@onerjs/core 8.28.1 → 8.28.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/Collisions/gpuPicker.d.ts +40 -16
  2. package/Collisions/gpuPicker.js +216 -95
  3. package/Collisions/gpuPicker.js.map +1 -1
  4. package/Decorators/nodeDecorator.d.ts +5 -1
  5. package/Decorators/nodeDecorator.js +4 -0
  6. package/Decorators/nodeDecorator.js.map +1 -1
  7. package/Engines/abstractEngine.js +2 -2
  8. package/Engines/abstractEngine.js.map +1 -1
  9. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.d.ts +30 -0
  10. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.js +56 -0
  11. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.js.map +1 -0
  12. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.d.ts +32 -0
  13. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.js +62 -0
  14. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.js.map +1 -0
  15. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.d.ts +36 -0
  16. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.js +88 -0
  17. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.js.map +1 -0
  18. package/FrameGraph/Node/Blocks/index.d.ts +3 -0
  19. package/FrameGraph/Node/Blocks/index.js +3 -0
  20. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  21. package/FrameGraph/Tasks/PostProcesses/colorCorrectionTask.d.ts +17 -0
  22. package/FrameGraph/Tasks/PostProcesses/colorCorrectionTask.js +18 -0
  23. package/FrameGraph/Tasks/PostProcesses/colorCorrectionTask.js.map +1 -0
  24. package/FrameGraph/Tasks/PostProcesses/filterTask.d.ts +16 -0
  25. package/FrameGraph/Tasks/PostProcesses/filterTask.js +17 -0
  26. package/FrameGraph/Tasks/PostProcesses/filterTask.js.map +1 -0
  27. package/FrameGraph/Tasks/PostProcesses/tonemapTask.d.ts +16 -0
  28. package/FrameGraph/Tasks/PostProcesses/tonemapTask.js +17 -0
  29. package/FrameGraph/Tasks/PostProcesses/tonemapTask.js.map +1 -0
  30. package/FrameGraph/index.d.ts +3 -0
  31. package/FrameGraph/index.js +3 -0
  32. package/FrameGraph/index.js.map +1 -1
  33. package/Materials/effect.d.ts +1 -0
  34. package/Materials/effect.js +7 -1
  35. package/Materials/effect.js.map +1 -1
  36. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +11 -9
  37. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  38. package/Meshes/abstractMesh.d.ts +0 -20
  39. package/Meshes/abstractMesh.js +0 -44
  40. package/Meshes/abstractMesh.js.map +1 -1
  41. package/Physics/v2/physicsAggregate.js +4 -3
  42. package/Physics/v2/physicsAggregate.js.map +1 -1
  43. package/PostProcesses/colorCorrectionPostProcess.d.ts +3 -3
  44. package/PostProcesses/colorCorrectionPostProcess.js +21 -21
  45. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  46. package/PostProcesses/filterPostProcess.d.ts +4 -2
  47. package/PostProcesses/filterPostProcess.js +22 -15
  48. package/PostProcesses/filterPostProcess.js.map +1 -1
  49. package/PostProcesses/index.d.ts +3 -0
  50. package/PostProcesses/index.js +3 -0
  51. package/PostProcesses/index.js.map +1 -1
  52. package/PostProcesses/thinColorCorrectionPostProcess.d.ts +30 -0
  53. package/PostProcesses/thinColorCorrectionPostProcess.js +52 -0
  54. package/PostProcesses/thinColorCorrectionPostProcess.js.map +1 -0
  55. package/PostProcesses/thinFilterPostProcess.d.ts +29 -0
  56. package/PostProcesses/thinFilterPostProcess.js +51 -0
  57. package/PostProcesses/thinFilterPostProcess.js.map +1 -0
  58. package/PostProcesses/thinTonemapPostProcess.d.ts +52 -0
  59. package/PostProcesses/thinTonemapPostProcess.js +83 -0
  60. package/PostProcesses/thinTonemapPostProcess.js.map +1 -0
  61. package/PostProcesses/tonemapPostProcess.d.ts +23 -21
  62. package/PostProcesses/tonemapPostProcess.js +55 -46
  63. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  64. package/Shaders/picking.fragment.js +20 -6
  65. package/Shaders/picking.fragment.js.map +1 -1
  66. package/Shaders/picking.vertex.js +4 -3
  67. package/Shaders/picking.vertex.js.map +1 -1
  68. package/ShadersWGSL/picking.fragment.js +11 -6
  69. package/ShadersWGSL/picking.fragment.js.map +1 -1
  70. package/ShadersWGSL/picking.vertex.js +4 -3
  71. package/ShadersWGSL/picking.vertex.js.map +1 -1
  72. package/node.d.ts +16 -0
  73. package/node.js +32 -0
  74. package/node.js.map +1 -1
  75. package/package.json +1 -1
  76. package/scene.d.ts +1 -1
  77. package/scene.js +2 -2
  78. package/scene.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"gpuPicker.js","sourceRoot":"","sources":["../../../../dev/core/src/Collisions/gpuPicker.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,gCAA+B;AAGnD,OAAO,EAAE,mBAAmB,EAAE,qDAAoD;AAGlF,OAAO,EAAE,cAAc,EAAE,uCAAsC;AAC/D,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,+BAA8B;AAGvD,OAAO,EAAE,YAAY,EAAE,4BAA2B;AAGlD,OAAO,EAAE,MAAM,EAAE,0BAAyB;AAiC1C;;;GAGG;AACH,MAAM,OAAO,SAAS;IAAtB;QACY,oBAAe,GAAkC,IAAI,CAAC;QACtD,WAAM,GAAkB,EAAE,CAAC;QAC3B,eAAU,GAA8C,EAAE,CAAC;QAC3D,cAAS,GAAkB,EAAE,CAAC;QAK9B,qBAAgB,GAAsC,IAAI,GAAG,EAAE,CAAC;QAEhE,wBAAmB,GAAW,CAAC,CAAC;QACvB,mBAAc,GAAG,gBAAgB,CAAC;QAC3C,mBAAc,GAAG,KAAK,CAAC;QACvB,0BAAqB,GAAG,KAAK,CAAC;QAC9B,+BAA0B,GAA8B,IAAI,CAAC;QAC7D,yCAAoC,GAA+B,IAAI,CAAC;QAEhF,4CAA4C;QAClC,oBAAe,+BAAuB;QAexC,uBAAkB,GAAG,KAAK,CAAC;IA4lBvC,CAAC;IAnmBG;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAID;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IAEO,MAAM,CAAC,QAAQ,CAAC,EAAU;QAC9B,SAAS,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,EAAE,CAAC;QAC/C,SAAS,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAC9C,SAAS,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;IAClD,CAAC;IAEO,yBAAyB,CAAC,MAAc;QAC5C,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACnC,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACvC,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACvC,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;IACpC,CAAC;IAEO,MAAM,CAAC,aAAa,CAAC,MAAoB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS;QACzF,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QACtB,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QAC1B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;QAC1B,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;IACxB,CAAC;IAEO,mBAAmB,CAAC,KAAY,EAAE,KAAa,EAAE,MAAc;QACnE,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YAC5C,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YAClF,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;gBACb,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBACvD,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;YACvC,CAAC;QACL,CAAC;QACD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QACnC,CAAC;QACD,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAC1C,eAAe,EACf,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,EAChC,KAAK,EACL,KAAK,EACL,SAAS,EACT,SAAS,CAAC,yBAAyB,EACnC,KAAK,EACL,SAAS,CAAC,uBAAuB,CACpC,CAAC;IACN,CAAC;IAED,4DAA4D;IACpD,KAAK,CAAC,yBAAyB,CAAC,KAAY;QAChD,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,IAAI,CAAC,sBAAsB,CAAC,OAAO,EAAE,CAAC;QAC1C,CAAC;QAED,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QAEnC,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC;YAClB,IAAI,CAAC,eAAe,8BAAsB,CAAC;QAC/C,CAAC;QAED,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,MAAM,OAAO,GAAoC;YAC7C,UAAU,EAAE,CAAC,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,cAAc,EAAE,uCAAuC,CAAC;YACrG,QAAQ,EAAE,CAAC,OAAO,EAAE,gBAAgB,EAAE,QAAQ,CAAC;YAC/C,iBAAiB,EAAE,KAAK;YACxB,OAAO,EAAE,OAAO;YAChB,YAAY,EAAE,IAAI;YAClB,cAAc,EAAE,IAAI,CAAC,eAAe;YACpC,yBAAyB,EAAE,KAAK,IAAI,EAAE;gBAClC,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;oBAC9C,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,iCAAiC,CAAC,EAAE,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC;gBAC5G,CAAC;qBAAM,CAAC;oBACJ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,6BAA6B,CAAC,EAAE,MAAM,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;gBACpG,CAAC;YACL,CAAC;SACJ,CAAC;QAEF,IAAI,CAAC,sBAAsB,GAAG,IAAI,cAAc,CAAC,eAAe,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;QAEpG,IAAI,CAAC,sBAAsB,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;IAC7G,CAAC;IAEO,qBAAqB,CAAC,IAA8B;QACxD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;QAElD,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;gBACvB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC3B,MAAM,CAAC,IAAI,CAAC,oIAAoI,CAAC,CAAC;YACtJ,CAAC;YACD,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,QAAQ,CAAC,SAAS,EAAE,CAAC;QAEpC,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,SAAS,EAAE,CAAC;YACpH,MAAM,CAAC,SAAS,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,CAAC;QACjE,CAAC;QAED,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC/B,CAAC;IAEO,kBAAkB,CAAC,aAAqB,EAAE,EAAU,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,UAA2C;QACtI,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC;QAE5D,SAAS,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE/C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;YACrC,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;YAEvB,UAAU,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YAClB,SAAS,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACxH,EAAE,EAAE,CAAC;QACT,CAAC;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAEO,8BAA8B,CAAC,aAAqB,EAAE,EAAU,EAAE,UAA2C;QACjH,MAAM,SAAS,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC;QAEtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;YACrC,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;YAEvB,UAAU,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;YAClB,SAAS,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YAElH,EAAE,EAAE,CAAC;QACT,CAAC;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,IAAsF;QACxG,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,UAAU;YACV,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC/D,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;gBACzC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACnB,IAAa,CAAC,kBAAkB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;gBAC3D,CAAC;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACvB,IAAa,CAAC,qBAAqB,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,CAAC;gBACpE,CAAC;gBACD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,IAAI,CAAC,eAAe,CAAC,uBAAuB,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;gBAClE,CAAC;gBAED,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;gBAClD,IAAI,QAAQ,KAAK,IAAI,CAAC,sBAAsB,EAAE,CAAC;oBAC3C,QAAQ,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACzE,CAAC;YACL,CAAC;YACD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;YAChC,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;YAC9B,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YACvB,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;YAC3B,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;YAC1B,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,EAAE,CAAC;YACzC,CAAC;QACL,CAAC;QACD,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,eAAe,GAAG,IAA2B,CAAC;QAEnD,iBAAiB;QACjB,MAAM,KAAK,GAAG,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC;QACtE,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,MAAM,QAAQ,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;QACzC,MAAM,QAAQ,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAC1C,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YACxB,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACxD,CAAC;aAAM,CAAC;YACJ,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;YAE5C,IAAI,IAAI,CAAC,KAAK,KAAK,QAAQ,IAAI,IAAI,CAAC,MAAM,KAAK,QAAQ,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE,CAAC;gBACrF,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACxD,CAAC;QACL,CAAC;QAED,IAAI,CAAC,0BAA0B,EAAE,MAAM,EAAE,CAAC;QAC1C,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtE,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,qBAAqB,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBAC9F,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC;gBACpG,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,IAAI,CAAC;YAC1C,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE,CAAC;YACpD,mEAAmE;YACnE,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;QAC1C,CAAC;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACrB,IAAI,MAAM,IAAI,IAAI,EAAE,CAAC;gBACjB,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACpD,IAAI,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;YACxB,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,sBAAuB,CAAC,CAAC;YAClE,CAAC;QACL,CAAC;QAED,IAAI,CAAC,eAAgB,CAAC,UAAU,GAAG,EAAE,CAAC;QAEtC,wDAAwD;QACxD,IAAI,EAAE,GAAG,CAAC,CAAC;QACX,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC/D,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YACzC,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;YAElD,IAAI,QAAQ,KAAK,IAAI,CAAC,sBAAsB,EAAE,CAAC;gBAC3C,QAAQ,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;YAC1F,CAAC;YACD,IAAI,CAAC,eAAgB,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;YAC9D,IAAI,CAAC,eAAgB,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE5C,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,SAAS,CAAC,0CAA0C;YACxD,CAAC;YAED,SAAS,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;YAEvB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,MAAM,SAAS,GAAG,IAAI,CAAC,8BAA8B,CAAE,IAAa,CAAC,iBAAiB,EAAE,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE;oBAClG,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;gBACvD,CAAC,CAAC,CAAC;gBACH,EAAE,IAAK,IAAa,CAAC,iBAAiB,CAAC;gBACtC,IAAa,CAAC,qBAAqB,CAAC,IAAI,CAAC,cAAc,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;YAC5E,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC;gBACxB,EAAE,EAAE,CAAC;gBAEL,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACpB,MAAM,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,IAAK,CAAmB,CAAC,UAAU,KAAK,IAAI,CAAC,CAAC;oBACxH,MAAM,SAAS,GAAG,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,EAAE,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE;wBACrJ,MAAM,QAAQ,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;wBACrC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;oBAC7D,CAAC,CAAC,CAAC;oBAEH,EAAE,IAAI,gBAAgB,CAAC,MAAM,CAAC;oBAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;oBAEhC,