@onerjs/addons 8.30.4 → 8.30.5

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@@ -109,11 +109,11 @@ export declare class Atmosphere implements IDisposable {
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  /**
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  * Called before the LUTs are rendered for this camera. This happens after the per-camera UBO update.
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  */
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- readonly onBeforeRenderLutsForCameraObservable: Observable<void>;
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+ readonly onBeforeRenderLutsForCameraObservable: Observable<Camera>;
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  /**
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  * Called after the LUTs were rendered.
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  */
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- readonly onAfterRenderLutsForCameraObservable: Observable<void>;
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+ readonly onAfterRenderLutsForCameraObservable: Observable<Camera>;
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  /**
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  * If provided, this is the depth texture used for composition passes.
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  * Expects an infinite far plane on the camera (camera.maxZ = 0) and the non-linear depth accessible in red channel.
@@ -367,6 +367,7 @@ export declare class Atmosphere implements IDisposable {
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  /**
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  * Renders the lookup tables, some of which can vary per-camera.
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  * It is expected that updatePerCameraVariables was previously called.
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+ * @param camera - The camera to render the LUTs for.
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  */
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  private _renderLutsForCamera;
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  /**
@@ -627,7 +627,7 @@ export class Atmosphere {
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  // Before rendering, make sure the per-camera variables have been updated.
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  this._onBeforeCameraRenderObserver = scene.onBeforeCameraRenderObservable.add((x) => {
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  this._updatePerCameraVariables(x);
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- this._renderLutsForCamera();
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+ this._renderLutsForCamera(x);
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  });
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  {
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  const renderingManager = scene.renderingManager;
@@ -967,8 +967,9 @@ export class Atmosphere {
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  /**
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  * Renders the lookup tables, some of which can vary per-camera.
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  * It is expected that updatePerCameraVariables was previously called.
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+ * @param camera - The camera to render the LUTs for.
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  */
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- _renderLutsForCamera() {
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+ _renderLutsForCamera(camera) {
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  {
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  this.onBeforeLightVariablesUpdateObservable.notifyObservers();
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  const light = this.lights[0];
@@ -985,7 +986,7 @@ export class Atmosphere {
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  // Render the LUTs.
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  const isEnabled = this.isEnabled();
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  {
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- this.onBeforeRenderLutsForCameraObservable.notifyObservers();
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+ this.onBeforeRenderLutsForCameraObservable.notifyObservers(camera);
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  // After UBO update we can render the global LUTs which use some of these values on the GPU.
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  // TODO: Could break out update and UBOs to global vs. per-camera.
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  this.renderGlobalLuts();
@@ -1008,7 +1009,7 @@ export class Atmosphere {
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  this._aerialPerspectiveLutHasBeenRendered = true;
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  }
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  }
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- this.onAfterRenderLutsForCameraObservable.notifyObservers();
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+ this.onAfterRenderLutsForCameraObservable.notifyObservers(camera);
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  }
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  }
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  /**