@omiron33/omi-neuron-web 0.1.1 → 0.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,519 +0,0 @@
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- import { useRef, useMemo, useEffect, useState } from 'react';
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- import * as THREE2 from 'three';
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- import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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- import { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';
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- import { jsx } from 'react/jsx-runtime';
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-
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- // src/visualization/constants.ts
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- var DEFAULT_THEME = {
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- colors: {
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- background: "#020314",
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- domainColors: {},
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- defaultDomainColor: "#c0c5ff",
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- edgeDefault: "#4d4d55",
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- edgeActive: "#c6d4ff",
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- edgeSelected: "#ffffff",
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- labelText: "#ffffff",
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- labelBackground: "rgba(0, 0, 0, 0.8)"
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- },
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- typography: {
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- labelFontFamily: "system-ui, sans-serif",
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- labelFontSize: 12,
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- labelFontWeight: "500"
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- },
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- effects: {
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- starfieldEnabled: true,
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- starfieldColor: "#ffffff",
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- glowEnabled: true,
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- glowIntensity: 0.6
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- },
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- animation: {
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- focusDuration: 800,
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- transitionDuration: 650,
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- easing: "easeInOut"
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- }
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- };
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- var SceneManager = class {
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- constructor(container, config) {
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- this.container = container;
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- this.config = config;
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- this.scene = new THREE2.Scene();
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- this.camera = new THREE2.PerspectiveCamera(60, 1, 0.1, 2e3);
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- this.renderer = new THREE2.WebGLRenderer({ antialias: true });
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- this.labelRenderer = new CSS2DRenderer();
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- this.controls = new OrbitControls(this.camera, this.renderer.domElement);
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- }
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- scene;
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- camera;
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- renderer;
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- labelRenderer;
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- controls;
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- animationId = null;
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- initialize() {
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- const { cameraPosition, cameraTarget, backgroundColor } = this.config;
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- this.scene.background = new THREE2.Color(backgroundColor);
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- this.camera.position.set(...cameraPosition);
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- this.controls.target.set(...cameraTarget);
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- this.controls.update();
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- this.renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, this.config.pixelRatioCap));
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- this.renderer.setSize(this.container.clientWidth, this.container.clientHeight);
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- this.labelRenderer.setSize(this.container.clientWidth, this.container.clientHeight);
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- this.container.appendChild(this.renderer.domElement);
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- this.container.appendChild(this.labelRenderer.domElement);
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- window.addEventListener("resize", this.resize);
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- this.startAnimationLoop();
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- }
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- dispose() {
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- this.stopAnimationLoop();
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- window.removeEventListener("resize", this.resize);
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- this.renderer.dispose();
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- this.scene.clear();
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- this.container.innerHTML = "";
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- }
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- startAnimationLoop() {
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- const loop = () => {
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- this.render();
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- this.animationId = requestAnimationFrame(loop);
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- };
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- loop();
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- }
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- stopAnimationLoop() {
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- if (this.animationId) {
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- cancelAnimationFrame(this.animationId);
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- this.animationId = null;
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- }
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- }
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- render() {
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- this.renderer.render(this.scene, this.camera);
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- this.labelRenderer.render(this.scene, this.camera);
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- }
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- resize = () => {
