@onerjs/core 8.25.1 → 8.25.3

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Files changed (119) hide show
  1. package/Bones/bone.js +14 -54
  2. package/Bones/bone.js.map +1 -1
  3. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +1 -1
  4. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -1
  5. package/Engines/Native/nativeShaderProcessors.js +3 -0
  6. package/Engines/Native/nativeShaderProcessors.js.map +1 -1
  7. package/Engines/WebGL/webGL2ShaderProcessors.js +3 -0
  8. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  9. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +3 -1
  10. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +4 -1
  11. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  12. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +4 -1
  13. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  14. package/Engines/abstractEngine.d.ts +1 -1
  15. package/Engines/abstractEngine.functions.d.ts +2 -2
  16. package/Engines/abstractEngine.functions.js.map +1 -1
  17. package/Engines/abstractEngine.js +2 -2
  18. package/Engines/abstractEngine.js.map +1 -1
  19. package/Engines/nullEngine.js +1 -0
  20. package/Engines/nullEngine.js.map +1 -1
  21. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +3 -0
  22. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +10 -0
  23. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  24. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +3 -0
  25. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +10 -0
  26. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  27. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +8 -0
  28. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  29. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +16 -0
  30. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  31. package/FrameGraph/Node/Blocks/inputBlock.js +2 -0
  32. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
  33. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +6 -0
  34. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +16 -0
  35. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  36. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +8 -1
  37. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +40 -1
  38. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  39. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.d.ts +3 -1
  40. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +10 -7
  41. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
  42. package/FrameGraph/frameGraph.d.ts +2 -2
  43. package/FrameGraph/frameGraph.js.map +1 -1
  44. package/FrameGraph/frameGraphTextureManager.js +4 -0
  45. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  46. package/Gizmos/cameraGizmo.js +11 -13
  47. package/Gizmos/cameraGizmo.js.map +1 -1
  48. package/Gizmos/planeDragGizmo.js +21 -13
  49. package/Gizmos/planeDragGizmo.js.map +1 -1
  50. package/Loading/sceneLoader.d.ts +3 -1
  51. package/Loading/sceneLoader.js +3 -2
  52. package/Loading/sceneLoader.js.map +1 -1
  53. package/Materials/Background/backgroundMaterial.js +1 -1
  54. package/Materials/Background/backgroundMaterial.js.map +1 -1
  55. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +1 -1
  56. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  57. package/Materials/Node/nodeMaterial.d.ts +1 -1
  58. package/Materials/Node/nodeMaterial.js +3 -14
  59. package/Materials/Node/nodeMaterial.js.map +1 -1
  60. package/Materials/PBR/pbrBaseMaterial.js +1 -1
  61. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  62. package/Materials/Textures/renderTargetTexture.d.ts +5 -0
  63. package/Materials/Textures/renderTargetTexture.js +9 -0
  64. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  65. package/Materials/material.d.ts +17 -1
  66. package/Materials/material.js +38 -7
  67. package/Materials/material.js.map +1 -1
  68. package/Materials/materialDefines.d.ts +1 -0
  69. package/Materials/materialDefines.js +1 -0
  70. package/Materials/materialDefines.js.map +1 -1
  71. package/Materials/materialHelper.functions.d.ts +2 -1
  72. package/Materials/materialHelper.functions.js +3 -1
  73. package/Materials/materialHelper.functions.js.map +1 -1
  74. package/Materials/standardMaterial.js +1 -1
  75. package/Materials/standardMaterial.js.map +1 -1
  76. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +3 -10
  77. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  78. package/Meshes/geometry.js +4 -4
  79. package/Meshes/geometry.js.map +1 -1
  80. package/Misc/assetsManager.d.ts +81 -25
  81. package/Misc/assetsManager.js +70 -32
  82. package/Misc/assetsManager.js.map +1 -1
  83. package/Misc/fileTools.d.ts +2 -2
  84. package/Misc/fileTools.js +3 -1
  85. package/Misc/fileTools.js.map +1 -1
  86. package/Misc/sceneSerializer.js +3 -1
  87. package/Misc/sceneSerializer.js.map +1 -1
  88. package/Particles/IParticleSystem.d.ts +6 -0
  89. package/Particles/IParticleSystem.js.map +1 -1
  90. package/Particles/gpuParticleSystem.d.ts +4 -0
  91. package/Particles/gpuParticleSystem.js +4 -0
  92. package/Particles/gpuParticleSystem.js.map +1 -1
  93. package/Particles/thinParticleSystem.d.ts +14 -0
  94. package/Particles/thinParticleSystem.js +19 -0
  95. package/Particles/thinParticleSystem.js.map +1 -1
  96. package/Physics/joinedPhysicsEngineComponent.js +1 -1
  97. package/Physics/joinedPhysicsEngineComponent.js.map +1 -1
  98. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +5 -3
  99. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +22 -9
  100. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  101. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js +3 -0
  102. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js.map +1 -1
  103. package/Rendering/objectRenderer.d.ts +18 -2
  104. package/Rendering/objectRenderer.js +69 -29
  105. package/Rendering/objectRenderer.js.map +1 -1
  106. package/Rendering/outlineRenderer.d.ts +4 -0
  107. package/Rendering/outlineRenderer.js +10 -0
  108. package/Rendering/outlineRenderer.js.map +1 -1
  109. package/Shaders/pbr.vertex.js +1 -5
  110. package/Shaders/pbr.vertex.js.map +1 -1
  111. package/Shaders/ssao2.fragment.js +14 -2
  112. package/Shaders/ssao2.fragment.js.map +1 -1
  113. package/ShadersWGSL/ssao2.fragment.js +14 -2
  114. package/ShadersWGSL/ssao2.fragment.js.map +1 -1
  115. package/XR/features/WebXRDepthSensing.js +6 -2
  116. package/XR/features/WebXRDepthSensing.js.map +1 -1
  117. package/package.json +1 -1
  118. package/scene.js +2 -0
  119. package/scene.js.map +1 -1
@@ -1 +1 @@
1
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type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph, FrameGraphTextureHandle, FrameGraphObjectList, Camera } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGeometryRendererTask } from \"../../../Tasks/Rendering/geometryRendererTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Block that render geometry of objects to a multi render target\r\n */\r\nexport class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphGeometryRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGeometryRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio];\r\n\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerOutput(\"geomNormViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth);\r\n this.registerOutput(\"geomScreenDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);\r\n this.registerOutput(\"geomViewNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);\r\n this.registerOutput(\"geomWorldNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal);\r\n this.registerOutput(\"geomLocalPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition);\r\n this.registerOutput(\"geomWorldPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition);\r\n this.registerOutput(\"geomAlbedo\", NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo);\r\n this.registerOutput(\"geomReflectivity\", NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity);\r\n this.registerOutput(\"geomVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureVelocity);\r\n this.registerOutput(\"geomLinearVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity);\r\n\r\n this.depth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment\r\n );\r\n\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /** True (default) to not change the aspect ratio of the scene in the RTT */\r\n @editableInPropertyPage(\"Do not change aspect ratio\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get doNotChangeAspectRatio() {\r\n return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;\r\n }\r\n\r\n public set doNotChangeAspectRatio(value: boolean) {\r\n const disabled = this._frameGraphTask.disabled;\r\n const depthTest = this.depthTest;\r\n const depthWrite = this.depthWrite;\r\n const width = this.width;\r\n const height = this.height;\r\n const sizeInPercentage = this.sizeInPercentage;\r\n const samples = this.samples;\r\n const reverseCulling = this.reverseCulling;\r\n const dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n\r\n this._frameGraphTask.dispose();\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });\r\n this._additionalConstructionParameters = [value];\r\n\r\n this.depthTest = depthTest;\r\n this.depthWrite = depthWrite;\r\n this.width = width;\r\n this.height = height;\r\n this.sizeInPercentage = sizeInPercentage;\r\n this.samples = samples;\r\n this.reverseCulling = reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this._frameGraphTask.disabled = disabled;\r\n }\r\n\r\n /** Width of the geometry texture */\r\n @editableInPropertyPage(\"Texture width\", PropertyTypeForEdition.Int, \"PROPERTIES\")\r\n public get width() {\r\n return this._frameGraphTask.size.width;\r\n }\r\n\r\n public set width(value: number) {\r\n this._frameGraphTask.size.width = value;\r\n }\r\n\r\n /** Height of the geometry texture */\r\n @editableInPropertyPage(\"Texture height\", PropertyTypeForEdition.Int, \"PROPERTIES\")\r\n public get height() {\r\n return this._frameGraphTask.size.height;\r\n }\r\n\r\n public set height(value: number) {\r\n this._frameGraphTask.size.height = value;\r\n }\r\n\r\n /** Indicates if the geometry texture width and height are percentages or absolute values */\r\n @editableInPropertyPage(\"Size is in percentage\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get sizeInPercentage() {\r\n return this._frameGraphTask.sizeIsPercentage;\r\n }\r\n\r\n public set sizeInPercentage(value: boolean) {\r\n this._frameGraphTask.sizeIsPercentage = value;\r\n }\r\n\r\n /** Number of samples of the geometry texture */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 1, max: 8 })\r\n public get samples() {\r\n return this._frameGraphTask.