@onerjs/core 8.28.4 → 8.28.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.d.ts +94 -0
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js +312 -0
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +1 -7
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +0 -6
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +3 -4
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +3 -4
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +3 -4
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +0 -8
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +3 -5
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.d.ts +13 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.js +25 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2BlurTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.d.ts +76 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js +147 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2RenderingPipelineTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2Task.d.ts +14 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2Task.js +29 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2Task.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js +2 -11
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrTask.js +8 -9
- package/FrameGraph/Tasks/PostProcesses/ssrTask.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +4 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +6 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +1 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/openPbrMaterial.js +5 -5
- package/Materials/PBR/openPbrMaterial.js.map +1 -1
- package/Meshes/Node/nodeGeometry.js +1 -1
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.js +1 -1
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +21 -30
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +163 -256
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +1 -3
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline.d.ts +130 -0
- package/PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline.js +193 -0
- package/PostProcesses/RenderPipeline/Pipelines/thinSSAO2RenderingPipeline.js.map +1 -0
- package/PostProcesses/thinSSAO2BlurPostProcess.d.ts +26 -0
- package/PostProcesses/thinSSAO2BlurPostProcess.js +81 -0
- package/PostProcesses/thinSSAO2BlurPostProcess.js.map +1 -0
- package/PostProcesses/thinSSAO2CombinePostProcess.d.ts +15 -0
- package/PostProcesses/thinSSAO2CombinePostProcess.js +48 -0
- package/PostProcesses/thinSSAO2CombinePostProcess.js.map +1 -0
- package/PostProcesses/thinSSAO2PostProcess.d.ts +45 -0
- package/PostProcesses/thinSSAO2PostProcess.js +208 -0
- package/PostProcesses/thinSSAO2PostProcess.js.map +1 -0
- package/package.json +1 -1
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import { EffectWrapper } from "../Materials/effectRenderer.js";
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import { Vector2, Vector3 } from "../Maths/math.vector.js";
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import { Camera } from "../Cameras/camera.js";
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import { RawTexture } from "../Materials/Textures/rawTexture.js";
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import { RandomRange } from "../Maths/math.scalar.functions.js";
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import { Texture } from "../Materials/Textures/texture.js";
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/**
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* @internal
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*/
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export class ThinSSAO2PostProcess extends EffectWrapper {
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_gatherImports(useWebGPU, list) {
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if (useWebGPU) {
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this._webGPUReady = true;
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list.push(import("../ShadersWGSL/ssao2.fragment.js"));
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}
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else {
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list.push(import("../Shaders/ssao2.fragment.js"));
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}
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}
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get textureWidth() {
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return this._textureWidth;
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}
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set textureWidth(width) {
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if (this._textureWidth === width) {
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return;
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}
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this._textureWidth = width;
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}
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get textureHeight() {
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return this._textureHeight;
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}
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set textureHeight(height) {
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if (this._textureHeight === height) {
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return;
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}
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this._textureHeight = height;
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}
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set samples(n) {