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- const width = this.container.clientWidth;
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- const height = this.container.clientHeight;
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- this.camera.aspect = width / height;
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- this.camera.updateProjectionMatrix();
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- this.renderer.setSize(width, height);
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- this.labelRenderer.setSize(width, height);
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- };
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- updateBackground(color) {
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- this.scene.background = new THREE2.Color(color);
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- }
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- updateCamera(position) {
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- this.camera.position.set(...position);
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- }
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- getWorldPosition(screenX, screenY) {
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- return this.screenToWorld(screenX, screenY);
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- }
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- screenToWorld(x, y) {
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- const rect = this.container.getBoundingClientRect();
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- const ndc = new THREE2.Vector3(
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- (x - rect.left) / rect.width * 2 - 1,
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- -((y - rect.top) / rect.height) * 2 + 1,
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- 0.5
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- );
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- ndc.unproject(this.camera);
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- return ndc;
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- }
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- worldToScreen(position) {
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- const vector = position.clone().project(this.camera);
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- const rect = this.container.getBoundingClientRect();
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- return {
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- x: (vector.x * 0.5 + 0.5) * rect.width + rect.left,
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- y: (-vector.y * 0.5 + 0.5) * rect.height + rect.top
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- };
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- }
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- onContextLost = () => {
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- };
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- onContextRestored = () => {
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- };
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- };
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-
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- // src/visualization/hooks/useSceneManager.ts
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- function useSceneManager(containerRef, config) {
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- const [manager, setManager] = useState(null);
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- useEffect(() => {
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- const container = containerRef.current;
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- if (!container) return;
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- const sceneManager = new SceneManager(container, config);
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- sceneManager.initialize();
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- setManager(sceneManager);
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- return () => {
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- sceneManager.dispose();
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- setManager(null);
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- };
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- }, [containerRef, config.backgroundColor]);
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- return manager;
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- }
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- var NodeRenderer = class {
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- constructor(scene, config) {
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- this.scene = scene;
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- this.config = config;
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- this.scene.add(this.group);
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- }
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- group = new THREE2.Group();
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- nodeObjects = /* @__PURE__ */ new Map();
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- renderNodes(nodes) {
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- this.clear();
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- nodes.forEach((node) => {
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- const color = this.config.domainColors[node.domain] ?? this.config.defaultColor;
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- const geometry = new THREE2.SphereGeometry(this.config.baseScale, 16, 16);
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- const material = new THREE2.MeshBasicMaterial({ color });
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- const mesh = new THREE2.Mesh(geometry, material);
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- if (node.position) {
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- mesh.position.set(...node.position);
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- }
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- mesh.userData = { nodeId: node.id };
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- this.group.add(mesh);
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- this.nodeObjects.set(node.id, mesh);
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- });
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- }
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- updateNode(nodeId, updates) {
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- const obj = this.nodeObjects.get(nodeId);
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- if (!obj) return;
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- if (updates.position) {
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- obj.position.set(...updates.position);
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- }
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- if (updates.domain) {
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- const color = this.config.domainColors[updates.domain] ?? this.config.defaultColor;
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- obj.material.color = new THREE2.Color(color);
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- }
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- }
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- removeNode(nodeId) {
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- const obj = this.nodeObjects.get(nodeId);
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- if (!obj) return;
