@onerjs/core 8.27.3 → 8.27.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -0
- package/Behaviors/Meshes/pointerDragBehavior.js +4 -0
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Cameras/arcRotateCamera.js +7 -5
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +12 -0
- package/Cameras/targetCamera.js +19 -5
- package/Cameras/targetCamera.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.js +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +2 -1
- package/FrameGraph/Node/nodeRenderGraph.js +8 -8
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Passes/renderPass.js +3 -3
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +7 -7
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +4 -0
- package/FrameGraph/frameGraph.js +8 -0
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +2 -1
- package/FrameGraph/frameGraphRenderContext.js +10 -3
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +32 -6
- package/FrameGraph/frameGraphTextureManager.js +138 -14
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/PBR/openPbrMaterial.js +1 -1
- package/Materials/PBR/openPbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/texture.js +13 -3
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.js +11 -6
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Materials/materialHelper.functions.d.ts +3 -3
- package/Materials/materialHelper.functions.js +2 -3
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/standardMaterial.js +1 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.vector.functions.d.ts +17 -0
- package/Maths/math.vector.functions.js +27 -0
- package/Maths/math.vector.functions.js.map +1 -1
- package/Meshes/mesh.js +1 -1
- package/Meshes/mesh.js.map +1 -1
- package/Misc/screenshotTools.d.ts +63 -1
- package/Misc/screenshotTools.js +207 -4
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/textureTools.d.ts +6 -0
- package/Misc/textureTools.js +6 -1
- package/Misc/textureTools.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +1 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +1 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +1 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +1 -0
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +1 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +1 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/index.d.ts +1 -0
- package/Particles/Node/Blocks/index.js +1 -0
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleFresnelBlock.d.ts +34 -0
- package/Particles/Node/Blocks/particleFresnelBlock.js +74 -0
- package/Particles/Node/Blocks/particleFresnelBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleInputBlock.js +2 -0
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleLerpBlock.d.ts +1 -1
- package/Particles/Node/Blocks/particleLerpBlock.js +1 -1
- package/Particles/Node/Blocks/particleLerpBlock.js.map +1 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +3 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.js +2 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -1
- package/Particles/Node/Enums/nodeParticleSystemSources.d.ts +3 -1
- package/Particles/Node/Enums/nodeParticleSystemSources.js +2 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.d.ts +1 -1
- package/Particles/Node/nodeParticleBuildState.js +4 -0
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/node.js +4 -1
- package/node.js.map +1 -1
- package/package.json +1 -1
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@@ -16,6 +16,23 @@ export declare function Vector2ToFixed(vector: IVector2Like, decimalCount: numbe
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* @returns the dot product
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*/
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export declare function Vector3Dot<T extends IVector3Like, U extends IVector3Like>(a: DeepImmutable<T>, b: DeepImmutable<U>): number;
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/**
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* Sets the given floats into the result.
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* @param x defines the x coordinate
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* @param y defines the y coordinate
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* @param z defines the z coordinate
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* @param result defines the target vector
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* @returns the result vector
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*/
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export declare function Vector3FromFloatsToRef<T extends IVector3Like>(x: number, y: number, z: number, result: T): T;
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/**
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* Stores the scaled values of a vector into the result.
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* @param a defines the source vector
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* @param scale defines the scale factor
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* @param result defines the target vector
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* @returns the scaled vector
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*/
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export declare function Vector3ScaleToRef<T extends IVector3Like, ResultT extends IVector3Like>(a: DeepImmutable<T>, scale: number, result: ResultT): ResultT;
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/**
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* Creates a string representation of the Vector3
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* @param vector defines the Vector3 to stringify
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@@ -18,6 +18,33 @@ export function Vector2ToFixed(vector, decimalCount) {
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export function Vector3Dot(a, b) {
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return a.x * b.x + a.y * b.y + a.z * b.z;
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}
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/**
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* Sets the given floats into the result.
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* @param x defines the x coordinate
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* @param y defines the y coordinate
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* @param z defines the z coordinate
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* @param result defines the target vector
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* @returns the result vector
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*/
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export function Vector3FromFloatsToRef(x, y, z, result) {
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result.x = x;
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result.y = y;
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result.z = z;
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return result;
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}
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/**
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* Stores the scaled values of a vector into the result.