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,cAAc,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;oBAC9F,IAAa,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;gBACnD,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBAC5H,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,eAAe,GAAG,KAAK;QAChE,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC7D,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,gBAAgB,EAAE,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAEvE,MAAM,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,gBAAgB,CAAC,CAAC;QACvF,IAAI,SAAS,GAAG,CAAC,IAAI,SAAS,GAAG,CAAC,IAAI,SAAS,IAAI,QAAQ,IAAI,SAAS,IAAI,QAAQ,EAAE,CAAC;YACnF,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,WAAW;QACX,MAAM,SAAS,GAAG,QAAQ,GAAG,SAAS,GAAG,CAAC,CAAC;QAC3C,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,OAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;QAEpF,OAAO,MAAM,IAAI,CAAC,oBAAoB,CAAC,SAAS,EAAE,SAAS,EAAE,eAAe,CAAC,CAAC;IAClF,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,cAAc,CAAC,EAAkB,EAAE,eAAe,GAAG,KAAK;QACnE,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,CAAC,IAAI,EAAE,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAChF,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,EAAE,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAClB,MAAM,EAAE,GAAG,MAAM,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC;YACnE,OAAO;gBACH,MAAM,EAAE,CAAC,EAAE,EAAE,IAAI,IAAI,IAAI,CAAC;gBAC1B,mBAAmB,EAAE,EAAE,EAAE,iBAAiB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,SAAS;aAClF,CAAC;QACN,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,MAAM,WAAW,GAAG,IAAI,KAAK,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QAEzC,IAAI,IAAI,GAAG,QAAQ,CAAC;QACpB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;QACrB,IAAI,IAAI,GAAG,QAAQ,CAAC;QACpB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;QAErB,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,gBAAgB,EAAE,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAEvE,2CAA2C;QAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,MAAM,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;YACnB,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC;YAEtB,MAAM,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,gBAAgB,CAAC,CAAC;YAEvF,WAAW,CAAC,CAAC,CAAC,GAAG;gBACb,GAAG,IAAI;gBACP,CAAC,EAAE,SAAS;gBACZ,CAAC,EAAE,SAAS;aACf,CAAC;YAEF,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;YACjC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;YACjC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;YACjC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;QACrC,CAAC;QAED,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACnC,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACnC,MAAM,WAAW,GAAG,QAAQ,GAAG,IAAI,GAAG,CAAC,CAAC;QAExC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,OAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEvF,OAAO,MAAM,IAAI,CAAC,yBAAyB,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC,CAAC;IAC1G,CAAC;IAEO,cAAc;QAClB,MAAM,MAAM,GAAG,IAAI,CAAC,YAAa,CAAC,SAAS,EAAE,CAAC;QAC9C,MAAM,QAAQ,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;QACzC,MAAM,QAAQ,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAC1C,MAAM,gBAAgB,GAAG,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC;QAE1D,OAAO;YACH,QAAQ;YACR,QAAQ;YACR,gBAAgB;SACnB,CAAC;IACN,CAAC;IAEO,kBAAkB,CAAC,CAAS,EAAE,CAAS,EAAE,gBAAwB;QACrE,OAAO,EAAE,CAAC,EAAE,CAAC,gBAAgB,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,gBAAgB,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9E,CAAC;IAEO,qBAAqB,CAAC,MAAsB,EAAE,QAAgB,EAAE,QAAgB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACxH,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAE7B,MAAM,kBAAkB,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAClF,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,kBAAkB,EAAE,CAAC;YACpE,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,kBAAkB,CAAC,CAAC;QAC1D,CAAC;QAED,iCAAiC;QACjC,MAAM,IAAI,GAAG,IAAI,CAAC,eAAgB,CAAC,OAAO,EAAE,CAAC;QAC7C,IAAI,IAAI,CAAC,KAAK,KAAK,QAAQ,IAAI,IAAI,CAAC,MAAM,KAAK,QAAQ,EAAE,CAAC;YACtD,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAa,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACjE,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC;QAED,IAAI,CAAC,eAAgB,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1D,IAAI,CAAC,eAAgB,CAAC,cAAc,GAAG,GAAG,EAAE;YACxC,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,CAAC,CAAC;QAEF,IAAI,CAAC,oCAAoC,EAAE,MAAM,EAAE,CAAC;QACpD,IAAI,CAAC,oCAAoC,GAAG,IAAI,CAAC,eAAgB,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC/F,IAAI,CAAC,eAAe,EAAE,CAAC;QAC3B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;QACnE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;IACtC,CAAC;IAED,iBAAiB;IACT,KAAK,CAAC,oBAAoB,CAAC,CAAS,EAAE,CAAS,EAAE,eAAwB;QAC7E,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;gBACxB,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;gBAChC,MAAM,CAAC,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC,CAAC;gBACjD,OAAO;YACX,CAAC;YAED,kEAAkE;YAClE,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,KAAK,IAAI,EAAE;gBAC5C,IAAI,IAAI,CAAC,kBAAkB,EAAE,EAAE,CAAC;oBAC5B,IAAI,CAAC,eAAgB,CAAC,aAAa,GAAG,IAAW,CAAC;oBAClD,IAAI,UAAU,GAA2B,IAAI,CAAC;oBAC9C,IAAI,iBAAiB,GAAuB,SAAS,CAAC;oBAEtD,8BAA8B;oBAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;oBACpF,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;wBACb,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;wBACxD,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;oBACvC,CAAC;oBAED,wBAAwB;oBACxB,IAAI,MAAM,IAAI,CAAC,uBAAuB,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;wBAC3C,MAAM,OAAO,GAAG,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC;wBAElD,QAAQ;wBACR,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;4BAC3B,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC;4BACnE,iBAAiB,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC;wBACxD,CAAC;6BAAM,CAAC;4BACJ,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;wBAC5D,CAAC;oBACL,CAAC;oBAED,IAAI,eAAe,EAAE,CAAC;wBAClB,IAAI,CAAC,OAAO,EAAE,CAAC;oBACnB,CAAC;oBAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;oBAChC,IAAI,UAAU,EAAE,CAAC;wBACb,OAAO,CAAC,EAAE,IAAI,EAAE,UAAU,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,CAAC,CAAC;oBACxE,CAAC;yBAAM,CAAC;wBACJ,OAAO,CAAC,IAAI,CAAC,CAAC;oBAClB,CAAC;gBACL,CAAC;YACL,CAAC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED,uBAAuB;IACf,KAAK,CAAC,yBAAyB,CACnC,EAAkB,EAClB,IAAY,EACZ,IAAY,EACZ,QAAgB,EAChB,CAAS,EACT,CAAS,EACT,eAAwB;QAExB,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;gBACxB,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;gBAChC,MAAM,CAAC,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC,CAAC;gBACjD,OAAO;YACX,CAAC;YAED,kEAAkE;YAClE,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,KAAK,IAAI,EAAE;gBAC5C,IAAI,IAAI,CAAC,kBAAkB,EAAE,EAAE,CAAC;oBAC5B,IAAI,CAAC,eAAgB,CAAC,aAAa,GAAG,IAAW,CAAC;oBAClD,MAAM,YAAY,GAA6B,EAAE,CAAC;oBAClD,MAAM,mBAAmB,GAAa,EAAE,CAAC;oBAEzC,IAAI,MAAM,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;wBACtE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;4BACjC,MAAM,EAAE,UAAU,EAAE,iBAAiB,EAAE,GAAG,IAAI,CAAC,0BAA0B,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;4BAC3G,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;4BAC9B,mBAAmB,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,CAAC,CAAC;wBACrD,CAAC;oBACL,CAAC;oBAED,IAAI,eAAe,EAAE,CAAC;wBAClB,IAAI,CAAC,OAAO,EAAE,CAAC;oBACnB,CAAC;oBAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;oBAChC,OAAO,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,CAAC,CAAC;gBAChF,CAAC;YACL,CAAC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,cAAc,CAAC,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACrD,IAAK,IAAI,CAAC,OAAiC,CAAC,aAAa,EAAE,CAAC;YACvD,IAAI,CAAC,OAAiC,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtE,CAAC;IACL,CAAC;IACO,eAAe;QACnB,IAAK,IAAI,CAAC,OAAiC,CAAC,cAAc,EAAE,CAAC;YACxD,IAAI,CAAC,OAAiC,CAAC,cAAc,EAAE,CAAC;QAC7D,CAAC;IACL,CAAC;IAED;;OAEG;IACK,kBAAkB;QACtB,MAAM,cAAc,GAAG,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QACpD,IAAI,cAAc,EAAE,CAAC;YACjB,8BAA8B;YAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;YACpF,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;gBACb,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBACxD,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;YACvC,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC7B,OAAO,KAAK,CAAC,CAAC,+BAA+B;IACjD,CAAC;IAEO,0BAA0B,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY,EAAE,IAAY,EAAE,CAAS;QAC1F,IAAI,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QACjC,IAAI,OAAO,GAAG,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAErC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;QAC/B,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;QAE/B,MAAM,OAAO,GAAG,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,OAAO,CAAC,CAAC;QAElE,IAAI,UAAU,GAA2B,IAAI,CAAC;QAC9C,IAAI,iBAAqC,CAAC;QAE1C,IAAI,OAAO,GAAG,CAAC,EAAE,CAAC;YACd,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;gBAC3B,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC;gBACnE,iBAAiB,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC;YACxD,CAAC;iBAAM,CAAC;gBACJ,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;YAC5D,CAAC;QACL,CAAC;QAED,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,CAAC;IAC7C,CAAC;IAED;;OAEG;IACK,iBAAiB;QACrB,IAAI,CAAC,eAAgB,CAAC,UAAU,GAAG,EAAE,CAAC;QACtC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACtC,IAAI,CAAC,eAAgB,CAAC,uBAAuB,CAAC,IAAI,EAAE,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;YACrF,IAAI,CAAC,eAAgB,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChD,CAAC;IACL,CAAC;IAEO,KAAK,CAAC,uBAAuB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACpE,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,QAAQ,EAAE,CAAC;YACxD,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC;QAC7C,MAAM,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhH,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,4BAA4B;IACrB,OAAO;QACV,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC1B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB,cAAc;QACd,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,sBAAsB,EAAE,OAAO,EAAE,CAAC;QACvC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QACnC,IAAI,CAAC,0BAA0B,EAAE,MAAM,EAAE,CAAC;QAC1C,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;IAC3C,CAAC;;AAxmBc,oBAAU,GAAgB;IACrC,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;CACP,AAJwB,CAIvB","sourcesContent":["import type { AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport type { Engine } from \"core/Engines/engine\";\r\nimport type { WebGPUEngine } from \"core/Engines/webgpuEngine\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport type { IShaderMaterialOptions } from \"core/Materials/shaderMaterial\";\r\nimport { ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\nimport type { IColor3Like, IVector2Like } from \"core/Maths/math.like\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { VertexBuffer } from \"core/Meshes/buffer\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { InstancedMesh } from \"core/Meshes/instancedMesh\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\n\r\n/**\r\n * Class used to store the result of a GPU picking operation\r\n */\r\nexport interface IGPUPickingInfo {\r\n /**\r\n * Picked mesh\r\n */\r\n mesh: AbstractMesh;\r\n /**\r\n * Picked thin instance index\r\n */\r\n thinInstanceIndex?: number;\r\n}\r\n\r\n/**\r\n * Stores the result of a multi GPU piciking operation\r\n */\r\nexport interface IGPUMultiPickingInfo {\r\n /**\r\n * Picked mesh\r\n */\r\n meshes: Nullable<AbstractMesh>[];\r\n /**\r\n * Picked thin instance index\r\n */\r\n thinInstanceIndexes?: number[];\r\n}\r\n\r\n/**\r\n * Class used to perform a picking operation using GPU\r\n * GPUPIcker can pick meshes, instances and thin instances\r\n */\r\nexport class GPUPicker {\r\n private _pickingTexture: Nullable<RenderTargetTexture> = null;\r\n private _idMap: Array<number> = [];\r\n private _thinIdMap: Array<{ meshId: number; thinId: number }> = [];\r\n private _idColors: Array<Color3> = [];\r\n private _cachedScene: Nullable<Scene>;\r\n private _engine: Nullable<AbstractEngine>;\r\n private _defaultRenderMaterial: Nullable<ShaderMaterial>;\r\n private _pickableMeshes: Array<AbstractMesh>;\r\n private _meshMaterialMap: Map<AbstractMesh, ShaderMaterial> = new Map();\r\n private _readbuffer: Uint8Array;\r\n private _meshRenderingCount: number = 0;\r\n private readonly _attributeName = \"instanceMeshID\";\r\n private _warningIssued = false;\r\n private _renderPickingTexture = false;\r\n private _sceneBeforeRenderObserver: Nullable<Observer<Scene>> = null;\r\n private _pickingTextureAfterRenderObservable: Nullable<Observer<number>> = null;\r\n\r\n /** Shader language used by the generator */\r\n protected _shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n private static _TempColor: IColor3Like = {\r\n r: 0,\r\n g: 0,\r\n b: 0,\r\n };\r\n\r\n /**\r\n * Gets the shader language used in this generator.\r\n */\r\n public get shaderLanguage(): ShaderLanguage {\r\n return this._shaderLanguage;\r\n }\r\n\r\n private _pickingInProgress = false;\r\n\r\n /**\r\n * Gets a boolean indicating if the picking is in progress\r\n */\r\n public get pickingInProgress() {\r\n return this._pickingInProgress;\r\n }\r\n\r\n /**\r\n * Gets the default render material used by the picker.