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- this.group.remove(obj);
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- this.nodeObjects.delete(nodeId);
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- }
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- clear() {
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- this.group.clear();
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- this.nodeObjects.clear();
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- }
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- showNodes(nodeIds) {
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- nodeIds.forEach((id) => {
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- const obj = this.nodeObjects.get(id);
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- if (obj) obj.visible = true;
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- });
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- }
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- hideNodes(nodeIds) {
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- nodeIds.forEach((id) => {
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- const obj = this.nodeObjects.get(id);
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- if (obj) obj.visible = false;
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- });
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- }
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- setVisibleNodes(nodeIds) {
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- if (!nodeIds) {
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- this.nodeObjects.forEach((obj) => {
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- obj.visible = true;
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- });
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- return;
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- }
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- const visibleSet = new Set(nodeIds);
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- this.nodeObjects.forEach((obj, id) => {
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- obj.visible = visibleSet.has(id);
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- });
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- }
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- updateLabelVisibility() {
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- }
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- highlightNode(nodeId) {
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- const obj = this.nodeObjects.get(nodeId);
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- if (obj) {
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- obj.material.color = new THREE2.Color("#ffffff");
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- }
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- }
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- unhighlightNode(nodeId) {
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- const obj = this.nodeObjects.get(nodeId);
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- if (obj) {
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- const color = this.config.defaultColor;
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- obj.material.color = new THREE2.Color(color);
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- }
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- }
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- clearHighlights() {
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- this.nodeObjects.forEach((obj) => {
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- obj.material.color = new THREE2.Color(this.config.defaultColor);
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- });
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- }
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- getNodePosition(nodeId) {
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- const obj = this.nodeObjects.get(nodeId);
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- return obj ? obj.position.clone() : null;
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- }
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- getNodeObject(nodeId) {
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- return this.nodeObjects.get(nodeId) ?? null;
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- }
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- dispose() {
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- this.clear();
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- this.scene.remove(this.group);
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- }
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- };
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- var EdgeRenderer = class {
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- constructor(scene, config) {
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- this.scene = scene;
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- this.config = config;
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- this.scene.add(this.group);
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- }
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- group = new THREE2.Group();
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- edgeObjects = /* @__PURE__ */ new Map();
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- renderEdges(edges, nodePositions) {
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- this.clear();
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- edges.forEach((edge) => {
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- const from = nodePositions.get(edge.from);
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- const to = nodePositions.get(edge.to);
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- if (!from || !to) return;
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- const geometry = new THREE2.BufferGeometry().setFromPoints([from, to]);
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- const opacity = this.config.strengthOpacityScale ? edge.strength : this.config.baseOpacity;
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- const material = new THREE2.LineBasicMaterial({ color: this.config.defaultColor, transparent: true, opacity });
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- const line = new THREE2.Line(geometry, material);
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- line.userData = { edgeId: edge.id };
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- this.group.add(line);
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- this.edgeObjects.set(edge.id, line);
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- });
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- }
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- updateEdge(edgeId, updates) {
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- const line = this.edgeObjects.get(edgeId);
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- if (!line) return;
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- if (updates.strength !== void 0) {
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- const opacity = this.config.strengthOpacityScale ? updates.strength : this.config.baseOpacity;
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- line.material.opacity = opacity;
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- }
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- }
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- removeEdge(edgeId) {
