@onerjs/core 8.27.1 → 8.27.2

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Files changed (47) hide show
  1. package/Animations/runtimeAnimation.js +6 -1
  2. package/Animations/runtimeAnimation.js.map +1 -1
  3. package/Cameras/camera.d.ts +2 -2
  4. package/Cameras/camera.js +2 -2
  5. package/Cameras/camera.js.map +1 -1
  6. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +19 -2
  7. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +72 -4
  8. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  9. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +8 -3
  10. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +34 -12
  11. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  12. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +0 -12
  13. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +0 -45
  14. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  15. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.d.ts +7 -3
  16. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +18 -32
  17. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  18. package/FrameGraph/Node/nodeRenderGraph.js +2 -1
  19. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  20. package/Layers/layerSceneComponent.js +3 -3
  21. package/Layers/layerSceneComponent.js.map +1 -1
  22. package/Lights/Clustered/clusteredLightContainer.d.ts +4 -1
  23. package/Lights/Clustered/clusteredLightContainer.js +17 -2
  24. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  25. package/Lights/index.d.ts +1 -0
  26. package/Lights/index.js +1 -0
  27. package/Lights/index.js.map +1 -1
  28. package/Materials/Textures/renderTargetTexture.d.ts +2 -0
  29. package/Materials/Textures/renderTargetTexture.js +3 -0
  30. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  31. package/Misc/index.d.ts +1 -0
  32. package/Misc/index.js +1 -0
  33. package/Misc/index.js.map +1 -1
  34. package/Navigation/INavigationEngine.d.ts +17 -5
  35. package/Navigation/INavigationEngine.js.map +1 -1
  36. package/Navigation/Plugins/recastJSPlugin.d.ts +3 -2
  37. package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
  38. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +4 -0
  39. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +10 -1
  40. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  41. package/PostProcesses/motionBlurPostProcess.d.ts +3 -1
  42. package/PostProcesses/motionBlurPostProcess.js +13 -4
  43. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  44. package/Rendering/objectRenderer.d.ts +2 -0
  45. package/Rendering/objectRenderer.js +13 -0
  46. package/Rendering/objectRenderer.js.map +1 -1
  47. package/package.json +1 -1
@@ -4,6 +4,7 @@ import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRender
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  import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
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  import { NodeRenderGraphConnectionPoint } from "../../nodeRenderGraphBlockConnectionPoint.js";
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  import { NodeRenderGraphConnectionPointCustomObject } from "../../nodeRenderGraphConnectionPointCustomObject.js";
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+ import { FrameGraphObjectRendererTask } from "../../../Tasks/Rendering/objectRendererTask.js";
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  /**
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  * @internal
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  */
@@ -19,9 +20,12 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
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  * @param name defines the block name
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  * @param frameGraph defines the hosting frame graph
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  * @param scene defines the hosting scene
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+ * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
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+ * @param enableClusteredLights True (default) to enable clustered lights
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  */
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- constructor(name, frameGraph, scene) {
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+ constructor(name, frameGraph, scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {
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  super(name, frameGraph, scene);
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+ this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];
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  this.registerInput("target", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
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  this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
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  this.registerInput("camera", NodeRenderGraphBlockConnectionPointTypes.Camera);
@@ -36,6 +40,47 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
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  this.shadowGenerators.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer);
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  this.output._typeConnectionSource = this.target;
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  this.outputDepth._typeConnectionSource = this.depth;
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+ this._createFrameGraphObject();
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+ }
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+ _createFrameGraphObject() {
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+ this._frameGraphTask?.dispose();
