@onerjs/core 8.27.1 → 8.27.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/runtimeAnimation.js +6 -1
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Cameras/camera.d.ts +2 -2
- package/Cameras/camera.js +2 -2
- package/Cameras/camera.js.map +1 -1
- package/Decorators/nodeDecorator.d.ts +7 -5
- package/Decorators/nodeDecorator.js +7 -5
- package/Decorators/nodeDecorator.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +2 -2
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js +3 -3
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +19 -2
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +72 -4
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +3 -3
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +8 -3
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +56 -34
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +0 -12
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +0 -45
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.d.ts +7 -3
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +18 -32
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +2 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +4 -0
- package/FrameGraph/frameGraphTextureManager.js +7 -1
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Layers/layerSceneComponent.js +3 -3
- package/Layers/layerSceneComponent.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.d.ts +4 -1
- package/Lights/Clustered/clusteredLightContainer.js +17 -2
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Lights/index.d.ts +1 -0
- package/Lights/index.js +1 -0
- package/Lights/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +4 -4
- package/Materials/Node/Blocks/conditionalBlock.js +1 -1
- package/Materials/Node/Blocks/curveBlock.js +1 -1
- package/Materials/Node/Blocks/meshAttributeExistsBlock.js +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +1 -1
- package/Materials/Node/Blocks/waveBlock.js +1 -1
- package/Materials/PBR/openPbrMaterial.d.ts +2 -0
- package/Materials/PBR/openPbrMaterial.js +2 -0
- package/Materials/PBR/openPbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
- package/Materials/PBR/pbrBaseMaterial.js +2 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +2 -0
- package/Materials/Textures/renderTargetTexture.js +3 -0
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/materialHelper.functions.js +1 -0
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -0
- package/Materials/standardMaterial.js +2 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Node/Blocks/Set/aggregatorBlock.js +1 -1
- package/Meshes/Node/Blocks/Set/setUVsBlock.js +1 -1
- package/Meshes/Node/Blocks/booleanGeometryBlock.js +1 -1
- package/Meshes/Node/Blocks/conditionBlock.js +1 -1
- package/Meshes/Node/Blocks/geometryCurveBlock.js +1 -1
- package/Meshes/Node/Blocks/geometryEaseBlock.js +1 -1
- package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +1 -1
- package/Meshes/Node/Blocks/mappingBlock.js +1 -1
- package/Meshes/Node/Blocks/mathBlock.js +1 -1
- package/Meshes/Node/Blocks/randomBlock.js +1 -1
- package/Meshes/abstractMesh.d.ts +4 -0
- package/Meshes/abstractMesh.js +7 -0
- package/Meshes/abstractMesh.js.map +1 -1
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Navigation/INavigationEngine.d.ts +17 -5
- package/Navigation/INavigationEngine.js.map +1 -1
- package/Navigation/Plugins/recastJSPlugin.d.ts +3 -2
- package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js +1 -1
- package/Particles/Node/Blocks/particleLocalVariableBlock.js +1 -1
- package/Particles/Node/Blocks/particleMathBlock.js +1 -1
- package/Particles/Node/Blocks/particleRandomBlock.js +1 -1
- package/Particles/Node/Blocks/particleTrigonometryBlock.js +1 -1
- package/Particles/Node/Blocks/systemBlock.js +1 -1
- package/Particles/gpuParticleSystem.js +1 -0
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +4 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +10 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.d.ts +3 -1
- package/PostProcesses/motionBlurPostProcess.js +13 -4
- package/PostProcesses/motionBlurPostProcess.js.map +1 -1
- package/Rendering/objectRenderer.d.ts +2 -0
- package/Rendering/objectRenderer.js +13 -0
- package/Rendering/objectRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +1 -1
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +1 -1
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/default.vertex.js +2 -2
- package/ShadersWGSL/default.vertex.js.map +1 -1
- package/ShadersWGSL/pbr.vertex.js +2 -2
- package/ShadersWGSL/pbr.vertex.js.map +1 -1
- package/package.json +1 -1
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@@ -199,7 +199,7 @@ __decorate([
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editableInPropertyPage("Enabled", 0 /* PropertyTypeForEdition.Boolean */, "TONE MAPPING")
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], NodeRenderGraphImageProcessingPostProcessBlock.prototype, "toneMappingEnabled", null);
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__decorate([
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editableInPropertyPage("Type",
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editableInPropertyPage("Type", 5 /* PropertyTypeForEdition.List */, "TONE MAPPING", {
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options: [
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{ value: ImageProcessingConfiguration.TONEMAPPING_STANDARD, label: "Standard" },
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{ value: ImageProcessingConfiguration.TONEMAPPING_ACES, label: "ACES" },
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@@ -226,10 +226,10 @@ __decorate([
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editableInPropertyPage("Center Y", 1 /* PropertyTypeForEdition.Float */, "VIGNETTE", { min: 0, max: 1 })
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], NodeRenderGraphImageProcessingPostProcessBlock.prototype, "vignetteCenterY", null);
