@omnitronix/bonnys-fortune-game-engine 1.3.1 → 1.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +15 -15
- package/dist/__tests__/bonnys-fortune-v1.game-engine.test.d.ts +1 -0
- package/dist/bonnys-fortune-v1.game-engine.d.ts +36 -0
- package/dist/bonnys-fortune-v1.game-engine.js +23 -12
- package/dist/bonnys-fortune-v1.game-engine.js.map +1 -1
- package/dist/config/game-logic-config/file-system.game-logic-config-loader.d.ts +4 -0
- package/dist/config/game-logic-config/game-logic-config-loader.d.ts +3 -0
- package/dist/config/game-logic-config/game-logic-config.d.ts +2 -0
- package/dist/config/game-logic-config/game-logic-config.js +2 -0
- package/dist/config/game-logic-config/game-logic-config.js.map +1 -1
- package/dist/config/reel-strips-config/file-system.reel-strips-config-loader.d.ts +4 -0
- package/dist/config/reel-strips-config/reel-strip-option.dto.d.ts +4 -0
- package/dist/config/reel-strips-config/reel-strips-config-loader.d.ts +3 -0
- package/dist/config/reel-strips-config/reel-strips-config.dto.d.ts +5 -0
- package/dist/config/reel-strips-config/reel.dto.d.ts +5 -0
- package/dist/domain/game-round.types.d.ts +9 -0
- package/dist/domain/mappers/reel-strips-config.mapper.d.ts +4 -0
- package/dist/domain/reel-strip-option.d.ts +7 -0
- package/dist/domain/reel-strips-config.d.ts +9 -0
- package/dist/domain/reel.d.ts +8 -0
- package/dist/domain/types/cheat-trigger-bonus-command.d.ts +5 -0
- package/dist/domain/types/{debug-trigger-bonus-command.js → cheat-trigger-bonus-command.js} +1 -1
- package/dist/domain/types/cheat-trigger-bonus-command.js.map +1 -0
- package/dist/domain/types/cheat-trigger-bonus-request.dto.d.ts +5 -0
- package/dist/domain/types/{debug-trigger-bonus-request.dto.js → cheat-trigger-bonus-request.dto.js} +1 -1
- package/dist/domain/types/cheat-trigger-bonus-request.dto.js.map +1 -0
- package/dist/domain/types/cheat-update-bonus-meter-progress-command.d.ts +5 -0
- package/dist/domain/types/{debug-update-bonus-meter-progress-command.js → cheat-update-bonus-meter-progress-command.js} +1 -1
- package/dist/domain/types/cheat-update-bonus-meter-progress-command.js.map +1 -0
- package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.d.ts +5 -0
- package/dist/domain/types/{debug-update-bonus-meter-progress-request.dto.js → cheat-update-bonus-meter-progress-request.dto.js} +1 -1
- package/dist/domain/types/cheat-update-bonus-meter-progress-request.dto.js.map +1 -0
- package/dist/domain/types/game-spin-command.d.ts +8 -0
- package/dist/domain/types/game-spin-input.dto.d.ts +8 -0
- package/dist/domain/types/game-spin-output.dto.d.ts +119 -0
- package/dist/domain/types/game-symbols.response.dto.d.ts +10 -0
- package/dist/domain/types/reel-strip-option.dto.d.ts +4 -0
- package/dist/domain/types/reel-strips-config.dto.d.ts +5 -0
- package/dist/domain/types/reel.dto.d.ts +5 -0
- package/dist/domain/types/start-bonus-round-command.d.ts +8 -0
- package/dist/domain/types/start-bonus-round-input.dto.d.ts +10 -0
- package/dist/game-engine.interface.d.ts +41 -0
- package/dist/helpers/generate-hash.d.ts +1 -0
- package/dist/helpers/number-helper.d.ts +23 -0
- package/dist/helpers/optional-boolean-mapper.d.ts +1 -0
- package/dist/helpers/uuid-helper.d.ts +3 -0
- package/dist/helpers/validation-helper.d.ts +14 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js.map +1 -1
- package/dist/logger/logger.d.ts +22 -0
- package/dist/logger/logger.js +4 -5
- package/dist/logger/logger.js.map +1 -1
- package/dist/logic/bonnys-fortune.game-logic.d.ts +32 -0
- package/dist/logic/bonnys-fortune.game-logic.js +15 -11
- package/dist/logic/bonnys-fortune.game-logic.js.map +1 -1
- package/dist/logic/bonnys-fortune.spin-generator.d.ts +19 -0
- package/dist/logic/bonnys-fortune.types.d.ts +170 -0
- package/dist/logic/bonnys-fortune.win-calculator.d.ts +10 -0
- package/dist/logic/game-logic-config.interface.d.ts +180 -0
- package/dist/logic/handlers/base-game.handler.d.ts +15 -0
- package/dist/logic/handlers/base-game.handler.js +5 -1
- package/dist/logic/handlers/base-game.handler.js.map +1 -1
- package/dist/logic/handlers/collect-feature-bonus.handler.d.ts +13 -0
- package/dist/logic/handlers/free-spins-bonus.handler.d.ts +11 -0
- package/dist/logic/handlers/steering-to-the-fortune-bonus.handler.d.ts +11 -0
- package/dist/logic/handlers/treasure-hunt-bonus.handler.d.ts +15 -0
- package/dist/rng/DummyRngClient.d.ts +18 -0
- package/dist/rng/DummyRngClient.js +1 -8
- package/dist/rng/DummyRngClient.js.map +1 -1
- package/dist/rng/rng-client.factory.d.ts +7 -0
- package/dist/rng/rng-client.factory.js.map +1 -1
- package/dist/rng/rng-client.interface.d.ts +16 -0
- package/dist/rng/rng-service.d.ts +26 -0
- package/dist/validation/abstract-game-logic-config.validator.d.ts +4 -0
