@olegkoval/agent-skills 1.19.0 → 1.20.0

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Files changed (102) hide show
  1. package/.claude-plugin/plugin.json +3 -2
  2. package/.cursor-plugin/index.json +5 -0
  3. package/.grok-plugin/index.json +5 -0
  4. package/.kiro/steering/garmin-watchface.md +201 -0
  5. package/.kiro/steering/qodoloop.md +13 -1
  6. package/.windsurf/rules/garmin-watchface.md +200 -0
  7. package/.windsurf/rules/qodoloop.md +13 -1
  8. package/README.md +7 -1
  9. package/catalog/skills.json +28 -4
  10. package/collections/wearables.json +7 -0
  11. package/package.json +1 -1
  12. package/packages/marketing/viral-launch/adapters/claude/skills/viral-launch/references/external-skills.md +12 -0
  13. package/packages/marketing/viral-launch/adapters/claude/skills/viral-launch/references/launch-checklist.md +42 -0
  14. package/packages/marketing/viral-launch/adapters/cursor/skills/viral-launch/references/external-skills.md +12 -0
  15. package/packages/marketing/viral-launch/adapters/cursor/skills/viral-launch/references/launch-checklist.md +42 -0
  16. package/packages/marketing/viral-launch/adapters/grok/skills/viral-launch/references/external-skills.md +12 -0
  17. package/packages/marketing/viral-launch/adapters/grok/skills/viral-launch/references/launch-checklist.md +42 -0
  18. package/packages/software-development/qodoloop/SKILL.md +13 -1
  19. package/packages/software-development/qodoloop/adapters/claude/skills/qodoloop/SKILL.md +13 -1
  20. package/packages/software-development/qodoloop/adapters/claude/skills/qodoloop/references/graphql-queries.md +151 -0
  21. package/packages/software-development/qodoloop/adapters/cursor/skills/qodoloop/SKILL.md +13 -1
  22. package/packages/software-development/qodoloop/adapters/cursor/skills/qodoloop/references/graphql-queries.md +151 -0
  23. package/packages/software-development/qodoloop/adapters/grok/skills/qodoloop/SKILL.md +13 -1
  24. package/packages/software-development/qodoloop/adapters/grok/skills/qodoloop/references/graphql-queries.md +151 -0
  25. package/packages/software-development/qodoloop/adapters/kiro/steering/qodoloop.md +13 -1
  26. package/packages/software-development/qodoloop/adapters/windsurf/rules/qodoloop.md +13 -1
  27. package/packages/software-development/semantic-release-beta/adapters/claude/skills/semantic-release-beta/references/github-actions.md +16 -0
  28. package/packages/software-development/semantic-release-beta/adapters/claude/skills/semantic-release-beta/references/node-semantic-release.md +13 -0
  29. package/packages/software-development/semantic-release-beta/adapters/claude/skills/semantic-release-beta/references/preset.md +47 -0
  30. package/packages/software-development/semantic-release-beta/adapters/claude/skills/semantic-release-beta/references/validation.md +17 -0
  31. package/packages/software-development/semantic-release-beta/adapters/cursor/skills/semantic-release-beta/references/github-actions.md +16 -0
  32. package/packages/software-development/semantic-release-beta/adapters/cursor/skills/semantic-release-beta/references/node-semantic-release.md +13 -0
  33. package/packages/software-development/semantic-release-beta/adapters/cursor/skills/semantic-release-beta/references/preset.md +47 -0
  34. package/packages/software-development/semantic-release-beta/adapters/cursor/skills/semantic-release-beta/references/validation.md +17 -0
  35. package/packages/software-development/semantic-release-beta/adapters/grok/skills/semantic-release-beta/references/github-actions.md +16 -0
  36. package/packages/software-development/semantic-release-beta/adapters/grok/skills/semantic-release-beta/references/node-semantic-release.md +13 -0
  37. package/packages/software-development/semantic-release-beta/adapters/grok/skills/semantic-release-beta/references/preset.md +47 -0
  38. package/packages/software-development/semantic-release-beta/adapters/grok/skills/semantic-release-beta/references/validation.md +17 -0
  39. package/packages/wearables/garmin-watchface/SKILL.md +204 -0
  40. package/packages/wearables/garmin-watchface/adapters/claude/plugin.json +5 -0
  41. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/SKILL.md +205 -0
  42. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/references/devices.md +98 -0
  43. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/references/display.md +120 -0
  44. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/references/layout.md +224 -0
  45. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/references/simulator.md +146 -0
  46. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/references/store.md +151 -0
  47. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/references/testing.md +154 -0
  48. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/scripts/ciq-calibrate +184 -0
  49. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/scripts/ciq-capture +215 -0
  50. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/scripts/ciq-devices +177 -0
  51. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/scripts/ciq-doctor +85 -0
  52. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/templates/Makefile +72 -0
  53. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/templates/monkey.jungle +13 -0
  54. package/packages/wearables/garmin-watchface/adapters/claude/skills/garmin-watchface/templates/monkey.test.jungle +7 -0
  55. package/packages/wearables/garmin-watchface/adapters/codex/README.md +3 -0
  56. package/packages/wearables/garmin-watchface/adapters/cursor/plugin.json +6 -0
  57. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/SKILL.md +205 -0
  58. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/references/devices.md +98 -0
