@onerjs/core 8.23.11 → 8.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (287) hide show
  1. package/Behaviors/Meshes/index.d.ts +1 -0
  2. package/Behaviors/Meshes/index.js +1 -0
  3. package/Behaviors/Meshes/index.js.map +1 -1
  4. package/Behaviors/Meshes/pointerDragBehavior.d.ts +6 -34
  5. package/Behaviors/Meshes/pointerDragBehavior.js +0 -12
  6. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  7. package/Behaviors/Meshes/pointerDragEvents.d.ts +38 -0
  8. package/Behaviors/Meshes/pointerDragEvents.js +2 -0
  9. package/Behaviors/Meshes/pointerDragEvents.js.map +1 -0
  10. package/Buffers/storageBuffer.d.ts +6 -0
  11. package/Buffers/storageBuffer.js +8 -0
  12. package/Buffers/storageBuffer.js.map +1 -1
  13. package/Engines/Extensions/engine.multiRender.d.ts +2 -1
  14. package/Engines/Extensions/engine.multiRender.js +12 -7
  15. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  16. package/Engines/Extensions/engine.multiview.js +5 -5
  17. package/Engines/Extensions/engine.multiview.js.map +1 -1
  18. package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +2 -1
  19. package/Engines/WebGPU/Extensions/engine.multiRender.js +12 -7
  20. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  21. package/Engines/WebGPU/webgpuDrawContext.d.ts +6 -0
  22. package/Engines/WebGPU/webgpuDrawContext.js +9 -0
  23. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  24. package/Engines/abstractEngine.js +3 -3
  25. package/Engines/abstractEngine.js.map +1 -1
  26. package/Engines/engineCapabilities.d.ts +4 -0
  27. package/Engines/engineCapabilities.js.map +1 -1
  28. package/Engines/engineFactory.d.ts +4 -1
  29. package/Engines/engineFactory.js.map +1 -1
  30. package/Engines/nativeEngine.js +2 -0
  31. package/Engines/nativeEngine.js.map +1 -1
  32. package/Engines/nullEngine.js +2 -0
  33. package/Engines/nullEngine.js.map +1 -1
  34. package/Engines/thinEngine.js +17 -0
  35. package/Engines/thinEngine.js.map +1 -1
  36. package/Engines/webgpuEngine.d.ts +7 -0
  37. package/Engines/webgpuEngine.js +19 -1
  38. package/Engines/webgpuEngine.js.map +1 -1
  39. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +12 -0
  40. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +52 -0
  41. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  42. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +0 -3
  43. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  44. package/FrameGraph/Node/nodeRenderGraph.js +7 -2
  45. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  46. package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +4 -0
  47. package/FrameGraph/Tasks/Layers/baseLayerTask.js +7 -1
  48. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  49. package/FrameGraph/Tasks/Misc/cullObjectsTask.js +11 -2
  50. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
  51. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +6 -6
  52. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  53. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +27 -1
  54. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +76 -8
  55. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  56. package/FrameGraph/Tasks/Texture/clearTextureTask.js +2 -1
  57. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  58. package/FrameGraph/frameGraph.js +0 -7
  59. package/FrameGraph/frameGraph.js.map +1 -1
  60. package/FrameGraph/frameGraphRenderTarget.js +1 -1
  61. package/FrameGraph/frameGraphRenderTarget.js.map +1 -1
  62. package/Gizmos/cameraGizmo.js +2 -2
  63. package/Gizmos/cameraGizmo.js.map +1 -1
  64. package/Gizmos/lightGizmo.js +2 -2
  65. package/Gizmos/lightGizmo.js.map +1 -1
  66. package/Gizmos/positionGizmo.d.ts +7 -6
  67. package/Gizmos/positionGizmo.js +3 -9
  68. package/Gizmos/positionGizmo.js.map +1 -1
  69. package/Gizmos/rotationGizmo.d.ts +7 -6
  70. package/Gizmos/rotationGizmo.js +3 -9
  71. package/Gizmos/rotationGizmo.js.map +1 -1
  72. package/Gizmos/scaleGizmo.d.ts +7 -6
  73. package/Gizmos/scaleGizmo.js +3 -9
  74. package/Gizmos/scaleGizmo.js.map +1 -1
  75. package/Instrumentation/sceneInstrumentation.d.ts +2 -0
  76. package/Instrumentation/sceneInstrumentation.js +58 -32
  77. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  78. package/Lights/Clustered/clusteredLightContainer.d.ts +102 -0
  79. package/Lights/Clustered/clusteredLightContainer.js +487 -0
  80. package/Lights/Clustered/clusteredLightContainer.js.map +1 -0
  81. package/Lights/Clustered/clusteredLightingSceneComponent.d.ts +34 -0
  82. package/Lights/Clustered/clusteredLightingSceneComponent.js +47 -0
  83. package/Lights/Clustered/clusteredLightingSceneComponent.js.map +1 -0
  84. package/Lights/Clustered/index.d.ts +6 -0
  85. package/Lights/Clustered/index.js +7 -0
  86. package/Lights/Clustered/index.js.map +1 -0
  87. package/Lights/Shadows/cascadedShadowGenerator.js +1 -0
  88. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  89. package/Lights/Shadows/shadowGenerator.js +10 -8
  90. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  91. package/Lights/index.d.ts +1 -0
  92. package/Lights/index.js +1 -0
  93. package/Lights/index.js.map +1 -1
  94. package/Lights/light.d.ts +7 -1
  95. package/Lights/light.js +7 -1
  96. package/Lights/light.js.map +1 -1
  97. package/Lights/lightConstants.d.ts +4 -0
  98. package/Lights/lightConstants.js +4 -0
  99. package/Lights/lightConstants.js.map +1 -1
  100. package/Lights/spotLight.d.ts +6 -3
  101. package/Lights/spotLight.js.map +1 -1
  102. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +0 -5
  103. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
  104. package/Materials/PBR/pbrBaseMaterial.js +3 -2
  105. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  106. package/Materials/Textures/renderTargetTexture.d.ts +5 -0
  107. package/Materials/Textures/renderTargetTexture.js +9 -0
  108. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  109. package/Materials/materialHelper.functions.d.ts +2 -1
  110. package/Materials/materialHelper.functions.js +12 -4
  111. package/Materials/materialHelper.functions.js.map +1 -1
  112. package/Materials/standardMaterial.js +4 -3
  113. package/Materials/standardMaterial.js.map +1 -1
  114. package/Materials/uniformBuffer.d.ts +7 -4
  115. package/Materials/uniformBuffer.js +37 -15
  116. package/Materials/uniformBuffer.js.map +1 -1
  117. package/Maths/math.vector.d.ts +1 -1
  118. package/Maths/math.vector.js +2 -2
  119. package/Maths/math.vector.js.map +1 -1
  120. package/Meshes/abstractMesh.d.ts +25 -0
  121. package/Meshes/abstractMesh.hotSpot.js +37 -25
  122. package/Meshes/abstractMesh.hotSpot.js.map +1 -1
  123. package/Meshes/abstractMesh.js +4 -0
  124. package/Meshes/abstractMesh.js.map +1 -1
  125. package/Meshes/csg2.js +6 -4
  126. package/Meshes/csg2.js.map +1 -1
  127. package/Meshes/geometry.js +1 -1
  128. package/Meshes/geometry.js.map +1 -1
  129. package/Meshes/instancedMesh.d.ts +1 -0
  130. package/Meshes/instancedMesh.js +3 -0
  131. package/Meshes/instancedMesh.js.map +1 -1
  132. package/Meshes/linesMesh.d.ts +5 -3
  133. package/Meshes/linesMesh.js +27 -8
  134. package/Meshes/linesMesh.js.map +1 -1
  135. package/Meshes/mesh.d.ts +0 -19
  136. package/Meshes/mesh.js +2 -26
