@oidoid/void 0.1.0-3 → 0.1.0-6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (295) hide show
  1. package/dist/meta.json +1 -0
  2. package/dist/package.json +66 -0
  3. package/dist/public/favicon/favicon16.png +0 -0
  4. package/dist/public/favicon/favicon192.png +0 -0
  5. package/dist/public/favicon/favicon32.png +0 -0
  6. package/dist/public/favicon/favicon48.png +0 -0
  7. package/dist/public/favicon/favicon512.png +0 -0
  8. package/dist/public/favicon/favicon64.png +0 -0
  9. package/dist/public/index.html +23 -0
  10. package/dist/public/index.js +3844 -0
  11. package/dist/public/index.js.map +7 -0
  12. package/dist/public/manifest.json +1 -0
  13. package/dist/public/preload-atlas.png +0 -0
  14. package/dist/public/void-v0.1.0-4.html +111 -0
  15. package/dist/public/void-v0.1.0-5.html +111 -0
  16. package/dist/public/void-v0.1.0-6.html +111 -0
  17. package/dist/schema/config-file.d.ts +32 -0
  18. package/dist/schema/config-file.js +41 -0
  19. package/dist/schema/config-file.js.map +1 -0
  20. package/dist/schema/config-file.v0.json +68 -0
  21. package/dist/src/audio.d.ts +7 -0
  22. package/dist/src/audio.js +25 -0
  23. package/dist/src/audio.js.map +1 -0
  24. package/dist/src/demo/assets/manifest.json +46 -0
  25. package/dist/src/demo/assets/preload-atlas.json +193 -0
  26. package/dist/src/demo/ents/clock-ent.d.ts +10 -0
  27. package/dist/src/demo/ents/clock-ent.js +26 -0
  28. package/dist/src/demo/ents/clock-ent.js.map +1 -0
  29. package/dist/src/demo/ents/render-toggle-ent.d.ts +10 -0
  30. package/dist/src/demo/ents/render-toggle-ent.js +38 -0
  31. package/dist/src/demo/ents/render-toggle-ent.js.map +1 -0
  32. package/dist/src/demo/ents/work-counter-ent.d.ts +10 -0
  33. package/dist/src/demo/ents/work-counter-ent.js +24 -0
  34. package/dist/src/demo/ents/work-counter-ent.js.map +1 -0
  35. package/dist/src/demo/game.d.ts +13 -0
  36. package/dist/src/demo/game.js +155 -0
  37. package/dist/src/demo/game.js.map +1 -0
  38. package/dist/src/demo/index.d.ts +1 -0
  39. package/dist/src/demo/index.js +8 -0
  40. package/dist/src/demo/index.js.map +1 -0
  41. package/dist/src/demo/tsconfig.json +15 -0
  42. package/dist/src/demo/types/tag.d.ts +2 -0
  43. package/dist/src/demo/types/tag.js +2 -0
  44. package/dist/src/demo/types/tag.js.map +1 -0
  45. package/dist/src/demo/void.json +11 -0
  46. package/dist/src/ents/button-ent.d.ts +38 -0
  47. package/dist/src/ents/button-ent.js +124 -0
  48. package/dist/src/ents/button-ent.js.map +1 -0
  49. package/dist/src/ents/cursor-ent.d.ts +18 -0
  50. package/dist/src/ents/cursor-ent.js +58 -0
  51. package/dist/src/ents/cursor-ent.js.map +1 -0
  52. package/dist/src/ents/ent.d.ts +7 -0
  53. package/dist/src/ents/ent.js +2 -0
  54. package/dist/src/ents/ent.js.map +1 -0
  55. package/dist/src/ents/follow-cam-ent.d.ts +25 -0
  56. package/dist/src/ents/follow-cam-ent.js +87 -0
  57. package/dist/src/ents/follow-cam-ent.js.map +1 -0
  58. package/dist/src/ents/nine-patch-ent.d.ts +43 -0
  59. package/dist/src/ents/nine-patch-ent.js +143 -0
  60. package/dist/src/ents/nine-patch-ent.js.map +1 -0
  61. package/dist/src/ents/text-ent.d.ts +23 -0
  62. package/dist/src/ents/text-ent.js +109 -0
  63. package/dist/src/ents/text-ent.js.map +1 -0
  64. package/dist/src/ents/zoo.d.ts +16 -0
  65. package/dist/src/ents/zoo.js +38 -0
  66. package/dist/src/ents/zoo.js.map +1 -0
  67. package/dist/src/graphics/atlas-parser.d.ts +4 -0
  68. package/dist/src/graphics/atlas-parser.js +27 -0
  69. package/dist/src/graphics/atlas-parser.js.map +1 -0
  70. package/dist/src/graphics/atlas.d.ts +49 -0
