@omnitronix/bonnys-fortune-game-engine 1.3.1 → 1.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/README.md +15 -15
  2. package/dist/__tests__/bonnys-fortune-v1.game-engine.test.d.ts +1 -0
  3. package/dist/bonnys-fortune-v1.game-engine.d.ts +36 -0
  4. package/dist/bonnys-fortune-v1.game-engine.js +23 -12
  5. package/dist/bonnys-fortune-v1.game-engine.js.map +1 -1
  6. package/dist/config/game-logic-config/file-system.game-logic-config-loader.d.ts +4 -0
  7. package/dist/config/game-logic-config/game-logic-config-loader.d.ts +3 -0
  8. package/dist/config/game-logic-config/game-logic-config.d.ts +2 -0
  9. package/dist/config/game-logic-config/game-logic-config.js +2 -0
  10. package/dist/config/game-logic-config/game-logic-config.js.map +1 -1
  11. package/dist/config/reel-strips-config/file-system.reel-strips-config-loader.d.ts +4 -0
  12. package/dist/config/reel-strips-config/reel-strip-option.dto.d.ts +4 -0
  13. package/dist/config/reel-strips-config/reel-strips-config-loader.d.ts +3 -0
  14. package/dist/config/reel-strips-config/reel-strips-config.dto.d.ts +5 -0
  15. package/dist/config/reel-strips-config/reel.dto.d.ts +5 -0
  16. package/dist/domain/game-round.types.d.ts +9 -0
  17. package/dist/domain/mappers/reel-strips-config.mapper.d.ts +4 -0
  18. package/dist/domain/reel-strip-option.d.ts +7 -0
  19. package/dist/domain/reel-strips-config.d.ts +9 -0
  20. package/dist/domain/reel.d.ts +8 -0
  21. package/dist/domain/types/cheat-trigger-bonus-command.d.ts +5 -0
  22. package/dist/domain/types/{debug-trigger-bonus-command.js → cheat-trigger-bonus-command.js} +1 -1
  23. package/dist/domain/types/cheat-trigger-bonus-command.js.map +1 -0
  24. package/dist/domain/types/cheat-trigger-bonus-request.dto.d.ts +5 -0
  25. package/dist/domain/types/{debug-trigger-bonus-request.dto.js → cheat-trigger-bonus-request.dto.js} +1 -1
  26. package/dist/domain/types/cheat-trigger-bonus-request.dto.js.map +1 -0
  27. package/dist/domain/types/cheat-update-bonus-meter-progress-command.d.ts +5 -0
  28. package/dist/domain/types/{debug-update-bonus-meter-progress-command.js → cheat-update-bonus-meter-progress-command.js} +1 -1
  29. package/dist/domain/types/cheat-update-bonus-meter-progress-command.js.map +1 -0
  30. package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.d.ts +5 -0
  31. package/dist/domain/types/{debug-update-bonus-meter-progress-request.dto.js → cheat-update-bonus-meter-progress-request.dto.js} +1 -1
  32. package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.js.map +1 -0
  33. package/dist/domain/types/game-spin-command.d.ts +8 -0
  34. package/dist/domain/types/game-spin-input.dto.d.ts +8 -0
  35. package/dist/domain/types/game-spin-output.dto.d.ts +119 -0
  36. package/dist/domain/types/game-symbols.response.dto.d.ts +10 -0
  37. package/dist/domain/types/reel-strip-option.dto.d.ts +4 -0
  38. package/dist/domain/types/reel-strips-config.dto.d.ts +5 -0
  39. package/dist/domain/types/reel.dto.d.ts +5 -0
  40. package/dist/domain/types/start-bonus-round-command.d.ts +8 -0
  41. package/dist/domain/types/start-bonus-round-input.dto.d.ts +10 -0
  42. package/dist/game-engine.interface.d.ts +41 -0
  43. package/dist/helpers/generate-hash.d.ts +1 -0
  44. package/dist/helpers/number-helper.d.ts +23 -0
  45. package/dist/helpers/optional-boolean-mapper.d.ts +1 -0
  46. package/dist/helpers/uuid-helper.d.ts +3 -0
  47. package/dist/helpers/validation-helper.d.ts +14 -0
  48. package/dist/index.d.ts +2 -0
  49. package/dist/index.js.map +1 -1
  50. package/dist/logger/logger.d.ts +22 -0