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.d.ts +131 -0
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js +9 -0
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.dto.js.map +1 -1
- package/dist/validation/bonnys-fortune/bonnys-fortune-config.validator.d.ts +5 -0
- package/dist/validation/custom-decorators/IsNestedIntArray.d.ts +2 -0
- package/dist/validation/game-logic-config-validation.service.d.ts +8 -0
- package/dist/validation/reel-strips-config-validation.service.d.ts +5 -0
- package/package.json +4 -3
- package/src/__tests__/bonnys-fortune-v1.game-engine.test.ts +80 -0
- package/src/bonnys-fortune-v1.game-engine.ts +314 -0
- package/src/config/game-logic-config/file-system.game-logic-config-loader.ts +27 -0
- package/src/config/game-logic-config/game-logic-config-loader.ts +3 -0
- package/src/config/game-logic-config/game-logic-config.ts +382 -0
- package/src/config/reel-strips-config/file-system.reel-strips-config-loader.ts +43 -0
- package/src/config/reel-strips-config/reel-strip-option.dto.ts +13 -0
- package/src/config/reel-strips-config/reel-strips-config-loader.ts +9 -0
- package/src/config/reel-strips-config/reel-strips-config.dto.ts +16 -0
- package/src/config/reel-strips-config/reel.dto.ts +16 -0
- package/src/config/reel-strips-config/reels-BASE.csv +52 -0
- package/src/config/reel-strips-config/reels-BONUS.csv +52 -0
- package/src/domain/game-round.types.ts +10 -0
- package/src/domain/mappers/reel-strips-config.mapper.ts +16 -0
- package/src/domain/reel-strip-option.ts +15 -0
- package/src/domain/reel-strips-config.ts +21 -0
- package/src/domain/reel.ts +17 -0
- package/src/domain/types/cheat-trigger-bonus-command.ts +5 -0
- package/src/domain/types/cheat-trigger-bonus-request.dto.ts +5 -0
- package/src/domain/types/cheat-update-bonus-meter-progress-command.ts +6 -0
- package/src/domain/types/cheat-update-bonus-meter-progress-request.dto.ts +5 -0
- package/src/domain/types/game-spin-command.ts +8 -0
- package/src/domain/types/game-spin-input.dto.ts +8 -0
- package/src/domain/types/game-spin-output.dto.ts +142 -0
- package/src/domain/types/game-symbols.response.dto.ts +11 -0
- package/src/domain/types/reel-strip-option.dto.ts +13 -0
- package/src/domain/types/reel-strips-config.dto.ts +15 -0
- package/src/domain/types/reel.dto.ts +15 -0
- package/src/domain/types/start-bonus-round-command.ts +8 -0
- package/src/domain/types/start-bonus-round-input.dto.ts +10 -0
- package/src/game-engine.interface.ts +59 -0
- package/src/helpers/generate-hash.ts +5 -0
- package/src/helpers/number-helper.ts +41 -0
- package/src/helpers/optional-boolean-mapper.ts +5 -0
- package/src/helpers/uuid-helper.ts +7 -0
- package/src/helpers/validation-helper.ts +27 -0
- package/src/index.ts +3 -0
- package/src/logger/logger.ts +178 -0
- package/src/logic/bonnys-fortune.game-logic.ts +490 -0
- package/src/logic/bonnys-fortune.spin-generator.ts +277 -0
- package/src/logic/bonnys-fortune.types.ts +223 -0
- package/src/logic/bonnys-fortune.win-calculator.ts +210 -0
- package/src/logic/game-logic-config.interface.ts +176 -0
- package/src/logic/handlers/base-game.handler.ts +221 -0
- package/src/logic/handlers/collect-feature-bonus.handler.ts +301 -0
- package/src/logic/handlers/free-spins-bonus.handler.ts +119 -0
- package/src/logic/handlers/steering-to-the-fortune-bonus.handler.ts +118 -0
- package/src/logic/handlers/treasure-hunt-bonus.handler.ts +232 -0
- package/src/rng/DummyRngClient.ts +108 -0
- package/src/rng/rng-client.factory.ts +27 -0
- package/src/rng/rng-client.interface.ts +38 -0
- package/src/rng/rng-service.ts +130 -0
- package/src/validation/abstract-game-logic-config.validator.ts +20 -0
- package/src/validation/bonnys-fortune/bonnys-fortune-config.dto.ts +379 -0
- package/src/validation/bonnys-fortune/bonnys-fortune-config.validator.ts +8 -0
- package/src/validation/custom-decorators/IsNestedIntArray.ts +29 -0
- package/src/validation/game-logic-config-validation.service.ts +28 -0
- package/src/validation/reel-strips-config-validation.service.ts +29 -0
- package/dist/__tests__/comprehensive.test.js +0 -741
- package/dist/__tests__/comprehensive.test.js.map +0 -1
- package/dist/domain/types/debug-trigger-bonus-command.js.map +0 -1
- package/dist/domain/types/debug-trigger-bonus-request.dto.js.map +0 -1
- package/dist/domain/types/debug-update-bonus-meter-progress-command.js.map +0 -1
- package/dist/domain/types/debug-update-bonus-meter-progress-request.dto.js.map +0 -1
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import {
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BonnysFortunePrivateState,
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BonnysFortunePublicState,
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BonusRoundResult,
