@onerjs/core 8.27.7 → 8.27.9

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Files changed (40) hide show
  1. package/Behaviors/Meshes/pointerDragBehavior.d.ts +10 -1
  2. package/Behaviors/Meshes/pointerDragBehavior.js +27 -3
  3. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  4. package/Engines/abstractEngine.js +2 -2
  5. package/Engines/abstractEngine.js.map +1 -1
  6. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.d.ts +30 -0
  7. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.js +105 -0
  8. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.js.map +1 -0
  9. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  10. package/FrameGraph/Node/Blocks/index.js +1 -0
  11. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  12. package/FrameGraph/Tasks/PostProcesses/convolutionTask.d.ts +17 -0
  13. package/FrameGraph/Tasks/PostProcesses/convolutionTask.js +23 -0
  14. package/FrameGraph/Tasks/PostProcesses/convolutionTask.js.map +1 -0
  15. package/FrameGraph/index.d.ts +1 -0
  16. package/FrameGraph/index.js +1 -0
  17. package/FrameGraph/index.js.map +1 -1
  18. package/Materials/Background/backgroundMaterial.js +1 -1
  19. package/Materials/Background/backgroundMaterial.js.map +1 -1
  20. package/Materials/materialHelper.functions.d.ts +2 -1
  21. package/Materials/materialHelper.functions.js +3 -2
  22. package/Materials/materialHelper.functions.js.map +1 -1
  23. package/Materials/standardMaterial.js +1 -1
  24. package/Materials/standardMaterial.js.map +1 -1
  25. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +15 -0
  26. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +21 -0
  27. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  28. package/Meshes/transformNode.d.ts +2 -1
  29. package/Meshes/transformNode.js +3 -2
  30. package/Meshes/transformNode.js.map +1 -1
  31. package/PostProcesses/convolutionPostProcess.d.ts +4 -2
  32. package/PostProcesses/convolutionPostProcess.js +32 -22
  33. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  34. package/PostProcesses/index.d.ts +1 -0
  35. package/PostProcesses/index.js +1 -0
  36. package/PostProcesses/index.js.map +1 -1
  37. package/PostProcesses/thinConvolutionPostProcess.d.ts +59 -0
  38. package/PostProcesses/thinConvolutionPostProcess.js +83 -0
  39. package/PostProcesses/thinConvolutionPostProcess.js.map +1 -0
  40. package/package.json +1 -1
@@ -4,12 +4,20 @@ import { PostProcess } from "./postProcess.js";
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  import { RegisterClass } from "../Misc/typeStore.js";
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  import { serialize } from "../Misc/decorators.js";
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  import { SerializationHelper } from "../Misc/decorators.serialization.js";
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+ import { ThinConvolutionPostProcess } from "./thinConvolutionPostProcess.js";
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  /**
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  * The ConvolutionPostProcess applies a 3x3 kernel to every pixel of the
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  * input texture to perform effects such as edge detection or sharpening
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  * See http://en.wikipedia.org/wiki/Kernel_(image_processing)
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  */
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  export class ConvolutionPostProcess extends PostProcess {
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+ /** Array of 9 values corresponding to the 3x3 kernel to be applied */
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+ get kernel() {
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+ return this._effectWrapper.kernel;
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+ }
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+ set kernel(value) {
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+ this._effectWrapper.kernel = value;
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+ }
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  /**
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  * Gets a string identifying the name of the class
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  * @returns "ConvolutionPostProcess" string
@@ -29,22 +37,24 @@ export class ConvolutionPostProcess extends PostProcess {
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  * @param textureType Type of textures used when performing the post process. (default: 0)
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  */
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  constructor(name, kernel, options, camera, samplingMode, engine, reusable, textureType = 0) {
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- super(name, "convolution", ["kernel", "screenSize"], null, options, camera, samplingMode, engine, reusable, null, textureType);
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- this.kernel = kernel;
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- this.onApply = (effect) => {
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- effect.setFloat2("screenSize", this.width, this.height);
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- effect.setArray("kernel", this.kernel);
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+ const localOptions = {
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+ uniforms: ThinConvolutionPostProcess.Uniforms,
