@omerrgocmen/crewctl 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (84) hide show
  1. package/orchestrator/README.md +462 -462
  2. package/orchestrator/config.default.json +71 -71
  3. package/orchestrator/roles/operator.md +77 -77
  4. package/orchestrator/roles/reviewer.md +63 -63
  5. package/orchestrator/skills/acceptance-criteria.md +18 -18
  6. package/orchestrator/skills/accessibility-audit.md +16 -16
  7. package/orchestrator/skills/accessible-forms.md +16 -16
  8. package/orchestrator/skills/api-design.md +27 -27
  9. package/orchestrator/skills/api-documentation.md +16 -16
  10. package/orchestrator/skills/architecture-decision-record.md +18 -18
  11. package/orchestrator/skills/authentication-design.md +16 -16
  12. package/orchestrator/skills/authorization-review.md +16 -16
  13. package/orchestrator/skills/backward-compatibility.md +17 -17
  14. package/orchestrator/skills/changelog-writing.md +16 -16
  15. package/orchestrator/skills/ci-pipeline-design.md +16 -16
  16. package/orchestrator/skills/cli-design.md +16 -16
  17. package/orchestrator/skills/code-review.md +27 -27
  18. package/orchestrator/skills/configuration-management.md +16 -16
  19. package/orchestrator/skills/container-review.md +16 -16
  20. package/orchestrator/skills/contract-testing.md +16 -16
  21. package/orchestrator/skills/dashboard-design.md +16 -16
  22. package/orchestrator/skills/database-migration.md +16 -16
  23. package/orchestrator/skills/database-schema-design.md +16 -16
  24. package/orchestrator/skills/debugging.md +26 -26
  25. package/orchestrator/skills/dependency-review.md +16 -16
  26. package/orchestrator/skills/design-review.md +29 -29
  27. package/orchestrator/skills/design-system.md +16 -16
  28. package/orchestrator/skills/docs-api-reference.md +16 -16
  29. package/orchestrator/skills/docs-troubleshooting.md +16 -16
  30. package/orchestrator/skills/docs-tutorial.md +16 -16
  31. package/orchestrator/skills/docs-writing.md +25 -25
  32. package/orchestrator/skills/empty-error-loading-states.md +16 -16
  33. package/orchestrator/skills/end-to-end-testing.md +16 -16
  34. package/orchestrator/skills/error-handling.md +16 -16
  35. package/orchestrator/skills/frontend-design.md +28 -28
  36. package/orchestrator/skills/git-commit-writing.md +16 -16
  37. package/orchestrator/skills/graphql-design.md +16 -16
  38. package/orchestrator/skills/incident-runbook.md +18 -18
  39. package/orchestrator/skills/input-validation.md +16 -16
  40. package/orchestrator/skills/integration-testing.md +16 -16
  41. package/orchestrator/skills/interaction-design.md +16 -16
  42. package/orchestrator/skills/landing-page-design.md +16 -16
  43. package/orchestrator/skills/observability-design.md +16 -16
  44. package/orchestrator/skills/openapi-contract.md +16 -16
  45. package/orchestrator/skills/performance-profiling.md +16 -16
  46. package/orchestrator/skills/privacy-review.md +16 -16
  47. package/orchestrator/skills/property-based-testing.md +16 -16
  48. package/orchestrator/skills/pull-request-writing.md +16 -16
  49. package/orchestrator/skills/refactoring.md +16 -16
  50. package/orchestrator/skills/release-readiness.md +16 -16
  51. package/orchestrator/skills/responsive-design.md +16 -16
  52. package/orchestrator/skills/secrets-management.md +16 -16
  53. package/orchestrator/skills/secure-file-upload.md +16 -16
  54. package/orchestrator/skills/security-review.md +26 -26
  55. package/orchestrator/skills/semantic-versioning.md +17 -17
  56. package/orchestrator/skills/seo-on-page.md +16 -16
  57. package/orchestrator/skills/seo-structured-data.md +16 -16
  58. package/orchestrator/skills/seo-technical-audit.md +16 -16
  59. package/orchestrator/skills/sql-query-review.md +16 -16
  60. package/orchestrator/skills/supply-chain-security.md +16 -16
  61. package/orchestrator/skills/test-strategy.md +16 -16
  62. package/orchestrator/skills/threat-modeling.md +16 -16
  63. package/orchestrator/skills/unit-testing.md +16 -16
  64. package/orchestrator/skills/write-tests.md +28 -28
  65. package/orchestrator/src/cli-registry.js +616 -616
  66. package/orchestrator/src/cli.js +131 -131
  67. package/orchestrator/src/doctor.js +64 -64
  68. package/orchestrator/src/engine.js +162 -31
  69. package/orchestrator/src/server.js +766 -766
  70. package/orchestrator/src/skill-registry.js +272 -272
  71. package/orchestrator/src/store.js +399 -399
  72. package/orchestrator/web/OrbitControls.js +1417 -1417
  73. package/orchestrator/web/flow.html +740 -740
  74. package/orchestrator/web/index.html +587 -557
  75. package/orchestrator/web/jsm/postprocessing/EffectComposer.js +231 -231
  76. package/orchestrator/web/jsm/postprocessing/MaskPass.js +104 -104