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this._samples = n;
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this.updateEffect(this._getDefinesForSSAO());
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this._sampleSphere = this._generateHemisphere();
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}
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get samples() {
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return this._samples;
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}
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set epsilon(n) {
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this._epsilon = n;
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this.updateEffect(this._getDefinesForSSAO());
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}
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get epsilon() {
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return this._epsilon;
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}
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constructor(name, scene, options) {
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super({
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...options,
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name,
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engine: scene.getEngine(),
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useShaderStore: true,
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useAsPostProcess: true,
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fragmentShader: ThinSSAO2PostProcess.FragmentUrl,
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uniforms: ThinSSAO2PostProcess.Uniforms,
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samplers: ThinSSAO2PostProcess.Samplers,
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defines: `#define SSAO\n#define SAMPLES 8\n#define EPSILON 0.0001`,
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shaderLanguage: scene.getEngine().isWebGPU ? 1 /* ShaderLanguage.WGSL */ : 0 /* ShaderLanguage.GLSL */,
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});
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this.camera = null;
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this._textureWidth = 0;
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this._textureHeight = 0;
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this._samples = 8;
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this.totalStrength = 1.0;
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this.radius = 2.0;
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this.maxZ = 100.0;
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this.minZAspect = 0.2;
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this.base = 0;
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this._epsilon = 0.02;
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this._bits = new Uint32Array(1);
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this._scene = scene;
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this._createRandomTexture();
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this.updateEffect(this._getDefinesForSSAO());
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this._sampleSphere = this._generateHemisphere();
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}
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bind(noDefaultBindings = false) {
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super.bind(noDefaultBindings);
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const effect = this._drawWrapper.effect;
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const camera = this.camera;
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if (!camera) {
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return;
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}
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const projectionMatrix = camera.getProjectionMatrix();
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effect.setArray3("sampleSphere", this._sampleSphere);
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effect.setFloat("randTextureTiles", 32.0);
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effect.setFloat("samplesFactor", 1 / this.samples);
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effect.setFloat("totalStrength", this.totalStrength);
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effect.setFloat2("texelSize", 1 / this.textureWidth, 1 / this.textureHeight);
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effect.setFloat("radius", this.radius);
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effect.setFloat("maxZ", this.maxZ);
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effect.setFloat("minZAspect", this.minZAspect);
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effect.setFloat("base", this.base);
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effect.setFloat("near", camera.minZ);
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if (camera.mode === Camera.PERSPECTIVE_CAMERA) {
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effect.setMatrix3x3("depthProjection", ThinSSAO2PostProcess.PERSPECTIVE_DEPTH_PROJECTION);
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effect.setFloat("xViewport", Math.tan(camera.fov / 2) * this._scene.getEngine().getAspectRatio(camera, true));
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effect.setFloat("yViewport", Math.tan(camera.fov / 2));
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}
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else {
