@onerjs/core 8.27.1 → 8.27.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (119) hide show
  1. package/Animations/runtimeAnimation.js +6 -1
  2. package/Animations/runtimeAnimation.js.map +1 -1
  3. package/Cameras/camera.d.ts +2 -2
  4. package/Cameras/camera.js +2 -2
  5. package/Cameras/camera.js.map +1 -1
  6. package/Decorators/nodeDecorator.d.ts +7 -5
  7. package/Decorators/nodeDecorator.js +7 -5
  8. package/Decorators/nodeDecorator.js.map +1 -1
  9. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
  10. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js +1 -1
  11. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +1 -1
  12. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +1 -1
  13. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +2 -2
  14. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js +3 -3
  15. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js +1 -1
  16. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +19 -2
  17. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +72 -4
  18. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  19. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +3 -3
  20. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +1 -1
  21. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +8 -3
  22. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +56 -34
  23. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  24. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +0 -12
  25. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +0 -45
  26. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  27. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.d.ts +7 -3
  28. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +18 -32
  29. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  30. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +1 -1
  31. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  32. package/FrameGraph/Node/Blocks/index.js +1 -0
  33. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  34. package/FrameGraph/Node/nodeRenderGraph.js +2 -1
  35. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  36. package/FrameGraph/frameGraphTextureManager.d.ts +4 -0
  37. package/FrameGraph/frameGraphTextureManager.js +7 -1
  38. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  39. package/Layers/layerSceneComponent.js +3 -3
  40. package/Layers/layerSceneComponent.js.map +1 -1
  41. package/Lights/Clustered/clusteredLightContainer.d.ts +4 -1
  42. package/Lights/Clustered/clusteredLightContainer.js +17 -2
  43. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  44. package/Lights/index.d.ts +1 -0
  45. package/Lights/index.js +1 -0
  46. package/Lights/index.js.map +1 -1
  47. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
  48. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +4 -4
  49. package/Materials/Node/Blocks/conditionalBlock.js +1 -1
  50. package/Materials/Node/Blocks/curveBlock.js +1 -1
  51. package/Materials/Node/Blocks/meshAttributeExistsBlock.js +1 -1
  52. package/Materials/Node/Blocks/trigonometryBlock.js +1 -1
  53. package/Materials/Node/Blocks/waveBlock.js +1 -1
  54. package/Materials/PBR/openPbrMaterial.d.ts +2 -0
  55. package/Materials/PBR/openPbrMaterial.js +2 -0
  56. package/Materials/PBR/openPbrMaterial.js.map +1 -1
  57. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
  58. package/Materials/PBR/pbrBaseMaterial.js +2 -0
  59. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  60. package/Materials/Textures/renderTargetTexture.d.ts +2 -0
  61. package/Materials/Textures/renderTargetTexture.js +3 -0
  62. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  63. package/Materials/materialHelper.functions.js +1 -0
  64. package/Materials/materialHelper.functions.js.map +1 -1
  65. package/Materials/standardMaterial.d.ts +2 -0
  66. package/Materials/standardMaterial.js +2 -0
  67. package/Materials/standardMaterial.js.map +1 -1
  68. package/Meshes/Node/Blocks/Set/aggregatorBlock.js +1 -1
  69. package/Meshes/Node/Blocks/Set/setUVsBlock.js +1 -1
  70. package/Meshes/Node/Blocks/booleanGeometryBlock.js +1 -1
  71. package/Meshes/Node/Blocks/conditionBlock.js +1 -1
  72. package/Meshes/Node/Blocks/geometryCurveBlock.js +1 -1
  73. package/Meshes/Node/Blocks/geometryEaseBlock.js +1 -1
  74. package/Meshes/Node/Blocks/geometryTrigonometryBlock.js +1 -1
  75. package/Meshes/Node/Blocks/mappingBlock.js +1 -1
  76. package/Meshes/Node/Blocks/mathBlock.js +1 -1
  77. package/Meshes/Node/Blocks/randomBlock.js +1 -1
  78. package/Meshes/abstractMesh.d.ts +4 -0
  79. package/Meshes/abstractMesh.js +7 -0
  80. package/Meshes/abstractMesh.js.map +1 -1
  81. package/Misc/index.d.ts +1 -0
  82. package/Misc/index.js +1 -0
  83. package/Misc/index.js.map +1 -1
  84. package/Navigation/INavigationEngine.d.ts +17 -5
  85. package/Navigation/INavigationEngine.js.map +1 -1
  86. package/Navigation/Plugins/recastJSPlugin.d.ts +3 -2
  87. package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
  88. package/Particles/Node/Blocks/Conditions/particleConditionBlock.js +1 -1
  89. package/Particles/Node/Blocks/particleLocalVariableBlock.js +1 -1
  90. package/Particles/Node/Blocks/particleMathBlock.js +1 -1
  91. package/Particles/Node/Blocks/particleRandomBlock.js +1 -1
  92. package/Particles/Node/Blocks/particleTrigonometryBlock.js +1 -1
  93. package/Particles/Node/Blocks/systemBlock.js +1 -1
  94. package/Particles/gpuParticleSystem.js +1 -0
  95. package/Particles/gpuParticleSystem.js.map +1 -1
  96. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +4 -0
  97. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +10 -1
  98. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  99. package/PostProcesses/motionBlurPostProcess.d.ts +3 -1
  100. package/PostProcesses/motionBlurPostProcess.js +13 -4
  101. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  102. package/Rendering/objectRenderer.d.ts +2 -0
  103. package/Rendering/objectRenderer.js +13 -0
  104. package/Rendering/objectRenderer.js.map +1 -1
  105. package/Shaders/ShadersInclude/lightFragment.js +1 -1
  106. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  107. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +1 -1
  108. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  109. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  110. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  111. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js +1 -1
  112. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  113. package/ShadersWGSL/default.fragment.js +1 -1
  114. package/ShadersWGSL/default.fragment.js.map +1 -1
  115. package/ShadersWGSL/default.vertex.js +2 -2
  116. package/ShadersWGSL/default.vertex.js.map +1 -1
  117. package/ShadersWGSL/pbr.vertex.js +2 -2
  118. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  119. package/package.json +1 -1
@@ -199,7 +199,7 @@ __decorate([
199
199