  51. package/dist/logger/logger.js +4 -5
  52. package/dist/logger/logger.js.map +1 -1
  53. package/dist/logic/bonnys-fortune.game-logic.d.ts +32 -0
  54. package/dist/logic/bonnys-fortune.game-logic.js +15 -11
  55. package/dist/logic/bonnys-fortune.game-logic.js.map +1 -1
  56. package/dist/logic/bonnys-fortune.spin-generator.d.ts +19 -0
  57. package/dist/logic/bonnys-fortune.types.d.ts +170 -0
  58. package/dist/logic/bonnys-fortune.win-calculator.d.ts +10 -0
  59. package/dist/logic/game-logic-config.interface.d.ts +180 -0
  60. package/dist/logic/handlers/base-game.handler.d.ts +15 -0
  61. package/dist/logic/handlers/base-game.handler.js +5 -1
  62. package/dist/logic/handlers/base-game.handler.js.map +1 -1
  63. package/dist/logic/handlers/collect-feature-bonus.handler.d.ts +13 -0
  64. package/dist/logic/handlers/free-spins-bonus.handler.d.ts +11 -0
  65. package/dist/logic/handlers/steering-to-the-fortune-bonus.handler.d.ts +11 -0
  66. package/dist/logic/handlers/treasure-hunt-bonus.handler.d.ts +15 -0
  67. package/dist/rng/DummyRngClient.d.ts +18 -0
  68. package/dist/rng/DummyRngClient.js +1 -8
  69. package/dist/rng/DummyRngClient.js.map +1 -1
  70. package/dist/rng/rng-client.factory.d.ts +7 -0
  71. package/dist/rng/rng-client.factory.js.map +1 -1
  72. package/dist/rng/rng-client.interface.d.ts +16 -0
  73. package/dist/rng/rng-service.d.ts +26 -0
  74. package/dist/validation/abstract-game-logic-config.validator.d.ts +4 -0
  75. package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.d.ts +131 -0
  76. package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js +9 -0
  77. package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js.map +1 -1
  78. package/dist/validation/bonnys-fortune/bonnys-fortune-config.validator.d.ts +5 -0
  79. package/dist/validation/custom-decorators/IsNestedIntArray.d.ts +2 -0
  80. package/dist/validation/game-logic-config-validation.service.d.ts +8 -0
  81. package/dist/validation/reel-strips-config-validation.service.d.ts +5 -0
  82. package/package.json +4 -3
  83. package/src/__tests__/bonnys-fortune-v1.game-engine.test.ts +80 -0
  84. package/src/bonnys-fortune-v1.game-engine.ts +314 -0
  85. package/src/config/game-logic-config/file-system.game-logic-config-loader.ts +27 -0
  86. package/src/config/game-logic-config/game-logic-config-loader.ts +3 -0
  87. package/src/config/game-logic-config/game-logic-config.ts +382 -0
  88. package/src/config/reel-strips-config/file-system.reel-strips-config-loader.ts +43 -0
  89. package/src/config/reel-strips-config/reel-strip-option.dto.ts +13 -0
  90. package/src/config/reel-strips-config/reel-strips-config-loader.ts +9 -0
  91. package/src/config/reel-strips-config/reel-strips-config.dto.ts +16 -0
  92. package/src/config/reel-strips-config/reel.dto.ts +16 -0
  93. package/src/config/reel-strips-config/reels-BASE.csv +52 -0
  94. package/src/config/reel-strips-config/reels-BONUS.csv +52 -0
  95. package/src/domain/game-round.types.ts +10 -0
  96. package/src/domain/mappers/reel-strips-config.mapper.ts +16 -0
  97. package/src/domain/reel-strip-option.ts +15 -0
  98. package/src/domain/reel-strips-config.ts +21 -0
  99. package/src/domain/reel.ts +17 -0
  100. package/src/domain/types/cheat-trigger-bonus-command.ts +5 -0
  101. package/src/domain/types/cheat-trigger-bonus-request.dto.ts +5 -0
  102. package/src/domain/types/cheat-update-bonus-meter-progress-command.ts +6 -0
  103. package/src/domain/types/cheat-update-bonus-meter-progress-request.dto.ts +5 -0