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FreeSpinResult,
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SpinResultResponse,
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SpinType,
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} from '../bonnys-fortune.types';
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import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
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import { BonnysFortuneSpinGenerator } from '../bonnys-fortune.spin-generator';
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import { BonnysFortuneWinCalculator } from '../bonnys-fortune.win-calculator';
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import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
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import { NumberHelper } from '../../helpers/number-helper';
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import { ReelStripsConfig } from '../../domain/reel-strips-config';
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import { RngService } from '../../rng/rng-service';
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export class FreeSpinsBonusHandler {
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constructor(private rngService: RngService) {}
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public async generateFullBonusRound(
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params: GameSpinInputDto,
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publicState: BonnysFortunePublicState,
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privateState: BonnysFortunePrivateState,
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config: BonnysFortuneGameLogicConfigInterface,
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reelStripsConfig: ReelStripsConfig,
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commandId: string,
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): Promise<BonusRoundResult<FreeSpinResult>> {
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const betStake = this.getBetStake(params, config);
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const spinGenerator = new BonnysFortuneSpinGenerator(this.rngService);
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const spinTypes = config.bonusGames.bonusGame2.config.spinTypes;
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const weights = spinTypes.map((st) => st.weight);
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const total = weights.reduce((a, b) => NumberHelper.safeSum(a, b, 2), 0);
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const result = await this.rngService.getSingleNumber(
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0,
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total - 1,
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commandId,
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'free_spins_type_selection',
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);
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const rand = result.value;
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let spinTypeIndex = 0;
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let cumulative = 0;
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for (let i = 0; i < weights.length; i++) {
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cumulative += weights[i];
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if (rand < cumulative) {
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spinTypeIndex = i;
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break;
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}
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}
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const spinTypeConfig = spinTypes[spinTypeIndex];
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const results: SpinResultResponse<FreeSpinResult>[] = [];
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let spinsLeft = spinTypeConfig.spins;
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while (spinsLeft > 0) {
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const screen = await spinGenerator.generateScreenWithLayout(
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reelStripsConfig,
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spinTypeConfig.layout,
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spinTypeConfig.reelsOptionsWeights,
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commandId,
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`free_spin_${spinsLeft}`,
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);
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const winResult = BonnysFortuneWinCalculator.calculateWins(