  77. package/orchestrator/web/jsm/postprocessing/Pass.js +95 -95
  78. package/orchestrator/web/jsm/postprocessing/RenderPass.js +99 -99
  79. package/orchestrator/web/jsm/postprocessing/ShaderPass.js +77 -77
  80. package/orchestrator/web/jsm/postprocessing/UnrealBloomPass.js +415 -415
  81. package/orchestrator/web/jsm/shaders/CopyShader.js +45 -45
  82. package/orchestrator/web/jsm/shaders/LuminosityHighPassShader.js +66 -66
  83. package/orchestrator/web/three.module.min.js +6 -6
  84. package/package.json +1 -1
@@ -1,45 +1,45 @@
1
- /**
2
- * Full-screen textured quad shader
3
- */
4
-
5
- const CopyShader = {
6
-
7
- name: 'CopyShader',
8
-
9
- uniforms: {
10
-
11
- 'tDiffuse': { value: null },
12
- 'opacity': { value: 1.0 }
13
-
14
- },
15
-
16
- vertexShader: /* glsl */`
17
-
18
- varying vec2 vUv;
19
-
20
- void main() {
21
-
22
- vUv = uv;
23
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
-
25
- }`,
26
-
27
- fragmentShader: /* glsl */`
28
-
29
- uniform float opacity;
30
-
31
- uniform sampler2D tDiffuse;
32
-
33
- varying vec2 vUv;
34
-
35
- void main() {
36
-
37
- vec4 texel = texture2D( tDiffuse, vUv );
38
- gl_FragColor = opacity * texel;
39
-
40
-
41
- }`
42
-
43
- };
44
-
45
- export { CopyShader };
1
+ /**
2
+ * Full-screen textured quad shader
3
+ */
4
+
5
+ const CopyShader = {
6
+
7
+ name: 'CopyShader',
8
+
9
+ uniforms: {
10
+
11
+ 'tDiffuse': { value: null },
12
+ 'opacity': { value: 1.0 }
13
+
14
+ },
15
+
16
+ vertexShader: /* glsl */`
17
+
18
+ varying vec2 vUv;
19
+
20
+ void main() {
21
+
22
+ vUv = uv;
23
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
+
25
+ }`,
26
+
27
+ fragmentShader: /* glsl */`
28
+
29
+ uniform float opacity;
30
+
31
+ uniform sampler2D tDiffuse;
32
+
33
+ varying vec2 vUv;
34
+
35
+ void main() {
36
+
37
+ vec4 texel = texture2D( tDiffuse, vUv );
38
+ gl_FragColor = opacity * texel;
39
+
40
+
41
+ }`
42
+
43
+ };
44
+
45
+ export { CopyShader };
@@ -1,66 +1,66 @@
1
- import {
2
- Color
3
- } from 'three';
4
-
5
- /**
6
- * Luminosity
7
- * http://en.wikipedia.org/wiki/Luminosity
8
- */
9
-
10
- const LuminosityHighPassShader = {
11
-
12
- name: 'LuminosityHighPassShader',
13
-
14
- shaderID: 'luminosityHighPass',
15
-
16
- uniforms: {
17
-
18
- 'tDiffuse': { value: null },
19
- 'luminosityThreshold': { value: 1.0 },
20
- 'smoothWidth': { value: 1.0 },
21
- 'defaultColor': { value: new Color( 0x000000 ) },
22
- 'defaultOpacity': { value: 0.0 }
23
-
24
- },
25
-
26
- vertexShader: /* glsl */`
27
-
28
- varying vec2 vUv;
29
-
30
- void main() {
31
-
32
- vUv = uv;
33
-
34
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
35
-
36
- }`,
37
-
38
- fragmentShader: /* glsl */`
39
-
40
- uniform sampler2D tDiffuse;
41
- uniform vec3 defaultColor;
42
- uniform float defaultOpacity;
43
- uniform float luminosityThreshold;
44
- uniform float smoothWidth;
45
-
46
- varying vec2 vUv;
47
-
48
- void main() {
49
-
50
- vec4 texel = texture2D( tDiffuse, vUv );
51
-
52
- vec3 luma = vec3( 0.299, 0.587, 0.114 );
53
-
54
- float v = dot( texel.xyz, luma );
55
-
56
- vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
57
-
58
- float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
59
-
60
- gl_FragColor = mix( outputColor, texel, alpha );
61
-
62
- }`
63
-
64
- };
65
-
66
- export { LuminosityHighPassShader };
1
+ import {
2
+ Color
3
+ } from 'three';
4
+
5
+ /**
6
+ * Luminosity
7
+ * http://en.wikipedia.org/wiki/Luminosity
8
+ */
9
+
10
+ const LuminosityHighPassShader = {
11
+
12
+ name: 'LuminosityHighPassShader',
13
+
14
+ shaderID: 'luminosityHighPass',
15
+
16
+ uniforms: {
17
+
18
+ 'tDiffuse': { value: null },
19
+ 'luminosityThreshold': { value: 1.0 },
20
+ 'smoothWidth': { value: 1.0 },
21
+ 'defaultColor': { value: new Color( 0x000000 ) },
22
+ 'defaultOpacity': { value: 0.0 }
23
+
24
+ },
25
+
26
+ vertexShader: /* glsl */`
27
+
28
+ varying vec2 vUv;
29
+
30
+ void main() {
31
+
32
+ vUv = uv;
33
+
34
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
35
+
36
+ }`,
37
+
38
+ fragmentShader: /* glsl */`
39
+
40
+ uniform sampler2D tDiffuse;
41
+ uniform vec3 defaultColor;
42
+ uniform float defaultOpacity;
43
+ uniform float luminosityThreshold;
44
+ uniform float smoothWidth;
45
+
46
+ varying vec2 vUv;
47
+
48
+ void main() {
49
+
50
+ vec4 texel = texture2D( tDiffuse, vUv );
51
+
52
+ vec3 luma = vec3( 0.299, 0.587, 0.114 );
53
+
54
+ float v = dot( texel.xyz, luma );
55
+
56
+ vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
57
+
58
+ float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
59
+
60
+ gl_FragColor = mix( outputColor, texel, alpha );
61
+
62
+ }`
63
+
64
+ };
65
+
66
+ export { LuminosityHighPassShader };