  editableInPropertyPage("Enabled", 0 /* PropertyTypeForEdition.Boolean */, "TONE MAPPING")
200
200
  ], NodeRenderGraphImageProcessingPostProcessBlock.prototype, "toneMappingEnabled", null);
201
201
  __decorate([
202
- editableInPropertyPage("Type", 4 /* PropertyTypeForEdition.List */, "TONE MAPPING", {
202
+ editableInPropertyPage("Type", 5 /* PropertyTypeForEdition.List */, "TONE MAPPING", {
203
203
  options: [
204
204
  { value: ImageProcessingConfiguration.TONEMAPPING_STANDARD, label: "Standard" },
205
205
  { value: ImageProcessingConfiguration.TONEMAPPING_ACES, label: "ACES" },
@@ -226,10 +226,10 @@ __decorate([
226
226
  editableInPropertyPage("Center Y", 1 /* PropertyTypeForEdition.Float */, "VIGNETTE", { min: 0, max: 1 })
227
227
  ], NodeRenderGraphImageProcessingPostProcessBlock.prototype, "vignetteCenterY", null);
228
228
  __decorate([
229
- editableInPropertyPage("Color", 5 /* PropertyTypeForEdition.Color4 */, "VIGNETTE")
229
+ editableInPropertyPage("Color", 6 /* PropertyTypeForEdition.Color4 */, "VIGNETTE")
230
230
  ], NodeRenderGraphImageProcessingPostProcessBlock.prototype, "vignetteColor", null);
231
231
  __decorate([
232
- editableInPropertyPage("Blend mode", 4 /* PropertyTypeForEdition.List */, "VIGNETTE", {
232
+ editableInPropertyPage("Blend mode", 5 /* PropertyTypeForEdition.List */, "VIGNETTE", {
233
233
  options: [
234
234
  { value: ImageProcessingConfiguration.VIGNETTEMODE_MULTIPLY, label: "Multiply" },
235
235
  { value: ImageProcessingConfiguration.VIGNETTEMODE_OPAQUE, label: "Opaque" },
@@ -429,7 +429,7 @@ export class NodeRenderGraphSSRPostProcessBlock extends NodeRenderGraphBasePostP
429
429
  }
430
430
  }
431
431
  __decorate([
432
- editableInPropertyPage("Texture type", 8 /* PropertyTypeForEdition.TextureType */, "SSR")
432
+ editableInPropertyPage("Texture type", 9 /* PropertyTypeForEdition.TextureType */, "SSR")
433
433
  ], NodeRenderGraphSSRPostProcessBlock.prototype, "textureType", null);
434
434
  __decorate([
435
435
  editableInPropertyPage("Debug", 0 /* PropertyTypeForEdition.Boolean */, "SSR")
@@ -1,6 +1,7 @@
1
- import type { Scene, NodeRenderGraphBuildState, FrameGraph, FrameGraphObjectRendererTask } from "../../../../index.js";
1
+ import type { Scene, NodeRenderGraphBuildState, FrameGraph } from "../../../../index.js";
2
2
  import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
3
3
  import { NodeRenderGraphConnectionPoint } from "../../nodeRenderGraphBlockConnectionPoint.js";
4
+ import { FrameGraphObjectRendererTask } from "../../../Tasks/Rendering/objectRendererTask.js";
4
5
  /**
5
6
  * @internal
6
7
  */
@@ -15,8 +16,18 @@ export declare class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGr
15
16
  * @param name defines the block name
16
17
  * @param frameGraph defines the hosting frame graph
17
18
  * @param scene defines the hosting scene
19
+ * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
20
+ * @param enableClusteredLights True (default) to enable clustered lights
18
21
  */
19
- constructor(name: string, frameGraph: FrameGraph, scene: Scene);
22
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio?: boolean, enableClusteredLights?: boolean);
23
+ protected _createFrameGraphObject(): void;
24
+ protected _saveState(state: {
25
+ [key: string]: any;
26
+ }): void;
27
+ protected _restoreState(state: {
28
+ [key: string]: any;
29
+ }): void;
30
+ protected _createFrameGraphObjectWithState(doNotChangeAspectRatio: boolean, enableClusteredLights: boolean): void;
20
31
  /** Indicates that this object renderer is the main object renderer of the frame graph. */
21
32
  get isMainObjectRenderer(): boolean;
22
33
  set isMainObjectRenderer(value: boolean);
@@ -47,6 +58,12 @@ export declare class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGr
47
58
  /** If image processing should be disabled */
48
59
  get renderInLinearSpace(): boolean;
49
60
  set renderInLinearSpace(value: boolean);
61
+ /** True (default) to not change the aspect ratio of the scene in the RTT */
62
+ get doNotChangeAspectRatio(): boolean;
63
+ set doNotChangeAspectRatio(value: boolean);
64
+ /** True (default) to enable clustered lights */
65
+ get enableClusteredLights(): boolean;
66
+ set enableClusteredLights(value: boolean);
50
67
  /**
51
68
  * Gets the current class name
52
69
  * @returns the class name
@@ -4,6 +4,7 @@ import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRender
4
4
  import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
5
5
  import { NodeRenderGraphConnectionPoint } from "../../nodeRenderGraphBlockConnectionPoint.js";
6
6
  import { NodeRenderGraphConnectionPointCustomObject } from "../../nodeRenderGraphConnectionPointCustomObject.js";
7
+ import { FrameGraphObjectRendererTask } from "../../../Tasks/Rendering/objectRendererTask.js";
7
8
  /**
8
9
  * @internal
9
10
  */
@@ -19,9 +20,12 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
19
20
  * @param name defines the block name
20
21
  * @param frameGraph defines the hosting frame graph
21
22
  * @param scene defines the hosting scene
23
+ * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
24
+ * @param enableClusteredLights True (default) to enable clustered lights
22
25
  */
23
- constructor(name, frameGraph, scene) {
26
+ constructor(name, frameGraph, scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {
24
27
  super(name, frameGraph, scene);
28
+ this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];
25
29
  this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
26
30
  this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
27
31
  this.registerInput("camera", NodeRenderGraphBlockConnectionPointTypes.Camera);
@@ -36,6 +40,47 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
36
40
  this.shadowGenerators.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);
37
41
  this.output._typeConnectionSource = this.target;
38
42
  this.outputDepth._typeConnectionSource = this.depth;
43
+ this._createFrameGraphObject();
44
+ }
45
+ _createFrameGraphObject() {
46
+ this._frameGraphTask?.dispose();
47
+ this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, this._frameGraph, this._scene, {
48
+ doNotChangeAspectRatio: this._additionalConstructionParameters[0],
49
+ enableClusteredLights: this._additionalConstructionParameters[1],
50
+ });
51
+ }
52
+ _saveState(state) {
53
+ state.disabled = this._frameGraphTask.disabled;
54
+ state.isMainObjectRenderer = this.isMainObjectRenderer;
55
+ state.depthTest = this.depthTest;
56
+ state.depthWrite = this.depthWrite;
57
+ state.disableShadows = this.disableShadows;
58
+ state.renderInLinearSpace = this.renderInLinearSpace;
59
+ state.renderParticles = this.renderParticles;
60
+ state.renderSprites = this.renderSprites;
61
+ state.forceLayerMaskCheck = this.forceLayerMaskCheck;
62
+ state.enableBoundingBoxRendering = this.enableBoundingBoxRendering;
63
+ state.enableOutlineRendering = this.enableOutlineRendering;
64
+ }
65
+ _restoreState(state) {
66