  59. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/references/display.md +120 -0
  60. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/references/layout.md +224 -0
  61. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/references/simulator.md +146 -0
  62. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/references/store.md +151 -0
  63. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/references/testing.md +154 -0
  64. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/scripts/ciq-calibrate +184 -0
  65. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/scripts/ciq-capture +215 -0
  66. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/scripts/ciq-devices +177 -0
  67. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/scripts/ciq-doctor +85 -0
  68. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/templates/Makefile +72 -0
  69. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/templates/monkey.jungle +13 -0
  70. package/packages/wearables/garmin-watchface/adapters/cursor/skills/garmin-watchface/templates/monkey.test.jungle +7 -0
  71. package/packages/wearables/garmin-watchface/adapters/grok/plugin.json +6 -0
  72. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/SKILL.md +205 -0
  73. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/references/devices.md +98 -0
  74. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/references/display.md +120 -0
  75. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/references/layout.md +224 -0
  76. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/references/simulator.md +146 -0
  77. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/references/store.md +151 -0
  78. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/references/testing.md +154 -0
  79. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/scripts/ciq-calibrate +184 -0
  80. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/scripts/ciq-capture +215 -0
  81. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/scripts/ciq-devices +177 -0
  82. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/scripts/ciq-doctor +85 -0
  83. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/templates/Makefile +72 -0
  84. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/templates/monkey.jungle +13 -0
  85. package/packages/wearables/garmin-watchface/adapters/grok/skills/garmin-watchface/templates/monkey.test.jungle +7 -0
  86. package/packages/wearables/garmin-watchface/adapters/kiro/steering/garmin-watchface.md +201 -0
  87. package/packages/wearables/garmin-watchface/adapters/windsurf/rules/garmin-watchface.md +200 -0
  88. package/packages/wearables/garmin-watchface/references/devices.md +98 -0
  89. package/packages/wearables/garmin-watchface/references/display.md +120 -0
  90. package/packages/wearables/garmin-watchface/references/layout.md +224 -0
  91. package/packages/wearables/garmin-watchface/references/simulator.md +146 -0
  92. package/packages/wearables/garmin-watchface/references/store.md +151 -0
  93. package/packages/wearables/garmin-watchface/references/testing.md +154 -0
  94. package/packages/wearables/garmin-watchface/scripts/ciq-calibrate +184 -0
  95. package/packages/wearables/garmin-watchface/scripts/ciq-capture +215 -0
  96. package/packages/wearables/garmin-watchface/scripts/ciq-devices +177 -0
  97. package/packages/wearables/garmin-watchface/scripts/ciq-doctor +85 -0
  98. package/packages/wearables/garmin-watchface/templates/Makefile +72 -0
  99. package/packages/wearables/garmin-watchface/templates/monkey.jungle +13 -0
  100. package/packages/wearables/garmin-watchface/templates/monkey.test.jungle +7 -0
  101. package/scripts/build-adapters.sh +1 -1
  102. package/scripts/validate-catalog.sh +2 -1
@@ -0,0 +1,205 @@
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+ ---
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+ name: garmin-watchface
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+ description: Build, test, screenshot and publish Garmin Connect IQ watch faces in Monkey C. Use when working on a Connect IQ watch face or app - creating one, fixing layout that clips or overlaps, capturing simulator screenshots, adding app settings, widening device support, or preparing a Connect IQ Store submission. Encodes the traps that silently produce a passing build and a broken face.
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+ license: MIT
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+ allowed-tools: Bash, Read, Write, Edit, Grep, Glob
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+ compatibility: Codex, Claude Code, Cursor, GitHub Copilot, Windsurf, Kiro, and other Agent Skills compatible tools. Requires macOS, the Connect IQ SDK, a JDK, and Python 3 (Pillow for screenshot cropping).
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+ metadata:
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+ targets: ["cursor"]
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+ ---
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+ <!-- Generated by scripts/build-adapters.sh. Do not edit directly. -->
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+
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+ # Garmin Connect IQ watch faces
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+
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+ Monkey C gives you almost no safety net. The compiler is happy to build a face
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+ that draws off the bottom of the screen, a test suite that contains no tests, and
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+ a colour that is not the colour you get. Everything below is a failure mode that
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+ looked like success first.