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- const line = this.edgeObjects.get(edgeId);
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- if (!line) return;
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- this.group.remove(line);
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- this.edgeObjects.delete(edgeId);
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- }
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- clear() {
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- this.group.clear();
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- this.edgeObjects.clear();
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- }
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- filterByStrength(minStrength) {
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- this.edgeObjects.forEach((line) => {
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- line.visible = line.material.opacity >= minStrength;
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- });
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- }
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- filterByType() {
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- }
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- highlightEdge(edgeId) {
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- const line = this.edgeObjects.get(edgeId);
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- if (line) {
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- line.material.color = new THREE2.Color(this.config.activeColor);
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- }
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- }
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- highlightEdgesForNode() {
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- }
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- unhighlightEdge(edgeId) {
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- const line = this.edgeObjects.get(edgeId);
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- if (line) {
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- line.material.color = new THREE2.Color(this.config.defaultColor);
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- }
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- }
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- clearHighlights() {
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- this.edgeObjects.forEach((line) => {
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- line.material.color = new THREE2.Color(this.config.defaultColor);
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- });
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- }
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- showEdges(edgeIds) {
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- edgeIds.forEach((id) => {
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- const line = this.edgeObjects.get(id);
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- if (line) line.visible = true;
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- });
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- }
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- hideEdges(edgeIds) {
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- edgeIds.forEach((id) => {
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- const line = this.edgeObjects.get(id);
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- if (line) line.visible = false;
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- });
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- }
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- dispose() {
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- this.clear();
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- this.scene.remove(this.group);
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- }
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- };
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-
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- // src/visualization/layouts/fuzzy-layout.ts
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- var GOLDEN_ANGLE = Math.PI * (3 - Math.sqrt(5));
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- function hashString(input) {
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- let hash = 2166136261;
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- for (let i = 0; i < input.length; i += 1) {
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- hash ^= input.charCodeAt(i);
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- hash = Math.imul(hash, 16777619);
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- }
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- return hash >>> 0;
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- }
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- function mulberry32(seed) {
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- let t = seed;
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- return () => {
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- t += 1831565813;
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- let r = Math.imul(t ^ t >>> 15, t | 1);
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- r ^= r + Math.imul(r ^ r >>> 7, r | 61);
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- return ((r ^ r >>> 14) >>> 0) / 4294967296;
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- };
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- }
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- function buildSeed(baseSeed, nodeKey) {
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- return mulberry32(hashString(`${baseSeed}:${nodeKey}`));
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- }
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- function applyFuzzyLayout(nodes, options = {}) {
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- const mode = options.mode ?? "auto";
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- if (mode === "positioned") {
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- return nodes;
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- }
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- const needsLayout = mode === "fuzzy" || nodes.some((node) => !node.position);
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- if (!needsLayout) {
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- return nodes;
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- }
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- const baseSeed = options.seed ?? "omi-neuron-web";
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- const count = Math.max(nodes.length, 1);
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- const baseRadius = options.radius ?? Math.max(4, Math.sqrt(count) * 2.4);
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- const jitter = options.jitter ?? baseRadius * 0.15;
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- const zSpread = options.zSpread ?? baseRadius * 0.6;
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- return nodes.map((node, index) => {
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- const shouldApply = mode === "fuzzy" || !node.position;
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- if (!shouldApply) {
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- return node;
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- }
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- const nodeKey = node.slug || node.id || String(index);