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+ size: typeof options === "number" ? options : undefined,
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+ camera,
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+ samplingMode,
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+ engine,
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+ reusable,
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+ textureType,
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+ ...options,
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+ };
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+ super(name, ThinConvolutionPostProcess.FragmentUrl, {
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+ effectWrapper: typeof options === "number" || !options.effectWrapper ? new ThinConvolutionPostProcess(name, engine, kernel, localOptions) : undefined,
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+ ...localOptions,
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+ });
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+ this.onApply = (_effect) => {
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+ this._effectWrapper.textureWidth = this.width;
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+ this._effectWrapper.textureHeight = this.height;
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  };
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- }
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- _gatherImports(useWebGPU, list) {
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- if (useWebGPU) {
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- this._webGPUReady = true;
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- list.push(Promise.all([import("../ShadersWGSL/convolution.fragment.js")]));
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- }
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- else {
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- list.push(Promise.all([import("../Shaders/convolution.fragment.js")]));
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- }
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- super._gatherImports(useWebGPU, list);
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  }
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  /**
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  * @internal
@@ -59,29 +69,29 @@ export class ConvolutionPostProcess extends PostProcess {
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  /**
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  * Edge detection 0 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
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  */
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- ConvolutionPostProcess.EdgeDetect0Kernel = [1, 0, -1, 0, 0, 0, -1, 0, 1];
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+ ConvolutionPostProcess.EdgeDetect0Kernel = ThinConvolutionPostProcess.EdgeDetect0Kernel;
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  /**
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  * Edge detection 1 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
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  */
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- ConvolutionPostProcess.EdgeDetect1Kernel = [0, 1, 0, 1, -4, 1, 0, 1, 0];
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+ ConvolutionPostProcess.EdgeDetect1Kernel = ThinConvolutionPostProcess.EdgeDetect1Kernel;
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  /**
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  * Edge detection 2 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
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  */
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- ConvolutionPostProcess.EdgeDetect2Kernel = [-1, -1, -1, -1, 8, -1, -1, -1, -1];
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+ ConvolutionPostProcess.EdgeDetect2Kernel = ThinConvolutionPostProcess.EdgeDetect2Kernel;
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  /**
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  * Kernel to sharpen an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
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  */
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- ConvolutionPostProcess.SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0];
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+ ConvolutionPostProcess.SharpenKernel = ThinConvolutionPostProcess.SharpenKernel;
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  /**
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  * Kernel to emboss an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
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  */
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- ConvolutionPostProcess.EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2];
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+ ConvolutionPostProcess.EmbossKernel = ThinConvolutionPostProcess.EmbossKernel;
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  /**
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  * Kernel to blur an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
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  */
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- ConvolutionPostProcess.GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0];
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+ ConvolutionPostProcess.GaussianKernel = ThinConvolutionPostProcess.GaussianKernel;
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  __decorate([