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__decorate([
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editableInPropertyPage("Color",
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editableInPropertyPage("Color", 6 /* PropertyTypeForEdition.Color4 */, "VIGNETTE")
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], NodeRenderGraphImageProcessingPostProcessBlock.prototype, "vignetteColor", null);
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__decorate([
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editableInPropertyPage("Blend mode",
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editableInPropertyPage("Blend mode", 5 /* PropertyTypeForEdition.List */, "VIGNETTE", {
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options: [
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{ value: ImageProcessingConfiguration.VIGNETTEMODE_MULTIPLY, label: "Multiply" },
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{ value: ImageProcessingConfiguration.VIGNETTEMODE_OPAQUE, label: "Opaque" },
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@@ -429,7 +429,7 @@ export class NodeRenderGraphSSRPostProcessBlock extends NodeRenderGraphBasePostP
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}
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}
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__decorate([
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editableInPropertyPage("Texture type",
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editableInPropertyPage("Texture type", 9 /* PropertyTypeForEdition.TextureType */, "SSR")
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], NodeRenderGraphSSRPostProcessBlock.prototype, "textureType", null);
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__decorate([
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editableInPropertyPage("Debug", 0 /* PropertyTypeForEdition.Boolean */, "SSR")
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@@ -1,6 +1,7 @@
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1
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-
import type { Scene, NodeRenderGraphBuildState, FrameGraph
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import type { Scene, NodeRenderGraphBuildState, FrameGraph } from "../../../../index.js";
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
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import { NodeRenderGraphConnectionPoint } from "../../nodeRenderGraphBlockConnectionPoint.js";
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import { FrameGraphObjectRendererTask } from "../../../Tasks/Rendering/objectRendererTask.js";
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/**
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* @internal
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*/
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@@ -15,8 +16,18 @@ export declare class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGr
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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* @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
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* @param enableClusteredLights True (default) to enable clustered lights
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*/
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constructor(name: string, frameGraph: FrameGraph, scene: Scene);
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constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio?: boolean, enableClusteredLights?: boolean);
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protected _createFrameGraphObject(): void;
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protected _saveState(state: {
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[key: string]: any;
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}): void;
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protected _restoreState(state: {
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[key: string]: any;
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}): void;
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protected _createFrameGraphObjectWithState(doNotChangeAspectRatio: boolean, enableClusteredLights: boolean): void;
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/** Indicates that this object renderer is the main object renderer of the frame graph. */
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get isMainObjectRenderer(): boolean;
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set isMainObjectRenderer(value: boolean);
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/** If image processing should be disabled */
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get renderInLinearSpace(): boolean;
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set renderInLinearSpace(value: boolean);
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/** True (default) to not change the aspect ratio of the scene in the RTT */
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get doNotChangeAspectRatio(): boolean;
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set doNotChangeAspectRatio(value: boolean);
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/** True (default) to enable clustered lights */
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get enableClusteredLights(): boolean;
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set enableClusteredLights(value: boolean);
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/**
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* Gets the current class name
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* @returns the class name
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@@ -4,6 +4,7 @@ import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRender
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import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
