@omnitronix/happy-panda-game-engine 0.0.3 → 0.0.5

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Files changed (86) hide show
  1. package/dist/__tests__/bonus-sequence.test.d.ts +7 -0
  2. package/dist/__tests__/bonus-sequence.test.d.ts.map +1 -0
  3. package/dist/__tests__/cherry-frequency.test.d.ts +8 -0
  4. package/dist/__tests__/cherry-frequency.test.d.ts.map +1 -0
  5. package/dist/__tests__/counter-manager.test.d.ts +7 -0
  6. package/dist/__tests__/counter-manager.test.d.ts.map +1 -0
  7. package/dist/__tests__/cpp-parity.test.d.ts +39 -0
  8. package/dist/__tests__/cpp-parity.test.d.ts.map +1 -0
  9. package/dist/__tests__/cpp-parity.test.js +29 -25
  10. package/dist/__tests__/cpp-parity.test.js.map +1 -1
  11. package/dist/__tests__/fixtures/cpp-parity-vectors.json +69 -50
  12. package/dist/__tests__/happy-panda-engine.test.d.ts +7 -0
  13. package/dist/__tests__/happy-panda-engine.test.d.ts.map +1 -0
  14. package/dist/__tests__/jackpot-manager.test.d.ts +8 -0
  15. package/dist/__tests__/jackpot-manager.test.d.ts.map +1 -0
  16. package/dist/__tests__/jackpot-trigger-trace.test.d.ts +6 -0
  17. package/dist/__tests__/jackpot-trigger-trace.test.d.ts.map +1 -0
  18. package/dist/__tests__/rtp-1million.test.d.ts +8 -0
  19. package/dist/__tests__/rtp-1million.test.d.ts.map +1 -0
  20. package/dist/__tests__/rtp-analysis.test.d.ts +8 -0
  21. package/dist/__tests__/rtp-analysis.test.d.ts.map +1 -0
  22. package/dist/__tests__/rtp-diagnostic.test.d.ts +6 -0
  23. package/dist/__tests__/rtp-diagnostic.test.d.ts.map +1 -0
  24. package/dist/__tests__/rtp-simulation.test.d.ts +8 -0
  25. package/dist/__tests__/rtp-simulation.test.d.ts.map +1 -0
  26. package/dist/__tests__/special-wins.test.d.ts +7 -0
  27. package/dist/__tests__/special-wins.test.d.ts.map +1 -0
  28. package/dist/__tests__/spin-generator.test.d.ts +7 -0
  29. package/dist/__tests__/spin-generator.test.d.ts.map +1 -0
  30. package/dist/__tests__/spin-handler.test.d.ts +7 -0
  31. package/dist/__tests__/spin-handler.test.d.ts.map +1 -0
  32. package/dist/__tests__/symbol-distribution.test.d.ts +6 -0
  33. package/dist/__tests__/symbol-distribution.test.d.ts.map +1 -0
  34. package/dist/__tests__/weighted-random.test.d.ts +7 -0
  35. package/dist/__tests__/weighted-random.test.d.ts.map +1 -0
  36. package/dist/__tests__/win-evaluator.test.d.ts +7 -0
  37. package/dist/__tests__/win-evaluator.test.d.ts.map +1 -0
  38. package/dist/__tests__/win-evaluator.test.js +20 -13
  39. package/dist/__tests__/win-evaluator.test.js.map +1 -1
  40. package/dist/config/happy-panda.config.d.ts +212 -0
  41. package/dist/config/happy-panda.config.d.ts.map +1 -0
  42. package/dist/config/index.d.ts +5 -0
  43. package/dist/config/index.d.ts.map +1 -0
  44. package/dist/domain/index.d.ts +5 -0
  45. package/dist/domain/index.d.ts.map +1 -0
  46. package/dist/domain/types.d.ts +205 -0
  47. package/dist/domain/types.d.ts.map +1 -0
  48. package/dist/engine/happy-panda-engine.d.ts +50 -0
  49. package/dist/engine/happy-panda-engine.d.ts.map +1 -0
  50. package/dist/engine/index.d.ts +5 -0
  51. package/dist/engine/index.d.ts.map +1 -0
  52. package/dist/happy-panda-v1.game-engine.d.ts +63 -0
  53. package/dist/happy-panda-v1.game-engine.d.ts.map +1 -0
  54. package/dist/index.d.ts +19 -0
  55. package/dist/index.d.ts.map +1 -0
  56. package/dist/logic/handlers/index.d.ts +5 -0
  57. package/dist/logic/handlers/index.d.ts.map +1 -0
  58. package/dist/logic/handlers/spin-handler.d.ts +54 -0
  59. package/dist/logic/handlers/spin-handler.d.ts.map +1 -0
  60. package/dist/logic/index.d.ts +6 -0
  61. package/dist/logic/index.d.ts.map +1 -0
  62. package/dist/logic/services/counter-manager.d.ts +60 -0
  63. package/dist/logic/services/counter-manager.d.ts.map +1 -0
  64. package/dist/logic/services/index.d.ts +7 -0
  65. package/dist/logic/services/index.d.ts.map +1 -0
  66. package/dist/logic/services/jackpot-manager.d.ts +59 -0
  67. package/dist/logic/services/jackpot-manager.d.ts.map +1 -0
  68. package/dist/logic/services/win-evaluator.d.ts +49 -0
  69. package/dist/logic/services/win-evaluator.d.ts.map +1 -0
  70. package/dist/logic/services/win-evaluator.js +9 -4
  71. package/dist/logic/services/win-evaluator.js.map +1 -1
  72. package/dist/rng/dummy-rng-client.d.ts +39 -0
  73. package/dist/rng/dummy-rng-client.d.ts.map +1 -0
  74. package/dist/rng/index.d.ts +10 -0
  75. package/dist/rng/index.d.ts.map +1 -0
  76. package/dist/rng/rng-client.factory.d.ts +33 -0
  77. package/dist/rng/rng-client.factory.d.ts.map +1 -0
  78. package/dist/rng/rng-client.interface.d.ts +51 -0
  79. package/dist/rng/rng-client.interface.d.ts.map +1 -0
  80. package/dist/rng/rng-service.d.ts +93 -0
  81. package/dist/rng/rng-service.d.ts.map +1 -0
  82. package/dist/rng/spin-generator.d.ts +31 -0
  83. package/dist/rng/spin-generator.d.ts.map +1 -0
  84. package/dist/rng/weighted-random.d.ts +30 -0
  85. package/dist/rng/weighted-random.d.ts.map +1 -0
  86. package/package.json +1 -1
@@ -0,0 +1,51 @@
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+ /**
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+ * RNG Client Interface
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+ *
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+ * Contract for all RNG clients (local and external).
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+ * Matches the pattern used in Heroes of Aether and Bonny's Fortune.
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+ */
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+ export interface RngSingleResponse {
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+ value: number;
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+ seed: number;
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+ }