  137. package/Meshes/mesh.js.map +1 -1
  138. package/Meshes/mesh.vertexData.d.ts +2 -2
  139. package/Meshes/mesh.vertexData.js.map +1 -1
  140. package/Misc/dumpTools.d.ts +1 -1
  141. package/Misc/dumpTools.js +23 -14
  142. package/Misc/dumpTools.js.map +1 -1
  143. package/Misc/fileTools.js +8 -1
  144. package/Misc/fileTools.js.map +1 -1
  145. package/Misc/index.d.ts +1 -0
  146. package/Misc/index.js +1 -0
  147. package/Misc/index.js.map +1 -1
  148. package/Misc/khronosTextureContainer2.js +16 -7
  149. package/Misc/khronosTextureContainer2.js.map +1 -1
  150. package/Misc/lazy.d.ts +16 -0
  151. package/Misc/lazy.js +25 -0
  152. package/Misc/lazy.js.map +1 -0
  153. package/Misc/screenshotTools.js +1 -1
  154. package/Misc/screenshotTools.js.map +1 -1
  155. package/Misc/snapshotRenderingHelper.d.ts +6 -3
  156. package/Misc/snapshotRenderingHelper.js +37 -6
  157. package/Misc/snapshotRenderingHelper.js.map +1 -1
  158. package/Particles/IParticleSystem.d.ts +4 -0
  159. package/Particles/IParticleSystem.js.map +1 -1
  160. package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +4 -0
  161. package/Particles/Node/Blocks/Emitters/createParticleBlock.js +17 -3
  162. package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -1
  163. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +0 -1
  164. package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
  165. package/Particles/Node/Blocks/Update/basicColorUpdateBlock.d.ts +31 -0
  166. package/Particles/Node/Blocks/Update/basicColorUpdateBlock.js +67 -0
  167. package/Particles/Node/Blocks/Update/basicColorUpdateBlock.js.map +1 -0
  168. package/Particles/Node/Blocks/index.d.ts +1 -0
  169. package/Particles/Node/Blocks/index.js +1 -0
  170. package/Particles/Node/Blocks/index.js.map +1 -1
  171. package/Particles/Node/Blocks/particleInputBlock.js +1 -0
  172. package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
  173. package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +2 -2
  174. package/Particles/Node/Blocks/particleSourceTextureBlock.js +3 -3
  175. package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -1
  176. package/Particles/Node/Blocks/systemBlock.d.ts +3 -0
  177. package/Particles/Node/Blocks/systemBlock.js +3 -0
  178. package/Particles/Node/Blocks/systemBlock.js.map +1 -1
  179. package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +3 -1
  180. package/Particles/Node/Enums/nodeParticleContextualSources.js +2 -0
  181. package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -1
  182. package/Particles/Node/nodeParticleBuildState.js +3 -1
  183. package/Particles/Node/nodeParticleBuildState.js.map +1 -1
  184. package/Particles/Node/nodeParticleSystemSet.helper.d.ts +2 -1
  185. package/Particles/Node/nodeParticleSystemSet.helper.js +118 -61
  186. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  187. package/Particles/Node/nodeParticleSystemSet.js +1 -0
  188. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  189. package/Particles/particle.d.ts +8 -0
  190. package/Particles/particle.js +10 -0
  191. package/Particles/particle.js.map +1 -1
  192. package/Particles/particleSystem.d.ts +2 -4
  193. package/Particles/particleSystem.js +2 -4
  194. package/Particles/particleSystem.js.map +1 -1
  195. package/Particles/thinParticleSystem.d.ts +6 -0
  196. package/Particles/thinParticleSystem.function.d.ts +2 -0
  197. package/Particles/thinParticleSystem.function.js +3 -0
  198. package/Particles/thinParticleSystem.function.js.map +1 -1
  199. package/Particles/thinParticleSystem.js +15 -5
  200. package/Particles/thinParticleSystem.js.map +1 -1
  201. package/Rendering/objectRenderer.d.ts +33 -3
  202. package/Rendering/objectRenderer.js +164 -38
  203. package/Rendering/objectRenderer.js.map +1 -1
  204. package/Shaders/ShadersInclude/clusteredLightingFunctions.d.ts +5 -0
  205. package/Shaders/ShadersInclude/clusteredLightingFunctions.js +19 -0
  206. package/Shaders/ShadersInclude/clusteredLightingFunctions.js.map +1 -0
  207. package/Shaders/ShadersInclude/helperFunctions.js +6 -1
  208. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  209. package/Shaders/ShadersInclude/lightFragment.js +33 -1
  210. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  211. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +3 -0
  212. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  213. package/Shaders/ShadersInclude/lightUboDeclaration.js +5 -0
  214. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  215. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +2 -0
  216. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  217. package/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
  218. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +20 -0
  219. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  220. package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -1
  221. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  222. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.d.ts +7 -0
  223. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js +125 -0
  224. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -0
  225. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +3 -0
  226. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  227. package/Shaders/default.fragment.js +5 -0
  228. package/Shaders/default.fragment.js.map +1 -1
  229. package/Shaders/default.vertex.js +6 -0
  230. package/Shaders/default.vertex.js.map +1 -1
  231. package/Shaders/lightProxy.fragment.d.ts +5 -0
  232. package/Shaders/lightProxy.fragment.js +13 -0
  233. package/Shaders/lightProxy.fragment.js.map +1 -0
  234. package/Shaders/lightProxy.vertex.d.ts +8 -0
  235. package/Shaders/lightProxy.vertex.js +19 -0
  236. package/Shaders/lightProxy.vertex.js.map +1 -0
  237. package/Shaders/pbr.fragment.d.ts +1 -0
  238. package/Shaders/pbr.fragment.js +4 -0
  239. package/Shaders/pbr.fragment.js.map +1 -1
  240. package/Shaders/pbr.vertex.js +6 -0
  241. package/Shaders/pbr.vertex.js.map +1 -1
  242. package/ShadersWGSL/ShadersInclude/clusteredLightingFunctions.d.ts +5 -0
  243. package/ShadersWGSL/ShadersInclude/clusteredLightingFunctions.js +24 -0
  244. package/ShadersWGSL/ShadersInclude/clusteredLightingFunctions.js.map +1 -0
  245. package/ShadersWGSL/ShadersInclude/lightFragment.js +33 -1
  246. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  247. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +6 -0
  248. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  249. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +3 -0
  250. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  251. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -0
  252. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +22 -1
  253. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  254. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -1
  255. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  256. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.d.ts +2 -0
  257. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +115 -0
  258. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  259. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js +3 -0