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.samples = value;\r\n }\r\n\r\n /** Indicates if culling must be reversed */\r\n @editableInPropertyPage(\"Reverse culling\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get reverseCulling() {\r\n return this._frameGraphTask.reverseCulling;\r\n }\r\n\r\n public set reverseCulling(value: boolean) {\r\n this._frameGraphTask.reverseCulling = value;\r\n }\r\n\r\n /** Indicates if a mesh shouldn't be rendered when its material has depth write disabled */\r\n @editableInPropertyPage(\"Don't render if material depth write is disabled\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get dontRenderWhenMaterialDepthWriteIsDisabled() {\r\n return this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n }\r\n\r\n public set dontRenderWhenMaterialDepthWriteIsDisabled(value: boolean) {\r\n this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled = value;\r\n }\r\n\r\n // View depth\r\n @editableInPropertyPage(\"View depth format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public viewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"View depth type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public viewDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // Normalized view depth\r\n @editableInPropertyPage(\"Normalized view depth format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public normalizedViewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Normalized view depth type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public normalizedViewDepthType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Screen depth\r\n @editableInPropertyPage(\"Screen depth format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public screenDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Screen depth type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public screenDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // View normal\r\n @editableInPropertyPage(\"View normal format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public viewNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"View normal type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public viewNormalType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World normal\r\n @editableInPropertyPage(\"World normal format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public worldNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"World normal type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public worldNormalType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Local position\r\n @editableInPropertyPage(\"Local position format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public localPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Local position type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public localPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World Position\r\n @editableInPropertyPage(\"World position format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public worldPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"World position type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public worldPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Albedo\r\n @editableInPropertyPage(\"Albedo format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public albedoFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Albedo type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public albedoType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Reflectivity\r\n @editableInPropertyPage(\"Reflectivity format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public reflectivityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Reflectivity type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public reflectivityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Velocity\r\n @editableInPropertyPage(\"Velocity format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public velocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Velocity type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public velocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Linear velocity\r\n @editableInPropertyPage(\"Linear velocity format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public linearVelocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Linear velocity type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public linearVelocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGeometryRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry normalized view depth component\r\n */\r\n public get geomNormViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the geometry screen depth component\r\n */\r\n public get geomScreenDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry view normal component\r\n */\r\n public get geomViewNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the world geometry normal component\r\n */\r\n public get geomWorldNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry local position component\r\n */\r\n public get geomLocalPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Gets the geometry world position component\r\n */\r\n public get geomWorldPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[7];\r\n }\r\n\r\n /**\r\n * Gets the geometry albedo component\r\n */\r\n public get geomAlbedo(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[8];\r\n }\r\n\r\n /**\r\n * Gets the geometry reflectivity component\r\n */\r\n public get geomReflectivity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[9];\r\n }\r\n\r\n /**\r\n * Gets the geometry velocity component\r\n */\r\n public get geomVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[10];\r\n }\r\n\r\n /**\r\n * Gets the geometry linear velocity component\r\n */\r\n public get geomLinearVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[11];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n const textureActivation = [\r\n this.geomViewDepth.isConnected,\r\n this.geomNormViewDepth.isConnected,\r\n this.geomScreenDepth.isConnected,\r\n this.geomViewNormal.isConnected,\r\n this.geomWorldNormal.isConnected,\r\n this.geomLocalPosition.isConnected,\r\n this.geomWorldPosition.isConnected,\r\n this.geomAlbedo.isConnected,\r\n this.geomReflectivity.isConnected,\r\n this.geomVelocity.isConnected,\r\n this.geomLinearVelocity.isConnected,\r\n ];\r\n\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture;\r\n this.geomViewDepth.value = this._frameGraphTask.geometryViewDepthTexture;\r\n this.geomNormViewDepth.value = this._frameGraphTask.geometryNormViewDepthTexture;\r\n this.geomScreenDepth.value = this._frameGraphTask.geometryScreenDepthTexture;\r\n this.geomViewNormal.value = this._frameGraphTask.geometryViewNormalTexture;\r\n this.geomWorldNormal.value = this._frameGraphTask.geometryWorldNormalTexture;\r\n this.geomLocalPosition.value = this._frameGraphTask.geometryLocalPositionTexture;\r\n this.geomWorldPosition.value = this._frameGraphTask.geometryWorldPositionTexture;\r\n this.geomAlbedo.value = this._frameGraphTask.geometryAlbedoTexture;\r\n this.geomReflectivity.value = this._frameGraphTask.geometryReflectivityTexture;\r\n this.geomVelocity.value = this._frameGraphTask.geometryVelocityTexture;\r\n this.geomLinearVelocity.value = this._frameGraphTask.geometryLinearVelocityTexture;\r\n\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n\r\n this._frameGraphTask.textureDescriptions = [];\r\n\r\n const textureFormats = [\r\n this.viewDepthFormat,\r\n this.normalizedViewDepthFormat,\r\n this.screenDepthFormat,\r\n this.viewNormalFormat,\r\n this.worldNormalFormat,\r\n this.localPositionFormat,\r\n this.worldPositionFormat,\r\n this.albedoFormat,\r\n this.reflectivityFormat,\r\n this.velocityFormat,\r\n this.linearVelocityFormat,\r\n ];\r\n const textureTypes = [\r\n this.viewDepthType,\r\n this.normalizedViewDepthType,\r\n this.screenDepthType,\r\n this.viewNormalType,\r\n this.worldNormalType,\r\n this.localPositionType,\r\n this.worldPositionType,\r\n this.albedoType,\r\n this.reflectivityType,\r\n this.velocityType,\r\n this.linearVelocityType,\r\n ];\r\n const bufferTypes = [\r\n Constants.PREPASS_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_ALBEDO_TEXTURE_TYPE,\r\n Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE,\r\n ];\r\n\r\n for (let i = 0; i < textureActivation.length; i++) {\r\n if (textureActivation[i]) {\r\n this._frameGraphTask.textureDescriptions.push({\r\n textureFormat: textureFormats[i],\r\n textureType: textureTypes[i],\r\n type: bufferTypes[i],\r\n });\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.reverseCulling = ${this.reverseCulling};`);\r\n codes.push(`${this._codeVariableName}.dontRenderWhenMaterialDepthWriteIsDisabled = ${this.dontRenderWhenMaterialDepthWriteIsDisabled};`);\r\n codes.push(`${this._codeVariableName}.viewDepthFormat = ${this.viewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.viewDepthType = ${this.viewDepthType};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthFormat = ${this.normalizedViewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthType = ${this.normalizedViewDepthType};`);\r\n codes.push(`${this._codeVariableName}.screenDepthFormat = ${this.screenDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.screenDepthType = ${this.screenDepthType};`);\r\n codes.push(`${this._codeVariableName}.localPositionFormat = ${this.localPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.localPositionType = ${this.localPositionType};`);\r\n codes.push(`${this._codeVariableName}.worldPositionFormat = ${this.worldPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.worldPositionType = ${this.worldPositionType};`);\r\n codes.push(`${this._codeVariableName}.viewNormalFormat = ${this.viewNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.viewNormalType = ${this.viewNormalType};`);\r\n codes.push(`${this._codeVariableName}.worldNormalFormat = ${this.worldNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.worldNormalType = ${this.worldNormalType};`);\r\n codes.push(`${this._codeVariableName}.albedoFormat = ${this.albedoFormat};`);\r\n codes.push(`${this._codeVariableName}.albedoType = ${this.albedoType};`);\r\n codes.push(`${this._codeVariableName}.reflectivityFormat = ${this.reflectivityFormat};`);\r\n codes.push(`${this._codeVariableName}.reflectivityType = ${this.reflectivityType};`);\r\n codes.push(`${this._codeVariableName}.velocityFormat = ${this.velocityFormat};`);\r\n codes.push(`${this._codeVariableName}.velocityType = ${this.velocityType};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityFormat = ${this.linearVelocityFormat};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityType = ${this.linearVelocityType};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n serializationObject.samples = this.samples;\r\n serializationObject.reverseCulling = this.reverseCulling;\r\n serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n serializationObject.viewDepthFormat = this.viewDepthFormat;\r\n serializationObject.viewDepthType = this.viewDepthType;\r\n serializationObject.normalizedViewDepthFormat = this.normalizedViewDepthFormat;\r\n serializationObject.normalizedViewDepthType = this.normalizedViewDepthType;\r\n serializationObject.screenDepthFormat = this.screenDepthFormat;\r\n serializationObject.screenDepthType = this.screenDepthType;\r\n serializationObject.localPositionFormat = this.localPositionFormat;\r\n serializationObject.localPositionType = this.localPositionType;\r\n serializationObject.worldPositionFormat = this.worldPositionFormat;\r\n serializationObject.worldPositionType = this.worldPositionType;\r\n serializationObject.viewNormalFormat = this.viewNormalFormat;\r\n serializationObject.viewNormalType = this.viewNormalType;\r\n serializationObject.worldNormalFormat = this.worldNormalFormat;\r\n serializationObject.worldNormalType = this.worldNormalType;\r\n serializationObject.albedoFormat = this.albedoFormat;\r\n serializationObject.albedoType = this.albedoType;\r\n serializationObject.reflectivityFormat = this.reflectivityFormat;\r\n serializationObject.reflectivityType = this.reflectivityType;\r\n serializationObject.velocityFormat = this.velocityFormat;\r\n serializationObject.velocityType = this.velocityType;\r\n serializationObject.linearVelocityFormat = this.linearVelocityFormat;\r\n serializationObject.linearVelocityType = this.linearVelocityType;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n this.samples = serializationObject.samples;\r\n this.reverseCulling = serializationObject.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.viewDepthFormat = serializationObject.viewDepthFormat;\r\n this.viewDepthType = serializationObject.viewDepthType;\r\n this.normalizedViewDepthFormat = serializationObject.normalizedViewDepthFormat ?? Constants.TEXTUREFORMAT_RED;\r\n this.normalizedViewDepthType = serializationObject.normalizedViewDepthType ?? Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n this.screenDepthFormat = serializationObject.screenDepthFormat;\r\n this.screenDepthType = serializationObject.screenDepthType;\r\n this.localPositionFormat = serializationObject.localPositionFormat;\r\n this.localPositionType = serializationObject.localPositionType;\r\n this.worldPositionFormat = serializationObject.worldPositionFormat;\r\n this.worldPositionType = serializationObject.worldPositionType;\r\n this.viewNormalFormat = serializationObject.viewNormalFormat;\r\n this.viewNormalType = serializationObject.viewNormalType;\r\n this.worldNormalFormat = serializationObject.worldNormalFormat;\r\n this.worldNormalType = serializationObject.worldNormalType;\r\n this.albedoFormat = serializationObject.albedoFormat;\r\n this.albedoType = serializationObject.albedoType;\r\n this.reflectivityFormat = serializationObject.reflectivityFormat;\r\n this.reflectivityType = serializationObject.reflectivityType;\r\n this.velocityFormat = serializationObject.velocityFormat;\r\n this.velocityType = serializationObject.velocityType;\r\n this.linearVelocityFormat = serializationObject.linearVelocityFormat;\r\n this.linearVelocityType = serializationObject.linearVelocityType;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGeometryRendererBlock\", NodeRenderGraphGeometryRendererBlock);\r\n"]}
1
+ 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type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph, FrameGraphTextureHandle, FrameGraphObjectList, Camera } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGeometryRendererTask } from \"../../../Tasks/Rendering/geometryRendererTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Block that render geometry of objects to a multi render target\r\n */\r\nexport class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphGeometryRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGeometryRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio];\r\n\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this._addDependenciesInput();\r\n\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerOutput(\"geomNormViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth);\r\n this.registerOutput(\"geomScreenDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);\r\n this.registerOutput(\"geomViewNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);\r\n this.registerOutput(\"geomWorldNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal);\r\n this.registerOutput(\"geomLocalPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition);\r\n this.registerOutput(\"geomWorldPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition);\r\n this.registerOutput(\"geomAlbedo\", NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo);\r\n this.registerOutput(\"geomReflectivity\", NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity);\r\n this.registerOutput(\"geomVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureVelocity);\r\n this.registerOutput(\"geomLinearVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity);\r\n\r\n this.depth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment | NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment\r\n );\r\n\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /** True (default) to not change the aspect ratio of the scene in the RTT */\r\n @editableInPropertyPage(\"Do not change aspect ratio\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get doNotChangeAspectRatio() {\r\n return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;\r\n }\r\n\r\n /** Indicates if layer mask check must be forced */\r\n @editableInPropertyPage(\"Force layer mask check\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get forceLayerMaskCheck() {\r\n return this._frameGraphTask.forceLayerMaskCheck;\r\n }\r\n\r\n public set forceLayerMaskCheck(value: boolean) {\r\n this._frameGraphTask.forceLayerMaskCheck = value;\r\n }\r\n\r\n public set doNotChangeAspectRatio(value: boolean) {\r\n const disabled = this._frameGraphTask.disabled;\r\n const depthTest = this.depthTest;\r\n const depthWrite = this.depthWrite;\r\n const width = this.width;\r\n const height = this.height;\r\n const sizeInPercentage = this.sizeInPercentage;\r\n const samples = this.samples;\r\n const reverseCulling = this.reverseCulling;\r\n const dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n\r\n this._frameGraphTask.dispose();\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });\r\n this._additionalConstructionParameters = [value];\r\n\r\n this.depthTest = depthTest;\r\n this.depthWrite = depthWrite;\r\n this.width = width;\r\n this.height = height;\r\n this.sizeInPercentage = sizeInPercentage;\r\n this.samples = samples;\r\n this.reverseCulling = reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this._frameGraphTask.disabled = disabled;\r\n }\r\n\r\n /** Width of the geometry texture */\r\n @editableInPropertyPage(\"Texture width\", PropertyTypeForEdition.Int, \"PROPERTIES\")\r\n public get width() {\r\n return this._frameGraphTask.size.width;\r\n }\r\n\r\n public set width(value: number) {\r\n this._frameGraphTask.size.width = value;\r\n }\r\n\r\n /** Height of the geometry texture */\r\n @editableInPropertyPage(\"Texture height\", PropertyTypeForEdition.Int, \"PROPERTIES\")\r\n public get height() {\r\n return this._frameGraphTask.size.height;\r\n }\r\n\r\n public set height(value: number) {\r\n this._frameGraphTask.size.height = value;\r\n }\r\n\r\n /** Indicates if the geometry texture width and height are percentages or absolute values */\r\n @editableInPropertyPage(\"Size is in percentage\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get sizeInPercentage() {\r\n return this._frameGraphTask.sizeIsPercentage;\r\n }\r\n\r\n public set sizeInPercentage(value: boolean) {\r\n this._frameGraphTask.sizeIsPercentage = value;\r\n }\r\n\r\n /** Number of samples of the geometry texture */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 1, max: 8 })\r\n public get samples() {\r\n return this._frameGraphTask.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.samples = value;\r\n }\r\n\r\n /** Indicates if culling must be reversed */\r\n @editableInPropertyPage(\"Reverse culling\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get reverseCulling() {\r\n return this._frameGraphTask.reverseCulling;\r\n }\r\n\r\n public set reverseCulling(value: boolean) {\r\n this._frameGraphTask.reverseCulling = value;\r\n }\r\n\r\n /** Indicates if a mesh shouldn't be rendered when its material has depth write disabled */\r\n @editableInPropertyPage(\"Don't render if material depth write is disabled\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get dontRenderWhenMaterialDepthWriteIsDisabled() {\r\n return this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n }\r\n\r\n public set dontRenderWhenMaterialDepthWriteIsDisabled(value: boolean) {\r\n this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled = value;\r\n }\r\n\r\n // View depth\r\n @editableInPropertyPage(\"View depth format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public viewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"View depth type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public viewDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // Normalized view depth\r\n @editableInPropertyPage(\"Normalized view depth format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public normalizedViewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Normalized view depth type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public normalizedViewDepthType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Screen depth\r\n @editableInPropertyPage(\"Screen depth format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public screenDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Screen depth type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public screenDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // View normal\r\n @editableInPropertyPage(\"View normal format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public viewNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"View normal type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public viewNormalType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World normal\r\n @editableInPropertyPage(\"World normal format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public worldNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"World normal type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public worldNormalType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Local position\r\n @editableInPropertyPage(\"Local position format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public localPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Local