\r\n */\r\n public get defaultRenderMaterial(): Nullable<ShaderMaterial> {\r\n return this._defaultRenderMaterial;\r\n }\r\n\r\n private static _IdToRgb(id: number) {\r\n GPUPicker._TempColor.r = (id & 0xff0000) >> 16;\r\n GPUPicker._TempColor.g = (id & 0x00ff00) >> 8;\r\n GPUPicker._TempColor.b = (id & 0x0000ff) >> 0;\r\n }\r\n\r\n private _getColorIdFromReadBuffer(offset: number) {\r\n const r = this._readbuffer[offset];\r\n const g = this._readbuffer[offset + 1];\r\n const b = this._readbuffer[offset + 2];\r\n return (r << 16) + (g << 8) + b;\r\n }\r\n\r\n private static _SetColorData(buffer: Float32Array, i: number, r: number, g: number, b: number) {\r\n buffer[i] = r / 255.0;\r\n buffer[i + 1] = g / 255.0;\r\n buffer[i + 2] = b / 255.0;\r\n buffer[i + 3] = 1.0;\r\n }\r\n\r\n private _createRenderTarget(scene: Scene, width: number, height: number) {\r\n if (this._cachedScene && this._pickingTexture) {\r\n const index = this._cachedScene.customRenderTargets.indexOf(this._pickingTexture);\r\n if (index > -1) {\r\n this._cachedScene.customRenderTargets.splice(index, 1);\r\n this._renderPickingTexture = false;\r\n }\r\n }\r\n if (this._pickingTexture) {\r\n this._pickingTexture.dispose();\r\n }\r\n this._pickingTexture = new RenderTargetTexture(\r\n \"pickingTexure\",\r\n { width: width, height: height },\r\n scene,\r\n false,\r\n undefined,\r\n Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n false,\r\n Constants.TEXTURE_NEAREST_NEAREST\r\n );\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/require-await\r\n private async _createColorMaterialAsync(scene: Scene) {\r\n if (this._defaultRenderMaterial) {\r\n this._defaultRenderMaterial.dispose();\r\n }\r\n\r\n this._defaultRenderMaterial = null;\r\n\r\n const engine = scene.getEngine();\r\n\r\n if (engine.isWebGPU) {\r\n this._shaderLanguage = ShaderLanguage.WGSL;\r\n }\r\n\r\n const defines: string[] = [];\r\n const options: Partial<IShaderMaterialOptions> = {\r\n attributes: [VertexBuffer.PositionKind, this._attributeName, \"bakedVertexAnimationSettingsInstanced\"],\r\n uniforms: [\"world\", \"viewProjection\", \"meshID\"],\r\n needAlphaBlending: false,\r\n defines: defines,\r\n useClipPlane: null,\r\n shaderLanguage: this._shaderLanguage,\r\n extraInitializationsAsync: async () => {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"../ShadersWGSL/picking.fragment\"), import(\"../ShadersWGSL/picking.vertex\")]);\r\n } else {\r\n await Promise.all([import(\"../Shaders/picking.fragment\"), import(\"../Shaders/picking.vertex\")]);\r\n }\r\n },\r\n };\r\n\r\n this._defaultRenderMaterial = new ShaderMaterial(\"pickingShader\", scene, \"picking\", options, false);\r\n\r\n this._defaultRenderMaterial.onBindObservable.add(this._materialBindCallback, undefined, undefined, this);\r\n }\r\n\r\n private _materialBindCallback(mesh: AbstractMesh | undefined) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n const material = this._meshMaterialMap.get(mesh)!;\r\n\r\n if (!material) {\r\n if (!this._warningIssued) {\r\n this._warningIssued = true;\r\n Logger.Warn(\"GPUPicker issue: Mesh not found in the material map. This may happen when the root mesh of an instance is not in the picking list.\");\r\n }\r\n return;\r\n }\r\n\r\n const effect = material.getEffect();\r\n\r\n if (!mesh.hasInstances && !mesh.isAnInstance && !mesh.hasThinInstances && this._idColors[mesh.uniqueId] !== undefined) {\r\n effect.setColor4(\"meshID\", this._idColors[mesh.uniqueId], 1);\r\n }\r\n\r\n this._meshRenderingCount++;\r\n }\r\n\r\n private _generateColorData(instanceCount: number, id: number, r: number, g: number, b: number, onInstance: (i: number, id: number) => void) {\r\n const colorData = new Float32Array(4 * (instanceCount + 1));\r\n\r\n GPUPicker._SetColorData(colorData, 0, r, g, b);\r\n\r\n for (let i = 0; i < instanceCount; i++) {\r\n GPUPicker._IdToRgb(id);\r\n\r\n onInstance(i, id);\r\n GPUPicker._SetColorData(colorData, (i + 1) * 4, GPUPicker._TempColor.r, GPUPicker._TempColor.g, GPUPicker._TempColor.b);\r\n id++;\r\n }\r\n\r\n return colorData;\r\n }\r\n\r\n private _generateThinInstanceColorData(instanceCount: number, id: number, onInstance: (i: number, id: number) => void) {\r\n const colorData = new Float32Array(4 * instanceCount);\r\n\r\n for (let i = 0; i < instanceCount; i++) {\r\n GPUPicker._IdToRgb(id);\r\n\r\n onInstance(i, id);\r\n GPUPicker._SetColorData(colorData, i * 4, GPUPicker._TempColor.r, GPUPicker._TempColor.g, GPUPicker._TempColor.b);\r\n\r\n id++;\r\n }\r\n\r\n return colorData;\r\n }\r\n\r\n /**\r\n * Set the list of meshes to pick from\r\n * Set that value to null to clear the list (and avoid leaks)\r\n * The module will read and delete from the array provided by reference. Disposing the module or setting the value to null will clear the array.\r\n * @param list defines the list of meshes to pick from\r\n */\r\n public setPickingList(list: Nullable<Array<AbstractMesh | { mesh: AbstractMesh; material: ShaderMaterial }>>) {\r\n if (this._pickableMeshes) {\r\n // Cleanup\r\n for (let index = 0; index < this._pickableMeshes.length; index++) {\r\n const mesh = this._pickableMeshes[index];\r\n if (mesh.hasInstances) {\r\n (mesh as Mesh).removeVerticesData(this._attributeName);\r\n }\r\n if (mesh.hasThinInstances) {\r\n (mesh as Mesh).thinInstanceSetBuffer(this._attributeName, null);\r\n }\r\n if (this._pickingTexture) {\r\n this._pickingTexture.setMaterialForRendering(mesh, undefined);\r\n }\r\n\r\n const material = this._meshMaterialMap.get(mesh)!;\r\n if (material !== this._defaultRenderMaterial) {\r\n material.onBindObservable.removeCallback(this._materialBindCallback);\r\n }\r\n }\r\n this._pickableMeshes.length = 0;\r\n this._meshMaterialMap.clear();\r\n this._idMap.length = 0;\r\n this._thinIdMap.length = 0;\r\n this._idColors.length = 0;\r\n if (this._pickingTexture) {\r\n this._pickingTexture.renderList = [];\r\n }\r\n }\r\n if (!list || list.length === 0) {\r\n return;\r\n }\r\n\r\n this._pickableMeshes = list as Array<AbstractMesh>;\r\n\r\n // Prepare target\r\n const scene = (\"mesh\" in list[0] ? list[0].mesh : list[0]).getScene();\r\n const engine = scene.getEngine();\r\n const rttSizeW = engine.getRenderWidth();\r\n const rttSizeH = engine.getRenderHeight();\r\n if (!this._pickingTexture) {\r\n this._createRenderTarget(scene, rttSizeW, rttSizeH);\r\n } else {\r\n const size = this._pickingTexture.getSize();\r\n\r\n if (size.width !== rttSizeW || size.height !== rttSizeH || this._cachedScene !== scene) {\r\n this._createRenderTarget(scene, rttSizeW, rttSizeH);\r\n }\r\n }\r\n\r\n this._sceneBeforeRenderObserver?.remove();\r\n this._sceneBeforeRenderObserver = scene.onBeforeRenderObservable.add(() => {\r\n if (scene.frameGraph && this._renderPickingTexture && this._cachedScene && this._pickingTexture) {\r\n this._cachedScene._renderRenderTarget(this._pickingTexture, this._cachedScene.cameras?.[0] ?? null);\r\n this._cachedScene.activeCamera = null;\r\n }\r\n });\r\n\r\n if (!this._cachedScene || this._cachedScene !== scene) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._createColorMaterialAsync(scene);\r\n }\r\n\r\n this._cachedScene = scene;\r\n this._engine = scene.getEngine();\r\n\r\n for (let i = 0; i < list.length; i++) {\r\n const item = list[i];\r\n if (\"mesh\" in item) {\r\n this._meshMaterialMap.set(item.mesh, item.material);\r\n list[i] = item.mesh;\r\n } else {\r\n this._meshMaterialMap.set(item, this._defaultRenderMaterial!);\r\n }\r\n }\r\n\r\n this._pickingTexture!.renderList = [];\r\n\r\n // We will affect colors and create vertex color buffers\r\n let id = 1;\r\n for (let index = 0; index < this._pickableMeshes.length; index++) {\r\n const mesh = this._pickableMeshes[index];\r\n const material = this._meshMaterialMap.get(mesh)!;\r\n\r\n if (material !== this._defaultRenderMaterial) {\r\n material.onBindObservable.add(this._materialBindCallback, undefined, undefined, this);\r\n }\r\n this._pickingTexture!.setMaterialForRendering(mesh, material);\r\n this._pickingTexture!.renderList.push(mesh);\r\n\r\n if (mesh.isAnInstance) {\r\n continue; // This will be handled by the source mesh\r\n }\r\n\r\n GPUPicker._IdToRgb(id);\r\n\r\n if (mesh.hasThinInstances) {\r\n const colorData = this._generateThinInstanceColorData((mesh as Mesh).thinInstanceCount, id, (i, id) => {\r\n this._thinIdMap[id] = { meshId: index, thinId: i };\r\n });\r\n id += (mesh as Mesh).thinInstanceCount;\r\n (mesh as Mesh).thinInstanceSetBuffer(this._attributeName, colorData, 4);\r\n } else {\r\n this._idMap[id] = index;\r\n id++;\r\n\r\n if (mesh.hasInstances) {\r\n const instancesForPick = this._pickableMeshes.filter((m) => m.isAnInstance && (m as InstancedMesh).sourceMesh === mesh);\r\n const colorData = this._generateColorData(instancesForPick.length, id, GPUPicker._TempColor.r, GPUPicker._TempColor.g, GPUPicker._TempColor.b, (i, id) => {\r\n const instance = instancesForPick[i];\r\n this._idMap[id] = this._pickableMeshes.indexOf(instance);\r\n });\r\n\r\n id += instancesForPick.length;\r\n const engine = mesh.getEngine();\r\n\r\n const buffer = new VertexBuffer(engine, colorData, this._attributeName, false, false, 4, true);\r\n (mesh as Mesh).setVerticesBuffer(buffer, true);\r\n } else {\r\n this._idColors[mesh.uniqueId] = Color3.FromInts(GPUPicker._TempColor.r, GPUPicker._TempColor.g, GPUPicker._TempColor.b);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Execute a picking operation\r\n * @param x defines the X coordinates where to run the pick\r\n * @param y defines the Y coordinates where to run the pick\r\n * @param disposeWhenDone defines a boolean indicating we do not want to keep resources alive (false by default)\r\n * @returns A promise with the picking results\r\n */\r\n public async pickAsync(x: number, y: number, disposeWhenDone = false): Promise<Nullable<IGPUPickingInfo>> {\r\n if (this._pickingInProgress) {\r\n return null;\r\n }\r\n\r\n if (!this._pickableMeshes || this._pickableMeshes.length === 0) {\r\n return null;\r\n }\r\n\r\n const { rttSizeW, rttSizeH, devicePixelRatio } = this._getRenderInfo();\r\n\r\n const { x: adjustedX, y: adjustedY } = this._prepareForPicking(x, y, devicePixelRatio);\r\n if (adjustedX < 0 || adjustedY < 0 || adjustedX >= rttSizeW || adjustedY >= rttSizeH) {\r\n return null;\r\n }\r\n\r\n this._pickingInProgress = true;\r\n\r\n // Invert Y\r\n const invertedY = rttSizeH - adjustedY - 1;\r\n this._preparePickingBuffer(this._engine!, rttSizeW, rttSizeH, adjustedX, invertedY);\r\n\r\n return await this._executePickingAsync(adjustedX, invertedY, disposeWhenDone);\r\n }\r\n\r\n /**\r\n * Execute a picking operation on multiple coordinates\r\n * @param xy defines the X,Y coordinates where to run the pick\r\n * @param disposeWhenDone defines a boolean indicating we do not want to keep resources alive (false by default)\r\n * @returns A promise with the picking results. Always returns an array with the same length as the number of coordinates. The mesh or null at the index where no mesh was picked.\r\n */\r\n public async multiPickAsync(xy: IVector2Like[], disposeWhenDone = false): Promise<Nullable<IGPUMultiPickingInfo>> {\r\n if (this._pickingInProgress) {\r\n return null;\r\n }\r\n\r\n if (!this._pickableMeshes || this._pickableMeshes.length === 0 || xy.length === 0) {\r\n return null;\r\n }\r\n\r\n if (xy.length === 1) {\r\n const pi = await this.pickAsync(xy[0].x, xy[0].y, disposeWhenDone);\r\n return {\r\n meshes: [pi?.mesh ?? null],\r\n thinInstanceIndexes: pi?.thinInstanceIndex ? [pi.thinInstanceIndex] : undefined,\r\n };\r\n }\r\n\r\n this._pickingInProgress = true;\r\n\r\n const processedXY = new Array(xy.length);\r\n\r\n let minX = Infinity;\r\n let maxX = -Infinity;\r\n let minY = Infinity;\r\n let maxY = -Infinity;\r\n\r\n const { rttSizeW, rttSizeH, devicePixelRatio } = this._getRenderInfo();\r\n\r\n // Process screen coordinates adjust to dpr\r\n for (let i = 0; i < xy.length; i++) {\r\n const item = xy[i];\r\n const { x, y } = item;\r\n\r\n const { x: adjustedX, y: adjustedY } = this._prepareForPicking(x, y, devicePixelRatio);\r\n\r\n processedXY[i] = {\r\n ...item,\r\n x: adjustedX,\r\n y: adjustedY,\r\n };\r\n\r\n minX = Math.min(minX, adjustedX);\r\n maxX = Math.max(maxX, adjustedX);\r\n minY = Math.min(minY, adjustedY);\r\n maxY = Math.max(maxY, adjustedY);\r\n }\r\n\r\n const w = Math.max(maxX - minX, 1);\r\n const h = Math.max(maxY - minY, 1);\r\n const partialCutH = rttSizeH - maxY - 1;\r\n\r\n this._preparePickingBuffer(this._engine!, rttSizeW, rttSizeH, minX, partialCutH, w, h);\r\n\r\n return await this._executeMultiPickingAsync(processedXY, minX, maxY, rttSizeH, w, h, disposeWhenDone);\r\n }\r\n\r\n private _getRenderInfo() {\r\n const engine = this._cachedScene!.getEngine();\r\n const rttSizeW = engine.getRenderWidth();\r\n const rttSizeH = engine.getRenderHeight();\r\n const devicePixelRatio = 1 / engine._hardwareScalingLevel;\r\n\r\n return {\r\n rttSizeW,\r\n rttSizeH,\r\n devicePixelRatio,\r\n };\r\n }\r\n\r\n private _prepareForPicking(x: number, y: number, devicePixelRatio: number) {\r\n return { x: (devicePixelRatio * x) >> 0, y: (devicePixelRatio * y) >> 0 };\r\n }\r\n\r\n private _preparePickingBuffer(engine: AbstractEngine, rttSizeW: number, rttSizeH: number, x: number, y: number, w = 1, h = 1) {\r\n this._meshRenderingCount = 0;\r\n\r\n const requiredBufferSize = engine.isWebGPU ? (4 * w * h + 255) & ~255 : 4 * w * h;\r\n if (!this._readbuffer || this._readbuffer.length < requiredBufferSize) {\r\n this._readbuffer = new Uint8Array(requiredBufferSize);\r\n }\r\n\r\n // Do we need to rebuild the RTT?\r\n const size = this._pickingTexture!.getSize();\r\n if (size.width !== rttSizeW || size.height !== rttSizeH) {\r\n this._createRenderTarget(this._cachedScene!, rttSizeW, rttSizeH);\r\n this._updateRenderList();\r\n }\r\n\r\n this._pickingTexture!.clearColor = new Color4(0, 0, 0, 0);\r\n\r\n this._pickingTexture!.onBeforeRender = () => {\r\n this._enableScissor(x, y, w, h);\r\n };\r\n\r\n this._pickingTextureAfterRenderObservable?.remove();\r\n this._pickingTextureAfterRenderObservable = this._pickingTexture!.onAfterRenderObservable.add(() => {\r\n this._disableScissor();\r\n });\r\n\r\n this._cachedScene!.customRenderTargets.push(this._pickingTexture!);\r\n this._renderPickingTexture = true;\r\n }\r\n\r\n // pick one pixel\r\n private async _executePickingAsync(x: number, y: number, disposeWhenDone: boolean): Promise<Nullable<IGPUPickingInfo>> {\r\n return await new Promise((resolve, reject) => {\r\n if (!this._pickingTexture) {\r\n this._pickingInProgress = false;\r\n reject(new Error(\"Picking texture not created\"));\r\n return;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-misused-promises\r\n this._pickingTexture.onAfterRender = async () => {\r\n if (this._checkRenderStatus()) {\r\n this._pickingTexture!.onAfterRender = null as any;\r\n let pickedMesh: Nullable<AbstractMesh> = null;\r\n let thinInstanceIndex: number | undefined = undefined;\r\n\r\n // Remove from the active RTTs\r\n const index = this._cachedScene!.customRenderTargets.indexOf(this._pickingTexture!);\r\n if (index > -1) {\r\n this._cachedScene!.customRenderTargets.splice(index, 1);\r\n this._renderPickingTexture = false;\r\n }\r\n\r\n // Do the actual picking\r\n if (await this._readTexturePixelsAsync(x, y)) {\r\n const colorId = this._getColorIdFromReadBuffer(0);\r\n\r\n // Thin?