+ this._frameGraphTask.disabled = state.disabled;
67
+ this.isMainObjectRenderer = state.isMainObjectRenderer;
68
+ this.depthTest = state.depthTest;
69
+ this.depthWrite = state.depthWrite;
70
+ this.disableShadows = state.disableShadows;
71
+ this.renderInLinearSpace = state.renderInLinearSpace;
72
+ this.renderParticles = state.renderParticles;
73
+ this.renderSprites = state.renderSprites;
74
+ this.forceLayerMaskCheck = state.forceLayerMaskCheck;
75
+ this.enableBoundingBoxRendering = state.enableBoundingBoxRendering;
76
+ this.enableOutlineRendering = state.enableOutlineRendering;
77
+ }
78
+ _createFrameGraphObjectWithState(doNotChangeAspectRatio, enableClusteredLights) {
79
+ const state = {};
80
+ this._saveState(state);
81
+ this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];
82
+ this._createFrameGraphObject();
83
+ this._restoreState(state);
39
84
  }
40
85
  /** Indicates that this object renderer is the main object renderer of the frame graph. */
41
86
  get isMainObjectRenderer() {
@@ -107,6 +152,20 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
107
152
  set renderInLinearSpace(value) {
108
153
  this._frameGraphTask.disableImageProcessing = value;
109
154
  }
155
+ /** True (default) to not change the aspect ratio of the scene in the RTT */
156
+ get doNotChangeAspectRatio() {
157
+ return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;
158
+ }
159
+ set doNotChangeAspectRatio(value) {
160
+ this._createFrameGraphObjectWithState(value, this.enableClusteredLights);
161
+ }
162
+ /** True (default) to enable clustered lights */
163
+ get enableClusteredLights() {
164
+ return this._frameGraphTask.objectRenderer.options.enableClusteredLights;
165
+ }
166
+ set enableClusteredLights(value) {
167
+ this._createFrameGraphObjectWithState(this.doNotChangeAspectRatio, value);
168
+ }
110
169
  /**
111
170
  * Gets the current class name
112
171
  * @returns the class name
@@ -195,41 +254,44 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
195
254
  }
196
255
  _dumpPropertiesCode() {
197
256
  const codes = [];
257
+ codes.push(`${this._codeVariableName}.isMainObjectRenderer = ${this.isMainObjectRenderer};`);
198
258
  codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);
199
259
  codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);
200
260
  codes.push(`${this._codeVariableName}.renderParticles = ${this.renderParticles};`);
201
261
  codes.push(`${this._codeVariableName}.renderSprites = ${this.renderSprites};`);
202
262
  codes.push(`${this._codeVariableName}.forceLayerMaskCheck = ${this.forceLayerMaskCheck};`);
203
263
  codes.push(`${this._codeVariableName}.enableBoundingBoxRendering = ${this.enableBoundingBoxRendering};`);
264
+ codes.push(`${this._codeVariableName}.enableOutlineRendering = ${this.enableOutlineRendering};`);
204
265
  codes.push(`${this._codeVariableName}.disableShadows = ${this.disableShadows};`);
205
266
  codes.push(`${this._codeVariableName}.renderInLinearSpace = ${this.renderInLinearSpace};`);
206
- codes.push(`${this._codeVariableName}.isMainObjectRenderer = ${this.isMainObjectRenderer};`);
207
267
  return super._dumpPropertiesCode() + codes.join("\n");
208
268
  }
209
269
  serialize() {
210
270
  const serializationObject = super.serialize();
271
+ serializationObject.isMainObjectRenderer = this.isMainObjectRenderer;
211
272
  serializationObject.depthTest = this.depthTest;
212
273
  serializationObject.depthWrite = this.depthWrite;
213
274
  serializationObject.renderParticles = this.renderParticles;
214
275
  serializationObject.renderSprites = this.renderSprites;
215
276
  serializationObject.forceLayerMaskCheck = this.forceLayerMaskCheck;
216
277
  serializationObject.enableBoundingBoxRendering = this.enableBoundingBoxRendering;
278
+ serializationObject.enableOutlineRendering = this.enableOutlineRendering;
217
279
  serializationObject.disableShadows = this.disableShadows;
218
280
  serializationObject.renderInLinearSpace = this.renderInLinearSpace;
219
- serializationObject.isMainObjectRenderer = this.isMainObjectRenderer;
220
281
  return serializationObject;
221
282
  }
222
283
  _deserialize(serializationObject) {
223
284
  super._deserialize(serializationObject);
285
+ this.isMainObjectRenderer = !!serializationObject.isMainObjectRenderer;
224
286
  this.depthTest = serializationObject.depthTest;
225
287
  this.depthWrite = serializationObject.depthWrite;
226
288
  this.renderParticles = serializationObject.renderParticles ?? true;
227
289
  this.renderSprites = serializationObject.renderSprites ?? true;
228
290
  this.forceLayerMaskCheck = serializationObject.forceLayerMaskCheck ?? true;
229
291
  this.enableBoundingBoxRendering = serializationObject.enableBoundingBoxRendering ?? true;
292
+ this.enableOutlineRendering = serializationObject.enableOutlineRendering ?? true;
230
293
  this.disableShadows = serializationObject.disableShadows;
231
294
  this.renderInLinearSpace = !!serializationObject.renderInLinearSpace;
232
- this.isMainObjectRenderer = !!serializationObject.isMainObjectRenderer;
233
295
  }
234
296
  }
235
297
  __decorate([
@@ -262,4 +324,10 @@ __decorate([
262
324
  __decorate([
263
325
  editableInPropertyPage("Disable image processing", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
264
326
  ], NodeRenderGraphBaseObjectRendererBlock.prototype, "renderInLinearSpace", null);
327
+ __decorate([
328
+ editableInPropertyPage("Do not change aspect ratio", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
329
+ ], NodeRenderGraphBaseObjectRendererBlock.prototype, "doNotChangeAspectRatio", null);
330
+ __decorate([
331
+ editableInPropertyPage("Enable clustered lights", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
332
+ ], NodeRenderGraphBaseObjectRendererBlock.prototype, "enableClusteredLights", null);
265
333
  //# sourceMappingURL=baseObjectRendererBlock.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"baseObjectRendererBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.ts"],"names":[],"mappings":";AAWA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,wCAAwC,EAA2C,MAAM,kCAAkC,CAAC;AACrI,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,8BAA8B,EAAE,MAAM,2CAA2C,CAAC;AAC3F,OAAO,EAAE,0CAA0C,EAAE,MAAM,kDAAkD,CAAC;AAE9G;;GAEG;AACH,MAAM,OAAO,sCAAuC,SAAQ,oBAAoB;IAG5E;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,MAAM,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QACnF,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,aAAa,CAAC,kBAAkB,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAElG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QACrF,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CACf,gBAAgB,EAChB,wCAAwC,CAAC,MAAM,EAC/C,IAAI,0CAA0C,CAC1C,gBAAgB,EAChB,IAAI,0DAEJ,sCAAsC,EACtC,wCAAwC,CAC3C,CACJ,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,wCAAwC,CAAC,mCAAmC,CAAC,CAAC;QACrI,IAAI,CAAC,KAAK,CAAC,0CAA0C,CACjD,wCAAwC,CAAC,6BAA6B,GAAG,wCAAwC,CAAC,uCAAuC,CAC5J,CAAC;QACF,IAAI,CAAC,gBAAgB,CAAC,0CAA0C,CAC5D,wCAAwC,