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+
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+ **Read `references/` files as needed — do not read them all up front.**
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+
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+ | File | When |
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+ | --- | --- |
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+ | `references/display.md` | Choosing colours, anything about brightness or legibility |
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+ | `references/layout.md` | Positioning anything; content clipped, overlapping, or off-screen |
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+ | `references/testing.md` | Writing tests; a suspiciously clean test run |
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+ | `references/simulator.md` | Screenshots, settings not applying, monkeydo hanging |
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+ | `references/devices.md` | Adding device support, launcher icons, API levels |
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+ | `references/store.md` | Publishing, listing copy, IP questions |
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+
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+ ## Tools
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+
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+ Run these rather than reinventing them. All are standalone.
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+
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+ ```bash
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+ <skill-dir>/scripts/ciq-doctor # toolchain check: SDK, JDK, key, devices
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+ <skill-dir>/scripts/ciq-devices # survey installed devices by resolution
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+ <skill-dir>/scripts/ciq-devices --same-as fenix6pro # products you can add with no code change
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+ <skill-dir>/scripts/ciq-capture out.png # calibrated simulator screenshot
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+ <skill-dir>/scripts/ciq-capture out.png --face --size 260 # cropped + masked to the round display
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+ <skill-dir>/scripts/ciq-calibrate # re-derive the display rect if capture looks wrong
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+ ```
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+
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+ `<skill-dir>/scripts/ciq-capture` exists because `screencapture -R` grabs a screen *region*, not
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+ a window: without a frontmost check it silently photographs whatever is on top,
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+ and the window moves between simulator restarts. Both failure modes produce a
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+ plausible PNG of the wrong thing.
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+
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+ ## The five things that will bite you
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+
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+ ### 1. `make test` can compile zero tests and report success
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+
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+ If `monkey.jungle` sets `base.excludeAnnotations = test`, every `(:test)`
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+ function is stripped from **every** target, including the unit-test build. You
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+ get `BUILD SUCCESSFUL` and a green run with nothing compiled — even when the test
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+ files reference symbols that no longer exist.
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+
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+ Fix: a second jungle passed as an additional `-f`. See
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+ `<skill-dir>/templates/monkey.test.jungle` and the `test` target in `<skill-dir>/templates/Makefile`.
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+
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+ **Prove it before you trust it.** Put a deliberately unresolvable symbol in one
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+ test and confirm the build fails:
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+
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+ ```monkeyc
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+ return ThisDoesNotExist.definitelyNotAFunction();
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+ ```
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+
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+ ### 2. Never hardcode a Y coordinate or assume a font height
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+
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+ `dc.getFontHeight()` is the only source of truth, and the numbers are larger than
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+ they look. Measured on fenix 6 Pro:
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+
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+ | Font | Height |
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+ | --- | --- |
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+ | `FONT_XTINY` | 19 |
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+ | `FONT_TINY` | 29 |
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+ | `FONT_SMALL` | 32 |
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+ | `FONT_NUMBER_MEDIUM` | 74 |
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+
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+ Content drawn past the screen height is simply invisible — no error, no warning,
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+ no clipping indicator. A two-line `FONT_NUMBER_MEDIUM` block is 148px of a 260px
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+ face.
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+
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+ Derive every Y at draw time, and **clamp** so a bottom row cannot be pushed off:
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+
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+ ```monkeyc
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+ function clampRuleY(derived as Number, footerH as Number) as Number {
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+ var reserved = (footerH * 2) + GAP_BELOW_RULE + GAP_BETWEEN_ROWS;
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+ var maxRuleY = SCREEN - BOTTOM_MARGIN - reserved;
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+ return derived > maxRuleY ? maxRuleY : derived;
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+ }
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+ ```
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+
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+ See `references/layout.md`.
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+
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+ ### 3. The screen is round; your layout is not
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+
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+ Check content against the bezel curve, not the bounding square. A rectangle
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+ inscribed in a circle fails at its **corners** long before its sides.
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+
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+ ```monkeyc
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+ function halfWidthAt(y as Number) as Number {
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+ var dy = y - CENTER;
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+ var inside = (CENTER * CENTER) - (dy * dy);
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+ return inside <= 0 ? 0 : Math.sqrt(inside).toNumber();
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+ }
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+ ```
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+
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+ ### 4. Colours are quantised, and brightness is reflectance
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+
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+ Many devices snap to a 4×4×4 lattice: `0x00 / 0x55 / 0xAA / 0xFF` per channel. A
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+ colour not already on it is not the colour that ships.
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+
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+ More important: MIP screens are **transflective with no backlight**. A colour's
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+ brightness *is* how much ambient light it returns. Grey reflects about two-thirds
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+ of what white does. Choosing a photographically accurate grey for a large area
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+ makes the whole face read as dim on the wrist while looking fine in the
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+ simulator's backlit LCD.
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+
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+ Corollary: a saturated colour on a glyph reflects only its own channel, making
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+ the thing you want to read the *dimmest* thing on screen.
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+
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+ See `references/display.md`.
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+
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+ ### 5. The simulator lies about settings
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+
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+ It persists app settings and **ignores changed defaults in `properties.xml`**
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+ until you do File → Reset All App Data. A property will keep reading its old
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+ value while the XML plainly says otherwise. This looks exactly like broken
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+ settings code.