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const halfWidth = this._scene.getEngine().getRenderWidth() / 2.0;
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const halfHeight = this._scene.getEngine().getRenderHeight() / 2.0;
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const orthoLeft = camera.orthoLeft ?? -halfWidth;
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const orthoRight = camera.orthoRight ?? halfWidth;
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const orthoBottom = camera.orthoBottom ?? -halfHeight;
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const orthoTop = camera.orthoTop ?? halfHeight;
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effect.setMatrix3x3("depthProjection", ThinSSAO2PostProcess.ORTHO_DEPTH_PROJECTION);
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effect.setFloat4("viewport", orthoLeft, orthoRight, orthoBottom, orthoTop);
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}
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effect.setMatrix("projection", projectionMatrix);
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effect.setTexture("randomSampler", this._randomTexture);
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}
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dispose() {
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this._randomTexture.dispose();
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super.dispose();
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}
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_createRandomTexture() {
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const size = 128;
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const data = new Uint8Array(size * size * 4);
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const randVector = Vector2.Zero();
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for (let index = 0; index < data.length;) {
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randVector.set(RandomRange(0, 1), RandomRange(0, 1)).normalize().scaleInPlace(255);
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data[index++] = Math.floor(randVector.x);
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data[index++] = Math.floor(randVector.y);
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data[index++] = 0;
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data[index++] = 255;
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}
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const texture = RawTexture.CreateRGBATexture(data, size, size, this._scene, false, false, 2);
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texture.name = "SSAORandomTexture";
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texture.wrapU = Texture.WRAP_ADDRESSMODE;
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texture.wrapV = Texture.WRAP_ADDRESSMODE;
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this._randomTexture = texture;
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}
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//Van der Corput radical inverse
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_radicalInverseVdC(i) {
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this._bits[0] = i;
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this._bits[0] = ((this._bits[0] << 16) | (this._bits[0] >> 16)) >>> 0;
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this._bits[0] = ((this._bits[0] & 0x55555555) << 1) | (((this._bits[0] & 0xaaaaaaaa) >>> 1) >>> 0);
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this._bits[0] = ((this._bits[0] & 0x33333333) << 2) | (((this._bits[0] & 0xcccccccc) >>> 2) >>> 0);
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this._bits[0] = ((this._bits[0] & 0x0f0f0f0f) << 4) | (((this._bits[0] & 0xf0f0f0f0) >>> 4) >>> 0);
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this._bits[0] = ((this._bits[0] & 0x00ff00ff) << 8) | (((this._bits[0] & 0xff00ff00) >>> 8) >>> 0);
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return this._bits[0] * 2.3283064365386963e-10; // / 0x100000000 or / 4294967296
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}
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_hammersley(i, n) {
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return [i / n, this._radicalInverseVdC(i)];
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}
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_hemisphereSampleUniform(u, v) {
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const phi = v * 2.0 * Math.PI;
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// rejecting samples that are close to tangent plane to avoid z-fighting artifacts
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const cosTheta = 1.0 - u * 0.85;
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const sinTheta = Math.sqrt(1.0 - cosTheta * cosTheta);
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return new Vector3(Math.cos(phi) * sinTheta, Math.sin(phi) * sinTheta, cosTheta);
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}
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_generateHemisphere() {
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const numSamples = this.samples;
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const result = [];
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let vector;
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let i = 0;
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while (i < numSamples) {
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if (numSamples < 16) {