position type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public localPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World Position\r\n @editableInPropertyPage(\"World position format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public worldPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"World position type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public worldPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Albedo\r\n @editableInPropertyPage(\"Albedo format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public albedoFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Albedo type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public albedoType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Reflectivity\r\n @editableInPropertyPage(\"Reflectivity format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public reflectivityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Reflectivity type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public reflectivityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Velocity\r\n @editableInPropertyPage(\"Velocity format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public velocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Velocity type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public velocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Linear velocity\r\n @editableInPropertyPage(\"Linear velocity format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public linearVelocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Linear velocity type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public linearVelocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGeometryRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry normalized view depth component\r\n */\r\n public get geomNormViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the geometry screen depth component\r\n */\r\n public get geomScreenDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry view normal component\r\n */\r\n public get geomViewNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the world geometry normal component\r\n */\r\n public get geomWorldNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry local position component\r\n */\r\n public get geomLocalPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Gets the geometry world position component\r\n */\r\n public get geomWorldPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[7];\r\n }\r\n\r\n /**\r\n * Gets the geometry albedo component\r\n */\r\n public get geomAlbedo(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[8];\r\n }\r\n\r\n /**\r\n * Gets the geometry reflectivity component\r\n */\r\n public get geomReflectivity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[9];\r\n }\r\n\r\n /**\r\n * Gets the geometry velocity component\r\n */\r\n public get geomVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[10];\r\n }\r\n\r\n /**\r\n * Gets the geometry linear velocity component\r\n */\r\n public get geomLinearVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[11];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n const textureActivation = [\r\n this.geomViewDepth.isConnected,\r\n this.geomNormViewDepth.isConnected,\r\n this.geomScreenDepth.isConnected,\r\n this.geomViewNormal.isConnected,\r\n this.geomWorldNormal.isConnected,\r\n this.geomLocalPosition.isConnected,\r\n this.geomWorldPosition.isConnected,\r\n this.geomAlbedo.isConnected,\r\n this.geomReflectivity.isConnected,\r\n this.geomVelocity.isConnected,\r\n this.geomLinearVelocity.isConnected,\r\n ];\r\n\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture;\r\n this.geomViewDepth.value = this._frameGraphTask.geometryViewDepthTexture;\r\n this.geomNormViewDepth.value = this._frameGraphTask.geometryNormViewDepthTexture;\r\n this.geomScreenDepth.value = this._frameGraphTask.geometryScreenDepthTexture;\r\n this.geomViewNormal.value = this._frameGraphTask.geometryViewNormalTexture;\r\n this.geomWorldNormal.value = this._frameGraphTask.geometryWorldNormalTexture;\r\n this.geomLocalPosition.value = this._frameGraphTask.geometryLocalPositionTexture;\r\n this.geomWorldPosition.value = this._frameGraphTask.geometryWorldPositionTexture;\r\n this.geomAlbedo.value = this._frameGraphTask.geometryAlbedoTexture;\r\n this.geomReflectivity.value = this._frameGraphTask.geometryReflectivityTexture;\r\n this.geomVelocity.value = this._frameGraphTask.geometryVelocityTexture;\r\n this.geomLinearVelocity.value = this._frameGraphTask.geometryLinearVelocityTexture;\r\n\r\n this._frameGraphTask.depthTexture = this.depth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n\r\n this._frameGraphTask.textureDescriptions = [];\r\n\r\n const textureFormats = [\r\n this.viewDepthFormat,\r\n this.normalizedViewDepthFormat,\r\n this.screenDepthFormat,\r\n this.viewNormalFormat,\r\n this.worldNormalFormat,\r\n this.localPositionFormat,\r\n this.worldPositionFormat,\r\n this.albedoFormat,\r\n this.reflectivityFormat,\r\n this.velocityFormat,\r\n this.linearVelocityFormat,\r\n ];\r\n const textureTypes = [\r\n this.viewDepthType,\r\n this.normalizedViewDepthType,\r\n this.screenDepthType,\r\n this.viewNormalType,\r\n this.worldNormalType,\r\n this.localPositionType,\r\n this.worldPositionType,\r\n this.albedoType,\r\n this.reflectivityType,\r\n this.velocityType,\r\n this.linearVelocityType,\r\n ];\r\n const bufferTypes = [\r\n Constants.PREPASS_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_ALBEDO_TEXTURE_TYPE,\r\n Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE,\r\n ];\r\n\r\n for (let i = 0; i < textureActivation.length; i++) {\r\n if (textureActivation[i]) {\r\n this._frameGraphTask.textureDescriptions.push({\r\n textureFormat: textureFormats[i],\r\n textureType: textureTypes[i],\r\n type: bufferTypes[i],\r\n });\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.reverseCulling = ${this.reverseCulling};`);\r\n codes.push(`${this._codeVariableName}.dontRenderWhenMaterialDepthWriteIsDisabled = ${this.dontRenderWhenMaterialDepthWriteIsDisabled};`);\r\n codes.push(`${this._codeVariableName}.viewDepthFormat = ${this.viewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.viewDepthType = ${this.viewDepthType};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthFormat = ${this.normalizedViewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthType = ${this.normalizedViewDepthType};`);\r\n codes.push(`${this._codeVariableName}.screenDepthFormat = ${this.screenDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.screenDepthType = ${this.screenDepthType};`);\r\n codes.push(`${this._codeVariableName}.localPositionFormat = ${this.localPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.localPositionType = ${this.localPositionType};`);\r\n codes.push(`${this._codeVariableName}.worldPositionFormat = ${this.worldPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.worldPositionType = ${this.worldPositionType};`);\r\n codes.push(`${this._codeVariableName}.viewNormalFormat = ${this.viewNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.viewNormalType = ${this.viewNormalType};`);\r\n codes.push(`${this._codeVariableName}.worldNormalFormat = ${this.worldNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.worldNormalType = ${this.worldNormalType};`);\r\n codes.push(`${this._codeVariableName}.albedoFormat = ${this.albedoFormat};`);\r\n codes.push(`${this._codeVariableName}.albedoType = ${this.albedoType};`);\r\n codes.push(`${this._codeVariableName}.reflectivityFormat = ${this.reflectivityFormat};`);\r\n codes.push(`${this._codeVariableName}.reflectivityType = ${this.reflectivityType};`);\r\n codes.push(`${this._codeVariableName}.velocityFormat = ${this.velocityFormat};`);\r\n codes.push(`${this._codeVariableName}.velocityType = ${this.velocityType};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityFormat = ${this.linearVelocityFormat};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityType = ${this.linearVelocityType};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n serializationObject.samples = this.samples;\r\n serializationObject.reverseCulling = this.reverseCulling;\r\n serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n serializationObject.viewDepthFormat = this.viewDepthFormat;\r\n serializationObject.viewDepthType = this.viewDepthType;\r\n serializationObject.normalizedViewDepthFormat = this.normalizedViewDepthFormat;\r\n serializationObject.normalizedViewDepthType = this.normalizedViewDepthType;\r\n serializationObject.screenDepthFormat = this.screenDepthFormat;\r\n serializationObject.screenDepthType = this.screenDepthType;\r\n serializationObject.localPositionFormat = this.localPositionFormat;\r\n serializationObject.localPositionType = this.localPositionType;\r\n serializationObject.worldPositionFormat = this.worldPositionFormat;\r\n serializationObject.worldPositionType = this.worldPositionType;\r\n serializationObject.viewNormalFormat = this.viewNormalFormat;\r\n serializationObject.viewNormalType = this.viewNormalType;\r\n serializationObject.worldNormalFormat = this.worldNormalFormat;\r\n serializationObject.worldNormalType = this.worldNormalType;\r\n serializationObject.albedoFormat = this.albedoFormat;\r\n serializationObject.albedoType = this.albedoType;\r\n serializationObject.reflectivityFormat = this.reflectivityFormat;\r\n serializationObject.reflectivityType = this.reflectivityType;\r\n serializationObject.velocityFormat = this.velocityFormat;\r\n serializationObject.velocityType = this.velocityType;\r\n serializationObject.linearVelocityFormat = this.linearVelocityFormat;\r\n serializationObject.linearVelocityType = this.linearVelocityType;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n this.samples = serializationObject.samples;\r\n this.reverseCulling = serializationObject.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.viewDepthFormat = serializationObject.viewDepthFormat;\r\n this.viewDepthType = serializationObject.viewDepthType;\r\n this.normalizedViewDepthFormat = serializationObject.normalizedViewDepthFormat ?? Constants.TEXTUREFORMAT_RED;\r\n this.normalizedViewDepthType = serializationObject.normalizedViewDepthType ?? Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n this.screenDepthFormat = serializationObject.screenDepthFormat;\r\n this.screenDepthType = serializationObject.screenDepthType;\r\n this.localPositionFormat = serializationObject.localPositionFormat;\r\n this.localPositionType = serializationObject.localPositionType;\r\n this.worldPositionFormat = serializationObject.worldPositionFormat;\r\n this.worldPositionType = serializationObject.worldPositionType;\r\n this.viewNormalFormat = serializationObject.viewNormalFormat;\r\n this.viewNormalType = serializationObject.viewNormalType;\r\n this.worldNormalFormat = serializationObject.worldNormalFormat;\r\n this.worldNormalType = serializationObject.worldNormalType;\r\n this.albedoFormat = serializationObject.albedoFormat;\r\n this.albedoType = serializationObject.albedoType;\r\n this.reflectivityFormat = serializationObject.reflectivityFormat;\r\n this.reflectivityType = serializationObject.reflectivityType;\r\n this.velocityFormat = serializationObject.velocityFormat;\r\n this.velocityType = serializationObject.velocityType;\r\n this.linearVelocityFormat = serializationObject.linearVelocityFormat;\r\n this.linearVelocityType = serializationObject.linearVelocityType;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGeometryRendererBlock\", NodeRenderGraphGeometryRendererBlock);\r\n"]}