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  serialize()
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- ], ConvolutionPostProcess.prototype, "kernel", void 0);
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+ ], ConvolutionPostProcess.prototype, "kernel", null);
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  RegisterClass("BABYLON.ConvolutionPostProcess", ConvolutionPostProcess);
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  //# sourceMappingURL=convolutionPostProcess.js.map
@@ -1 +1 @@
1
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(default: 0)\r\n * @param engine The engine which the post process will be applied. (default: current engine)\r\n * @param reusable If the post process can be reused on the same frame. (default: false)\r\n * @param textureType Type of textures used when performing the post process. (default: 0)\r\n */\r\n constructor(\r\n name: string,\r\n kernel: number[],\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera>,\r\n samplingMode?: number,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ) {\r\n super(name, \"convolution\", [\"kernel\", \"screenSize\"], null, options, camera, samplingMode, engine, reusable, null, textureType);\r\n this.kernel = kernel;\r\n this.onApply = (effect: Effect) => {\r\n effect.setFloat2(\"screenSize\", this.width, this.height);\r\n effect.setArray(\"kernel\", this.kernel);\r\n };\r\n }\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(Promise.all([import(\"../ShadersWGSL/convolution.fragment\")]));\r\n } else {\r\n list.push(Promise.all([import(\"../Shaders/convolution.fragment\")]));\r\n }\r\n\r\n super._gatherImports(useWebGPU, list);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static override _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable<ConvolutionPostProcess> {\r\n return SerializationHelper.Parse(\r\n () => {\r\n return new ConvolutionPostProcess(\r\n parsedPostProcess.name,\r\n parsedPostProcess.kernel,\r\n parsedPostProcess.options,\r\n targetCamera,\r\n parsedPostProcess.renderTargetSamplingMode,\r\n scene.getEngine(),\r\n parsedPostProcess.reusable,\r\n parsedPostProcess.textureType\r\n );\r\n },\r\n parsedPostProcess,\r\n scene,\r\n rootUrl\r\n );\r\n }\r\n\r\n // Statics\r\n /**\r\n * Edge detection 0 see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EdgeDetect0Kernel = [1, 0, -1, 0, 0, 0, -1, 0, 1];\r\n /**\r\n * Edge detection 1 see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EdgeDetect1Kernel = [0, 1, 0, 1, -4, 1, 0, 1, 0];\r\n /**\r\n * Edge detection 2 see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EdgeDetect2Kernel = [-1, -1, -1, -1, 8, -1, -1, -1, -1];\r\n /**\r\n * Kernel to sharpen an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0];\r\n /**\r\n * Kernel to emboss an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2];\r\n /**\r\n * Kernel to blur an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0];\r\n}\r\n\r\nRegisterClass(\"BABYLON.ConvolutionPostProcess\", ConvolutionPostProcess);\r\n"]}
1
+ {"version":3,"file":"convolutionPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/convolutionPostProcess.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAK5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AAGvE,OAAO,EAAE,0BAA0B,EAAE,MAAM,8BAA8B,CAAC;AAE1E;;;;GAIG;AACH,MAAM,OAAO,sBAAuB,SAAQ,WAAW;IACnD,sEAAsE;IAEtE,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC;IACtC,CAAC;IAED,IAAW,MAAM,CAAC,KAAe;QAC7B,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,KAAK,CAAC;IACvC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAID;;;;;;;;;;OAUG;IACH,YACI,IAAY,EACZ,MAAgB,EAChB,OAAoC,EACpC,MAAwB,EACxB,YAAqB,EACrB,MAAuB,EACvB,QAAkB,EAClB,cAAsB,SAAS,CAAC,yBAAyB;QAEzD,MAAM,YAAY,GAAG;YACjB,QAAQ,EAAE,0BAA0B,CAAC,QAAQ;YAC7C,IAAI,EAAE,OAAO,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS;YACvD,MAAM;YACN,YAAY;YACZ,MAAM;YACN,QAAQ;YACR,WAAW;YACX,GAAI,OAA8B;SACrC,CAAC;QAEF,KAAK,CAAC,IAAI,EAAE,0BAA0B,CAAC,WAAW,EAAE;YAChD,aAAa,EAAE,OAAO,OAAO,KAAK,QAAQ,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,0BAA0B,CAAC,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS;YACrJ,GAAG,YAAY;SAClB,CAAC,CAAC;QAEH,IAAI,CAAC,OAAO,GAAG,CAAC,OAAe,EAAE,EAAE;YAC/B,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC;YAC9C,IAAI,CAAC,cAAc,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC;QACpD,CAAC,CAAC;IACN,CAAC;IAED;;OAEG;IACI,MAAM,CAAU,MAAM,CAAC,iBAAsB,EAAE,YAAoB,EAAE,KAAY,EAAE,OAAe;QACrG,OAAO,mBAAmB,CAAC,KAAK,CAC5B,GAAG,EAAE;YACD,OAAO,IAAI,sBAAsB,CAC7B,iBAAiB,CAAC,IAAI,EACtB,iBAAiB,CAAC,MAAM,EACxB,iBAAiB,CAAC,OAAO,EACzB,YAAY,EACZ,iBAAiB,CAAC,wBAAwB,EAC1C,KAAK,CAAC,SAAS,EAAE,EACjB,iBAAiB,CAAC,QAAQ,EAC1B,iBAAiB,CAAC,WAAW,CAChC,CAAC;QACN,CAAC,EACD,iBAAiB,EACjB,KAAK,EACL,OAAO,CACV,CAAC;IACN,CAAC;;AAED,UAAU;AACV;;GAEG;AACW,wCAAiB,GAAG,0BAA0B,CAAC,iBAAiB,CAAC;AAC/E;;GAEG;AACW,wCAAiB,GAAG,0BAA0B,CAAC,iBAAiB,CAAC;AAC/E;;GAEG;AACW,wCAAiB,GAAG,0BAA0B,CAAC,iBAAiB,CAAC;AAC/E;;GAEG;AACW,oCAAa,GAAG,0BAA0B,CAAC,aAAa,CAAC;AACvE;;GAEG;AACW,mCAAY,GAAG,0BAA0B,CAAC,YAAY,CAAC;AACrE;;GAEG;AACW,qCAAc,GAAG,0BAA0B,CAAC,cAAc,CAAC;AA5GzE;IADC,SAAS,EAAE;oDAGX;AA6GL,aAAa,CAAC,gCAAgC,EAAE,sBAAsB,CAAC,CAAC","sourcesContent":["import type { PostProcessOptions } from \"./postProcess\";\r\nimport { PostProcess } from \"./postProcess\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\n\r\nimport type { Scene } from \"../scene\";\r\nimport { ThinConvolutionPostProcess } from \"./thinConvolutionPostProcess\";\r\n\r\n/**\r\n * The ConvolutionPostProcess applies a 3x3 kernel to every pixel of