@onerjs/core 8.28.0 → 8.28.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Materials/Textures/texture.js +9 -2
- package/Materials/Textures/texture.js.map +1 -1
- package/Particles/gpuParticleSystem.js +2 -1
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.js +4 -3
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +6 -1
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Shaders/geometry.fragment.js +3 -1
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/geometry.vertex.js +10 -2
- package/Shaders/geometry.vertex.js.map +1 -1
- package/ShadersWGSL/geometry.fragment.js +3 -1
- package/ShadersWGSL/geometry.fragment.js.map +1 -1
- package/ShadersWGSL/geometry.vertex.js +10 -2
- package/ShadersWGSL/geometry.vertex.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.d.ts +1 -1
- package/XR/features/WebXRBackgroundRemover.d.ts +1 -1
- package/XR/features/WebXRControllerMovement.d.ts +1 -1
- package/XR/features/WebXRControllerPhysics.d.ts +1 -1
- package/XR/features/WebXRControllerPointerSelection.d.ts +1 -1
- package/XR/features/WebXRControllerTeleportation.d.ts +1 -1
- package/XR/features/WebXRDOMOverlay.d.ts +1 -1
- package/XR/features/WebXRDepthSensing.d.ts +1 -1
- package/XR/features/WebXREyeTracking.d.ts +1 -1
- package/XR/features/WebXRFeaturePointSystem.d.ts +1 -1
- package/XR/features/WebXRHandTracking.d.ts +1 -1
- package/XR/features/WebXRHitTest.d.ts +1 -1
- package/XR/features/WebXRHitTestLegacy.d.ts +1 -1
- package/XR/features/WebXRImageTracking.d.ts +1 -1
- package/XR/features/WebXRLayers.d.ts +1 -1
- package/XR/features/WebXRLightEstimation.d.ts +1 -1
- package/XR/features/WebXRMeshDetector.d.ts +1 -1
- package/XR/features/WebXRNearInteraction.d.ts +1 -1
- package/XR/features/WebXRPlaneDetector.d.ts +1 -1
- package/XR/features/WebXRRawCameraAccess.d.ts +1 -1
- package/XR/features/WebXRSpaceWarp.d.ts +1 -1
- package/XR/webXRDefaultExperience.js +1 -1
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +116 -27
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/package.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"handConstraintBehavior.js","sourceRoot":"","sources":["../../../../../dev/core/src/Behaviors/Meshes/handConstraintBehavior.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AASjE,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAE1E,OAAO,EAAE,KAAK,EAAE,4BAAwB;AAExC;;GAEG;AACH,MAAM,CAAN,IAAkB,kBAiBjB;AAjBD,WAAkB,kBAAkB;IAChC;;OAEG;IACH,qFAAiB,CAAA;IACjB;;OAEG;IACH,yEAAW,CAAA;IACX;;OAEG;IACH,uEAAU,CAAA;IACV;;OAEG;IACH,yEAAW,CAAA;AACf,CAAC,EAjBiB,kBAAkB,KAAlB,kBAAkB,QAiBnC;AAED;;GAEG;AACH,MAAM,CAAN,IAAkB,yBASjB;AATD,WAAkB,yBAAyB;IACvC;;OAEG;IACH,6FAAc,CAAA;IACd;;OAEG;IACH,2FAAa,CAAA;AACjB,CAAC,EATiB,yBAAyB,KAAzB,yBAAyB,QAS1C;AAED;;GAEG;AACH,MAAM,CAAN,IAAkB,wBAkBjB;AAlBD,WAAkB,wBAAwB;IACtC;;OAEG;IACH,2FAAc,CAAA;IACd;;OAEG;IACH,6EAAO,CAAA;IACP;;;OAGG;IACH,mFAAU,CAAA;IACV;;OAEG;IACH,yFAAa,CAAA;AACjB,CAAC,EAlBiB,wBAAwB,KAAxB,wBAAwB,QAkBzC;AAQD;;;GAGG;AACH,MAAM,OAAO,sBAAsB;IAwD/B;;OAEG;IACH;QAtDQ,yBAAoB,GAA8B,IAAI,CAAC;QACvD,cAAS,GAA8B,EAAE,CAAC;QAElD;;WAEG;QACI,6BAAwB,kDAAoE;QAEnG;;;;WAIG;QACI,qBAAgB,GAAW,IAAI,CAAC;QAEvC;;;WAGG;QACI,wBAAmB,GAAW,IAAI,CAAC;QAE1C;;WAEG;QACI,iBAAY,GAAW,GAAG,CAAC;QAElC;;WAEG;QACI,eAAU,yCAAqD;QAEtE;;WAEG;QACI,wBAAmB,mDAAsE;QAChG;;WAEG;QACI,wBAAmB,mDAAsE;QAEhG;;WAEG;QACI,eAAU,GAAiB,MAAM,CAAC;QAEzC;;;WAGG;QACI,aAAQ,GAAG,GAAG,CAAC;QAMlB,mBAAmB;QACnB,IAAI,CAAC,SAAS,8CAAsC,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,SAAS,wCAAgC,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvE,IAAI,CAAC,SAAS,uCAA+B,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,SAAS,wCAAgC,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3E,CAAC;IAED,mCAAmC;IACnC,IAAW,IAAI;QACX,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED,0BAA0B;IACnB,MAAM;QACT,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IAChC,CAAC;IAED,2BAA2B;IACpB,OAAO;QACV,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,CAAC;IAEO,YAAY;QAChB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,oDAAoD;QACpD,IAAI,IAAI,CAAC;QACT,IAAI,IAAI,CAAC,UAAU,KAAK,MAAM,EAAE,CAAC;YAC7B,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAC7G,CAAC;aAAM,CAAC;YACJ,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACnE,CAAC;QAED,IAAI,IAAI,EAAE,CAAC;YACP,MAAM,eAAe,GAAG,IAAI,CAAC,YAAY,wEAAwC,CAAC;YAClF,MAAM,gBAAgB,GAAG,IAAI,CAAC,YAAY,0EAAyC,CAAC;YACpF,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,oCAAsB,CAAC;YAEtD,IAAI,KAAK,IAAI,gBAAgB,IAAI,eAAe,EAAE,CAAC;gBAC/C,MAAM,QAAQ,GAAiB,EAAE,QAAQ,EAAE,gBAAgB,CAAC,gBAAgB,EAAE,UAAU,EAAE,IAAI,UAAU,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,CAAC;gBAE7I,eAAe;gBACf,MAAM,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACjC,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACtC,MAAM,IAAI,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACnC,EAAE,CAAC,QAAQ,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,SAAS,EAAE,CAAC;gBACnG,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAC,gBAAgB,CAAC,CAAC,eAAe,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,CAAC,SAAS,EAAE,CAAC;gBAElH,mFAAmF;gBACnF,OAAO,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBACzC,OAAO,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;gBAEtC,UAAU,CAAC,wBAAwB,CAAC,OAAO,EAAE,EAAE,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;gBAEtE,OAAO,QAAQ,CAAC;YACpB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,IAAI,KAAI,CAAC;IAEhB;;;OAGG;IACI,MAAM,CAAC,IAAmB;QAC7B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzI,CAAC;QAED,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtE,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;YAEjC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,IAAI,EAAE,CAAC;YAClE,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,eAAe,IAAI,EAAE,CAAC;YAClG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,eAAe,CAAC,oBAAoB,GAAG,IAAI,CAAC;YAEzE,IAAI,IAAI,EAAE,CAAC;gBACP,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACzC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;gBAExC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;gBAErD,MAAM,sBAAsB,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBACxD,IAAI,MAAM,IAAI,CAAC,IAAI,CAAC,mBAAmB,qDAA6C,IAAI,IAAI,CAAC,mBAAmB,qDAA6C,CAAC,EAAE,CAAC;oBAC7J,MAAM,QAAQ,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;oBACvC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,SAAS,EAAE,CAAC;oBAC9E,IAAI,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;wBACnC,UAAU,CAAC,wBAAwB,CAAC,QAAQ,EAAE,OAAO,CAAC,UAAU,EAAE,sBAAsB,CAAC,CAAC;oBAC9F,CAAC;yBAAM,CAAC;wBACJ,UAAU,CAAC,wBAAwB,CAAC,QAAQ,EAAE,OAAO,CAAC,UAAU,EAAE,sBAAsB,CAAC,CAAC;oBAC9F,CAAC;gBACL,CAAC;gBAED,IAAI,IAAI,CAAC,mBAAmB,oDAA4C,EAAE,CAAC;oBACvE,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC3D,CAAC;qBAAM,CAAC;oBACJ,sBAAsB,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClE,CAAC;gBAED,OAAO,CAAC,oBAAoB,CAAC,UAAU,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;gBAC3E,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAE3C,MAAM,cAAc,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAC7C,MAAM,cAAc,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBAChD,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;gBAE9D,IAAI,IAAI,CAAC,mBAAmB,oDAA4C,EAAE,CAAC;oBACvE,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBAC7C,CAAC;qBAAM,CAAC;oBACJ,cAAc,CAAC,QAAQ,CAAC,sBAAsB,CAAC,CAAC;gBACpD,CAAC;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,QAAQ,CAAC;gBAEtC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,cAAc,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACtG,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAmB,EAAE,cAAc,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,kBAAmB,CAAC,CAAC;gBAE/H,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,eAAe,CAAC,oBAAoB,GAAG,IAAI,CAAC,EAAE,CAAC;YAChF,CAAC;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;YAE1B,QAAQ,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QAC1B,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,cAAc,CAAC,IAA4B;QAC/C,IAAI,WAAW,GAAG,IAAI,CAAC;QACvB,IAAI,WAAW,GAAG,IAAI,CAAC;QACvB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;QAExC,IAAI,MAAM,EAAE,CAAC;YACT,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,EAAE,CAAC;YAE7C,IAAI,IAAI,CAAC,wBAAwB,gDAAwC,IAAI,IAAI,CAAC,wBAAwB,mDAA2C,EAAE,CAAC;gBACpJ,WAAW,GAAG,KAAK,CAAC;gBACpB,IAAI,IAAqB,CAAC;gBAC1B,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACpB,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,EAAG,CAAC;gBAC3C,CAAC;gBAED,IAAI,GAAG,IAAI,IAAI,aAAa,CAAC;gBAE7B,MAAM,cAAc,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAC7C,IAAI,IAAI,EAAE,CAAC;oBACP,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBAC7D,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBAChF,CAAC;gBAED,MAAM,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;gBACtE,MAAM,gBAAgB,GAAG,iBAAiB,GAAG,iBAAiB,CAAC;gBAE/D,IAAI,iBAAiB,GAAG,CAAC,EAAE,CAAC;oBACxB,MAAM,aAAa,GAAG,cAAc,CAAC,aAAa,EAAE,GAAG,gBAAgB,CAAC;oBACxE,IAAI,aAAa,GAAG,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;wBACtE,WAAW,GAAG,IAAI,CAAC;oBACvB,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,IAAI,CAAC,wBAAwB,6CAAqC,IAAI,IAAI,CAAC,wBAAwB,mDAA2C,EAAE,CAAC;gBACjJ,WAAW,GAAG,KAAK,CAAC;gBAEpB,IAAI,IAAI,EAAE,CAAC;oBACP,MAAM,aAAa,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC5C,OAAO,CAAC,yBAAyB,CAAC,uBAAuB,CAAC,IAAI,CAAC,UAAU,EAAE,aAAa,CAAC,CAAC;oBAE1F,IAAI,OAAO,CAAC,GAAG,CAAC,aAAa,EAAE,aAAa,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,gBAAgB,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;wBACtF,WAAW,GAAG,IAAI,CAAC;oBACvB,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,IAAI,WAAW,CAAC,CAAC;IACtD,CAAC;IAED;;OAEG;IACI,MAAM;QACT,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;IAC3E,CAAC;IAED;;;OAGG;IACI,kBAAkB,CAAC,EAAgD;QACtE,MAAM,eAAe,GAA0B,EAA4B,CAAC,eAAe,CAAC,CAAC,CAAE,EAA4B,CAAC,eAAe,CAAC,CAAC,CAAE,EAA2B,CAAC;QAC3K,IAAI,CAAC,eAAe,EAAE,CAAC;YACnB,KAAK,CAAC,KAAK,CAAC,sFAAsF,CAAC,CAAC;QACxG,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC;gBACD,IAAI,CAAC,YAAY,GAAG,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,YAAY,CAAqB,CAAC;YAC7G,CAAC;YAAC,MAAM,CAAC,CAAA,CAAC;YAEV,IAAI,CAAC;gBACD,IAAI,CAAC,aAAa,GAAG,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,aAAa,CAAsB,CAAC;YAChH,CAAC;YAAC,MAAM,CAAC;gBACL,KAAK,CAAC,KAAK,CAAC,yDAAyD,CAAC,CAAC;YAC3E,CAAC;QACL,CAAC;IACL,CAAC;CACJ","sourcesContent":["import type { TransformNode } from \"../../Meshes/transformNode\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { WebXRFeatureName } from \"../../XR/webXRFeaturesManager\";\r\nimport type { WebXRFeaturesManager } from \"../../XR/webXRFeaturesManager\";\r\nimport type { WebXREyeTracking } from \"../../XR/features/WebXREyeTracking\";\r\nimport type { WebXRHandTracking } from \"../../XR/features/WebXRHandTracking\";\r\nimport { WebXRHandJoint } from \"../../XR/features/WebXRHandTracking\";\r\nimport type { WebXRExperienceHelper } from \"../../XR/webXRExperienceHelper\";\r\nimport type { Behavior } from \"../behavior\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Quaternion, TmpVectors, Vector3 } from \"../../Maths/math.vector\";\r\nimport type { Ray } from \"../../Culling/ray\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\n/**\r\n * Zones around the hand\r\n */\r\nexport const enum HandConstraintZone {\r\n /**\r\n * Above finger tips\r\n */\r\n ABOVE_FINGER_TIPS,\r\n /**\r\n * Next to the thumb\r\n */\r\n RADIAL_SIDE,\r\n /**\r\n * Next to the pinky finger\r\n */\r\n ULNAR_SIDE,\r\n /**\r\n * Below the wrist\r\n */\r\n BELOW_WRIST,\r\n}\r\n\r\n/**\r\n * Orientations for the hand zones and for the attached node\r\n */\r\nexport const enum HandConstraintOrientation {\r\n /**\r\n * Orientation is towards the camera\r\n */\r\n LOOK_AT_CAMERA,\r\n /**\r\n * Orientation is determined by the rotation of the palm\r\n */\r\n HAND_ROTATION,\r\n}\r\n\r\n/**\r\n * Orientations for the hand zones and for the attached node\r\n */\r\nexport const enum HandConstraintVisibility {\r\n /**\r\n * Constraint is always visible\r\n */\r\n ALWAYS_VISIBLE,\r\n /**\r\n * Constraint is only visible when the palm is up\r\n */\r\n PALM_UP,\r\n /**\r\n * Constraint is only visible when the user is looking at the constraint.\r\n * Uses XR Eye Tracking if enabled/available, otherwise uses camera direction\r\n */\r\n GAZE_FOCUS,\r\n /**\r\n * Constraint is only visible when the palm is up and the user is looking at it\r\n */\r\n PALM_AND_GAZE,\r\n}\r\n\r\ntype HandPoseInfo = {\r\n position: Vector3;\r\n quaternion: Quaternion;\r\n id: string;\r\n};\r\n\r\n/**\r\n * Hand constraint behavior that makes the attached `TransformNode` follow hands in XR experiences.\r\n * @since 5.0.0\r\n */\r\nexport class HandConstraintBehavior implements Behavior<TransformNode> {\r\n private _scene: Scene;\r\n private _node: TransformNode;\r\n private _eyeTracking: Nullable<WebXREyeTracking>;\r\n private _handTracking: Nullable<WebXRHandTracking>;\r\n private _sceneRenderObserver: Nullable<Observer<Scene>> = null;\r\n private _zoneAxis: { [id: number]: Vector3 } = {};\r\n\r\n /**\r\n * Sets the HandConstraintVisibility level for the hand constraint\r\n */\r\n public handConstraintVisibility: HandConstraintVisibility = HandConstraintVisibility.PALM_AND_GAZE;\r\n\r\n /**\r\n * A number from 0.0 to 1.0, marking how restricted the direction the palm faces is for the attached node to be enabled.\r\n * A 1 means the palm must be directly facing the user before the node is enabled, a 0 means it is always enabled.\r\n * Used with HandConstraintVisibility.PALM_UP\r\n */\r\n public palmUpStrictness: number = 0.95;\r\n\r\n /**\r\n * The radius in meters around the center of the hand that the user must gaze inside for the attached node to be enabled and appear.\r\n * Used with HandConstraintVisibility.GAZE_FOCUS\r\n */\r\n public gazeProximityRadius: number = 0.15;\r\n\r\n /**\r\n * Offset distance from the hand in meters\r\n */\r\n public targetOffset: number = 0.1;\r\n\r\n /**\r\n * Where to place the node regarding the center of the hand.\r\n */\r\n public targetZone: HandConstraintZone = HandConstraintZone.ULNAR_SIDE;\r\n\r\n /**\r\n * Orientation mode of the 4 zones around the hand\r\n */\r\n public zoneOrientationMode: HandConstraintOrientation = HandConstraintOrientation.HAND_ROTATION;\r\n /**\r\n * Orientation mode of the node attached to this behavior\r\n */\r\n public nodeOrientationMode: HandConstraintOrientation = HandConstraintOrientation.HAND_ROTATION;\r\n\r\n /**\r\n * Set the hand this behavior should follow. If set to \"none\", it will follow any visible hand (prioritising the left one).\r\n */\r\n public handedness: XRHandedness = \"none\";\r\n\r\n /**\r\n * Rate of interpolation of position and rotation of the attached node.\r\n * Higher values will give a slower interpolation.\r\n */\r\n public lerpTime = 100;\r\n\r\n /**\r\n * Builds a hand constraint behavior\r\n */\r\n constructor() {\r\n // For a right hand\r\n this._zoneAxis[HandConstraintZone.ABOVE_FINGER_TIPS] = new Vector3(0, 1, 0);\r\n this._zoneAxis[HandConstraintZone.RADIAL_SIDE] = new Vector3(-1, 0, 0);\r\n this._zoneAxis[HandConstraintZone.ULNAR_SIDE] = new Vector3(1, 0, 0);\r\n this._zoneAxis[HandConstraintZone.BELOW_WRIST] = new Vector3(0, -1, 0);\r\n }\r\n\r\n /** gets or sets behavior's name */\r\n public get name() {\r\n return \"HandConstraint\";\r\n }\r\n\r\n /** Enable the behavior */\r\n public enable() {\r\n this._node.setEnabled(true);\r\n }\r\n\r\n /** Disable the behavior */\r\n public disable() {\r\n this._node.setEnabled(false);\r\n }\r\n\r\n private _getHandPose(): Nullable<HandPoseInfo> {\r\n if (!this._handTracking) {\r\n return null;\r\n }\r\n\r\n // Retrieve any available hand, starting by the left\r\n let hand;\r\n if (this.handedness === \"none\") {\r\n hand = this._handTracking.getHandByHandedness(\"left\") || this._handTracking.getHandByHandedness(\"right\");\r\n } else {\r\n hand = this._handTracking.getHandByHandedness(this.handedness);\r\n }\r\n\r\n if (hand) {\r\n const pinkyMetacarpal = hand.getJointMesh(WebXRHandJoint.PINKY_FINGER_METACARPAL);\r\n const middleMetacarpal = hand.getJointMesh(WebXRHandJoint.MIDDLE_FINGER_METACARPAL);\r\n const wrist = hand.getJointMesh(WebXRHandJoint.WRIST);\r\n\r\n if (wrist && middleMetacarpal && pinkyMetacarpal) {\r\n const handPose: HandPoseInfo = { position: middleMetacarpal.absolutePosition, quaternion: new Quaternion(), id: hand.xrController.uniqueId };\r\n\r\n // palm forward\r\n const up = TmpVectors.Vector3[0];\r\n const forward = TmpVectors.Vector3[1];\r\n const left = TmpVectors.Vector3[2];\r\n up.copyFrom(middleMetacarpal.absolutePosition).subtractInPlace(wrist.absolutePosition).normalize();\r\n