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vector = this._hemisphereSampleUniform(Math.random(), Math.random());
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}
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else {
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const rand = this._hammersley(i, numSamples);
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vector = this._hemisphereSampleUniform(rand[0], rand[1]);
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}
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result.push(vector.x, vector.y, vector.z);
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i++;
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}
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return result;
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}
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_getDefinesForSSAO() {
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let defines = `#define SSAO\n#define SAMPLES ${this.samples}\n#define EPSILON ${this.epsilon.toFixed(4)}`;
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if (this.camera?.mode === Camera.ORTHOGRAPHIC_CAMERA) {
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defines += `\n#define ORTHOGRAPHIC_CAMERA`;
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}
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return defines;
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}
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}
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ThinSSAO2PostProcess.ORTHO_DEPTH_PROJECTION = [1, 0, 0, 0, 1, 0, 0, 0, 1];
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ThinSSAO2PostProcess.PERSPECTIVE_DEPTH_PROJECTION = [0, 0, 0, 0, 0, 0, 1, 1, 1];
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ThinSSAO2PostProcess.FragmentUrl = "ssao2";
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ThinSSAO2PostProcess.Uniforms = [
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"sampleSphere",
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"samplesFactor",
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"randTextureTiles",
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"totalStrength",
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"radius",
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"base",
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"range",
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"projection",
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"near",
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"texelSize",
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"xViewport",
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"yViewport",
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"viewport",
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"maxZ",
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"minZAspect",
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"depthProjection",
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];
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ThinSSAO2PostProcess.Samplers = ["randomSampler", "depthSampler", "normalSampler"];
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//# sourceMappingURL=thinSSAO2PostProcess.js.map
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type { Nullable, Scene, EffectWrapperCreationOptions } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { EffectWrapper } from \"core/Materials/effectRenderer\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { Camera } from \"core/Cameras/camera\";\r\nimport { RawTexture } from \"core/Materials/Textures/rawTexture\";\r\nimport { RandomRange } from \"core/Maths/math.scalar.functions\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class ThinSSAO2PostProcess extends EffectWrapper {\r\n private static readonly ORTHO_DEPTH_PROJECTION = [1, 0, 0, 0, 1, 0, 0, 0, 1];\r\n\r\n private static readonly PERSPECTIVE_DEPTH_PROJECTION = [0, 0, 0, 0, 0, 0, 1, 1, 1];\r\n\r\n public static readonly FragmentUrl = \"ssao2\";\r\n\r\n public static readonly Uniforms = [\r\n \"sampleSphere\",\r\n \"samplesFactor\",\r\n \"randTextureTiles\",\r\n \"totalStrength\",\r\n \"radius\",\r\n \"base\",\r\n \"range\",\r\n \"projection\",\r\n \"near\",\r\n \"texelSize\",\r\n \"xViewport\",\r\n \"yViewport\",\r\n \"viewport\",\r\n \"maxZ\",\r\n \"minZAspect\",\r\n \"depthProjection\",\r\n ];\r\n\r\n public static readonly Samplers = [\"randomSampler\", \"depthSampler\", \"normalSampler\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/ssao2.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/ssao2.fragment\"));\r\n }\r\n }\r\n\r\n public camera: Nullable<Camera> = null;\r\n\r\n private _textureWidth = 0;\r\n\r\n public get textureWidth() {\r\n return this._textureWidth;\r\n }\r\n\r\n public set textureWidth(width: number) {\r\n if (this._textureWidth === width) {\r\n return;\r\n }\r\n this._textureWidth = width;\r\n }\r\n\r\n private _textureHeight = 0;\r\n\r\n public get textureHeight() {\r\n return this._textureHeight;\r\n }\r\n\r\n public set textureHeight(height: number) {\r\n if (this._textureHeight === height) {\r\n return;\r\n }\r\n this._textureHeight = height;\r\n }\r\n\r\n private _samples: number = 8;\r\n\r\n public set samples(n: number) {\r\n this._samples = n;\r\n this.updateEffect(this._getDefinesForSSAO());\r\n this._sampleSphere = this._generateHemisphere();\r\n }\r\n public get samples(): number {\r\n return this._samples;\r\n }\r\n\r\n public totalStrength: number = 1.0;\r\n\r\n public radius: number = 2.0;\r\n\r\n public maxZ: number = 100.0;\r\n\r\n public minZAspect: number = 0.2;\r\n\r\n public base: number = 