the\r\n * input texture to perform effects such as edge detection or sharpening\r\n * See http://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\nexport class ConvolutionPostProcess extends PostProcess {\r\n /** Array of 9 values corresponding to the 3x3 kernel to be applied */\r\n @serialize()\r\n public get kernel() {\r\n return this._effectWrapper.kernel;\r\n }\r\n\r\n public set kernel(value: number[]) {\r\n this._effectWrapper.kernel = value;\r\n }\r\n\r\n /**\r\n * Gets a string identifying the name of the class\r\n * @returns \"ConvolutionPostProcess\" string\r\n */\r\n public override getClassName(): string {\r\n return \"ConvolutionPostProcess\";\r\n }\r\n\r\n protected override _effectWrapper: ThinConvolutionPostProcess;\r\n\r\n /**\r\n * Creates a new instance ConvolutionPostProcess\r\n * @param name The name of the effect.\r\n * @param kernel Array of 9 values corresponding to the 3x3 kernel to be applied\r\n * @param options The required width/height ratio to downsize to before computing the render pass.\r\n * @param camera The camera to apply the render pass to.\r\n * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)\r\n * @param engine The engine which the post process will be applied. (default: current engine)\r\n * @param reusable If the post process can be reused on the same frame. (default: false)\r\n * @param textureType Type of textures used when performing the post process. (default: 0)\r\n */\r\n constructor(\r\n name: string,\r\n kernel: number[],\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera>,\r\n samplingMode?: number,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ) {\r\n const localOptions = {\r\n uniforms: ThinConvolutionPostProcess.Uniforms,\r\n size: typeof options === \"number\" ? options : undefined,\r\n camera,\r\n samplingMode,\r\n engine,\r\n reusable,\r\n textureType,\r\n ...(options as PostProcessOptions),\r\n };\r\n\r\n super(name, ThinConvolutionPostProcess.FragmentUrl, {\r\n effectWrapper: typeof options === \"number\" || !options.effectWrapper ? new ThinConvolutionPostProcess(name, engine, kernel, localOptions) : undefined,\r\n ...localOptions,\r\n });\r\n\r\n this.onApply = (_effect: Effect) => {\r\n this._effectWrapper.textureWidth = this.width;\r\n this._effectWrapper.textureHeight = this.height;\r\n };\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static override _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable<ConvolutionPostProcess> {\r\n return SerializationHelper.Parse(\r\n () => {\r\n return new ConvolutionPostProcess(\r\n parsedPostProcess.name,\r\n parsedPostProcess.kernel,\r\n parsedPostProcess.options,\r\n targetCamera,\r\n parsedPostProcess.renderTargetSamplingMode,\r\n scene.getEngine(),\r\n parsedPostProcess.reusable,\r\n parsedPostProcess.textureType\r\n );\r\n },\r\n parsedPostProcess,\r\n scene,\r\n rootUrl\r\n );\r\n }\r\n\r\n // Statics\r\n /**\r\n * Edge detection 0 see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EdgeDetect0Kernel = ThinConvolutionPostProcess.EdgeDetect0Kernel;\r\n /**\r\n * Edge detection 1 see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EdgeDetect1Kernel = ThinConvolutionPostProcess.EdgeDetect1Kernel;\r\n /**\r\n * Edge detection 2 see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EdgeDetect2Kernel = ThinConvolutionPostProcess.EdgeDetect2Kernel;\r\n /**\r\n * Kernel to sharpen an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static SharpenKernel = ThinConvolutionPostProcess.SharpenKernel;\r\n /**\r\n * Kernel to emboss an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EmbossKernel = ThinConvolutionPostProcess.EmbossKernel;\r\n /**\r\n * Kernel to blur an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static GaussianKernel = ThinConvolutionPostProcess.GaussianKernel;\r\n}\r\n\r\nRegisterClass(\"BABYLON.ConvolutionPostProcess\", ConvolutionPostProcess);\r\n"]}
@@ -37,6 +37,7 @@ export * from "./thinBloomEffect.js";
37
37
  export * from "./thinBlurPostProcess.js";
38
38
  export * from "./thinChromaticAberrationPostProcess.js";
39
39
  export * from "./thinCircleOfConfusionPostProcess.js";
40
+ export * from "./thinConvolutionPostProcess.js";
40
41
  export * from "./thinDepthOfFieldEffect.js";
41
42
  export * from "./thinExtractHighlightsPostProcess.js";
42
43
  export * from "./thinFXAAPostProcess.js";
@@ -38,6 +38,7 @@ export * from "./thinBloomEffect.js";
38
38
  export * from "./thinBlurPostProcess.js";
39
39
  export * from "./thinChromaticAberrationPostProcess.js";
40
40
  export * from "./thinCircleOfConfusionPostProcess.js";
41
+ export * from "./thinConvolutionPostProcess.js";
41
42
  export * from "./thinDepthOfFieldEffect.js";
42
43
  export * from "./thinExtractHighlightsPostProcess.js";
43
44
  export * from "./thinFXAAPostProcess.js";
@@ -1 +1 @@
1