\r\n if (this._thinIdMap[colorId]) {\r\n pickedMesh = this._pickableMeshes[this._thinIdMap[colorId].meshId];\r\n thinInstanceIndex = this._thinIdMap[colorId].thinId;\r\n } else {\r\n pickedMesh = this._pickableMeshes[this._idMap[colorId]];\r\n }\r\n }\r\n\r\n if (disposeWhenDone) {\r\n this.dispose();\r\n }\r\n\r\n this._pickingInProgress = false;\r\n if (pickedMesh) {\r\n resolve({ mesh: pickedMesh, thinInstanceIndex: thinInstanceIndex });\r\n } else {\r\n resolve(null);\r\n }\r\n }\r\n };\r\n });\r\n }\r\n\r\n // pick multiple pixels\r\n private async _executeMultiPickingAsync(\r\n xy: IVector2Like[],\r\n minX: number,\r\n maxY: number,\r\n rttSizeH: number,\r\n w: number,\r\n h: number,\r\n disposeWhenDone: boolean\r\n ): Promise<Nullable<IGPUMultiPickingInfo>> {\r\n return await new Promise((resolve, reject) => {\r\n if (!this._pickingTexture) {\r\n this._pickingInProgress = false;\r\n reject(new Error(\"Picking texture not created\"));\r\n return;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-misused-promises\r\n this._pickingTexture.onAfterRender = async () => {\r\n if (this._checkRenderStatus()) {\r\n this._pickingTexture!.onAfterRender = null as any;\r\n const pickedMeshes: Nullable<AbstractMesh>[] = [];\r\n const thinInstanceIndexes: number[] = [];\r\n\r\n if (await this._readTexturePixelsAsync(minX, rttSizeH - maxY - 1, w, h)) {\r\n for (let i = 0; i < xy.length; i++) {\r\n const { pickedMesh, thinInstanceIndex } = this._getMeshFromMultiplePoints(xy[i].x, xy[i].y, minX, maxY, w);\r\n pickedMeshes.push(pickedMesh);\r\n thinInstanceIndexes.push(thinInstanceIndex ?? 0);\r\n }\r\n }\r\n\r\n if (disposeWhenDone) {\r\n this.dispose();\r\n }\r\n\r\n this._pickingInProgress = false;\r\n resolve({ meshes: pickedMeshes, thinInstanceIndexes: thinInstanceIndexes });\r\n }\r\n };\r\n });\r\n }\r\n\r\n private _enableScissor(x: number, y: number, w = 1, h = 1) {\r\n if ((this._engine as WebGPUEngine | Engine).enableScissor) {\r\n (this._engine as WebGPUEngine | Engine).enableScissor(x, y, w, h);\r\n }\r\n }\r\n private _disableScissor() {\r\n if ((this._engine as WebGPUEngine | Engine).disableScissor) {\r\n (this._engine as WebGPUEngine | Engine).disableScissor();\r\n }\r\n }\r\n\r\n /**\r\n * @returns true if rendering if the picking texture has finished, otherwise false\r\n */\r\n private _checkRenderStatus(): boolean {\r\n const wasSuccessfull = this._meshRenderingCount > 0;\r\n if (wasSuccessfull) {\r\n // Remove from the active RTTs\r\n const index = this._cachedScene!.customRenderTargets.indexOf(this._pickingTexture!);\r\n if (index > -1) {\r\n this._cachedScene!.customRenderTargets.splice(index, 1);\r\n this._renderPickingTexture = false;\r\n }\r\n return true;\r\n }\r\n\r\n this._meshRenderingCount = 0;\r\n return false; // Wait for shaders to be ready\r\n }\r\n\r\n private _getMeshFromMultiplePoints(x: number, y: number, minX: number, maxY: number, w: number): { pickedMesh: Nullable<AbstractMesh>; thinInstanceIndex: number | undefined } {\r\n let offsetX = (x - minX - 1) * 4;\r\n let offsetY = (maxY - y - 1) * w * 4;\r\n\r\n offsetX = Math.max(offsetX, 0);\r\n offsetY = Math.max(offsetY, 0);\r\n\r\n const colorId = this._getColorIdFromReadBuffer(offsetX + offsetY);\r\n\r\n let pickedMesh: Nullable<AbstractMesh> = null;\r\n let thinInstanceIndex: number | undefined;\r\n\r\n if (colorId > 0) {\r\n if (this._thinIdMap[colorId]) {\r\n pickedMesh = this._pickableMeshes[this._thinIdMap[colorId].meshId];\r\n thinInstanceIndex = this._thinIdMap[colorId].thinId;\r\n } else {\r\n pickedMesh = this._pickableMeshes[this._idMap[colorId]];\r\n }\r\n }\r\n\r\n return { pickedMesh, thinInstanceIndex };\r\n }\r\n\r\n /**\r\n * Updates the render list with the current pickable meshes.\r\n */\r\n private _updateRenderList() {\r\n this._pickingTexture!.renderList = [];\r\n for (const mesh of this._pickableMeshes) {\r\n this._pickingTexture!.setMaterialForRendering(mesh, this._meshMaterialMap.get(mesh));\r\n this._pickingTexture!.renderList.push(mesh);\r\n }\r\n }\r\n\r\n private async _readTexturePixelsAsync(x: number, y: number, w = 1, h = 1) {\r\n if (!this._cachedScene || !this._pickingTexture?._texture) {\r\n return false;\r\n }\r\n const engine = this._cachedScene.getEngine();\r\n await engine._readTexturePixels(this._pickingTexture._texture, w, h, -1, 0, this._readbuffer, true, true, x, y);\r\n\r\n return true;\r\n }\r\n\r\n /** Release the resources */\r\n public dispose() {\r\n this.setPickingList(null);\r\n this._cachedScene = null;\r\n\r\n // Cleaning up\r\n this._pickingTexture?.dispose();\r\n this._pickingTexture = null;\r\n this._defaultRenderMaterial?.dispose();\r\n this._defaultRenderMaterial = null;\r\n this._sceneBeforeRenderObserver?.remove();\r\n this._sceneBeforeRenderObserver = null;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"gpuPicker.js","sourceRoot":"","sources":["../../../../dev/core/src/Collisions/gpuPicker.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,gCAA+B;AAGnD,OAAO,EAAE,mBAAmB,EAAE,qDAAoD;AAGlF,OAAO,EAAE,cAAc,EAAE,uCAAsC;AAC/D,OAAO,EAAE,MAAM,EAAE,+BAA8B;AAG/C,OAAO,EAAE,YAAY,EAAE,4BAA2B;AAGlD,OAAO,EAAE,MAAM,EAAE,0BAAyB;AAiC1C;;;GAGG;AACH,MAAM,OAAO,SAAS;IAAtB;QAIY,oBAAe,GAAkC,IAAI,CAAC;QAE7C,WAAM,GAAkB,EAAE,CAAC;QAC3B,eAAU,GAA8C,EAAE,CAAC;QAC3D,4BAAuB,GAAkB,EAAE,CAAC;QACrD,qBAAgB,GAAG,KAAK,CAAC;QAEzB,iBAAY,GAAoB,IAAI,CAAC;QACrC,YAAO,GAA6B,IAAI,CAAC;QAEhC,0BAAqB,GAA+B,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAErF,oBAAe,GAAwB,EAAE,CAAC;QACjC,qBAAgB,GAAsC,IAAI,GAAG,EAAE,CAAC;QACzE,gBAAW,GAAyB,IAAI,CAAC;QAEzC,wBAAmB,GAAW,CAAC,CAAC;QAChC,yBAAoB,GAAG,KAAK,CAAC;QAC7B,0BAAqB,GAAG,KAAK,CAAC;QAE9B,+BAA0B,GAA8B,IAAI,CAAC;QAC7D,uCAAkC,GAA+B,IAAI,CAAC;QAEtE,gBAAW,GAAG,CAAC,CAAC;QAExB,4CAA4C;QAClC,oBAAe,+BAAuB;QASxC,uBAAkB,GAAG,KAAK,CAAC;IAmtBvC,CAAC;IA1tBG;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAID;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED;;;;OAIG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAEO,yBAAyB,CAAC,MAAc;QAC5C,MAAM,CAAC,GAAG,IAAI,CAAC,WAAY,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,CAAC,GAAG,IAAI,CAAC,WAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACxC,MAAM,CAAC,GAAG,IAAI,CAAC,WAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACxC,OAAO,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;IACpC,CAAC;IAEO,mBAAmB,CAAC,KAAY,EAAE,KAAa,EAAE,MAAc;QACnE,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YAC5C,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YAClF,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;gBACb,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBACvD,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;YACvC,CAAC;QACL,CAAC;QACD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QACnC,CAAC;QACD,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,eAAe,EAAE,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,KAAK,EAAE;YACrG,eAAe,EAAE,KAAK;YACtB,IAAI,EAAE,SAAS,CAAC,yBAAyB;YACzC,YAAY,EAAE,SAAS,CAAC,uBAAuB;SAClD,CAAC,CAAC;IACP,CAAC;IAEO,sBAAsB;QAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACzD,MAAM,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;YAC/C,IAAI,QAAQ,KAAK,IAAI,EAAE,CAAC;gBACpB,QAAQ,CAAC,OAAO,EAAE,CAAC;gBACnB,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;YACzC,CAAC;QACL,CAAC;IACL,CAAC;IAEO,mBAAmB,CAAC,KAAY,EAAE,QAAgB;QACtD,IAAI,QAAQ,GAAG,CAAC,IAAI,CAAC,GAAG,QAAQ,EAAE,CAAC;YAC/B,QAAQ,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACnD,CAAC;QAED,MAAM,cAAc,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;QAC5D,IAAI,cAAc,EAAE,CAAC;YACjB,OAAO,cAAc,CAAC;QAC1B,CAAC;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC;YAClB,IAAI,CAAC,eAAe,8BAAsB,CAAC;QAC/C,CAAC;QAED,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,MAAM,OAAO,GAAoC;YAC7C,UAAU,EAAE,CAAC,YAAY,CAAC,YAAY,EAAE,SAAS,CAAC,cAAc,CAAC;YACjE,QAAQ,EAAE,CAAC,OAAO,EAAE,gBAAgB,EAAE,QAAQ,CAAC;YAC/C,iBAAiB,EAAE,KAAK;YACxB,OAAO,EAAE,OAAO;YAChB,YAAY,EAAE,IAAI;YAClB,cAAc,EAAE,IAAI,CAAC,eAAe;YACpC,yBAAyB,EAAE,KAAK,IAAI,EAAE;gBAClC,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE,CAAC;oBAC9C,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,iCAAiC,CAAC,EAAE,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC;gBAC5G,CAAC;qBAAM,CAAC;oBACJ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,6BAA6B,CAAC,EAAE,MAAM,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;gBACpG,CAAC;YACL,CAAC;SACJ,CAAC;QAEF,MAAM,WAAW,GAAG,IAAI,cAAc,CAAC,eAAe,EAAE,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,WAAW,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAChC,WAAW,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAEzF,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,GAAG,WAAW,CAAC;QACnD,OAAO,WAAW,CAAC;IACvB,CAAC;IAEO,qBAAqB,CAAC,IAA8B;QACxD,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;QAElD,IAAI,CAAC,QAAQ,EAAE,CAAC;YACZ,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBAC7B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;gBACjC,MAAM,CAAC,IAAI,CAAC,oIAAoI,CAAC,CAAC;YACtJ,CAAC;YACD,OAAO;QACX,CAAC;QAED,MAAM,MAAM,GAAG,QAAQ,CAAC,SAAS,EAAE,CAAC;QAEpC,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,SAAS,EAAE,CAAC;YAClI,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC3E,CAAC;QAED,IAAI,CAAC,mBAAmB,EAAE,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,IAAsF;QACxG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,eAAe,GAAG,IAA2B,CAAC;QAEnD,iBAAiB;QACjB,MAAM,KAAK,GAAG,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC;QACtE,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE,CAAC;YACpD,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAClC,CAAC;QAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED;;OAEG;IACI,gBAAgB;QACnB,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,UAAU;YACV,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC/D,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;gBACzC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACnB,IAAa,CAAC,kBAAkB,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;gBAChE,CAAC;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACvB,IAAa,CAAC,qBAAqB,CAAC,SAAS,CAAC,cAAc,EAAE,IAAI,CAAC,CAAC;gBACzE,CAAC;gBACD,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;oBACvB,IAAI,CAAC,eAAe,CAAC,uBAAuB,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;gBAClE,CAAC;gBAED,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;gBAClD,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,CAAC;oBACjD,QAAQ,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;gBACzE,CAAC;YACL,CAAC;YACD,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;YAChC,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;YAC9B,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;YACvB,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;YAC3B,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,CAAC,CAAC;YACxC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,EAAE,CAAC;YACzC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IACzB,CAAC;IAED;;;OAGG;IACI,cAAc,CAAC,IAA4E;QAC9F,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,iBAAiB;QACjB,MAAM,KAAK,GAAG,CAAC,MAAM,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC;QACtE,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,MAAM,QAAQ,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;QACzC,MAAM,QAAQ,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAC1C,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YACxB,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACxD,CAAC;aAAM,CAAC;YACJ,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;YAE5C,IAAI,IAAI,CAAC,KAAK,KAAK,QAAQ,IAAI,IAAI,CAAC,MAAM,KAAK,QAAQ,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE,CAAC;gBACrF,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACxD,CAAC;QACL,CAAC;QAED,IAAI,CAAC,0BAA0B,EAAE,MAAM,EAAE,CAAC;QAC1C,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtE,IAAI,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,qBAAqB,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBAC9F,IAAI,CAAC,YAAY,CAAC,mBAAmB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC;gBACpG,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,IAAI,CAAC;YAC1C,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,IAAI,CAAC,IAAI,CAAC,eAAgB,CAAC,UAAU,EAAE,CAAC;YACpC,IAAI,CAAC,eAAgB,CAAC,UAAU,GAAG,EAAE,CAAC;QAC1C,CAAC;QAED,MAAM,iBAAiB,GAAmB,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACjE,MAAM,kBAAkB,GAAG,IAAI,CAAC,eAAe,EAAE,MAAM,IAAI,CAAC,CAAC;QAE7D,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;YACrB,IAAI,MAAM,IAAI,IAAI,EAAE,CAAC;gBACjB,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACpD,iBAAiB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC;YACrC,CAAC;iBAAM,CAAC;gBACJ,MAAM,QAAQ,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE,QAAQ,IAAI,SAAS,CAAC,yBAAyB,CAAC,CAAC;gBACjH,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;gBAC1C,iBAAiB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;YAChC,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,EAAE,CAAC;YAChC,IAAI,CAAC,eAAe,GAAG,CAAC,GAAG,IAAI,CAAC,eAAe,EAAE,GAAG,iBAAiB,CAAC,CAAC;QAC3E,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,eAAe,GAAG,iBAAiB,CAAC;QAC7C,CAAC;QAED,wDAAwD;QACxD,IAAI,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QAClC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,iBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YAC5D,MAAM,IAAI,GAAG,iBAAiB,CAAC,KAAK,CAAC,CAAC;YACtC,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;YAElD,IAAI,CAAC,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,CAAC;gBACjD,QAAQ,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,qBAAqB,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