  71. package/dist/src/graphics/atlas.js +7 -0
  72. package/dist/src/graphics/atlas.js.map +1 -0
  73. package/dist/src/graphics/cam.d.ts +89 -0
  74. package/dist/src/graphics/cam.js +211 -0
  75. package/dist/src/graphics/cam.js.map +1 -0
  76. package/dist/src/graphics/gl.d.ts +24 -0
  77. package/dist/src/graphics/gl.js +70 -0
  78. package/dist/src/graphics/gl.js.map +1 -0
  79. package/dist/src/graphics/layer.d.ts +21 -0
  80. package/dist/src/graphics/layer.js +23 -0
  81. package/dist/src/graphics/layer.js.map +1 -0
  82. package/dist/src/graphics/renderer.d.ts +22 -0
  83. package/dist/src/graphics/renderer.js +168 -0
  84. package/dist/src/graphics/renderer.js.map +1 -0
  85. package/dist/src/graphics/sprite-frag.glsl.d.ts +1 -0
  86. package/dist/src/graphics/sprite-frag.glsl.js +35 -0
  87. package/dist/src/graphics/sprite-frag.glsl.js.map +1 -0
  88. package/dist/src/graphics/sprite-vert.glsl.d.ts +1 -0
  89. package/dist/src/graphics/sprite-vert.glsl.js +68 -0
  90. package/dist/src/graphics/sprite-vert.glsl.js.map +1 -0
  91. package/dist/src/graphics/sprite.d.ts +108 -0
  92. package/dist/src/graphics/sprite.js +301 -0
  93. package/dist/src/graphics/sprite.js.map +1 -0
  94. package/dist/src/index.d.ts +30 -0
  95. package/dist/src/index.js +33 -0
  96. package/dist/src/index.js.map +1 -0
  97. package/dist/src/input/context-menu.d.ts +8 -0
  98. package/dist/src/input/context-menu.js +25 -0
  99. package/dist/src/input/context-menu.js.map +1 -0
  100. package/dist/src/input/gamepad.d.ts +18 -0
  101. package/dist/src/input/gamepad.js +49 -0
  102. package/dist/src/input/gamepad.js.map +1 -0
  103. package/dist/src/input/input.d.ts +148 -0
  104. package/dist/src/input/input.js +383 -0
  105. package/dist/src/input/input.js.map +1 -0
  106. package/dist/src/input/keyboard.d.ts +17 -0
  107. package/dist/src/input/keyboard.js +46 -0
  108. package/dist/src/input/keyboard.js.map +1 -0
  109. package/dist/src/input/pointer.d.ts +53 -0
  110. package/dist/src/input/pointer.js +162 -0
  111. package/dist/src/input/pointer.js.map +1 -0
  112. package/dist/src/input/wheel.d.ts +12 -0
  113. package/dist/src/input/wheel.js +30 -0
  114. package/dist/src/input/wheel.js.map +1 -0
  115. package/dist/src/looper.d.ts +15 -0
  116. package/dist/src/looper.js +48 -0
  117. package/dist/src/looper.js.map +1 -0
  118. package/dist/src/mem/pool.d.ts +31 -0
  119. package/dist/src/mem/pool.js +98 -0
  120. package/dist/src/mem/pool.js.map +1 -0
  121. package/dist/src/pixel-ratio-observer.d.ts +10 -0
  122. package/dist/src/pixel-ratio-observer.js +26 -0
  123. package/dist/src/pixel-ratio-observer.js.map +1 -0
  124. package/dist/src/random/random.d.ts +8 -0
  125. package/dist/src/random/random.js +23 -0
  126. package/dist/src/random/random.js.map +1 -0
  127. package/dist/src/storage/local-storage.d.ts +3 -0
  128. package/dist/src/storage/local-storage.js +11 -0
  129. package/dist/src/storage/local-storage.js.map +1 -0
  130. package/dist/src/text/font.d.ts +6 -0
  131. package/dist/src/text/font.js +20 -0
  132. package/dist/src/text/font.js.map +1 -0
  133. package/dist/src/text/mem-prop-5x6.json +573 -0
  134. package/dist/src/text/text-layout.d.ts +19 -0
  135. package/dist/src/text/text-layout.js +85 -0
  136. package/dist/src/text/text-layout.js.map +1 -0
  137. package/dist/src/tsconfig.json +15 -0
  138. package/dist/src/types/geo.d.ts +38 -0
  139. package/dist/src/types/geo.js +61 -0
  140. package/dist/src/types/geo.js.map +1 -0
  141. package/dist/src/types/json.d.ts +31 -0
  142. package/dist/src/types/json.js +2 -0