- 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eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./anaglyphPostProcess\";\r\nexport * from \"./blackAndWhitePostProcess\";\r\nexport * from \"./bloomEffect\";\r\nexport * from \"./bloomMergePostProcess\";\r\nexport * from \"./blurPostProcess\";\r\nexport * from \"./chromaticAberrationPostProcess\";\r\nexport * from \"./circleOfConfusionPostProcess\";\r\nexport * from \"./colorCorrectionPostProcess\";\r\nexport * from \"./convolutionPostProcess\";\r\nexport * from \"./depthOfFieldBlurPostProcess\";\r\nexport * from \"./depthOfFieldEffect\";\r\nexport * from \"./depthOfFieldMergePostProcess\";\r\nexport * from \"./displayPassPostProcess\";\r\nexport * from \"./extractHighlightsPostProcess\";\r\nexport * from \"./filterPostProcess\";\r\nexport * from \"./fxaaPostProcess\";\r\nexport * from \"./grainPostProcess\";\r\nexport * from \"./highlightsPostProcess\";\r\nexport * from \"./imageProcessingPostProcess\";\r\nexport * from \"./motionBlurPostProcess\";\r\nexport * from \"./passPostProcess\";\r\nexport * from \"./postProcess\";\r\nexport * from \"./postProcessManager\";\r\nexport * from \"./refractionPostProcess\";\r\nexport * from \"./RenderPipeline/index\";\r\nexport * from \"./sharpenPostProcess\";\r\nexport * from \"./stereoscopicInterlacePostProcess\";\r\nexport * from \"./tonemapPostProcess\";\r\nexport * from \"./volumetricLightScatteringPostProcess\";\r\nexport * from \"./vrDistortionCorrectionPostProcess\";\r\nexport * from \"./vrMultiviewToSingleviewPostProcess\";\r\nexport * from \"./screenSpaceReflectionPostProcess\";\r\nexport * from \"./screenSpaceCurvaturePostProcess\";\r\n\r\nexport * from \"./thinAnaglyphPostProcess\";\r\nexport * from \"./thinBlackAndWhitePostProcess\";\r\nexport * from \"./thinBloomEffect\";\r\nexport * from \"./thinBlurPostProcess\";\r\nexport * from \"./thinChromaticAberrationPostProcess\";\r\nexport * from \"./thinCircleOfConfusionPostProcess\";\r\nexport * from \"./thinDepthOfFieldEffect\";\r\nexport * from \"./thinExtractHighlightsPostProcess\";\r\nexport * from \"./thinFXAAPostProcess\";\r\nexport * from \"./thinGrainPostProcess\";\r\nexport * from \"./thinImageProcessingPostProcess\";\r\nexport * from \"./thinMotionBlurPostProcess\";\r\nexport * from \"./thinPassPostProcess\";\r\n\r\n// Postprocess\r\nexport * from \"../Shaders/postprocess.vertex\";\r\nexport * from \"../ShadersWGSL/postprocess.vertex\";\r\n\r\n// Blur postprocess\r\nexport * from \"../Shaders/kernelBlur.fragment\";\r\nexport * from \"../Shaders/kernelBlur.vertex\";\r\nexport * from \"../ShadersWGSL/kernelBlur.fragment\";\r\nexport * from \"../ShadersWGSL/kernelBlur.vertex\";\r\n\r\n// Pass postprocess\r\nexport * from \"../Shaders/pass.fragment\";\r\nexport * from \"../Shaders/passCube.fragment\";\r\nexport * from \"../ShadersWGSL/pass.fragment\";\r\nexport * from \"../ShadersWGSL/passCube.fragment\";\r\n\r\n// vrDFistortionCorrection postprocess\r\nexport * from \"../Shaders/vrDistortionCorrection.fragment\";\r\nexport * from \"../ShadersWGSL/vrDistortionCorrection.fragment\";\r\n\r\n// Image processing postprocess\r\nexport * from \"../ShadersWGSL/imageProcessing.fragment\";\r\nexport * from \"../Shaders/imageProcessing.fragment\";\r\n\r\n// Sharpen\r\nexport * from \"../Shaders/sharpen.fragment\";\r\nexport * from \"../ShadersWGSL/sharpen.fragment\";\r\n\r\n// Grain\r\nexport * from \"../Shaders/grain.fragment\";\r\nexport * from \"../ShadersWGSL/grain.fragment\";\r\n\r\n// Chromatic Aberration\r\nexport * from \"../Shaders/chromaticAberration.fragment\";\r\nexport * from \"../ShadersWGSL/chromaticAberration.fragment\";\r\n\r\n// Depth of field merge\r\nexport * from \"../Shaders/depthOfFieldMerge.fragment\";\r\nexport * from \"../ShadersWGSL/depthOfFieldMerge.fragment\";\r\n\r\n// Circle of confusion\r\nexport * from \"../Shaders/circleOfConfusion.fragment\";\r\nexport * from \"../ShadersWGSL/circleOfConfusion.fragment\";\r\n\r\n// Bloom\r\nexport * from \"../Shaders/bloomMerge.fragment\";\r\nexport * from \"../ShadersWGSL/bloomMerge.fragment\";\r\n\r\n// Extract highlights\r\nexport * from \"../Shaders/extractHighlights.fragment\";\r\nexport * from \"../ShadersWGSL/extractHighlights.fragment\";\r\n\r\n// FXAA\r\nexport * from \"../Shaders/fxaa.fragment\";\r\nexport * from \"../Shaders/fxaa.vertex\";\r\nexport * from \"../ShadersWGSL/fxaa.fragment\";\r\nexport * from \"../ShadersWGSL/fxaa.vertex\";\r\n\r\n// B&W\r\nexport * from \"../Shaders/blackAndWhite.fragment\";\r\nexport * from \"../ShadersWGSL/blackAndWhite.fragment\";\r\n\r\n// Anaglyph\r\nexport * from \"../Shaders/anaglyph.fragment\";\r\nexport * from \"../ShadersWGSL/anaglyph.fragment\";\r\n\r\n// Convolution\r\nexport * from \"../Shaders/convolution.fragment\";\r\nexport * from \"../ShadersWGSL/convolution.fragment\";\r\n\r\n// Color correction\r\nexport * from \"../Shaders/colorCorrection.fragment\";\r\nexport * from \"../ShadersWGSL/colorCorrection.fragment\";\r\n\r\n// Motion blur\r\nexport * from \"../Shaders/motionBlur.fragment\";\r\nexport * from \"../ShadersWGSL/motionBlur.fragment\";\r\n\r\n// Filter\r\nexport * from \"../Shaders/filter.fragment\";\r\nexport * from \"../ShadersWGSL/filter.fragment\";\r\n\r\n// Highlights\r\nexport * from \"../Shaders/highlights.fragment\";\r\nexport * from \"../ShadersWGSL/highlights.fragment\";\r\n\r\n// Display\r\nexport * from \"../Shaders/displayPass.fragment\";\r\nexport * from \"../ShadersWGSL/displayPass.fragment\";\r\n\r\n// Tonemap\r\nexport * from \"../Shaders/tonemap.fragment\";\r\nexport * from \"../ShadersWGSL/tonemap.fragment\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,uBAAuB,CAAC;AACtC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,eAAe,CAAC;AAC9B,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,sBAAsB,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,0BAA0B,CAAC;AACzC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,wBAAwB,CAAC;AACvC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,sBAAsB,CAAC;AACrC,cAAc,wCAAwC,CAAC;AACvD,cAAc,qCAAqC,CAAC;AACpD,cAAc,sCAAsC,CAAC;AACrD,cAAc,oCAAoC,CAAC;AACnD,cAAc,mCAAmC,CAAC;AAElD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sCAAsC,CAAC;AACrD,cAAc,oCAAoC,CAAC;AACnD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,oCAAoC,CAAC;AACnD,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,kCAAkC,CAAC;AACjD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,uBAAuB,CAAC;AAEtC,cAAc;AACd,cAAc,+BAA+B,CAAC;AAC9C,cAAc,mCAAmC,CAAC;AAElD,mBAAmB;AACnB,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,kCAAkC,CAAC;AAEjD,mBAAmB;AACnB,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kCAAkC,CAAC;AAEjD,sCAAsC;AACtC,cAAc,4CAA4C,CAAC;AAC3D,cAAc,gDAAgD,CAAC;AAE/D,+BAA+B;AAC/B,cAAc,yCAAyC,CAAC;AACxD,cAAc,qCAAqC,CAAC;AAEpD,UAAU;AACV,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC;AAEhD,QAAQ;AACR,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAE9C,uBAAuB;AACvB,cAAc,yCAAyC,CAAC;AACxD,cAAc,6CAA6C,CAAC;AAE5D,uBAAuB;AACvB,cAAc,uCAAuC,CAAC;AACtD,cAAc,2CAA2C,CAAC;AAE1D,sBAAsB;AACtB,cAAc,uCAAuC,CAAC;AACtD,cAAc,2CAA2C,CAAC;AAE1D,QAAQ;AACR,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oCAAoC,CAAC;AAEnD,qBAAqB;AACrB,cAAc,uCAAuC,CAAC;AACtD,cAAc,2CAA2C,CAAC;AAE1D,OAAO;AACP,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAE3C,MAAM;AACN,cAAc,mCAAmC,CAAC;AAClD,cAAc,uCAAuC,CAAC;AAEtD,WAAW;AACX,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kCAAkC,CAAC;AAEjD,cAAc;AACd,cAAc,iCAAiC,CAAC;AAChD,cAAc,qCAAqC,CAAC;AAEpD,mBAAmB;AACnB,cAAc,qCAAqC,CAAC;AACpD,cAAc,yCAAyC,CAAC;AAExD,cAAc;AACd,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oCAAoC,CAAC;AAEnD,SAAS;AACT,cAAc,4BAA4B,CAAC;AAC3C,cAAc,gCAAgC,CAAC;AAE/C,aAAa;AACb,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oCAAoC,CAAC;AAEnD,UAAU;AACV,cAAc,iCAAiC,CAAC;AAChD,cAAc,qCAAqC,CAAC;AAEpD,UAAU;AACV,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./anaglyphPostProcess\";\r\nexport * from \"./blackAndWhitePostProcess\";\r\nexport * from \"./bloomEffect\";\r\nexport * from \"./bloomMergePostProcess\";\r\nexport * from \"./blurPostProcess\";\r\nexport * from \"./chromaticAberrationPostProcess\";\r\nexport * from \"./circleOfConfusionPostProcess\";\r\nexport * from \"./colorCorrectionPostProcess\";\r\nexport * from \"./convolutionPostProcess\";\r\nexport * from \"./depthOfFieldBlurPostProcess\";\r\nexport * from \"./depthOfFieldEffect\";\r\nexport * from \"./depthOfFieldMergePostProcess\";\r\nexport * from \"./displayPassPostProcess\";\r\nexport * from \"./extractHighlightsPostProcess\";\r\nexport * from \"./filterPostProcess\";\r\nexport * from \"./fxaaPostProcess\";\r\nexport * from \"./grainPostProcess\";\r\nexport * from \"./highlightsPostProcess\";\r\nexport * from \"./imageProcessingPostProcess\";\r\nexport * from \"./motionBlurPostProcess\";\r\nexport * from \"./passPostProcess\";\r\nexport * from \"./postProcess\";\r\nexport * from \"./postProcessManager\";\r\nexport * from \"./refractionPostProcess\";\r\nexport * from \"./RenderPipeline/index\";\r\nexport * from \"./sharpenPostProcess\";\r\nexport * from \"./stereoscopicInterlacePostProcess\";\r\nexport * from \"./tonemapPostProcess\";\r\nexport * from \"./volumetricLightScatteringPostProcess\";\r\nexport * from \"./vrDistortionCorrectionPostProcess\";\r\nexport * from \"./vrMultiviewToSingleviewPostProcess\";\r\nexport * from \"./screenSpaceReflectionPostProcess\";\r\nexport * from \"./screenSpaceCurvaturePostProcess\";\r\n\r\nexport * from \"./thinAnaglyphPostProcess\";\r\nexport * from \"./thinBlackAndWhitePostProcess\";\r\nexport * from \"./thinBloomEffect\";\r\nexport * from \"./thinBlurPostProcess\";\r\nexport * from \"./thinChromaticAberrationPostProcess\";\r\nexport * from \"./thinCircleOfConfusionPostProcess\";\r\nexport * from \"./thinConvolutionPostProcess\";\r\nexport * from \"./thinDepthOfFieldEffect\";\r\nexport * from \"./thinExtractHighlightsPostProcess\";\r\nexport * from \"./thinFXAAPostProcess\";\r\nexport * from \"./thinGrainPostProcess\";\r\nexport * from \"./thinImageProcessingPostProcess\";\r\nexport * from \"./thinMotionBlurPostProcess\";\r\nexport * from \"./thinPassPostProcess\";\r\n\r\n// Postprocess\r\nexport * from \"../Shaders/postprocess.vertex\";\r\nexport * from \"../ShadersWGSL/postprocess.vertex\";\r\n\r\n// Blur postprocess\r\nexport * from \"../Shaders/kernelBlur.fragment\";\r\nexport * from \"../Shaders/kernelBlur.vertex\";\r\nexport * from \"../ShadersWGSL/kernelBlur.fragment\";\r\nexport * from \"../ShadersWGSL/kernelBlur.vertex\";\r\n\r\n// Pass postprocess\r\nexport * from \"../Shaders/pass.fragment\";\r\nexport * from \"../Shaders/passCube.fragment\";\r\nexport * from \"../ShadersWGSL/pass.fragment\";\r\nexport * from \"../ShadersWGSL/passCube.fragment\";\r\n\r\n// vrDFistortionCorrection postprocess\r\nexport * from \"../Shaders/vrDistortionCorrection.fragment\";\r\nexport * from \"../ShadersWGSL/vrDistortionCorrection.fragment\";\r\n\r\n// Image processing postprocess\r\nexport * from \"../ShadersWGSL/imageProcessing.fragment\";\r\nexport * from \"../Shaders/imageProcessing.fragment\";\r\n\r\n// Sharpen\r\nexport * from \"../Shaders/sharpen.fragment\";\r\nexport * from \"../ShadersWGSL/sharpen.fragment\";\r\n\r\n// Grain\r\nexport * from \"../Shaders/grain.fragment\";\r\nexport * from \"../ShadersWGSL/grain.fragment\";\r\n\r\n// Chromatic Aberration\r\nexport * from \"../Shaders/chromaticAberration.fragment\";\r\nexport * from \"../ShadersWGSL/chromaticAberration.fragment\";\r\n\r\n// Depth of field merge\r\nexport * from \"../Shaders/depthOfFieldMerge.fragment\";\r\nexport * from \"../ShadersWGSL/depthOfFieldMerge.fragment\";\r\n\r\n// Circle of confusion\r\nexport * from \"../Shaders/circleOfConfusion.fragment\";\r\nexport * from \"../ShadersWGSL/circleOfConfusion.fragment\";\r\n\r\n// Bloom\r\nexport * from \"../Shaders/bloomMerge.fragment\";\r\nexport * from \"../ShadersWGSL/bloomMerge.fragment\";\r\n\r\n// Extract highlights\r\nexport * from \"../Shaders/extractHighlights.fragment\";\r\nexport * from \"../ShadersWGSL/extractHighlights.fragment\";\r\n\r\n// FXAA\r\nexport * from \"../Shaders/fxaa.fragment\";\r\nexport * from \"../Shaders/fxaa.vertex\";\r\nexport * from \"../ShadersWGSL/fxaa.fragment\";\r\nexport * from \"../ShadersWGSL/fxaa.vertex\";\r\n\r\n// B&W\r\nexport * from \"../Shaders/blackAndWhite.fragment\";\r\nexport * from \"../ShadersWGSL/blackAndWhite.fragment\";\r\n\r\n// Anaglyph\r\nexport * from \"../Shaders/anaglyph.fragment\";\r\nexport * from \"../ShadersWGSL/anaglyph.fragment\";\r\n\r\n// Convolution\r\nexport * from \"../Shaders/convolution.fragment\";\r\nexport * from \"../ShadersWGSL/convolution.fragment\";\r\n\r\n// Color correction\r\nexport * from \"../Shaders/colorCorrection.fragment\";\r\nexport * from \"../ShadersWGSL/colorCorrection.fragment\";\r\n\r\n// Motion blur\r\nexport * from \"../Shaders/motionBlur.fragment\";\r\nexport * from \"../ShadersWGSL/motionBlur.fragment\";\r\n\r\n// Filter\r\nexport * from \"../Shaders/filter.fragment\";\r\nexport * from \"../ShadersWGSL/filter.fragment\";\r\n\r\n// Highlights\r\nexport * from \"../Shaders/highlights.fragment\";\r\nexport * from \"../ShadersWGSL/highlights.fragment\";\r\n\r\n// Display\r\nexport * from \"../Shaders/displayPass.fragment\";\r\nexport * from \"../ShadersWGSL/displayPass.fragment\";\r\n\r\n// Tonemap\r\nexport * from \"../Shaders/tonemap.fragment\";\r\nexport * from \"../ShadersWGSL/tonemap.fragment\";\r\n"]}
@@ -0,0 +1,59 @@
1
+ import type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from "../index.js";
2
+ import { EffectWrapper } from "../Materials/effectRenderer.js";
3
+ /**
4
+ * Post process used to apply a convolution effect
5
+ */
6
+ export declare class ThinConvolutionPostProcess extends EffectWrapper {
7
+ /**
8
+ * Edge detection 0 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
9
+ */
10
+ static EdgeDetect0Kernel: number[];
11
+ /**
12
+ * Edge detection 1 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
13
+ */
14
+ static EdgeDetect1Kernel: number[];
15
+ /**
16
+ * Edge detection 2 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
17
+ */
18
+ static EdgeDetect2Kernel: number[];
19
+ /**
20
+ * Kernel to sharpen an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
21
+ */
22
+ static SharpenKernel: number[];
23
+ /**
24
+ * Kernel to emboss an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
25
+ */
26
+ static EmbossKernel: number[];
27
+ /**
28
+ * Kernel to blur an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
29
+ */
30
+ static GaussianKernel: number[];
31
+ /**
32
+ * The fragment shader url
33
+ */
34
+ static readonly FragmentUrl = "convolution";
35
+ /**
36
+ * The list of uniforms used by the effect
37
+ */
38
+ static readonly Uniforms: string[];
39
+ protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
40
+ /**
41
+ * Constructs a new convolution post process
42
+ * @param name Name of the effect
43
+ * @param engine Engine to use to render the effect. If not provided, the last created engine will be used
44
+ * @param kernel Array of 9 values corresponding to the 3x3 kernel to be applied
45
+ * @param options Options to configure the effect
46
+ */
47
+ constructor(name: string, engine: Nullable<AbstractEngine> | undefined, kernel: number[], options?: EffectWrapperCreationOptions);
48
+ /** Array of 9 values corresponding to the 3x3 kernel to be applied */
49
+ kernel: number[];
50
+ /**
51
+ * The width of the source texture
52
+ */
53
+ textureWidth: number;
54
+ /**
55
+ * The height of the source texture
56
+ */
57
+ textureHeight: number;
58
+ bind(noDefaultBindings?: boolean): void;
59
+ }
@@ -0,0 +1,83 @@
1
+ import { EffectWrapper } from "../Materials/effectRenderer.js";
2
+ import { Engine } from "../Engines/engine.js";
3
+ /**
4
+ * Post process used to apply a convolution effect
5
+ */
6
+ export class ThinConvolutionPostProcess extends EffectWrapper {
7
+ _gatherImports(useWebGPU, list) {
8
+ if (useWebGPU) {
9
+ this._webGPUReady = true;
10
+ list.push(import("../ShadersWGSL/convolution.fragment.js"));
11
+ }
12
+ else {
13
+ list.push(import("../Shaders/convolution.fragment.js"));
14
+ }
15
+ }
16
+ /**
17
+ * Constructs a new convolution post process
18
+ * @param name Name of the effect
19
+ * @param engine Engine to use to render the effect. If not provided, the last created engine will be used
20
+ * @param kernel Array of 9 values corresponding to the 3x3 kernel to be applied
21
+ * @param options Options to configure the effect
22
+ */
23
+ constructor(name, engine = null, kernel, options) {
24
+ super({
25
+ ...options,
26
+ name,
27
+ engine: engine || Engine.LastCreatedEngine,
28
+ useShaderStore: true,
29
+ useAsPostProcess: true,
30
+ fragmentShader: ThinConvolutionPostProcess.FragmentUrl,
31
+ uniforms: ThinConvolutionPostProcess.Uniforms,
32
+ });
33
+ /**
34
+ * The width of the source texture
35
+ */
36
+ this.textureWidth = 0;
37
+ /**
38
+ * The height of the source texture
39
+ */
40
+ this.textureHeight = 0;
41
+ this.kernel = kernel;
42
+ }
43
+ bind(noDefaultBindings = false) {
44
+ super.bind(noDefaultBindings);
45
+ const effect = this._drawWrapper.effect;
46
+ effect.setFloat2("screenSize", this.textureWidth, this.textureHeight);
47
+ effect.setArray("kernel", this.kernel);
48
+ }
49
+ }
50
+ // Statics
51
+ /**
52
+ * Edge detection 0 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
53
+ */
54