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+ this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, this._frameGraph, this._scene, {
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+ doNotChangeAspectRatio: this._additionalConstructionParameters[0],
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+ enableClusteredLights: this._additionalConstructionParameters[1],
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+ });
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+ }
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+ _saveState(state) {
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+ state.disabled = this._frameGraphTask.disabled;
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+ state.isMainObjectRenderer = this.isMainObjectRenderer;
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+ state.depthTest = this.depthTest;
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+ state.depthWrite = this.depthWrite;
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+ state.disableShadows = this.disableShadows;
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+ state.renderInLinearSpace = this.renderInLinearSpace;
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+ state.renderParticles = this.renderParticles;
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+ state.renderSprites = this.renderSprites;
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+ state.forceLayerMaskCheck = this.forceLayerMaskCheck;
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+ state.enableBoundingBoxRendering = this.enableBoundingBoxRendering;
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+ state.enableOutlineRendering = this.enableOutlineRendering;
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+ }
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+ _restoreState(state) {
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+ this._frameGraphTask.disabled = state.disabled;
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+ this.isMainObjectRenderer = state.isMainObjectRenderer;
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+ this.depthTest = state.depthTest;
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+ this.depthWrite = state.depthWrite;
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+ this.disableShadows = state.disableShadows;
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+ this.renderInLinearSpace = state.renderInLinearSpace;
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+ this.renderParticles = state.renderParticles;
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+ this.renderSprites = state.renderSprites;
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+ this.forceLayerMaskCheck = state.forceLayerMaskCheck;
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+ this.enableBoundingBoxRendering = state.enableBoundingBoxRendering;
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+ this.enableOutlineRendering = state.enableOutlineRendering;
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+ }
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+ _createFrameGraphObjectWithState(doNotChangeAspectRatio, enableClusteredLights) {
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+ const state = {};
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+ this._saveState(state);
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+ this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];
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+ this._createFrameGraphObject();
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+ this._restoreState(state);
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  }
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  /** Indicates that this object renderer is the main object renderer of the frame graph. */
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  get isMainObjectRenderer() {
@@ -107,6 +152,20 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
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  set renderInLinearSpace(value) {
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  this._frameGraphTask.disableImageProcessing = value;
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  }
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+ /** True (default) to not change the aspect ratio of the scene in the RTT */
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+ get doNotChangeAspectRatio() {
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+ return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;
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+ }
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+ set doNotChangeAspectRatio(value) {
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+ this._createFrameGraphObjectWithState(value, this.enableClusteredLights);
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+ }
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+ /** True (default) to enable clustered lights */
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+ get enableClusteredLights() {
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+ return this._frameGraphTask.objectRenderer.options.enableClusteredLights;
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+ }
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+ set enableClusteredLights(value) {
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+ this._createFrameGraphObjectWithState(this.doNotChangeAspectRatio, value);
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+ }
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  /**
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  * Gets the current class name
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  * @returns the class name