  104. package/src/domain/types/game-spin-command.ts +8 -0
  105. package/src/domain/types/game-spin-input.dto.ts +8 -0
  106. package/src/domain/types/game-spin-output.dto.ts +142 -0
  107. package/src/domain/types/game-symbols.response.dto.ts +11 -0
  108. package/src/domain/types/reel-strip-option.dto.ts +13 -0
  109. package/src/domain/types/reel-strips-config.dto.ts +15 -0
  110. package/src/domain/types/reel.dto.ts +15 -0
  111. package/src/domain/types/start-bonus-round-command.ts +8 -0
  112. package/src/domain/types/start-bonus-round-input.dto.ts +10 -0
  113. package/src/game-engine.interface.ts +59 -0
  114. package/src/helpers/generate-hash.ts +5 -0
  115. package/src/helpers/number-helper.ts +41 -0
  116. package/src/helpers/optional-boolean-mapper.ts +5 -0
  117. package/src/helpers/uuid-helper.ts +7 -0
  118. package/src/helpers/validation-helper.ts +27 -0
  119. package/src/index.ts +3 -0
  120. package/src/logger/logger.ts +178 -0
  121. package/src/logic/bonnys-fortune.game-logic.ts +490 -0
  122. package/src/logic/bonnys-fortune.spin-generator.ts +277 -0
  123. package/src/logic/bonnys-fortune.types.ts +223 -0
  124. package/src/logic/bonnys-fortune.win-calculator.ts +210 -0
  125. package/src/logic/game-logic-config.interface.ts +176 -0
  126. package/src/logic/handlers/base-game.handler.ts +221 -0
  127. package/src/logic/handlers/collect-feature-bonus.handler.ts +301 -0
  128. package/src/logic/handlers/free-spins-bonus.handler.ts +119 -0
  129. package/src/logic/handlers/steering-to-the-fortune-bonus.handler.ts +118 -0
  130. package/src/logic/handlers/treasure-hunt-bonus.handler.ts +232 -0
  131. package/src/rng/DummyRngClient.ts +108 -0
  132. package/src/rng/rng-client.factory.ts +27 -0
  133. package/src/rng/rng-client.interface.ts +38 -0
  134. package/src/rng/rng-service.ts +130 -0
  135. package/src/validation/abstract-game-logic-config.validator.ts +20 -0
  136. package/src/validation/bonnys-fortune/bonnys-fortune-config.dto.ts +379 -0
  137. package/src/validation/bonnys-fortune/bonnys-fortune-config.validator.ts +8 -0
  138. package/src/validation/custom-decorators/IsNestedIntArray.ts +29 -0
  139. package/src/validation/game-logic-config-validation.service.ts +28 -0
  140. package/src/validation/reel-strips-config-validation.service.ts +29 -0
  141. package/dist/__tests__/comprehensive.test.js +0 -741
  142. package/dist/__tests__/comprehensive.test.js.map +0 -1
  143. package/dist/domain/types/debug-trigger-bonus-command.js.map +0 -1
  144. package/dist/domain/types/debug-trigger-bonus-request.dto.js.map +0 -1
  145. package/dist/domain/types/debug-update-bonus-meter-progress-command.js.map +0 -1
  146. package/dist/domain/types/debug-update-bonus-meter-progress-request.dto.js.map +0 -1
@@ -0,0 +1,119 @@
1
+ import {
2
+ BonnysFortunePrivateState,
3
+ BonnysFortunePublicState,
4
+ BonusRoundResult,
5
+ FreeSpinResult,
6
+ SpinResultResponse,
7
+ SpinType,
8
+ } from '../bonnys-fortune.types';
9
+
10
+ import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
11
+ import { BonnysFortuneSpinGenerator } from '../bonnys-fortune.spin-generator';
12
+ import { BonnysFortuneWinCalculator } from '../bonnys-fortune.win-calculator';
13
+ import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
14
+ import { NumberHelper } from '../../helpers/number-helper';
15
+ import { ReelStripsConfig } from '../../domain/reel-strips-config';
16
+ import { RngService } from '../../rng/rng-service';
17
+
18
+ export class FreeSpinsBonusHandler {
19
+ constructor(private rngService: RngService) {}