;YAC1F,CAAC;YACD,IAAI,CAAC,eAAgB,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;YAC9D,IAAI,CAAC,eAAgB,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE5C,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpB,SAAS,CAAC,0CAA0C;YACxD,CAAC;YAED,MAAM,WAAW,GAAG,KAAK,GAAG,kBAAkB,CAAC;YAE/C,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACxB,MAAM,iBAAiB,GAAI,IAAa,CAAC,iBAAiB,CAAC;gBAC3D,MAAM,cAAc,GAAG,IAAI,YAAY,CAAC,iBAAiB,CAAC,CAAC;gBAC3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,EAAE,CAAC,EAAE,EAAE,CAAC;oBACzC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC;oBAC/B,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,GAAG,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;oBACjE,UAAU,EAAE,CAAC;gBACjB,CAAC;gBACA,IAAa,CAAC,qBAAqB,CAAC,SAAS,CAAC,cAAc,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC;YACtF,CAAC;iBAAM,CAAC;gBACJ,MAAM,aAAa,GAAG,UAAU,CAAC;gBACjC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,GAAG,WAAW,CAAC;gBACzC,UAAU,EAAE,CAAC;gBAEb,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACpB,uCAAuC;oBACvC,MAAM,gBAAgB,GAAa,EAAE,CAAC;oBACtC,KAAK,IAAI,iBAAiB,GAAG,CAAC,EAAE,iBAAiB,GAAG,iBAAiB,CAAC,MAAM,EAAE,EAAE,iBAAiB,EAAE,CAAC;wBAChG,MAAM,CAAC,GAAG,iBAAiB,CAAC,iBAAiB,CAAC,CAAC;wBAC/C,IAAI,CAAC,CAAC,YAAY,IAAK,CAAmB,CAAC,UAAU,KAAK,IAAI,EAAE,CAAC;4BAC7D,gBAAgB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;wBAC7C,CAAC;oBACL,CAAC;oBACD,MAAM,cAAc,GAAG,IAAI,YAAY,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,yBAAyB;oBAE/F,cAAc,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC;oBAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;wBAC/C,cAAc,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC;wBACnC,MAAM,mBAAmB,GAAG,gBAAgB,CAAC,CAAC,CAAC,GAAG,kBAAkB,CAAC;wBACrE,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,mBAAmB,CAAC;wBAC9C,UAAU,EAAE,CAAC;oBACjB,CAAC;oBAED,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;oBAChC,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,MAAM,EAAE,cAAc,EAAE,SAAS,CAAC,cAAc,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;oBACxG,IAAa,CAAC,iBAAiB,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;gBACnD,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,aAAa,CAAC;gBAChE,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,SAAS,CAAC,aAAa,GAAG,UAAU,GAAG,CAAC,EAAE,CAAC;YAC3C,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACzB,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAC7B,MAAM,CAAC,IAAI,CAAC,gEAAgE,SAAS,CAAC,aAAa,+CAA+C,CAAC,CAAC;YACxJ,CAAC;QACL,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;IAClC,CAAC;IAED;;;;;;OAMG;IACI,KAAK,CAAC,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,eAAe,GAAG,KAAK;QAChE,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC7D,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,gBAAgB,EAAE,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAEvE,MAAM,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,gBAAgB,CAAC,CAAC;QACvF,IAAI,SAAS,GAAG,CAAC,IAAI,SAAS,GAAG,CAAC,IAAI,SAAS,IAAI,QAAQ,IAAI,SAAS,IAAI,QAAQ,EAAE,CAAC;YACnF,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,WAAW;QACX,MAAM,SAAS,GAAG,QAAQ,GAAG,SAAS,GAAG,CAAC,CAAC;QAC3C,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,OAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,SAAS,CAAC,CAAC;QAEpF,OAAO,MAAM,IAAI,CAAC,oBAAoB,CAAC,SAAS,EAAE,SAAS,EAAE,eAAe,CAAC,CAAC;IAClF,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,cAAc,CAAC,EAAkB,EAAE,eAAe,GAAG,KAAK;QACnE,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,CAAC,IAAI,EAAE,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAChF,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,EAAE,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAClB,MAAM,EAAE,GAAG,MAAM,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC;YACnE,OAAO;gBACH,MAAM,EAAE,CAAC,EAAE,EAAE,IAAI,IAAI,IAAI,CAAC;gBAC1B,mBAAmB,EAAE,EAAE,EAAE,iBAAiB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,SAAS;aAClF,CAAC;QACN,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,MAAM,WAAW,GAAG,IAAI,KAAK,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QAEzC,IAAI,IAAI,GAAG,QAAQ,CAAC;QACpB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;QACrB,IAAI,IAAI,GAAG,QAAQ,CAAC;QACpB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;QAErB,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,gBAAgB,EAAE,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAEvE,2CAA2C;QAC3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACjC,MAAM,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;YACnB,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC;YAEtB,MAAM,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,SAAS,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,EAAE,gBAAgB,CAAC,CAAC;YAEvF,WAAW,CAAC,CAAC,CAAC,GAAG;gBACb,GAAG,IAAI;gBACP,CAAC,EAAE,SAAS;gBACZ,CAAC,EAAE,SAAS;aACf,CAAC;YAEF,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;YACjC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;YACjC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;YACjC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;QACrC,CAAC;QAED,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACnC,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACnC,MAAM,WAAW,GAAG,QAAQ,GAAG,IAAI,GAAG,CAAC,CAAC;QAExC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,OAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEvF,OAAO,MAAM,IAAI,CAAC,yBAAyB,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC,CAAC;IAC1G,CAAC;IAED;;;;;;;;OAQG;IACI,KAAK,CAAC,YAAY,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,eAAe,GAAG,KAAK;QAC7F,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC7D,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAE/B,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,gBAAgB,EAAE,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAEvE,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,EAAE,EAAE,EAAE,EAAE,gBAAgB,CAAC,CAAC;QAC3F,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,EAAE,GAAG,IAAI,CAAC,kBAAkB,CAAC,EAAE,EAAE,EAAE,EAAE,gBAAgB,CAAC,CAAC;QAE3F,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,UAAU,CAAC,EAAE,QAAQ,GAAG,CAAC,CAAC,CAAC;QACtE,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,UAAU,CAAC,EAAE,QAAQ,GAAG,CAAC,CAAC,CAAC;QAEtE,IAAI,IAAI,IAAI,QAAQ,IAAI,IAAI,IAAI,QAAQ,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;YAC/D,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YAChC,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACnC,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACnC,MAAM,WAAW,GAAG,QAAQ,GAAG,IAAI,GAAG,CAAC,CAAC;QAExC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,OAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEvF,OAAO,MAAM,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC,CAAC;IACxF,CAAC;IAEO,cAAc;QAClB,MAAM,MAAM,GAAG,IAAI,CAAC,YAAa,CAAC,SAAS,EAAE,CAAC;QAC9C,MAAM,QAAQ,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;QACzC,MAAM,QAAQ,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAC1C,MAAM,gBAAgB,GAAG,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC;QAE1D,OAAO;YACH,QAAQ;YACR,QAAQ;YACR,gBAAgB;SACnB,CAAC;IACN,CAAC;IAEO,kBAAkB,CAAC,CAAS,EAAE,CAAS,EAAE,gBAAwB;QACrE,OAAO,EAAE,CAAC,EAAE,CAAC,gBAAgB,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,gBAAgB,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9E,CAAC;IAEO,qBAAqB,CAAC,MAAsB,EAAE,QAAgB,EAAE,QAAgB,EAAE,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACxH,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAE7B,MAAM,kBAAkB,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAClF,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,kBAAkB,EAAE,CAAC;YACpE,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,kBAAkB,CAAC,CAAC;QAC1D,CAAC;QAED,iCAAiC;QACjC,MAAM,IAAI,GAAG,IAAI,CAAC,eAAgB,CAAC,OAAO,EAAE,CAAC;QAC7C,IAAI,IAAI,CAAC,KAAK,KAAK,QAAQ,IAAI,IAAI,CAAC,MAAM,KAAK,QAAQ,EAAE,CAAC;YACtD,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAa,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACjE,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC;QAED,IAAI,CAAC,eAAgB,CAAC,UAAU,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1D,IAAI,CAAC,eAAgB,CAAC,cAAc,GAAG,GAAS,EAAE;YAC9C,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,CAAC,CAAC;QAEF,IAAI,CAAC,kCAAkC,EAAE,MAAM,EAAE,CAAC;QAClD,IAAI,CAAC,kCAAkC,GAAG,IAAI,CAAC,eAAgB,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC7F,IAAI,CAAC,eAAe,EAAE,CAAC;QAC3B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;QACnE,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;IACtC,CAAC;IAED,iBAAiB;IACT,KAAK,CAAC,oBAAoB,CAAC,CAAS,EAAE,CAAS,EAAE,eAAwB;QAC7E,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;gBACxB,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;gBAChC,MAAM,CAAC,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC,CAAC;gBACjD,OAAO;YACX,CAAC;YAED,kEAAkE;YAClE,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,KAAK,IAAmB,EAAE;gBAC3D,IAAI,IAAI,CAAC,kBAAkB,EAAE,EAAE,CAAC;oBAC5B,IAAI,CAAC,eAAgB,CAAC,aAAa,GAAG,IAAW,CAAC;oBAClD,IAAI,UAAU,GAA2B,IAAI,CAAC;oBAC9C,IAAI,iBAAiB,GAAuB,SAAS,CAAC;oBAEtD,8BAA8B;oBAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;oBACpF,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;wBACb,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;wBACxD,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;oBACvC,CAAC;oBAED,wBAAwB;oBACxB,IAAI,MAAM,IAAI,CAAC,uBAAuB,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;wBAC3C,MAAM,OAAO,GAAG,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC;wBAClD,QAAQ;wBACR,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;4BAC3B,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC;4BACnE,iBAAiB,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC;wBACxD,CAAC;6BAAM,CAAC;4BACJ,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;wBAC5D,CAAC;oBACL,CAAC;oBAED,IAAI,eAAe,EAAE,CAAC;wBAClB,IAAI,CAAC,OAAO,EAAE,CAAC;oBACnB,CAAC;oBAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;oBAChC,IAAI,UAAU,EAAE,CAAC;wBACb,OAAO,CAAC,EAAE,IAAI,EAAE,UAAU,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,CAAC,CAAC;oBACxE,CAAC;yBAAM,CAAC;wBACJ,OAAO,CAAC,IAAI,CAAC,CAAC;oBAClB,CAAC;gBACL,CAAC;YACL,CAAC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED,uBAAuB;IACf,KAAK,CAAC,yBAAyB,CACnC,EAAkB,EAClB,IAAY,EACZ,IAAY,EACZ,QAAgB,EAChB,CAAS,EACT,CAAS,EACT,eAAwB;QAExB,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;gBACxB,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;gBAChC,MAAM,CAAC,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC,CAAC;gBACjD,OAAO;YACX,CAAC;YAED,kEAAkE;YAClE,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,KAAK,IAAmB,EAAE;gBAC3D,IAAI,IAAI,CAAC,kBAAkB,EAAE,EAAE,CAAC;oBAC5B,IAAI,CAAC,eAAgB,CAAC,aAAa,GAAG,IAAW,CAAC;oBAClD,MAAM,YAAY,GAA6B,EAAE,CAAC;oBAClD,MAAM,mBAAmB,GAAa,EAAE,CAAC;oBAEzC,IAAI,MAAM,IAAI,CAAC,uBAAuB,CAAC,IAAI,EAAE,QAAQ,GAAG,IAAI,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;wBACtE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;4BACjC,MAAM,EAAE,UAAU,EAAE,iBAAiB,EAAE,GAAG,IAAI,CAAC,0BAA0B,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;4BAC3G,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;4BAC9B,mBAAmB,CAAC,IAAI,CAAC,iBAAiB,IAAI,CAAC,CAAC,CAAC;wBACrD,CAAC;oBACL,CAAC;oBAED,IAAI,eAAe,EAAE,CAAC;wBAClB,IAAI,CAAC,OAAO,EAAE,CAAC;oBACnB,CAAC;oBAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;oBAChC,OAAO,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,CAAC,CAAC;gBAChF,CAAC;YACL,CAAC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAED,gBAAgB;IACR,KAAK,CAAC,uBAAuB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,eAAwB;QACtG,OAAO,MAAM,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACzC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;gBACxB,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;gBAChC,MAAM,CAAC,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC,CAAC;gBACjD,OAAO;YACX,CAAC;YAED,kEAAkE;YAClE,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,KAAK,IAAmB,EAAE;gBAC3D,IAAI,IAAI,CAAC,kBAAkB,EAAE,EAAE,CAAC;oBAC5B,IAAI,CAAC,eAAgB,CAAC,aAAa,GAAG,IAAW,CAAC;oBAClD,MAAM,YAAY,GAA6B,EAAE,CAAC;oBAClD,MAAM,mBAAmB,GAAa,EAAE,CAAC;oBAEzC,IAAI,MAAM,IAAI,CAAC,uBAAuB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;wBACjD,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC;4BAC3C,KAAK,IAAI,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,EAAE,OAAO,EAAE,CAAC;gCAC3C,MAAM,OAAO,GAAG,IAAI,CAAC,yBAAyB,CAAC,CAAC,OAAO,GAAG,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC;gCAC5E,IAAI,OAAO,GAAG,CAAC,EAAE,CAAC;oCACd,QAAQ;oCACR,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;wCAC3B,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC;wCACzE,MAAM,iBAAiB,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC;wCAC1D,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wCAC9B,mBAAmB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;oCAChD,CAAC;yCAAM,CAAC;wCACJ,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;wCAC9D,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wCAC9B,mBAAmB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oCAChC,CAAC;gCACL,CAAC;4BACL,CAAC;wBACL,CAAC;oBACL,CAAC;oBAED,IAAI,eAAe,EAAE,CAAC;wBAClB,IAAI,CAAC,OAAO,EAAE,CAAC;oBACnB,CAAC;oBAED,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;oBAChC,OAAO,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,mBAAmB,EAAE,mBAAmB,EAAE,CAAC,CAAC;gBAChF,CAAC;YACL,CAAC,CAAC;QACN,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,cAAc,CAAC,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACrD,IAAK,IAAI,CAAC,OAAiC,CAAC,aAAa,EAAE,CAAC;YACvD,IAAI,CAAC,OAAiC,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtE,CAAC;IACL,CAAC;IACO,eAAe;QACnB,IAAK,IAAI,CAAC,OAAiC,CAAC,cAAc,EAAE,CAAC;YACxD,IAAI,CAAC,OAAiC,CAAC,cAAc,EAAE,CAAC;QAC7D,CAAC;IACL,CAAC;IAED;;OAEG;IACK,kBAAkB;QACtB,MAAM,aAAa,GAAG,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QACnD,IAAI,aAAa,EAAE,CAAC;YAChB,8BAA8B;YAC9B,MAAM,KAAK,GAAG,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,eAAgB,CAAC,CAAC;YACpF,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;gBACb,IAAI,CAAC,YAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBACxD,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