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+
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+ Reset also drops the loaded device, so relaunch and re-push afterwards.
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+
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+ See `references/simulator.md`.
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+
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+ ## Workflow
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+
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+ ### Starting a face
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+
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+ 1. `<skill-dir>/scripts/ciq-doctor` — confirm SDK, JDK, developer key, target device installed.
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+ 2. Copy `<skill-dir>/templates/Makefile`, `<skill-dir>/templates/monkey.jungle`, `<skill-dir>/templates/monkey.test.jungle`.
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+ 3. Generate a fresh app id: `python3 -c "import uuid;print(uuid.uuid4().hex)"`.
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+ 4. Split source by responsibility. This structure has held up well:
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+
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+ | Module | Holds |
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+ | --- | --- |
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+ | `Palette.mc` | Colours only, all lattice-exact |
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+ | `Layout.mc` | Geometry, derivations, bezel maths — no drawing |
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+ | `<Widget>.mc` | Drawing primitives (rows, bars, segments) |
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+ | `Fields.mc` | Formatting and thresholds — pure, easy to test |
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+ | `Sensors.mc` | Sensor reads with null handling |
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+ | `<Name>View.mc` | Composition only |
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+
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+ Keeping `Layout` free of `Dc` calls is what makes geometry unit-testable.
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+
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+ ### Every change
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+
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+ ```bash
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+ make build && make test && make lint
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+ ```
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+
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+ `make lint` is level 3 and catches real problems the level 2 build allows.
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+
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+ ### Before committing
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+
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+ Capture and *look at it*. Layout bugs are invisible in a passing test run:
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+
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+ ```bash
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+ make build && make sim
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+ <skill-dir>/scripts/ciq-capture /tmp/face.png --face --size 260
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+ ```
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+
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+ Then Read the PNG. Every layout bug in this skill's history was found by looking,
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+ not by testing.
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+
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+ ## Monkey C gotchas
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+
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+ - Module-level functions take **no** visibility modifier. `private` and `hidden`
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+ are class-only; at module scope they are syntax errors.
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+ - `dc.fillPolygon` wants `Array<[Numeric, Numeric]>`. Cast the literal:
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+ `[[x, y], ...] as Array<[Numeric, Numeric]>`.
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+ - `getInitialView()` returns
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+ `[WatchUi.Views] or [WatchUi.Views, WatchUi.InputDelegates]`.
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+ - `Application.Properties.getValue()` **throws** when a key is absent, which
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+ happens on a fresh install before settings have ever been written. Wrap every
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+ read with a default.
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+ - Integer division everywhere. Centring an odd width leaves a 1px skew — write
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+ tests that allow it rather than forcing constants to stay even.
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+
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+ ## Reference watches and homages
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+
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+ If reproducing a real object, get these right before anything else, because they
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+ are what makes it recognisable:
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+
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+ - **Display polarity.** A 1970s LCD is *positive*: dark segments on a pale panel,
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+ the inverse of every modern face. Getting this backwards turns a crystal into a
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+ screen.
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+ - **Proportion.** Bezels on vintage digitals are thick; the window is smaller
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+ than memory suggests.
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+ - **Where the legends sit** — maker's name on the bezel, not the glass.
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+
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+ No system font is a segment display. If you need one, draw it: see
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+ `references/layout.md` for a working seven-segment renderer, including the ghost
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+ (unlit) segments that are most of what sells the effect.
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+
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+ **Do not print a real brand on the face.** See `references/store.md`.
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+ # Device support
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+
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+ ## Products, devices, and what "5 out of 5 built" means
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+
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+ A `<iq:product>` in the manifest often covers several marketing variants that
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+ share hardware. Declaring `fenix6pro` alone produces `5 OUT OF 5 DEVICES BUILT`
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+ — fenix 6 Pro, 6 Sapphire, 6 Pro Solar, 6 Pro Dual Power, quatix 6. That is one
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+ layout, not five. Do not read the count as breadth.
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+
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+ ## Widening cheaply
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+
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+ A face written against one resolution ports for free to every device sharing it —
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+ a manifest edit, no code change.
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+
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+ ```bash
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+ bin/ciq-devices --same-as fenix6pro
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+ ```
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+
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+ That prints the `<iq:product>` lines to paste, flags devices below your
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+ `minApiLevel`, and warns when launcher icon sizes differ.