  260. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  261. package/ShadersWGSL/default.fragment.js +5 -0
  262. package/ShadersWGSL/default.fragment.js.map +1 -1
  263. package/ShadersWGSL/default.vertex.js +6 -0
  264. package/ShadersWGSL/default.vertex.js.map +1 -1
  265. package/ShadersWGSL/lightProxy.fragment.d.ts +5 -0
  266. package/ShadersWGSL/lightProxy.fragment.js +13 -0
  267. package/ShadersWGSL/lightProxy.fragment.js.map +1 -0
  268. package/ShadersWGSL/lightProxy.vertex.d.ts +7 -0
  269. package/ShadersWGSL/lightProxy.vertex.js +19 -0
  270. package/ShadersWGSL/lightProxy.vertex.js.map +1 -0
  271. package/ShadersWGSL/pbr.vertex.js +6 -0
  272. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  273. package/Sprites/spriteManager.d.ts +5 -0
  274. package/Sprites/spriteManager.js +6 -0
  275. package/Sprites/spriteManager.js.map +1 -1
  276. package/Sprites/spriteRenderer.d.ts +5 -2
  277. package/Sprites/spriteRenderer.js.map +1 -1
  278. package/States/alphaCullingState.d.ts +3 -1
  279. package/States/alphaCullingState.js +39 -37
  280. package/States/alphaCullingState.js.map +1 -1
  281. package/package.json +1 -1
  282. package/scene.d.ts +28 -1
  283. package/scene.js +198 -34
  284. package/scene.js.map +1 -1
  285. package/sceneComponent.d.ts +2 -0
  286. package/sceneComponent.js +2 -0
  287. package/sceneComponent.js.map +1 -1
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1
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{ Constants } from \"core/Engines/constants\";\r\nimport type { Nullable } from \"../types\";\r\n\r\n/**\r\n * @internal\r\n **/\r\nexport class AlphaState {\r\n public _blendFunctionParameters = new Array<Nullable<number>>(4 * 8);\r\n public _blendEquationParameters = new Array<Nullable<number>>(2 * 8);\r\n public _blendConstants = new Array<Nullable<number>>(4);\r\n public _isBlendConstantsDirty = false;\r\n\r\n public _alphaBlend = Array(8).fill(false);\r\n public _numTargetEnabled = 0;\r\n\r\n private _isAlphaBlendDirty = false;\r\n private _isBlendFunctionParametersDirty = false;\r\n private _isBlendEquationParametersDirty = false;\r\n\r\n /**\r\n * Initializes the state.\r\n */\r\n public constructor() {\r\n this.reset();\r\n }\r\n\r\n public get isDirty(): boolean {\r\n return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty || this._isBlendEquationParametersDirty;\r\n }\r\n\r\n public get alphaBlend(): boolean {\r\n return this._numTargetEnabled > 0;\r\n }\r\n\r\n public setAlphaBlend(value: boolean, targetIndex: number = 0): void {\r\n if (this._alphaBlend[targetIndex] === value) {\r\n return;\r\n }\r\n\r\n if (value) {\r\n this._numTargetEnabled++;\r\n } else {\r\n this._numTargetEnabled--;\r\n }\r\n\r\n this._alphaBlend[targetIndex] = value;\r\n this._isAlphaBlendDirty = true;\r\n }\r\n\r\n public setAlphaBlendConstants(r: number, g: number, b: number, a: number): void {\r\n if (this._blendConstants[0] === r && this._blendConstants[1] === g && this._blendConstants[2] === b && this._blendConstants[3] === a) {\r\n return;\r\n }\r\n\r\n this._blendConstants[0] = r;\r\n this._blendConstants[1] = g;\r\n this._blendConstants[2] = b;\r\n this._blendConstants[3] = a;\r\n\r\n this._isBlendConstantsDirty = true;\r\n }\r\n\r\n public setAlphaBlendFunctionParameters(srcRGBFactor: number, dstRGBFactor: number, srcAlphaFactor: number, dstAlphaFactor: number, targetIndex: number = 0): void {\r\n const offset = targetIndex * 4;\r\n\r\n if (\r\n this._blendFunctionParameters[offset + 0] === srcRGBFactor &&\r\n this._blendFunctionParameters[offset + 1] === dstRGBFactor &&\r\n this._blendFunctionParameters[offset + 2] === srcAlphaFactor &&\r\n this._blendFunctionParameters[offset + 3] === dstAlphaFactor\r\n ) {\r\n return;\r\n }\r\n\r\n this._blendFunctionParameters[offset + 0] = srcRGBFactor;\r\n this._blendFunctionParameters[offset + 1] = dstRGBFactor;\r\n this._blendFunctionParameters[offset + 2] = srcAlphaFactor;\r\n this._blendFunctionParameters[offset + 3] = dstAlphaFactor;\r\n\r\n this._isBlendFunctionParametersDirty = true;\r\n }\r\n\r\n public setAlphaEquationParameters(rgbEquation: number, alphaEquation: number, targetIndex: number = 0): void {\r\n const offset = targetIndex * 2;\r\n\r\n if (this._blendEquationParameters[offset + 0] === rgbEquation && this._blendEquationParameters[offset + 1] === alphaEquation) {\r\n return;\r\n }\r\n\r\n this._blendEquationParameters[offset + 0] = rgbEquation;\r\n this._blendEquationParameters[offset + 1] = alphaEquation;\r\n\r\n this._isBlendEquationParametersDirty = true;\r\n }\r\n\r\n public reset() {\r\n this._alphaBlend.fill(false);\r\n this._numTargetEnabled = 0;\r\n this._blendFunctionParameters.fill(null);\r\n this._blendEquationParameters.fill(null);\r\n\r\n this._blendConstants[0] = null;\r\n this._blendConstants[1] = null;\r\n this._blendConstants[2] = null;\r\n this._blendConstants[3] = null;\r\n\r\n this._isAlphaBlendDirty = true;\r\n this._isBlendFunctionParametersDirty = false;\r\n this._isBlendEquationParametersDirty = false;\r\n this._isBlendConstantsDirty = false;\r\n }\r\n\r\n public apply(gl: WebGLRenderingContext, numTargets: number = 1): void {\r\n if (!this.isDirty) {\r\n return;\r\n }\r\n\r\n // Alpha blend\r\n if (this._isAlphaBlendDirty) {\r\n if (numTargets === 1) {\r\n if (this._alphaBlend[0]) {\r\n gl.enable(gl.BLEND);\r\n } else {\r\n gl.disable(gl.BLEND);\r\n }\r\n } else {\r\n const gl2 = gl as WebGL2RenderingContext;\r\n for (let i = 0; i < numTargets; i++) {\r\n const index = i < this._numTargetEnabled ? i : 0;\r\n if (this._alphaBlend[index]) {\r\n gl2.enableIndexed(gl.BLEND, i);\r\n } else {\r\n gl2.disableIndexed(gl.BLEND, i);\r\n }\r\n }\r\n }\r\n\r\n this._isAlphaBlendDirty = false;\r\n }\r\n\r\n // Alpha function\r\n if (this._isBlendFunctionParametersDirty) {\r\n if (numTargets === 1) {\r\n gl.blendFuncSeparate(\r\n <number>this._blendFunctionParameters[0],\r\n <number>this._blendFunctionParameters[1],\r\n <number>this._blendFunctionParameters[2],\r\n <number>this._blendFunctionParameters[3]\r\n );\r\n } else {\r\n const gl2 = gl as WebGL2RenderingContext;\r\n for (let i = 0; i < numTargets; i++) {\r\n const offset = i < this._numTargetEnabled ? i * 4 : 0;\r\n gl2.blendFuncSeparateIndexed(\r\n i,\r\n <number>this._blendFunctionParameters[offset + 0],\r\n <number>this._blendFunctionParameters[offset + 1],\r\n <number>this._blendFunctionParameters[offset + 2],\r\n <number>this._blendFunctionParameters[offset + 3]\r\n );\r\n }\r\n }\r\n this._isBlendFunctionParametersDirty = false;\r\n }\r\n\r\n // Alpha equation\r\n if (this._isBlendEquationParametersDirty) {\r\n if (numTargets === 1) {\r\n gl.blendEquationSeparate(<number>this._blendEquationParameters[0], <number>this._blendEquationParameters[1]);\r\n } else {\r\n const gl2 = gl as WebGL2RenderingContext;\r\n for (let i = 0; i < numTargets; i++) {\r\n const offset = i < this._numTargetEnabled ? i * 2 : 0;\r\n gl2.blendEquationSeparateIndexed(i, <number>this._blendEquationParameters[offset + 0], <number>this._blendEquationParameters[offset + 1]);\r\n }\r\n }\r\n this._isBlendEquationParametersDirty = false;\r\n }\r\n\r\n // Constants\r\n if (this._isBlendConstantsDirty) {\r\n gl.blendColor(<number>this._blendConstants[0], <number>this._blendConstants[1], <number>this._blendConstants[2], <number>this._blendConstants[3]);\r\n this._isBlendConstantsDirty = false;\r\n }\r\n }\r\n\r\n public setAlphaMode(mode: number, targetIndex: number) {\r\n let equation = Constants.GL_ALPHA_EQUATION_ADD;\r\n\r\n switch (mode) {\r\n case Constants.ALPHA_DISABLE:\r\n break;\r\n case Constants.ALPHA_PREMULTIPLIED:\r\n this.