@omerrgocmen/crewctl 1.3.1 → 1.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/README.md +193 -193
  2. package/orchestrator/README.md +473 -473
  3. package/orchestrator/config.default.json +96 -90
  4. package/orchestrator/roles/executor.md +57 -57
  5. package/orchestrator/roles/operator.md +77 -77
  6. package/orchestrator/roles/planner.md +58 -58
  7. package/orchestrator/roles/reviewer.md +63 -63
  8. package/orchestrator/skills/acceptance-criteria.md +18 -18
  9. package/orchestrator/skills/accessibility-audit.md +16 -16
  10. package/orchestrator/skills/accessible-forms.md +16 -16
  11. package/orchestrator/skills/api-design.md +27 -27
  12. package/orchestrator/skills/api-documentation.md +16 -16
  13. package/orchestrator/skills/architecture-decision-record.md +18 -18
  14. package/orchestrator/skills/authentication-design.md +16 -16
  15. package/orchestrator/skills/authorization-review.md +16 -16
  16. package/orchestrator/skills/backward-compatibility.md +17 -17
  17. package/orchestrator/skills/changelog-writing.md +16 -16
  18. package/orchestrator/skills/ci-pipeline-design.md +16 -16
  19. package/orchestrator/skills/cli-design.md +16 -16
  20. package/orchestrator/skills/code-review.md +27 -27
  21. package/orchestrator/skills/configuration-management.md +16 -16
  22. package/orchestrator/skills/container-review.md +16 -16
  23. package/orchestrator/skills/contract-testing.md +16 -16
  24. package/orchestrator/skills/dashboard-design.md +16 -16
  25. package/orchestrator/skills/database-migration.md +16 -16
  26. package/orchestrator/skills/database-schema-design.md +16 -16
  27. package/orchestrator/skills/debugging.md +26 -26
  28. package/orchestrator/skills/dependency-review.md +16 -16
  29. package/orchestrator/skills/design-review.md +29 -29
  30. package/orchestrator/skills/design-system.md +16 -16
  31. package/orchestrator/skills/docs-api-reference.md +16 -16
  32. package/orchestrator/skills/docs-troubleshooting.md +16 -16
  33. package/orchestrator/skills/docs-tutorial.md +16 -16
  34. package/orchestrator/skills/docs-writing.md +25 -25
  35. package/orchestrator/skills/empty-error-loading-states.md +16 -16
  36. package/orchestrator/skills/end-to-end-testing.md +16 -16
  37. package/orchestrator/skills/error-handling.md +16 -16
  38. package/orchestrator/skills/frontend-design.md +28 -28
  39. package/orchestrator/skills/git-commit-writing.md +16 -16
  40. package/orchestrator/skills/graphql-design.md +16 -16
  41. package/orchestrator/skills/incident-runbook.md +18 -18
  42. package/orchestrator/skills/input-validation.md +16 -16
  43. package/orchestrator/skills/integration-testing.md +16 -16
  44. package/orchestrator/skills/interaction-design.md +16 -16
  45. package/orchestrator/skills/landing-page-design.md +16 -16
  46. package/orchestrator/skills/observability-design.md +16 -16
  47. package/orchestrator/skills/openapi-contract.md +16 -16
  48. package/orchestrator/skills/performance-profiling.md +16 -16
  49. package/orchestrator/skills/privacy-review.md +16 -16
  50. package/orchestrator/skills/property-based-testing.md +16 -16
  51. package/orchestrator/skills/pull-request-writing.md +16 -16
  52. package/orchestrator/skills/refactoring.md +16 -16
  53. package/orchestrator/skills/release-readiness.md +16 -16
  54. package/orchestrator/skills/responsive-design.md +16 -16
  55. package/orchestrator/skills/secrets-management.md +16 -16
  56. package/orchestrator/skills/secure-file-upload.md +16 -16
  57. package/orchestrator/skills/security-review.md +26 -26