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+
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+ Representative clusters (installed SDK, mid-2026):
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+
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+ | Resolution | Devices |
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+ | --- | --- |
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+ | 240x240 | 38 |
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+ | 390x390 | 22 |
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+ | 260x260 | 13 |
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+ | 454x454 | 12 |
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+ | 218x218 | 11 |
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+ | 240x400 | 9 (rectangular) |
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+
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+ ## Then actually build each one
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+
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+ Compiling is the cheapest verification and it catches real problems:
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+
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+ ```bash
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+ for d in fenix6 fenix7 fr955 vivoactive4; do
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+ monkeyc -f monkey.jungle -d $d -o bin/t-$d.prg -y $KEY -w -l 3 \
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+ | sed "s/^/$d: /"
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+ done
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+ ```
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+
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+ Two things that surface here and nowhere else:
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+
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+ **API level.** `ERROR: Device 'approachs62' does not support API Level '3.1.0'.`
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+ A device can share your resolution and still be excluded. Drop it, or lower
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+ `minApiLevel` and give up the APIs you were using.
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+
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+ **Launcher icon size.** `WARNING: The launcher icon (40x40) isn't compatible with
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+ the specified launcher icon size of the device 'vivoactive4' (35x35). The image
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+ will be scaled.` Scaling blurs detail at a size where it is already marginal.
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+ Give those devices their own resource path:
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+
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+ ```
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+ # monkey.jungle
57
+ base.resourcePath = resources
58
+
59
+ # resources-35 is listed second so its drawables win.
60
+ vivoactive4.resourcePath = $(base.resourcePath);resources-35
61
+ legacyherofirstavenger.resourcePath = $(base.resourcePath);resources-35
62
+ ```
63
+
64
+ with `resources-35/drawables/` holding both `drawables.xml` and the 35x35 PNG.
65
+
66
+ ## What does not port
67
+
68
+ Compiling clean does **not** mean it looks right. It will compile and look wrong,
69
+ which is worse than failing.
70
+
71
+ Before declaring a device of a different size or shape:
72
+
73
+ 1. **Absolute pixel constants.** Anything like `const PANEL_X = 30` needs to
74
+ become a fraction of `dc.getWidth()`.
75
+ 2. **Round-bezel assumptions.** `halfWidthAt()` computes a curve that does not
76
+ exist on a rectangular screen and needlessly squeezes content; on 240x400 it
77
+ is badly wrong. Branch on `System.getDeviceSettings().screenShape`.
78
+ 3. **Font heights.** They differ between devices at the *same* resolution. Derive
79
+ everything (see `reference/layout.md`); a fixed Y that fits a 19px glyph
80
+ overflows a 24px one.
81
+ 4. **Sensor availability.** Body Battery and stress are absent on older and
82
+ cheaper devices. Guard with `Toybox has :SensorHistory` and degrade to `--`.
83
+
84
+ If the layout is not resolution-aware, say so in the manifest so the next person
85
+ does not "helpfully" add products:
86
+
87
+ ```xml
88
+ <!-- Every product here is 260x260, the only resolution this face supports:
89
+ Layout uses absolute pixel constants and halfWidthAt() assumes a round
90
+ bezel. Another size or shape will compile and look wrong, not fail. -->
91
+ ```
92
+
93
+ ## Recommended order
94
+
95
+ 1. Ship one resolution, verified on your own wrist.
96
+ 2. Add the same-resolution family — biggest reach per unit of risk.
97
+ 3. Make `Layout` resolution-aware only if it gets traction. It is real work and
98
+ it risks the pixel-exact look you tuned.
@@ -0,0 +1,120 @@
1
+ # The display
2
+
3
+ Two hardware facts drive every colour decision. Both are invisible in the
4
+ simulator, which renders on a backlit LCD and flatters everything.
5
+
6
+ ## Transflective MIP: brightness is reflectance
7
+
8
+ Most fenix/Forerunner/Instinct screens are memory-in-pixel, **transflective, with
9
+ no backlight**. Pixels reflect ambient light rather than emitting it. So a
10
+ colour's brightness *is* how much light it returns to the eye.
11
+
12
+ | Colour | Reflects |
13
+ | --- | --- |
14
+ | `0xFFFFFF` | all three channels — brightest available |
15
+ | `0xAAAAAA` | about two-thirds of white |
16
+ | `0x555555` | about a third |
17
+ | `0x00FF00` | green only — roughly a third of white |
18
+
19
+ **Consequence 1: large areas must be bright.** Choosing a photographically
20
+ accurate mid-grey for the biggest region on the face makes the whole watch read
21
+ as dim on the wrist while looking correct in the simulator. If a design has a
22
+ large panel, `0xFFFFFF` is usually the right answer even when a reference
23
+ photograph says otherwise.
24
+
25
+ **Consequence 2: never colour the thing you need to read.** A saturated colour on
26
+ a glyph reflects only its own channel, making the number you are trying to read
27
+ the *dimmest* thing on screen. Put status colour on a chip, bar, or rule beside
28
+ the value and keep the value white.
29
+
30
+ If a user insists on coloured values, say once that it costs outdoor legibility,
31
+ then do it. It is their watch.