@@ -29,6 +29,10 @@ export class NodeRenderGraphObjectRendererBlock extends NodeRenderGraphBaseObjec
29
29
  const depthWrite = this.depthWrite;
30
30
  const disableShadows = this.disableShadows;
31
31
  const renderInLinearSpace = this.renderInLinearSpace;
32
+ const renderParticles = this.renderParticles;
33
+ const renderSprites = this.renderSprites;
34
+ const forceLayerMaskCheck = this.forceLayerMaskCheck;
35
+ const enableBoundingBoxRendering = this.enableBoundingBoxRendering;
32
36
  this._frameGraphTask.dispose();
33
37
  this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });
34
38
  this._additionalConstructionParameters = [value];
@@ -36,6 +40,10 @@ export class NodeRenderGraphObjectRendererBlock extends NodeRenderGraphBaseObjec
36
40
  this.depthWrite = depthWrite;
37
41
  this.disableShadows = disableShadows;
38
42
  this.renderInLinearSpace = renderInLinearSpace;
43
+ this.renderParticles = renderParticles;
44
+ this.renderSprites = renderSprites;
45
+ this.forceLayerMaskCheck = forceLayerMaskCheck;
46
+ this.enableBoundingBoxRendering = enableBoundingBoxRendering;
39
47
  this._frameGraphTask.disabled = disabled;
40
48
  }
41
49
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"objectRendererBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,4BAA4B,EAAE,MAAM,6CAA6C,CAAC;AAC3F,OAAO,EAAE,sCAAsC,EAAE,MAAM,2BAA2B,CAAC;AAEnF;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,sCAAsC;IAC1F;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,sBAAsB,GAAG,IAAI;QAChG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,iCAAiC,GAAG,CAAC,sBAAsB,CAAC,CAAC;QAElE,IAAI,CAAC,eAAe,GAAG,IAAI,4BAA4B,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,EAAE,sBAAsB,EAAE,CAAC,CAAC;IACtH,CAAC;IAED,4EAA4E;IAE5E,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,OAAO,CAAC,sBAAsB,CAAC;IAC9E,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAc;QAC5C,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;QAC/C,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,MAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,MAAM,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAErD,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,IAAI,4BAA4B,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,sBAAsB,EAAE,KAAK,EAAE,CAAC,CAAC;QACrI,IAAI,CAAC,iCAAiC,GAAG,CAAC,KAAK,CAAC,CAAC;QAEjD,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;QACrC,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC;QAC/C,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oCAAoC,CAAC;IAChD,CAAC;CACJ;AA7BG;IADC,sBAAsB,CAAC,4BAA4B,0CAAkC,YAAY,CAAC;gFAGlG;AA6BL,aAAa,CAAC,4CAA4C,EAAE,kCAAkC,CAAC,CAAC","sourcesContent":["import type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphObjectRendererTask } from \"../../../Tasks/Rendering/objectRendererTask\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that render objects to a render target\r\n */\r\nexport class NodeRenderGraphObjectRendererBlock extends NodeRenderGraphBaseObjectRendererBlock {\r\n /**\r\n * Create a new NodeRenderGraphObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio];\r\n\r\n this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });\r\n }\r\n\r\n /** True (default) to not change the aspect ratio of the scene in the RTT */\r\n @editableInPropertyPage(\"Do not change aspect ratio\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get doNotChangeAspectRatio() {\r\n return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;\r\n }\r\n\r\n public set doNotChangeAspectRatio(value: boolean) {\r\n const disabled = this._frameGraphTask.disabled;\r\n const depthTest = this.depthTest;\r\n const depthWrite = this.depthWrite;\r\n const disableShadows = this.disableShadows;\r\n const renderInLinearSpace = this.renderInLinearSpace;\r\n\r\n this._frameGraphTask.dispose();\r\n this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });\r\n this._additionalConstructionParameters = [value];\r\n\r\n this.depthTest = depthTest;\r\n this.depthWrite = depthWrite;\r\n this.disableShadows = disableShadows;\r\n this.renderInLinearSpace = renderInLinearSpace;\r\n this._frameGraphTask.disabled = disabled;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphObjectRendererBlock\";\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphObjectRendererBlock\", NodeRenderGraphObjectRendererBlock);\r\n"]}
1
+ {"version":3,"file":"objectRendererBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,4BAA4B,EAAE,MAAM,6CAA6C,CAAC;AAC3F,OAAO,EAAE,sCAAsC,EAAE,MAAM,2BAA2B,CAAC;AAEnF;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,sCAAsC;IAC1F;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,sBAAsB,GAAG,IAAI;QAChG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,iCAAiC,GAAG,CAAC,sBAAsB,CAAC,CAAC;QAElE,IAAI,CAAC,eAAe,GAAG,IAAI,4BAA4B,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,EAAE,sBAAsB,EAAE,CAAC,CAAC;IACtH,CAAC;IAED,4EAA4E;IAE5E,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,OAAO,CAAC,sBAAsB,CAAC;IAC9E,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAc;QAC5C,MAAM,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;QAC/C,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,MAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,MAAM,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACrD,MAAM,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC7C,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACrD,MAAM,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;QAEnE,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,IAAI,4BAA4B,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,sBAAsB,EAAE,KAAK,EAAE,CAAC,CAAC;QACrI,IAAI,CAAC,iCAAiC,GAAG,CAAC,KAAK,CAAC,CAAC;QAEjD,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;QACrC,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC;QAC/C,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;QACvC,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC;QAC/C,IAAI,CAAC,0BAA0B,GAAG,0BAA0B,CAAC;QAC7D,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,QAAQ,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oCAAoC,CAAC;IAChD,CAAC;CACJ;AArCG;IADC,sBAAsB,CAAC,4BAA4B,0CAAkC,YAAY,CAAC;gFAGlG;AAqCL,aAAa,CAAC,4CAA4C,EAAE,kCAAkC,CAAC,CAAC","sourcesContent":["import type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphObjectRendererTask } from \"../../../Tasks/Rendering/objectRendererTask\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that render objects to a render target\r\n */\r\nexport class NodeRenderGraphObjectRendererBlock extends NodeRenderGraphBaseObjectRendererBlock {\r\n /**\r\n * Create a new NodeRenderGraphObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio];\r\n\r\n this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });\r\n }\r\n\r\n /** True (default) to not change the aspect ratio of the scene in the RTT */\r\n @editableInPropertyPage(\"Do not change aspect ratio\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get doNotChangeAspectRatio() {\r\n return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;\r\n }\r\n\r\n public set doNotChangeAspectRatio(value: boolean) {\r\n const disabled = this._frameGraphTask.disabled;\r\n const depthTest = this.depthTest;\r\n const depthWrite = this.depthWrite;\r\n const disableShadows = this.disableShadows;\r\n const renderInLinearSpace = this.renderInLinearSpace;\r\n const renderParticles = this.renderParticles;\r\n const renderSprites = this.renderSprites;\r\n const forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n const enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n\r\n this._frameGraphTask.dispose();\r\n this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });\r\n this._additionalConstructionParameters = [value];\r\n\r\n this.depthTest = depthTest;\r\n this.depthWrite = depthWrite;\r\n this.disableShadows = disableShadows;\r\n this.renderInLinearSpace = renderInLinearSpace;\r\n this.renderParticles = renderParticles;\r\n this.renderSprites = renderSprites;\r\n this.forceLayerMaskCheck = forceLayerMaskCheck;\r\n this.enableBoundingBoxRendering = enableBoundingBoxRendering;\r\n this._frameGraphTask.disabled = disabled;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphObjectRendererBlock\";\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphObjectRendererBlock\", NodeRenderGraphObjectRendererBlock);\r\n"]}
@@ -31,9 +31,25 @@ export class NodeRenderGraphTAAObjectRendererBlock extends NodeRenderGraphBaseOb
31
31
  }
32
32
  set doNotChangeAspectRatio(value) {
33
33
  const disabled = this._frameGraphTask.disabled;
34
+ const depthTest = this.depthTest;
35
+ const depthWrite = this.depthWrite;
36
+ const disableShadows = this.disableShadows;
37
+ const renderInLinearSpace = this.renderInLinearSpace;
38
+ const renderParticles = this.renderParticles;
39
+ const renderSprites = this.renderSprites;
40
+ const forceLayerMaskCheck = this.forceLayerMaskCheck;
41
+ const enableBoundingBoxRendering = this.enableBoundingBoxRendering;
34
42
  this._frameGraphTask.dispose();
35
43
  this._frameGraphTask = new FrameGraphTAAObjectRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });
36
44
  this._additionalConstructionParameters = [value];
45
+ this.depthTest = depthTest;
46
+ this.depthWrite = depthWrite;
47
+ this.disableShadows = disableShadows;
48
+ this.renderInLinearSpace = renderInLinearSpace;
49
+ this.renderParticles = renderParticles;
50
+ this.renderSprites = renderSprites;
51
+ this.forceLayerMaskCheck = forceLayerMaskCheck;
52
+ this.enableBoundingBoxRendering = enableBoundingBoxRendering;
37
53
  this._frameGraphTask.disabled = disabled;
38
54
  }
39
55
  /** Number of accumulated samples */
@@ -1 +1 @@
1
