@onerjs/core 8.26.3 → 8.26.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +0 -6
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/frameGraphContext.d.ts +1 -2
- package/FrameGraph/frameGraphContext.js +1 -4
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.d.ts +1 -1
- package/Lights/Clustered/clusteredLightContainer.js +5 -4
- package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
- package/Lights/pointLight.js +4 -4
- package/Lights/pointLight.js.map +1 -1
- package/Lights/rectAreaLight.js +4 -4
- package/Lights/rectAreaLight.js.map +1 -1
- package/Lights/spotLight.js +2 -2
- package/Lights/spotLight.js.map +1 -1
- package/Materials/Background/backgroundMaterial.d.ts +91 -19
- package/Materials/Background/backgroundMaterial.js +245 -17
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +4 -15
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +5 -28
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +69 -57
- package/Materials/Node/nodeMaterial.js +86 -9
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +1 -3
- package/Materials/Node/nodeMaterialBuildState.js +15 -35
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/PBR/index.d.ts +0 -5
- package/Materials/PBR/index.js +0 -5
- package/Materials/PBR/index.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +43 -57
- package/Materials/PBR/pbrBaseMaterial.js +304 -21
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +78 -0
- package/Materials/PBR/pbrMaterial.js +110 -0
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/imageProcessingConfiguration.defines.d.ts +0 -25
- package/Materials/imageProcessingConfiguration.defines.js +0 -27
- package/Materials/imageProcessingConfiguration.defines.js.map +1 -1
- package/Materials/index.d.ts +0 -2
- package/Materials/index.js +0 -2
- package/Materials/index.js.map +1 -1
- package/Materials/material.d.ts +0 -14
- package/Materials/material.js +0 -14
- package/Materials/material.js.map +1 -1
- package/Materials/materialHelper.functions.d.ts +0 -53
- package/Materials/materialHelper.functions.js +0 -297
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/standardMaterial.d.ts +121 -57
- package/Materials/standardMaterial.js +250 -21
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +0 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Misc/decorators.d.ts +0 -7
- package/Misc/decorators.js +0 -34
- package/Misc/decorators.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js +1 -10
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -1
- package/Particles/Node/Blocks/index.d.ts +0 -2
- package/Particles/Node/Blocks/index.js +0 -2
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleInputBlock.js +1 -4
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +1 -2
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +0 -45
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +1 -2
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +4 -6
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/iblCdfGenerator.js +20 -28
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/reflectiveShadowMap.d.ts +3 -3
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/clusteredLightingFunctions.js +1 -3
- package/Shaders/ShadersInclude/clusteredLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +0 -34
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/importanceSampling.js +0 -4
- package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +0 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js +0 -1
- package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -3
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrHelperFunctions.js +0 -2
- package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +0 -28
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/importanceSampling.js +0 -4
- package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -3
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +0 -2
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +0 -21
- package/scene.js +3 -29
- package/scene.js.map +1 -1
- package/Materials/PBR/openPbrMaterial.d.ts +0 -998
- package/Materials/PBR/openPbrMaterial.js +0 -2069
- package/Materials/PBR/openPbrMaterial.js.map +0 -1
- package/Materials/floatingOriginMatrixOverrides.d.ts +0 -3
- package/Materials/floatingOriginMatrixOverrides.js +0 -91
- package/Materials/floatingOriginMatrixOverrides.js.map +0 -1
- package/Materials/imageProcessing.d.ts +0 -65
- package/Materials/imageProcessing.js +0 -162
- package/Materials/imageProcessing.js.map +0 -1
- package/Materials/uv.defines.d.ts +0 -22
- package/Materials/uv.defines.js +0 -24
- package/Materials/uv.defines.js.map +0 -1
- package/Particles/Node/Blocks/particleLocalVariableBlock.d.ts +0 -38
- package/Particles/Node/Blocks/particleLocalVariableBlock.js +0 -108
- package/Particles/Node/Blocks/particleLocalVariableBlock.js.map +0 -1
- package/Particles/Node/Blocks/particleVectorLengthBlock.d.ts +0 -26
- package/Particles/Node/Blocks/particleVectorLengthBlock.js +0 -50
- package/Particles/Node/Blocks/particleVectorLengthBlock.js.map +0 -1
package/scene.js
CHANGED
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@@ -10,7 +10,6 @@ import { UniformBuffer } from "./Materials/uniformBuffer.js";
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import { PickingInfo } from "./Collisions/pickingInfo.js";
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import { ActionEvent } from "./Actions/actionEvent.js";
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import { PostProcessManager } from "./PostProcesses/postProcessManager.js";
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import { OverrideMatrixFunctions, ResetMatrixFunctions } from "./Materials/floatingOriginMatrixOverrides.js";
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import { RenderingManager } from "./Rendering/renderingManager.js";
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import { Stage } from "./sceneComponent.js";
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@@ -377,13 +376,12 @@ export class Scene {
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: (this.activeCamera?.globalPosition ?? Vector3.ZeroReadOnly);
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const invertNormal = this.useRightHandedSystem === (this._mirroredCameraPosition != null);
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TmpVectors.Vector4[0].set(eyePosition.x, eyePosition.y, eyePosition.z, invertNormal ? -1 : 1);