CAAC,eAAe,GAAG,wCAAwC,CAAC,iBAAiB,CACxH,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC;QAChD,IAAI,CAAC,WAAW,CAAC,qBAAqB,GAAG,IAAI,CAAC,KAAK,CAAC;IACxD,CAAC;IAED,0FAA0F;IAE1F,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC;IACrD,CAAC;IAED,IAAW,oBAAoB,CAAC,KAAc;QAC1C,IAAI,CAAC,eAAe,CAAC,oBAAoB,GAAG,KAAK,CAAC;IACtD,CAAC;IAED,6DAA6D;IAE7D,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC;IAC1C,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAC3C,CAAC;IAED,6DAA6D;IAE7D,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED,gDAAgD;IAEhD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC;IAChD,CAAC;IAED,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,CAAC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACjD,CAAC;IAED,8CAA8C;IAE9C,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;IAC9C,CAAC;IAED,IAAW,aAAa,CAAC,KAAc;QACnC,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/C,CAAC;IAED,mDAAmD;IAEnD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;IACpD,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrD,CAAC;IAED,qDAAqD;IAErD,IAAW,0BAA0B;QACjC,OAAO,IAAI,CAAC,eAAe,CAAC,0BAA0B,CAAC;IAC3D,CAAC;IAED,IAAW,0BAA0B,CAAC,KAAc;QAChD,IAAI,CAAC,eAAe,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAC5D,CAAC;IAED,wDAAwD;IAExD,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC;IACvD,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAc;QAC5C,IAAI,CAAC,eAAe,CAAC,sBAAsB,GAAG,KAAK,CAAC;IACxD,CAAC;IAED,uDAAuD;IAEvD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC;IAC/C,CAAC;IAED,IAAW,cAAc,CAAC,KAAc;QACpC,IAAI,CAAC,eAAe,CAAC,cAAc,GAAG,KAAK,CAAC;IAChD,CAAC;IAED,6CAA6C;IAE7C,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC;IACvD,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,eAAe,CAAC,sBAAsB,GAAG,KAAK,CAAC;IACxD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,wCAAwC,CAAC;IACpD,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC,+EAA+E;QACvI,IAAI,CAAC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC,yFAAyF;QAC3J,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,sEAAsE;QAExH,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,KAAgC,CAAC;QAChG,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAe,CAAC;QAC1E,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,KAA6B,CAAC;QAE7F,IAAI,CAAC,eAAe,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAE3C,MAAM,8BAA8B,GAAG,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC;QAC5E,IAAI,8BAA8B,EAAE,CAAC;YACjC,IAAI,8BAA8B,CAAC,IAAI,KAAK,wCAAwC,CAAC,iBAAiB,EAAE,CAAC;gBACrG,MAAM,SAAS,GAAG,8BAA8B,CAAC,UAAmD,CAAC;gBACrG,KAAK,MAAM,KAAK,IAAI,SAAS,CAAC,MAAM,EAAE,CAAC;oBACnC,IAAI,KAAK,CAAC,cAAc,IAAI,KAAK,CAAC,cAAc,CAAC,KAAK,KAAK,SAAS,IAAI,8BAA8B,CAAC,iBAAiB,CAAC,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,CAAC;wBACnJ,IAAI,CAAC,eAAe,CAAC,gBAAgB,CAAC,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,KAAsC,CAAC,CAAC;oBAC5G,CAAC;gBACL,CAAC;YACL,CAAC;iBAAM,IAAI,8BAA8B,CAAC,iBAAiB,CAAC,8BAA8B,CAAC,KAAK,CAAC,EAAE,CAAC;gBAChG,IAAI,CAAC,eAAe,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,8BAA8B,CAAC,KAAsC,CAAC;YACrH,CAAC;QACL,CAAC;IACL,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACvE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACnF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QAC/E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iCAAiC,IAAI,CAAC,0BAA0B,GAAG,CAAC,CAAC;QACzG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACjF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;QAC7F,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACjF,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,CAAC;QAC/C,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;QACjD,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,IAAI,IAAI,CAAC;QACnE,IAAI,CAAC,aAAa,GAAG,mBAAmB,CAAC,aAAa,IAAI,IAAI,CAAC;QAC/D,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,IAAI,IAAI,CAAC;QAC3E,IAAI,CAAC,0BAA0B,GAAG,mBAAmB,CAAC,0BAA0B,IAAI,IAAI,CAAC;QACzF,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,CAAC;QACzD,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC,mBAAmB,CAAC,mBAAmB,CAAC;QACrE,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;IAC3E,CAAC;CACJ;AA9OG;IADC,sBAAsB,CAAC,yBAAyB,0CAAkC,YAAY,CAAC;kFAG/F;AAQD;IADC,sBAAsB,CAAC,YAAY,0CAAkC,YAAY,CAAC;uEAGlF;AAQD;IADC,sBAAsB,CAAC,aAAa,0CAAkC,YAAY,CAAC;wEAGnF;AAQD;IADC,sBAAsB,CAAC,kBAAkB,0CAAkC,YAAY,CAAC;6EAGxF;AAQD;IADC,sBAAsB,CAAC,gBAAgB,0CAAkC,YAAY,CAAC;2EAGtF;AAQD;IADC,sBAAsB,CAAC,wBAAwB,0CAAkC,YAAY,CAAC;iFAG9F;AAQD;IADC,sBAAsB,CAAC,+BAA+B,0CAAkC,YAAY,CAAC;wFAGrG;AAQD;IADC,sBAAsB,CAAC,kCAAkC,0CAAkC,YAAY,CAAC;oFAGxG;AAQD;IADC,sBAAsB,CAAC,iBAAiB,0CAAkC,YAAY,CAAC;4EAGvF;AAQD;IADC,sBAAsB,CAAC,0BAA0B,0CAAkC,YAAY,CAAC;iFAGhG","sourcesContent":["import type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n Camera,\r\n FrameGraphObjectRendererTask,\r\n NodeRenderGraphResourceContainerBlock,\r\n FrameGraphShadowGeneratorTask,\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeRenderGraphConnectionPoint } from \"../../nodeRenderGraphBlockConnectionPoint\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this._addDependenciesInput();\r\n this.registerInput(\"shadowGenerators\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Output,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.depth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment\r\n );\r\n this.shadowGenerators.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer\r\n );\r\n\r\n this.output._typeConnectionSource = this.target;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n }\r\n\r\n /** Indicates that this object renderer is the main object renderer of the frame graph. */\r\n @editableInPropertyPage(\"Is main object renderer\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get isMainObjectRenderer() {\r\n return this._frameGraphTask.isMainObjectRenderer;\r\n }\r\n\r\n public set isMainObjectRenderer(value: boolean) {\r\n this._frameGraphTask.isMainObjectRenderer = value;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /** Indicates if particles should be rendered */\r\n @editableInPropertyPage(\"Render particles\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderParticles() {\r\n return this._frameGraphTask.renderParticles;\r\n }\r\n\r\n public set renderParticles(value: boolean) {\r\n this._frameGraphTask.renderParticles = value;\r\n }\r\n\r\n /** Indicates if sprites should be rendered */\r\n @editableInPropertyPage(\"Render sprites\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderSprites() {\r\n return this._frameGraphTask.renderSprites;\r\n }\r\n\r\n public set renderSprites(value: boolean) {\r\n this._frameGraphTask.renderSprites = value;\r\n }\r\n\r\n /** Indicates if layer mask check must be forced */\r\n @editableInPropertyPage(\"Force layer mask check\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get forceLayerMaskCheck() {\r\n return this._frameGraphTask.forceLayerMaskCheck;\r\n }\r\n\r\n public set forceLayerMaskCheck(value: boolean) {\r\n