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screen,
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config,
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NumberHelper.toFixedNumber(betStake, 2),
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NumberHelper.toFixedNumber(spinTypeConfig.multiplier, 2),
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SpinType.BONUS_GAME_2_SPIN,
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spinTypeIndex,
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);
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results.push({
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result: {
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spinType: SpinType.BONUS_GAME_2_SPIN,
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screen,
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winResult,
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playerWinning: NumberHelper.toFixedNumber(winResult.totalWin, 2),
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nextSpinType:
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spinsLeft === 1
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? SpinType.BASE_GAME_SPIN
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: SpinType.BONUS_GAME_2_SPIN,
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multiplier: NumberHelper.toFixedNumber(spinTypeConfig.multiplier, 2),
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},
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publicState: publicState,
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privateState: {
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...privateState,
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nextSpinType:
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spinsLeft === 1
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? SpinType.BASE_GAME_SPIN
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: SpinType.BONUS_GAME_2_SPIN,
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activeBonus: spinsLeft === 1 ? undefined : privateState.activeBonus,
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},
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});
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spinsLeft--;
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}
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return {
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results,
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publicState,
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privateState,
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};
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}
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private getBetStake(
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params: GameSpinInputDto,
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config: BonnysFortuneGameLogicConfigInterface,
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): number {
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const baseBet = config.baseGame.baseGameConfig.baseBet;
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return NumberHelper.safeDivide(
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params.betAmount,
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params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
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3,
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);
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}
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}
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import {
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BonnysFortunePrivateState,
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BonnysFortunePublicState,
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BonusRoundResult,
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BonusTrigger,
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PrizeType,
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SpinResultResponse,
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SpinType,
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SteeringToTheFortuneResult,
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} from '../bonnys-fortune.types';
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import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
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import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
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import { NumberHelper } from '../../helpers/number-helper';