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import { NodeRenderGraphConnectionPoint } from "../../nodeRenderGraphBlockConnectionPoint.js";
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import { NodeRenderGraphConnectionPointCustomObject } from "../../nodeRenderGraphConnectionPointCustomObject.js";
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import { FrameGraphObjectRendererTask } from "../../../Tasks/Rendering/objectRendererTask.js";
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*/
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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* @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
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*/
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constructor(name, frameGraph, scene) {
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constructor(name, frameGraph, scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {
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super(name, frameGraph, scene);
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this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];
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this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
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this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
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this.registerInput("camera", NodeRenderGraphBlockConnectionPointTypes.Camera);
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this.shadowGenerators.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);
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this.output._typeConnectionSource = this.target;
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this.outputDepth._typeConnectionSource = this.depth;
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this._createFrameGraphObject();
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}
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_createFrameGraphObject() {
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this._frameGraphTask?.dispose();
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this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, this._frameGraph, this._scene, {
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doNotChangeAspectRatio: this._additionalConstructionParameters[0],
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enableClusteredLights: this._additionalConstructionParameters[1],
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});
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}
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_saveState(state) {
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state.disabled = this._frameGraphTask.disabled;
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state.isMainObjectRenderer = this.isMainObjectRenderer;
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state.depthTest = this.depthTest;
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state.depthWrite = this.depthWrite;
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state.disableShadows = this.disableShadows;
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state.renderInLinearSpace = this.renderInLinearSpace;
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state.renderParticles = this.renderParticles;
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state.renderSprites = this.renderSprites;
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state.forceLayerMaskCheck = this.forceLayerMaskCheck;
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state.enableBoundingBoxRendering = this.enableBoundingBoxRendering;
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state.enableOutlineRendering = this.enableOutlineRendering;
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}
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_restoreState(state) {
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this._frameGraphTask.disabled = state.disabled;
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this.isMainObjectRenderer = state.isMainObjectRenderer;
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this.depthTest = state.depthTest;
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this.depthWrite = state.depthWrite;
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this.disableShadows = state.disableShadows;
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this.renderInLinearSpace = state.renderInLinearSpace;
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this.renderParticles = state.renderParticles;
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this.renderSprites = state.renderSprites;
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this.forceLayerMaskCheck = state.forceLayerMaskCheck;
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this.enableBoundingBoxRendering = state.enableBoundingBoxRendering;
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this.enableOutlineRendering = state.enableOutlineRendering;
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}
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_createFrameGraphObjectWithState(doNotChangeAspectRatio, enableClusteredLights) {
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this._saveState(state);
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this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];
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this._createFrameGraphObject();
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this._restoreState(state);
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}
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/** Indicates that this object renderer is the main object renderer of the frame graph. */