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- const rand = buildSeed(baseSeed, nodeKey);
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- const angle = rand() * Math.PI * 2 + index * GOLDEN_ANGLE * 0.05;
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- const radius = baseRadius * Math.sqrt(rand());
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- const jitterOffset = (rand() - 0.5) * jitter;
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- const r = Math.max(0.6, radius + jitterOffset);
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- const x = Math.cos(angle) * r;
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- const y = Math.sin(angle) * r;
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- const z = (rand() - 0.5) * zSpread;
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- return { ...node, position: [x, y, z] };
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- });
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- }
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- function NeuronWeb({
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- graphData,
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- className,
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- style,
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- isLoading,
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- error,
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- renderEmptyState,
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- renderLoadingState,
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- ariaLabel,
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- theme,
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- layout
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- }) {
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- const containerRef = useRef(null);
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- const resolvedTheme = { ...DEFAULT_THEME, ...theme };
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- const sceneManager = useSceneManager(containerRef, {
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- backgroundColor: resolvedTheme.colors.background,
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- cameraPosition: [4, 8, 20],
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- cameraTarget: [0, 0, 0],
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- minZoom: 4,
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- maxZoom: 42,
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- enableStarfield: resolvedTheme.effects.starfieldEnabled,
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- starfieldCount: 1200,
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- pixelRatioCap: 2
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- });
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- const nodeRenderer = useMemo(() => {
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- if (!sceneManager) return null;
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- return new NodeRenderer(sceneManager.scene, {
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- domainColors: resolvedTheme.colors.domainColors,
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- defaultColor: resolvedTheme.colors.defaultDomainColor,
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- baseScale: 0.4,
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- tierScales: {
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- primary: 1.6,
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- secondary: 1.2,
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- tertiary: 1,
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- insight: 1
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- },
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- glowIntensity: resolvedTheme.effects.glowIntensity,
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- labelDistance: 20,
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- maxVisibleLabels: 50
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- });
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- }, [sceneManager]);
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- const edgeRenderer = useMemo(() => {
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- if (!sceneManager) return null;
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- return new EdgeRenderer(sceneManager.scene, {
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- defaultColor: resolvedTheme.colors.edgeDefault,
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- activeColor: resolvedTheme.colors.edgeActive,
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- selectedColor: resolvedTheme.colors.edgeSelected,
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- baseOpacity: 0.5,
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- strengthOpacityScale: true
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- });
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- }, [sceneManager]);
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- const resolvedNodes = useMemo(
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- () => applyFuzzyLayout(graphData.nodes, layout),
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- [graphData.nodes, layout]
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- );
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- useEffect(() => {
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- if (!sceneManager || !nodeRenderer || !edgeRenderer) return;
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- nodeRenderer.renderNodes(resolvedNodes);
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- const positions = /* @__PURE__ */ new Map();
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- resolvedNodes.forEach((node) => {
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- if (!node.position) return;
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- positions.set(node.slug, new THREE2.Vector3(...node.position));
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- });
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- edgeRenderer.renderEdges(graphData.edges, positions);
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- }, [resolvedNodes, graphData.edges, sceneManager, nodeRenderer, edgeRenderer]);
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- if (isLoading) {
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- return /* @__PURE__ */ jsx("div", { className, style, "aria-label": ariaLabel, children: renderLoadingState ? renderLoadingState() : /* @__PURE__ */ jsx("div", { children: "Loading\u2026" }) });
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- }
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- if (error) {
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- return /* @__PURE__ */ jsx("div", { className, style, "aria-label": ariaLabel, children: renderEmptyState ? renderEmptyState() : /* @__PURE__ */ jsx("div", { children: error }) });
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- }
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- if (!resolvedNodes.length) {
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- return /* @__PURE__ */ jsx("div", { className, style, "aria-label": ariaLabel, children: renderEmptyState ? renderEmptyState() : /* @__PURE__ */ jsx("div", { children: "No data" }) });
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- }
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- return /* @__PURE__ */ jsx("div", { ref: containerRef, className, style, "aria-label": ariaLabel });