@@ -195,41 +254,44 @@ export class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock
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  }
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  _dumpPropertiesCode() {
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  const codes = [];
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+ codes.push(`${this._codeVariableName}.isMainObjectRenderer = ${this.isMainObjectRenderer};`);
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  codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);
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  codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);
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  codes.push(`${this._codeVariableName}.renderParticles = ${this.renderParticles};`);
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  codes.push(`${this._codeVariableName}.renderSprites = ${this.renderSprites};`);
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  codes.push(`${this._codeVariableName}.forceLayerMaskCheck = ${this.forceLayerMaskCheck};`);
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  codes.push(`${this._codeVariableName}.enableBoundingBoxRendering = ${this.enableBoundingBoxRendering};`);
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+ codes.push(`${this._codeVariableName}.enableOutlineRendering = ${this.enableOutlineRendering};`);
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  codes.push(`${this._codeVariableName}.disableShadows = ${this.disableShadows};`);
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  codes.push(`${this._codeVariableName}.renderInLinearSpace = ${this.renderInLinearSpace};`);
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- codes.push(`${this._codeVariableName}.isMainObjectRenderer = ${this.isMainObjectRenderer};`);
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  return super._dumpPropertiesCode() + codes.join("\n");
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  }
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  serialize() {
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  const serializationObject = super.serialize();
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+ serializationObject.isMainObjectRenderer = this.isMainObjectRenderer;
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  serializationObject.depthTest = this.depthTest;
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  serializationObject.depthWrite = this.depthWrite;
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  serializationObject.renderParticles = this.renderParticles;
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  serializationObject.renderSprites = this.renderSprites;
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  serializationObject.forceLayerMaskCheck = this.forceLayerMaskCheck;
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  serializationObject.enableBoundingBoxRendering = this.enableBoundingBoxRendering;
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+ serializationObject.enableOutlineRendering = this.enableOutlineRendering;
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  serializationObject.disableShadows = this.disableShadows;
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  serializationObject.renderInLinearSpace = this.renderInLinearSpace;
219
- serializationObject.isMainObjectRenderer = this.isMainObjectRenderer;
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  return serializationObject;
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  }
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  _deserialize(serializationObject) {
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  super._deserialize(serializationObject);
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+ this.isMainObjectRenderer = !!serializationObject.isMainObjectRenderer;
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  this.depthTest = serializationObject.depthTest;
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  this.depthWrite = serializationObject.depthWrite;
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  this.renderParticles = serializationObject.renderParticles ?? true;
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  this.renderSprites = serializationObject.renderSprites ?? true;
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  this.forceLayerMaskCheck = serializationObject.forceLayerMaskCheck ?? true;
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  this.enableBoundingBoxRendering = serializationObject.enableBoundingBoxRendering ?? true;
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+ this.enableOutlineRendering = serializationObject.enableOutlineRendering ?? true;
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  this.disableShadows = serializationObject.disableShadows;
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  this.renderInLinearSpace = !!serializationObject.renderInLinearSpace;
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- this.isMainObjectRenderer = !!serializationObject.isMainObjectRenderer;
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  }
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  }
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  __decorate([
@@ -262,4 +324,10 @@ __decorate([
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  __decorate([
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  editableInPropertyPage("Disable image processing", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
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  ], NodeRenderGraphBaseObjectRendererBlock.prototype, "renderInLinearSpace", null);
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+ __decorate([