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get isMainObjectRenderer() {
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set renderInLinearSpace(value) {
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this._frameGraphTask.disableImageProcessing = value;
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}
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get doNotChangeAspectRatio() {
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return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;
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}
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set doNotChangeAspectRatio(value) {
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this._createFrameGraphObjectWithState(value, this.enableClusteredLights);
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}
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get enableClusteredLights() {
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return this._frameGraphTask.objectRenderer.options.enableClusteredLights;
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}
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set enableClusteredLights(value) {
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this._createFrameGraphObjectWithState(this.doNotChangeAspectRatio, value);
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}
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}
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_dumpPropertiesCode() {
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const codes = [];
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codes.push(`${this._codeVariableName}.isMainObjectRenderer = ${this.isMainObjectRenderer};`);
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codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);
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codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);
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codes.push(`${this._codeVariableName}.renderParticles = ${this.renderParticles};`);
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codes.push(`${this._codeVariableName}.renderSprites = ${this.renderSprites};`);
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codes.push(`${this._codeVariableName}.forceLayerMaskCheck = ${this.forceLayerMaskCheck};`);
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codes.push(`${this._codeVariableName}.enableBoundingBoxRendering = ${this.enableBoundingBoxRendering};`);
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codes.push(`${this._codeVariableName}.enableOutlineRendering = ${this.enableOutlineRendering};`);
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codes.push(`${this._codeVariableName}.disableShadows = ${this.disableShadows};`);
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codes.push(`${this._codeVariableName}.renderInLinearSpace = ${this.renderInLinearSpace};`);
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codes.push(`${this._codeVariableName}.isMainObjectRenderer = ${this.isMainObjectRenderer};`);
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return super._dumpPropertiesCode() + codes.join("\n");
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}
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serialize() {
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const serializationObject = super.serialize();
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serializationObject.isMainObjectRenderer = this.isMainObjectRenderer;
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serializationObject.depthTest = this.depthTest;
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273
|
serializationObject.depthWrite = this.depthWrite;
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|
213
274
|
serializationObject.renderParticles = this.renderParticles;
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|
214
275
|
serializationObject.renderSprites = this.renderSprites;
|
|
215
276
|
serializationObject.forceLayerMaskCheck = this.forceLayerMaskCheck;
|
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216
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|
serializationObject.enableBoundingBoxRendering = this.enableBoundingBoxRendering;
|
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278
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+
serializationObject.enableOutlineRendering = this.enableOutlineRendering;
|
|
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279
|
serializationObject.disableShadows = this.disableShadows;
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|
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|
serializationObject.renderInLinearSpace = this.renderInLinearSpace;
|
|
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|
-
serializationObject.isMainObjectRenderer = this.isMainObjectRenderer;
|
|
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281
|
return serializationObject;
|
|
221
282
|
}
|
|
222
283
|
_deserialize(serializationObject) {
|
|
223
284
|
super._deserialize(serializationObject);
|
|
285
|
+
this.isMainObjectRenderer = !!serializationObject.isMainObjectRenderer;
|
|
224
286
|
this.depthTest = serializationObject.depthTest;
|
|
225
287
|
this.depthWrite = serializationObject.depthWrite;
|
|
226
288
|
this.renderParticles = serializationObject.renderParticles ?? true;
|
|
227
289
|
this.renderSprites = serializationObject.renderSprites ?? true;
|
|
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290
|
this.forceLayerMaskCheck = serializationObject.forceLayerMaskCheck ?? true;
|
|
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291
|
this.enableBoundingBoxRendering = serializationObject.enableBoundingBoxRendering ?? true;
|
|
292
|
+
this.enableOutlineRendering = serializationObject.enableOutlineRendering ?? true;
|
|
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293
|
this.disableShadows = serializationObject.disableShadows;