0;\r\n\r\n private _epsilon: number = 0.02;\r\n\r\n public set epsilon(n: number) {\r\n this._epsilon = n;\r\n this.updateEffect(this._getDefinesForSSAO());\r\n }\r\n public get epsilon(): number {\r\n return this._epsilon;\r\n }\r\n\r\n private _scene: Scene;\r\n private _randomTexture: Texture;\r\n private _sampleSphere: number[];\r\n\r\n constructor(name: string, scene: Scene, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: scene.getEngine(),\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinSSAO2PostProcess.FragmentUrl,\r\n uniforms: ThinSSAO2PostProcess.Uniforms,\r\n samplers: ThinSSAO2PostProcess.Samplers,\r\n defines: `#define SSAO\\n#define SAMPLES 8\\n#define EPSILON 0.0001`,\r\n shaderLanguage: scene.getEngine().isWebGPU ? ShaderLanguage.WGSL : ShaderLanguage.GLSL,\r\n });\r\n\r\n this._scene = scene;\r\n\r\n this._createRandomTexture();\r\n\r\n this.updateEffect(this._getDefinesForSSAO());\r\n this._sampleSphere = this._generateHemisphere();\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n const camera = this.camera;\r\n if (!camera) {\r\n return;\r\n }\r\n\r\n const projectionMatrix = camera.getProjectionMatrix();\r\n\r\n effect.setArray3(\"sampleSphere\", this._sampleSphere);\r\n effect.setFloat(\"randTextureTiles\", 32.0);\r\n effect.setFloat(\"samplesFactor\", 1 / this.samples);\r\n effect.setFloat(\"totalStrength\", this.totalStrength);\r\n effect.setFloat2(\"texelSize\", 1 / this.textureWidth, 1 / this.textureHeight);\r\n effect.setFloat(\"radius\", this.radius);\r\n effect.setFloat(\"maxZ\", this.maxZ);\r\n effect.setFloat(\"minZAspect\", this.minZAspect);\r\n effect.setFloat(\"base\", this.base);\r\n effect.setFloat(\"near\", camera.minZ);\r\n if (camera.mode === Camera.PERSPECTIVE_CAMERA) {\r\n effect.setMatrix3x3(\"depthProjection\", ThinSSAO2PostProcess.PERSPECTIVE_DEPTH_PROJECTION);\r\n effect.setFloat(\"xViewport\", Math.tan(camera.fov / 2) * this._scene.getEngine().getAspectRatio(camera, true));\r\n effect.setFloat(\"yViewport\", Math.tan(camera.fov / 2));\r\n } else {\r\n const halfWidth = this._scene.getEngine().getRenderWidth() / 2.0;\r\n const halfHeight = this._scene.getEngine().getRenderHeight() / 2.0;\r\n const orthoLeft = camera.orthoLeft ?? -halfWidth;\r\n const orthoRight = camera.orthoRight ?? halfWidth;\r\n const orthoBottom = camera.orthoBottom ?? -halfHeight;\r\n const orthoTop = camera.orthoTop ?? halfHeight;\r\n effect.setMatrix3x3(\"depthProjection\", ThinSSAO2PostProcess.ORTHO_DEPTH_PROJECTION);\r\n effect.setFloat4(\"viewport\", orthoLeft, orthoRight, orthoBottom, orthoTop);\r\n }\r\n effect.setMatrix(\"projection\", projectionMatrix);\r\n\r\n effect.setTexture(\"randomSampler\", this._randomTexture);\r\n }\r\n\r\n public override dispose() {\r\n this._randomTexture.dispose();\r\n\r\n super.dispose();\r\n }\r\n\r\n private _createRandomTexture(): void {\r\n const size = 128;\r\n\r\n const data = new Uint8Array(size * size * 4);\r\n const randVector = Vector2.Zero();\r\n for (let index = 0; index < data.length; ) {\r\n randVector.set(RandomRange(0, 1), RandomRange(0, 1)).normalize().scaleInPlace(255);\r\n data[index++] = Math.floor(randVector.x);\r\n data[index++] = Math.floor(randVector.y);\r\n data[index++] = 0;\r\n data[index++] = 255;\r\n }\r\n\r\n const texture = RawTexture.CreateRGBATexture(data, size, size, this._scene, false, false, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n texture.name = \"SSAORandomTexture\";\r\n texture.wrapU = Texture.WRAP_ADDRESSMODE;\r\n texture.wrapV = Texture.WRAP_ADDRESSMODE;\r\n this._randomTexture = texture;\r\n }\r\n\r\n private _bits = new Uint32Array(1);\r\n\r\n //Van der Corput radical inverse\r\n private _radicalInverseVdC(i: number) {\r\n this._bits[0] = i;\r\n this._bits[0] = ((this._bits[0] << 16) | (this._bits[0] >> 16)) >>> 0;\r\n this._bits[0] = ((this._bits[0] & 0x55555555) << 1) | (((this._bits[0] & 0xaaaaaaaa) >>> 1) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x33333333) << 2) | (((this._bits[0] & 0xcccccccc) >>> 2) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x0f0f0f0f) << 4) | (((this._bits[0] & 0xf0f0f0f0) >>> 4) >>> 0);\r\n this._bits[0] = ((this._bits[0] & 0x00ff00ff) << 8) | (((this._bits[0] & 0xff00ff00) >>> 8) >>> 0);\r\n return this._bits[0] * 2.3283064365386963e-10; // / 0x100000000 or / 4294967296\r\n }\r\n\r\n private _hammersley(i: number, n: number) {\r\n return [i / n, this._radicalInverseVdC(i)];\r\n }\r\n\r\n private _hemisphereSampleUniform(u: number, v: number): Vector3 {\r\n const phi = v * 2.0 * Math.PI;\r\n // rejecting samples that are close to tangent plane to avoid z-fighting artifacts\r\n const cosTheta = 1.0 - u * 0.85;\r\n const sinTheta = Math.sqrt(1.0 - cosTheta * cosTheta);\r\n return new Vector3(Math.cos(phi) * sinTheta, Math.sin(phi) * sinTheta, cosTheta);\r\n }\r\n\r\n private _generateHemisphere(): number[] {\r\n const numSamples = this.samples;\r\n const result = [];\r\n let vector;\r\n\r\n let i = 0;\r\n while (i < numSamples) {\r\n if (numSamples < 16) {\r\n vector = this._hemisphereSampleUniform(Math.random(), Math.random());\r\n } else {\r\n const rand = this._hammersley(i, numSamples);\r\n vector = this._hemisphereSampleUniform(rand[0], rand[1]);\r\n }\r\n\r\n result.push(vector.x, vector.y, vector.z);\r\n i++;\r\n }\r\n\r\n return result;\r\n }\r\n\r\n private _getDefinesForSSAO() {\r\n let defines = `#define SSAO\\n#define SAMPLES ${this.samples}\\n#define EPSILON ${this.epsilon.toFixed(4)}`;\r\n\r\n if (this.camera?.mode === Camera.ORTHOGRAPHIC_CAMERA) {\r\n defines += `\\n#define ORTHOGRAPHIC_CAMERA`;\r\n }\r\n\r\n return defines;\r\n }\r\n}\r\n"]}
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