+ ThinConvolutionPostProcess.EdgeDetect0Kernel = [1, 0, -1, 0, 0, 0, -1, 0, 1];
55
+ /**
56
+ * Edge detection 1 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
57
+ */
58
+ ThinConvolutionPostProcess.EdgeDetect1Kernel = [0, 1, 0, 1, -4, 1, 0, 1, 0];
59
+ /**
60
+ * Edge detection 2 see https://en.wikipedia.org/wiki/Kernel_(image_processing)
61
+ */
62
+ ThinConvolutionPostProcess.EdgeDetect2Kernel = [-1, -1, -1, -1, 8, -1, -1, -1, -1];
63
+ /**
64
+ * Kernel to sharpen an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
65
+ */
66
+ ThinConvolutionPostProcess.SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0];
67
+ /**
68
+ * Kernel to emboss an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
69
+ */
70
+ ThinConvolutionPostProcess.EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2];
71
+ /**
72
+ * Kernel to blur an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)
73
+ */
74
+ ThinConvolutionPostProcess.GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0];
75
+ /**
76
+ * The fragment shader url
77
+ */
78
+ ThinConvolutionPostProcess.FragmentUrl = "convolution";
79
+ /**
80
+ * The list of uniforms used by the effect
81
+ */
82
+ ThinConvolutionPostProcess.Uniforms = ["kernel", "screenSize"];
83
+ //# sourceMappingURL=thinConvolutionPostProcess.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"thinConvolutionPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinConvolutionPostProcess.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,aAAa;IAqCtC,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,qCAAqC,CAAC,CAAC,CAAC;QAC7D,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,iCAAiC,CAAC,CAAC,CAAC;QACzD,CAAC;IACL,CAAC;IAED;;;;;;OAMG;IACH,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,MAAgB,EAAE,OAAsC;QACvH,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,MAAM,CAAC,iBAAkB;YAC3C,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,0BAA0B,CAAC,WAAW;YACtD,QAAQ,EAAE,0BAA0B,CAAC,QAAQ;SAChD,CAAC,CAAC;QAQP;;WAEG;QACI,iBAAY,GAAW,CAAC,CAAC;QAEhC;;WAEG;QACI,kBAAa,GAAW,CAAC,CAAC;QAd7B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACzB,CAAC;IAee,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC;QAEzC,MAAM,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACtE,MAAM,CAAC,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC3C,CAAC;;AAtFD,UAAU;AACV;;GAEG;AACW,4CAAiB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,AAAhC,CAAiC;AAChE;;GAEG;AACW,4CAAiB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,AAA/B,CAAgC;AAC/D;;GAEG;AACW,4CAAiB,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,AAAtC,CAAuC;AACtE;;GAEG;AACW,wCAAa,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,AAAlC,CAAmC;AAC9D;;GAEG;AACW,uCAAY,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,AAAjC,CAAkC;AAC5D;;GAEG;AACW,yCAAc,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,AAA9B,CAA+B;AAE3D;;GAEG;AACoB,sCAAW,GAAG,aAAa,AAAhB,CAAiB;AAEnD;;GAEG;AACoB,mCAAQ,GAAG,CAAC,QAAQ,EAAE,YAAY,CAAC,AAA3B,CAA4B","sourcesContent":["import type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer\";\r\nimport { Engine } from \"../Engines/engine\";\r\n\r\n/**\r\n * Post process used to apply a convolution effect\r\n */\r\nexport class ThinConvolutionPostProcess extends EffectWrapper {\r\n // Statics\r\n /**\r\n * Edge detection 0 see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EdgeDetect0Kernel = [1, 0, -1, 0, 0, 0, -1, 0, 1];\r\n /**\r\n * Edge detection 1 see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EdgeDetect1Kernel = [0, 1, 0, 1, -4, 1, 0, 1, 0];\r\n /**\r\n * Edge detection 2 see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EdgeDetect2Kernel = [-1, -1, -1, -1, 8, -1, -1, -1, -1];\r\n /**\r\n * Kernel to sharpen an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0];\r\n /**\r\n * Kernel to emboss an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2];\r\n /**\r\n * Kernel to blur an image see https://en.wikipedia.org/wiki/Kernel_(image_processing)\r\n */\r\n public static GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0];\r\n\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"convolution\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"kernel\", \"screenSize\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/convolution.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/convolution.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Constructs a new convolution post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param kernel Array of 9 values corresponding to the 3x3 kernel to be applied\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, kernel: number[], options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || Engine.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinConvolutionPostProcess.FragmentUrl,\r\n uniforms: ThinConvolutionPostProcess.Uniforms,\r\n });\r\n\r\n this.kernel = kernel;\r\n }\r\n\r\n /** Array of 9 values corresponding to the 3x3 kernel to be applied */\r\n public kernel: number[];\r\n\r\n /**\r\n * The width of the source texture\r\n */\r\n public textureWidth: number = 0;\r\n\r\n /**\r\n * The height of the source texture\r\n */\r\n public textureHeight: number = 0;\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this._drawWrapper.effect!;\r\n\r\n effect.setFloat2(\"screenSize\", this.textureWidth, this.textureHeight);\r\n effect.setArray(\"kernel\", this.kernel);\r\n }\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@onerjs/core",
3
- "version": "8.27.7",
3
+ "version": "8.27.9",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",