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- }
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-
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- // src/visualization/themes/theme-engine.ts
463
- var ThemeEngine = class {
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- theme;
465
- onThemeChange = () => {
466
- };
467
- constructor(initialTheme) {
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- this.theme = { ...DEFAULT_THEME, ...initialTheme };
469
- }
470
- getTheme() {
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- return this.theme;
472
- }
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- setTheme(theme) {
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- this.theme = { ...this.theme, ...theme };
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- this.onThemeChange(this.theme);
476
- }
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- resetTheme() {
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- this.theme = { ...DEFAULT_THEME };
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- this.onThemeChange(this.theme);
480
- }
481
- setDomainColor(domain, color) {
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- this.theme.colors.domainColors[domain] = color;
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- this.onThemeChange(this.theme);
484
- }
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- setBackground(color) {
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- this.theme.colors.background = color;
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- this.onThemeChange(this.theme);
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- }
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- setLabelStyle(style) {
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- this.theme.typography = { ...this.theme.typography, ...style };
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- this.onThemeChange(this.theme);
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- }
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- applyPreset(preset) {
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- if (preset === "light") {
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- this.theme = {
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- ...DEFAULT_THEME,
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- colors: { ...DEFAULT_THEME.colors, background: "#f7f7fb", labelText: "#111" }
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- };
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- } else if (preset === "dark") {
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- this.theme = { ...DEFAULT_THEME };
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- }
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- this.onThemeChange(this.theme);
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- }
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- saveToStorage() {
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- if (typeof window === "undefined") return;
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- window.localStorage.setItem("omi-neuron-theme", JSON.stringify(this.theme));
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- }
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- loadFromStorage() {
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- if (typeof window === "undefined") return;
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- const stored = window.localStorage.getItem("omi-neuron-theme");
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- if (stored) {
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- this.theme = { ...this.theme, ...JSON.parse(stored) };
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- }
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- }
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- };
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-
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- export { DEFAULT_THEME, NeuronWeb, SceneManager, ThemeEngine, applyFuzzyLayout };
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- //# sourceMappingURL=chunk-DMF2DKZA.js.map
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- //# sourceMappingURL=chunk-DMF2DKZA.js.map
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type { NeuronWebTheme } from './types';\n\nexport const DEFAULT_THEME: NeuronWebTheme = {\n colors: {\n background: '#020314',\n domainColors: {},\n defaultDomainColor: '#c0c5ff',\n edgeDefault: '#4d4d55',\n edgeActive: '#c6d4ff',\n edgeSelected: '#ffffff',\n labelText: '#ffffff',\n labelBackground: 'rgba(0, 0, 0, 0.8)',\n },\n typography: {\n labelFontFamily: 'system-ui, sans-serif',\n labelFontSize: 12,\n labelFontWeight: '500',\n },\n effects: {\n starfieldEnabled: true,\n starfieldColor: '#ffffff',\n glowEnabled: true,\n glowIntensity: 0.6,\n },\n animation: {\n focusDuration: 800,\n transitionDuration: 650,\n easing: 'easeInOut',\n },\n};\n","import * as THREE from 'three';\nimport { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';\nimport { CSS2DRenderer } from 'three/examples/jsm/renderers/CSS2DRenderer.js';\n\nexport interface SceneConfig {\n backgroundColor: string;\n cameraPosition: [number, number, number];\n cameraTarget: [number, number, number];\n minZoom: number;\n maxZoom: number;\n enableStarfield: boolean;\n starfieldCount: number;\n pixelRatioCap: number;\n}\n\nexport class SceneManager {\n scene: THREE.Scene;\n camera: THREE.PerspectiveCamera;\n renderer: THREE.WebGLRenderer;\n labelRenderer: CSS2DRenderer;\n controls: OrbitControls;\n private animationId: number | null = null;\n\n constructor(private container: HTMLElement, private config: SceneConfig) {\n this.scene = new THREE.Scene();\n this.camera = new THREE.PerspectiveCamera(60, 1, 0.1, 2000);\n this.renderer = new THREE.WebGLRenderer({ antialias: true });\n this.labelRenderer = new CSS2DRenderer();\n this.controls = new OrbitControls(this.camera, this.renderer.domElement);\n }\n\n initialize(): void {\n const { cameraPosition, cameraTarget, backgroundColor } = this.config;\n this.scene.background = new THREE.Color(backgroundColor);\n this.camera.position.set(...cameraPosition);\n this.controls.target.set(...cameraTarget);\n this.controls.update();\n\n this.renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, this.config.pixelRatioCap));\n this.renderer.setSize(this.container.clientWidth, this.container.clientHeight);\n this.labelRenderer.setSize(this.container.clientWidth, this.container.clientHeight);\n\n this.container.appendChild(this.renderer.domElement);\n this.container.appendChild(this.labelRenderer.domElement);\n\n window.addEventListener('resize', this.resize);\n this.startAnimationLoop();\n }\n\n dispose(): void {\n this.stopAnimationLoop();\n window.removeEventListener('resize', this.resize);\n this.renderer.dispose();\n this.scene.clear();\n this.container.innerHTML = '';\n }\n\n startAnimationLoop(): void {\n const loop = () => {\n this.render();\n this.animationId = requestAnimationFrame(loop);\n };\n loop();\n }\n\n stopAnimationLoop(): void {\n if (this.animationId) {\n cancelAnimationFrame(this.animationId);\n this.animationId = null;\n }\n }\n\n render(): void {\n this.renderer.render(this.scene, this.camera);\n this.labelRenderer.render(this.scene, this.camera);\n }\n\n resize = (): void => {\n const width = this.container.clientWidth;\n const height = this.container.clientHeight;\n this.camera.aspect = width / height;\n this.camera.updateProjectionMatrix();\n this.renderer.setSize(width, height);\n