|
|
231
294
|
this.renderInLinearSpace = !!serializationObject.renderInLinearSpace;
|
|
232
|
-
this.isMainObjectRenderer = !!serializationObject.isMainObjectRenderer;
|
|
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295
|
}
|
|
234
296
|
}
|
|
235
297
|
__decorate([
|
|
@@ -262,4 +324,10 @@ __decorate([
|
|
|
262
324
|
__decorate([
|
|
263
325
|
editableInPropertyPage("Disable image processing", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
|
|
264
326
|
], NodeRenderGraphBaseObjectRendererBlock.prototype, "renderInLinearSpace", null);
|
|
327
|
+
__decorate([
|
|
328
|
+
editableInPropertyPage("Do not change aspect ratio", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
|
|
329
|
+
], NodeRenderGraphBaseObjectRendererBlock.prototype, "doNotChangeAspectRatio", null);
|
|
330
|
+
__decorate([
|
|
331
|
+
editableInPropertyPage("Enable clustered lights", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
|
|
332
|
+
], NodeRenderGraphBaseObjectRendererBlock.prototype, "enableClusteredLights", null);
|
|
265
333
|
//# sourceMappingURL=baseObjectRendererBlock.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n Camera,\r\n FrameGraphObjectRendererTask,\r\n NodeRenderGraphResourceContainerBlock,\r\n FrameGraphShadowGeneratorTask,\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeRenderGraphConnectionPoint } from \"../../nodeRenderGraphBlockConnectionPoint\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this._addDependenciesInput();\r\n this.registerInput(\"shadowGenerators\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Output,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.depth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment\r\n );\r\n this.shadowGenerators.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer\r\n );\r\n\r\n this.output._typeConnectionSource = this.target;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n }\r\n\r\n /** Indicates that this object renderer is the main object renderer of the frame graph. */\r\n @editableInPropertyPage(\"Is main object renderer\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get isMainObjectRenderer() {\r\n return this._frameGraphTask.isMainObjectRenderer;\r\n }\r\n\r\n public set isMainObjectRenderer(value: boolean) {\r\n this._frameGraphTask.isMainObjectRenderer = value;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /** Indicates if particles should be rendered */\r\n @editableInPropertyPage(\"Render particles\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderParticles() {\r\n return this._frameGraphTask.renderParticles;\r\n }\r\n\r\n public set renderParticles(value: boolean) {\r\n this._frameGraphTask.renderParticles = value;\r\n }\r\n\r\n /** Indicates if sprites should be rendered */\r\n @editableInPropertyPage(\"Render sprites\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderSprites() {\r\n return this._frameGraphTask.renderSprites;\r\n }\r\n\r\n public set renderSprites(value: boolean) {\r\n this._frameGraphTask.renderSprites = value;\r\n }\r\n\r\n /** Indicates if layer mask check must be forced */\r\n @editableInPropertyPage(\"Force layer mask check\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get forceLayerMaskCheck() {\r\n return this._frameGraphTask.forceLayerMaskCheck;\r\n }\r\n\r\n public set forceLayerMaskCheck(value: boolean) {\r\n this._frameGraphTask.forceLayerMaskCheck = value;\r\n }\r\n\r\n /** Indicates if bounding boxes should be rendered */\r\n @editableInPropertyPage(\"Enable bounding box rendering\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableBoundingBoxRendering() {\r\n return this._frameGraphTask.enableBoundingBoxRendering;\r\n }\r\n\r\n public set enableBoundingBoxRendering(value: boolean) {\r\n this._frameGraphTask.enableBoundingBoxRendering = value;\r\n }\r\n\r\n /** Indicates if outlines/overlays should be rendered */\r\n @editableInPropertyPage(\"Enable outline/overlay rendering\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableOutlineRendering() {\r\n return this._frameGraphTask.enableOutlineRendering;\r\n }\r\n\r\n public set enableOutlineRendering(value: boolean) {\r\n this._frameGraphTask.enableOutlineRendering = value;\r\n }\r\n\r\n /** Indicates if shadows must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get disableShadows() {\r\n return this._frameGraphTask.disableShadows;\r\n }\r\n\r\n public set disableShadows(value: boolean) {\r\n this._frameGraphTask.disableShadows = value;\r\n }\r\n\r\n /** If image processing should be disabled */\r\n @editableInPropertyPage(\"Disable image processing\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderInLinearSpace() {\r\n return this._frameGraphTask.disableImageProcessing;\r\n }\r\n\r\n public set renderInLinearSpace(value: boolean) {\r\n this._frameGraphTask.disableImageProcessing = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseObjectRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the dependencies input component\r\n */\r\n public get dependencies(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the shadowGenerators input component\r\n */\r\n public get shadowGenerators(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the \"outputDepth\" texture of the task\r\n this.objectRenderer.value = this._frameGraphTask; // the value of the objectRenderer connection point is the task itself\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n\r\n this._frameGraphTask.shadowGenerators = [];\r\n\r\n const shadowGeneratorsConnectedPoint = this.shadowGenerators.connectedPoint;\r\n if (shadowGeneratorsConnectedPoint) {\r\n if (shadowGeneratorsConnectedPoint.type === NodeRenderGraphBlockConnectionPointTypes.ResourceContainer) {\r\n const container = shadowGeneratorsConnectedPoint.ownerBlock as NodeRenderGraphResourceContainerBlock;\r\n for (const input of container.inputs) {\r\n if (input.connectedPoint && input.connectedPoint.value !