32
+
33
+ **Consequence 3: big saturated fills shout.** A colour that reads as informative
34
+ at glyph size is overwhelming across a progress bar. Keep a separate pale tint
35
+ for large fills:
36
+
37
+ ```monkeyc
38
+ const READY = 0x55FF55; // status, at glyph size
39
+ const FILL_OK = 0xAAFFAA; // the same meaning, across a large area
40
+ ```
41
+
42
+ ## The 64-colour lattice
43
+
44
+ Many devices quantise to 4 levels per channel: `0x00 / 0x55 / 0xAA / 0xFF`. A
45
+ colour not already on the lattice is snapped at draw time, so **what you picked
46
+ is not what ships**. Greys and golds drift most visibly.
47
+
48
+ Useful quantisations:
49
+
50
+ | Intent | Nearest lattice point | Reads as |
51
+ | --- | --- | --- |
52
+ | Gold `(212,175,90)` | `0xAAAA55` | olive/khaki |
53
+ | Brighter gold | `0xFFAA55` | orange |
54
+ | Amber warning | `0xFFAA00` | strong orange |
55
+ | Sky blue | `0x55AAFF` | good |
56
+ | Mid grey | `0xAAAAAA` | good |
57
+
58
+ There is no good gold. Say so rather than iterating.
59
+
60
+ Pin every palette constant with a test:
61
+
62
+ ```monkeyc
63
+ const LEVELS = [0x00, 0x55, 0xAA, 0xFF];
64
+
65
+ function quantizeChannel(value as Number) as Number {
66
+ var nearest = LEVELS[0];
67
+ var best = 256;
68
+ for (var i = 0; i < LEVELS.size(); i += 1) {
69
+ var d = (value - LEVELS[i]).abs();
70
+ if (d < best) { best = d; nearest = LEVELS[i]; }
71
+ }
72
+ return nearest;
73
+ }
74
+
75
+ function quantize(color as Number) as Number {
76
+ return (quantizeChannel((color >> 16) & 0xFF) << 16)
77
+ | (quantizeChannel((color >> 8) & 0xFF) << 8)
78
+ | quantizeChannel(color & 0xFF);
79
+ }
80
+
81
+ function isLatticeExact(color as Number) as Boolean {
82
+ return quantize(color) == color;
83
+ }
84
+ ```
85
+
86
+ ```monkeyc
87
+ (:test)
88
+ function everyPaletteColourSurvivesQuantization(logger as Logger) as Boolean {
89
+ var colors = [Palette.BG, Palette.VALUE, Palette.LABEL /* ... */];
90
+ for (var i = 0; i < colors.size(); i += 1) {
91
+ if (!Palette.isLatticeExact(colors[i])) { return false; }
92
+ }
93
+ return true;
94
+ }
95
+ ```
96
+
97
+ Also pin the *relationships*, which is what actually breaks:
98
+
99
+ ```monkeyc
100
+ (:test)
101
+ function panelIsLighterThanItsSegments(logger as Logger) as Boolean {
102
+ return Palette.PANEL > Palette.SEGMENT;
103
+ }
104
+ ```
105
+
106
+ ## Colour discipline that survives contact with a wrist
107
+
108
+ - Reserve colour for states worth interrupting a glance for. A green "50%"
109
+ battery is decoration that costs luminance and teaches the eye to ignore
110
+ colour.
111
+ - Set thresholds against the device, not phone habits. A 14-day watch at 50% has
112
+ a week left; that is not a warning.
113
+ - Prefer luminance hierarchy — label grey, value white — over hue.
114
+ - One accent colour on the whole face, used once.
115
+
116
+ ## AMOLED devices
117
+
118
+ Venu and newer devices are emissive and do not share these constraints, but they
119
+ do have burn-in protection requirements and an always-on mode with a pixel budget.
120
+ Do not carry MIP palette reasoning onto them unexamined.
@@ -0,0 +1,224 @@
1
+ # Layout
2
+
3
+ Monkey C will happily draw at y=400 on a 260px screen. Nothing warns you; the
4
+ pixels just do not exist. Almost every layout bug in this skill's history is a
5
+ constant that was written down instead of measured.
6
+
7
+ ## Measure, never assume, font heights
8
+
9
+ Real heights on fenix 6 Pro. They are larger than they look:
10
+
11
+ | Font | Height |
12
+ | --- | --- |
13
+ | `FONT_XTINY` | 19 |
14
+ | `FONT_TINY` | 29 |
15
+ | `FONT_SMALL` | 32 |
16
+ | `FONT_NUMBER_MEDIUM` | 74 |
17
+
18
+ `FONT_NUMBER_MEDIUM` at 74px means a two-line time block is **148px of a 260px
19
+ face** — 57% of the screen for four digits.
20
+
21
+ These differ per device, so treat the table as an order-of-magnitude guide and
22
+ call `dc.getFontHeight()` at draw time.