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+ editableInPropertyPage("Do not change aspect ratio", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
329
+ ], NodeRenderGraphBaseObjectRendererBlock.prototype, "doNotChangeAspectRatio", null);
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+ __decorate([
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+ editableInPropertyPage("Enable clustered lights", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
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+ ], NodeRenderGraphBaseObjectRendererBlock.prototype, "enableClusteredLights", null);
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  //# sourceMappingURL=baseObjectRendererBlock.js.map
@@ -1 +1 @@
1
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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n Camera,\r\n FrameGraphObjectRendererTask,\r\n NodeRenderGraphResourceContainerBlock,\r\n FrameGraphShadowGeneratorTask,\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeRenderGraphConnectionPoint } from \"../../nodeRenderGraphBlockConnectionPoint\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this._addDependenciesInput();\r\n this.registerInput(\"shadowGenerators\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Output,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.depth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment\r\n );\r\n this.shadowGenerators.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer\r\n );\r\n\r\n this.output._typeConnectionSource = this.target;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n }\r\n\r\n /** Indicates that this object renderer is the main object renderer of the frame graph. */\r\n @editableInPropertyPage(\"Is main object renderer\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get isMainObjectRenderer() {\r\n return this._frameGraphTask.isMainObjectRenderer;\r\n }\r\n\r\n public set isMainObjectRenderer(value: boolean) {\r\n this._frameGraphTask.isMainObjectRenderer = value;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /** Indicates if particles should be rendered */\r\n @editableInPropertyPage(\"Render particles\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderParticles() {\r\n return this._frameGraphTask.renderParticles;\r\n }\r\n\r\n public set renderParticles(value: boolean) {\r\n this._frameGraphTask.renderParticles = value;\r\n }\r\n\r\n /** Indicates if sprites should be rendered */\r\n @editableInPropertyPage(\"Render sprites\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderSprites() {\r\n return this._frameGraphTask.renderSprites;\r\n }\r\n\r\n public set renderSprites(value: boolean) {\r\n this._frameGraphTask.renderSprites = value;\r\n }\r\n\r\n /** Indicates if layer mask check must be forced */\r\n @editableInPropertyPage(\"Force layer mask check\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get forceLayerMaskCheck() {\r\n return this._frameGraphTask.forceLayerMaskCheck;\r\n }\r\n\r\n public set forceLayerMaskCheck(value: boolean) {\r\n this._frameGraphTask.forceLayerMaskCheck = value;\r\n }\r\n\r\n /** Indicates if bounding boxes should be rendered */\r\n @editableInPropertyPage(\"Enable bounding box rendering\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableBoundingBoxRendering() {\r\n return this._frameGraphTask.enableBoundingBoxRendering;\r\n }\r\n\r\n public set enableBoundingBoxRendering(value: boolean) {\r\n this._frameGraphTask.enableBoundingBoxRendering = value;\r\n }\r\n\r\n /** Indicates if outlines/overlays should be rendered */\r\n @editableInPropertyPage(\"Enable outline/overlay rendering\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableOutlineRendering() {\r\n return this._frameGraphTask.enableOutlineRendering;\r\n }\r\n\r\n public set enableOutlineRendering(value: boolean) {\r\n this._frameGraphTask.enableOutlineRendering = value;\r\n }\r\n\r\n /** Indicates if shadows must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get disableShadows() {\r\n return this._frameGraphTask.disableShadows;\r\n }\r\n\r\n public set disableShadows(value: boolean) {\r\n this._frameGraphTask.disableShadows = value;\r\n }\r\n\r\n /** If image processing should be disabled */\r\n @editableInPropertyPage(\"Disable image processing\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderInLinearSpace() {\r\n return this._frameGraphTask.disableImageProcessing;\r\n }\r\n\r\n public set renderInLinearSpace(value: boolean) {\r\n this._frameGraphTask.disableImageProcessing = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseObjectRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the dependencies input component\r\n */\r\n public get dependencies(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the shadowGenerators input component\r\n */\r\n public get shadowGenerators(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the \"outputDepth\" texture of the task\r\n this.objectRenderer.value = this._frameGraphTask; // the value of the objectRenderer connection point is the task itself\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n\r\n this._frameGraphTask.shadowGenerators = [];\r\n\r\n const shadowGeneratorsConnectedPoint = this.shadowGenerators.connectedPoint;\r\n if (shadowGeneratorsConnectedPoint) {\r\n if (shadowGeneratorsConnectedPoint.type === NodeRenderGraphBlockConnectionPointTypes.ResourceContainer) {\r\n const container = shadowGeneratorsConnectedPoint.ownerBlock as NodeRenderGraphResourceContainerBlock;\r\n for (const input of container.inputs) {\r\n if (input.connectedPoint && input.connectedPoint.value !