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import { RngService } from '../../rng/rng-service';
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import { UuidHelper } from '../../helpers/uuid-helper';
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import { getSpinTypeForBonus } from './base-game.handler';
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export class SteeringToTheFortuneBonusHandler {
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constructor(private rngService: RngService) {}
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public async generateFullBonusRound(
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params: GameSpinInputDto,
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publicState: BonnysFortunePublicState,
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privateState: BonnysFortunePrivateState,
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config: BonnysFortuneGameLogicConfigInterface,
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commandId: string,
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): Promise<BonusRoundResult<SteeringToTheFortuneResult>> {
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const betStake = this.getBetStake(params, config);
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const wheelResults = config.bonusGames.bonusGame3.config.wheelResults;
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const selectedIndex = await this.weightedDraw(
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wheelResults.map((w) => w.weight),
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commandId,
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'steering_fortune_wheel_selection',
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);
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const prize = wheelResults[selectedIndex];
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let playerWinning = 0;
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let nextSpinType: SpinType = SpinType.BASE_GAME_SPIN;
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let triggeredBonus: BonusTrigger | undefined;
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if (prize.type === PrizeType.MULTIPLIER) {
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playerWinning = NumberHelper.safeMultiply(betStake, prize.value, 2);
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} else if (prize.type === PrizeType.BONUS) {
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triggeredBonus = {
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bonusId: UuidHelper.generateUuid(),
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bonusType: prize.bonusType,
|
|
49
|
+
betAmount: NumberHelper.toFixedNumber(params.betAmount, 2),
|
|
50
|
+
};
|
|
51
|
+
nextSpinType = getSpinTypeForBonus(prize.bonusType);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
const results = [
|
|
55
|
+
{
|
|
56
|
+
result: {
|
|
57
|
+
spinType: SpinType.BONUS_GAME_3_SPIN,
|
|
58
|
+
playerWinning,
|
|
59
|
+
nextSpinType,
|
|
60
|
+
prizeType: prize.type,
|
|
61
|
+
prizeValue:
|
|
62
|
+
prize.type === PrizeType.MULTIPLIER ? prize.value : prize.bonusType,
|
|
63
|
+
totalMultiplier:
|
|
64
|
+
prize.type === PrizeType.MULTIPLIER ? prize.value : 0,
|
|
65
|
+
triggeredBonus,
|
|
66
|
+
},
|
|
67
|
+
publicState,
|
|
68
|
+
privateState: {
|
|
69
|
+
...privateState,
|
|
70
|
+
nextSpinType,
|
|
71
|
+
pendingBonuses: triggeredBonus ? [triggeredBonus] : [],
|
|
72
|
+
activeBonus: undefined,
|
|
73
|
+
},
|
|
74
|
+
},
|
|
75
|
+
];
|
|
76
|
+
|
|
77
|
+
return {
|
|
78
|
+
results,
|
|
79
|
+
publicState,
|
|
80
|
+
privateState,
|
|
81
|
+
};
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
private async weightedDraw(
|
|
85
|
+
weights: number[],
|
|
86
|
+
commandId: string,
|
|
87
|
+
actionId: string,
|
|
88
|
+
): Promise<number> {
|
|
89
|
+
const sum = weights.reduce((acc, w) => NumberHelper.safeSum(acc, w, 2), 0);
|
|
90
|
+
|
|
91
|
+
const result = await this.rngService.getSingleNumber(
|
|
92
|
+
0,
|
|
93
|
+
sum - 1,
|
|
94
|
+
commandId,
|
|
95
|
+
actionId,
|
|
96
|
+
);
|
|
97
|
+
const draw = result.value;
|
|
98
|
+
|
|
99
|
+
let cumulative = 0;
|
|
100
|
+
for (let i = 0; i < weights.length; i++) {
|
|
101
|
+
cumulative = NumberHelper.safeSum(cumulative, weights[i], 2);
|
|
102
|
+
if (draw < cumulative) return i;
|
|
103
|
+
}
|
|
104
|
+
return weights.length - 1;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
private getBetStake(
|
|
108
|
+
params: GameSpinInputDto,
|
|
109
|
+
config: BonnysFortuneGameLogicConfigInterface,
|
|
110
|
+
): number {
|
|
111
|
+
const baseBet = config.baseGame.baseGameConfig.baseBet;
|
|
112
|
+
return NumberHelper.safeDivide(
|
|
113