- 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type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphTAAObjectRendererTask } from \"core/FrameGraph/Tasks/Rendering/taaObjectRendererTask\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that render objects with temporal anti-aliasing to a render target\r\n */\r\nexport class NodeRenderGraphTAAObjectRendererBlock extends NodeRenderGraphBaseObjectRendererBlock {\r\n protected override _frameGraphTask: FrameGraphTAAObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphTAAObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio];\r\n\r\n this._frameGraphTask = new FrameGraphTAAObjectRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });\r\n }\r\n\r\n /** True (default) to not change the aspect ratio of the scene in the RTT */\r\n @editableInPropertyPage(\"Do not change aspect ratio\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get doNotChangeAspectRatio() {\r\n return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;\r\n }\r\n\r\n public set doNotChangeAspectRatio(value: boolean) {\r\n const disabled = this._frameGraphTask.disabled;\r\n\r\n this._frameGraphTask.dispose();\r\n this._frameGraphTask = new FrameGraphTAAObjectRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });\r\n this._additionalConstructionParameters = [value];\r\n\r\n this._frameGraphTask.disabled = disabled;\r\n }\r\n\r\n /** Number of accumulated samples */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"TEMPORAL ANTI-ALIASING\")\r\n public get samples() {\r\n return this._frameGraphTask.postProcess.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.postProcess.samples = value;\r\n }\r\n\r\n /** The factor used to blend the history frame with current frame */\r\n @editableInPropertyPage(\"Factor\", PropertyTypeForEdition.Float, \"TEMPORAL ANTI-ALIASING\")\r\n public get factor() {\r\n return this._frameGraphTask.postProcess.factor;\r\n }\r\n\r\n public set factor(value: number) {\r\n this._frameGraphTask.postProcess.factor = value;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable on camera move\", PropertyTypeForEdition.Boolean, \"TEMPORAL ANTI-ALIASING\")\r\n public get disableOnCameraMove() {\r\n return this._frameGraphTask.postProcess.disableOnCameraMove;\r\n }\r\n\r\n public set disableOnCameraMove(value: boolean) {\r\n this._frameGraphTask.postProcess.disableOnCameraMove = value;\r\n }\r\n\r\n /** Indicates if TAA must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable TAA\", PropertyTypeForEdition.Boolean, \"TEMPORAL ANTI-ALIASING\")\r\n public get disableTAA() {\r\n return this._frameGraphTask.postProcess.disabled;\r\n }\r\n\r\n public set disableTAA(value: boolean) {\r\n this._frameGraphTask.postProcess.disabled = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphTAAObjectRendererBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.doNotChangeAspectRatio = ${this.doNotChangeAspectRatio};`);\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.factor = ${this.factor};`);\r\n codes.push(`${this._codeVariableName}.disableOnCameraMove = ${this.disableOnCameraMove};`);\r\n codes.push(`${this._codeVariableName}.disableTAA = ${this.disableTAA};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.doNotChangeAspectRatio = this.doNotChangeAspectRatio;\r\n serializationObject.samples = this.samples;\r\n serializationObject.factor = this.factor;\r\n serializationObject.disableOnCameraMove = this.disableOnCameraMove;\r\n serializationObject.disableTAA = this.disableTAA;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.doNotChangeAspectRatio = serializationObject.doNotChangeAspectRatio;\r\n this.samples = serializationObject.samples;\r\n this.factor = serializationObject.factor;\r\n this.disableOnCameraMove = serializationObject.disableOnCameraMove;\r\n this.disableTAA = serializationObject.disableTAA;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphTAAObjectRendererBlock\", NodeRenderGraphTAAObjectRendererBlock);\r\n"]}
1
+ 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type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphTAAObjectRendererTask } from \"core/FrameGraph/Tasks/Rendering/taaObjectRendererTask\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that render objects with temporal anti-aliasing to a render target\r\n */\r\nexport class NodeRenderGraphTAAObjectRendererBlock extends NodeRenderGraphBaseObjectRendererBlock {\r\n protected override _frameGraphTask: FrameGraphTAAObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphTAAObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio];\r\n\r\n this._frameGraphTask = new FrameGraphTAAObjectRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });\r\n }\r\n\r\n /** True (default) to not change the aspect ratio of the scene in the RTT */\r\n @editableInPropertyPage(\"Do not change aspect ratio\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get doNotChangeAspectRatio() {\r\n return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;\r\n }\r\n\r\n public set doNotChangeAspectRatio(value: boolean) {\r\n const disabled = this._frameGraphTask.disabled;\r\n const depthTest = this.depthTest;\r\n const depthWrite = this.depthWrite;\r\n const disableShadows = this.disableShadows;\r\n const renderInLinearSpace = this.renderInLinearSpace;\r\n const renderParticles = this.renderParticles;\r\n const renderSprites = this.renderSprites;\r\n const forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n const enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n\r\n this._frameGraphTask.dispose();\r\n this._frameGraphTask = new FrameGraphTAAObjectRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });\r\n this._additionalConstructionParameters = [value];\r\n\r\n this.depthTest = depthTest;\r\n this.depthWrite = depthWrite;\r\n this.disableShadows = disableShadows;\r\n this.renderInLinearSpace = renderInLinearSpace;\r\n this.renderParticles = renderParticles;\r\n this.renderSprites = renderSprites;\r\n this.forceLayerMaskCheck = forceLayerMaskCheck;\r\n this.enableBoundingBoxRendering = enableBoundingBoxRendering;\r\n this._frameGraphTask.disabled = disabled;\r\n }\r\n\r\n /** Number of accumulated samples */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"TEMPORAL ANTI-ALIASING\")\r\n public get samples() {\r\n return this._frameGraphTask.postProcess.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.postProcess.samples = value;\r\n }\r\n\r\n /** The factor used to blend the history frame with current frame */\r\n @editableInPropertyPage(\"Factor\", PropertyTypeForEdition.Float, \"TEMPORAL ANTI-ALIASING\")\r\n public get factor() {\r\n return this._frameGraphTask.postProcess.factor;\r\n }\r\n\r\n public set factor(value: number) {\r\n this._frameGraphTask.postProcess.factor = value;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable on camera move\", PropertyTypeForEdition.Boolean, \"TEMPORAL ANTI-ALIASING\")\r\n public get disableOnCameraMove() {\r\n return this._frameGraphTask.postProcess.disableOnCameraMove;\r\n }\r\n\r\n public set disableOnCameraMove(value: boolean) {\r\n this._frameGraphTask.postProcess.disableOnCameraMove = value;\r\n }\r\n\r\n /** Indicates if TAA must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable TAA\", PropertyTypeForEdition.Boolean, \"TEMPORAL ANTI-ALIASING\")\r\n public get disableTAA() {\r\n return this._frameGraphTask.postProcess.disabled;\r\n }\r\n\r\n public set disableTAA(value: boolean) {\r\n this._frameGraphTask.postProcess.disabled = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphTAAObjectRendererBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.doNotChangeAspectRatio = ${this.doNotChangeAspectRatio};`);\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.factor = ${this.factor};`);\r\n codes.push(`${this._codeVariableName}.disableOnCameraMove = ${this.disableOnCameraMove};`);\r\n codes.push(`${this._codeVariableName}.disableTAA = ${this.disableTAA};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.doNotChangeAspectRatio = this.doNotChangeAspectRatio;\r\n serializationObject.samples = this.samples;\r\n serializationObject.factor = this.factor;\r\n serializationObject.disableOnCameraMove = this.disableOnCameraMove;\r\n serializationObject.disableTAA = this.disableTAA;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.doNotChangeAspectRatio = serializationObject.doNotChangeAspectRatio;\r\n this.samples = serializationObject.samples;\r\n this.factor = serializationObject.factor;\r\n this.disableOnCameraMove = serializationObject.disableOnCameraMove;\r\n this.disableTAA = serializationObject.disableTAA;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphTAAObjectRendererBlock\", NodeRenderGraphTAAObjectRendererBlock);\r\n"]}
@@ -65,6 +65,7 @@ export class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {
65
65
  useSRGBBuffers: [false],
66
66
  },
67
67
  sizeIsPercentage: true,
68
+ isHistoryTexture: false,
68
69
  };
69
70
  this.creationOptions = options;
70
71
  break;
@@ -81,6 +82,7 @@ export class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {
81
82
  samples: 1,
82
83
  },
83
84
  sizeIsPercentage: true,
85
+ isHistoryTexture: false,
84
86
  };
85
87
  this.creationOptions = options;
86
88
  break;
@@ -1 +1 @@
1
- {"version":3,"file":"inputBlock.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/inputBlock.ts"],"names":[],"mappings":";AAaA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,wCAAwC,EAAE,MAAM,+BAA+B,CAAC;AACzF,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,mCAAmC,CAAC;AACnG,OAAO,EAAE,4BAA4B,EAAE,mCAAmC,EAAE,MAAM,qCAAqC,CAAC;AACxH,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AAMvD;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,oBAAoB;IAc/D;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,OAAiD,wCAAwC,CAAC,SAAS;QACtK,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QA5B3B,iBAAY,GAAuC,IAAI,CAAC;QACxD,UAAK,GAA6C,wCAAwC,CAAC,SAAS,CAAC;QAE7G,0DAA0D;QACnD,6BAAwB,GAAG,IAAI,UAAU,EAA6B,CAAC;QAE9E,qDAAqD;QAE9C,eAAU,GAAG,KAAK,CAAC;QAsBtB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QACpC,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;YAChB,KAAK,wCAAwC,CAAC,OAAO,CAAC;YACtD,KAAK,wCAAwC,CAAC,gBAAgB,CAAC;YAC/D,KAAK,wCAAwC,CAAC,kBAAkB,CAAC;YACjE,KAAK,wCAAwC,CAAC,0BAA0B,CAAC;YACzE,KAAK,wCAAwC,CAAC,iBAAiB,CAAC;YAChE,KAAK,wCAAwC,CAAC,kBAAkB,CAAC;YACjE,KAAK,wCAAwC,CAAC,aAAa,CAAC;YAC5D,KAAK,wCAAwC,CAAC,mBAAmB,CAAC;YAClE,KAAK,wCAAwC,CAAC,oBAAoB,CAAC;YACnE,KAAK,wCAAwC,CAAC,oBAAoB,CAAC;YACnE,KAAK,wCAAwC,CAAC,eAAe,CAAC;YAC9D,KAAK,wCAAwC,CAAC,qBAAqB,CAAC;YACpE,KAAK,wCAAwC,CAAC,iBAAiB,CAAC;YAChE,KAAK,wCAAwC,CAAC,iBAAiB,CAAC,CAAC,CAAC;gBAC9D,MAAM,OAAO,GAAqC;oBAC9C,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE;oBACjC,OAAO,EAAE;wBACL,aAAa,EAAE,KAAK;wBACpB,KAAK,EAAE,CAAC,SAAS,CAAC,yBAAyB,CAAC;wBAC5C,OAAO,EAAE,CAAC,SAAS,CAAC,kBAAkB,CAAC;wBACvC,OAAO,EAAE,CAAC;wBACV,cAAc,EAAE,CAAC,KAAK,CAAC;qBAC1B;oBACD,gBAAgB,EAAE,IAAI;iBACzB,CAAC;gBACF,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC;gBAC/B,MAAM;YACV,CAAC;YACD,KAAK,wCAAwC,CAAC,6BAA6B,CAAC,CAAC,CAAC;gBAC1E,MAAM,OAAO,GAAqC;oBAC9C,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE;oBACjC,OAAO,EAAE;wBACL,aAAa,EAAE,KAAK;wBACpB,KAAK,EAAE,CAAC,SAAS,CAAC,yBAAyB,CAAC;wBAC5C,OAAO,EAAE,CAAC,SAAS,CAAC,8BAA8B,CAAC;wBACnD,cAAc,EAAE,CAAC,KAAK,CAAC;wBACvB,MAAM,