@onerjs/core 8.27.11 → 8.27.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.d.ts +39 -0
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.js +86 -0
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.d.ts +34 -0
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.js +74 -0
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/index.d.ts +2 -0
- package/FrameGraph/Node/Blocks/index.js +2 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/customPostProcessTask.d.ts +21 -0
- package/FrameGraph/Tasks/PostProcesses/customPostProcessTask.js +18 -0
- package/FrameGraph/Tasks/PostProcesses/customPostProcessTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/screenSpaceCurvatureTask.d.ts +22 -0
- package/FrameGraph/Tasks/PostProcesses/screenSpaceCurvatureTask.js +27 -0
- package/FrameGraph/Tasks/PostProcesses/screenSpaceCurvatureTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/sharpenTask.d.ts +17 -0
- package/FrameGraph/Tasks/PostProcesses/sharpenTask.js +23 -0
- package/FrameGraph/Tasks/PostProcesses/sharpenTask.js.map +1 -0
- package/FrameGraph/frameGraphTextureManager.d.ts +6 -2
- package/FrameGraph/frameGraphTextureManager.js +22 -8
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/FrameGraph/index.d.ts +3 -0
- package/FrameGraph/index.js +3 -0
- package/FrameGraph/index.js.map +1 -1
- package/Materials/PBR/openPbrMaterial.d.ts +39 -0
- package/Materials/PBR/openPbrMaterial.js +47 -0
- package/Materials/PBR/openPbrMaterial.js.map +1 -1
- package/Materials/materialHelper.functions.d.ts +1 -7
- package/Materials/materialHelper.functions.js +2 -15
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialHelper.functions.pure.d.ts +10 -0
- package/Materials/materialHelper.functions.pure.js +21 -0
- package/Materials/materialHelper.functions.pure.js.map +1 -0
- package/PostProcesses/index.d.ts +2 -0
- package/PostProcesses/index.js +2 -0
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +6 -2
- package/PostProcesses/screenSpaceCurvaturePostProcess.js +37 -13
- package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.d.ts +6 -3
- package/PostProcesses/sharpenPostProcess.js +39 -24
- package/PostProcesses/sharpenPostProcess.js.map +1 -1
- package/PostProcesses/thinCustomPostProcess.d.ts +20 -0
- package/PostProcesses/thinCustomPostProcess.js +32 -0
- package/PostProcesses/thinCustomPostProcess.js.map +1 -0
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.d.ts +36 -0
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js +61 -0
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js.map +1 -0
- package/PostProcesses/thinSharpenPostProcess.d.ts +40 -0
- package/PostProcesses/thinSharpenPostProcess.js +64 -0
- package/PostProcesses/thinSharpenPostProcess.js.map +1 -0
- package/Rendering/objectRenderer.js +3 -1
- package/Rendering/objectRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrDielectricReflectance.js +8 -9
- package/Shaders/ShadersInclude/openpbrDielectricReflectance.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +13 -6
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +10 -2
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +7 -1
- package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js +2 -0
- package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrThinFilmLayerData.d.ts +5 -0
- package/Shaders/ShadersInclude/openpbrThinFilmLayerData.js +27 -0
- package/Shaders/ShadersInclude/openpbrThinFilmLayerData.js.map +1 -0
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +6 -0
- package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
- package/Shaders/openpbr.fragment.d.ts +1 -0
- package/Shaders/openpbr.fragment.js +7 -1
- package/Shaders/openpbr.fragment.js.map +1 -1
- package/Shaders/openpbr.vertex.js +4 -0
- package/Shaders/openpbr.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +2 -2
- package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +13 -6
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +10 -2
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +2 -0
- package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrThinFilmLayerData.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/openpbrThinFilmLayerData.js +27 -0
- package/ShadersWGSL/ShadersInclude/openpbrThinFilmLayerData.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +3 -3
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/openpbr.fragment.d.ts +1 -0
- package/ShadersWGSL/openpbr.fragment.js +7 -1
- package/ShadersWGSL/openpbr.fragment.js.map +1 -1
- package/ShadersWGSL/openpbr.vertex.js +4 -0
- package/ShadersWGSL/openpbr.vertex.js.map +1 -1
- package/ShadersWGSL/screenSpaceCurvature.fragment.d.ts +5 -0
- package/ShadersWGSL/screenSpaceCurvature.fragment.js +25 -0
- package/ShadersWGSL/screenSpaceCurvature.fragment.js.map +1 -0
- package/Sprites/spriteRenderer.js +1 -1
- package/Sprites/spriteRenderer.js.map +1 -1
- package/XR/motionController/index.d.ts +1 -0
- package/XR/motionController/index.js +1 -0
- package/XR/motionController/index.js.map +1 -1
- package/XR/motionController/webXRMotionControllerManager.js +1 -0
- package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
- package/XR/motionController/webXROculusHandController.d.ts +25 -0
- package/XR/motionController/webXROculusHandController.js +246 -0
- package/XR/motionController/webXROculusHandController.js.map +1 -0
- package/package.json +1 -1