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TmpVectors.Vector4[1].copyFromFloats(TmpVectors.Vector4[0].x - this.floatingOriginOffset.x, TmpVectors.Vector4[0].y - this.floatingOriginOffset.y, TmpVectors.Vector4[0].z - this.floatingOriginOffset.z, TmpVectors.Vector4[0].w);
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if (effect) {
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if (isVector3) {
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effect.setFloat3(variableName, TmpVectors.Vector4[
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effect.setFloat3(variableName, TmpVectors.Vector4[0].x, TmpVectors.Vector4[0].y, TmpVectors.Vector4[0].z);
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}
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else {
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effect.setVector4(variableName, TmpVectors.Vector4[
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effect.setVector4(variableName, TmpVectors.Vector4[0]);
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}
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}
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return TmpVectors.Vector4[0];
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@@ -395,7 +393,7 @@ export class Scene {
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finalizeSceneUbo() {
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const ubo = this.getSceneUniformBuffer();
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const eyePosition = this.bindEyePosition(null);
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ubo.updateFloat4("vEyePosition", eyePosition.x
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ubo.updateFloat4("vEyePosition", eyePosition.x, eyePosition.y, eyePosition.z, eyePosition.w);
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ubo.update();
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return ubo;
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}
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@@ -1452,8 +1450,6 @@ export class Scene {
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data: [],
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length: 0,
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};
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this._floatingOriginMode = false;
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this._floatingOriginOffsetDefault = Vector3.Zero();
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this._preventFreeActiveMeshesAndRenderingGroups = false;
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/** @internal */
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this._activeMeshesFrozen = false;
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@@ -1497,11 +1493,6 @@ export class Scene {
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EngineStore._LastCreatedScene = this;
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engine.scenes.push(this);
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}
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if (options?.floatingOriginMode) {
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engine.getCreationOptions().useHighPrecisionMatrix = true;
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OverrideMatrixFunctions(this);
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this._floatingOriginMode = true;
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}
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this._uid = null;
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this._renderingManager = new RenderingManager(this);
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if (PostProcessManager) {
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@@ -2145,22 +2136,6 @@ export class Scene {
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this._viewUpdateFlag = -1;
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this._projectionUpdateFlag = -1;
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}
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/**
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* @experimental
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* When true, enables floatingOriginMode which helps avoid floating point imprecision when using huge coordinate system by
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* 1. Forcing the engine to use doublePrecision mode
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* 2. Offsetting uniform values before passing to shader so that camera is centered at origin and world is offset by camera position
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*/
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get floatingOriginMode() {
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return this._floatingOriginMode;
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}
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/**
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* @experimental
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* When floatingOriginMode is enabled, offset is equal to the active camera position. If no active camera or floatingOriginMode is disabled, offset is 0.
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*/
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get floatingOriginOffset() {
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return this.floatingOriginMode && this.activeCamera ? this.activeCamera.position : this._floatingOriginOffsetDefault;
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}
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/**
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* Gets an unique (relatively to the current scene) Id
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* @returns an unique number for the scene
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@@ -4666,7 +4641,6 @@ export class Scene {
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this.onClearColorChangedObservable.clear();
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this.onEnvironmentTextureChangedObservable.clear();
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this.onMeshUnderPointerUpdatedObservable.clear();
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ResetMatrixFunctions();
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this._isDisposed = true;
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}
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_disposeList(items, callback) {
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