;YACvC,CAAC;YACD,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC7B,OAAO,KAAK,CAAC,CAAC,+BAA+B;IACjD,CAAC;IAEO,0BAA0B,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY,EAAE,IAAY,EAAE,CAAS;QAC1F,IAAI,OAAO,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QACjC,IAAI,OAAO,GAAG,CAAC,IAAI,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAErC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;QAC/B,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC;QAE/B,MAAM,OAAO,GAAG,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,OAAO,CAAC,CAAC;QAElE,IAAI,UAAU,GAA2B,IAAI,CAAC;QAC9C,IAAI,iBAAqC,CAAC;QAE1C,IAAI,OAAO,GAAG,CAAC,EAAE,CAAC;YACd,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC;gBAC3B,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC;gBACnE,iBAAiB,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,MAAM,CAAC;YACxD,CAAC;iBAAM,CAAC;gBACJ,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC;YAC5D,CAAC;QACL,CAAC;QAED,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,CAAC;IAC7C,CAAC;IAED;;OAEG;IACK,iBAAiB;QACrB,IAAI,CAAC,eAAgB,CAAC,UAAU,GAAG,EAAE,CAAC;QACtC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACtC,IAAI,CAAC,eAAgB,CAAC,uBAAuB,CAAC,IAAI,EAAE,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;YACrF,IAAI,CAAC,eAAgB,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChD,CAAC;IACL,CAAC;IAEO,KAAK,CAAC,uBAAuB,CAAC,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC;QACpE,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,QAAQ,EAAE,CAAC;YACxD,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE,CAAC;QAC7C,MAAM,MAAM,CAAC,kBAAkB,CAAC,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhH,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,4BAA4B;IACrB,OAAO;QACV,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC1B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB,cAAc;QACd,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAC9B,IAAI,CAAC,0BAA0B,EAAE,MAAM,EAAE,CAAC;QAC1C,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;IAC3C,CAAC;;AAxvBuB,wBAAc,GAAG,gBAAgB,AAAnB,CAAoB;AAClC,uBAAa,GAAG,UAAU,AAAb,CAAc,CAAC,+BAA+B","sourcesContent":["import type { AbstractEngine } from \"core/Engines/abstractEngine\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport type { Engine } from \"core/Engines/engine\";\r\nimport type { WebGPUEngine } from \"core/Engines/webgpuEngine\";\r\nimport { RenderTargetTexture } from \"core/Materials/Textures/renderTargetTexture\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport type { IShaderMaterialOptions } from \"core/Materials/shaderMaterial\";\r\nimport { ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport type { IVector2Like } from \"core/Maths/math.like\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { VertexBuffer } from \"core/Meshes/buffer\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { InstancedMesh } from \"core/Meshes/instancedMesh\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\n\r\n/**\r\n * Class used to store the result of a GPU picking operation\r\n */\r\nexport interface IGPUPickingInfo {\r\n /**\r\n * Picked mesh\r\n */\r\n mesh: AbstractMesh;\r\n /**\r\n * Picked thin instance index\r\n */\r\n thinInstanceIndex?: number;\r\n}\r\n\r\n/**\r\n * Stores the result of a multi GPU piciking operation\r\n */\r\nexport interface IGPUMultiPickingInfo {\r\n /**\r\n * Picked mesh\r\n */\r\n meshes: Nullable<AbstractMesh>[];\r\n /**\r\n * Picked thin instance index\r\n */\r\n thinInstanceIndexes?: number[];\r\n}\r\n\r\n/**\r\n * Class used to perform a picking operation using GPU\r\n * GPUPIcker can pick meshes, instances and thin instances\r\n */\r\nexport class GPUPicker {\r\n private static readonly _AttributeName = \"instanceMeshID\";\r\n private static readonly _MaxPickingId = 0x00ffffff; // 24 bits unsigned integer max\r\n\r\n private _pickingTexture: Nullable<RenderTargetTexture> = null;\r\n\r\n private readonly _idMap: Array<number> = [];\r\n private readonly _thinIdMap: Array<{ meshId: number; thinId: number }> = [];\r\n private readonly _meshUniqueIdToPickerId: Array<number> = [];\r\n private _idWarningIssued = false;\r\n\r\n private _cachedScene: Nullable<Scene> = null;\r\n private _engine: Nullable<AbstractEngine> = null;\r\n\r\n private readonly _pickingMaterialCache: Nullable<ShaderMaterial>[] = new Array(9).fill(null);\r\n\r\n private _pickableMeshes: Array<AbstractMesh> = [];\r\n private readonly _meshMaterialMap: Map<AbstractMesh, ShaderMaterial> = new Map();\r\n private _readbuffer: Nullable<Uint8Array> = null;\r\n\r\n private _meshRenderingCount: number = 0;\r\n private _renderWarningIssued = false;\r\n private _renderPickingTexture = false;\r\n\r\n private _sceneBeforeRenderObserver: Nullable<Observer<Scene>> = null;\r\n private _pickingTextureAfterRenderObserver: Nullable<Observer<number>> = null;\r\n\r\n private _nextFreeId = 1;\r\n\r\n /** Shader language used by the generator */\r\n protected _shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n /**\r\n * Gets the shader language used in this generator.\r\n */\r\n public get shaderLanguage(): ShaderLanguage {\r\n return this._shaderLanguage;\r\n }\r\n\r\n private _pickingInProgress = false;\r\n\r\n /**\r\n * Gets a boolean indicating if the picking is in progress\r\n */\r\n public get pickingInProgress(): boolean {\r\n return this._pickingInProgress;\r\n }\r\n\r\n /**\r\n * Gets the default render materials used by the picker.\r\n *\r\n * index is Material filling mode\r\n */\r\n public get defaultRenderMaterials(): readonly Nullable<ShaderMaterial>[] {\r\n return this._pickingMaterialCache;\r\n }\r\n\r\n private _getColorIdFromReadBuffer(offset: number): number {\r\n const r = this._readbuffer![offset];\r\n const g = this._readbuffer![offset + 1];\r\n const b = this._readbuffer![offset + 2];\r\n return (r << 16) + (g << 8) + b;\r\n }\r\n\r\n private _createRenderTarget(scene: Scene, width: number, height: number): void {\r\n if (this._cachedScene && this._pickingTexture) {\r\n const index = this._cachedScene.customRenderTargets.indexOf(this._pickingTexture);\r\n if (index > -1) {\r\n this._cachedScene.customRenderTargets.splice(index, 1);\r\n this._renderPickingTexture = false;\r\n }\r\n }\r\n if (this._pickingTexture) {\r\n this._pickingTexture.dispose();\r\n }\r\n this._pickingTexture = new RenderTargetTexture(\"pickingTexure\", { width: width, height: height }, scene, {\r\n generateMipMaps: false,\r\n type: Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n samplingMode: Constants.TEXTURE_NEAREST_NEAREST,\r\n });\r\n }\r\n\r\n private _clearPickingMaterials(): void {\r\n for (let i = 0; i < this._pickingMaterialCache.length; i++) {\r\n const material = this._pickingMaterialCache[i];\r\n if (material !== null) {\r\n material.dispose();\r\n this._pickingMaterialCache[i] = null;\r\n }\r\n }\r\n }\r\n\r\n private _getPickingMaterial(scene: Scene, fillMode: number): ShaderMaterial {\r\n if (fillMode < 0 || 8 < fillMode) {\r\n fillMode = Constants.MATERIAL_TriangleFillMode;\r\n }\r\n\r\n const cachedMaterial = this._pickingMaterialCache[fillMode];\r\n if (cachedMaterial) {\r\n return cachedMaterial;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n if (engine.isWebGPU) {\r\n this._shaderLanguage = ShaderLanguage.WGSL;\r\n }\r\n\r\n const defines: string[] = [];\r\n const options: Partial<IShaderMaterialOptions> = {\r\n attributes: [VertexBuffer.PositionKind, GPUPicker._AttributeName],\r\n uniforms: [\"world\", \"viewProjection\", \"meshID\"],\r\n needAlphaBlending: false,\r\n defines: defines,\r\n useClipPlane: null,\r\n shaderLanguage: this._shaderLanguage,\r\n extraInitializationsAsync: async () => {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"../ShadersWGSL/picking.fragment\"), import(\"../ShadersWGSL/picking.vertex\")]);\r\n } else {\r\n await Promise.all([import(\"../Shaders/picking.fragment\"), import(\"../Shaders/picking.vertex\")]);\r\n }\r\n },\r\n };\r\n\r\n const newMaterial = new ShaderMaterial(\"pickingShader\", scene, \"picking\", options, false);\r\n newMaterial.fillMode = fillMode;\r\n newMaterial.onBindObservable.add(this._materialBindCallback, undefined, undefined, this);\r\n\r\n this._pickingMaterialCache[fillMode] = newMaterial;\r\n return newMaterial;\r\n }\r\n\r\n private _materialBindCallback(mesh: AbstractMesh | undefined): void {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n const material = this._meshMaterialMap.get(mesh)!;\r\n\r\n if (!material) {\r\n if (!this._renderWarningIssued) {\r\n this._renderWarningIssued = true;\r\n Logger.Warn(\"GPUPicker issue: Mesh not found in the material map. This may happen when the root mesh of an instance is not in the picking list.\");\r\n }\r\n return;\r\n }\r\n\r\n const effect = material.getEffect();\r\n\r\n if (!mesh.hasInstances && !mesh.isAnInstance && !mesh.hasThinInstances && this._meshUniqueIdToPickerId[mesh.uniqueId] !== undefined) {\r\n effect.setFloat(\"meshID\", this._meshUniqueIdToPickerId[mesh.uniqueId]);\r\n }\r\n\r\n this._meshRenderingCount++;\r\n }\r\n\r\n /**\r\n * Set the list of meshes to pick from\r\n * Set that value to null to clear the list (and avoid leaks)\r\n * The module will read and delete from the array provided by reference. Disposing the module or setting the value to null will clear the array.\r\n * @param list defines the list of meshes to pick from\r\n */\r\n public setPickingList(list: Nullable<Array<AbstractMesh | { mesh: AbstractMesh; material: ShaderMaterial }>>): void {\r\n this.clearPickingList();\r\n\r\n if (!list || list.length === 0) {\r\n return;\r\n }\r\n\r\n this._pickableMeshes = list as Array<AbstractMesh>;\r\n\r\n // Prepare target\r\n const scene = (\"mesh\" in list[0] ? list[0].mesh : list[0]).getScene();\r\n if (!this._cachedScene || this._cachedScene !== scene) {\r\n this._clearPickingMaterials();\r\n }\r\n\r\n this.addPickingList(list);\r\n }\r\n\r\n /**\r\n * Clear the current picking list and free resources\r\n */\r\n public clearPickingList(): void {\r\n if (this._pickableMeshes) {\r\n // Cleanup\r\n for (let index = 0; index < this._pickableMeshes.length; index++) {\r\n const mesh = this._pickableMeshes[index];\r\n if (mesh.hasInstances) {\r\n (mesh as Mesh).removeVerticesData(GPUPicker._AttributeName);\r\n }\r\n if (mesh.hasThinInstances) {\r\n (mesh as Mesh).thinInstanceSetBuffer(GPUPicker._AttributeName, null);\r\n }\r\n if (this._pickingTexture) {\r\n this._pickingTexture.setMaterialForRendering(mesh, undefined);\r\n }\r\n\r\n const material = this._meshMaterialMap.get(mesh)!;\r\n if (!this._pickingMaterialCache.includes(material)) {\r\n material.onBindObservable.removeCallback(this._materialBindCallback);\r\n }\r\n }\r\n this._pickableMeshes.length = 0;\r\n this._meshMaterialMap.clear();\r\n this._idMap.length = 0;\r\n this._thinIdMap.length = 0;\r\n this._meshUniqueIdToPickerId.length = 0;\r\n if (this._pickingTexture) {\r\n this._pickingTexture.renderList = [];\r\n }\r\n }\r\n\r\n this._nextFreeId = 1;\r\n }\r\n\r\n /**\r\n * Add array of meshes to the current picking list\r\n * @param list defines the array of meshes to add to the current picking list\r\n */\r\n public addPickingList(list: Array<AbstractMesh | { mesh: AbstractMesh; material: ShaderMaterial }>): void {\r\n if (!list || list.length === 0) {\r\n return;\r\n }\r\n\r\n // Prepare target\r\n const scene = (\"mesh\" in list[0] ? list[0].mesh : list[0]).getScene();\r\n const engine = scene.getEngine();\r\n const rttSizeW = engine.getRenderWidth();\r\n const rttSizeH = engine.getRenderHeight();\r\n if (!this._pickingTexture) {\r\n this._createRenderTarget(scene, rttSizeW, rttSizeH);\r\n } else {\r\n const size = this._pickingTexture.getSize();\r\n\r\n if (size.width !== rttSizeW || size.height !== rttSizeH || this._cachedScene !== scene) {\r\n this._createRenderTarget(scene, rttSizeW, rttSizeH);\r\n }\r\n }\r\n\r\n this._sceneBeforeRenderObserver?.remove();\r\n this._sceneBeforeRenderObserver = scene.onBeforeRenderObservable.add(() => {\r\n if (scene.frameGraph && this._renderPickingTexture && this._cachedScene && this._pickingTexture) {\r\n this._cachedScene._renderRenderTarget(this._pickingTexture, this._cachedScene.cameras?.[0] ?? null);\r\n this._cachedScene.activeCamera = null;\r\n }\r\n });\r\n\r\n this._cachedScene = scene;\r\n this._engine = scene.getEngine();\r\n if (!this._pickingTexture!.renderList) {\r\n this._pickingTexture!.renderList = [];\r\n }\r\n\r\n const newPickableMeshes: AbstractMesh[] = new Array(list.length);\r\n const pickableMeshOffset = this._pickableMeshes?.length ?? 0;\r\n\r\n this._cachedScene = scene;\r\n this._engine = scene.getEngine();\r\n\r\n for (let i = 0; i < list.length; i++) {\r\n const item = list[i];\r\n if (\"mesh\" in item) {\r\n this._meshMaterialMap.set(item.mesh, item.material);\r\n newPickableMeshes[i] = item.mesh;\r\n } else {\r\n const material = this._getPickingMaterial(scene, item.material?.fillMode ?? Constants.MATERIAL_TriangleFillMode);\r\n this._meshMaterialMap.set(item, material);\r\n newPickableMeshes[i] = item;\r\n }\r\n }\r\n\r\n if (this._pickableMeshes !