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_PREMULTIPLIED_PORTERDUFF:\r\n this.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, targetIndex);\r\n break;\r\n case Constants.ALPHA_COMBINE:\r\n this.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_SRC_ALPHA, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_ONEONE:\r\n this.setAlphaBlendFunctionParameters(1, 1, 0, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_ADD:\r\n this.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_SRC_ALPHA, 1, 0, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_SUBTRACT:\r\n this.setAlphaBlendFunctionParameters(0, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, 1, targetIndex);\r\n equation = Constants.GL_ALPHA_EQUATION_SUBTRACT;\r\n break;\r\n case Constants.ALPHA_MULTIPLY:\r\n this.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_DST_COLOR, 0, 1, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_MAXIMIZED:\r\n this.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_SRC_ALPHA, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_INTERPOLATE:\r\n this.setAlphaBlendFunctionParameters(\r\n Constants.GL_ALPHA_FUNCTION_CONSTANT_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_CONSTANT_ALPHA,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA,\r\n targetIndex\r\n );\r\n break;\r\n case Constants.ALPHA_SCREENMODE:\r\n this.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, targetIndex);\r\n break;\r\n case Constants.ALPHA_ONEONE_ONEONE:\r\n this.setAlphaBlendFunctionParameters(1, 1, 1, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_ALPHATOCOLOR:\r\n this.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_DST_ALPHA, 1, 0, 0, targetIndex);\r\n break;\r\n case Constants.ALPHA_REVERSEONEMINUS:\r\n this.setAlphaBlendFunctionParameters(\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA,\r\n targetIndex\r\n );\r\n break;\r\n case Constants.ALPHA_SRC_DSTONEMINUSSRCALPHA:\r\n this.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, targetIndex);\r\n break;\r\n case Constants.ALPHA_ONEONE_ONEZERO:\r\n this.setAlphaBlendFunctionParameters(1, 1, 1, 0, targetIndex);\r\n break;\r\n case Constants.ALPHA_EXCLUSION:\r\n this.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 0, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_LAYER_ACCUMULATE:\r\n // Same as ALPHA_COMBINE but accumulates (1 - alpha) values in the alpha channel for a later readout in order independant transparency\r\n this.setAlphaBlendFunctionParameters(\r\n Constants.GL_ALPHA_FUNCTION_SRC_ALPHA,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA,\r\n 1,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA,\r\n targetIndex\r\n );\r\n break;\r\n case Constants.ALPHA_MIN:\r\n this.setAlphaBlendFunctionParameters(1, 1, 1, 1, targetIndex);\r\n equation = Constants.GL_ALPHA_EQUATION_MIN;\r\n break;\r\n case Constants.ALPHA_MAX:\r\n this.setAlphaBlendFunctionParameters(1, 1, 1, 1, targetIndex);\r\n equation = Constants.GL_ALPHA_EQUATION_MAX;\r\n break;\r\n case Constants.ALPHA_DUAL_SRC0_ADD_SRC1xDST:\r\n this.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_SRC1_COLOR, 0, 1, targetIndex);\r\n break;\r\n }\r\n\r\n this.setAlphaEquationParameters(equation, equation, targetIndex);\r\n }\r\n}\r\n"]}
1
+ 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{ Constants } from \"core/Engines/constants\";\r\nimport type { Nullable } from \"../types\";\r\n\r\n/**\r\n * @internal\r\n **/\r\nexport class AlphaState {\r\n public _blendFunctionParameters = new Array<Nullable<number>>(4 * 8);\r\n public _blendEquationParameters = new Array<Nullable<number>>(2 * 8);\r\n public _blendConstants = new Array<Nullable<number>>(4);\r\n public _isBlendConstantsDirty = false;\r\n\r\n public _alphaBlend = Array(8).fill(false);\r\n public _numTargetEnabled = 0;\r\n\r\n private _isAlphaBlendDirty = false;\r\n private _isBlendFunctionParametersDirty = false;\r\n private _isBlendEquationParametersDirty = false;\r\n\r\n /**\r\n * Initializes the state.\r\n * @param _supportBlendParametersPerTarget - Whether blend parameters per target is supported\r\n */\r\n public constructor(private _supportBlendParametersPerTarget: boolean) {\r\n this.reset();\r\n }\r\n\r\n public get isDirty(): boolean {\r\n return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty || this._isBlendEquationParametersDirty;\r\n }\r\n\r\n public get alphaBlend(): boolean {\r\n return this._numTargetEnabled > 0;\r\n }\r\n\r\n public setAlphaBlend(value: boolean, targetIndex: number = 0): void {\r\n if (this._alphaBlend[targetIndex] === value) {\r\n return;\r\n }\r\n\r\n if (value) {\r\n this._numTargetEnabled++;\r\n } else {\r\n this._numTargetEnabled--;\r\n }\r\n\r\n this._alphaBlend[targetIndex] = value;\r\n this._isAlphaBlendDirty = true;\r\n }\r\n\r\n public setAlphaBlendConstants(r: number, g: number, b: number, a: number): void {\r\n if (this._blendConstants[0] === r && this._blendConstants[1] === g && this._blendConstants[2] === b && this._blendConstants[3] === a) {\r\n return;\r\n }\r\n\r\n this._blendConstants[0] = r;\r\n this._blendConstants[1] = g;\r\n this._blendConstants[2] = b;\r\n this._blendConstants[3] = a;\r\n\r\n this._isBlendConstantsDirty = true;\r\n }\r\n\r\n public setAlphaBlendFunctionParameters(srcRGBFactor: number, dstRGBFactor: number, srcAlphaFactor: number, dstAlphaFactor: number, targetIndex: number = 0): void {\r\n const offset = targetIndex * 4;\r\n\r\n if (\r\n this._blendFunctionParameters[offset + 0] === srcRGBFactor &&\r\n this._blendFunctionParameters[offset + 1] === dstRGBFactor &&\r\n this._blendFunctionParameters[offset + 2] === srcAlphaFactor &&\r\n this._blendFunctionParameters[offset + 3] === dstAlphaFactor\r\n ) {\r\n return;\r\n }\r\n\r\n this._blendFunctionParameters[offset + 0] = srcRGBFactor;\r\n this._blendFunctionParameters[offset + 1] = dstRGBFactor;\r\n this._blendFunctionParameters[offset + 2] = srcAlphaFactor;\r\n this._blendFunctionParameters[offset + 3] = dstAlphaFactor;\r\n\r\n this._isBlendFunctionParametersDirty = true;\r\n }\r\n\r\n public setAlphaEquationParameters(rgbEquation: number, alphaEquation: number, targetIndex: number = 0): void {\r\n const offset = targetIndex * 2;\r\n\r\n if (this._blendEquationParameters[offset + 0] === rgbEquation && this._blendEquationParameters[offset + 1] === alphaEquation) {\r\n return;\r\n }\r\n\r\n this._blendEquationParameters[offset + 0] = rgbEquation;\r\n this._blendEquationParameters[offset + 1] = alphaEquation;\r\n\r\n this._isBlendEquationParametersDirty = true;\r\n }\r\n\r\n public reset() {\r\n this._alphaBlend.fill(false);\r\n this._numTargetEnabled = 0;\r\n this._blendFunctionParameters.fill(null);\r\n this._blendEquationParameters.fill(null);\r\n\r\n this._blendConstants[0] = null;\r\n this._blendConstants[1] = null;\r\n this._blendConstants[2] = null;\r\n this._blendConstants[3] = null;\r\n\r\n this._isAlphaBlendDirty = true;\r\n this._isBlendFunctionParametersDirty = false;\r\n this._isBlendEquationParametersDirty = false;\r\n this._isBlendConstantsDirty = false;\r\n }\r\n\r\n public apply(gl: WebGLRenderingContext, numTargets: number = 1): void {\r\n if (!this.isDirty) {\r\n return;\r\n }\r\n\r\n // Constants\r\n if (this._isBlendConstantsDirty) {\r\n gl.blendColor(<number>this._blendConstants[0], <number>this._blendConstants[1], <number>this._blendConstants[2], <number>this._blendConstants[3]);\r\n this._isBlendConstantsDirty = false;\r\n }\r\n\r\n if (numTargets === 1 || !this._supportBlendParametersPerTarget) {\r\n // Single target or no support for per-target parameters\r\n if (this._isAlphaBlendDirty) {\r\n if (this._alphaBlend[0]) {\r\n gl.enable(gl.BLEND);\r\n } else {\r\n gl.disable(gl.BLEND);\r\n }\r\n this._isAlphaBlendDirty = false;\r\n }\r\n\r\n if (this._isBlendFunctionParametersDirty) {\r\n gl.blendFuncSeparate(\r\n <number>this._blendFunctionParameters[0],\r\n <number>this._blendFunctionParameters[1],\r\n <number>this._blendFunctionParameters[2],\r\n <number>this._blendFunctionParameters[3]\r\n );\r\n this._isBlendFunctionParametersDirty = false;\r\n }\r\n\r\n if (this._isBlendEquationParametersDirty) {\r\n gl.blendEquationSeparate(<number>this._blendEquationParameters[0], <number>this._blendEquationParameters[1]);\r\n this._isBlendEquationParametersDirty = false;\r\n }\r\n return;\r\n }\r\n\r\n // Multi-target\r\n const gl2 = gl as WebGL2RenderingContext;\r\n\r\n // Alpha blend\r\n if (this._isAlphaBlendDirty) {\r\n for (let i = 0; i < numTargets; i++) {\r\n const index = i < this._numTargetEnabled ? i : 0;\r\n if (this._alphaBlend[index]) {\r\n gl2.enableIndexed(gl.BLEND, i);\r\n } else {\r\n gl2.disableIndexed(gl.BLEND, i);\r\n }\r\n }\r\n\r\n this._isAlphaBlendDirty = false;\r\n }\r\n\r\n // Alpha function\r\n if (this._isBlendFunctionParametersDirty) {\r\n for (let i = 0; i < numTargets; i++) {\r\n const offset = i < this._numTargetEnabled ? i * 4 : 0;\r\n gl2.blendFuncSeparateIndexed(\r\n i,\r\n <number>this._blendFunctionParameters[offset + 0],\r\n <number>this._blendFunctionParameters[offset + 1],\r\n <number>this._blendFunctionParameters[offset + 2],\r\n <number>this._blendFunctionParameters[offset + 3]\r\n );\r\n }\r\n this._isBlendFunctionParametersDirty = false;\r\n }\r\n\r\n // Alpha equation\r\n if (this._isBlendEquationParametersDirty) {\r\n for (let i = 0; i < numTargets; i++) {\r\n const offset = i < this._numTargetEnabled ? i * 2 : 0;\r\n gl2.blendEquationSeparateIndexed(i, <number>this._blendEquationParameters[offset + 0], <number>this._blendEquationParameters[offset + 1]);\r\n }\r\n this._isBlendEquationParametersDirty = false;\r\n }\r\n }\r\n\r\n public setAlphaMode(mode: number, targetIndex: number) {\r\n let equation = Constants.GL_ALPHA_EQUATION_ADD;\r\n\r\n switch (mode) {\r\n case Constants.ALPHA_DISABLE:\r\n break;\r\n case Constants.ALPHA_PREMULTIPLIED:\r\n this.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_PREMULTIPLIED_PORTERDUFF:\r\n this.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, targetIndex);\r\n break;\r\n case Constants.ALPHA_COMBINE:\r\n this.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_SRC_ALPHA, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_ONEONE:\r\n this.setAlphaBlendFunctionParameters(1, 1, 0, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_ADD:\r\n this.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_SRC_ALPHA, 1, 0, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_SUBTRACT:\r\n this.setAlphaBlendFunctionParameters(0, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, 1, targetIndex);\r\n equation = Constants.GL_ALPHA_EQUATION_SUBTRACT;\r\n break;\r\n case Constants.ALPHA_MULTIPLY:\r\n this.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_DST_COLOR, 0, 1, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_MAXIMIZED:\r\n this.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_SRC_ALPHA, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_INTERPOLATE:\r\n this.setAlphaBlendFunctionParameters(\r\n Constants.GL_ALPHA_FUNCTION_CONSTANT_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_CONSTANT_ALPHA,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA,\r\n targetIndex\r\n );\r\n break;\r\n case Constants.ALPHA_SCREENMODE:\r\n this.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, targetIndex);\r\n break;\r\n case Constants.ALPHA_ONEONE_ONEONE:\r\n this.setAlphaBlendFunctionParameters(1, 1, 1, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_ALPHATOCOLOR:\r\n this.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_DST_ALPHA, 1, 0, 0, targetIndex);\r\n break;\r\n case Constants.ALPHA_REVERSEONEMINUS:\r\n this.setAlphaBlendFunctionParameters(\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA,\r\n targetIndex\r\n );\r\n break;\r\n case Constants.ALPHA_SRC_DSTONEMINUSSRCALPHA:\r\n this.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, 1, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA, targetIndex);\r\n break;\r\n case Constants.ALPHA_ONEONE_ONEZERO:\r\n this.setAlphaBlendFunctionParameters(1, 1, 1, 0, targetIndex);\r\n break;\r\n case Constants.ALPHA_EXCLUSION:\r\n this.setAlphaBlendFunctionParameters(Constants.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR, Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR, 0, 1, targetIndex);\r\n break;\r\n case Constants.ALPHA_LAYER_ACCUMULATE:\r\n // Same as ALPHA_COMBINE but accumulates (1 - alpha) values in the alpha channel for a later readout in order independant transparency\r\n this.setAlphaBlendFunctionParameters(\r\n Constants.GL_ALPHA_FUNCTION_SRC_ALPHA,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA,\r\n 1,\r\n Constants.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA,\r\n targetIndex\r\n );\r\n break;\r\n case Constants.ALPHA_MIN:\r\n this.setAlphaBlendFunctionParameters(1, 1, 1, 1, targetIndex);\r\n equation = Constants.GL_ALPHA_EQUATION_MIN;\r\n break;\r\n case Constants.ALPHA_MAX:\r\n this.setAlphaBlendFunctionParameters(1, 1, 1, 1, targetIndex);\r\n equation = Constants.GL_ALPHA_EQUATION_MAX;\r\n break;\r\n case Constants.ALPHA_DUAL_SRC0_ADD_SRC1xDST:\r\n this.setAlphaBlendFunctionParameters(1, Constants.GL_ALPHA_FUNCTION_SRC1_COLOR, 0, 1, targetIndex);\r\n break;\r\n }\r\n\r\n this.setAlphaEquationParameters(equation, equation, targetIndex);\r\n }\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@onerjs/core",
3
- "version": "8.23.11",
3
+ "version": "8.25.0",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",
package/scene.d.ts CHANGED
@@ -60,6 +60,8 @@ import type { Sound } from "./Audio/sound.js";
60
60
  import type { Layer } from "./Layers/layer.js";
61
61
  import type { LensFlareSystem } from "./LensFlares/lensFlareSystem.js";
62
62
  import type { ProceduralTexture } from "./Materials/Textures/Procedurals/proceduralTexture.js";
63
+ import type { ObjectRenderer } from "./Rendering/objectRenderer.js";
64
+ import "./Rendering/boundingBoxRenderer.js";
63
65
  /**
64
66
  * Define an interface for all classes that will hold resources
65
67
  */
@@ -331,6 +333,10 @@ export declare class Scene implements IAnimatable, IClipPlanesHolder, IAssetCont
331
333
  * ActionManagers available on the scene.