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC;wBACnB,OAAO,EAAE,CAAC;qBACb;oBACD,gBAAgB,EAAE,IAAI;iBACzB,CAAC;gBACF,IAAI,CAAC,eAAe,GAAG,OAAO,CAAC;gBAC/B,MAAM;YACV,CAAC;YACD,KAAK,wCAAwC,CAAC,UAAU;gBACpD,IAAI,CAAC,KAAK,GAAG,EAAE,MAAM,EAAE,EAAE,EAAE,eAAe,EAAE,EAAE,EAAE,CAAC;gBACjD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBACvB,MAAM;YACV,KAAK,wCAAwC,CAAC,MAAM;gBAChD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBACpC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;gBACvB,MAAM;YACV;gBACI,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAC/B,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,KAAK,CAAC,KAAyC;QACtD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,SAAS,CAAC;QAC9B,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACxD,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,IAAI,CAAC,YAAiB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,2BAA2B;QAC9B,IAAK,IAAI,CAAC,YAAgC,CAAC,WAAW,EAAE,CAAC;YACrD,OAAO,IAAI,CAAC,YAA+B,CAAC;QAChD,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,2BAA2B,CAAC;IACvC,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IAC1F,CAAC;IAED;;;OAGG;IACI,kCAAkC;QACrC,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,uCAAuC,CAAC,KAAK,CAAC,CAAC;IAChH,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAC/E,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,wCAAwC,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IACpF,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,IAAI,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC;gBACtB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,4BAA4B,CAAC;YACrD,CAAC;iBAAM,IAAI,IAAI,CAAC,kCAAkC,EAAE,EAAE,CAAC;gBACnD,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,mCAAmC,CAAC;YAC5D,CAAC;iBAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,EAAE,CAAC;gBACzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,EAAU,CAAC;YACrD,CAAC;iBAAM,IAAI,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC;gBAC7B,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,EAAwB,CAAC;YACnE,CAAC;iBAAM,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC;gBAC9B,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,aAAa,EAAgB,CAAC;YAC3D,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,IAAI,EAAE,CAAC;oBAChE,MAAM,IAAI,KAAK,CAAC,8CAA8C,IAAI,CAAC,IAAI,cAAc,CAAC,CAAC;gBAC3F,CAAC;gBACD,MAAM,OAAO,GAAG,IAAI,CAAC,2BAA2B,EAAE,CAAC;gBACnD,IAAI,OAAO,EAAE,CAAC;oBACV,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,CA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type {\r\n NodeRenderGraphConnectionPoint,\r\n Scene,\r\n FrameGraph,\r\n NodeRenderGraphBuildState,\r\n Camera,\r\n InternalTexture,\r\n Nullable,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n IShadowLight,\r\n} from \"core/index\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"../../../FrameGraph/frameGraphTypes\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\nexport type NodeRenderGraphValueType = InternalTexture | Camera | FrameGraphObjectList | IShadowLight;\r\n\r\nexport type NodeRenderGraphInputCreationOptions = FrameGraphTextureCreationOptions;\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {\r\n private _storedValue: Nullable<NodeRenderGraphValueType> = null;\r\n private _type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined;\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<NodeRenderGraphInputBlock>();\r\n\r\n /** Indicates that the input is externally managed */\r\n @editableInPropertyPage(\"Is external\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public isExternal = false;\r\n\r\n /** Gets or sets the options to create the input value */\r\n public creationOptions: NodeRenderGraphInputCreationOptions;\r\n\r\n /**\r\n * Gets or sets the connection point type (default is Undefined)\r\n */\r\n public get type(): NodeRenderGraphBlockConnectionPointTypes {\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Creates a new NodeRenderGraphInputBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param type defines the type of the input (can be set to NodeRenderGraphBlockConnectionPointTypes.Undefined)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined) {\r\n super(name, frameGraph, scene);\r\n\r\n this._type = type;\r\n this._isInput = true;\r\n this.registerOutput(\"output\", type);\r\n this.setDefaultValue();\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.Texture:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureIrradiance:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedoSqrt: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n },\r\n sizeIsPercentage: true,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_DEPTH24_STENCIL8],\r\n useSRGBBuffers: [false],\r\n labels: [this.name],\r\n samples: 1,\r\n },\r\n sizeIsPercentage: true,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.ObjectList:\r\n this.value = { meshes: [], particleSystems: [] };\r\n this.isExternal = true;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.Camera:\r\n this.value = this._scene.cameras[0];\r\n this.isExternal = true;\r\n break;\r\n default:\r\n this.isExternal = true;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n */\r\n public get value(): Nullable<NodeRenderGraphValueType> {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: Nullable<NodeRenderGraphValueType>) {\r\n this._storedValue = value;\r\n this.output.value = undefined;\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the value as a specific type\r\n * @returns the value as a specific type\r\n */\r\n public getTypedValue<T extends NodeRenderGraphValueType>(): T {\r\n return this._storedValue as T;\r\n }\r\n\r\n /**\r\n * Gets the value as an internal texture\r\n * @returns The internal texture stored in value if value is an internal texture, otherwise null\r\n */\r\n public getInternalTextureFromValue(): Nullable<InternalTexture> {\r\n if ((this._storedValue as InternalTexture)._swapAndDie) {\r\n return this._storedValue as InternalTexture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Check if the block is a texture of any type\r\n * @returns true if the block is a texture\r\n */\r\n public isAnyTexture(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAll) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is the back buffer texture\r\n * @returns true if the connection point is the back buffer texture\r\n */\r\n public isBackBuffer() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is a depth/stencil attachment texture\r\n * @returns true if the connection point is a depth/stencil attachment texture\r\n */\r\n public isBackBufferDepthStencilAttachment() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a camera\r\n * @returns true if the block is a camera\r\n */\r\n public isCamera(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.Camera) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is an object list\r\n * @returns true if the block is an object list\r\n */\r\n public isObjectList(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ObjectList) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a shadow light\r\n * @returns true if the block is a shadow light\r\n */\r\n public isShadowLight(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ShadowLight) !== 0;\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isExternal) {\r\n if (this.isBackBuffer()) {\r\n this.output.value = backbufferColorTextureHandle;\r\n } else if (this.isBackBufferDepthStencilAttachment()) {\r\n this.output.value = backbufferDepthStencilTextureHandle;\r\n } else if (this.isCamera()) {\r\n this.output.value = this.getTypedValue<Camera>();\r\n } else if (this.isObjectList()) {\r\n this.output.value = this.getTypedValue<FrameGraphObjectList>();\r\n } else if (this.isShadowLight()) {\r\n this.output.value = this.getTypedValue<IShadowLight>();\r\n } else {\r\n if (this._storedValue === undefined || this._storedValue === null) {\r\n throw new Error(`NodeRenderGraphInputBlock: External input \"${this.name}\" is not set`);\r\n }\r\n const texture = this.getInternalTextureFromValue();\r\n if (texture) {\r\n this.output.value = this._frameGraph.textureManager.importTexture(this.name, texture, this.output.value as FrameGraphTextureHandle);\r\n }\r\n }\r\n return;\r\n }\r\n\r\n if ((this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer) !== 0) {\r\n const textureCreateOptions = this.creationOptions;\r\n\r\n if (!textureCreateOptions) {\r\n throw new Error(`NodeRenderGraphInputBlock: Creation options are missing for texture \"${this.name}\"`);\r\n }\r\n\r\n this.output.value = this._frameGraph.textureManager.createRenderTargetTexture(this.name, textureCreateOptions);\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this._storedValue = null;\r\n this.onValueChangedObservable.clear();\r\n super.dispose();\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.isExternal = ${this.isExternal};`);\r\n if (this.isAnyTexture()) {\r\n if (!this.isExternal) {\r\n codes.push(`${this._codeVariableName}.creationOptions = ${JSON.stringify(this.creationOptions)};`);\r\n } else {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_TEXTURE; // TODO: set the external texture`);\r\n }\r\n } else if (this.isCamera()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_CAMERA; // TODO: set the external camera`);\r\n } else if (this.isObjectList()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_OBJECT_LIST; // TODO: set the external object list`);\r\n } else if (this.isShadowLight()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_SHADOW_LIGHT; // TODO: set the external shadow light`);\r\n }\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.type = this.type;\r\n serializationObject.isExternal = this.isExternal;\r\n if (this.creationOptions) {\r\n serializationObject.creationOptions = this.creationOptions;\r\n }\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this._type = serializationObject.type;\r\n this.output.type = this._type;\r\n this.isExternal = serializationObject.isExternal;\r\n if (serializationObject.creationOptions) {\r\n if (serializationObject.creationOptions.options.depthTextureFormat !== undefined) {\r\n // Backward compatibility - remove this code in the future\r\n serializationObject.creationOptions.options.formats = [serializationObject.creationOptions.options.depthTextureFormat];\r\n }\r\n this.creationOptions = serializationObject.creationOptions;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphInputBlock\", NodeRenderGraphInputBlock);\r\n"]}
1