== null) {\r\n this._pickableMeshes = [...this._pickableMeshes, ...newPickableMeshes];\r\n } else {\r\n this._pickableMeshes = newPickableMeshes;\r\n }\r\n\r\n // We will affect colors and create vertex color buffers\r\n let nextFreeid = this._nextFreeId;\r\n for (let index = 0; index < newPickableMeshes.length; index++) {\r\n const mesh = newPickableMeshes[index];\r\n const material = this._meshMaterialMap.get(mesh)!;\r\n\r\n if (!this._pickingMaterialCache.includes(material)) {\r\n material.onBindObservable.add(this._materialBindCallback, undefined, undefined, this);\r\n }\r\n this._pickingTexture!.setMaterialForRendering(mesh, material);\r\n this._pickingTexture!.renderList.push(mesh);\r\n\r\n if (mesh.isAnInstance) {\r\n continue; // This will be handled by the source mesh\r\n }\r\n\r\n const globalIndex = index + pickableMeshOffset;\r\n\r\n if (mesh.hasThinInstances) {\r\n const thinInstanceCount = (mesh as Mesh).thinInstanceCount;\r\n const instanceIdData = new Float32Array(thinInstanceCount);\r\n for (let i = 0; i < thinInstanceCount; i++) {\r\n instanceIdData[i] = nextFreeid;\r\n this._thinIdMap[nextFreeid] = { meshId: globalIndex, thinId: i };\r\n nextFreeid++;\r\n }\r\n (mesh as Mesh).thinInstanceSetBuffer(GPUPicker._AttributeName, instanceIdData, 1);\r\n } else {\r\n const currentMeshId = nextFreeid;\r\n this._idMap[currentMeshId] = globalIndex;\r\n nextFreeid++;\r\n\r\n if (mesh.hasInstances) {\r\n // find index of instances of that mesh\r\n const instancesForPick: number[] = [];\r\n for (let pickableMeshIndex = 0; pickableMeshIndex < newPickableMeshes.length; ++pickableMeshIndex) {\r\n const m = newPickableMeshes[pickableMeshIndex];\r\n if (m.isAnInstance && (m as InstancedMesh).sourceMesh === mesh) {\r\n instancesForPick.push(pickableMeshIndex);\r\n }\r\n }\r\n const instanceIdData = new Float32Array(instancesForPick.length + 1); // +1 for the source mesh\r\n\r\n instanceIdData[0] = currentMeshId;\r\n for (let i = 0; i < instancesForPick.length; i++) {\r\n instanceIdData[i + 1] = nextFreeid;\r\n const globalInstanceIndex = instancesForPick[i] + pickableMeshOffset;\r\n this._idMap[nextFreeid] = globalInstanceIndex;\r\n nextFreeid++;\r\n }\r\n\r\n const engine = mesh.getEngine();\r\n const buffer = new VertexBuffer(engine, instanceIdData, GPUPicker._AttributeName, false, false, 1, true);\r\n (mesh as Mesh).setVerticesBuffer(buffer, true);\r\n } else {\r\n this._meshUniqueIdToPickerId[mesh.uniqueId] = currentMeshId;\r\n }\r\n }\r\n }\r\n\r\n if (GPUPicker._MaxPickingId < nextFreeid - 1) {\r\n if (!this._idWarningIssued) {\r\n this._idWarningIssued = true;\r\n Logger.Warn(`GPUPicker maximum number of pickable meshes and instances is ${GPUPicker._MaxPickingId}. Some meshes or instances won't be pickable.`);\r\n }\r\n }\r\n\r\n this._nextFreeId = nextFreeid;\r\n }\r\n\r\n /**\r\n * Execute a picking operation\r\n * @param x defines the X coordinates where to run the pick\r\n * @param y defines the Y coordinates where to run the pick\r\n * @param disposeWhenDone defines a boolean indicating we do not want to keep resources alive (false by default)\r\n * @returns A promise with the picking results\r\n */\r\n public async pickAsync(x: number, y: number, disposeWhenDone = false): Promise<Nullable<IGPUPickingInfo>> {\r\n if (this._pickingInProgress) {\r\n return null;\r\n }\r\n\r\n if (!this._pickableMeshes || this._pickableMeshes.length === 0) {\r\n return null;\r\n }\r\n\r\n const { rttSizeW, rttSizeH, devicePixelRatio } = this._getRenderInfo();\r\n\r\n const { x: adjustedX, y: adjustedY } = this._prepareForPicking(x, y, devicePixelRatio);\r\n if (adjustedX < 0 || adjustedY < 0 || adjustedX >= rttSizeW || adjustedY >= rttSizeH) {\r\n return null;\r\n }\r\n\r\n this._pickingInProgress = true;\r\n\r\n // Invert Y\r\n const invertedY = rttSizeH - adjustedY - 1;\r\n this._preparePickingBuffer(this._engine!, rttSizeW, rttSizeH, adjustedX, invertedY);\r\n\r\n return await this._executePickingAsync(adjustedX, invertedY, disposeWhenDone);\r\n }\r\n\r\n /**\r\n * Execute a picking operation on multiple coordinates\r\n * @param xy defines the X,Y coordinates where to run the pick\r\n * @param disposeWhenDone defines a boolean indicating we do not want to keep resources alive (false by default)\r\n * @returns A promise with the picking results. Always returns an array with the same length as the number of coordinates. The mesh or null at the index where no mesh was picked.\r\n */\r\n public async multiPickAsync(xy: IVector2Like[], disposeWhenDone = false): Promise<Nullable<IGPUMultiPickingInfo>> {\r\n if (this._pickingInProgress) {\r\n return null;\r\n }\r\n\r\n if (!this._pickableMeshes || this._pickableMeshes.length === 0 || xy.length === 0) {\r\n return null;\r\n }\r\n\r\n if (xy.length === 1) {\r\n const pi = await this.pickAsync(xy[0].x, xy[0].y, disposeWhenDone);\r\n return {\r\n meshes: [pi?.mesh ?? null],\r\n thinInstanceIndexes: pi?.thinInstanceIndex ? [pi.thinInstanceIndex] : undefined,\r\n };\r\n }\r\n\r\n this._pickingInProgress = true;\r\n\r\n const processedXY = new Array(xy.length);\r\n\r\n let minX = Infinity;\r\n let maxX = -Infinity;\r\n let minY = Infinity;\r\n let maxY = -Infinity;\r\n\r\n const { rttSizeW, rttSizeH, devicePixelRatio } = this._getRenderInfo();\r\n\r\n // Process screen coordinates adjust to dpr\r\n for (let i = 0; i < xy.length; i++) {\r\n const item = xy[i];\r\n const { x, y } = item;\r\n\r\n const { x: adjustedX, y: adjustedY } = this._prepareForPicking(x, y, devicePixelRatio);\r\n\r\n processedXY[i] = {\r\n ...item,\r\n x: adjustedX,\r\n y: adjustedY,\r\n };\r\n\r\n minX = Math.min(minX, adjustedX);\r\n maxX = Math.max(maxX, adjustedX);\r\n minY = Math.min(minY, adjustedY);\r\n maxY = Math.max(maxY, adjustedY);\r\n }\r\n\r\n const w = Math.max(maxX - minX, 1);\r\n const h = Math.max(maxY - minY, 1);\r\n const partialCutH = rttSizeH - maxY - 1;\r\n\r\n this._preparePickingBuffer(this._engine!, rttSizeW, rttSizeH, minX, partialCutH, w, h);\r\n\r\n return await this._executeMultiPickingAsync(processedXY, minX, maxY, rttSizeH, w, h, disposeWhenDone);\r\n }\r\n\r\n /**\r\n * Execute a picking operation on box defined by two screen coordinates\r\n * @param x1 defines the X coordinate of the first corner of the box where to run the pick\r\n * @param y1 defines the Y coordinate of the first corner of the box where to run the pick\r\n * @param x2 defines the X coordinate of the opposite corner of the box where to run the pick\r\n * @param y2 defines the Y coordinate of the opposite corner of the box where to run the pick\r\n * @param disposeWhenDone defines a boolean indicating we do not want to keep resources alive (false by default)\r\n * @returns A promise with the picking results. Always returns an array with the same length as the number of coordinates. The mesh or null at the index where no mesh was picked.\r\n */\r\n public async boxPickAsync(x1: number, y1: number, x2: number, y2: number, disposeWhenDone = false): Promise<Nullable<IGPUMultiPickingInfo>> {\r\n if (this._pickingInProgress) {\r\n return null;\r\n }\r\n\r\n if (!this._pickableMeshes || this._pickableMeshes.length === 0) {\r\n return null;\r\n }\r\n\r\n this._pickingInProgress = true;\r\n\r\n const { rttSizeW, rttSizeH, devicePixelRatio } = this._getRenderInfo();\r\n\r\n const { x: adjustedX1, y: adjustedY1 } = this._prepareForPicking(x1, y1, devicePixelRatio);\r\n const { x: adjustedX2, y: adjustedY2 } = this._prepareForPicking(x2, y2, devicePixelRatio);\r\n\r\n const minX = Math.max(Math.min(adjustedX1, adjustedX2), 0);\r\n const maxX = Math.min(Math.max(adjustedX1, adjustedX2), rttSizeW - 1);\r\n const minY = Math.max(Math.min(adjustedY1, adjustedY2), 0);\r\n const maxY = Math.min(Math.max(adjustedY1, adjustedY2), rttSizeH - 1);\r\n\r\n if (minX >= rttSizeW || minY >= rttSizeH || maxX < 0 || maxY < 0) {\r\n this._pickingInProgress = false;\r\n return null;\r\n }\r\n\r\n const w = Math.max(maxX - minX, 1);\r\n const h = Math.max(maxY - minY, 1);\r\n const partialCutH = rttSizeH - maxY - 1;\r\n\r\n this._preparePickingBuffer(this._engine!, rttSizeW, rttSizeH, minX, partialCutH, w, h);\r\n\r\n return await this._executeBoxPickingAsync(minX, partialCutH, w, h, disposeWhenDone);\r\n }\r\n\r\n private _getRenderInfo(): { rttSizeW: number; rttSizeH: number; devicePixelRatio: number } {\r\n const engine = this._cachedScene!.getEngine();\r\n const rttSizeW = engine.getRenderWidth();\r\n const rttSizeH = engine.getRenderHeight();\r\n const devicePixelRatio = 1 / engine._hardwareScalingLevel;\r\n\r\n return {\r\n rttSizeW,\r\n rttSizeH,\r\n devicePixelRatio,\r\n };\r\n }\r\n\r\n private _prepareForPicking(x: number, y: number, devicePixelRatio: number): IVector2Like {\r\n return { x: (devicePixelRatio * x) >> 0, y: (devicePixelRatio * y) >> 0 };\r\n }\r\n\r\n private _preparePickingBuffer(engine: AbstractEngine, rttSizeW: number, rttSizeH: number, x: number, y: number, w = 1, h = 1): void {\r\n this._meshRenderingCount = 0;\r\n\r\n const requiredBufferSize = engine.isWebGPU ? (4 * w * h + 255) & ~255 : 4 * w * h;\r\n if (!this._readbuffer || this._readbuffer.length < requiredBufferSize) {\r\n this._readbuffer = new Uint8Array(requiredBufferSize);\r\n }\r\n\r\n // Do we need to rebuild the RTT?\r\n const size = this._pickingTexture!.getSize();\r\n if (size.width !== rttSizeW || size.height !== rttSizeH) {\r\n this._createRenderTarget(this._cachedScene!, rttSizeW, rttSizeH);\r\n this._updateRenderList();\r\n }\r\n\r\n this._pickingTexture!.clearColor = new Color4(0, 0, 0, 0);\r\n\r\n this._pickingTexture!.onBeforeRender = (): void => {\r\n this._enableScissor(x, y, w, h);\r\n };\r\n\r\n this._pickingTextureAfterRenderObserver?.remove();\r\n this._pickingTextureAfterRenderObserver = this._pickingTexture!.onAfterRenderObservable.add(() => {\r\n this._disableScissor();\r\n });\r\n\r\n this._cachedScene!.customRenderTargets.push(this._pickingTexture!);\r\n this._renderPickingTexture = true;\r\n }\r\n\r\n // pick one pixel\r\n private async _executePickingAsync(x: number, y: number, disposeWhenDone: boolean): Promise<Nullable<IGPUPickingInfo>> {\r\n return await new Promise((resolve, reject) => {\r\n if (!this._pickingTexture) {\r\n this._pickingInProgress = false;\r\n reject(new Error(\"Picking texture not created\"));\r\n return;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-misused-promises\r\n this._pickingTexture.onAfterRender = async (): Promise<void> => {\r\n if (this._checkRenderStatus()) {\r\n this._pickingTexture!.onAfterRender = null as any;\r\n let pickedMesh: Nullable<AbstractMesh> = null;\r\n let thinInstanceIndex: number | undefined = undefined;\r\n\r\n // Remove from the active RTTs\r\n const index = this._cachedScene!.customRenderTargets.indexOf(this._pickingTexture!);\r\n if (index > -1) {\r\n this._cachedScene!.customRenderTargets.splice(index, 1);\r\n this._renderPickingTexture = false;\r\n }\r\n\r\n // Do the actual picking\r\n if (await this._readTexturePixelsAsync(x, y)) {\r\n const colorId = this._getColorIdFromReadBuffer(0);\r\n // Thin?\r\n if (this._thinIdMap[colorId]) {\r\n pickedMesh = this._pickableMeshes[this._thinIdMap[colorId].meshId];\r\n thinInstanceIndex = this._thinIdMap[colorId].thinId;\r\n } else {\r\n pickedMesh = this._pickableMeshes[this._idMap[colorId]];\r\n }\r\n }\r\n\r\n if (disposeWhenDone) {\r\n this.dispose();\r\n }\r\n\r\n this._pickingInProgress = false;\r\n if (pickedMesh) {\r\n resolve({ mesh: pickedMesh, thinInstanceIndex: thinInstanceIndex });\r\n } else {\r\n resolve(null);\r\n }\r\n }\r\n };\r\n });\r\n }\r\n\r\n // pick multiple pixels\r\n private async _executeMultiPickingAsync(\r\n xy: IVector2Like[],\r\n minX: number,\r\n maxY: number,\r\n rttSizeH: number,\r\n w: number,\r\n h: number,\r\n disposeWhenDone: boolean\r\n ): Promise<Nullable<IGPUMultiPickingInfo>> {\r\n return await new Promise((resolve, reject) => {\r\n if (!this._pickingTexture) {\r\n this._pickingInProgress = false;\r\n reject(new Error(\"Picking texture not created\"));\r\n return;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-misused-promises\r\n this._pickingTexture.onAfterRender = async (): Promise<void> => {\r\n if (this._checkRenderStatus()) {\r\n this._pickingTexture!.onAfterRender = null as any;\r\n const pickedMeshes: Nullable<AbstractMesh>[] = [];\r\n const thinInstanceIndexes: number[] = [];\r\n\r\n if (await this._readTexturePixelsAsync(minX, rttSizeH - maxY - 1, w, h)) {\r\n for (let i = 0; i < xy.length; i++) {\r\n const { pickedMesh, thinInstanceIndex } = this._getMeshFromMultiplePoints(xy[i].x, xy[i].y, minX, maxY, w);\r\n pickedMeshes.push(pickedMesh);\r\n thinInstanceIndexes.push(thinInstanceIndex ?? 0);\r\n }\r\n }\r\n\r\n if (disposeWhenDone) {\r\n this.dispose();\r\n }\r\n\r\n this._pickingInProgress = false;\r\n resolve({ meshes: pickedMeshes, thinInstanceIndexes: thinInstanceIndexes });\r\n }\r\n };\r\n });\r\n }\r\n\r\n // pick box area\r\n private async _executeBoxPickingAsync(x: number, y: number, w: number, h: number, disposeWhenDone: boolean): Promise<IGPUMultiPickingInfo> {\r\n return await new Promise((resolve, reject) => {\r\n if (!this._pickingTexture) {\r\n this._pickingInProgress = false;\r\n reject(new Error(\"Picking texture not created\"));\r\n return;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-misused-promises\r\n this._pickingTexture.onAfterRender = async (): Promise<void> => {\r\n if (this._checkRenderStatus()) {\r\n this._pickingTexture!.onAfterRender = null as any;\r\n const pickedMeshes: Nullable<AbstractMesh>[] = [];\r\n const thinInstanceIndexes: number[] = [];\r\n\r\n if (await this._readTexturePixelsAsync(x, y, w, h)) {\r\n for (let offsetY = 0; offsetY < h; ++offsetY) {\r\n for (let offsetX = 0; offsetX < w; ++offsetX) {\r\n const colorId = this._getColorIdFromReadBuffer((offsetY * w + offsetX) * 4);\r\n if (colorId > 0) {\r\n // Thin?\r\n if (this._thinIdMap[colorId]) {\r\n const pickedMesh = this._pickableMeshes[this._thinIdMap[colorId].meshId];\r\n const thinInstanceIndex = this._thinIdMap[colorId].thinId;\r\n pickedMeshes.push(pickedMesh);\r\n thinInstanceIndexes.push(thinInstanceIndex);\r\n } else {\r\n const pickedMesh = this._pickableMeshes[this._idMap[colorId]];\r\n pickedMeshes.push(pickedMesh);\r\n thinInstanceIndexes.push(0);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (disposeWhenDone) {\r\n this.dispose();\r\n }\r\n\r\n this._pickingInProgress = false;\r\n resolve({ meshes: pickedMeshes, thinInstanceIndexes: thinInstanceIndexes });\r\n }\r\n };\r\n });\r\n }\r\n\r\n private _enableScissor(x: number, y: number, w = 1, h = 1): void {\r\n if ((this._engine as WebGPUEngine | Engine).enableScissor) {\r\n (this._engine as WebGPUEngine | Engine).enableScissor(x, y, w, h);\r\n }\r\n }\r\n private _disableScissor(): void {\r\n if ((this._engine as WebGPUEngine | Engine).disableScissor) {\r\n (this._engine as WebGPUEngine | Engine).disableScissor();\r\n }\r\n }\r\n\r\n /**\r\n * @returns true if rendering if the picking texture has finished, otherwise false\r\n */\r\n private _checkRenderStatus(): boolean {\r\n const wasSuccessful = this._meshRenderingCount > 0;\r\n if (wasSuccessful) {\r\n // Remove from the active RTTs\r\n const index = this._cachedScene!.customRenderTargets.indexOf(this._pickingTexture!);\r\n if (index > -1) {\r\n this._cachedScene!.customRenderTargets.splice(index, 1);\r\n this._renderPickingTexture = false;\r\n }\r\n return true;\r\n }\r\n\r\n this._meshRenderingCount = 0;\r\n return false; // Wait for shaders to be ready\r\n }\r\n\r\n private _getMeshFromMultiplePoints(x: number, y: number, minX: number, maxY: number, w: number): { pickedMesh: Nullable<AbstractMesh>; thinInstanceIndex: number | undefined } {\r\n let offsetX = (x - minX - 1) * 4;\r\n let offsetY = (maxY - y - 1) * w * 4;\r\n\r\n offsetX = Math.max(offsetX, 0);\r\n offsetY = Math.max(offsetY, 0);\r\n\r\n const colorId = this._getColorIdFromReadBuffer(offsetX + offsetY);\r\n\r\n let pickedMesh: Nullable<AbstractMesh> = null;\r\n let thinInstanceIndex: number | undefined;\r\n\r\n if (colorId > 0) {\r\n if (this._thinIdMap[colorId]) {\r\n pickedMesh = this._pickableMeshes[this._thinIdMap[colorId].meshId];\r\n thinInstanceIndex = this._thinIdMap[colorId].thinId;\r\n } else {\r\n pickedMesh = this._pickableMeshes[this._idMap[colorId]];\r\n }\r\n }\r\n\r\n return { pickedMesh, thinInstanceIndex };\r\n }\r\n\r\n /**\r\n * Updates the render list with the current pickable meshes.