|
+
params.betAmount,
|
|
114
|
+
params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
|
|
115
|
+
3,
|
|
116
|
+
);
|
|
117
|
+
}
|
|
118
|
+
}
|
|
@@ -0,0 +1,232 @@
|
|
|
1
|
+
import {
|
|
2
|
+
BonnysFortunePrivateState,
|
|
3
|
+
BonnysFortunePublicState,
|
|
4
|
+
BonusRoundResult,
|
|
5
|
+
SpinType,
|
|
6
|
+
TreasureHuntSpinResult,
|
|
7
|
+
} from '../bonnys-fortune.types';
|
|
8
|
+
|
|
9
|
+
import { BonnysFortuneGameLogicConfigInterface } from '../game-logic-config.interface';
|
|
10
|
+
import { GameSpinInputDto } from '../../domain/types/game-spin-input.dto';
|
|
11
|
+
import { NumberHelper } from '../../helpers/number-helper';
|
|
12
|
+
import { RngService } from '../../rng/rng-service';
|
|
13
|
+
|
|
14
|
+
export class TreasureHuntBonusHandler {
|
|
15
|
+
constructor(private rngService: RngService) {}
|
|
16
|
+
|
|
17
|
+
public async generateFullBonusRound(
|
|
18
|
+
params: GameSpinInputDto,
|
|
19
|
+
publicState: BonnysFortunePublicState,
|
|
20
|
+
privateState: BonnysFortunePrivateState,
|
|
21
|
+
config: BonnysFortuneGameLogicConfigInterface,
|
|
22
|
+
commandId: string,
|
|
23
|
+
): Promise<BonusRoundResult<TreasureHuntSpinResult>> {
|
|
24
|
+
const betStake = this.getBetStake(params, config);
|
|
25
|
+
const {
|
|
26
|
+
stepsCount,
|
|
27
|
+
jackpotScreenCounts,
|
|
28
|
+
jackpotMultipliers,
|
|
29
|
+
winningWeights,
|
|
30
|
+
} = this.extractBonusConfig(config);
|
|
31
|
+
|
|
32
|
+
const jackpotKeys = Object.keys(jackpotMultipliers);
|
|
33
|
+
const jackpotsNo = Object.values(jackpotScreenCounts);
|
|
34
|
+
const weightsArray = Object.values(winningWeights);
|
|
35
|
+
|
|
36
|
+
const winSymbolIndex = await this.drawWinningSymbol(
|
|
37
|
+
weightsArray,
|
|
38
|
+
commandId,
|
|
39
|
+
);
|
|
40
|
+
|
|
41
|
+
const selectionsVector = Array<number>(stepsCount).fill(-1);
|
|
42
|
+
|
|
43
|
+
if (winSymbolIndex >= 0) {
|
|
44
|
+
const positions = await this.randomPositions(stepsCount, 3, commandId);
|
|
45
|
+
positions.forEach((pos) => (selectionsVector[pos] = winSymbolIndex));
|
|
46
|
+
jackpotsNo[winSymbolIndex] = NumberHelper.safeSum(
|
|
47
|
+
jackpotsNo[winSymbolIndex],
|
|
48
|
+
-3,
|
|
49
|
+
0,
|
|
50
|
+
);
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
await this.fillRemainingSteps(
|
|
54
|
+
selectionsVector,
|
|
55
|
+
stepsCount,
|
|
56
|
+
jackpotsNo,
|
|
57
|
+
winSymbolIndex,
|
|
58
|
+
commandId,
|
|
59
|
+
);
|
|
60
|
+
|
|
61
|
+
const selections = selectionsVector.map((idx) => jackpotKeys[idx]);
|
|
62
|
+
const multipliers = selections.map((name) => jackpotMultipliers[name]);
|
|
63
|
+
|
|
64
|
+
const results = selections.map((symbol, index) => {
|
|
65
|
+
const isFinalStep = index === stepsCount - 1;
|
|
66
|
+
|
|
67
|
+
const winningMultiplier =
|
|
68
|
+
isFinalStep && winSymbolIndex >= 0
|
|
69
|
+
? jackpotMultipliers[jackpotKeys[winSymbolIndex]]
|
|
70
|
+
: 0;
|
|
71
|
+
const playerWinning =
|
|
72
|
+
isFinalStep && winSymbolIndex >= 0
|
|
73
|
+
? NumberHelper.safeMultiply(betStake, winningMultiplier, 2)
|
|
74
|
+
: 0;
|
|
75
|
+
|
|
76
|
+
return {
|
|
77
|
+
result: {
|
|
78
|
+
spinType: SpinType.BONUS_GAME_1_SPIN,
|
|
79
|
+
playerWinning,
|
|
80
|
+
nextSpinType: isFinalStep
|
|
81
|
+
? SpinType.BASE_GAME_SPIN
|
|
82
|
+
: SpinType.BONUS_GAME_1_SPIN,
|
|
83
|
+
selection: symbol,
|
|
84
|
+
multiplier: multipliers[index],
|
|
85
|
+
multiplierCounts: selections.slice(0, index + 1).reduce(
|
|
86
|
+
(acc, key) => {
|
|
87
|
+
acc[key] = (acc[key] || 0) + 1;
|
|
88
|
+
return acc;
|
|
89
|
+
},
|
|
90
|
+
{} as Record<string, number>,
|
|
91
|
+
),
|
|
92
|
+
winningMultiplier,
|
|
93
|
+
winningCount: isFinalStep && winSymbolIndex >= 0 ? 3 : 0,
|
|
94
|
+
totalMultiplier: winningMultiplier,
|
|
95
|
+
},
|
|
96
|
+
publicState,
|
|
97
|
+
privateState: {
|
|
98
|
+
...privateState,
|
|
99
|
+
nextSpinType: isFinalStep
|
|
100
|
+
? SpinType.BASE_GAME_SPIN
|
|
101
|
+
: SpinType.BONUS_GAME_1_SPIN,
|
|
102
|
+
activeBonus: isFinalStep ? undefined : privateState.activeBonus,
|
|
103
|
+
},
|
|
104
|
+
};
|
|
105
|
+
});
|
|
106
|
+
|
|
107
|
+
return {
|
|
108
|
+
results,
|
|
109
|
+
publicState,
|
|
110
|
+
privateState,
|
|
111
|
+
};
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
private getBetStake(
|
|
115
|
+
params: GameSpinInputDto,
|
|
116
|
+
config: BonnysFortuneGameLogicConfigInterface,
|
|
117
|
+
): number {
|
|
118
|
+
const baseBet = config.baseGame.baseGameConfig.baseBet;
|
|
119
|
+
return NumberHelper.safeDivide(
|
|
120
|
+
params.betAmount,
|
|
121
|
+
params.creditsPerLine === baseBet ? params.creditsPerLine : baseBet,
|
|
122
|
+
3,
|
|
123
|
+
);
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
private async drawWinningSymbol(
|
|