== undefined && NodeRenderGraphConnectionPoint.IsShadowGenerator(input.connectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators.push(input.connectedPoint.value as FrameGraphShadowGeneratorTask);\r\n }\r\n }\r\n } else if (NodeRenderGraphConnectionPoint.IsShadowGenerator(shadowGeneratorsConnectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators[0] = shadowGeneratorsConnectedPoint.value as FrameGraphShadowGeneratorTask;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n codes.push(`${this._codeVariableName}.renderParticles = ${this.renderParticles};`);\r\n codes.push(`${this._codeVariableName}.renderSprites = ${this.renderSprites};`);\r\n codes.push(`${this._codeVariableName}.forceLayerMaskCheck = ${this.forceLayerMaskCheck};`);\r\n codes.push(`${this._codeVariableName}.enableBoundingBoxRendering = ${this.enableBoundingBoxRendering};`);\r\n codes.push(`${this._codeVariableName}.disableShadows = ${this.disableShadows};`);\r\n codes.push(`${this._codeVariableName}.renderInLinearSpace = ${this.renderInLinearSpace};`);\r\n codes.push(`${this._codeVariableName}.isMainObjectRenderer = ${this.isMainObjectRenderer};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n serializationObject.renderParticles = this.renderParticles;\r\n serializationObject.renderSprites = this.renderSprites;\r\n serializationObject.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n serializationObject.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n serializationObject.disableShadows = this.disableShadows;\r\n serializationObject.renderInLinearSpace = this.renderInLinearSpace;\r\n serializationObject.isMainObjectRenderer = this.isMainObjectRenderer;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n this.renderParticles = serializationObject.renderParticles ?? true;\r\n this.renderSprites = serializationObject.renderSprites ?? true;\r\n this.forceLayerMaskCheck = serializationObject.forceLayerMaskCheck ?? true;\r\n this.enableBoundingBoxRendering = serializationObject.enableBoundingBoxRendering ?? true;\r\n this.disableShadows = serializationObject.disableShadows;\r\n this.renderInLinearSpace = !!serializationObject.renderInLinearSpace;\r\n this.isMainObjectRenderer = !!serializationObject.isMainObjectRenderer;\r\n }\r\n}\r\n"]}
1
+ 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type {\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n Camera,\r\n NodeRenderGraphResourceContainerBlock,\r\n FrameGraphShadowGeneratorTask,\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes, NodeRenderGraphConnectionPointDirection } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeRenderGraphConnectionPoint } from \"../../nodeRenderGraphBlockConnectionPoint\";\r\nimport { NodeRenderGraphConnectionPointCustomObject } from \"../../nodeRenderGraphConnectionPointCustomObject\";\r\nimport { FrameGraphObjectRendererTask } from \"core/FrameGraph/Tasks/Rendering/objectRendererTask\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n * @param enableClusteredLights True (default) to enable clustered lights\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];\r\n\r\n this.registerInput(\"target\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this._addDependenciesInput();\r\n this.registerInput(\"shadowGenerators\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\r\n \"objectRenderer\",\r\n NodeRenderGraphBlockConnectionPointTypes.Object,\r\n new NodeRenderGraphConnectionPointCustomObject(\r\n \"objectRenderer\",\r\n this,\r\n NodeRenderGraphConnectionPointDirection.Output,\r\n NodeRenderGraphBaseObjectRendererBlock,\r\n \"NodeRenderGraphBaseObjectRendererBlock\"\r\n )\r\n );\r\n\r\n this.target.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.depth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment\r\n );\r\n this.shadowGenerators.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator | NodeRenderGraphBlockConnectionPointTypes.ResourceContainer\r\n );\r\n\r\n this.output._typeConnectionSource = this.target;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n\r\n this._createFrameGraphObject();\r\n }\r\n\r\n protected _createFrameGraphObject(): void {\r\n this._frameGraphTask?.dispose();\r\n this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, this._frameGraph, this._scene, {\r\n doNotChangeAspectRatio: this._additionalConstructionParameters![0] as boolean,\r\n enableClusteredLights: this._additionalConstructionParameters![1] as boolean,\r\n });\r\n }\r\n\r\n protected _saveState(state: { [key: string]: any }) {\r\n state.disabled = this._frameGraphTask.disabled;\r\n state.isMainObjectRenderer = this.isMainObjectRenderer;\r\n state.depthTest = this.depthTest;\r\n state.depthWrite = this.depthWrite;\r\n state.disableShadows = this.disableShadows;\r\n state.renderInLinearSpace = this.renderInLinearSpace;\r\n state.renderParticles = this.renderParticles;\r\n state.renderSprites = this.renderSprites;\r\n state.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n state.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n state.enableOutlineRendering = this.enableOutlineRendering;\r\n }\r\n\r\n protected _restoreState(state: { [key: string]: any }) {\r\n this._frameGraphTask.disabled = state.disabled;\r\n this.isMainObjectRenderer = state.isMainObjectRenderer;\r\n this.depthTest = state.depthTest;\r\n this.depthWrite = state.depthWrite;\r\n this.disableShadows = state.disableShadows;\r\n this.renderInLinearSpace = state.renderInLinearSpace;\r\n this.renderParticles = state.renderParticles;\r\n this.renderSprites = state.renderSprites;\r\n this.forceLayerMaskCheck = state.forceLayerMaskCheck;\r\n this.enableBoundingBoxRendering = state.enableBoundingBoxRendering;\r\n this.enableOutlineRendering = state.enableOutlineRendering;\r\n }\r\n\r\n protected _createFrameGraphObjectWithState(doNotChangeAspectRatio: boolean, enableClusteredLights: boolean): void {\r\n const state: { [key: string]: any } = {};\r\n\r\n this._saveState(state);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];\r\n\r\n