this.labelRenderer.setSize(width, height);\n };\n\n updateBackground(color: string): void {\n this.scene.background = new THREE.Color(color);\n }\n\n updateCamera(position: [number, number, number]): void {\n this.camera.position.set(...position);\n }\n\n getWorldPosition(screenX: number, screenY: number): THREE.Vector3 {\n return this.screenToWorld(screenX, screenY);\n }\n\n screenToWorld(x: number, y: number): THREE.Vector3 {\n const rect = this.container.getBoundingClientRect();\n const ndc = new THREE.Vector3(\n ((x - rect.left) / rect.width) * 2 - 1,\n -((y - rect.top) / rect.height) * 2 + 1,\n 0.5\n );\n ndc.unproject(this.camera);\n return ndc;\n }\n\n worldToScreen(position: THREE.Vector3): { x: number; y: number } {\n const vector = position.clone().project(this.camera);\n const rect = this.container.getBoundingClientRect();\n return {\n x: (vector.x * 0.5 + 0.5) * rect.width + rect.left,\n y: (-vector.y * 0.5 + 0.5) * rect.height + rect.top,\n };\n }\n\n onContextLost = () => {};\n onContextRestored = () => {};\n}\n","import { useEffect, useState } from 'react';\nimport type { RefObject } from 'react';\nimport { SceneManager, type SceneConfig } from '../scene/scene-manager';\n\nexport function useSceneManager(\n containerRef: RefObject<HTMLElement | null>,\n config: SceneConfig\n): SceneManager | null {\n const [manager, setManager] = useState<SceneManager | null>(null);\n\n useEffect(() => {\n const container = containerRef.current;\n if (!container) return;\n const sceneManager = new SceneManager(container, config);\n sceneManager.initialize();\n setManager(sceneManager);\n return () => {\n sceneManager.dispose();\n setManager(null);\n };\n }, [containerRef, config.backgroundColor]);\n\n return manager;\n}\n","import * as THREE from 'three';\nimport type { NeuronVisualNode, NodeTier } from '../../core/types';\n\nexport interface NodeRenderConfig {\n domainColors: Record<string, string>;\n defaultColor: string;\n baseScale: number;\n tierScales: Record<NodeTier, number>;\n glowIntensity: number;\n labelDistance: number;\n maxVisibleLabels: number;\n}\n\nexport class NodeRenderer {\n private group = new THREE.Group();\n private nodeObjects = new Map<string, THREE.Mesh>();\n\n constructor(private scene: THREE.Scene, private config: NodeRenderConfig) {\n this.scene.add(this.group);\n }\n\n renderNodes(nodes: NeuronVisualNode[]): void {\n this.clear();\n nodes.forEach((node) => {\n const color = this.config.domainColors[node.domain] ?? this.config.defaultColor;\n const geometry = new THREE.SphereGeometry(this.config.baseScale, 16, 16);\n const material = new THREE.MeshBasicMaterial({ color });\n const mesh = new THREE.Mesh(geometry, material);\n if (node.position) {\n mesh.position.set(...node.position);\n }\n mesh.userData = { nodeId: node.id };\n this.group.add(mesh);\n this.nodeObjects.set(node.id, mesh);\n });\n }\n\n updateNode(nodeId: string, updates: Partial<NeuronVisualNode>): void {\n const obj = this.nodeObjects.get(nodeId) as THREE.Mesh | undefined;\n if (!obj) return;\n if (updates.position) {\n obj.position.set(...updates.position);\n }\n if (updates.domain) {\n const color = this.config.domainColors[updates.domain] ?? this.config.defaultColor;\n (obj.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);\n }\n }\n\n removeNode(nodeId: string): void {\n const obj = this.nodeObjects.get(nodeId);\n if (!obj) return;\n this.group.remove(obj);\n this.nodeObjects.delete(nodeId);\n }\n\n clear(): void {\n this.group.clear();\n this.nodeObjects.clear();\n }\n\n showNodes(nodeIds: string[]): void {\n nodeIds.forEach((id) => {\n const obj = this.nodeObjects.get(id);\n if (obj) obj.visible = true;\n });\n }\n\n hideNodes(nodeIds: string[]): void {\n nodeIds.forEach((id) => {\n const obj = this.nodeObjects.get(id);\n if (obj) obj.visible = false;\n });\n }\n\n setVisibleNodes(nodeIds: string[] | null): void {\n if (!nodeIds) {\n this.nodeObjects.forEach((obj) => {\n obj.visible = true;\n });\n return;\n }\n const visibleSet = new Set(nodeIds);\n this.nodeObjects.forEach((obj, id) => {\n obj.visible = visibleSet.has(id);\n });\n }\n\n updateLabelVisibility(): void {\n // Labels not implemented in this stub.\n }\n\n highlightNode(nodeId: string): void {\n const obj = this.nodeObjects.get(nodeId) as THREE.Mesh | undefined;\n if (obj) {\n (obj.material as THREE.MeshBasicMaterial).color = new THREE.Color('#ffffff');\n }\n }\n\n unhighlightNode(nodeId: string): void {\n const obj = this.nodeObjects.get(nodeId) as THREE.Mesh | undefined;\n if (obj) {\n const color = this.config.defaultColor;\n (obj.material as THREE.MeshBasicMaterial).color = new THREE.Color(color);\n }\n }\n\n clearHighlights(): void {\n this.nodeObjects.forEach((obj) => {\n (obj.material as THREE.MeshBasicMaterial).color = new THREE.Color(this.config.defaultColor);\n });\n }\n\n getNodePosition(nodeId: string): THREE.Vector3 | null {\n const obj = this.nodeObjects.get(nodeId);\n return obj ? obj.position.clone() : null;\n }\n\n getNodeObject(nodeId: string): THREE.Object3D | null {\n return this.nodeObjects.get(nodeId) ?? null;\n }\n\n dispose(): void {\n this.clear();\n this.scene.remove(this.group);\n }\n}\n","import * as THREE from 'three';\nimport type { NeuronVisualEdge } from '../../core/types';\n\nexport interface EdgeRenderConfig {\n defaultColor: string;\n activeColor: string;\n selectedColor: string;\n baseOpacity: number;\n strengthOpacityScale: boolean;\n}\n\nexport class EdgeRenderer {\n private group = new THREE.Group();\n private edgeObjects = new Map<string, THREE.Line>();\n\n constructor(private scene: THREE.Scene, private config: EdgeRenderConfig) {\n this.scene.add(this.group);\n }\n\n renderEdges(edges: NeuronVisualEdge[], nodePositions: Map<string, THREE.Vector3>): void {\n this.clear();\n edges.forEach((edge) => {\n const from = nodePositions.get(edge.from);\n const to = nodePositions.get(edge.to);\n if (!from || !to) return;\n const geometry = new THREE.BufferGeometry().setFromPoints([from, to]);\n const opacity = this.config.strengthOpacityScale ? edge.strength : this.config.baseOpacity;\n const material = new THREE.LineBasicMaterial({ color: this.config.defaultColor, transparent: true, opacity });\n const line = new THREE.Line(geometry, material);\n line.userData = { edgeId: edge.id };\n this.group.add(line);\n this.edgeObjects.set(edge.id, line);\n });\n }\n\n updateEdge(edgeId: string, updates: Partial<NeuronVisualEdge>): void {\n const line = this.edgeObjects.get(edgeId);\n if (!line) return;\n if (updates.strength !== undefined) {\n const opacity = this.config.strengthOpacityScale ? updates.strength : this.config.baseOpacity;\n (line.material as THREE.LineBasicMaterial).opacity = opacity;\n }\n }\n\n removeEdge(edgeId: string): void {\n const line = this.edgeObjects.get(edgeId);\n if (!line) return;\n this.group.remove(line);\n this.edgeObjects.delete(edgeId);\n }\n\n clear(): void {\n this.group.clear();\n this.edgeObjects.clear();\n }\n\n filterByStrength(minStrength: number): void {\n this.edgeObjects.forEach((line) => {\n line.visible = (line.material as THREE.LineBasicMaterial).opacity >= minStrength;\n });\n }\n\n filterByType(): void {\n // Not implemented in stub.\n }\n\n highlightEdge(edgeId: string): void {\n const line = this.edgeObjects.get(edgeId);\n if (line) {\n (line.material as THREE.LineBasicMaterial).color = new THREE.Color(this.config.activeColor);\n }\n }\n\n highlightEdgesForNode(): void {\n // Not implemented in stub.