== undefined && NodeRenderGraphConnectionPoint.IsShadowGenerator(input.connectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators.push(input.connectedPoint.value as FrameGraphShadowGeneratorTask);\r\n }\r\n }\r\n } else if (NodeRenderGraphConnectionPoint.IsShadowGenerator(shadowGeneratorsConnectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators[0] = shadowGeneratorsConnectedPoint.value as FrameGraphShadowGeneratorTask;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n codes.push(`${this._codeVariableName}.renderParticles = ${this.renderParticles};`);\r\n codes.push(`${this._codeVariableName}.renderSprites = ${this.renderSprites};`);\r\n codes.push(`${this._codeVariableName}.forceLayerMaskCheck = ${this.forceLayerMaskCheck};`);\r\n codes.push(`${this._codeVariableName}.enableBoundingBoxRendering = ${this.enableBoundingBoxRendering};`);\r\n codes.push(`${this._codeVariableName}.disableShadows = ${this.disableShadows};`);\r\n codes.push(`${this._codeVariableName}.renderInLinearSpace = ${this.renderInLinearSpace};`);\r\n codes.push(`${this._codeVariableName}.isMainObjectRenderer = ${this.isMainObjectRenderer};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n serializationObject.renderParticles = this.renderParticles;\r\n serializationObject.renderSprites = this.renderSprites;\r\n serializationObject.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n serializationObject.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n serializationObject.disableShadows = this.disableShadows;\r\n serializationObject.renderInLinearSpace = this.renderInLinearSpace;\r\n serializationObject.isMainObjectRenderer = this.isMainObjectRenderer;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n this.renderParticles = serializationObject.renderParticles ?? true;\r\n this.renderSprites = serializationObject.renderSprites ?? true;\r\n this.forceLayerMaskCheck = serializationObject.forceLayerMaskCheck ?? true;\r\n this.enableBoundingBoxRendering = serializationObject.enableBoundingBoxRendering ?? true;\r\n this.disableShadows = serializationObject.disableShadows;\r\n this.renderInLinearSpace = !!serializationObject.renderInLinearSpace;\r\n this.isMainObjectRenderer = !!serializationObject.isMainObjectRenderer;\r\n }\r\n}\r\n"]}
|
|
1
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+
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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n Camera,\r\n NodeRenderGraphResourceContainerBlock,\r\n FrameGraphShadowGeneratorTask,\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeRenderGraphConnectionPoint } from \"../../nodeRenderGraphBlockConnectionPoint\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\nimport { FrameGraphObjectRendererTask } from \"core/FrameGraph/Tasks/Rendering/objectRendererTask\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n * @param enableClusteredLights True (default) to enable clustered lights\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this._addDependenciesInput();\r\n this.registerInput(\"shadowGenerators\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Output,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.depth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment\r\n );\r\n this.shadowGenerators.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer\r\n );\r\n\r\n this.output._typeConnectionSource = this.target;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n\r\n this._createFrameGraphObject();\r\n }\r\n\r\n protected _createFrameGraphObject(): void {\r\n this._frameGraphTask?.dispose();\r\n this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, this._frameGraph, this._scene, {\r\n doNotChangeAspectRatio: this._additionalConstructionParameters![0] as boolean,\r\n enableClusteredLights: this._additionalConstructionParameters![1] as boolean,\r\n });\r\n }\r\n\r\n protected _saveState(state: { [key: string]: any }) {\r\n state.disabled = this._frameGraphTask.disabled;\r\n state.isMainObjectRenderer = this.isMainObjectRenderer;\r\n state.depthTest = this.depthTest;\r\n state.depthWrite = this.depthWrite;\r\n state.disableShadows = this.disableShadows;\r\n state.renderInLinearSpace = this.renderInLinearSpace;\r\n state.renderParticles = this.renderParticles;\r\n state.renderSprites = this.renderSprites;\r\n state.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n state.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n state.enableOutlineRendering = this.enableOutlineRendering;\r\n }\r\n\r\n protected _restoreState(state: { [key: string]: any }) {\r\n this._frameGraphTask.disabled = state.disabled;\r\n this.isMainObjectRenderer = state.isMainObjectRenderer;\r\n this.depthTest = state.depthTest;\r\n this.depthWrite = state.depthWrite;\r\n this.disableShadows = state.disableShadows;\r\n this.renderInLinearSpace = state.renderInLinearSpace;\r\n this.renderParticles = state.renderParticles;\r\n this.renderSprites = state.renderSprites;\r\n this.forceLayerMaskCheck = state.forceLayerMaskCheck;\r\n this.enableBoundingBoxRendering = state.enableBoundingBoxRendering;\r\n this.enableOutlineRendering = state.enableOutlineRendering;\r\n }\r\n\r\n protected _createFrameGraphObjectWithState(doNotChangeAspectRatio: boolean, enableClusteredLights: boolean): void {\r\n const state: { [key: string]: any } = {};\r\n\r\n this._saveState(state);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];\r\n\r\n this._createFrameGraphObject();\r\n\r\n this._restoreState(state);\r\n }\r\n\r\n /** Indicates that this object renderer is the main object renderer of the frame graph. */\r\n @editableInPropertyPage(\"Is main object renderer\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get isMainObjectRenderer() {\r\n return this._frameGraphTask.isMainObjectRenderer;\r\n }\r\n\r\n public set isMainObjectRenderer(value: boolean) {\r\n this._frameGraphTask.isMainObjectRenderer = value;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /** Indicates if particles should be rendered */\r\n @editableInPropertyPage(\"Render particles\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderParticles() {\r\n return this._frameGraphTask.renderParticles;\r\n }\r\n\r\n public set renderParticles(value: boolean) {\r\n this._frameGraphTask.renderParticles = value;\r\n }\r\n\r\n /** Indicates if sprites should be rendered */\r\n @editableInPropertyPage(\"Render sprites\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderSprites() {\r\n return this._frameGraphTask.renderSprites;\r\n }\r\n\r\n public set renderSprites(value: boolean) {\r\n this._frameGraphTask.renderSprites = value;\r\n }\r\n\r\n /** Indicates if layer mask check must be forced */\r\n @editableInPropertyPage(\"Force layer mask check\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get forceLayerMaskCheck() {\r\n return this._frameGraphTask.forceLayerMaskCheck;\r\n }\r\n\r\n public set forceLayerMaskCheck(value: boolean) {\r\n this._frameGraphTask.forceLayerMaskCheck = value;\r\n }\r\n\r\n /** Indicates if bounding boxes should be rendered */\r\n @editableInPropertyPage(\"Enable bounding box rendering\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableBoundingBoxRendering() {\r\n return this._frameGraphTask.enableBoundingBoxRendering;\r\n }\r\n\r\n public set enableBoundingBoxRendering(value: boolean) {\r\n this._frameGraphTask.enableBoundingBoxRendering = value;\r\n }\r\n\r\n /** Indicates if outlines/overlays should be rendered */\r\n @editableInPropertyPage(\"Enable outline/overlay rendering\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableOutlineRendering() {\r\n return this._frameGraphTask.enableOutlineRendering;\r\n }\r\n\r\n public set enableOutlineRendering(value: boolean) {\r\n this._frameGraphTask.enableOutlineRendering = value;\r\n }\r\n\r\n /** Indicates if shadows must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get disableShadows() {\r\n return this._frameGraphTask.disableShadows;\r\n }\r\n\r\n public set disableShadows(value: boolean) {\r\n this._frameGraphTask.disableShadows = value;\r\n }\r\n\r\n /** If image processing should be disabled */\r\n @editableInPropertyPage(\"Disable image processing\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderInLinearSpace() {\r\n return this._frameGraphTask.disableImageProcessing;\r\n }\r\n\r\n public set renderInLinearSpace(value: boolean) {\r\n this._frameGraphTask.disableImageProcessing = value;\r\n }\r\n\r\n /** True (default) to not change the aspect ratio of the scene in the RTT */\r\n @editableInPropertyPage(\"Do not change aspect ratio\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get doNotChangeAspectRatio() {\r\n return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;\r\n }\r\n\r\n public set doNotChangeAspectRatio(value: boolean) {\r\n this._createFrameGraphObjectWithState(value, this.enableClusteredLights);\r\n }\r\n\r\n /** True (default) to enable clustered lights */\r\n @editableInPropertyPage(\"Enable clustered lights\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableClusteredLights() {\r\n return this._frameGraphTask.objectRenderer.options.enableClusteredLights;\r\n }\r\n\r\n public set enableClusteredLights(value: boolean) {\r\n this._createFrameGraphObjectWithState(this.doNotChangeAspectRatio, value);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseObjectRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the dependencies input component\r\n */\r\n public get dependencies(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the shadowGenerators input component\r\n */\r\n public get shadowGenerators(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the \"outputDepth\" texture of the task\r\n this.objectRenderer.value = this._frameGraphTask; // the value of the objectRenderer connection point is the task itself\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n\r\n this._frameGraphTask.shadowGenerators = [];\r\n\r\n const shadowGeneratorsConnectedPoint = this.shadowGenerators.connectedPoint;\r\n if (shadowGeneratorsConnectedPoint) {\r\n if (shadowGeneratorsConnectedPoint.type === NodeRenderGraphBlockConnectionPointTypes.ResourceContainer) {\r\n const container = shadowGeneratorsConnectedPoint.ownerBlock as NodeRenderGraphResourceContainerBlock;\r\n for (const input of container.inputs) {\r\n if (input.connectedPoint && input.connectedPoint.value !== undefined && NodeRenderGraphConnectionPoint.IsShadowGenerator(input.connectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators.push(input.connectedPoint.value as FrameGraphShadowGeneratorTask);\r\n }\r\n }\r\n } else if (NodeRenderGraphConnectionPoint.IsShadowGenerator(shadowGeneratorsConnectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators[0] = shadowGeneratorsConnectedPoint.value as FrameGraphShadowGeneratorTask;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.isMainObjectRenderer = ${this.isMainObjectRenderer};`);\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n codes.push(`${this._codeVariableName}.renderParticles = ${this.renderParticles};`);\r\n codes.push(`${this._codeVariableName}.renderSprites = ${this.renderSprites};`);\r\n codes.push(`${this._codeVariableName}.forceLayerMaskCheck = ${this.forceLayerMaskCheck};`);\r\n codes.push(`${this._codeVariableName}.enableBoundingBoxRendering = ${this.enableBoundingBoxRendering};`);\r\n codes.push(`${this._codeVariableName}.enableOutlineRendering = ${this.enableOutlineRendering};`);\r\n codes.push(`${this._codeVariableName}.disableShadows = ${this.disableShadows};`);\r\n codes.push(`${this._codeVariableName}.renderInLinearSpace = ${this.renderInLinearSpace};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.isMainObjectRenderer = this.isMainObjectRenderer;\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n serializationObject.renderParticles = this.renderParticles;\r\n serializationObject.renderSprites = this.renderSprites;\r\n serializationObject.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n serializationObject.