127
|
+
weights: number[],
|
|
128
|
+
commandId: string,
|
|
129
|
+
): Promise<number> {
|
|
130
|
+
const total = weights.reduce(
|
|
131
|
+
(acc, w) => NumberHelper.safeSum(acc, w, 2),
|
|
132
|
+
0,
|
|
133
|
+
);
|
|
134
|
+
if (total === 0) return -1;
|
|
135
|
+
|
|
136
|
+
const result = await this.rngService.getSingleNumber(
|
|
137
|
+
0,
|
|
138
|
+
total - 1,
|
|
139
|
+
commandId,
|
|
140
|
+
'treasure_hunt_winning_symbol',
|
|
141
|
+
);
|
|
142
|
+
const draw = result.value;
|
|
143
|
+
|
|
144
|
+
let cumulative = 0;
|
|
145
|
+
for (let i = 0; i < weights.length; i++) {
|
|
146
|
+
cumulative = NumberHelper.safeSum(cumulative, weights[i], 2);
|
|
147
|
+
if (draw < cumulative) return i;
|
|
148
|
+
}
|
|
149
|
+
return -1;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
private async fillRemainingSteps(
|
|
153
|
+
vector: number[],
|
|
154
|
+
stepsCount: number,
|
|
155
|
+
jackpotsNo: number[],
|
|
156
|
+
excludeSymbol: number | undefined,
|
|
157
|
+
commandId: string,
|
|
158
|
+
) {
|
|
159
|
+
const weights: number[] = jackpotsNo.map((_, idx) =>
|
|
160
|
+
idx === excludeSymbol ? 0 : 4,
|
|
161
|
+
);
|
|
162
|
+
|
|
163
|
+
for (let i = 0; i < stepsCount; i++) {
|
|
164
|
+
if (vector[i] < 0) {
|
|
165
|
+
const symbol = await this.weightedDraw(
|
|
166
|
+
weights,
|
|
167
|
+
commandId,
|
|
168
|
+
`fill_step_${i}`,
|
|
169
|
+
);
|
|
170
|
+
vector[i] = symbol;
|
|
171
|
+
jackpotsNo[symbol] = NumberHelper.safeSum(jackpotsNo[symbol], -1, 0);
|
|
172
|
+
weights[symbol] = Math.max(0, weights[symbol] - 2);
|
|
173
|
+
}
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
|
|
177
|
+
private async weightedDraw(
|
|
178
|
+
weights: number[],
|
|
179
|
+
commandId: string,
|
|
180
|
+
actionId: string,
|
|
181
|
+
): Promise<number> {
|
|
182
|
+
const sum = weights.reduce((acc, w) => NumberHelper.safeSum(acc, w, 2), 0);
|
|
183
|
+
if (sum === 0) return 0;
|
|
184
|
+
|
|
185
|
+
const result = await this.rngService.getSingleNumber(
|
|
186
|
+
0,
|
|
187
|
+
sum - 1,
|
|
188
|
+
commandId,
|
|
189
|
+
actionId,
|
|
190
|
+
);
|
|
191
|
+
const draw = result.value;
|
|
192
|
+
|
|
193
|
+
let cumulative = 0;
|
|
194
|
+
for (let i = 0; i < weights.length; i++) {
|
|
195
|
+
cumulative = NumberHelper.safeSum(cumulative, weights[i], 2);
|
|
196
|
+
if (draw < cumulative) return i;
|
|
197
|
+
}
|
|
198
|
+
return weights.length - 1;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
private async randomPositions(
|
|
202
|
+
limit: number,
|
|
203
|
+
count: number,
|
|
204
|
+
commandId: string,
|
|
205
|
+
): Promise<number[]> {
|
|
206
|
+
const positions = Array.from({ length: limit }, (_, i) => i);
|
|
207
|
+
const selected: number[] = [];
|
|
208
|
+
while (selected.length < count) {
|
|
209
|
+
const actionId = `random_position_${selected.length}`;
|
|
210
|
+
const result = await this.rngService.getSingleNumber(
|
|
211
|
+
0,
|
|
212
|
+
positions.length - 1,
|
|
213
|
+
commandId,
|
|
214
|
+
actionId,
|
|
215
|
+
);
|
|
216
|
+
const idx = result.value;
|
|
217
|
+
selected.push(positions.splice(idx, 1)[0]);
|
|
218
|
+
}
|
|
219
|
+
return selected;
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
private extractBonusConfig(config: BonnysFortuneGameLogicConfigInterface) {
|
|
223
|
+
return {
|
|
224
|
+
stepsCount: config.bonusGames.bonusGame1.config.stepsCount,
|
|
225
|
+
jackpotMultipliers:
|
|
226
|
+
config.bonusGames.bonusGame1.config.jackpotMultipliers,
|
|
227
|
+
winningWeights: config.bonusGames.bonusGame1.config.winningWeights,
|
|
228
|
+
jackpotScreenCounts:
|
|
229
|
+
config.bonusGames.bonusGame1.config.jackpotScreenCounts,
|
|
230
|
+
};
|
|
231
|
+
}
|
|
232
|
+
}
|
|
@@ -0,0 +1,108 @@
|
|
|
1
|
+
import {
|
|
2
|
+
RngBatchResponse,
|
|
3
|
+
RngSingleResponse,
|
|
4
|
+
} from '@omnitronix/rng-client-core/dist/http/http-client.types';
|
|
5
|
+
|
|
6
|
+
import { IRngClient } from './rng-client.interface';
|
|
7
|
+
|
|
8
|
+
export class DummyRngClient implements IRngClient {
|
|
9
|
+
constructor() {}
|
|
10
|
+
|
|
11
|
+
getSingleNumber(
|
|
12
|
+
min: number,
|
|
13
|
+
max: number,
|
|
14
|
+
_seed?: number,
|
|
15
|
+
): Promise<{ value: number; seed: number }> {
|
|
16
|
+
const randomValue = Math.random();
|
|
17
|
+
const result = Math.floor(randomValue * (max - min + 1)) + min;
|
|
18
|
+
return Promise.resolve({ value: result, seed: 0 });
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
getBatchNumbers(
|
|
22
|
+
min: number,
|
|
23
|
+
max: number,
|
|
24
|
+
count: number,
|
|
25
|
+
_seed?: number,
|
|
26
|
+
): Promise<number[]> {
|
|
27
|
+
const results: number[] = [];
|
|
28
|
+
for (let i = 0; i < count; i++) {
|
|
29
|
+
const randomValue = Math.random();
|
|
30
|
+