\n }\n\n unhighlightEdge(edgeId: string): void {\n const line = this.edgeObjects.get(edgeId);\n if (line) {\n (line.material as THREE.LineBasicMaterial).color = new THREE.Color(this.config.defaultColor);\n }\n }\n\n clearHighlights(): void {\n this.edgeObjects.forEach((line) => {\n (line.material as THREE.LineBasicMaterial).color = new THREE.Color(this.config.defaultColor);\n });\n }\n\n showEdges(edgeIds: string[]): void {\n edgeIds.forEach((id) => {\n const line = this.edgeObjects.get(id);\n if (line) line.visible = true;\n });\n }\n\n hideEdges(edgeIds: string[]): void {\n edgeIds.forEach((id) => {\n const line = this.edgeObjects.get(id);\n if (line) line.visible = false;\n });\n }\n\n dispose(): void {\n this.clear();\n this.scene.remove(this.group);\n }\n}\n","import type { NeuronVisualNode } from '../../core/types';\nimport type { NeuronLayoutOptions } from '../types';\n\nconst GOLDEN_ANGLE = Math.PI * (3 - Math.sqrt(5));\n\nfunction hashString(input: string): number {\n let hash = 2166136261;\n for (let i = 0; i < input.length; i += 1) {\n hash ^= input.charCodeAt(i);\n hash = Math.imul(hash, 16777619);\n }\n return hash >>> 0;\n}\n\nfunction mulberry32(seed: number): () => number {\n let t = seed;\n return () => {\n t += 0x6d2b79f5;\n let r = Math.imul(t ^ (t >>> 15), t | 1);\n r ^= r + Math.imul(r ^ (r >>> 7), r | 61);\n return ((r ^ (r >>> 14)) >>> 0) / 4294967296;\n };\n}\n\nfunction buildSeed(baseSeed: string, nodeKey: string): () => number {\n return mulberry32(hashString(`${baseSeed}:${nodeKey}`));\n}\n\nexport function applyFuzzyLayout(\n nodes: NeuronVisualNode[],\n options: NeuronLayoutOptions = {}\n): NeuronVisualNode[] {\n const mode = options.mode ?? 'auto';\n if (mode === 'positioned') {\n return nodes;\n }\n\n const needsLayout = mode === 'fuzzy' || nodes.some((node) => !node.position);\n if (!needsLayout) {\n return nodes;\n }\n\n const baseSeed = options.seed ?? 'omi-neuron-web';\n const count = Math.max(nodes.length, 1);\n const baseRadius = options.radius ?? Math.max(4, Math.sqrt(count) * 2.4);\n const jitter = options.jitter ?? baseRadius * 0.15;\n const zSpread = options.zSpread ?? baseRadius * 0.6;\n\n return nodes.map((node, index) => {\n const shouldApply = mode === 'fuzzy' || !node.position;\n if (!shouldApply) {\n return node;\n }\n\n const nodeKey = node.slug || node.id || String(index);\n const rand = buildSeed(baseSeed, nodeKey);\n const angle = rand() * Math.PI * 2 + index * GOLDEN_ANGLE * 0.05;\n const radius = baseRadius * Math.sqrt(rand());\n const jitterOffset = (rand() - 0.5) * jitter;\n const r = Math.max(0.6, radius + jitterOffset);\n const x = Math.cos(angle) * r;\n const y = Math.sin(angle) * r;\n const z = (rand() - 0.5) * zSpread;\n\n return { ...node, position: [x, y, z] };\n });\n}\n","'use client';\n\nimport React, { useEffect, useMemo, useRef } from 'react';\nimport * as THREE from 'three';\nimport type { NeuronWebProps } from './types';\nimport { DEFAULT_THEME } from './constants';\nimport { useSceneManager } from './hooks/useSceneManager';\nimport { NodeRenderer } from './scene/node-renderer';\nimport { EdgeRenderer } from './scene/edge-renderer';\nimport { applyFuzzyLayout } from './layouts/fuzzy-layout';\n\nexport function NeuronWeb({\n graphData,\n className,\n style,\n isLoading,\n error,\n renderEmptyState,\n renderLoadingState,\n ariaLabel,\n theme,\n layout,\n}: NeuronWebProps): React.ReactElement {\n const containerRef = useRef<HTMLDivElement>(null);\n const resolvedTheme = { ...DEFAULT_THEME, ...theme };\n\n const sceneManager = useSceneManager(containerRef, {\n backgroundColor: resolvedTheme.colors.background,\n cameraPosition: [4, 8, 20],\n cameraTarget: [0, 0, 0],\n minZoom: 4,\n maxZoom: 42,\n enableStarfield: resolvedTheme.effects.starfieldEnabled,\n starfieldCount: 1200,\n pixelRatioCap: 2,\n });\n\n const nodeRenderer = useMemo(() => {\n if (!sceneManager) return null;\n return new NodeRenderer(sceneManager.scene, {\n domainColors: resolvedTheme.colors.domainColors,\n defaultColor: resolvedTheme.colors.defaultDomainColor,\n baseScale: 0.4,\n tierScales: {\n primary: 1.6,\n secondary: 1.2,\n tertiary: 1,\n insight: 1,\n },\n glowIntensity: resolvedTheme.effects.glowIntensity,\n labelDistance: 20,\n maxVisibleLabels: 50,\n });\n }, [sceneManager]);\n\n const edgeRenderer = useMemo(() => {\n if (!sceneManager) return null;\n return new EdgeRenderer(sceneManager.scene, {\n defaultColor: resolvedTheme.colors.edgeDefault,\n activeColor: resolvedTheme.colors.edgeActive,\n selectedColor: resolvedTheme.colors.edgeSelected,\n baseOpacity: 0.5,\n strengthOpacityScale: true,\n });\n }, [sceneManager]);\n\n const resolvedNodes = useMemo(\n () => applyFuzzyLayout(graphData.nodes, layout),\n [graphData.nodes, layout]\n );\n\n useEffect(() => {\n if (!sceneManager || !nodeRenderer || !edgeRenderer) return;\n nodeRenderer.renderNodes(resolvedNodes);\n const positions = new Map<string, THREE.Vector3>();\n resolvedNodes.forEach((node) => {\n if (!node.position) return;\n positions.set(node.slug, new THREE.Vector3(...node.position));\n });\n edgeRenderer.renderEdges(graphData.edges, positions);\n }, [resolvedNodes, graphData.edges, sceneManager, nodeRenderer, edgeRenderer]);\n\n if (isLoading) {\n return (\n <div className={className} style={style} aria-label={ariaLabel}>\n {renderLoadingState ? renderLoadingState() : <div>Loading…</div>}\n </div>\n );\n }\n\n if (error) {\n return (\n <div className={className} style={style} aria-label={ariaLabel}>\n {renderEmptyState ? renderEmptyState() : <div>{error}</div>}\n </div>\n );\n }\n\n if (!resolvedNodes.length) {\n return (\n <div className={className} style={style} aria-label={ariaLabel}>\n {renderEmptyState ? renderEmptyState() : <div>No data</div>}\n </div>\n );\n }\n\n return <div ref={containerRef} className={className} style={style} aria-label={ariaLabel} />;\n}\n","import { DEFAULT_THEME } from '../constants';\nimport type { NeuronWebTheme } from '../types';\n\nexport class ThemeEngine {\n private theme: NeuronWebTheme;\n onThemeChange: (theme: NeuronWebTheme) => void = () => {};\n\n constructor(initialTheme?: Partial<NeuronWebTheme>) {\n this.theme = { ...DEFAULT_THEME, ...initialTheme } as NeuronWebTheme;\n }\n\n getTheme(): NeuronWebTheme {\n return this.theme;\n }\n\n setTheme(theme: Partial<NeuronWebTheme>): void {\n this.theme = { ...this.theme, ...theme } as NeuronWebTheme;\n this.onThemeChange(this.theme);\n }\n\n resetTheme(): void {\n this.theme = { ...DEFAULT_THEME };\n this.onThemeChange(this.theme);\n }\n\n setDomainColor(domain: string, color: string): void {\n this.theme.colors.domainColors[domain] = color;\n this.onThemeChange(this.theme);\n }\n\n setBackground(color: string): void {\n this.theme.colors.background = color;\n this.onThemeChange(this.theme);\n }\n\n setLabelStyle(style: Partial<NeuronWebTheme['typography']>): void {\n this.theme.typography = { ...this.theme.typography, ...style };\n this.onThemeChange(this.theme);\n }\n\n applyPreset(preset: 'dark' | 'light' | 'custom'): void {\n if (preset === 'light') {\n this.theme = {\n ...DEFAULT_THEME,\n colors: { ...DEFAULT_THEME.colors, background: '#f7f7fb', labelText: '#111' },\n };\n } else if (preset === 'dark') {\n this.theme = { ...DEFAULT_THEME };\n }\n this.onThemeChange(this.theme);\n }\n\n saveToStorage(): void {\n if (typeof window === 'undefined') return;\n window.localStorage.setItem('omi-neuron-theme', JSON.stringify(this.theme));\n }\n\n loadFromStorage(): void {\n if (typeof window === 'undefined') return;\n const stored = window.localStorage.getItem('omi-neuron-theme');\n if (stored) {\n this.theme = { ...this.theme, ...(JSON.parse(stored) as NeuronWebTheme) };\n }\n }\n}\n"]}