20
+
21
+ public async generateFullBonusRound(
22
+ params: GameSpinInputDto,
23
+ publicState: BonnysFortunePublicState,
24
+ privateState: BonnysFortunePrivateState,
25
+ config: BonnysFortuneGameLogicConfigInterface,
26
+ reelStripsConfig: ReelStripsConfig,
27
+ commandId: string,
28
+ ): Promise<BonusRoundResult<FreeSpinResult>> {
29
+ const betStake = this.getBetStake(params, config);
30
+ const spinGenerator = new BonnysFortuneSpinGenerator(this.rngService);
31
+ const spinTypes = config.bonusGames.bonusGame2.config.spinTypes;
32
+ const weights = spinTypes.map((st) => st.weight);
33
+ const total = weights.reduce((a, b) => NumberHelper.safeSum(a, b, 2), 0);
34
+
35
+ const result = await this.rngService.getSingleNumber(
36
+ 0,
37
+ total - 1,
38
+ commandId,
39
+ 'free_spins_type_selection',
40
+ );
41
+ const rand = result.value;
42
+
43
+ let spinTypeIndex = 0;
44
+ let cumulative = 0;
45
+ for (let i = 0; i < weights.length; i++) {
46
+ cumulative += weights[i];
47
+ if (rand < cumulative) {
48
+ spinTypeIndex = i;
49
+ break;
50
+ }
51
+ }
52
+ const spinTypeConfig = spinTypes[spinTypeIndex];
53
+
54
+ const results: SpinResultResponse<FreeSpinResult>[] = [];
55
+ let spinsLeft = spinTypeConfig.spins;
56
+
57
+ while (spinsLeft > 0) {
58
+ const screen = await spinGenerator.generateScreenWithLayout(
59
+ reelStripsConfig,
60
+ spinTypeConfig.layout,
61
+ spinTypeConfig.reelsOptionsWeights,
62
+ commandId,
63
+ `free_spin_${spinsLeft}`,
64
+ );
65
+
66
+ const winResult = BonnysFortuneWinCalculator.calculateWins(
67
+ screen,
68
+ config,
69
+ NumberHelper.toFixedNumber(betStake, 2),
70
+ NumberHelper.toFixedNumber(spinTypeConfig.multiplier, 2),
71
+ SpinType.BONUS_GAME_2_SPIN,
72
+ spinTypeIndex,
73
+ );
74
+
75
+ results.push({
76
+ result: {
77
+ spinType: SpinType.BONUS_GAME_2_SPIN,
78
+ screen,
79
+ winResult,
80
+ playerWinning: NumberHelper.toFixedNumber(winResult.totalWin, 2),
81
+ nextSpinType:
82
+ spinsLeft === 1
83
+ ? SpinType.BASE_GAME_SPIN
84
+ : SpinType.BONUS_GAME_2_SPIN,
85
+ multiplier: NumberHelper.toFixedNumber(spinTypeConfig.multiplier, 2),
86
+ },
87
+ publicState: publicState,
88
+ privateState: {
89
+ ...privateState,
90
+ nextSpinType:
91
+ spinsLeft === 1
92
+ ? SpinType.BASE_GAME_SPIN
93
+ : SpinType.BONUS_GAME_2_SPIN,
94
+ activeBonus: spinsLeft === 1 ? undefined : privateState.activeBonus,
95
+ },
96
+ });
97
+
98
+ spinsLeft--;
99
+ }
100
+
101
+ return {
102
+ results,
103
+ publicState,
104
+ privateState,
105
+ };
106
+ }
107
+
108
+ private getBetStake(
109
+ params: GameSpinInputDto,
110
+ config: BonnysFortuneGameLogicConfigInterface,
111
+ ): number {
112
+ const baseBet = config.baseGame.baseGameConfig.baseBet;
113
+ return NumberHelper.safeDivide(
114
+ params.betAmount,
115
+ params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
116
+ 3,
117
+ );
118
+ }
119
+ }
@@ -0,0 +1,118 @@
1
+ import {
2
+ BonnysFortunePrivateState,
3
+ BonnysFortunePublicState,
4
+ BonusRoundResult,
5
+ BonusTrigger,
6
+ PrizeType,
7
+ SpinResultResponse,
8
+ SpinType,
9
+ SteeringToTheFortuneResult,
10
+ } from '../bonnys-fortune.types';
11
+
12
+ import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
13
+ import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
14
+ import { NumberHelper } from '../../helpers/number-helper';
15
+ import { RngService } from '../../rng/rng-service';
16
+ import { UuidHelper } from '../../helpers/uuid-helper';
17
+ import { getSpinTypeForBonus } from './base-game.handler';
18
+
19
+ export class SteeringToTheFortuneBonusHandler {