this._frameGraphTask.forceLayerMaskCheck = value;\r\n }\r\n\r\n /** Indicates if bounding boxes should be rendered */\r\n @editableInPropertyPage(\"Enable bounding box rendering\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableBoundingBoxRendering() {\r\n return this._frameGraphTask.enableBoundingBoxRendering;\r\n }\r\n\r\n public set enableBoundingBoxRendering(value: boolean) {\r\n this._frameGraphTask.enableBoundingBoxRendering = value;\r\n }\r\n\r\n /** Indicates if outlines/overlays should be rendered */\r\n @editableInPropertyPage(\"Enable outline/overlay rendering\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableOutlineRendering() {\r\n return this._frameGraphTask.enableOutlineRendering;\r\n }\r\n\r\n public set enableOutlineRendering(value: boolean) {\r\n this._frameGraphTask.enableOutlineRendering = value;\r\n }\r\n\r\n /** Indicates if shadows must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get disableShadows() {\r\n return this._frameGraphTask.disableShadows;\r\n }\r\n\r\n public set disableShadows(value: boolean) {\r\n this._frameGraphTask.disableShadows = value;\r\n }\r\n\r\n /** If image processing should be disabled */\r\n @editableInPropertyPage(\"Disable image processing\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderInLinearSpace() {\r\n return this._frameGraphTask.disableImageProcessing;\r\n }\r\n\r\n public set renderInLinearSpace(value: boolean) {\r\n this._frameGraphTask.disableImageProcessing = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseObjectRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the dependencies input component\r\n */\r\n public get dependencies(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the shadowGenerators input component\r\n */\r\n public get shadowGenerators(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the \"outputDepth\" texture of the task\r\n this.objectRenderer.value = this._frameGraphTask; // the value of the objectRenderer connection point is the task itself\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n\r\n this._frameGraphTask.shadowGenerators = [];\r\n\r\n const shadowGeneratorsConnectedPoint = this.shadowGenerators.connectedPoint;\r\n if (shadowGeneratorsConnectedPoint) {\r\n if (shadowGeneratorsConnectedPoint.type === NodeRenderGraphBlockConnectionPointTypes.ResourceContainer) {\r\n const container = shadowGeneratorsConnectedPoint.ownerBlock as NodeRenderGraphResourceContainerBlock;\r\n for (const input of container.inputs) {\r\n if (input.connectedPoint && input.connectedPoint.value !== undefined && NodeRenderGraphConnectionPoint.IsShadowGenerator(input.connectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators.push(input.connectedPoint.value as FrameGraphShadowGeneratorTask);\r\n }\r\n }\r\n } else if (NodeRenderGraphConnectionPoint.IsShadowGenerator(shadowGeneratorsConnectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators[0] = shadowGeneratorsConnectedPoint.value as FrameGraphShadowGeneratorTask;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n codes.push(`${this._codeVariableName}.renderParticles = ${this.renderParticles};`);\r\n codes.push(`${this._codeVariableName}.renderSprites = ${this.renderSprites};`);\r\n codes.push(`${this._codeVariableName}.forceLayerMaskCheck = ${this.forceLayerMaskCheck};`);\r\n codes.push(`${this._codeVariableName}.enableBoundingBoxRendering = ${this.enableBoundingBoxRendering};`);\r\n codes.push(`${this._codeVariableName}.disableShadows = ${this.disableShadows};`);\r\n codes.push(`${this._codeVariableName}.renderInLinearSpace = ${this.renderInLinearSpace};`);\r\n codes.push(`${this._codeVariableName}.isMainObjectRenderer = ${this.isMainObjectRenderer};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n serializationObject.renderParticles = this.renderParticles;\r\n serializationObject.renderSprites = this.renderSprites;\r\n serializationObject.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n serializationObject.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n serializationObject.disableShadows = this.disableShadows;\r\n serializationObject.renderInLinearSpace = this.renderInLinearSpace;\r\n serializationObject.isMainObjectRenderer = this.isMainObjectRenderer;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n this.renderParticles = serializationObject.renderParticles ?? true;\r\n this.renderSprites = serializationObject.renderSprites ?? true;\r\n this.forceLayerMaskCheck = serializationObject.forceLayerMaskCheck ?? true;\r\n this.enableBoundingBoxRendering = serializationObject.enableBoundingBoxRendering ?? true;\r\n this.disableShadows = serializationObject.disableShadows;\r\n this.renderInLinearSpace = !!serializationObject.renderInLinearSpace;\r\n this.isMainObjectRenderer = !!serializationObject.isMainObjectRenderer;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"baseObjectRendererBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.ts"],"names":[],"mappings":";AAUA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,wCAAwC,EAA2C,MAAM,kCAAkC,CAAC;AACrI,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,8BAA8B,EAAE,MAAM,2CAA2C,CAAC;AAC3F,OAAO,EAAE,0CAA0C,EAAE,MAAM,kDAAkD,CAAC;AAC9G,OAAO,EAAE,4BAA4B,EAAE,uDAA2D;AAElG;;GAEG;AACH,MAAM,OAAO,sCAAuC,SAAQ,oBAAoB;IAG5E;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;;;OAOG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,sBAAsB,GAAG,IAAI,EAAE,qBAAqB,GAAG,IAAI;QAC9H,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,iCAAiC,GAAG,CAAC,sBAAsB,EAAE,qBAAqB,CAAC,CAAC;QAEzF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QAClF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,MAAM,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,wCAAwC,CAAC,UAAU,CAAC,CAAC;QACnF,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,aAAa,CAAC,kBAAkB,EAAE,wCAAwC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAElG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QACrF,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CACf,gBAAgB,EAChB,wCAAwC,CAAC,MAAM,EAC/C,IAAI,0CAA0C,CAC1C,gBAAgB,EAChB,IAAI,0DAEJ,sCAAsC,EACtC,wCAAwC,CAC3C,CACJ,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,0CAA0C,CAAC,wCAAwC,CAAC,mCAAmC,CAAC,CAAC;QACrI,IAAI,CAAC,KAAK,CAAC,0CAA0C,CACjD,wCAAwC,CAAC,6BAA6B,GAAG,wCAAwC,CAAC,uCAAuC,CAC5J,CAAC;QACF,IAAI,CAAC,gBAAgB,CAAC,0CAA0C,CAC5D,wCAAwC,CAAC,eAAe,GAAG,wCAAwC,CAAC,iBAAiB,CACxH,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC,MAAM,CAAC;QAChD,IAAI,CAAC,WAAW,CAAC,qBAAqB,GAAG,IAAI,CAAC,KAAK,CAAC;QAEpD,IAAI,CAAC,uBAAuB,EAAE,CAAC;IACnC,CAAC;IAES,uBAAuB;QAC7B,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,eAAe,GAAG,IAAI,4BAA4B,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE;YAC9F,sBAAsB,EAAE,IAAI,CAAC,iCAAkC,CAAC,CAAC,CAAY;YAC7E,qBAAqB,EAAE,IAAI,CAAC,iCAAkC,CAAC,CAAC,CAAY;SAC/E,CAAC,CAAC;IACP,CAAC;IAES,UAAU,CAAC,KAA6B;QAC9C,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;QAC/C,KAAK,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACvD,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