this._createFrameGraphObject();\r\n\r\n this._restoreState(state);\r\n }\r\n\r\n /** Indicates that this object renderer is the main object renderer of the frame graph. */\r\n @editableInPropertyPage(\"Is main object renderer\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get isMainObjectRenderer() {\r\n return this._frameGraphTask.isMainObjectRenderer;\r\n }\r\n\r\n public set isMainObjectRenderer(value: boolean) {\r\n this._frameGraphTask.isMainObjectRenderer = value;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /** Indicates if particles should be rendered */\r\n @editableInPropertyPage(\"Render particles\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderParticles() {\r\n return this._frameGraphTask.renderParticles;\r\n }\r\n\r\n public set renderParticles(value: boolean) {\r\n this._frameGraphTask.renderParticles = value;\r\n }\r\n\r\n /** Indicates if sprites should be rendered */\r\n @editableInPropertyPage(\"Render sprites\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderSprites() {\r\n return this._frameGraphTask.renderSprites;\r\n }\r\n\r\n public set renderSprites(value: boolean) {\r\n this._frameGraphTask.renderSprites = value;\r\n }\r\n\r\n /** Indicates if layer mask check must be forced */\r\n @editableInPropertyPage(\"Force layer mask check\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get forceLayerMaskCheck() {\r\n return this._frameGraphTask.forceLayerMaskCheck;\r\n }\r\n\r\n public set forceLayerMaskCheck(value: boolean) {\r\n this._frameGraphTask.forceLayerMaskCheck = value;\r\n }\r\n\r\n /** Indicates if bounding boxes should be rendered */\r\n @editableInPropertyPage(\"Enable bounding box rendering\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableBoundingBoxRendering() {\r\n return this._frameGraphTask.enableBoundingBoxRendering;\r\n }\r\n\r\n public set enableBoundingBoxRendering(value: boolean) {\r\n this._frameGraphTask.enableBoundingBoxRendering = value;\r\n }\r\n\r\n /** Indicates if outlines/overlays should be rendered */\r\n @editableInPropertyPage(\"Enable outline/overlay rendering\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableOutlineRendering() {\r\n return this._frameGraphTask.enableOutlineRendering;\r\n }\r\n\r\n public set enableOutlineRendering(value: boolean) {\r\n this._frameGraphTask.enableOutlineRendering = value;\r\n }\r\n\r\n /** Indicates if shadows must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get disableShadows() {\r\n return this._frameGraphTask.disableShadows;\r\n }\r\n\r\n public set disableShadows(value: boolean) {\r\n this._frameGraphTask.disableShadows = value;\r\n }\r\n\r\n /** If image processing should be disabled */\r\n @editableInPropertyPage(\"Disable image processing\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get renderInLinearSpace() {\r\n return this._frameGraphTask.disableImageProcessing;\r\n }\r\n\r\n public set renderInLinearSpace(value: boolean) {\r\n this._frameGraphTask.disableImageProcessing = value;\r\n }\r\n\r\n /** True (default) to not change the aspect ratio of the scene in the RTT */\r\n @editableInPropertyPage(\"Do not change aspect ratio\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get doNotChangeAspectRatio() {\r\n return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;\r\n }\r\n\r\n public set doNotChangeAspectRatio(value: boolean) {\r\n this._createFrameGraphObjectWithState(value, this.enableClusteredLights);\r\n }\r\n\r\n /** True (default) to enable clustered lights */\r\n @editableInPropertyPage(\"Enable clustered lights\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableClusteredLights() {\r\n return this._frameGraphTask.objectRenderer.options.enableClusteredLights;\r\n }\r\n\r\n public set enableClusteredLights(value: boolean) {\r\n this._createFrameGraphObjectWithState(this.doNotChangeAspectRatio, value);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseObjectRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the target texture input component\r\n */\r\n public get target(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the dependencies input component\r\n */\r\n public get dependencies(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the shadowGenerators input component\r\n */\r\n public get shadowGenerators(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objectRenderer component\r\n */\r\n public get objectRenderer(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the \"outputDepth\" texture of the task\r\n this.objectRenderer.value = this._frameGraphTask; // the value of the objectRenderer connection point is the task itself\r\n\r\n this._frameGraphTask.targetTexture = this.target.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n\r\n this._frameGraphTask.shadowGenerators = [];\r\n\r\n const shadowGeneratorsConnectedPoint = this.shadowGenerators.connectedPoint;\r\n if (shadowGeneratorsConnectedPoint) {\r\n if (shadowGeneratorsConnectedPoint.type === NodeRenderGraphBlockConnectionPointTypes.ResourceContainer) {\r\n const container = shadowGeneratorsConnectedPoint.ownerBlock as NodeRenderGraphResourceContainerBlock;\r\n for (const input of container.inputs) {\r\n if (input.connectedPoint && input.connectedPoint.value !