20
+ constructor(private rngService: RngService) {}
21
+
22
+ public async generateFullBonusRound(
23
+ params: GameSpinInputDto,
24
+ publicState: BonnysFortunePublicState,
25
+ privateState: BonnysFortunePrivateState,
26
+ config: BonnysFortuneGameLogicConfigInterface,
27
+ commandId: string,
28
+ ): Promise<BonusRoundResult<SteeringToTheFortuneResult>> {
29
+ const betStake = this.getBetStake(params, config);
30
+ const wheelResults = config.bonusGames.bonusGame3.config.wheelResults;
31
+
32
+ const selectedIndex = await this.weightedDraw(
33
+ wheelResults.map((w) => w.weight),
34
+ commandId,
35
+ 'steering_fortune_wheel_selection',
36
+ );
37
+ const prize = wheelResults[selectedIndex];
38
+
39
+ let playerWinning = 0;
40
+ let nextSpinType: SpinType = SpinType.BASE_GAME_SPIN;
41
+ let triggeredBonus: BonusTrigger | undefined;
42
+
43
+ if (prize.type === PrizeType.MULTIPLIER) {
44
+ playerWinning = NumberHelper.safeMultiply(betStake, prize.value, 2);
45
+ } else if (prize.type === PrizeType.BONUS) {
46
+ triggeredBonus = {
47
+ bonusId: UuidHelper.generateUuid(),
48
+ bonusType: prize.bonusType,
49
+ betAmount: NumberHelper.toFixedNumber(params.betAmount, 2),
50
+ };
51
+ nextSpinType = getSpinTypeForBonus(prize.bonusType);
52
+ }
53
+
54
+ const results = [
55
+ {
56
+ result: {
57
+ spinType: SpinType.BONUS_GAME_3_SPIN,
58
+ playerWinning,
59
+ nextSpinType,
60
+ prizeType: prize.type,
61
+ prizeValue:
62
+ prize.type === PrizeType.MULTIPLIER ? prize.value : prize.bonusType,
63
+ totalMultiplier:
64
+ prize.type === PrizeType.MULTIPLIER ? prize.value : 0,
65
+ triggeredBonus,
66
+ },
67
+ publicState,
68
+ privateState: {
69
+ ...privateState,
70
+ nextSpinType,
71
+ pendingBonuses: triggeredBonus ? [triggeredBonus] : [],
72
+ activeBonus: undefined,
73
+ },
74
+ },
75
+ ];
76
+
77
+ return {
78
+ results,
79
+ publicState,
80
+ privateState,
81
+ };
82
+ }
83
+
84
+ private async weightedDraw(
85
+ weights: number[],
86
+ commandId: string,
87
+ actionId: string,
88
+ ): Promise<number> {
89
+ const sum = weights.reduce((acc, w) => NumberHelper.safeSum(acc, w, 2), 0);
90
+
91
+ const result = await this.rngService.getSingleNumber(
92
+ 0,
93
+ sum - 1,
94
+ commandId,
95
+ actionId,
96
+ );
97
+ const draw = result.value;
98
+
99
+ let cumulative = 0;
100
+ for (let i = 0; i < weights.length; i++) {
101
+ cumulative = NumberHelper.safeSum(cumulative, weights[i], 2);
102
+ if (draw < cumulative) return i;
103
+ }
104
+ return weights.length - 1;
105
+ }
106
+
107
+ private getBetStake(
108
+ params: GameSpinInputDto,
109
+ config: BonnysFortuneGameLogicConfigInterface,
110
+ ): number {
111
+ const baseBet = config.baseGame.baseGameConfig.baseBet;
112
+ return NumberHelper.safeDivide(
113
+ params.betAmount,
114
+ params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
115
+ 3,
116
+ );
117
+ }
118
+ }
@@ -0,0 +1,232 @@
1
+ import {
2
+ BonnysFortunePrivateState,
3
+ BonnysFortunePublicState,
4
+ BonusRoundResult,
5
+ SpinType,
6
+ TreasureHuntSpinResult,
7
+ } from '../bonnys-fortune.types';
8
+
9
+ import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
10
+ import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
11
+ import { NumberHelper } from '../../helpers/number-helper';
12
+ import { RngService } from '../../rng/rng-service';
13
+
14
+ export class TreasureHuntBonusHandler {
15
+ constructor(private rngService: RngService) {}
16
+
17
+ public async generateFullBonusRound(
18
+ params: GameSpinInputDto,
19
+ publicState: BonnysFortunePublicState,
20