,KAAK,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACrD,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC7C,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,KAAK,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACrD,KAAK,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACnE,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;IAC/D,CAAC;IAES,aAAa,CAAC,KAA6B;QACjD,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QAC/C,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC;QACvD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QACjC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC;QACnC,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;QAC3C,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,mBAAmB,CAAC;QACrD,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC;QAC7C,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,mBAAmB,CAAC;QACrD,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC;QACnE,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC,sBAAsB,CAAC;IAC/D,CAAC;IAES,gCAAgC,CAAC,sBAA+B,EAAE,qBAA8B;QACtG,MAAM,KAAK,GAA2B,EAAE,CAAC;QAEzC,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAEvB,IAAI,CAAC,iCAAiC,GAAG,CAAC,sBAAsB,EAAE,qBAAqB,CAAC,CAAC;QAEzF,IAAI,CAAC,uBAAuB,EAAE,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;IAC9B,CAAC;IAED,0FAA0F;IAE1F,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,eAAe,CAAC,oBAAoB,CAAC;IACrD,CAAC;IAED,IAAW,oBAAoB,CAAC,KAAc;QAC1C,IAAI,CAAC,eAAe,CAAC,oBAAoB,GAAG,KAAK,CAAC;IACtD,CAAC;IAED,6DAA6D;IAE7D,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC;IAC1C,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAC3C,CAAC;IAED,6DAA6D;IAE7D,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC;IAC3C,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED,gDAAgD;IAEhD,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC;IAChD,CAAC;IAED,IAAW,eAAe,CAAC,KAAc;QACrC,IAAI,CAAC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACjD,CAAC;IAED,8CAA8C;IAE9C,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;IAC9C,CAAC;IAED,IAAW,aAAa,CAAC,KAAc;QACnC,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/C,CAAC;IAED,mDAAmD;IAEnD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;IACpD,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrD,CAAC;IAED,qDAAqD;IAErD,IAAW,0BAA0B;QACjC,OAAO,IAAI,CAAC,eAAe,CAAC,0BAA0B,CAAC;IAC3D,CAAC;IAED,IAAW,0BAA0B,CAAC,KAAc;QAChD,IAAI,CAAC,eAAe,CAAC,0BAA0B,GAAG,KAAK,CAAC;IAC5D,CAAC;IAED,wDAAwD;IAExD,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC;IACvD,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAc;QAC5C,IAAI,CAAC,eAAe,CAAC,sBAAsB,GAAG,KAAK,CAAC;IACxD,CAAC;IAED,uDAAuD;IAEvD,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC;IAC/C,CAAC;IAED,IAAW,cAAc,CAAC,KAAc;QACpC,IAAI,CAAC,eAAe,CAAC,cAAc,GAAG,KAAK,CAAC;IAChD,CAAC;IAED,6CAA6C;IAE7C,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,sBAAsB,CAAC;IACvD,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,eAAe,CAAC,sBAAsB,GAAG,KAAK,CAAC;IACxD,CAAC;IAED,4EAA4E;IAE5E,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,OAAO,CAAC,sBAAsB,CAAC;IAC9E,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAc;QAC5C,IAAI,CAAC,gCAAgC,CAAC,KAAK,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;IAC7E,CAAC;IAED,gDAAgD;IAEhD,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,OAAO,CAAC,qBAAqB,CAAC;IAC7E,CAAC;IAED,IAAW,qBAAqB,CAAC,KAAc;QAC3C,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,sBAAsB,EAAE,KAAK,CAAC,CAAC;IAC9E,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,wCAAwC,CAAC;IACpD,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC,+EAA+E;QACvI,IAAI,CAAC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC,CAAC,yFAAyF;QAC3J,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,sEAAsE;QAExH,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,KAAgC,CAAC;QAChG,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAe,CAAC;QAC1E,IAAI,CAAC,eAAe,CAAC,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,KAA6B,CAAC;QAE7F,IAAI,CAAC,eAAe,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAE3C,MAAM,8BAA8B,GAAG,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC;QAC5E,IAAI,8BAA8B,EAAE,CAAC;YACjC,IAAI,8BAA8B,CAAC,IAAI,KAAK,wCAAwC,CAAC,iBAAiB,EAAE,CAAC;gBACrG,MAAM,SAAS,GAAG,8BAA8B,CAAC,UAAmD,CAAC;gBACrG,KAAK,MAAM,KAAK,IAAI,SAAS,CAAC,MAAM,EAAE,CAAC;oBACnC,IAAI,KAAK,CAAC,cAAc,IAAI,KAAK,CAAC,cAAc,CAAC,KAAK,KAAK,SAAS,IAAI,8BAA8B,CAAC,iBAAiB,CAAC,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,CAAC;wBACnJ,IAAI,CAAC,eAAe,CAAC,gBAAgB,CAAC,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,KAAsC,CAAC,CAAC;oBAC5G,CAAC;gBACL,CAAC;YACL,CAAC;iBAAM,IAAI,8BAA8B,CAAC,iBAAiB,CAAC,8BAA8B,CAAC,KAAK,CAAC,EAAE,CAAC;gBAChG,IAAI,CAAC,eAAe,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,8BAA8B,CAAC,KAAsC,CAAC;YACrH,CAAC;QACL,CAAC;IACL,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;QAC7F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACvE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACnF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QAC/E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iCAAiC,IAAI,CAAC,0BAA0B,GAAG,CAAC,CAAC;QACzG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,6BAA6B,IAAI,CAAC,sBAAsB,GAAG,CAAC,CAAC;QACjG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACjF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACjF,mBAAmB,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QACzE,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,CAAC;QAC/C,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;QACjD,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,IAAI,IAAI,CAAC;QACnE,IAAI,CAAC,aAAa,GAAG,mBAAmB,CAAC,aAAa,IAAI,IAAI,CAAC;QAC/D,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,IAAI,IAAI,CAAC;QAC3E,IAAI,CAAC,0BAA0B,GAAG,mBAAmB,CAAC,0BAA0B,IAAI,IAAI,CAAC;QACzF,IAAI,CAAC,sBAAsB,GAAG,mBAAmB,CAAC,sBAAsB,IAAI,IAAI,CAAC;QACjF,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,CAAC;QACzD,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC,mBAAmB,CAAC,mBAAmB,CAAC;IACzE,CAAC;CACJ;AArQG;IADC,sBAAsB,CAAC,yBAAyB,0CAAkC,YAAY,CAAC;kFAG/F;AAQD;IADC,sBAAsB,CAAC,YAAY,0CAAkC,YAAY,CAAC;uEAGlF;AAQD;IADC,sBAAsB,CAAC,aAAa,0CAAkC,YAAY,CAAC;wEAGnF;AAQD;IADC,sBAAsB,CAAC,kBAAkB,0CAAkC,YAAY,CAAC;6EAGxF;AAQD;IADC,sBAAsB,CAAC,gBAAgB,0CAAkC,YAAY,CAAC;2EAGtF;AAQD;IADC,sBAAsB,CAAC,wBAAwB,0CAAkC,YAAY,CAAC;iFAG9F;AAQD;IADC,sBAAsB,CAAC,+BAA+B,0CAAkC,YAAY,CAAC;wFAGrG;AAQD;IADC,sBAAsB,CAAC,kCAAkC,0CAAkC,YAAY,CAAC;oFAGxG;AAQD;IADC,sBAAsB,CAAC,iBAAiB,0CAAkC,YAAY,CAAC;4EAGvF;AAQD;IADC,sBAAsB,CAAC,0BAA0B,0CAAkC,YAAY,CAAC;iFAGhG;AAQD;IADC,sBAAsB,CAAC,4BAA4B,0CAAkC,YAAY,CAAC;oFAGlG;AAQD;IADC,sBAAsB,CAAC,yBAAyB,0CAAkC,YAAY,CAAC;mFAG/F","sourcesContent":["import type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n Camera,\r\n NodeRenderGraphResourceContainerBlock,\r\n FrameGraphShadowGeneratorTask,\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeRenderGraphConnectionPoint } from \"../../nodeRenderGraphBlockConnectionPoint\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\nimport { FrameGraphObjectRendererTask } from \"core/FrameGraph/Tasks/Rendering/objectRendererTask\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n * @param enableClusteredLights True (default) to enable clustered lights\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this._addDependenciesInput();\r\n this.registerInput(\"shadowGenerators\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Output,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.depth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment\r\n );\r\n this.shadowGenerators.