\r\n */\r\n private _updateRenderList(): void {\r\n this._pickingTexture!.renderList = [];\r\n for (const mesh of this._pickableMeshes) {\r\n this._pickingTexture!.setMaterialForRendering(mesh, this._meshMaterialMap.get(mesh));\r\n this._pickingTexture!.renderList.push(mesh);\r\n }\r\n }\r\n\r\n private async _readTexturePixelsAsync(x: number, y: number, w = 1, h = 1): Promise<boolean> {\r\n if (!this._cachedScene || !this._pickingTexture?._texture) {\r\n return false;\r\n }\r\n const engine = this._cachedScene.getEngine();\r\n await engine._readTexturePixels(this._pickingTexture._texture, w, h, -1, 0, this._readbuffer, true, true, x, y);\r\n\r\n return true;\r\n }\r\n\r\n /** Release the resources */\r\n public dispose(): void {\r\n this.setPickingList(null);\r\n this._cachedScene = null;\r\n\r\n // Cleaning up\r\n this._pickingTexture?.dispose();\r\n this._pickingTexture = null;\r\n this._clearPickingMaterials();\r\n this._sceneBeforeRenderObserver?.remove();\r\n this._sceneBeforeRenderObserver = null;\r\n }\r\n}\r\n"]}
@@ -23,7 +23,11 @@ export declare enum PropertyTypeForEdition {
23
23
  /** property (int) should be edited as a combo box with a list of texture formats */
24
24
  TextureFormat = 8,
25
25
  /** property (int) should be edited as a combo box with a list of texture types */
26
- TextureType = 9
26
+ TextureType = 9,
27
+ /** property is a string */
28
+ String = 10,
29
+ /** property is a matrix */
30
+ Matrix = 11
27
31
  }
28
32
  /**
29
33
  * Interface that defines an option in a variable of type list
@@ -23,6 +23,10 @@ export var PropertyTypeForEdition;
23
23
  PropertyTypeForEdition[PropertyTypeForEdition["TextureFormat"] = 8] = "TextureFormat";
24
24
  /** property (int) should be edited as a combo box with a list of texture types */
25
25
  PropertyTypeForEdition[PropertyTypeForEdition["TextureType"] = 9] = "TextureType";
26
+ /** property is a string */
27
+ PropertyTypeForEdition[PropertyTypeForEdition["String"] = 10] = "String";
28
+ /** property is a matrix */
29
+ PropertyTypeForEdition[PropertyTypeForEdition["Matrix"] = 11] = "Matrix";
26
30
  })(PropertyTypeForEdition || (PropertyTypeForEdition = {}));
27
31
  /**
28
32
  * Decorator that flags a property in a node block as being editable
@@ -1 +1 @@
1
- {"version":3,"file":"nodeDecorator.js","sourceRoot":"","sources":["../../../../dev/core/src/Decorators/nodeDecorator.ts"],"names":[],"mappings":"AAGA;;GAEG;AACH,MAAM,CAAN,IAAkB,sBAqBjB;AArBD,WAAkB,sBAAsB;IACpC,4BAA4B;IAC5B,yEAAO,CAAA;IACP,0BAA0B;IAC1B,qEAAK,CAAA;IACL,wBAAwB;IACxB,iEAAG,CAAA;IACH,4BAA4B;IAC5B,yEAAO,CAAA;IACP,4BAA4B;IAC5B,yEAAO,CAAA;IACP,mCAAmC;IACnC,mEAAI,CAAA;IACJ,2BAA2B;IAC3B,uEAAM,CAAA;IACN,mFAAmF;IACnF,mFAAY,CAAA;IACZ,oFAAoF;IACpF,qFAAa,CAAA;IACb,kFAAkF;IAClF,iFAAW,CAAA;AACf,CAAC,EArBiB,sBAAsB,KAAtB,sBAAsB,QAqBvC;AA2DD;;;;;;;GAOG;AACH,gEAAgE;AAChE,MAAM,UAAU,sBAAsB,CAClC,WAAmB,EACnB,qDAAqE,EACrE,YAAoB,YAAY,EAChC,OAAiC;IAEjC,OAAO,CAAC,MAAW,EAAE,WAAmB,EAAE,EAAE;QACxC,IAAI,SAAS,GAAqC,MAAM,CAAC,UAAU,CAAC;QACpE,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,SAAS,GAAG,EAAE,CAAC;YACf,MAAM,CAAC,UAAU,GAAG,SAAS,CAAC;QAClC,CAAC;QACD,SAAS,CAAC,IAAI,CAAC;YACX,YAAY,EAAE,WAAW;YACzB,WAAW,EAAE,WAAW;YACxB,IAAI,EAAE,YAAY;YAClB,SAAS,EAAE,SAAS;YACpB,OAAO,EAAE,OAAO,IAAI,EAAE;YACtB,SAAS,EAAE,MAAM,CAAC,YAAY,EAAE;SACnC,CAAC,CAAC;IACP,CAAC,CAAC;AACN,CAAC","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { Scene } from \"../scene\";\r\n\r\n/**\r\n * Enum defining the type of properties that can be edited in the property pages in the node editor\r\n */\r\nexport const enum PropertyTypeForEdition {\r\n /** property is a boolean */\r\n Boolean,\r\n /** property is a float */\r\n Float,\r\n /** property is a int */\r\n Int,\r\n /** property is a Vector2 */\r\n Vector2,\r\n /** property is a Vector3 */\r\n Vector3,\r\n /** property is a list of values */\r\n List,\r\n /** property is a Color4 */\r\n Color4,\r\n /** property (int) should be edited as a combo box with a list of sampling modes */\r\n SamplingMode,\r\n /** property (int) should be edited as a combo box with a list of texture formats */\r\n TextureFormat,\r\n /** property (int) should be edited as a combo box with a list of texture types */\r\n TextureType,\r\n}\r\n\r\n/**\r\n * Interface that defines an option in a variable of type list\r\n */\r\nexport interface IEditablePropertyListOption {\r\n /** label of the option */\r\n label: string;\r\n /** value of the option */\r\n value: number;\r\n}\r\n\r\n/**\r\n * Interface that defines the options available for an editable property\r\n */\r\nexport interface IEditablePropertyOption {\r\n /**\r\n * Define if the property is displayed inside the source block or in a separate property tab\r\n */\r\n embedded?: boolean;\r\n /** min value */\r\n min?: number;\r\n /** max value */\r\n max?: number;\r\n /** notifiers: indicates which actions to take when the property is changed */\r\n notifiers?: {\r\n /** the entity should be rebuilt */\r\n rebuild?: boolean;\r\n /** the preview should be updated */\r\n update?: boolean;\r\n /** the onPreviewCommandActivated observer of the preview manager should be triggered */\r\n activatePreviewCommand?: boolean;\r\n /** a callback to trigger */\r\n callback?: (scene: Nullable<Scene>, block: any) => boolean | undefined | void;\r\n /** a callback to validate the property. Returns true if the property is ok, else false. If false, the rebuild/update/callback events won't be called */\r\n onValidation?: (block: any, propertyName: string) => boolean;\r\n };\r\n /** list of the options for a variable of type list */\r\n options?: IEditablePropertyListOption[];\r\n}\r\n\r\n/**\r\n * Interface that describes an editable property\r\n */\r\nexport interface IPropertyDescriptionForEdition {\r\n /** name of the property */\r\n propertyName: string;\r\n /** display name of the property */\r\n displayName: string;\r\n /** type of the property */\r\n type: PropertyTypeForEdition;\r\n /** group of the property - all properties with the same group value will be displayed in a specific section */\r\n groupName: string;\r\n /** options for the property */\r\n options: IEditablePropertyOption;\r\n /** name of the class that contains the property */\r\n className: string;\r\n}\r\n\r\n/**\r\n * Decorator that flags a property in a node block as being editable\r\n * @param displayName the display name of the property\r\n * @param propertyType the type of the property\r\n * @param groupName the group name of the property\r\n * @param options the options of the property\r\n * @returns the decorator\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function editableInPropertyPage(\r\n displayName: string,\r\n propertyType: PropertyTypeForEdition = PropertyTypeForEdition.Boolean,\r\n groupName: string = \"PROPERTIES\",\r\n options?: IEditablePropertyOption\r\n) {\r\n return (target: any, propertyKey: string) => {\r\n let propStore: IPropertyDescriptionForEdition[] = target._propStore;\r\n if (!propStore) {\r\n propStore = [];\r\n target._propStore = propStore;\r\n }\r\n propStore.push({\r\n propertyName: propertyKey,\r\n displayName: displayName,\r\n type: propertyType,\r\n groupName: groupName,\r\n options: options ?? {},\r\n className: target.getClassName(),\r\n });\r\n };\r\n}\r\n"]}
1
+ {"version":3,"file":"nodeDecorator.js","sourceRoot":"","sources":["../../../../dev/core/src/Decorators/nodeDecorator.ts"],"names":[],"mappings":"AAGA;;GAEG;AACH,MAAM,CAAN,IAAkB,sBAyBjB;AAzBD,WAAkB,sBAAsB;IACpC,4BAA4B;IAC5B,yEAAO,CAAA;IACP,0BAA0B;IAC1B,qEAAK,CAAA;IACL,wBAAwB;IACxB,iEAAG,CAAA;IACH,4BAA4B;IAC5B,yEAAO,CAAA;IACP,4BAA4B;IAC5B,yEAAO,CAAA;IACP,mCAAmC;IACnC,mEAAI,CAAA;IACJ,2BAA2B;IAC3B,uEAAM,CAAA;IACN,mFAAmF;IACnF,mFAAY,CAAA;IACZ,oFAAoF;IACpF,qFAAa,CAAA;IACb,kFAAkF;IAClF,iFAAW,CAAA;IACX,2BAA2B;IAC3B,wEAAM,CAAA;IACN,2BAA2B;IAC3B,wEAAM,CAAA;AACV,CAAC,EAzBiB,sBAAsB,KAAtB,sBAAsB,QAyBvC;AA2DD;;;;;;;GAOG;AACH,gEAAgE;AAChE,MAAM,UAAU,sBAAsB,CAClC,WAAmB,EACnB,qDAAqE,EACrE,YAAoB,YAAY,EAChC,OAAiC;IAEjC,OAAO,CAAC,MAAW,EAAE,WAAmB,EAAE,EAAE;QACxC,IAAI,SAAS,GAAqC,MAAM,CAAC,UAAU,CAAC;QACpE,IAAI,CAAC,SAAS,EAAE,CAAC;YACb,SAAS,GAAG,EAAE,CAAC;YACf,MAAM,CAAC,UAAU,GAAG,SAAS,CAAC;QAClC,CAAC;QACD,SAAS,CAAC,IAAI,CAAC;YACX,YAAY,EAAE,WAAW;YACzB,WAAW,EAAE,WAAW;YACxB,IAAI,EAAE,YAAY;YAClB,SAAS,EAAE,SAAS;YACpB,OAAO,EAAE,OAAO,IAAI,EAAE;YACtB,SAAS,EAAE,MAAM,CAAC,YAAY,EAAE;SACnC,CAAC,CAAC;IACP,CAAC,CAAC;AACN,CAAC","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { Scene } from \"../scene\";\r\n\r\n/**\r\n * Enum defining the type of properties that can be edited in the property pages in the node editor\r\n */\r\nexport const enum PropertyTypeForEdition {\r\n /** property is a boolean */\r\n Boolean,\r\n /** property is a float */\r\n Float,\r\n /** property is a int */\r\n Int,\r\n /** property is a Vector2 */\r\n Vector2,\r\n /** property is a Vector3 */\r\n Vector3,\r\n /** property is a list of values */\r\n List,\r\n /** property is a Color4 */\r\n Color4,\r\n /** property (int) should be edited as a combo box with a list of sampling modes */\r\n SamplingMode,\r\n /** property (int) should be edited as a combo box with a list of texture formats */\r\n TextureFormat,\r\n /** property (int) should be edited as a combo box with a list of texture types */\r\n TextureType,\r\n /** property is a string */\r\n String,\r\n /** property is a matrix */\r\n Matrix,\r\n}\r\n\r\n/**\r\n * Interface that defines an option in a variable of type list\r\n */\r\nexport interface IEditablePropertyListOption {\r\n /** label of the option */\r\n label: string;\r\n /** value of the option */\r\n value: number;\r\n}\r\n\r\n/**\r\n * Interface that defines the options available for an editable property\r\n */\r\nexport interface IEditablePropertyOption {\r\n /**\r\n * Define if the property is displayed inside the source block or in a separate property tab\r\n */\r\n embedded?: boolean;\r\n /** min value */\r\n min?: number;\r\n /** max value */\r\n max?: number;\r\n /** notifiers: indicates which actions to take when the property is changed */\r\n notifiers?: {\r\n /** the entity should be rebuilt */\r\n rebuild?: boolean;\r\n /** the preview should be updated */\r\n update?: boolean;\r\n /** the onPreviewCommandActivated observer of the preview manager should be triggered */\r\n activatePreviewCommand?: boolean;\r\n /** a callback to trigger */\r\n callback?: (scene: Nullable<Scene>, block: any) => boolean | undefined | void;\r\n /** a callback to validate the property. Returns true if the property is ok, else false. If false, the rebuild/update/callback events won't be called */\r\n onValidation?: (block: any, propertyName: string) => boolean;\r\n };\r\n /** list of the options for a variable of type list */\r\n options?: IEditablePropertyListOption[];\r\n}\r\n\r\n/**\r\n * Interface that describes an editable property\r\n */\r\nexport interface IPropertyDescriptionForEdition {\r\n /** name of the property */\r\n propertyName: string;\r\n /** display name of the property */\r\n displayName: string;\r\n /** type of the property */\r\n type: PropertyTypeForEdition;\r\n /** group of the property - all properties with the same group value will be displayed in a specific section */\r\n groupName: string;\r\n /** options for the property */\r\n options: IEditablePropertyOption;\r\n /** name of the class that contains the property */\r\n className: string;\r\n}\r\n\r\n/**\r\n * Decorator that flags a property in a node block as being editable\r\n * @param displayName the display name of the property\r\n * @param propertyType the type of the property\r\n * @param groupName the group name of the property\r\n * @param options the options of the property\r\n * @returns the decorator\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nexport function editableInPropertyPage(\r\n displayName: string,\r\n propertyType: PropertyTypeForEdition = PropertyTypeForEdition.Boolean,\r\n groupName: string = \"PROPERTIES\",\r\n options?: IEditablePropertyOption\r\n) {\r\n return (target: any, propertyKey: string) => {\r\n let propStore: IPropertyDescriptionForEdition[] = target._propStore;\r\n if (!propStore) {\r\n propStore = [];\r\n target._propStore = propStore;\r\n }\r\n propStore.push({\r\n propertyName: propertyKey,\r\n displayName: displayName,\r\n type: propertyType,\r\n groupName: groupName,\r\n options: options ?? {},\r\n className: target.getClassName(),\r\n });\r\n };\r\n}\r\n"]}
@@ -794,13 +794,13 @@ export class AbstractEngine {
794
794
  */
795
795
  // Not mixed with Version for tooling purpose.
796
796
  static get NpmPackage() {
797
- return "babylonjs@8.31.2";
797
+ return "babylonjs@8.31.3";
798
798
  }
799
799
  /**
800
800
  * Returns the current version of the framework
801
801
  */
802
802
  static get Version() {
803
- return "8.31.2";
803
+ return "8.31.3";
804
804
  }
805
805
  /**
806
806
  * Gets the HTML canvas attached with the current webGL context