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* @param a defines the source vector
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* @param scale defines the scale factor
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* @param result defines the target vector
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* @returns the scaled vector
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*/
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export function Vector3ScaleToRef(a, scale, result) {
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result.x = a.x * scale;
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result.y = a.y * scale;
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result.z = a.z * scale;
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return result;
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}
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/**
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* Creates a string representation of the Vector3
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* @param vector defines the Vector3 to stringify
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-
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{ Clamp } from \"./math.scalar.functions\";\r\nimport type { DeepImmutable } from \"../types\";\r\nimport type { IVector2Like, IVector3Like } from \"./math.like\";\r\nimport { Quaternion, Vector3 } from \"./math.vector\";\r\nimport type { Vector4 } from \"./math.vector\";\r\n\r\n/**\r\n * Creates a string representation of the IVector2Like\r\n * @param vector defines the IVector2Like to stringify\r\n * @param decimalCount defines the number of decimals to use\r\n * @returns a string with the IVector2Like coordinates.\r\n */\r\nexport function Vector2ToFixed(vector: IVector2Like, decimalCount: number): string {\r\n return `{X: ${vector.x.toFixed(decimalCount)} Y: ${vector.y.toFixed(decimalCount)}}`;\r\n}\r\n\r\n/**\r\n * Computes the dot product of two IVector3Like objects.\r\n * @param a defines the first vector\r\n * @param b defines the second vector\r\n * @returns the dot product\r\n */\r\nexport function Vector3Dot<T extends IVector3Like, U extends IVector3Like>(a: DeepImmutable<T>, b: DeepImmutable<U>) {\r\n return a.x * b.x + a.y * b.y + a.z * b.z;\r\n}\r\n\r\n/**\r\n * Creates a string representation of the Vector3\r\n * @param vector defines the Vector3 to stringify\r\n * @param decimalCount defines the number of decimals to use\r\n * @returns a string with the Vector3 coordinates.\r\n */\r\nexport function Vector3ToFixed(vector: Vector3, decimalCount: number): string {\r\n return `{X: ${vector._x.toFixed(decimalCount)} Y: ${vector._y.toFixed(decimalCount)} Z: ${vector._z.toFixed(decimalCount)}}`;\r\n}\r\n\r\n/**\r\n * Creates a string representation of the Vector4\r\n * @param vector defines the Vector4 to stringify\r\n * @param decimalCount defines the number of decimals to use\r\n * @returns a string with the Vector4 coordinates.\r\n */\r\nexport function Vector4ToFixed(vector: Vector4, decimalCount: number): string {\r\n return `{X: ${vector.x.toFixed(decimalCount)} Y: ${vector.y.toFixed(decimalCount)} Z: ${vector.z.toFixed(decimalCount)} W: ${vector.w.toFixed(decimalCount)}}`;\r\n}\r\n\r\n/**\r\n * Returns the angle in radians between two quaternions\r\n * @param q1 defines the first quaternion\r\n * @param q2 defines the second quaternion\r\n * @returns the angle in radians between the two quaternions\r\n */\r\nexport function GetAngleBetweenQuaternions(q1: DeepImmutable<Quaternion>, q2: DeepImmutable<Quaternion>): number {\r\n return Math.acos(Clamp(Quaternion.Dot(q1, q2))) * 2;\r\n}\r\n\r\n/**\r\n * Creates a quaternion from two direction vectors\r\n * @param a defines the first direction vector\r\n * @param b defines the second direction vector\r\n * @returns the target quaternion\r\n */\r\nexport function GetQuaternionFromDirections<T extends Vector3>(a: DeepImmutable<T>, b: DeepImmutable<T>): Quaternion {\r\n const result = new Quaternion();\r\n GetQuaternionFromDirectionsToRef(a, b, result);\r\n return result;\r\n}\r\n\r\n/**\r\n * Creates a quaternion from two direction vectors\r\n * @param a defines the first direction vector\r\n * @param b defines the second direction vector\r\n * @param result defines the target quaternion\r\n * @returns the target quaternion\r\n */\r\nexport function GetQuaternionFromDirectionsToRef<T extends Vector3, ResultT extends Quaternion>(a: DeepImmutable<T>, b: DeepImmutable<T>, result: ResultT): ResultT {\r\n const axis = Vector3.Cross(a, b);\r\n const angle = Math.acos(Clamp(Vector3Dot(a, b), -1, 1));\r\n Quaternion.RotationAxisToRef(axis, angle, result);\r\n return result;\r\n}\r\n"]}