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer\r\n );\r\n\r\n this.output._typeConnectionSource = this.target;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n\r\n this._createFrameGraphObject();\r\n }\r\n\r\n protected _createFrameGraphObject(): void {\r\n this._frameGraphTask?.dispose();\r\n this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, this._frameGraph, this._scene, {\r\n doNotChangeAspectRatio: this._additionalConstructionParameters![0] as boolean,\r\n enableClusteredLights: this._additionalConstructionParameters![1] as boolean,\r\n });\r\n }\r\n\r\n protected _saveState(state: { [key: string]: any }) {\r\n state.disabled = this._frameGraphTask.disabled;\r\n state.isMainObjectRenderer = this.isMainObjectRenderer;\r\n state.depthTest = this.depthTest;\r\n state.depthWrite = this.depthWrite;\r\n state.disableShadows = this.disableShadows;\r\n state.renderInLinearSpace = this.renderInLinearSpace;\r\n state.renderParticles = this.renderParticles;\r\n state.renderSprites = this.renderSprites;\r\n state.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n state.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n state.enableOutlineRendering = this.enableOutlineRendering;\r\n }\r\n\r\n protected _restoreState(state: { [key: string]: any }) {\r\n this._frameGraphTask.disabled = state.disabled;\r\n this.isMainObjectRenderer = state.isMainObjectRenderer;\r\n this.depthTest = state.depthTest;\r\n this.depthWrite = state.depthWrite;\r\n this.disableShadows = state.disableShadows;\r\n this.renderInLinearSpace = state.renderInLinearSpace;\r\n this.renderParticles = state.renderParticles;\r\n this.renderSprites = state.renderSprites;\r\n this.forceLayerMaskCheck = state.forceLayerMaskCheck;\r\n this.enableBoundingBoxRendering = state.enableBoundingBoxRendering;\r\n this.enableOutlineRendering = state.enableOutlineRendering;\r\n }\r\n\r\n protected _createFrameGraphObjectWithState(doNotChangeAspectRatio: boolean, enableClusteredLights: boolean): void {\r\n const state: { [key: string]: any } = {};\r\n\r\n this._saveState(state);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];\r\n\r\n this._createFrameGraphObject();\r\n\r\n this._restoreState(state);\r\n }\r\n\r\n /** Indicates that this object renderer is the main object renderer of the frame graph. */\r\n @editableInPropertyPage(\"Is main object renderer\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get isMainObjectRenderer() {\r\n return this._frameGraphTask.isMainObjectRenderer;\r\n }\r\n\r\n public set isMainObjectRenderer(value: boolean) {\r\n this._frameGraphTask.isMainObjectRenderer = value;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /** Indicates if particles should be rendered */\r\n @editableInPropertyPage(\"Render particles\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderParticles() {\r\n return this._frameGraphTask.renderParticles;\r\n }\r\n\r\n public set renderParticles(value: boolean) {\r\n this._frameGraphTask.renderParticles = value;\r\n }\r\n\r\n /** Indicates if sprites should be rendered */\r\n @editableInPropertyPage(\"Render sprites\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderSprites() {\r\n return this._frameGraphTask.renderSprites;\r\n }\r\n\r\n public set renderSprites(value: boolean) {\r\n this._frameGraphTask.renderSprites = value;\r\n }\r\n\r\n /** Indicates if layer mask check must be forced */\r\n @editableInPropertyPage(\"Force layer mask check\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get forceLayerMaskCheck() {\r\n return this._frameGraphTask.forceLayerMaskCheck;\r\n }\r\n\r\n public set forceLayerMaskCheck(value: boolean) {\r\n this._frameGraphTask.forceLayerMaskCheck = value;\r\n }\r\n\r\n /** Indicates if bounding boxes should be rendered */\r\n @editableInPropertyPage(\"Enable bounding box rendering\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableBoundingBoxRendering() {\r\n return this._frameGraphTask.enableBoundingBoxRendering;\r\n }\r\n\r\n public set enableBoundingBoxRendering(value: boolean) {\r\n this._frameGraphTask.enableBoundingBoxRendering = value;\r\n }\r\n\r\n /** Indicates if outlines/overlays should be rendered */\r\n @editableInPropertyPage(\"Enable outline/overlay rendering\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableOutlineRendering() {\r\n return this._frameGraphTask.enableOutlineRendering;\r\n }\r\n\r\n public set enableOutlineRendering(value: boolean) {\r\n this._frameGraphTask.enableOutlineRendering = value;\r\n }\r\n\r\n /** Indicates if shadows must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get disableShadows() {\r\n return this._frameGraphTask.disableShadows;\r\n }\r\n\r\n public set disableShadows(value: boolean) {\r\n this._frameGraphTask.disableShadows = value;\r\n }\r\n\r\n /** If image processing should be disabled */\r\n @editableInPropertyPage(\"Disable image processing\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderInLinearSpace() {\r\n return this._frameGraphTask.disableImageProcessing;\r\n }\r\n\r\n public set renderInLinearSpace(value: boolean) {\r\n this._frameGraphTask.disableImageProcessing = value;\r\n }\r\n\r\n /** True (default) to not change the aspect ratio of the scene in the RTT */\r\n @editableInPropertyPage(\"Do not change aspect ratio\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get doNotChangeAspectRatio() {\r\n return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;\r\n }\r\n\r\n public set doNotChangeAspectRatio(value: boolean) {\r\n this._createFrameGraphObjectWithState(value, this.enableClusteredLights);\r\n }\r\n\r\n /** True (default) to enable clustered lights */\r\n @editableInPropertyPage(\"Enable clustered lights\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableClusteredLights() {\r\n return this._frameGraphTask.objectRenderer.options.enableClusteredLights;\r\n }\r\n\r\n public set enableClusteredLights(value: boolean) {\r\n this._createFrameGraphObjectWithState(this.doNotChangeAspectRatio, value);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseObjectRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the dependencies input component\r\n */\r\n public get dependencies(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the shadowGenerators input component\r\n */\r\n public get shadowGenerators(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the \"outputDepth\" texture of the task\r\n this.objectRenderer.value = this._frameGraphTask; // the value of the objectRenderer connection point is the task itself\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n\r\n this._frameGraphTask.shadowGenerators = [];\r\n\r\n const shadowGeneratorsConnectedPoint = this.shadowGenerators.connectedPoint;\r\n if (shadowGeneratorsConnectedPoint) {\r\n if (shadowGeneratorsConnectedPoint.type === NodeRenderGraphBlockConnectionPointTypes.ResourceContainer) {\r\n const container = shadowGeneratorsConnectedPoint.ownerBlock as NodeRenderGraphResourceContainerBlock;\r\n for (const input of container.inputs) {\r\n if (input.connectedPoint && input.connectedPoint.value !