forward.copyFrom(pinkyMetacarpal.absolutePosition).subtractInPlace(middleMetacarpal.absolutePosition).normalize();\r\n\r\n // Create vectors for a rotation quaternion, where forward points out from the palm\r\n Vector3.CrossToRef(up, forward, forward);\r\n Vector3.CrossToRef(forward, up, left);\r\n\r\n Quaternion.FromLookDirectionLHToRef(forward, up, handPose.quaternion);\r\n\r\n return handPose;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Initializes the hand constraint behavior\r\n */\r\n public init() {}\r\n\r\n /**\r\n * Attaches the hand constraint to a `TransformNode`\r\n * @param node defines the node to attach the behavior to\r\n */\r\n public attach(node: TransformNode): void {\r\n this._node = node;\r\n this._scene = node.getScene();\r\n\r\n if (!this._node.rotationQuaternion) {\r\n this._node.rotationQuaternion = Quaternion.RotationYawPitchRoll(this._node.rotation.y, this._node.rotation.x, this._node.rotation.z);\r\n }\r\n\r\n let lastTick = Date.now();\r\n this._sceneRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n const pose = this._getHandPose();\r\n\r\n this._node.reservedDataStore = this._node.reservedDataStore || {};\r\n this._node.reservedDataStore.nearInteraction = this._node.reservedDataStore.nearInteraction || {};\r\n this._node.reservedDataStore.nearInteraction.excludedControllerId = null;\r\n\r\n if (pose) {\r\n const zoneOffset = TmpVectors.Vector3[0];\r\n const camera = this._scene.activeCamera;\r\n\r\n zoneOffset.copyFrom(this._zoneAxis[this.targetZone]);\r\n\r\n const cameraLookAtQuaternion = TmpVectors.Quaternion[0];\r\n if (camera && (this.zoneOrientationMode === HandConstraintOrientation.LOOK_AT_CAMERA || this.nodeOrientationMode === HandConstraintOrientation.LOOK_AT_CAMERA)) {\r\n const toCamera = TmpVectors.Vector3[1];\r\n toCamera.copyFrom(camera.position).subtractInPlace(pose.position).normalize();\r\n if (this._scene.useRightHandedSystem) {\r\n Quaternion.FromLookDirectionRHToRef(toCamera, Vector3.UpReadOnly, cameraLookAtQuaternion);\r\n } else {\r\n Quaternion.FromLookDirectionLHToRef(toCamera, Vector3.UpReadOnly, cameraLookAtQuaternion);\r\n }\r\n }\r\n\r\n if (this.zoneOrientationMode === HandConstraintOrientation.HAND_ROTATION) {\r\n pose.quaternion.toRotationMatrix(TmpVectors.Matrix[0]);\r\n } else {\r\n cameraLookAtQuaternion.toRotationMatrix(TmpVectors.Matrix[0]);\r\n }\r\n\r\n Vector3.TransformNormalToRef(zoneOffset, TmpVectors.Matrix[0], zoneOffset);\r\n zoneOffset.scaleInPlace(this.targetOffset);\r\n\r\n const targetPosition = TmpVectors.Vector3[2];\r\n const targetRotation = TmpVectors.Quaternion[1];\r\n targetPosition.copyFrom(pose.position).addInPlace(zoneOffset);\r\n\r\n if (this.nodeOrientationMode === HandConstraintOrientation.HAND_ROTATION) {\r\n targetRotation.copyFrom(pose.quaternion);\r\n } else {\r\n targetRotation.copyFrom(cameraLookAtQuaternion);\r\n }\r\n\r\n const elapsed = Date.now() - lastTick;\r\n\r\n Vector3.SmoothToRef(this._node.position, targetPosition, elapsed, this.lerpTime, this._node.position);\r\n Quaternion.SmoothToRef(this._node.rotationQuaternion!, targetRotation, elapsed, this.lerpTime, this._node.rotationQuaternion!);\r\n\r\n this._node.reservedDataStore.nearInteraction.excludedControllerId = pose.id;\r\n }\r\n\r\n this._setVisibility(pose);\r\n\r\n lastTick = Date.now();\r\n });\r\n }\r\n\r\n private _setVisibility(pose: Nullable<HandPoseInfo>) {\r\n let palmVisible = true;\r\n let gazeVisible = true;\r\n const camera = this._scene.activeCamera;\r\n\r\n if (camera) {\r\n const cameraForward = camera.getForwardRay();\r\n\r\n if (this.handConstraintVisibility === HandConstraintVisibility.GAZE_FOCUS || this.handConstraintVisibility === HandConstraintVisibility.PALM_AND_GAZE) {\r\n gazeVisible = false;\r\n let gaze: Ray | undefined;\r\n if (this._eyeTracking) {\r\n gaze = this._eyeTracking.getEyeGaze()!;\r\n }\r\n\r\n gaze = gaze || cameraForward;\r\n\r\n const gazeToBehavior = TmpVectors.Vector3[0];\r\n if (pose) {\r\n pose.position.subtractToRef(gaze.origin, gazeToBehavior);\r\n } else {\r\n this._node.getAbsolutePosition().subtractToRef(gaze.origin, gazeToBehavior);\r\n }\r\n\r\n const projectedDistance = Vector3.Dot(gazeToBehavior, gaze.direction);\r\n const projectedSquared = projectedDistance * projectedDistance;\r\n\r\n if (projectedDistance > 0) {\r\n const radiusSquared = gazeToBehavior.lengthSquared() - projectedSquared;\r\n if (radiusSquared < this.gazeProximityRadius * this.gazeProximityRadius) {\r\n gazeVisible = true;\r\n }\r\n }\r\n }\r\n\r\n if (this.handConstraintVisibility === HandConstraintVisibility.PALM_UP || this.handConstraintVisibility === HandConstraintVisibility.PALM_AND_GAZE) {\r\n palmVisible = false;\r\n\r\n if (pose) {\r\n const palmDirection = TmpVectors.Vector3[0];\r\n Vector3.LeftHandedForwardReadOnly.rotateByQuaternionToRef(pose.quaternion, palmDirection);\r\n\r\n if (Vector3.Dot(palmDirection, cameraForward.direction) > this.palmUpStrictness * 2 - 1) {\r\n palmVisible = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n this._node.setEnabled(palmVisible && gazeVisible);\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the `TransformNode`\r\n */\r\n public detach(): void {\r\n this._scene.onBeforeRenderObservable.remove(this._sceneRenderObserver);\r\n }\r\n\r\n /**\r\n * Links the behavior to the XR experience in which to retrieve hand transform information.