332
334
  */
333
335
  actionManagers: AbstractActionManager[];
336
+ /**
337
+ * Object renderers available on the scene.
338
+ */
339
+ objectRenderers: ObjectRenderer[];
334
340
  /**
335
341
  * Textures to keep.
336
342
  */
@@ -618,6 +624,14 @@ export declare class Scene implements IAnimatable, IClipPlanesHolder, IAssetCont
618
624
  * An event triggered when a frame graph is removed
619
625
  */
620
626
  onFrameGraphRemovedObservable: Observable<FrameGraph>;
627
+ /**
628
+ * An event triggered when an object renderer is created
629
+ */
630
+ onNewObjectRendererAddedObservable: Observable<ObjectRenderer>;
631
+ /**
632
+ * An event triggered when an object renderer is removed
633
+ */
634
+ onObjectRendererRemovedObservable: Observable<ObjectRenderer>;
621
635
  /**
622
636
  * An event triggered when a post process is created
623
637
  */
@@ -1558,9 +1572,10 @@ export declare class Scene implements IAnimatable, IClipPlanesHolder, IAssetCont
1558
1572
  /**
1559
1573
  * Creates a scene UBO
1560
1574
  * @param name name of the uniform buffer (optional, for debugging purpose only)
1575
+ * @param trackUBOsInFrame define if the UBOs should be tracked in the frame (default: undefined - will use the value from Engine._features.trackUbosInFrame)
1561
1576
  * @returns a new ubo
1562
1577
  */
1563
- createSceneUniformBuffer(name?: string): UniformBuffer;
1578
+ createSceneUniformBuffer(name?: string, trackUBOsInFrame?: boolean): UniformBuffer;
1564
1579
  /**
1565
1580
  * Sets the scene ubo
1566
1581
  * @param ubo the ubo to set for the scene
@@ -1675,6 +1690,12 @@ export declare class Scene implements IAnimatable, IClipPlanesHolder, IAssetCont
1675
1690
  * @returns The index of the removed frame graph
1676
1691
  */
1677
1692
  removeFrameGraph(toRemove: FrameGraph): number;
1693
+ /**
1694
+ * Removes the given object renderer from this scene.
1695
+ * @param toRemove The object renderer to remove
1696
+ * @returns The index of the removed object renderer
1697
+ */
1698
+ removeObjectRenderer(toRemove: ObjectRenderer): number;
1678
1699
  /**
1679
1700
  * Removes the given post-process from this scene.
1680
1701
  * @param toRemove The post-process to remove
@@ -1757,6 +1778,11 @@ export declare class Scene implements IAnimatable, IClipPlanesHolder, IAssetCont
1757
1778
  * @param newFrameGraph The frame graph to add
1758
1779
  */
1759
1780
  addFrameGraph(newFrameGraph: FrameGraph): void;
1781
+ /**
1782
+ * Adds the given object renderer to this scene.
1783
+ * @param objectRenderer The object renderer to add
1784
+ */
1785
+ addObjectRenderer(objectRenderer: ObjectRenderer): void;
1760
1786
  /**
1761
1787
  * Adds the given post process to this scene.
1762
1788
  * @param newPostProcess The post process to add
@@ -2133,6 +2159,7 @@ export declare class Scene implements IAnimatable, IClipPlanesHolder, IAssetCont
2133
2159
  /** @internal */
2134
2160
  _activeMeshesFrozenButKeepClipping: boolean;
2135
2161
  private _skipEvaluateActiveMeshesCompletely;
2162
+ private _freezeActiveMeshesCancel;
2136
2163
  /**
2137
2164
  * Use this function to stop evaluating active meshes. The current list will be keep alive between frames
2138
2165
  * @param skipEvaluateActiveMeshes defines an optional boolean indicating that the evaluate active meshes step must be completely skipped
package/scene.js CHANGED
@@ -27,6 +27,8 @@ import { _ObserveArray } from "./Misc/arrayTools.js";
27
27
  import { PointerPickingConfiguration } from "./Inputs/pointerPickingConfiguration.js";
28
28
  import { Logger } from "./Misc/logger.js";
29
29
  import { RegisterClass } from "./Misc/typeStore.js";
30
+ import { FrameGraphObjectRendererTask } from "./FrameGraph/Tasks/Rendering/objectRendererTask.js";
31
+ import { _RetryWithInterval } from "./Misc/timingTools.js";
30
32
  /**
31
33
  * Define how the scene should favor performance over ease of use
32
34
  */
@@ -778,6 +780,10 @@ export class Scene {
778
780
  * ActionManagers available on the scene.
779
781
  */
780
782
  this.actionManagers = [];
783
+ /**
784
+ * Object renderers available on the scene.
785
+ */
786
+ this.objectRenderers = [];
781
787
  /**
782
788
  * Textures to keep.
783
789
  */
@@ -1031,6 +1037,14 @@ export class Scene {
1031
1037
  * An event triggered when a frame graph is removed
1032
1038
  */
1033
1039
  this.onFrameGraphRemovedObservable = new Observable();
1040
+ /**
1041
+ * An event triggered when an object renderer is created
1042
+ */
1043
+ this.onNewObjectRendererAddedObservable = new Observable();
1044
+ /**
1045
+ * An event triggered when an object renderer is removed
1046
+ */
1047
+ this.onObjectRendererRemovedObservable = new Observable();
1034
1048
  /**
1035
1049
  * An event triggered when a post process is created
1036
1050
  */
@@ -1442,6 +1456,7 @@ export class Scene {
1442
1456
  /** @internal */
1443
1457
  this._activeMeshesFrozenButKeepClipping = false;
1444
1458
  this._skipEvaluateActiveMeshesCompletely = false;
1459
+ this._freezeActiveMeshesCancel = null;
1445
1460
  /** @internal */
1446
1461
  this._useCurrentFrameBuffer = false;
1447
1462
  /** @internal */
@@ -2101,10 +2116,11 @@ export class Scene {
2101
2116
  /**
2102
2117
  * Creates a scene UBO
2103
2118
  * @param name name of the uniform buffer (optional, for debugging purpose only)
2119
+ * @param trackUBOsInFrame define if the UBOs should be tracked in the frame (default: undefined - will use the value from Engine._features.trackUbosInFrame)
2104
2120
  * @returns a new ubo
2105
2121
  */
2106
- createSceneUniformBuffer(name) {
2107
- const sceneUbo = new UniformBuffer(this._engine, undefined, false, name ?? "scene");
2122
+ createSceneUniformBuffer(name, trackUBOsInFrame) {
2123
+ const sceneUbo = new UniformBuffer(this._engine, undefined, false, name ?? "scene", undefined, trackUBOsInFrame);
2108
2124
  sceneUbo.addUniform("viewProjection", 16);
2109
2125
  sceneUbo.addUniform("view", 16);
2110
2126
  sceneUbo.addUniform("projection", 16);
@@ -2422,6 +2438,19 @@ export class Scene {
2422
2438
  this.onFrameGraphRemovedObservable.notifyObservers(toRemove);
2423
2439
  return index;
2424
2440
  }
2441
+ /**
2442
+ * Removes the given object renderer from this scene.