+ privateState: BonnysFortunePrivateState,
21
+ config: BonnysFortuneGameLogicConfigInterface,
22
+ commandId: string,
23
+ ): Promise<BonusRoundResult<TreasureHuntSpinResult>> {
24
+ const betStake = this.getBetStake(params, config);
25
+ const {
26
+ stepsCount,
27
+ jackpotScreenCounts,
28
+ jackpotMultipliers,
29
+ winningWeights,
30
+ } = this.extractBonusConfig(config);
31
+
32
+ const jackpotKeys = Object.keys(jackpotMultipliers);
33
+ const jackpotsNo = Object.values(jackpotScreenCounts);
34
+ const weightsArray = Object.values(winningWeights);
35
+
36
+ const winSymbolIndex = await this.drawWinningSymbol(
37
+ weightsArray,
38
+ commandId,
39
+ );
40
+
41
+ const selectionsVector = Array<number>(stepsCount).fill(-1);
42
+
43
+ if (winSymbolIndex >= 0) {
44
+ const positions = await this.randomPositions(stepsCount, 3, commandId);
45
+ positions.forEach((pos) => (selectionsVector[pos] = winSymbolIndex));
46
+ jackpotsNo[winSymbolIndex] = NumberHelper.safeSum(
47
+ jackpotsNo[winSymbolIndex],
48
+ -3,
49
+ 0,
50
+ );
51
+ }
52
+
53
+ await this.fillRemainingSteps(
54
+ selectionsVector,
55
+ stepsCount,
56
+ jackpotsNo,
57
+ winSymbolIndex,
58
+ commandId,
59
+ );
60
+
61
+ const selections = selectionsVector.map((idx) => jackpotKeys[idx]);
62
+ const multipliers = selections.map((name) => jackpotMultipliers[name]);
63
+
64
+ const results = selections.map((symbol, index) => {
65
+ const isFinalStep = index === stepsCount - 1;
66
+
67
+ const winningMultiplier =
68
+ isFinalStep && winSymbolIndex >= 0
69
+ ? jackpotMultipliers[jackpotKeys[winSymbolIndex]]
70
+ : 0;
71
+ const playerWinning =
72
+ isFinalStep && winSymbolIndex >= 0
73
+ ? NumberHelper.safeMultiply(betStake, winningMultiplier, 2)
74
+ : 0;
75
+
76
+ return {
77
+ result: {
78
+ spinType: SpinType.BONUS_GAME_1_SPIN,
79
+ playerWinning,
80
+ nextSpinType: isFinalStep
81
+ ? SpinType.BASE_GAME_SPIN
82
+ : SpinType.BONUS_GAME_1_SPIN,
83
+ selection: symbol,
84
+ multiplier: multipliers[index],
85
+ multiplierCounts: selections.slice(0, index + 1).reduce(
86
+ (acc, key) => {
87
+ acc[key] = (acc[key] || 0) + 1;
88
+ return acc;
89
+ },
90
+ {} as Record<string, number>,
91
+ ),
92
+ winningMultiplier,
93
+ winningCount: isFinalStep && winSymbolIndex >= 0 ? 3 : 0,
94
+ totalMultiplier: winningMultiplier,
95
+ },
96
+ publicState,
97
+ privateState: {
98
+ ...privateState,
99
+ nextSpinType: isFinalStep
100
+ ? SpinType.BASE_GAME_SPIN
101
+ : SpinType.BONUS_GAME_1_SPIN,
102
+ activeBonus: isFinalStep ? undefined : privateState.activeBonus,
103
+ },
104
+ };
105
+ });
106
+
107
+ return {
108
+ results,
109
+ publicState,
110
+ privateState,
111
+ };
112
+ }
113
+
114
+ private getBetStake(
115
+ params: GameSpinInputDto,
116
+ config: BonnysFortuneGameLogicConfigInterface,
117
+ ): number {
118
+ const baseBet = config.baseGame.baseGameConfig.baseBet;
119
+ return NumberHelper.safeDivide(
120
+ params.betAmount,
121
+ params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
122
+ 3,
123
+ );
124
+ }
125
+
126
+ private async drawWinningSymbol(
127
+ weights: number[],
128
+ commandId: string,
129
+ ): Promise<number> {
130
+ const total = weights.reduce(
131
+ (acc, w) => NumberHelper.safeSum(acc, w, 2),
132
+ 0,
133
+ );
134
+ if (total === 0) return -1;
135
+
136
+ const result = await this.rngService.getSingleNumber(
137
+ 0,
138
+ total - 1,
139
+ commandId,
140
+ 'treasure_hunt_winning_symbol',
141
+ );
142
+ const draw = result.value;
143
+
144
+ let cumulative = 0;
145
+ for (let i = 0; i < weights.length; i++) {
146