\r\n * @param xr xr experience\r\n */\r\n public linkToXRExperience(xr: WebXRExperienceHelper | WebXRFeaturesManager) {\r\n const featuresManager: WebXRFeaturesManager = (xr as WebXRExperienceHelper).featuresManager ? (xr as WebXRExperienceHelper).featuresManager : (xr as WebXRFeaturesManager);\r\n if (!featuresManager) {\r\n Tools.Error(\"XR features manager must be available or provided directly for the Hand Menu to work\");\r\n } else {\r\n try {\r\n this._eyeTracking = featuresManager.getEnabledFeature(WebXRFeatureName.EYE_TRACKING) as WebXREyeTracking;\r\n } catch {}\r\n\r\n try {\r\n this._handTracking = featuresManager.getEnabledFeature(WebXRFeatureName.HAND_TRACKING) as WebXRHandTracking;\r\n } catch {\r\n Tools.Error(\"Hand tracking must be enabled for the Hand Menu to work\");\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"handConstraintBehavior.js","sourceRoot":"","sources":["../../../../../dev/core/src/Behaviors/Meshes/handConstraintBehavior.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AASjE,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAE1E,OAAO,EAAE,KAAK,EAAE,4BAAwB;AAExC;;GAEG;AACH,MAAM,CAAN,IAAkB,kBAiBjB;AAjBD,WAAkB,kBAAkB;IAChC;;OAEG;IACH,qFAAiB,CAAA;IACjB;;OAEG;IACH,yEAAW,CAAA;IACX;;OAEG;IACH,uEAAU,CAAA;IACV;;OAEG;IACH,yEAAW,CAAA;AACf,CAAC,EAjBiB,kBAAkB,KAAlB,kBAAkB,QAiBnC;AAED;;GAEG;AACH,MAAM,CAAN,IAAkB,yBASjB;AATD,WAAkB,yBAAyB;IACvC;;OAEG;IACH,6FAAc,CAAA;IACd;;OAEG;IACH,2FAAa,CAAA;AACjB,CAAC,EATiB,yBAAyB,KAAzB,yBAAyB,QAS1C;AAED;;GAEG;AACH,MAAM,CAAN,IAAkB,wBAkBjB;AAlBD,WAAkB,wBAAwB;IACtC;;OAEG;IACH,2FAAc,CAAA;IACd;;OAEG;IACH,6EAAO,CAAA;IACP;;;OAGG;IACH,mFAAU,CAAA;IACV;;OAEG;IACH,yFAAa,CAAA;AACjB,CAAC,EAlBiB,wBAAwB,KAAxB,wBAAwB,QAkBzC;AAQD;;;GAGG;AACH,MAAM,OAAO,sBAAsB;IAwD/B;;OAEG;IACH;QAtDQ,yBAAoB,GAA8B,IAAI,CAAC;QACvD,cAAS,GAA8B,EAAE,CAAC;QAElD;;WAEG;QACI,6BAAwB,kDAAoE;QAEnG;;;;WAIG;QACI,qBAAgB,GAAW,IAAI,CAAC;QAEvC;;;WAGG;QACI,wBAAmB,GAAW,IAAI,CAAC;QAE1C;;WAEG;QACI,iBAAY,GAAW,GAAG,CAAC;QAElC;;WAEG;QACI,eAAU,yCAAqD;QAEtE;;WAEG;QACI,wBAAmB,mDAAsE;QAChG;;WAEG;QACI,wBAAmB,mDAAsE;QAEhG;;WAEG;QACI,eAAU,GAAiB,MAAM,CAAC;QAEzC;;;WAGG;QACI,aAAQ,GAAG,GAAG,CAAC;QAMlB,mBAAmB;QACnB,IAAI,CAAC,SAAS,8CAAsC,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,SAAS,wCAAgC,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACvE,IAAI,CAAC,SAAS,uCAA+B,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrE,IAAI,CAAC,SAAS,wCAAgC,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC3E,CAAC;IAED,mCAAmC;IACnC,IAAW,IAAI;QACX,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED,0BAA0B;IACnB,MAAM;QACT,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IAChC,CAAC;IAED,2BAA2B;IACpB,OAAO;QACV,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,CAAC;IAEO,YAAY;QAChB,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACtB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,oDAAoD;QACpD,IAAI,IAAI,CAAC;QACT,IAAI,IAAI,CAAC,UAAU,KAAK,MAAM,EAAE,CAAC;YAC7B,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;QAC7G,CAAC;aAAM,CAAC;YACJ,IAAI,GAAG,IAAI,CAAC,aAAa,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACnE,CAAC;QAED,IAAI,IAAI,EAAE,CAAC;YACP,MAAM,eAAe,GAAG,IAAI,CAAC,YAAY,wEAAwC,CAAC;YAClF,MAAM,gBAAgB,GAAG,IAAI,CAAC,YAAY,0EAAyC,CAAC;YACpF,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,oCAAsB,CAAC;YAEtD,IAAI,KAAK,IAAI,gBAAgB,IAAI,eAAe,EAAE,CAAC;gBAC/C,MAAM,QAAQ,GAAiB,EAAE,QAAQ,EAAE,gBAAgB,CAAC,gBAAgB,EAAE,UAAU,EAAE,IAAI,UAAU,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,YAAY,CAAC,QAAQ,EAAE,CAAC;gBAE7I,eAAe;gBACf,MAAM,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACjC,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACtC,MAAM,IAAI,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACnC,EAAE,CAAC,QAAQ,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,SAAS,EAAE,CAAC;gBACnG,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAC,gBAAgB,CAAC,CAAC,eAAe,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,CAAC,SAAS,EAAE,CAAC;gBAElH,mFAAmF;gBACnF,OAAO,CAAC,UAAU,CAAC,EAAE,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;gBACzC,OAAO,CAAC,UAAU,CAAC,OAAO,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;gBAEtC,UAAU,CAAC,wBAAwB,CAAC,OAAO,EAAE,EAAE,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;gBAEtE,OAAO,QAAQ,CAAC;YACpB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,IAAI,KAAI,CAAC;IAEhB;;;OAGG;IACI,MAAM,CAAC,IAAmB;QAC7B,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE9B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACzI,CAAC;QAED,IAAI,QAAQ,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtE,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;YAEjC,IAAI,CAAC,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,IAAI,EAAE,CAAC;YAClE,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,eAAe,IAAI,EAAE,CAAC;YAClG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,eAAe,CAAC,oBAAoB,GAAG,IAAI,CAAC;YAEzE,IAAI,IAAI,EAAE,CAAC;gBACP,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACzC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;gBAExC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;gBAErD,MAAM,sBAAsB,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBACxD,IAAI,MAAM,IAAI,CAAC,IAAI,CAAC,mBAAmB,qDAA6C,IAAI,IAAI,CAAC,mBAAmB,qDAA6C,CAAC,EAAE,CAAC;oBAC7J,MAAM,QAAQ,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;oBACvC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,SAAS,EAAE,CAAC;oBAC9E,IAAI,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE,CAAC;wBACnC,UAAU,CAAC,wBAAwB,CAAC,QAAQ,EAAE,OAAO,CAAC,UAAU,EAAE,sBAAsB,CAAC,CAAC;oBAC9F,CAAC;yBAAM,CAAC;wBACJ,UAAU,CAAC,wBAAwB,CAAC,QAAQ,EAAE,OAAO,CAAC,UAAU,EAAE,sBAAsB,CAAC,CAAC;oBAC9F,CAAC;gBACL,CAAC;gBAED,IAAI,IAAI,CAAC,mBAAmB,oDAA4C,EAAE,CAAC;oBACvE,IAAI,CAAC,UAAU,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC3D,CAAC;qBAAM,CAAC;oBACJ,sBAAsB,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClE,CAAC;gBAED,OAAO,CAAC,oBAAoB,CAAC,UAAU,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;gBAC3E,UAAU,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAE3C,MAAM,cAAc,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAC7C,MAAM,cAAc,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;gBAChD,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;gBAE9D,IAAI,IAAI,CAAC,mBAAmB,oDAA4C,EAAE,CAAC;oBACvE,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBAC7C,CAAC;qBAAM,CAAC;oBACJ,cAAc,CAAC,QAAQ,CAAC,sBAAsB,CAAC,CAAC;gBACpD,CAAC;gBAED,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,EAAE,GAAG,QAAQ,CAAC;gBAEtC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,cAAc,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACtG,UAAU,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAmB,EAAE,cAAc,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,kBAAmB,CAAC,CAAC;gBAE/H,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,eAAe,CAAC,oBAAoB,GAAG,IAAI,CAAC,EAAE,CAAC;YAChF,CAAC;YAED,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;YAE1B,QAAQ,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QAC1B,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,cAAc,CAAC,IAA4B;QAC/C,IAAI,WAAW,GAAG,IAAI,CAAC;QACvB,IAAI,WAAW,GAAG,IAAI,CAAC;QACvB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;QAExC,IAAI,MAAM,EAAE,CAAC;YACT,MAAM,aAAa,GAAG,MAAM,CAAC,aAAa,EAAE,CAAC;YAE7C,IAAI,IAAI,CAAC,wBAAwB,gDAAwC,IAAI,IAAI,CAAC,wBAAwB,mDAA2C,EAAE,CAAC;gBACpJ,WAAW,GAAG,KAAK,CAAC;gBACpB,IAAI,IAAqB,CAAC;gBAC1B,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;oBACpB,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,EAAG,CAAC;gBAC3C,CAAC;gBAED,IAAI,GAAG,IAAI,IAAI,aAAa,CAAC;gBAE7B,MAAM,cAAc,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAC7C,IAAI,IAAI,EAAE,CAAC;oBACP,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBAC7D,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,KAAK,CAAC,mBAAmB,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC;gBAChF,CAAC;gBAED,MAAM,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,cAAc,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;gBACtE,MAAM,gBAAgB,GAAG,iBAAiB,GAAG,iBAAiB,CAAC;gBAE/D,IAAI,iBAAiB,GAAG,CAAC,EAAE,CAAC;oBACxB,MAAM,aAAa,GAAG,cAAc,CAAC,aAAa,EAAE,GAAG,gBAAgB,CAAC;oBACxE,IAAI,aAAa,GAAG,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;wBACtE,WAAW,GAAG,IAAI,CAAC;oBACvB,CAAC;gBACL,CAAC;YACL,CAAC;YAED,IAAI,IAAI,CAAC,wBAAwB,6CAAqC,IAAI,IAAI,CAAC,wBAAwB,mDAA2C,EAAE,CAAC;gBACjJ,WAAW,GAAG,KAAK,CAAC;gBAEpB,IAAI,IAAI,EAAE,CAAC;oBACP,MAAM,aAAa,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC5C,OAAO,CAAC,yBAAyB,CAAC,uBAAuB,CAAC,IAAI,CAAC,UAAU,EAAE,aAAa,CAAC,CAAC;oBAE1F,IAAI,OAAO,CAAC,GAAG,CAAC,aAAa,EAAE,aAAa,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,gBAAgB,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;wBACtF,WAAW,GAAG,IAAI,CAAC;oBACvB,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,WAAW,IAAI,WAAW,CAAC,CAAC;IACtD,CAAC;IAED;;OAEG;IACI,MAAM;QACT,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;IAC3E,CAAC;IAED;;;OAGG;IACI,kBAAkB,CAAC,EAAgD;QACtE,MAAM,eAAe,GAA0B,EAA4B,CAAC,eAAe,CAAC,CAAC,CAAE,EAA4B,CAAC,eAAe,CAAC,CAAC,CAAE,EAA2B,CAAC;QAC3K,IAAI,CAAC,eAAe,EAAE,CAAC;YACnB,KAAK,CAAC,KAAK,CAAC,sFAAsF,CAAC,CAAC;QACxG,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC;gBACD,IAAI,CAAC,YAAY,GAAG,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,YAAY,CAAC,CAAC;YACzF,CAAC;YAAC,MAAM,CAAC,CAAA,CAAC;YAEV,IAAI,CAAC;gBACD,IAAI,CAAC,aAAa,GAAG,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,aAAa,CAAC,CAAC;YAC3F,CAAC;YAAC,MAAM,CAAC;gBACL,KAAK,CAAC,KAAK,CAAC,yDAAyD,CAAC,CAAC;YAC3E,CAAC;QACL,CAAC;IACL,CAAC;CACJ","sourcesContent":["import type { TransformNode } from \"../../Meshes/transformNode\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { WebXRFeatureName } from \"../../XR/webXRFeaturesManager\";\r\nimport type { WebXRFeaturesManager } from \"../../XR/webXRFeaturesManager\";\r\nimport type { WebXREyeTracking } from \"../../XR/features/WebXREyeTracking\";\r\nimport type { WebXRHandTracking } from \"../../XR/features/WebXRHandTracking\";\r\nimport { WebXRHandJoint } from \"../../XR/features/WebXRHandTracking\";\r\nimport type { WebXRExperienceHelper } from \"../../XR/webXRExperienceHelper\";\r\nimport type { Behavior } from \"../behavior\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Quaternion, TmpVectors, Vector3 } from \"../../Maths/math.vector\";\r\nimport type { Ray } from \"../../Culling/ray\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\n/**\r\n * Zones around the hand\r\n */\r\nexport const enum HandConstraintZone {\r\n /**\r\n * Above finger tips\r\n */\r\n ABOVE_FINGER_TIPS,\r\n /**\r\n * Next to the thumb\r\n */\r\n RADIAL_SIDE,\r\n /**\r\n * Next to the pinky finger\r\n */\r\n ULNAR_SIDE,\r\n /**\r\n * Below the wrist\r\n */\r\n BELOW_WRIST,\r\n}\r\n\r\n/**\r\n * Orientations for the hand zones and for the attached node\r\n */\r\nexport const enum HandConstraintOrientation {\r\n /**\r\n * Orientation is towards the camera\r\n */\r\n LOOK_AT_CAMERA,\r\n /**\r\n * Orientation is determined by the rotation of the palm\r\n */\r\n HAND_ROTATION,\r\n}\r\n\r\n/**\r\n * Orientations for the hand zones and for the attached node\r\n */\r\nexport const enum HandConstraintVisibility {\r\n /**\r\n * Constraint is always visible\r\n */\r\n ALWAYS_VISIBLE,\r\n /**\r\n * Constraint is only visible when the palm is up\r\n */\r\n PALM_UP,\r\n /**\r\n * Constraint is only visible when the user is looking at the constraint.