2443
+ * @param toRemove The object renderer to remove
2444
+ * @returns The index of the removed object renderer
2445
+ */
2446
+ removeObjectRenderer(toRemove) {
2447
+ const index = this.objectRenderers.indexOf(toRemove);
2448
+ if (index !== -1) {
2449
+ this.objectRenderers.splice(index, 1);
2450
+ }
2451
+ this.onObjectRendererRemovedObservable.notifyObservers(toRemove);
2452
+ return index;
2453
+ }
2425
2454
  /**
2426
2455
  * Removes the given post-process from this scene.
2427
2456
  * @param toRemove The post-process to remove
@@ -2628,6 +2657,16 @@ export class Scene {
2628
2657
  this.onNewFrameGraphAddedObservable.notifyObservers(newFrameGraph);
2629
2658
  });
2630
2659
  }
2660
+ /**
2661
+ * Adds the given object renderer to this scene.
2662
+ * @param objectRenderer The object renderer to add
2663
+ */
2664
+ addObjectRenderer(objectRenderer) {
2665
+ this.objectRenderers.push(objectRenderer);
2666
+ Tools.SetImmediate(() => {
2667
+ this.onNewObjectRendererAddedObservable.notifyObservers(objectRenderer);
2668
+ });
2669
+ }
2631
2670
  /**
2632
2671
  * Adds the given post process to this scene.
2633
2672
  * @param newPostProcess The post process to add
@@ -3516,6 +3555,74 @@ export class Scene {
3516
3555
  * @returns the current scene
3517
3556
  */
3518
3557
  freezeActiveMeshes(skipEvaluateActiveMeshes = false, onSuccess, onError, freezeMeshes = true, keepFrustumCulling = false) {
3558
+ if (this.frameGraph) {
3559
+ // Executes the frame graph once to be sure the culling tasks (if any) are executed and generate the right culled lists
3560
+ // (it's possible freezeActiveMeshes is called before the frame graph has been executed for the first time)
3561
+ this._renderWithFrameGraph(true, false, true);
3562
+ // Freeze all active meshes of all object renderers in the graph
3563
+ const objectRendererTasks = this.frameGraph.getTasksByType(FrameGraphObjectRendererTask);
3564
+ for (const task of objectRendererTasks) {
3565
+ task.objectRenderer._freezeActiveMeshes(freezeMeshes);
3566
+ }
3567
+ // Wait for all object renderers to finish freezing
3568
+ this._freezeActiveMeshesCancel = _RetryWithInterval(() => {
3569
+ let ok = true;
3570
+ let notCancelled = true;
3571
+ for (const task of objectRendererTasks) {
3572
+ ok && (ok = task.objectRenderer._isFrozen);
3573
+ notCancelled && (notCancelled = task.objectRenderer._freezeActiveMeshesCancel !== null);
3574
+ }
3575
+ if (ok) {
3576
+ return true;
3577
+ }
3578
+ else if (!notCancelled) {
3579
+ // At least one object renderer cancelled freezing meshes because of an error
3580
+ // Throws an error that will be caught by _RetryWithInterval.onError
3581
+ throw new Error("Freezing active meshes was cancelled");
3582
+ }
3583
+ return false;
3584
+ }, () => {
3585
+ // All meshes of all object renderers could be frozen correctly
3586
+ this._freezeActiveMeshesCancel = null;
3587
+ this._activeMeshesFrozen = true;
3588
+ this._activeMeshesFrozenButKeepClipping = keepFrustumCulling;
3589
+ this._skipEvaluateActiveMeshesCompletely = skipEvaluateActiveMeshes;
3590
+ onSuccess?.();
3591
+ }, (err, isTimeout) => {
3592
+ // An error occurred => not all meshes could be frozen
3593
+ // Unfreezes all meshes so that we remain in a valid state
3594
+ this._freezeActiveMeshesCancel = null;
3595
+ this.unfreezeActiveMeshes();
3596
+ if (!isTimeout) {
3597
+ const errMsg = "Scene: An unexpected error occurred while trying to freeze active meshes.";
3598
+ if (onError) {
3599
+ onError(errMsg);
3600
+ }
3601
+ else {
3602
+ Logger.Error(errMsg);
3603
+ if (err) {
3604
+ Logger.Error(err);
3605
+ if (err.stack) {
3606
+ Logger.Error(err.stack);
3607
+ }
3608
+ }
3609
+ }
3610
+ }
3611
+ else {
3612
+ const errMsg = "Scene: Timeout while waiting for meshes to be frozen.";
3613
+ if (onError) {
3614
+ onError(errMsg);
3615
+ }
3616
+ else {
3617
+ Logger.Error(errMsg);
3618
+ if (err) {
3619
+ Logger.Error(err);
3620
+ }
3621
+ }
3622
+ }
3623
+ });
3624
+ return this;
3625
+ }
3519
3626
  this.executeWhenReady(() => {
3520
3627
  if (!this.activeCamera) {
3521
3628
  if (onError) {
@@ -3552,8 +3659,18 @@ export class Scene {
3552
3659
  mesh._internalAbstractMeshDataInfo._isActive = false;
3553
3660
  }
3554
3661
  }
3555
- for (let index = 0; index < this._activeMeshes.length; index++) {
3556
- this._activeMeshes.data[index]._unFreeze();
3662
+ this._freezeActiveMeshesCancel?.();
3663
+ this._freezeActiveMeshesCancel = null;
3664
+ if (this.frameGraph) {
3665
+ const objectRendererTasks = this.frameGraph.getTasksByType(FrameGraphObjectRendererTask);
3666
+ for (const task of objectRendererTasks) {
3667
+ task.objectRenderer._unfreezeActiveMeshes();
3668
+ }
3669
+ }
3670
+ else {
3671
+ for (let index = 0; index < this._activeMeshes.length; index++) {
3672
+ this._activeMeshes.data[index]._unFreeze();
3673
+ }
3557
3674
  }
3558
3675
  this._activeMeshesFrozen = false;
3559
3676
  return this;
@@ -3848,15 +3965,27 @@ export class Scene {
3848
3965
  this._intermediateRendering = true;
3849
3966
  if (this._renderTargets.length > 0) {
3850
3967
  Tools.StartPerformanceCounter("Render targets", this._renderTargets.length > 0);
3968
+ // The cast to "any" is to avoid an error in ES6 in case you don't import boundingBoxRenderer
3969
+ const boundingBoxRenderer = this.getBoundingBoxRenderer?.();
3970
+ let currentBoundingBoxMeshList;
3851
3971
  for (let renderIndex = 0; renderIndex < this._renderTargets.length; renderIndex++) {
3852
3972
  const renderTarget = this._renderTargets.data[renderIndex];
3853
3973
  if (renderTarget._shouldRender()) {
3854
3974
  this._renderId++;
3855
3975
  const hasSpecialRenderTargetCamera = renderTarget.activeCamera && renderTarget.activeCamera !== this.activeCamera;
3976
+ if (renderTarget.enableBoundingBoxRendering && boundingBoxRenderer && !currentBoundingBoxMeshList) {
3977
+ // Saves the current bounding box mesh list (potentially built by the call to _evaluateActiveMeshes above), which will be reset/updated when processing this target