  58. package/orchestrator/skills/semantic-versioning.md +17 -17
  59. package/orchestrator/skills/seo-on-page.md +16 -16
  60. package/orchestrator/skills/seo-structured-data.md +16 -16
  61. package/orchestrator/skills/seo-technical-audit.md +16 -16
  62. package/orchestrator/skills/sql-query-review.md +16 -16
  63. package/orchestrator/skills/supply-chain-security.md +16 -16
  64. package/orchestrator/skills/test-strategy.md +16 -16
  65. package/orchestrator/skills/threat-modeling.md +16 -16
  66. package/orchestrator/skills/unit-testing.md +16 -16
  67. package/orchestrator/skills/write-tests.md +28 -28
  68. package/orchestrator/src/checkpoints.js +183 -183
  69. package/orchestrator/src/cli-registry.js +125 -3
  70. package/orchestrator/src/cli.js +140 -140
  71. package/orchestrator/src/doctor.js +64 -64
  72. package/orchestrator/src/engine.js +2112 -1914
  73. package/orchestrator/src/schedule.js +124 -124
  74. package/orchestrator/src/server.js +942 -817
  75. package/orchestrator/src/skill-registry.js +272 -272
  76. package/orchestrator/src/store.js +583 -478
  77. package/orchestrator/web/OrbitControls.js +1417 -1417
  78. package/orchestrator/web/board.html +146 -146
  79. package/orchestrator/web/code.html +213 -213
  80. package/orchestrator/web/flow.html +741 -741
  81. package/orchestrator/web/index.html +784 -622
  82. package/orchestrator/web/jsm/postprocessing/EffectComposer.js +231 -231
  83. package/orchestrator/web/jsm/postprocessing/MaskPass.js +104 -104
  84. package/orchestrator/web/jsm/postprocessing/Pass.js +95 -95
  85. package/orchestrator/web/jsm/postprocessing/RenderPass.js +99 -99
  86. package/orchestrator/web/jsm/postprocessing/ShaderPass.js +77 -77
  87. package/orchestrator/web/jsm/postprocessing/UnrealBloomPass.js +415 -415
  88. package/orchestrator/web/jsm/shaders/CopyShader.js +45 -45
  89. package/orchestrator/web/jsm/shaders/LuminosityHighPassShader.js +66 -66
  90. package/orchestrator/web/site.webmanifest +12 -12
  91. package/orchestrator/web/three.module.min.js +6 -6
  92. package/package.json +51 -51
@@ -1,45 +1,45 @@
1
- /**
2
- * Full-screen textured quad shader
3
- */
4
-
5
- const CopyShader = {
6
-
7
- name: 'CopyShader',
8
-
9
- uniforms: {
10
-
11
- 'tDiffuse': { value: null },
12
- 'opacity': { value: 1.0 }
13
-
14
- },
15
-
16
- vertexShader: /* glsl */`
17
-
18
- varying vec2 vUv;
19
-
20
- void main() {
21
-
22
- vUv = uv;
23
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
-
25
- }`,
26
-
27
- fragmentShader: /* glsl */`
28
-
29
- uniform float opacity;
30
-
31
- uniform sampler2D tDiffuse;
32
-
33
- varying vec2 vUv;
34
-
35
- void main() {
36
-
37
- vec4 texel = texture2D( tDiffuse, vUv );
38
- gl_FragColor = opacity * texel;
39
-
40
-
41
- }`
42
-
43
- };
44
-
45
- export { CopyShader };
1
+ /**
2
+ * Full-screen textured quad shader
3
+ */
4
+
5
+ const CopyShader = {
6
+
7
+ name: 'CopyShader',
8
+
9
+ uniforms: {
10
+
11
+ 'tDiffuse': { value: null },
12
+ 'opacity': { value: 1.0 }
13
+
14
+ },
15
+
16
+ vertexShader: /* glsl */`
17
+
18
+ varying vec2 vUv;
19
+
20
+ void main() {
21
+
22
+ vUv = uv;
23
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
+
25
+ }`,
26
+
27
+ fragmentShader: /* glsl */`
28
+
29
+ uniform float opacity;
30
+
31
+ uniform sampler2D tDiffuse;
32
+
33
+ varying vec2 vUv;
34
+
35
+ void main() {
36
+
37
+ vec4 texel = texture2D( tDiffuse, vUv );
38
+ gl_FragColor = opacity * texel;
39
+
40
+
41
+ }`
42
+
43
+ };
44
+
45
+ export { CopyShader };
@@ -1,66 +1,66 @@
1
- import {
2
- Color
3
- } from 'three';