\r\n * Uses XR Eye Tracking if enabled/available, otherwise uses camera direction\r\n */\r\n GAZE_FOCUS,\r\n /**\r\n * Constraint is only visible when the palm is up and the user is looking at it\r\n */\r\n PALM_AND_GAZE,\r\n}\r\n\r\ntype HandPoseInfo = {\r\n position: Vector3;\r\n quaternion: Quaternion;\r\n id: string;\r\n};\r\n\r\n/**\r\n * Hand constraint behavior that makes the attached `TransformNode` follow hands in XR experiences.\r\n * @since 5.0.0\r\n */\r\nexport class HandConstraintBehavior implements Behavior<TransformNode> {\r\n private _scene: Scene;\r\n private _node: TransformNode;\r\n private _eyeTracking: Nullable<WebXREyeTracking>;\r\n private _handTracking: Nullable<WebXRHandTracking>;\r\n private _sceneRenderObserver: Nullable<Observer<Scene>> = null;\r\n private _zoneAxis: { [id: number]: Vector3 } = {};\r\n\r\n /**\r\n * Sets the HandConstraintVisibility level for the hand constraint\r\n */\r\n public handConstraintVisibility: HandConstraintVisibility = HandConstraintVisibility.PALM_AND_GAZE;\r\n\r\n /**\r\n * A number from 0.0 to 1.0, marking how restricted the direction the palm faces is for the attached node to be enabled.\r\n * A 1 means the palm must be directly facing the user before the node is enabled, a 0 means it is always enabled.\r\n * Used with HandConstraintVisibility.PALM_UP\r\n */\r\n public palmUpStrictness: number = 0.95;\r\n\r\n /**\r\n * The radius in meters around the center of the hand that the user must gaze inside for the attached node to be enabled and appear.\r\n * Used with HandConstraintVisibility.GAZE_FOCUS\r\n */\r\n public gazeProximityRadius: number = 0.15;\r\n\r\n /**\r\n * Offset distance from the hand in meters\r\n */\r\n public targetOffset: number = 0.1;\r\n\r\n /**\r\n * Where to place the node regarding the center of the hand.\r\n */\r\n public targetZone: HandConstraintZone = HandConstraintZone.ULNAR_SIDE;\r\n\r\n /**\r\n * Orientation mode of the 4 zones around the hand\r\n */\r\n public zoneOrientationMode: HandConstraintOrientation = HandConstraintOrientation.HAND_ROTATION;\r\n /**\r\n * Orientation mode of the node attached to this behavior\r\n */\r\n public nodeOrientationMode: HandConstraintOrientation = HandConstraintOrientation.HAND_ROTATION;\r\n\r\n /**\r\n * Set the hand this behavior should follow. If set to \"none\", it will follow any visible hand (prioritising the left one).\r\n */\r\n public handedness: XRHandedness = \"none\";\r\n\r\n /**\r\n * Rate of interpolation of position and rotation of the attached node.\r\n * Higher values will give a slower interpolation.\r\n */\r\n public lerpTime = 100;\r\n\r\n /**\r\n * Builds a hand constraint behavior\r\n */\r\n constructor() {\r\n // For a right hand\r\n this._zoneAxis[HandConstraintZone.ABOVE_FINGER_TIPS] = new Vector3(0, 1, 0);\r\n this._zoneAxis[HandConstraintZone.RADIAL_SIDE] = new Vector3(-1, 0, 0);\r\n this._zoneAxis[HandConstraintZone.ULNAR_SIDE] = new Vector3(1, 0, 0);\r\n this._zoneAxis[HandConstraintZone.BELOW_WRIST] = new Vector3(0, -1, 0);\r\n }\r\n\r\n /** gets or sets behavior's name */\r\n public get name() {\r\n return \"HandConstraint\";\r\n }\r\n\r\n /** Enable the behavior */\r\n public enable() {\r\n this._node.setEnabled(true);\r\n }\r\n\r\n /** Disable the behavior */\r\n public disable() {\r\n this._node.setEnabled(false);\r\n }\r\n\r\n private _getHandPose(): Nullable<HandPoseInfo> {\r\n if (!this._handTracking) {\r\n return null;\r\n }\r\n\r\n // Retrieve any available hand, starting by the left\r\n let hand;\r\n if (this.handedness === \"none\") {\r\n hand = this._handTracking.getHandByHandedness(\"left\") || this._handTracking.getHandByHandedness(\"right\");\r\n } else {\r\n hand = this._handTracking.getHandByHandedness(this.handedness);\r\n }\r\n\r\n if (hand) {\r\n const pinkyMetacarpal = hand.getJointMesh(WebXRHandJoint.PINKY_FINGER_METACARPAL);\r\n const middleMetacarpal = hand.getJointMesh(WebXRHandJoint.MIDDLE_FINGER_METACARPAL);\r\n const wrist = hand.getJointMesh(WebXRHandJoint.WRIST);\r\n\r\n if (wrist && middleMetacarpal && pinkyMetacarpal) {\r\n const handPose: HandPoseInfo = { position: middleMetacarpal.absolutePosition, quaternion: new Quaternion(), id: hand.xrController.uniqueId };\r\n\r\n // palm forward\r\n const up = TmpVectors.Vector3[0];\r\n const forward = TmpVectors.Vector3[1];\r\n const left = TmpVectors.Vector3[2];\r\n up.copyFrom(middleMetacarpal.absolutePosition).subtractInPlace(wrist.absolutePosition).normalize();\r\n forward.copyFrom(pinkyMetacarpal.absolutePosition).subtractInPlace(middleMetacarpal.absolutePosition).normalize();\r\n\r\n // Create vectors for a rotation quaternion, where forward points out from the palm\r\n Vector3.CrossToRef(up, forward, forward);\r\n Vector3.CrossToRef(forward, up, left);\r\n\r\n Quaternion.FromLookDirectionLHToRef(forward, up, handPose.quaternion);\r\n\r\n return handPose;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Initializes the hand constraint behavior\r\n */\r\n public init() {}\r\n\r\n /**\r\n * Attaches the hand constraint to a `TransformNode`\r\n * @param node defines the node to attach the behavior to\r\n */\r\n public attach(node: TransformNode): void {\r\n this._node = node;\r\n this._scene = node.getScene();\r\n\r\n if (!this._node.rotationQuaternion) {\r\n this._node.rotationQuaternion = Quaternion.RotationYawPitchRoll(this._node.rotation.y, this._node.rotation.x, this._node.rotation.z);\r\n }\r\n\r\n let lastTick = Date.now();\r\n this._sceneRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n const pose = this._getHandPose();\r\n\r\n this._node.reservedDataStore = this._node.reservedDataStore || {};\r\n this._node.reservedDataStore.nearInteraction = this._node.reservedDataStore.nearInteraction || {};\r\n this._node.reservedDataStore.nearInteraction.excludedControllerId = null;\r\n\r\n if (pose) {\r\n const zoneOffset = TmpVectors.Vector3[0];\r\n const camera = this._scene.activeCamera;\r\n\r\n zoneOffset.copyFrom(this._zoneAxis[this.targetZone]);\r\n\r\n const cameraLookAtQuaternion = TmpVectors.Quaternion[0];\r\n if (camera && (this.zoneOrientationMode === HandConstraintOrientation.LOOK_AT_CAMERA || this.nodeOrientationMode === HandConstraintOrientation.LOOK_AT_CAMERA)) {\r\n const toCamera = TmpVectors.Vector3[1];\r\n toCamera.copyFrom(camera.position).subtractInPlace(pose.position).normalize();\r\n if (this._scene.useRightHandedSystem) {\r\n Quaternion.FromLookDirectionRHToRef(toCamera, Vector3.UpReadOnly, cameraLookAtQuaternion);\r\n } else {\r\n Quaternion.FromLookDirectionLHToRef(toCamera, Vector3.UpReadOnly, cameraLookAtQuaternion);\r\n }\r\n }\r\n\r\n if (this.zoneOrientationMode === HandConstraintOrientation.HAND_ROTATION) {\r\n pose.quaternion.toRotationMatrix(TmpVectors.Matrix[0]);\r\n } else {\r\n cameraLookAtQuaternion.toRotationMatrix(TmpVectors.Matrix[0]);\r\n }\r\n\r\n Vector3.TransformNormalToRef(zoneOffset, TmpVectors.Matrix[0], zoneOffset);\r\n zoneOffset.scaleInPlace(this.targetOffset);\r\n\r\n const targetPosition = TmpVectors.Vector3[2];\r\n const targetRotation = TmpVectors.Quaternion[1];\r\n targetPosition.copyFrom(pose.position).addInPlace(zoneOffset);\r\n\r\n if (this.nodeOrientationMode === HandConstraintOrientation.HAND_ROTATION) {\r\n targetRotation.copyFrom(pose.quaternion);\r\n } else {\r\n targetRotation.copyFrom(cameraLookAtQuaternion);\r\n }\r\n\r\n const elapsed = Date.now() - lastTick;\r\n\r\n Vector3.SmoothToRef(this._node.position, targetPosition, elapsed, this.lerpTime, this._node.position);\r\n Quaternion.SmoothToRef(this._node.rotationQuaternion!, targetRotation, elapsed, this.lerpTime, this._node.rotationQuaternion!);\r\n\r\n this._node.reservedDataStore.nearInteraction.excludedControllerId = pose.id;\r\n }\r\n\r\n this._setVisibility(pose);\r\n\r\n lastTick = Date.now();\r\n });\r\n }\r\n\r\n private _setVisibility(pose: Nullable<HandPoseInfo>) {\r\n let palmVisible = true;\r\n let gazeVisible = true;\r\n const camera = this._scene.activeCamera;\r\n\r\n if (camera) {\r\n const cameraForward = camera.getForwardRay();\r\n\r\n if (this.handConstraintVisibility === HandConstraintVisibility.GAZE_FOCUS || this.handConstraintVisibility === HandConstraintVisibility.PALM_AND_GAZE) {\r\n gazeVisible = false;\r\n let gaze: Ray | undefined;\r\n if (this._eyeTracking) {\r\n gaze = this._eyeTracking.getEyeGaze()!;\r\n }\r\n\r\n gaze = gaze || cameraForward;\r\n\r\n const gazeToBehavior = TmpVectors.Vector3[0];\r\n if (pose) {\r\n pose.position.subtractToRef(gaze.origin, gazeToBehavior);\r\n } else {\r\n this._node.getAbsolutePosition().subtractToRef(gaze.origin, gazeToBehavior);\r\n }\r\n\r\n const projectedDistance = Vector3.Dot(gazeToBehavior, gaze.direction);\r\n const projectedSquared = projectedDistance * projectedDistance;\r\n\r\n if (projectedDistance > 0) {\r\n const radiusSquared = gazeToBehavior.lengthSquared() - projectedSquared;\r\n if (radiusSquared < this.gazeProximityRadius * this.gazeProximityRadius) {\r\n gazeVisible = true;\r\n }\r\n }\r\n }\r\n\r\n if (this.handConstraintVisibility === HandConstraintVisibility.PALM_UP || this.handConstraintVisibility === HandConstraintVisibility.PALM_AND_GAZE) {\r\n palmVisible = false;\r\n\r\n if (pose) {\r\n const palmDirection = TmpVectors.Vector3[0];\r\n Vector3.LeftHandedForwardReadOnly.rotateByQuaternionToRef(pose.quaternion, palmDirection);\r\n\r\n if (Vector3.Dot(palmDirection, cameraForward.direction) > this.palmUpStrictness * 2 - 1) {\r\n palmVisible = true;\r\n }\r\n }\r\n }\r\n }\r\n\r\n this._node.setEnabled(palmVisible && gazeVisible);\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the `TransformNode`\r\n */\r\n public detach(): void {\r\n this._scene.onBeforeRenderObservable.remove(this._sceneRenderObserver);\r\n }\r\n\r\n /**\r\n * Links the behavior to the XR experience in which to retrieve hand transform information.\r\n * @param xr xr experience\r\n */\r\n public linkToXRExperience(xr: WebXRExperienceHelper | WebXRFeaturesManager) {\r\n const featuresManager: WebXRFeaturesManager = (xr as WebXRExperienceHelper).featuresManager ? (xr as WebXRExperienceHelper).featuresManager : (xr as WebXRFeaturesManager);\r\n if (!featuresManager) {\r\n Tools.Error(\"XR features manager must be available or provided directly for the Hand Menu to work\");\r\n } else {\r\n try {\r\n this._eyeTracking = featuresManager.getEnabledFeature(WebXRFeatureName.EYE_TRACKING);\r\n } catch {}\r\n\r\n try {\r\n this._handTracking = featuresManager.getEnabledFeature(WebXRFeatureName.HAND_TRACKING);\r\n } catch {\r\n Tools.Error(\"Hand tracking must be enabled for the Hand Menu to work\");\r\n }\r\n }\r\n }\r\n}\r\n"]}
|
|
@@ -794,13 +794,13 @@ export class AbstractEngine {
|
|
|
794
794
|
*/
|
|
795
795
|
// Not mixed with Version for tooling purpose.
|
|
796
796
|
static get NpmPackage() {
|
|
797
|
-
return "babylonjs@8.31.
|
|
797
|
+
return "babylonjs@8.31.2";
|
|
798
798
|
}
|
|
799
799
|
/**
|
|
800
800
|
* Returns the current version of the framework
|
|
801
801
|
*/
|
|
802
802
|
static get Version() {
|
|
803
|
-
return "8.31.
|
|
803
|
+
return "8.31.2";
|
|
804
804
|
}
|
|
805
805
|
/**
|
|
806
806
|
* Gets the HTML canvas attached with the current webGL context
|