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eslint-disable @typescript-eslint/no-unused-vars */\r\nimport type { IMotionControllerLayoutMap, IMinimalMotionControllerObject, MotionControllerHandedness } from \"./webXRAbstractMotionController\";\r\nimport { WebXRAbstractMotionController } from \"./webXRAbstractMotionController\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { WebXRMotionControllerManager } from \"./webXRMotionControllerManager\";\r\n\r\n/**\r\n * Oculus hand controller class that supports microgestures\r\n */\r\nexport class WebXROculusHandController extends WebXRAbstractMotionController {\r\n public profileId = \"oculus-hand\";\r\n\r\n /**\r\n * Create a new hand controller object, without loading a controller model\r\n * @param scene the scene to use to create this controller\r\n * @param gamepadObject the corresponding gamepad object\r\n * @param handedness the handedness of the controller\r\n */\r\n constructor(scene: Scene, gamepadObject: IMinimalMotionControllerObject, handedness: MotionControllerHandedness) {\r\n // Don't load the controller model - for now, hands have no real model.\r\n super(scene, OculusHandProfile[handedness], gamepadObject, handedness, true);\r\n }\r\n\r\n protected _getFilenameAndPath(): { filename: string; path: string } {\r\n return {\r\n filename: \"generic.babylon\",\r\n path: \"https://controllers.babylonjs.com/generic/\",\r\n };\r\n }\r\n\r\n protected _getModelLoadingConstraints(): boolean {\r\n return true;\r\n }\r\n\r\n protected _processLoadedModel(_meshes: AbstractMesh[]): void {\r\n // no-op\r\n }\r\n\r\n protected _setRootMesh(meshes: AbstractMesh[]): void {\r\n // no-op\r\n }\r\n\r\n protected _updateModel(): void {\r\n // no-op\r\n }\r\n}\r\n\r\n// register the profiles\r\nWebXRMotionControllerManager.RegisterController(\"oculus-hand\", (xrInput: XRInputSource, scene: Scene) => {\r\n return new WebXROculusHandController(scene, <any>xrInput.gamepad, xrInput.handedness);\r\n});\r\n\r\n// https://github.com/immersive-web/webxr-input-profiles/blob/main/packages/registry/profiles/oculus/oculus-hand.json\r\nconst OculusHandProfile: IMotionControllerLayoutMap = {\r\n left: {\r\n selectComponentId: \"xr-standard-trigger\",\r\n components: {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"xr-standard-trigger\": {\r\n type: \"trigger\",\r\n gamepadIndices: {\r\n button: 0,\r\n },\r\n rootNodeName: \"xr-standard-trigger\",\r\n visualResponses: {},\r\n },\r\n menu: {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 4,\r\n },\r\n rootNodeName: \"menu\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"swipe-left\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 5,\r\n },\r\n rootNodeName: \"swipe-left\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"swipe-right\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 6,\r\n },\r\n rootNodeName: \"swipe-right\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"swipe-forward\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 7,\r\n },\r\n rootNodeName: \"swipe-forward\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"swipe-backward\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 8,\r\n },\r\n rootNodeName: \"swipe-backward\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"tap-thumb\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 9,\r\n },\r\n rootNodeName: \"tap-thumb\",\r\n visualResponses: {},\r\n },\r\n },\r\n gamepadMapping: \"xr-standard\",\r\n rootNodeName: \"oculus-hand-left\",\r\n assetPath: \"left.glb\",\r\n },\r\n right: {\r\n selectComponentId: \"xr-standard-trigger\",\r\n components: {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"xr-standard-trigger\": {\r\n type: \"trigger\",\r\n gamepadIndices: {\r\n button: 0,\r\n },\r\n rootNodeName: \"xr-standard-trigger\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"swipe-left\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 5,\r\n },\r\n rootNodeName: \"swipe-left\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"swipe-right\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 6,\r\n },\r\n rootNodeName: \"swipe-right\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"swipe-forward\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 7,\r\n },\r\n rootNodeName: \"swipe-forward\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"swipe-backward\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 8,\r\n },\r\n rootNodeName: \"swipe-backward\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"tap-thumb\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 9,\r\n },\r\n rootNodeName: \"tap-thumb\",\r\n visualResponses: {},\r\n },\r\n },\r\n gamepadMapping: \"xr-standard\",\r\n rootNodeName: \"oculus-hand-right\",\r\n assetPath: \"right.glb\",\r\n },\r\n none: {\r\n selectComponentId: \"xr-standard-trigger\",\r\n components: {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"xr-standard-trigger\": {\r\n type: \"trigger\",\r\n gamepadIndices: {\r\n button: 0,\r\n },\r\n rootNodeName: \"xr-standard-trigger\",\r\n visualResponses: {},\r\n },\r\n menu: {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 4,\r\n },\r\n rootNodeName: \"menu\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"swipe-left\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 5,\r\n },\r\n rootNodeName: \"swipe-left\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"swipe-right\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 6,\r\n },\r\n rootNodeName: \"swipe-right\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"swipe-forward\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 7,\r\n },\r\n rootNodeName: \"swipe-forward\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"swipe-backward\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 8,\r\n },\r\n rootNodeName: \"swipe-backward\",\r\n visualResponses: {},\r\n },\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n \"tap-thumb\": {\r\n type: \"button\",\r\n gamepadIndices: {\r\n button: 9,\r\n },\r\n rootNodeName: \"tap-thumb\",\r\n visualResponses: {},\r\n },\r\n },\r\n gamepadMapping: \"xr-standard\",\r\n rootNodeName: \"oculus-hand-none\",\r\n assetPath: \"none.glb\",\r\n },\r\n};\r\n"]}
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