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{ Clamp } from \"./math.scalar.functions\";\r\nimport type { DeepImmutable } from \"../types\";\r\nimport type { IVector2Like, IVector3Like } from \"./math.like\";\r\nimport { Quaternion, Vector3 } from \"./math.vector\";\r\nimport type { Vector4 } from \"./math.vector\";\r\n\r\n/**\r\n * Creates a string representation of the IVector2Like\r\n * @param vector defines the IVector2Like to stringify\r\n * @param decimalCount defines the number of decimals to use\r\n * @returns a string with the IVector2Like coordinates.\r\n */\r\nexport function Vector2ToFixed(vector: IVector2Like, decimalCount: number): string {\r\n return `{X: ${vector.x.toFixed(decimalCount)} Y: ${vector.y.toFixed(decimalCount)}}`;\r\n}\r\n\r\n/**\r\n * Computes the dot product of two IVector3Like objects.\r\n * @param a defines the first vector\r\n * @param b defines the second vector\r\n * @returns the dot product\r\n */\r\nexport function Vector3Dot<T extends IVector3Like, U extends IVector3Like>(a: DeepImmutable<T>, b: DeepImmutable<U>) {\r\n return a.x * b.x + a.y * b.y + a.z * b.z;\r\n}\r\n\r\n/**\r\n * Sets the given floats into the result.\r\n * @param x defines the x coordinate\r\n * @param y defines the y coordinate\r\n * @param z defines the z coordinate\r\n * @param result defines the target vector\r\n * @returns the result vector\r\n */\r\nexport function Vector3FromFloatsToRef<T extends IVector3Like>(x: number, y: number, z: number, result: T): T {\r\n result.x = x;\r\n result.y = y;\r\n result.z = z;\r\n return result;\r\n}\r\n\r\n/**\r\n * Stores the scaled values of a vector into the result.\r\n * @param a defines the source vector\r\n * @param scale defines the scale factor\r\n * @param result defines the target vector\r\n * @returns the scaled vector\r\n */\r\nexport function Vector3ScaleToRef<T extends IVector3Like, ResultT extends IVector3Like>(a: DeepImmutable<T>, scale: number, result: ResultT): ResultT {\r\n result.x = a.x * scale;\r\n result.y = a.y * scale;\r\n result.z = a.z * scale;\r\n return result;\r\n}\r\n\r\n/**\r\n * Creates a string representation of the Vector3\r\n * @param vector defines the Vector3 to stringify\r\n * @param decimalCount defines the number of decimals to use\r\n * @returns a string with the Vector3 coordinates.\r\n */\r\nexport function Vector3ToFixed(vector: Vector3, decimalCount: number): string {\r\n return `{X: ${vector._x.toFixed(decimalCount)} Y: ${vector._y.toFixed(decimalCount)} Z: ${vector._z.toFixed(decimalCount)}}`;\r\n}\r\n\r\n/**\r\n * Creates a string representation of the Vector4\r\n * @param vector defines the Vector4 to stringify\r\n * @param decimalCount defines the number of decimals to use\r\n * @returns a string with the Vector4 coordinates.\r\n */\r\nexport function Vector4ToFixed(vector: Vector4, decimalCount: number): string {\r\n return `{X: ${vector.x.toFixed(decimalCount)} Y: ${vector.y.toFixed(decimalCount)} Z: ${vector.z.toFixed(decimalCount)} W: ${vector.w.toFixed(decimalCount)}}`;\r\n}\r\n\r\n/**\r\n * Returns the angle in radians between two quaternions\r\n * @param q1 defines the first quaternion\r\n * @param q2 defines the second quaternion\r\n * @returns the angle in radians between the two quaternions\r\n */\r\nexport function GetAngleBetweenQuaternions(q1: DeepImmutable<Quaternion>, q2: DeepImmutable<Quaternion>): number {\r\n return Math.acos(Clamp(Quaternion.Dot(q1, q2))) * 2;\r\n}\r\n\r\n/**\r\n * Creates a quaternion from two direction vectors\r\n * @param a defines the first direction vector\r\n * @param b defines the second direction vector\r\n * @returns the target quaternion\r\n */\r\nexport function GetQuaternionFromDirections<T extends Vector3>(a: DeepImmutable<T>, b: DeepImmutable<T>): Quaternion {\r\n const result = new Quaternion();\r\n GetQuaternionFromDirectionsToRef(a, b, result);\r\n return result;\r\n}\r\n\r\n/**\r\n * Creates a quaternion from two direction vectors\r\n * @param a defines the first direction vector\r\n * @param b defines the second direction vector\r\n * @param result defines the target quaternion\r\n * @returns the target quaternion\r\n */\r\nexport function GetQuaternionFromDirectionsToRef<T extends Vector3, ResultT extends Quaternion>(a: DeepImmutable<T>, b: DeepImmutable<T>, result: ResultT): ResultT {\r\n const axis = Vector3.Cross(a, b);\r\n const angle = Math.acos(Clamp(Vector3Dot(a, b), -1, 1));\r\n Quaternion.RotationAxisToRef(axis, angle, result);\r\n return result;\r\n}\r\n"]}
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package/Meshes/mesh.js
CHANGED
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@@ -1206,7 +1206,7 @@ export class Mesh extends AbstractMesh {
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}
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}
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this.releaseSubMeshes();
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-
return new SubMesh(0, 0, totalVertices, 0, this.getTotalIndices() || totalVertices, this); // getTotalIndices() can be zero if the mesh is unindexed
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1209
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+
return new SubMesh(0, 0, totalVertices, 0, this.getTotalIndices() || (this.isUnIndexed ? totalVertices : 0), this); // getTotalIndices() can be zero if the mesh is unindexed
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}
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/**
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* This function will subdivide the mesh into multiple submeshes
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