23
+
24
+ To measure on a device you have not used, drop a `System.println` into
25
+ `onUpdate`, build, push, and read `monkeydo`'s stdout:
26
+
27
+ ```monkeyc
28
+ System.println("H xtiny=" + dc.getFontHeight(Graphics.FONT_XTINY)
29
+ + " small=" + dc.getFontHeight(Graphics.FONT_SMALL)
30
+ + " num=" + dc.getFontHeight(Graphics.FONT_NUMBER_MEDIUM));
31
+ ```
32
+
33
+ Do this instead of guessing. It costs one build.
34
+
35
+ ## Derive the vertical stack at draw time
36
+
37
+ ```monkeyc
38
+ function onUpdate(dc as Dc) as Void {
39
+ var labelH = dc.getFontHeight(Graphics.FONT_XTINY);
40
+ var valueH = dc.getFontHeight(Graphics.FONT_TINY);
41
+
42
+ var rowTop = HEADER_Y + labelH + GAP;
43
+ var columnBottom = rowTop + (rows * (valueH + GAP));
44
+ var ruleY = clampRuleY(columnBottom + GAP_ABOVE_RULE, labelH);
45
+ var footer1Y = ruleY + GAP_BELOW_RULE;
46
+ var footer2Y = footer1Y + labelH + GAP_BETWEEN_ROWS;
47
+ ...
48
+ }
49
+ ```
50
+
51
+ `Layout` holds gaps and ratios; the view holds the arithmetic. Keep `Dc` out of
52
+ `Layout` so the geometry stays unit-testable.
53
+
54
+ ## Clamp, so the bottom cannot fall off
55
+
56
+ Deriving is not enough. If everything above grows, the footer walks off the
57
+ screen and vanishes silently. Reserve its space first and let the stack above
58
+ give way:
59
+
60
+ ```monkeyc
61
+ function clampRuleY(derived as Number, footerH as Number) as Number {
62
+ var reserved = (footerH * 2) + GAP_BELOW_RULE + GAP_BETWEEN_ROWS;
63
+ var maxRuleY = SCREEN - BOTTOM_MARGIN - reserved;
64
+ return derived > maxRuleY ? maxRuleY : derived;
65
+ }
66
+ ```
67
+
68
+ Pin it with a sweep, not a single case:
69
+
70
+ ```monkeyc
71
+ (:test)
72
+ function footerStaysOnScreenForAnyPlausibleFont(logger as Logger) as Boolean {
73
+ for (var labelH = 14; labelH <= 40; labelH += 1) {
74
+ for (var timeH = 40; timeH <= 120; timeH += 4) {
75
+ if (footerBottom(labelH, timeH / 2, timeH) >= Layout.SCREEN) {
76
+ return false;
77
+ }
78
+ }
79
+ }
80
+ return true;
81
+ }
82
+ ```
83
+
84
+ A single-value test passes with the font height you happened to assume. The sweep
85
+ is what catches the device you have not tried.
86
+
87
+ ## Round screens
88
+
89
+ The screen is a circle; the bounding box is a lie.
90
+
91
+ ```monkeyc
92
+ // Widest half-chord at a given y.
93
+ function halfWidthAt(y as Number) as Number {
94
+ var dy = y - CENTER;
95
+ var inside = (CENTER * CENTER) - (dy * dy);
96
+ return inside <= 0 ? 0 : Math.sqrt(inside).toNumber();
97
+ }
98
+
99
+ // Usable X corridor for a row, measured at whichever edge the curve cuts first.
100
+ function rowXBounds(topY as Number, height as Number) as Array<Number> {
101
+ var worstY = topY < CENTER ? topY : topY + height;
102
+ var half = halfWidthAt(worstY) - MARGIN;
103
+ if (half < 0) { half = 0; }
104
+ return [CENTER - half, CENTER + half] as Array<Number>;
105
+ }
106
+ ```
107
+
108
+ **A row is cut at its lowest edge if below centre, its highest if above.** Using
109
+ the row's top for a bottom row is the classic error — it reports space that is
110
+ not there.
111
+
112
+ **Rectangles fail at their corners, not their edges.** Checking the sides of a
113
+ panel against `halfWidthAt` passes while the corners hang outside the bezel:
114
+
115
+ ```monkeyc
116
+ function cornerInsideBezel(x as Number, y as Number) as Boolean {
117
+ var dx = x - CENTER;
118
+ var dy = y - CENTER;
119
+ return ((dx * dx) + (dy * dy)) < (CENTER * CENTER);
120
+ }
121
+ ```
122
+
123
+ **The bottom of a round face is narrow.** At y=246 on a 260px screen only ~110px
124
+ of width remains. Two label/value pairs do not fit there; one does. Test for real
125
+ width, not merely a non-negative corridor:
126
+
127
+ ```monkeyc
128
+ (:test)
129
+ function footerKeepsEnoughWidthForItsPair(logger as Logger) as Boolean {
130
+ var bounds = Layout.rowXBounds(footerY, footerH);
131
+ return (bounds[1] - bounds[0]) >= 90;
132
+ }
133
+ ```
134
+
135
+ ## Seven-segment digits
136
+
137
+ No system font is a segment display, and a rounded sans-serif `4` is the single
138
+ thing that gives away a digital-watch homage. Draw them.