+ cumulative = NumberHelper.safeSum(cumulative, weights[i], 2);
147
+ if (draw < cumulative) return i;
148
+ }
149
+ return -1;
150
+ }
151
+
152
+ private async fillRemainingSteps(
153
+ vector: number[],
154
+ stepsCount: number,
155
+ jackpotsNo: number[],
156
+ excludeSymbol: number | undefined,
157
+ commandId: string,
158
+ ) {
159
+ const weights: number[] = jackpotsNo.map((_, idx) =>
160
+ idx === excludeSymbol ? 0 : 4,
161
+ );
162
+
163
+ for (let i = 0; i < stepsCount; i++) {
164
+ if (vector[i] < 0) {
165
+ const symbol = await this.weightedDraw(
166
+ weights,
167
+ commandId,
168
+ `fill_step_${i}`,
169
+ );
170
+ vector[i] = symbol;
171
+ jackpotsNo[symbol] = NumberHelper.safeSum(jackpotsNo[symbol], -1, 0);
172
+ weights[symbol] = Math.max(0, weights[symbol] - 2);
173
+ }
174
+ }
175
+ }
176
+
177
+ private async weightedDraw(
178
+ weights: number[],
179
+ commandId: string,
180
+ actionId: string,
181
+ ): Promise<number> {
182
+ const sum = weights.reduce((acc, w) => NumberHelper.safeSum(acc, w, 2), 0);
183
+ if (sum === 0) return 0;
184
+
185
+ const result = await this.rngService.getSingleNumber(
186
+ 0,
187
+ sum - 1,
188
+ commandId,
189
+ actionId,
190
+ );
191
+ const draw = result.value;
192
+
193
+ let cumulative = 0;
194
+ for (let i = 0; i < weights.length; i++) {
195
+ cumulative = NumberHelper.safeSum(cumulative, weights[i], 2);
196
+ if (draw < cumulative) return i;
197
+ }
198
+ return weights.length - 1;
199
+ }
200
+
201
+ private async randomPositions(
202
+ limit: number,
203
+ count: number,
204
+ commandId: string,
205
+ ): Promise<number[]> {
206
+ const positions = Array.from({ length: limit }, (_, i) => i);
207
+ const selected: number[] = [];
208
+ while (selected.length < count) {
209
+ const actionId = `random_position_${selected.length}`;
210
+ const result = await this.rngService.getSingleNumber(
211
+ 0,
212
+ positions.length - 1,
213
+ commandId,
214
+ actionId,
215
+ );
216
+ const idx = result.value;
217
+ selected.push(positions.splice(idx, 1)[0]);
218
+ }
219
+ return selected;
220
+ }
221
+
222
+ private extractBonusConfig(config: BonnysFortuneGameLogicConfigInterface) {
223
+ return {
224
+ stepsCount: config.bonusGames.bonusGame1.config.stepsCount,
225
+ jackpotMultipliers:
226
+ config.bonusGames.bonusGame1.config.jackpotMultipliers,
227
+ winningWeights: config.bonusGames.bonusGame1.config.winningWeights,
228
+ jackpotScreenCounts:
229
+ config.bonusGames.bonusGame1.config.jackpotScreenCounts,
230
+ };
231
+ }
232
+ }
@@ -0,0 +1,108 @@
1
+ import {
2
+ RngBatchResponse,
3
+ RngSingleResponse,
4
+ } from '@omnitronix/rng-client-core/dist/http/http-client.types';
5
+
6
+ import { IRngClient } from './rng-client.interface';
7
+
8
+ export class DummyRngClient implements IRngClient {
9
+ constructor() {}
10
+
11
+ getSingleNumber(
12
+ min: number,
13
+ max: number,
14
+ _seed?: number,
15
+ ): Promise<{ value: number; seed: number }> {
16
+ const randomValue = Math.random();
17
+ const result = Math.floor(randomValue * (max - min + 1)) + min;
18
+ return Promise.resolve({ value: result, seed: 0 });
19
+ }
20
+
21
+ getBatchNumbers(
22
+ min: number,
23
+ max: number,
24
+ count: number,
25
+ _seed?: number,
26
+ ): Promise<number[]> {
27
+ const results: number[] = [];
28
+ for (let i = 0; i < count; i++) {
29
+ const randomValue = Math.random();
30
+ const result = Math.floor(randomValue * (max - min + 1)) + min;
31
+ results.push(result);
32
+ }
33
+ return Promise.resolve(results);
34
+ }
35
+
36
+ getBatchNumbersWithSeeds(
37
+ min: number,
38