4
-
5
- /**
6
- * Luminosity
7
- * http://en.wikipedia.org/wiki/Luminosity
8
- */
9
-
10
- const LuminosityHighPassShader = {
11
-
12
- name: 'LuminosityHighPassShader',
13
-
14
- shaderID: 'luminosityHighPass',
15
-
16
- uniforms: {
17
-
18
- 'tDiffuse': { value: null },
19
- 'luminosityThreshold': { value: 1.0 },
20
- 'smoothWidth': { value: 1.0 },
21
- 'defaultColor': { value: new Color( 0x000000 ) },
22
- 'defaultOpacity': { value: 0.0 }
23
-
24
- },
25
-
26
- vertexShader: /* glsl */`
27
-
28
- varying vec2 vUv;
29
-
30
- void main() {
31
-
32
- vUv = uv;
33
-
34
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
35
-
36
- }`,
37
-
38
- fragmentShader: /* glsl */`
39
-
40
- uniform sampler2D tDiffuse;
41
- uniform vec3 defaultColor;
42
- uniform float defaultOpacity;
43
- uniform float luminosityThreshold;
44
- uniform float smoothWidth;
45
-
46
- varying vec2 vUv;
47
-
48
- void main() {
49
-
50
- vec4 texel = texture2D( tDiffuse, vUv );
51
-
52
- vec3 luma = vec3( 0.299, 0.587, 0.114 );
53
-
54
- float v = dot( texel.xyz, luma );
55
-
56
- vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
57
-
58
- float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
59
-
60
- gl_FragColor = mix( outputColor, texel, alpha );
61
-
62
- }`
63
-
64
- };
65
-
66
- export { LuminosityHighPassShader };
1
+ import {
2
+ Color
3
+ } from 'three';
4
+
5
+ /**
6
+ * Luminosity
7
+ * http://en.wikipedia.org/wiki/Luminosity
8
+ */
9
+
10
+ const LuminosityHighPassShader = {
11
+
12
+ name: 'LuminosityHighPassShader',
13
+
14
+ shaderID: 'luminosityHighPass',
15
+
16
+ uniforms: {
17
+
18
+ 'tDiffuse': { value: null },
19
+ 'luminosityThreshold': { value: 1.0 },
20
+ 'smoothWidth': { value: 1.0 },
21
+ 'defaultColor': { value: new Color( 0x000000 ) },
22
+ 'defaultOpacity': { value: 0.0 }
23
+
24
+ },
25
+
26
+ vertexShader: /* glsl */`
27
+
28
+ varying vec2 vUv;
29
+
30
+ void main() {
31
+
32
+ vUv = uv;
33
+
34
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
35
+
36
+ }`,
37
+
38
+ fragmentShader: /* glsl */`
39
+
40
+ uniform sampler2D tDiffuse;
41
+ uniform vec3 defaultColor;
42
+ uniform float defaultOpacity;
43
+ uniform float luminosityThreshold;
44
+ uniform float smoothWidth;
45
+
46
+ varying vec2 vUv;
47
+
48
+ void main() {
49
+
50
+ vec4 texel = texture2D( tDiffuse, vUv );
51
+
52
+ vec3 luma = vec3( 0.299, 0.587, 0.114 );
53
+
54
+ float v = dot( texel.xyz, luma );
55
+
56
+ vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
57
+
58
+ float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
59
+
60
+ gl_FragColor = mix( outputColor, texel, alpha );
61
+
62
+ }`
63
+
64
+ };
65
+
66
+ export { LuminosityHighPassShader };
@@ -1,12 +1,12 @@
1
- {
2
- "name": "CrewCtl",
3
- "short_name": "CrewCtl",
4
- "description": "Operatör liderliğindeki çok-agent CLI orkestratörü.",
5
- "icons": [
6
- { "src": "/android-chrome-192x192.png", "sizes": "192x192", "type": "image/png" },
7
- { "src": "/android-chrome-512x512.png", "sizes": "512x512", "type": "image/png" }
8
- ],
9
- "theme_color": "#111826",
10
- "background_color": "#090c12",
11
- "display": "standalone"
12
- }
1
+ {
2
+ "name": "CrewCtl",
3
+ "short_name": "CrewCtl",
4
+ "description": "Operatör liderliğindeki çok-agent CLI orkestratörü.",
5
+ "icons": [
6
+ { "src": "/android-chrome-192x192.png", "sizes": "192x192", "type": "image/png" },
7
+ { "src": "/android-chrome-512x512.png", "sizes": "512x512", "type": "image/png" }
8
+ ],
9
+ "theme_color": "#111826",
10
+ "background_color": "#090c12",
11
+ "display": "standalone"
12
+ }