139
+
140
+ ```monkeyc
141
+ module Seg7 {
142
+ const SEG_A = 0x01; const SEG_B = 0x02; const SEG_C = 0x04; const SEG_D = 0x08;
143
+ const SEG_E = 0x10; const SEG_F = 0x20; const SEG_G = 0x40;
144
+ const ALL = 0x7F;
145
+
146
+ // aaaa
147
+ // f b
148
+ // gggg
149
+ // e c
150
+ // dddd
151
+ const DIGITS = [
152
+ SEG_A|SEG_B|SEG_C|SEG_D|SEG_E|SEG_F, // 0
153
+ SEG_B|SEG_C, // 1
154
+ SEG_A|SEG_B|SEG_G|SEG_E|SEG_D, // 2
155
+ SEG_A|SEG_B|SEG_G|SEG_C|SEG_D, // 3
156
+ SEG_F|SEG_G|SEG_B|SEG_C, // 4
157
+ SEG_A|SEG_F|SEG_G|SEG_C|SEG_D, // 5
158
+ SEG_A|SEG_F|SEG_G|SEG_E|SEG_C|SEG_D, // 6
159
+ SEG_A|SEG_B|SEG_C, // 7
160
+ ALL, // 8
161
+ SEG_A|SEG_B|SEG_C|SEG_D|SEG_F|SEG_G // 9
162
+ ];
163
+
164
+ // Mitred ends, so segments interlock at the corners instead of merging
165
+ // into a solid block.
166
+ function horizontal(dc as Dc, x as Number, y as Number, w as Number, t as Number) as Void {
167
+ var h = t / 2;
168
+ dc.fillPolygon([
169
+ [x + h, y], [x + w - h, y], [x + w, y + h],
170
+ [x + w - h, y + t], [x + h, y + t], [x, y + h]
171
+ ] as Array<[Numeric, Numeric]>);
172
+ }
173
+
174
+ function vertical(dc as Dc, x as Number, y as Number, len as Number, t as Number) as Void {
175
+ var h = t / 2;
176
+ dc.fillPolygon([
177
+ [x, y + h], [x + h, y], [x + t, y + h],
178
+ [x + t, y + len - h], [x + h, y + len], [x, y + len - h]
179
+ ] as Array<[Numeric, Numeric]>);
180
+ }
181
+
182
+ // Both vertical runs span from their end of the cell to the centred middle
183
+ // bar: half the cell plus half a bar thickness.
184
+ function drawMask(dc as Dc, mask as Number, x as Number, y as Number,
185
+ w as Number, h as Number, t as Number) as Void {
186
+ var mid = y + (h / 2) - (t / 2);
187
+ var right = x + w - t;
188
+ var vlen = (h / 2) + (t / 2);
189
+
190
+ if (mask & SEG_A) { horizontal(dc, x, y, w, t); }
191
+ if (mask & SEG_G) { horizontal(dc, x, mid, w, t); }
192
+ if (mask & SEG_D) { horizontal(dc, x, y + h - t, w, t); }
193
+ if (mask & SEG_F) { vertical(dc, x, y, vlen, t); }
194
+ if (mask & SEG_B) { vertical(dc, right, y, vlen, t); }
195
+ if (mask & SEG_E) { vertical(dc, x, mid, vlen, t); }
196
+ if (mask & SEG_C) { vertical(dc, right, mid, vlen, t); }
197
+ }
198
+ }
199
+ ```
200
+
201
+ **Draw the unlit segments.** A real module shows them faintly, so a `1` sits
202
+ inside a visible `8`. This single detail is most of what makes drawn digits read
203
+ as a crystal rather than a font. Draw the ghost with `ALL` first, then the value
204
+ on top.
205
+
206
+ Two things this costs you:
207
+
208
+ - Ghosts destroy legibility below about 60px. At icon size, the faint `8` behind
209
+ a `1` wins and every digit reads as `8`. Omit them there.
210
+ - Ghost colour must sit between panel and segment. Against a white panel,
211
+ `0x555555` ghosts compete with lit digits — use `0xAAAAAA`.
212
+
213
+ Blank a leading zero by drawing only the ghost, not by drawing `0`. Return
214
+ `null` from the digit provider so the drawing code can tell "blank" from "the
215
+ digit nought" — they are different pictures.
216
+
217
+ ## Miscellaneous
218
+
219
+ - Centring an odd width leaves a 1px skew from integer division. Write the test
220
+ to allow `<= 1` rather than forcing every constant to stay even.
221
+ - Draw filled shapes rather than stroked outlines when the geometry has been
222
+ checked against a boundary: a stroke straddles its path, putting half its width
223
+ outside what you verified.
224
+ - Order matters when compositing. Pasting a square image over a ring erases it.