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+ export interface RngBatchResponse {
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+ values: number[];
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+ seeds: number[];
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+ }
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+ /**
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+ * RNG Client Interface
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+ *
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+ * All RNG clients must implement this interface to ensure
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+ * consistent behavior between local (testing) and external (production) clients.
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+ */
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+ export interface IRngClient {
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+ /**
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+ * Generate a single random integer in range [min, max]
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+ */
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+ getSingleNumber(min: number, max: number, seed?: number): Promise<RngSingleResponse>;
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+ /**
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+ * Generate multiple random integers in range [min, max]
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+ */
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+ getBatchNumbers(min: number, max: number, count: number, seed?: number): Promise<number[]>;
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+ /**
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+ * Generate multiple random integers with individual seeds
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+ */
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+ getBatchNumbersWithSeeds(min: number, max: number, count: number, seed?: number): Promise<RngSingleResponse[]>;
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+ /**
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+ * Generate a single random float in range [0, 1)
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+ */
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+ getSingleFloat(seed?: number): Promise<RngSingleResponse>;
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+ /**
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+ * Generate multiple random floats in range [0, 1)
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+ */
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+ getBatchFloats(count: number, seed?: number): Promise<RngBatchResponse>;
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+ /**
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+ * Alternative method for single random number
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+ */
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+ getRandomNumber(min: number, max: number, seed?: number): Promise<RngSingleResponse>;
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+ /**
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+ * Alternative method for single random float
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+ */
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+ getRandomFloat(seed?: number): Promise<RngSingleResponse>;
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+ }
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+ //# sourceMappingURL=rng-client.interface.d.ts.map
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@@ -0,0 +1,93 @@
1
+ /**
2
+ * RNG Service
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+ *
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+ * Core RNG service with audit trail tracking for compliance.
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+ * Wraps an IRngClient and tracks all RNG outcomes per command.
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+ * Matches the pattern used in Heroes of Aether and Bonny's Fortune.
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+ */
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+ import { IRngClient } from './rng-client.interface';
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+ /**
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+ * RNG outcome record for audit trail
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+ */
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+ export interface RngOutcomeRecord {
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+ result: number;
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+ seed: number;
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+ min: number;
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+ max: number;
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+ }
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+ /**
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+ * RNG outcomes for a single command, keyed by action ID
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+ */
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+ export type RngOutcome = {
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+ [actionId: string]: RngOutcomeRecord;
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+ };
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+ /**
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+ * RNG Service
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+ *
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+ * Provides RNG operations with full audit trail tracking.
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+ * Each command ID can have multiple action IDs, allowing fine-grained tracking
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+ * of all RNG calls within a single game command.