+ max: number,
39
+ count: number,
40
+ _seed?: number,
41
+ ): Promise<{ value: number; seed: number }[]> {
42
+ const results: number[] = [];
43
+ for (let i = 0; i < count; i++) {
44
+ const randomValue = Math.random();
45
+ const result = Math.floor(randomValue * (max - min + 1)) + min;
46
+ results.push(result);
47
+ }
48
+ return Promise.resolve(
49
+ results.map((result) => ({ value: result, seed: 0 })),
50
+ );
51
+ }
52
+
53
+ getSingleFloat(_seed?: number): Promise<RngSingleResponse> {
54
+ const result = Math.random();
55
+ return Promise.resolve({
56
+ id: '0',
57
+ seed: 0,
58
+ result,
59
+ min: 0,
60
+ max: 1,
61
+ createdAt: new Date().toISOString(),
62
+ });
63
+ }
64
+
65
+ getBatchFloats(count: number, _seed?: number): Promise<RngBatchResponse> {
66
+ const result: number[] = [];
67
+ for (let i = 0; i < count; i++) {
68
+ result.push(Math.random());
69
+ }
70
+ return Promise.resolve({
71
+ id: '0',
72
+ seed: 0,
73
+ result,
74
+ min: 0,
75
+ max: 1,
76
+ createdAt: new Date().toISOString(),
77
+ });
78
+ }
79
+
80
+ getRandomNumber(
81
+ min: number,
82
+ max: number,
83
+ _seed?: number,
84
+ ): Promise<RngSingleResponse> {
85
+ const randomValue = Math.random();
86
+ const result = Math.floor(randomValue * (max - min + 1)) + min;
87
+ return Promise.resolve({
88
+ id: '0',
89
+ seed: 0,
90
+ result,
91
+ min,
92
+ max,
93
+ createdAt: new Date().toISOString(),
94
+ });
95
+ }
96
+
97
+ getRandomFloat(_seed?: number): Promise<RngSingleResponse> {
98
+ const result = Math.random();
99
+ return Promise.resolve({
100
+ id: '0',
101
+ seed: 0,
102
+ result,
103
+ min: 0,
104
+ max: 1,
105
+ createdAt: new Date().toISOString(),
106
+ });
107
+ }
108
+ }
@@ -0,0 +1,27 @@
1
+ import { RngClient, RngClientConfig } from '@omnitronix/rng-client-core';
2
+
3
+ import { DummyRngClient } from './DummyRngClient';
4
+ import { IRngClient } from './rng-client.interface';
5
+
6
+ export class RngClientFactory {
7
+ static create(
8
+ config: { metrics?: RngClientConfig['metrics'] } = {},
9
+ ): IRngClient {
10
+ const mode = process.env.RNG_CLIENT_MODE || 'external';
11
+ console.log('RNG_CLIENT_MODE', mode);
12
+
13
+ if (mode === 'local') {
14
+ return new DummyRngClient();
15
+ }
16
+
17
+ const rngClientConfig: RngClientConfig = {
18
+ serverUrl: process.env.RNG_CLIENT_URL,
19
+ grpcUrl: process.env.RNG_CLIENT_GRPC_URL,
20
+ clientMethod: process.env.RNG_CLIENT_METHOD as 'grpc' | 'rest',
21
+ poolingSize: parseInt(process.env.RNG_CLIENT_POOL_SIZE || '2000'),
22
+ metrics: config.metrics,
23
+ };
24
+
25
+ return new RngClient(rngClientConfig);
26
+ }
27
+ }
@@ -0,0 +1,38 @@
1
+ import {
2
+ RngBatchResponse,
3
+ RngSingleResponse,
4
+ } from '@omnitronix/rng-client-core/dist/http/http-client.types';
5
+
6
+ export interface IRngClient {
7
+ getSingleNumber(
8
+ min: number,
9
+ max: number,
10
+ seed?: number,
11
+ ): Promise<{ value: number; seed: number }>;
12
+
13
+ getBatchNumbers(
14
+ min: number,
15
+ max: number,
16
+ count: number,
17
+ seed?: number,
18
+ ): Promise<number[]>;
19
+
20
+ getBatchNumbersWithSeeds(
21
+ min: number,
22
+ max: number,
23
+ count: number,
24
+ seed?: number,
25
+ ): Promise<{ value: number; seed: number }[]>;
26
+
27
+ getSingleFloat(seed?: number): Promise<RngSingleResponse>;
28
+
29
+ getBatchFloats(count: number, seed?: number): Promise<RngBatchResponse>;
30
+
31
+ getRandomNumber(
32
+ min: number,
33
+ max: number,
34
+ seed?: number,
35
+ ): Promise<RngSingleResponse>;
36
+
37
+ getRandomFloat(seed?: number): Promise<RngSingleResponse>;
38
+ }