== undefined && NodeRenderGraphConnectionPoint.IsShadowGenerator(input.connectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators.push(input.connectedPoint.value as FrameGraphShadowGeneratorTask);\r\n }\r\n }\r\n } else if (NodeRenderGraphConnectionPoint.IsShadowGenerator(shadowGeneratorsConnectedPoint.value)) {\r\n this._frameGraphTask.shadowGenerators[0] = shadowGeneratorsConnectedPoint.value as FrameGraphShadowGeneratorTask;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.isMainObjectRenderer = ${this.isMainObjectRenderer};`);\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n codes.push(`${this._codeVariableName}.renderParticles = ${this.renderParticles};`);\r\n codes.push(`${this._codeVariableName}.renderSprites = ${this.renderSprites};`);\r\n codes.push(`${this._codeVariableName}.forceLayerMaskCheck = ${this.forceLayerMaskCheck};`);\r\n codes.push(`${this._codeVariableName}.enableBoundingBoxRendering = ${this.enableBoundingBoxRendering};`);\r\n codes.push(`${this._codeVariableName}.enableOutlineRendering = ${this.enableOutlineRendering};`);\r\n codes.push(`${this._codeVariableName}.disableShadows = ${this.disableShadows};`);\r\n codes.push(`${this._codeVariableName}.renderInLinearSpace = ${this.renderInLinearSpace};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.isMainObjectRenderer = this.isMainObjectRenderer;\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n serializationObject.renderParticles = this.renderParticles;\r\n serializationObject.renderSprites = this.renderSprites;\r\n serializationObject.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n serializationObject.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n serializationObject.enableOutlineRendering = this.enableOutlineRendering;\r\n serializationObject.disableShadows = this.disableShadows;\r\n serializationObject.renderInLinearSpace = this.renderInLinearSpace;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.isMainObjectRenderer = !!serializationObject.isMainObjectRenderer;\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n this.renderParticles = serializationObject.renderParticles ?? true;\r\n this.renderSprites = serializationObject.renderSprites ?? true;\r\n this.forceLayerMaskCheck = serializationObject.forceLayerMaskCheck ?? true;\r\n this.enableBoundingBoxRendering = serializationObject.enableBoundingBoxRendering ?? true;\r\n this.enableOutlineRendering = serializationObject.enableOutlineRendering ?? true;\r\n this.disableShadows = serializationObject.disableShadows;\r\n this.renderInLinearSpace = !!serializationObject.renderInLinearSpace;\r\n }\r\n}\r\n"]}
@@ -16,20 +16,25 @@ export declare class NodeRenderGraphGeometryRendererBlock extends NodeRenderGrap
16
16
  * @param frameGraph defines the hosting frame graph
17
17
  * @param scene defines the hosting scene
18
18
  * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
19
+ * @param enableClusteredLights True (default) to enable clustered lights
19
20
  */
20
- constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio?: boolean);
21
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio?: boolean, enableClusteredLights?: boolean);
21
22
  /** Indicates if depth testing must be enabled or disabled */
22
23
  get depthTest(): boolean;
23
24
  set depthTest(value: boolean);
24
25
  /** Indicates if depth writing must be enabled or disabled */
25
26
  get depthWrite(): boolean;
26
27
  set depthWrite(value: boolean);
27
- /** True (default) to not change the aspect ratio of the scene in the RTT */
28
- get doNotChangeAspectRatio(): boolean;
29
28
  /** Indicates if layer mask check must be forced */
30
29
  get forceLayerMaskCheck(): boolean;
31
30
  set forceLayerMaskCheck(value: boolean);
31
+ protected _recreateFrameGraphObject(doNotChangeAspectRatio: boolean, enableClusteredLights: boolean): void;
32
+ /** True (default) to not change the aspect ratio of the scene in the RTT */
33
+ get doNotChangeAspectRatio(): boolean;
32
34
  set doNotChangeAspectRatio(value: boolean);
35
+ /** True (default) to enable clustered lights */
36
+ get enableClusteredLights(): boolean;
37
+ set enableClusteredLights(value: boolean);
33
38
  /** Width of the geometry texture */
34
39
  get width(): number;
35
40
  set width(value: number);
@@ -21,8 +21,9 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBlock {
21
21
  * @param frameGraph defines the hosting frame graph
22
22
  * @param scene defines the hosting scene
23
23
  * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
24
+ * @param enableClusteredLights True (default) to enable clustered lights
24
25
  */
25
- constructor(name, frameGraph, scene, doNotChangeAspectRatio = true) {
26
+ constructor(name, frameGraph, scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {
26
27
  super(name, frameGraph, scene);
27
28
  // View depth
28
29
  this.viewDepthFormat = 6;
@@ -57,7 +58,7 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBlock {
57
58
  // Linear velocity
58
59
  this.linearVelocityFormat = 5;
59
60
  this.linearVelocityType = 0;
60
- this._additionalConstructionParameters = [doNotChangeAspectRatio];
61
+ this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];
61
62
  this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
62
63
  this.registerInput("camera", NodeRenderGraphBlockConnectionPointTypes.Camera);
63
64
  this.registerInput("objects", NodeRenderGraphBlockConnectionPointTypes.ObjectList);
@@ -76,7 +77,7 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBlock {
76
77
  this.registerOutput("geomLinearVelocity", NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity);
77
78
  this.depth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment);
78
79
  this.outputDepth._typeConnectionSource = this.depth;
79
- this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });
80
+ this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio, enableClusteredLights });
80
81
  }
81
82
  /** Indicates if depth testing must be enabled or disabled */
82
83
  get depthTest() {
@@ -92,10 +93,6 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBlock {
92
93
  set depthWrite(value) {
93
94
  this._frameGraphTask.depthWrite = value;
94
95
  }
95
- /** True (default) to not change the aspect ratio of the scene in the RTT */
96
- get doNotChangeAspectRatio() {
97
- return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;