+ 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type {\r\n NodeRenderGraphConnectionPoint,\r\n Scene,\r\n FrameGraph,\r\n NodeRenderGraphBuildState,\r\n Camera,\r\n InternalTexture,\r\n Nullable,\r\n FrameGraphTextureCreationOptions,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n IShadowLight,\r\n} from \"core/index\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../Decorators/nodeDecorator\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"../../../FrameGraph/frameGraphTypes\";\r\nimport { Constants } from \"../../../Engines/constants\";\r\n\r\nexport type NodeRenderGraphValueType = InternalTexture | Camera | FrameGraphObjectList | IShadowLight;\r\n\r\nexport type NodeRenderGraphInputCreationOptions = FrameGraphTextureCreationOptions;\r\n\r\n/**\r\n * Block used to expose an input value\r\n */\r\nexport class NodeRenderGraphInputBlock extends NodeRenderGraphBlock {\r\n private _storedValue: Nullable<NodeRenderGraphValueType> = null;\r\n private _type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined;\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<NodeRenderGraphInputBlock>();\r\n\r\n /** Indicates that the input is externally managed */\r\n @editableInPropertyPage(\"Is external\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public isExternal = false;\r\n\r\n /** Gets or sets the options to create the input value */\r\n public creationOptions: NodeRenderGraphInputCreationOptions;\r\n\r\n /**\r\n * Gets or sets the connection point type (default is Undefined)\r\n */\r\n public get type(): NodeRenderGraphBlockConnectionPointTypes {\r\n return this._type;\r\n }\r\n\r\n /**\r\n * Creates a new NodeRenderGraphInputBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param type defines the type of the input (can be set to NodeRenderGraphBlockConnectionPointTypes.Undefined)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, type: NodeRenderGraphBlockConnectionPointTypes = NodeRenderGraphBlockConnectionPointTypes.Undefined) {\r\n super(name, frameGraph, scene);\r\n\r\n this._type = type;\r\n this._isInput = true;\r\n this.registerOutput(\"output\", type);\r\n this.setDefaultValue();\r\n }\r\n\r\n /**\r\n * Set the input block to its default value (based on its type)\r\n */\r\n public setDefaultValue() {\r\n switch (this.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.Texture:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureIrradiance:\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureAlbedoSqrt: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_RGBA],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n },\r\n sizeIsPercentage: true,\r\n isHistoryTexture: false,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment: {\r\n const options: FrameGraphTextureCreationOptions = {\r\n size: { width: 100, height: 100 },\r\n options: {\r\n createMipMaps: false,\r\n types: [Constants.TEXTURETYPE_UNSIGNED_BYTE],\r\n formats: [Constants.TEXTUREFORMAT_DEPTH24_STENCIL8],\r\n useSRGBBuffers: [false],\r\n labels: [this.name],\r\n samples: 1,\r\n },\r\n sizeIsPercentage: true,\r\n isHistoryTexture: false,\r\n };\r\n this.creationOptions = options;\r\n break;\r\n }\r\n case NodeRenderGraphBlockConnectionPointTypes.ObjectList:\r\n this.value = { meshes: [], particleSystems: [] };\r\n this.isExternal = true;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.Camera:\r\n this.value = this._scene.cameras[0];\r\n this.isExternal = true;\r\n break;\r\n default:\r\n this.isExternal = true;\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the value of that point.\r\n */\r\n public get value(): Nullable<NodeRenderGraphValueType> {\r\n return this._storedValue;\r\n }\r\n\r\n public set value(value: Nullable<NodeRenderGraphValueType>) {\r\n this._storedValue = value;\r\n this.output.value = undefined;\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the value as a specific type\r\n * @returns the value as a specific type\r\n */\r\n public getTypedValue<T extends NodeRenderGraphValueType>(): T {\r\n return this._storedValue as T;\r\n }\r\n\r\n /**\r\n * Gets the value as an internal texture\r\n * @returns The internal texture stored in value if value is an internal texture, otherwise null\r\n */\r\n public getInternalTextureFromValue(): Nullable<InternalTexture> {\r\n if ((this._storedValue as InternalTexture)._swapAndDie) {\r\n return this._storedValue as InternalTexture;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphInputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Check if the block is a texture of any type\r\n * @returns true if the block is a texture\r\n */\r\n public isAnyTexture(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAll) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is the back buffer texture\r\n * @returns true if the connection point is the back buffer texture\r\n */\r\n public isBackBuffer() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer) !== 0;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the connection point is a depth/stencil attachment texture\r\n * @returns true if the connection point is a depth/stencil attachment texture\r\n */\r\n public isBackBufferDepthStencilAttachment() {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a camera\r\n * @returns true if the block is a camera\r\n */\r\n public isCamera(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.Camera) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is an object list\r\n * @returns true if the block is an object list\r\n */\r\n public isObjectList(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ObjectList) !== 0;\r\n }\r\n\r\n /**\r\n * Check if the block is a shadow light\r\n * @returns true if the block is a shadow light\r\n */\r\n public isShadowLight(): boolean {\r\n return (this.type & NodeRenderGraphBlockConnectionPointTypes.ShadowLight) !== 0;\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.isExternal) {\r\n if (this.isBackBuffer()) {\r\n this.output.value = backbufferColorTextureHandle;\r\n } else if (this.isBackBufferDepthStencilAttachment()) {\r\n this.output.value = backbufferDepthStencilTextureHandle;\r\n } else if (this.isCamera()) {\r\n this.output.value = this.getTypedValue<Camera>();\r\n } else if (this.isObjectList()) {\r\n this.output.value = this.getTypedValue<FrameGraphObjectList>();\r\n } else if (this.isShadowLight()) {\r\n this.output.value = this.getTypedValue<IShadowLight>();\r\n } else {\r\n if (this._storedValue === undefined || this._storedValue === null) {\r\n throw new Error(`NodeRenderGraphInputBlock: External input \"${this.name}\" is not set`);\r\n }\r\n const texture = this.getInternalTextureFromValue();\r\n if (texture) {\r\n this.output.value = this._frameGraph.textureManager.importTexture(this.name, texture, this.output.value as FrameGraphTextureHandle);\r\n }\r\n }\r\n return;\r\n }\r\n\r\n if ((this.type & NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer) !== 0) {\r\n const textureCreateOptions = this.creationOptions;\r\n\r\n if (!textureCreateOptions) {\r\n throw new Error(`NodeRenderGraphInputBlock: Creation options are missing for texture \"${this.name}\"`);\r\n }\r\n\r\n this.output.value = this._frameGraph.textureManager.createRenderTargetTexture(this.name, textureCreateOptions);\r\n }\r\n }\r\n\r\n public override dispose() {\r\n this._storedValue = null;\r\n this.onValueChangedObservable.clear();\r\n super.dispose();\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.isExternal = ${this.isExternal};`);\r\n if (this.isAnyTexture()) {\r\n if (!this.isExternal) {\r\n codes.push(`${this._codeVariableName}.creationOptions = ${JSON.stringify(this.creationOptions)};`);\r\n } else {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_TEXTURE; // TODO: set the external texture`);\r\n }\r\n } else if (this.isCamera()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_CAMERA; // TODO: set the external camera`);\r\n } else if (this.isObjectList()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_OBJECT_LIST; // TODO: set the external object list`);\r\n } else if (this.isShadowLight()) {\r\n codes.push(`${this._codeVariableName}.value = EXTERNAL_SHADOW_LIGHT; // TODO: set the external shadow light`);\r\n }\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.type = this.type;\r\n serializationObject.isExternal = this.isExternal;\r\n if (this.creationOptions) {\r\n serializationObject.creationOptions = this.creationOptions;\r\n }\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this._type = serializationObject.type;\r\n this.output.type = this._type;\r\n this.isExternal = serializationObject.isExternal;\r\n if (serializationObject.creationOptions) {\r\n if (serializationObject.creationOptions.options.depthTextureFormat !== undefined) {\r\n // Backward compatibility - remove this code in the future\r\n serializationObject.creationOptions.options.formats = [serializationObject.creationOptions.options.depthTextureFormat];\r\n }\r\n this.creationOptions = serializationObject.creationOptions;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphInputBlock\", NodeRenderGraphInputBlock);\r\n"]}
@@ -134,6 +134,12 @@ export declare class FrameGraphGeometryRendererTask extends FrameGraphTask {
134
134
  */
135
135
  get name(): string;
136
136
  set name(value: string);
137
+ private _forceLayerMaskCheck;
138
+ /**
139
+ * Force checking the layerMask property even if a custom list of meshes is provided (ie. if renderList is not undefined). Default is true.
140
+ */
141
+ get forceLayerMaskCheck(): boolean;
142
+ set forceLayerMaskCheck(value: boolean);
137
143
  private readonly _engine;
138
144
  private readonly _scene;
139
145
  private readonly _renderer;
@@ -50,6 +50,19 @@ export class FrameGraphGeometryRendererTask extends FrameGraphTask {
50
50
  this._renderer.name = value;
51
51
  }
52
52
  }
53
+ /**
54
+ * Force checking the layerMask property even if a custom list of meshes is provided (ie. if renderList is not undefined). Default is true.
55
+ */
56
+ get forceLayerMaskCheck() {
57
+ return this._forceLayerMaskCheck;
58
+ }
59
+ set forceLayerMaskCheck(value) {
60
+ if (value === this._forceLayerMaskCheck) {
61
+ return;
62
+ }
63
+ this._forceLayerMaskCheck = value;
64
+ this._renderer.forceLayerMaskCheck = value;
65
+ }
53
66
  /**
54
67
  * Constructs a new geometry renderer task.
55
68
  * @param name The name of the task.
@@ -88,11 +101,14 @@ export class FrameGraphGeometryRendererTask extends FrameGraphTask {
88
101
  * The list of texture descriptions used by the geometry renderer task.
89
102
  */
90
103
  this.textureDescriptions = [];
104
+ this._forceLayerMaskCheck = true;
91
105
  this._scene = scene;
92
106
  this._engine = this._scene.getEngine();
93
107
  this._renderer = new ObjectRenderer(name, scene, options);
94
108
  this._renderer.renderSprites = false;
95
109
  this._renderer.renderParticles = false;
110
+ this._renderer.enableBoundingBoxRendering = false;
111
+ this._renderer.enableOutlineRendering = false;
96
112
  this._renderer.customIsReadyFunction = (mesh, refreshRate, preWarm) => {
97
113
  if (this.dontRenderWhenMaterialDepthWriteIsDisabled && mesh.material && mesh.material.disableDepthWrite) {
98
114
  return !!preWarm;