const result = Math.floor(randomValue * (max - min + 1)) + min;
|
|
31
|
+
results.push(result);
|
|
32
|
+
}
|
|
33
|
+
return Promise.resolve(results);
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
getBatchNumbersWithSeeds(
|
|
37
|
+
min: number,
|
|
38
|
+
max: number,
|
|
39
|
+
count: number,
|
|
40
|
+
_seed?: number,
|
|
41
|
+
): Promise<{ value: number; seed: number }[]> {
|
|
42
|
+
const results: number[] = [];
|
|
43
|
+
for (let i = 0; i < count; i++) {
|
|
44
|
+
const randomValue = Math.random();
|
|
45
|
+
const result = Math.floor(randomValue * (max - min + 1)) + min;
|
|
46
|
+
results.push(result);
|
|
47
|
+
}
|
|
48
|
+
return Promise.resolve(
|
|
49
|
+
results.map((result) => ({ value: result, seed: 0 })),
|
|
50
|
+
);
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
getSingleFloat(_seed?: number): Promise<RngSingleResponse> {
|
|
54
|
+
const result = Math.random();
|
|
55
|
+
return Promise.resolve({
|
|
56
|
+
id: '0',
|
|
57
|
+
seed: 0,
|
|
58
|
+
result,
|
|
59
|
+
min: 0,
|
|
60
|
+
max: 1,
|
|
61
|
+
createdAt: new Date().toISOString(),
|
|
62
|
+
});
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
getBatchFloats(count: number, _seed?: number): Promise<RngBatchResponse> {
|
|
66
|
+
const result: number[] = [];
|
|
67
|
+
for (let i = 0; i < count; i++) {
|
|
68
|
+
result.push(Math.random());
|
|
69
|
+
}
|
|
70
|
+
return Promise.resolve({
|
|
71
|
+
id: '0',
|
|
72
|
+
seed: 0,
|
|
73
|
+
result,
|
|
74
|
+
min: 0,
|
|
75
|
+
max: 1,
|
|
76
|
+
createdAt: new Date().toISOString(),
|
|
77
|
+
});
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
getRandomNumber(
|
|
81
|
+
min: number,
|
|
82
|
+
max: number,
|
|
83
|
+
_seed?: number,
|
|
84
|
+
): Promise<RngSingleResponse> {
|
|
85
|
+
const randomValue = Math.random();
|
|
86
|
+
const result = Math.floor(randomValue * (max - min + 1)) + min;
|
|
87
|
+
return Promise.resolve({
|
|
88
|
+
id: '0',
|
|
89
|
+
seed: 0,
|
|
90
|
+
result,
|
|
91
|
+
min,
|
|
92
|
+
max,
|
|
93
|
+
createdAt: new Date().toISOString(),
|
|
94
|
+
});
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
getRandomFloat(_seed?: number): Promise<RngSingleResponse> {
|
|
98
|
+
const result = Math.random();
|
|
99
|
+
return Promise.resolve({
|
|
100
|
+
id: '0',
|
|
101
|
+
seed: 0,
|
|
102
|
+
result,
|
|
103
|
+
min: 0,
|
|
104
|
+
max: 1,
|
|
105
|
+
createdAt: new Date().toISOString(),
|
|
106
|
+
});
|
|
107
|
+
}
|
|
108
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { RngClient, RngClientConfig } from '@omnitronix/rng-client-core';
|
|
2
|
+
|
|
3
|
+
import { DummyRngClient } from './DummyRngClient';
|
|
4
|
+
import { IRngClient } from './rng-client.interface';
|
|
5
|
+
|
|
6
|
+
export class RngClientFactory {
|
|
7
|
+
static create(
|
|
8
|
+
config: { metrics?: RngClientConfig['metrics'] } = {},
|
|
9
|
+
): IRngClient {
|
|
10
|
+
const mode = process.env.RNG_CLIENT_MODE || 'external';
|
|
11
|
+
console.log('RNG_CLIENT_MODE', mode);
|
|
12
|
+
|
|
13
|
+
if (mode === 'local') {
|
|
14
|
+
return new DummyRngClient();
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
const rngClientConfig: RngClientConfig = {
|
|
18
|
+
serverUrl: process.env.RNG_CLIENT_URL,
|
|
19
|
+
grpcUrl: process.env.RNG_CLIENT_GRPC_URL,
|
|
20
|
+
clientMethod: process.env.RNG_CLIENT_METHOD as 'grpc' | 'rest',
|
|
21
|
+
poolingSize: parseInt(process.env.RNG_CLIENT_POOL_SIZE || '2000'),
|
|
22
|
+
metrics: config.metrics,
|
|
23
|
+
};
|
|
24
|
+
|
|
25
|
+
return new RngClient(rngClientConfig);
|
|
26
|
+
}
|
|
27
|
+
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import {
|
|
2
|
+
RngBatchResponse,
|
|
3
|
+
RngSingleResponse,
|
|
4
|
+
} from '@omnitronix/rng-client-core/dist/http/http-client.types';
|
|
5
|
+
|
|
6
|
+
export interface IRngClient {
|
|
7
|
+
getSingleNumber(
|
|
8
|
+
min: number,
|
|
9
|
+
max: number,
|
|
10
|
+
seed?: number,
|
|
11
|
+
): Promise<{ value: number; seed: number }>;
|
|
12
|
+
|
|
13
|
+
getBatchNumbers(
|
|
14
|
+
min: number,
|
|
15
|
+
max: number,
|
|
16
|
+
count: number,
|
|
17
|
+
seed?: number,
|
|
18
|
+
): Promise<number[]>;
|
|
19
|
+
|
|
20
|
+
getBatchNumbersWithSeeds(
|
|
21
|
+
min: number,
|
|
22
|
+
max: number,
|
|
23
|
+
count: number,
|
|
24
|
+
seed?: number,
|
|
25
|
+
): Promise<{ value: number; seed: number }[]>;
|
|
26
|
+
|
|
27
|
+
getSingleFloat(seed?: number): Promise<RngSingleResponse>;
|
|
28
|
+
|
|
29
|
+
getBatchFloats(count: number, seed?: number): Promise<RngBatchResponse>;
|
|
30
|
+
|
|
31
|
+
getRandomNumber(
|
|
32
|
+
min: number,
|
|
33
|
+
max: number,
|
|
34
|
+
seed?: number,
|
|
35
|
+
): Promise<RngSingleResponse>;
|
|
36
|
+
|
|
37
|
+
getRandomFloat(seed?: number): Promise<RngSingleResponse>;
|
|
38
|
+
}
|