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+ */
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+ export declare class RngService {
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+ private readonly rngClient;
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+ private rngOutcomes;
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+ constructor(rngClient: IRngClient);
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+ /**
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+ * Register a command for RNG tracking.
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+ * Call this at the start of command processing.
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+ */
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+ registerCommand(commandId: string): void;
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+ /**
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+ * Remove a command's RNG outcomes.
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+ * Call this after command processing to clean up.
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+ */
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+ removeCommand(commandId: string): void;
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+ /**
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+ * Check if a command has RNG outcomes
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+ */
48
+ hasCommandRngOutcome(commandId: string): boolean;
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+ /**
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+ * Get the count of RNG outcomes for a command
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+ */
52
+ getRngOutcomeCountForCommand(commandId: string): number;
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+ /**
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+ * Store an RNG outcome for audit trail
55
+ */
56
+ private storeSeedForCommand;
57
+ /**
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+ * Get cached seed for a command/action (for replay scenarios)
59
+ */
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+ getSeedForCommand(commandId: string, actionId: string): number | undefined;
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+ /**
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+ * Get all RNG outcomes for a command
63
+ */
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+ getRngOutcomeForCommand(commandId: string): RngOutcome;
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+ /**
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+ * Get all RNG outcomes across all commands
67
+ */
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+ getAllRngOutcome(): {
69
+ [commandId: string]: RngOutcome;
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+ };
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+ /**
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+ * Generate a single random integer in range [min, max]
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+ * Tracks the outcome for audit trail
74
+ */
75
+ getSingleNumber(min: number, max: number, commandId: string, actionId: string): Promise<{
76
+ value: number;
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+ seed: number;
78
+ }>;
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+ /**
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+ * Generate multiple random integers in range [min, max]
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+ * Each number is tracked individually with incrementing action IDs
82
+ */
83
+ getBatchNumbers(min: number, max: number, count: number, commandId: string, actionId: string): Promise<{
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+ value: number;
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+ seed: number;
86
+ }[]>;
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+ /**
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+ * Generate a weighted random selection
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+ * Returns the index selected based on weights
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+ */
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+ getWeightedRandomIndex(weights: number[], commandId: string, actionId: string): Promise<number>;
92
+ }
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+ //# sourceMappingURL=rng-service.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"rng-service.d.ts","sourceRoot":"","sources":["../../src/rng/rng-service.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAEpD;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,GAAG,EAAE,MAAM,CAAC;CACb;AAED;;GAEG;AACH,MAAM,MAAM,UAAU,GAAG;IAAE,CAAC,QAAQ,EAAE,MAAM,GAAG,gBAAgB,CAAA;CAAE,CAAC;AAElE;;;;;;GAMG;AACH,qBAAa,UAAU;IAGT,OAAO,CAAC,QAAQ,CAAC,SAAS;IAFtC,OAAO,CAAC,WAAW,CAA2C;gBAEjC,SAAS,EAAE,UAAU;IAElD;;;OAGG;IACH,eAAe,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAMxC;;;OAGG;IACH,aAAa,CAAC,SAAS,EAAE,MAAM,GAAG,IAAI;IAItC;;OAEG;IACH,oBAAoB,CAAC,SAAS,EAAE,MAAM,GAAG,OAAO;IAIhD;;OAEG;IACH,4BAA4B,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM;IAKvD;;OAEG;IACH,OAAO,CAAC,mBAAmB;IAY3B;;OAEG;IACH,iBAAiB,CAAC,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS;IAI1E;;OAEG;IACH,uBAAuB,CAAC,SAAS,EAAE,MAAM,GAAG,UAAU;IAItD;;OAEG;IACH,gBAAgB,IAAI;QAAE,CAAC,SAAS,EAAE,MAAM,GAAG,UAAU,CAAA;KAAE;IAIvD;;;OAGG;IACG,eAAe,CACnB,GAAG,EAAE,MAAM,EACX,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,MAAM,GACf,OAAO,CAAC;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE,CAAC;IAwB3C;;;OAGG;IACG,eAAe,CACnB,GAAG,EAAE,MAAM,EACX,GAAG,EAAE,MAAM,EACX,KAAK,EAAE,MAAM,EACb,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,MAAM,GACf,OAAO,CAAC;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE,EAAE,CAAC;IAgB7C;;;OAGG;IACG,sBAAsB,CAC1B,OAAO,EAAE,MAAM,EAAE,EACjB,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,MAAM,GACf,OAAO,CAAC,MAAM,CAAC;CAmBnB"}
@@ -0,0 +1,31 @@
1
+ /**
2
+ * Spin Generator with Symbol Limitation System
3
+ *
4
+ * Generates 3x3 grids with weighted symbol distribution and limitation constraints.