== undefined && NodeRenderGraphConnectionPoint.IsShadowGenerator(input.connectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators.push(input.connectedPoint.value as FrameGraphShadowGeneratorTask);\r\n }\r\n }\r\n } else if (NodeRenderGraphConnectionPoint.IsShadowGenerator(shadowGeneratorsConnectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators[0] = shadowGeneratorsConnectedPoint.value as FrameGraphShadowGeneratorTask;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.isMainObjectRenderer = ${this.isMainObjectRenderer};`);\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n codes.push(`${this._codeVariableName}.renderParticles = ${this.renderParticles};`);\r\n codes.push(`${this._codeVariableName}.renderSprites = ${this.renderSprites};`);\r\n codes.push(`${this._codeVariableName}.forceLayerMaskCheck = ${this.forceLayerMaskCheck};`);\r\n codes.push(`${this._codeVariableName}.enableBoundingBoxRendering = ${this.enableBoundingBoxRendering};`);\r\n codes.push(`${this._codeVariableName}.enableOutlineRendering = ${this.enableOutlineRendering};`);\r\n codes.push(`${this._codeVariableName}.disableShadows = ${this.disableShadows};`);\r\n codes.push(`${this._codeVariableName}.renderInLinearSpace = ${this.renderInLinearSpace};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.isMainObjectRenderer = this.isMainObjectRenderer;\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n serializationObject.renderParticles = this.renderParticles;\r\n serializationObject.renderSprites = this.renderSprites;\r\n serializationObject.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n serializationObject.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n serializationObject.enableOutlineRendering = this.enableOutlineRendering;\r\n serializationObject.disableShadows = this.disableShadows;\r\n serializationObject.renderInLinearSpace = this.renderInLinearSpace;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.isMainObjectRenderer = !!serializationObject.isMainObjectRenderer;\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n this.renderParticles = serializationObject.renderParticles ?? true;\r\n this.renderSprites = serializationObject.renderSprites ?? true;\r\n this.forceLayerMaskCheck = serializationObject.forceLayerMaskCheck ?? true;\r\n this.enableBoundingBoxRendering = serializationObject.enableBoundingBoxRendering ?? true;\r\n this.enableOutlineRendering = serializationObject.enableOutlineRendering ?? true;\r\n this.disableShadows = serializationObject.disableShadows;\r\n this.renderInLinearSpace = !!serializationObject.renderInLinearSpace;\r\n }\r\n}\r\n"]}
@@ -199,7 +199,7 @@ export class NodeRenderGraphBaseShadowGeneratorBlock extends NodeRenderGraphBloc
199
199
  }
200
200
  }
201
201
  __decorate([
202
- editableInPropertyPage("Map size", 4 /* PropertyTypeForEdition.List */, "PROPERTIES", {
202
+ editableInPropertyPage("Map size", 5 /* PropertyTypeForEdition.List */, "PROPERTIES", {
203
203
  options: [
204
204
  { label: "128", value: 128 },
205
205
  { label: "256", value: 256 },
@@ -227,7 +227,7 @@ __decorate([
227
227
  editableInPropertyPage("Darkness", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 1 })
228
228
  ], NodeRenderGraphBaseShadowGeneratorBlock.prototype, "darkness", null);
229
229
  __decorate([
230
- editableInPropertyPage("Filter", 4 /* PropertyTypeForEdition.List */, "PROPERTIES", {
230
+ editableInPropertyPage("Filter", 5 /* PropertyTypeForEdition.List */, "PROPERTIES", {
231
231
  options: [
232
232
  { label: "None", value: ShadowGenerator.FILTER_NONE },
233
233
  { label: "Exponential", value: ShadowGenerator.FILTER_EXPONENTIALSHADOWMAP },
@@ -241,7 +241,7 @@ __decorate([
241
241
  })
242
242
  ], NodeRenderGraphBaseShadowGeneratorBlock.prototype, "filter", null);
243
243
  __decorate([
244
- editableInPropertyPage("Filter quality", 4 /* PropertyTypeForEdition.List */, "PROPERTIES", {
244
+ editableInPropertyPage("Filter quality", 5 /* PropertyTypeForEdition.List */, "PROPERTIES", {
245
245
  options: [
246
246
  { label: "Low", value: ShadowGenerator.QUALITY_LOW },
247
247
  { label: "Medium", value: ShadowGenerator.QUALITY_MEDIUM },
@@ -162,7 +162,7 @@ export class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraph
162
162
  }
163
163
  }
164
164
  __decorate([
165
- editableInPropertyPage("Number of cascades", 4 /* PropertyTypeForEdition.List */, "CSM PROPERTIES", {
165
+ editableInPropertyPage("Number of cascades", 5 /* PropertyTypeForEdition.List */, "CSM PROPERTIES", {
166
166
  options: [
167
167
  { label: "2", value: 2 },
168
168
  { label: "3", value: 3 },
@@ -16,20 +16,25 @@ export declare class NodeRenderGraphGeometryRendererBlock extends NodeRenderGrap
16
16
  * @param frameGraph defines the hosting frame graph
17
17
  * @param scene defines the hosting scene
18
18
  * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
19
+ * @param enableClusteredLights True (default) to enable clustered lights
19
20
  */
20
- constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio?: boolean);
21
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio?: boolean, enableClusteredLights?: boolean);
21
22
  /** Indicates if depth testing must be enabled or disabled */
22
23
  get depthTest(): boolean;
23
24
  set depthTest(value: boolean);
24
25
  /** Indicates if depth writing must be enabled or disabled */
25
26
  get depthWrite(): boolean;
26
27
  set depthWrite(value: boolean);
27
- /** True (default) to not change the aspect ratio of the scene in the RTT */
28
- get doNotChangeAspectRatio(): boolean;
29
28
  /** Indicates if layer mask check must be forced */
30
29
  get forceLayerMaskCheck(): boolean;
31
30
  set forceLayerMaskCheck(value: boolean);
31
+ protected _recreateFrameGraphObject(doNotChangeAspectRatio: boolean, enableClusteredLights: boolean): void;
32
+ /** True (default) to not change the aspect ratio of the scene in the RTT */
33
+ get doNotChangeAspectRatio(): boolean;
32
34
  set doNotChangeAspectRatio(value: boolean);
35
+ /** True (default) to enable clustered lights */
36
+ get enableClusteredLights(): boolean;
37
+ set enableClusteredLights(value: boolean);
33
38
  /** Width of the geometry texture */
34
39
  get width(): number;
35
40
  set width(value: number);