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n serializationObject.enableOutlineRendering = this.enableOutlineRendering;\r\n serializationObject.disableShadows = this.disableShadows;\r\n serializationObject.renderInLinearSpace = this.renderInLinearSpace;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.isMainObjectRenderer = !!serializationObject.isMainObjectRenderer;\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n this.renderParticles = serializationObject.renderParticles ?? true;\r\n this.renderSprites = serializationObject.renderSprites ?? true;\r\n this.forceLayerMaskCheck = serializationObject.forceLayerMaskCheck ?? true;\r\n this.enableBoundingBoxRendering = serializationObject.enableBoundingBoxRendering ?? true;\r\n this.enableOutlineRendering = serializationObject.enableOutlineRendering ?? true;\r\n this.disableShadows = serializationObject.disableShadows;\r\n this.renderInLinearSpace = !!serializationObject.renderInLinearSpace;\r\n }\r\n}\r\n"]}
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@@ -199,7 +199,7 @@ export class NodeRenderGraphBaseShadowGeneratorBlock extends NodeRenderGraphBloc
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}
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__decorate([
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editableInPropertyPage("Map size", 5 /* PropertyTypeForEdition.List */, "PROPERTIES", {
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options: [
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{ label: "128", value: 128 },
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@@ -227,7 +227,7 @@ __decorate([
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editableInPropertyPage("Darkness", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 1 })
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], NodeRenderGraphBaseShadowGeneratorBlock.prototype, "darkness", null);
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{ label: "None", value: ShadowGenerator.FILTER_NONE },
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{ label: "Exponential", value: ShadowGenerator.FILTER_EXPONENTIALSHADOWMAP },
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], NodeRenderGraphBaseShadowGeneratorBlock.prototype, "filter", null);
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__decorate([
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{ label: "Low", value: ShadowGenerator.QUALITY_LOW },
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{ label: "Medium", value: ShadowGenerator.QUALITY_MEDIUM },
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@@ -162,7 +162,7 @@ export class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraph
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__decorate([
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editableInPropertyPage("Number of cascades",
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editableInPropertyPage("Number of cascades", 5 /* PropertyTypeForEdition.List */, "CSM PROPERTIES", {
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@@ -16,20 +16,25 @@ export declare class NodeRenderGraphGeometryRendererBlock extends NodeRenderGrap
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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* @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
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* @param enableClusteredLights True (default) to enable clustered lights
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*/
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constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio?: boolean);
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constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio?: boolean, enableClusteredLights?: boolean);
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/** Indicates if depth testing must be enabled or disabled */
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get depthTest(): boolean;
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set depthTest(value: boolean);
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/** Indicates if depth writing must be enabled or disabled */
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get depthWrite(): boolean;
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set depthWrite(value: boolean);
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/** True (default) to not change the aspect ratio of the scene in the RTT */
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get doNotChangeAspectRatio(): boolean;
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/** Indicates if layer mask check must be forced */
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get forceLayerMaskCheck(): boolean;
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set forceLayerMaskCheck(value: boolean);
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protected _recreateFrameGraphObject(doNotChangeAspectRatio: boolean, enableClusteredLights: boolean): void;
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/** True (default) to not change the aspect ratio of the scene in the RTT */
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get doNotChangeAspectRatio(): boolean;
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set doNotChangeAspectRatio(value: boolean);
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/** True (default) to enable clustered lights */
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get enableClusteredLights(): boolean;
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set enableClusteredLights(value: boolean);
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/** Width of the geometry texture */
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get width(): number;
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set width(value: number);
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