5
+ * Each symbol type has a randomly selected maximum count (2, 4, 7, or 9).
6
+ */
7
+ import { Symbol, SpinType } from '../config/happy-panda.config';
8
+ import { Grid, GameDirection, RngProvider } from '../domain/types';
9
+ /**
10
+ * Generate a grid with weighted symbols and limitation constraints.
11
+ *
12
+ * IMPORTANT: C++ logic requires limitations to be selected FIRST, then
13
+ * 3x3 check only happens if a symbol has limit=9 (max symbols).
14
+ *
15
+ * @param spinType Type of spin
16
+ * @param gameDirection Game direction
17
+ * @param rng RNG provider
18
+ * @param centerSymbol Optional fixed center symbol (for respin)
19
+ * @returns Generated 3x3 grid
20
+ */
21
+ export declare function generateGrid(spinType: SpinType, gameDirection: GameDirection, rng: RngProvider, centerSymbol?: Symbol): Promise<Grid>;
22
+ /**
23
+ * Generate cherry piece grid for jackpot bonus.
24
+ * Each position gets the appropriate piece symbol.
25
+ */
26
+ export declare function generateCherryPieceGrid(): Grid;
27
+ /**
28
+ * Check if grid is a complete cherry piece (jackpot).
29
+ */
30
+ export declare function isCompleteCherryPiece(grid: Grid): boolean;
31
+ //# sourceMappingURL=spin-generator.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spin-generator.d.ts","sourceRoot":"","sources":["../../src/rng/spin-generator.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,EACL,MAAM,EACN,QAAQ,EA+BT,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,IAAI,EAAE,aAAa,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAqHnE;;;;;;;;;;;GAWG;AACH,wBAAsB,YAAY,CAChC,QAAQ,EAAE,QAAQ,EAClB,aAAa,EAAE,aAAa,EAC5B,GAAG,EAAE,WAAW,EAChB,YAAY,CAAC,EAAE,MAAM,GACpB,OAAO,CAAC,IAAI,CAAC,CAgJf;AA8ED;;;GAGG;AACH,wBAAgB,uBAAuB,IAAI,IAAI,CAM9C;AAED;;GAEG;AACH,wBAAgB,qBAAqB,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO,CAiBzD"}
@@ -0,0 +1,30 @@
1
+ /**
2
+ * Weighted Random Selection Utilities
3
+ *
4
+ * Helper functions for weighted random selection using the RNG provider.
5
+ */
6
+ import { RngProvider } from '../domain/types';
7
+ /**
8
+ * Select an index from an array of weights.
9
+ * @param weights Array of weights (must be positive integers)
10
+ * @param rng RNG provider
11
+ * @returns Selected index
12
+ */
13
+ export declare function selectWeightedIndex(weights: readonly number[], rng: RngProvider): Promise<number>;
14
+ /**
15
+ * Check if a weighted random selection succeeds.
16
+ * @param yesWeight Weight for "yes" outcome
17
+ * @param noWeight Weight for "no" outcome
18
+ * @param rng RNG provider
19
+ * @returns true if "yes" was selected
20
+ */
21
+ export declare function weightedBoolean(yesWeight: number, noWeight: number, rng: RngProvider): Promise<boolean>;
22
+ /**
23
+ * Select multiple weighted indices (with replacement).
24
+ * @param weights Array of weights
25
+ * @param count Number of selections
26
+ * @param rng RNG provider
27
+ * @returns Array of selected indices
28
+ */
29
+ export declare function selectMultipleWeighted(weights: readonly number[], count: number, rng: RngProvider): Promise<number[]>;
30
+ //# sourceMappingURL=weighted-random.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"weighted-random.d.ts","sourceRoot":"","sources":["../../src/rng/weighted-random.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAE9C;;;;;GAKG;AACH,wBAAsB,mBAAmB,CACvC,OAAO,EAAE,SAAS,MAAM,EAAE,EAC1B,GAAG,EAAE,WAAW,GACf,OAAO,CAAC,MAAM,CAAC,CAkBjB;AAED;;;;;;GAMG;AACH,wBAAsB,eAAe,CACnC,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,MAAM,EAChB,GAAG,EAAE,WAAW,GACf,OAAO,CAAC,OAAO,CAAC,CAGlB;AAED;;;;;;GAMG;AACH,wBAAsB,sBAAsB,CAC1C,OAAO,EAAE,SAAS,MAAM,EAAE,EAC1B,KAAK,EAAE,MAAM,EACb,GAAG,EAAE,WAAW,GACf,OAAO,CAAC,MAAM,EAAE,CAAC,CAMnB"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@omnitronix/happy-panda-game-engine",
3
- "version": "0.0.3",
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+ "version": "0.0.5",
4
4
  "description": "Happy Panda Game Engine",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",