98
- }
99
96
  /** Indicates if layer mask check must be forced */
100
97
  get forceLayerMaskCheck() {
101
98
  return this._frameGraphTask.forceLayerMaskCheck;
@@ -103,29 +100,48 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBlock {
103
100
  set forceLayerMaskCheck(value) {
104
101
  this._frameGraphTask.forceLayerMaskCheck = value;
105
102
  }
106
- set doNotChangeAspectRatio(value) {
103
+ _recreateFrameGraphObject(doNotChangeAspectRatio, enableClusteredLights) {
107
104
  const disabled = this._frameGraphTask.disabled;
108
105
  const depthTest = this.depthTest;
109
106
  const depthWrite = this.depthWrite;
110
107
  const width = this.width;
111
108
  const height = this.height;
109
+ const forceLayerMaskCheck = this.forceLayerMaskCheck;
112
110
  const sizeInPercentage = this.sizeInPercentage;
113
111
  const samples = this.samples;
114
112
  const reverseCulling = this.reverseCulling;
115
113
  const dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;
116
114
  this._frameGraphTask.dispose();
117
- this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });
118
- this._additionalConstructionParameters = [value];
115
+ this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, this._frameGraph, this._scene, {
116
+ doNotChangeAspectRatio: doNotChangeAspectRatio,
117
+ enableClusteredLights: enableClusteredLights,
118
+ });
119
+ this._additionalConstructionParameters = [doNotChangeAspectRatio, enableClusteredLights];
119
120
  this.depthTest = depthTest;
120
121
  this.depthWrite = depthWrite;
121
122
  this.width = width;
122
123
  this.height = height;
124
+ this.forceLayerMaskCheck = forceLayerMaskCheck;
123
125
  this.sizeInPercentage = sizeInPercentage;
124
126
  this.samples = samples;
125
127
  this.reverseCulling = reverseCulling;
126
128
  this.dontRenderWhenMaterialDepthWriteIsDisabled = dontRenderWhenMaterialDepthWriteIsDisabled;
127
129
  this._frameGraphTask.disabled = disabled;
128
130
  }
131
+ /** True (default) to not change the aspect ratio of the scene in the RTT */
132
+ get doNotChangeAspectRatio() {
133
+ return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;
134
+ }
135
+ set doNotChangeAspectRatio(value) {
136
+ this._recreateFrameGraphObject(value, this.enableClusteredLights);
137
+ }
138
+ /** True (default) to enable clustered lights */
139
+ get enableClusteredLights() {
140
+ return this._frameGraphTask.objectRenderer.options.enableClusteredLights;
141
+ }
142
+ set enableClusteredLights(value) {
143
+ this._recreateFrameGraphObject(this.doNotChangeAspectRatio, value);
144
+ }
129
145
  /** Width of the geometry texture */
130
146
  get width() {
131
147
  return this._frameGraphTask.size.width;
@@ -349,6 +365,7 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBlock {
349
365
  const codes = [];
350
366
  codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);
351
367
  codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);
368
+ codes.push(`${this._codeVariableName}.forceLayerMaskCheck = ${this.forceLayerMaskCheck};`);
352
369
  codes.push(`${this._codeVariableName}.samples = ${this.samples};`);
353
370
  codes.push(`${this._codeVariableName}.reverseCulling = ${this.reverseCulling};`);
354
371
  codes.push(`${this._codeVariableName}.dontRenderWhenMaterialDepthWriteIsDisabled = ${this.dontRenderWhenMaterialDepthWriteIsDisabled};`);
@@ -380,6 +397,7 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBlock {
380
397
  const serializationObject = super.serialize();
381
398
  serializationObject.depthTest = this.depthTest;
382
399
  serializationObject.depthWrite = this.depthWrite;
400
+ serializationObject.forceLayerMaskCheck = this.forceLayerMaskCheck;
383
401
  serializationObject.samples = this.samples;
384
402
  serializationObject.reverseCulling = this.reverseCulling;
385
403
  serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;
@@ -411,6 +429,7 @@ export class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBlock {
411
429
  super._deserialize(serializationObject);
412
430
  this.depthTest = serializationObject.depthTest;
413
431
  this.depthWrite = serializationObject.depthWrite;
432
+ this.forceLayerMaskCheck = !!serializationObject.forceLayerMaskCheck;
414
433
  this.samples = serializationObject.samples;
415
434
  this.reverseCulling = serializationObject.reverseCulling;
416
435
  this.dontRenderWhenMaterialDepthWriteIsDisabled = serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled;
@@ -444,12 +463,15 @@ __decorate([
444
463
  __decorate([
445
464
  editableInPropertyPage("Depth write", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
446
465
  ], NodeRenderGraphGeometryRendererBlock.prototype, "depthWrite", null);
466
+ __decorate([
467
+ editableInPropertyPage("Force layer mask check", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
468
+ ], NodeRenderGraphGeometryRendererBlock.prototype, "forceLayerMaskCheck", null);
447
469
  __decorate([
448
470
  editableInPropertyPage("Do not change aspect ratio", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
449
471
  ], NodeRenderGraphGeometryRendererBlock.prototype, "doNotChangeAspectRatio", null);
450
472
  __decorate([
451
- editableInPropertyPage("Force layer mask check", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
452
- ], NodeRenderGraphGeometryRendererBlock.prototype, "forceLayerMaskCheck", null);
473
+ editableInPropertyPage("Enable clustered lights", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
474
+ ], NodeRenderGraphGeometryRendererBlock.prototype, "enableClusteredLights", null);
453
475
  __decorate([
454
476
  editableInPropertyPage("Texture width", 2 /* PropertyTypeForEdition.Int */, "PROPERTIES")
455
477
  ], NodeRenderGraphGeometryRendererBlock.prototype, "width", null);