3978
+ currentBoundingBoxMeshList = boundingBoxRenderer.renderList.length > 0 ? boundingBoxRenderer.renderList.data.slice() : [];
3979
+ currentBoundingBoxMeshList.length = boundingBoxRenderer.renderList.length;
3980
+ }
3856
3981
  renderTarget.render(hasSpecialRenderTargetCamera, this.dumpNextRenderTargets);
3857
3982
  needRebind = true;
3858
3983
  }
3859
3984
  }
3985
+ if (boundingBoxRenderer && currentBoundingBoxMeshList) {
3986
+ boundingBoxRenderer.renderList.data = currentBoundingBoxMeshList;
3987
+ boundingBoxRenderer.renderList.length = currentBoundingBoxMeshList.length;
3988
+ }
3860
3989
  Tools.EndPerformanceCounter("Render targets", this._renderTargets.length > 0);
3861
3990
  this._renderId++;
3862
3991
  }
@@ -3882,10 +4011,11 @@ export class Scene {
3882
4011
  }
3883
4012
  // Render
3884
4013
  this.onBeforeDrawPhaseObservable.notifyObservers(this);
3885
- if (engine.snapshotRendering && engine.snapshotRenderingMode === 1) {
4014
+ const fastSnapshotMode = engine.snapshotRendering && engine.snapshotRenderingMode === 1;
4015
+ if (fastSnapshotMode) {
3886
4016
  this.finalizeSceneUbo();
3887
4017
  }
3888
- this._renderingManager.render(null, null, true, true);
4018
+ this._renderingManager.render(null, null, true, !fastSnapshotMode);
3889
4019
  this.onAfterDrawPhaseObservable.notifyObservers(this);
3890
4020
  // After Camera Draw
3891
4021
  for (const step of this._afterCameraDrawStage) {
@@ -4049,10 +4179,9 @@ export class Scene {
4049
4179
  mesh.resetDrawCache(passId);
4050
4180
  }
4051
4181
  }
4052
- _renderWithFrameGraph(updateCameras = true, ignoreAnimations = false) {
4182
+ _renderWithFrameGraph(updateCameras = true, _ignoreAnimations = false, forceUpdateWorldMatrix = false) {
4053
4183
  this.activeCamera = null;
4054
- this._activeParticleSystems.reset();
4055
- this._activeSkeletons.reset();
4184
+ this.activeCameras = null;
4056
4185
  // Update Cameras
4057
4186
  if (updateCameras) {
4058
4187
  for (const camera of this.cameras) {
@@ -4072,33 +4201,64 @@ export class Scene {
4072
4201
  step.action();
4073
4202
  }
4074
4203
  // Process meshes
4075
- const meshes = this.getActiveMeshCandidates();
4076
- const len = meshes.length;
4077
- for (let i = 0; i < len; i++) {
4078
- const mesh = meshes.data[i];
4079
- if (mesh.isBlocked) {
4080
- continue;
4081
- }
4082
- this._totalVertices.addCount(mesh.getTotalVertices(), false);
4083
- if (!mesh.isReady() || !mesh.isEnabled() || mesh.scaling.hasAZeroComponent) {
4084
- continue;
4085
- }
4086
- mesh.computeWorldMatrix();
4087
- if (mesh.actionManager && mesh.actionManager.hasSpecificTriggers2(12, 13)) {
4088
- this._meshesForIntersections.pushNoDuplicate(mesh);
4089
- }
4204
+ if (this._engine.snapshotRendering && this._engine.snapshotRenderingMode === 1) {
4205
+ this._activeParticleSystems.reset();
4206
+ this._activeSkeletons.reset();
4207
+ this._softwareSkinnedMeshes.reset();
4090
4208
  }
4091
- // Animate Particle systems
4092
- if (this.particlesEnabled) {
4093
- for (let particleIndex = 0; particleIndex < this.particleSystems.length; particleIndex++) {
4094
- const particleSystem = this.particleSystems[particleIndex];
4095
- if (!particleSystem.isStarted() || !particleSystem.emitter) {
4096
- continue;
4209
+ else {
4210
+ const meshes = this.getActiveMeshCandidates();
4211
+ const len = meshes.length;
4212
+ if (!this._activeMeshesFrozen) {
4213
+ // Meshes are not frozen
4214
+ this._activeParticleSystems.reset();
4215
+ this._activeSkeletons.reset();
4216
+ this._softwareSkinnedMeshes.reset();
4217
+ for (let i = 0; i < len; i++) {
4218
+ const mesh = meshes.data[i];
4219
+ mesh._internalAbstractMeshDataInfo._wasActiveLastFrame = false;
4220
+ if (mesh.isBlocked) {
4221
+ continue;
4222
+ }
4223
+ this._totalVertices.addCount(mesh.getTotalVertices(), false);
4224
+ if (!mesh.isReady() || !mesh.isEnabled() || mesh.scaling.hasAZeroComponent) {
4225
+ continue;
4226
+ }
4227
+ mesh.computeWorldMatrix(forceUpdateWorldMatrix);
4228
+ if (mesh.actionManager && mesh.actionManager.hasSpecificTriggers2(12, 13)) {
4229
+ this._meshesForIntersections.pushNoDuplicate(mesh);
4230
+ }
4097
4231
  }
4098
- const emitter = particleSystem.emitter;
4099
- if (!emitter.position || emitter.isEnabled()) {
4100
- this._activeParticleSystems.push(particleSystem);
4101
- particleSystem.animate();
4232
+ // Animate Particle systems
4233
+ if (this.particlesEnabled) {
4234
+ for (let particleIndex = 0; particleIndex < this.particleSystems.length; particleIndex++) {
4235
+ const particleSystem = this.particleSystems[particleIndex];
4236
+ if (!particleSystem.isStarted() || !particleSystem.emitter) {
4237
+ continue;
4238
+ }
4239
+ const emitter = particleSystem.emitter;
4240
+ if (!emitter.position || emitter.isEnabled()) {
4241
+ this._activeParticleSystems.push(particleSystem);
4242
+ particleSystem.animate();
4243
+ }
4244
+ }
4245
+ }
4246
+ }
4247
+ else {
4248
+ // Meshes are frozen
4249
+ if (!this._skipEvaluateActiveMeshesCompletely) {
4250
+ for (let i = 0; i < len; i++) {
4251
+ const mesh = meshes.data[i];
4252
+ if (mesh._internalAbstractMeshDataInfo._wasActiveLastFrame) {
4253
+ mesh.computeWorldMatrix();
4254
+ }
4255
+ }
4256
+ }
4257
+ if (this.particlesEnabled) {
4258
+ const psLength = this._activeParticleSystems.length;
4259
+ for (let i = 0; i < psLength; i++) {
4260
+ this._activeParticleSystems.data[i].animate();
4261
+ }
4102
4262
  }
4103
4263
  }
4104
4264
  }
@@ -4466,6 +4626,10 @@ export class Scene {
4466
4626
  this.onMultiMaterialRemovedObservable.clear();
4467
4627
  this.onNewTextureAddedObservable.clear();
4468
4628
  this.onTextureRemovedObservable.clear();
4629
+ this.onNewFrameGraphAddedObservable.clear();
4630
+ this.onFrameGraphRemovedObservable.clear();
4631
+ this.onNewObjectRendererAddedObservable.clear();
4632
+ this.onObjectRendererRemovedObservable.clear();
4469
4633
  this.onPrePointerObservable.clear();
4470
4634
  this.onPointerObservable.clear();
4471
4635
  this.onPreKeyboardObservable.clear();