  143. package/dist/src/types/json.js.map +1 -0
  144. package/dist/src/types/time.d.ts +19 -0
  145. package/dist/src/types/time.js +10 -0
  146. package/dist/src/types/time.js.map +1 -0
  147. package/dist/src/types/void-version.d.ts +9 -0
  148. package/dist/src/types/void-version.js +2 -0
  149. package/dist/src/types/void-version.js.map +1 -0
  150. package/dist/src/utils/async-util.d.ts +11 -0
  151. package/dist/src/utils/async-util.js +36 -0
  152. package/dist/src/utils/async-util.js.map +1 -0
  153. package/dist/src/utils/canvas-util.d.ts +7 -0
  154. package/dist/src/utils/canvas-util.js +128 -0
  155. package/dist/src/utils/canvas-util.js.map +1 -0
  156. package/dist/src/utils/color-util.d.ts +1 -0
  157. package/dist/src/utils/color-util.js +4 -0
  158. package/dist/src/utils/color-util.js.map +1 -0
  159. package/dist/src/utils/debug.d.ts +17 -0
  160. package/dist/src/utils/debug.js +34 -0
  161. package/dist/src/utils/debug.js.map +1 -0
  162. package/dist/src/utils/dom-util.d.ts +3 -0
  163. package/dist/src/utils/dom-util.js +29 -0
  164. package/dist/src/utils/dom-util.js.map +1 -0
  165. package/dist/src/utils/fetch-util.d.ts +3 -0
  166. package/dist/src/utils/fetch-util.js +24 -0
  167. package/dist/src/utils/fetch-util.js.map +1 -0
  168. package/dist/src/utils/math.d.ts +6 -0
  169. package/dist/src/utils/math.js +18 -0
  170. package/dist/src/utils/math.js.map +1 -0
  171. package/dist/src/utils/vibrate.d.ts +1 -0
  172. package/dist/src/utils/vibrate.js +4 -0
  173. package/dist/src/utils/vibrate.js.map +1 -0
  174. package/dist/src/void.d.ts +43 -0
  175. package/dist/src/void.js +95 -0
  176. package/dist/src/void.js.map +1 -0
  177. package/dist/tools/atlas-pack/aseprite.d.ts +58 -0
  178. package/dist/tools/atlas-pack/aseprite.js +16 -0
  179. package/dist/tools/atlas-pack/aseprite.js.map +1 -0
  180. package/dist/tools/atlas-pack/atlas-json-parser.d.ts +21 -0
  181. package/dist/tools/atlas-pack/atlas-json-parser.js +116 -0
  182. package/dist/tools/atlas-pack/atlas-json-parser.js.map +1 -0
  183. package/dist/tools/atlas-pack/atlas-pack.d.ts +2 -0
  184. package/dist/tools/atlas-pack/atlas-pack.js +17 -0
  185. package/dist/tools/atlas-pack/atlas-pack.js.map +1 -0
  186. package/dist/tools/bundle/bundle.d.ts +3 -0
  187. package/dist/tools/bundle/bundle.js +48 -0
  188. package/dist/tools/bundle/bundle.js.map +1 -0
  189. package/dist/tools/bundle/html-plugin.d.ts +3 -0
  190. package/dist/tools/bundle/html-plugin.js +88 -0
  191. package/dist/tools/bundle/html-plugin.js.map +1 -0
  192. package/dist/tools/tsconfig-base.json +45 -0
  193. package/dist/tools/tsconfig.json +21 -0
  194. package/dist/tools/types/config.d.ts +20 -0
  195. package/dist/tools/types/config.js +22 -0
  196. package/dist/tools/types/config.js.map +1 -0
  197. package/dist/tools/utils/argv.d.ts +12 -0
  198. package/dist/tools/utils/argv.js +19 -0
  199. package/dist/tools/utils/argv.js.map +1 -0
  200. package/dist/tools/utils/exec.d.ts +3 -0
  201. package/dist/tools/utils/exec.js +15 -0
  202. package/dist/tools/utils/exec.js.map +1 -0
  203. package/dist/tools/utils/file-util.d.ts +1 -0
  204. package/dist/tools/utils/file-util.js +13 -0
  205. package/dist/tools/utils/file-util.js.map +1 -0
  206. package/dist/tools/utils/html-parser.d.ts +1 -0
  207. package/dist/tools/utils/html-parser.js +10 -0
  208. package/dist/tools/utils/html-parser.js.map +1 -0
  209. package/dist/tools/void.d.ts +17 -0
  210. package/dist/tools/void.js +30 -0
  211. package/dist/tools/void.js.map +1 -0
  212. package/package.json +33 -39
  213. package/readme.md +1 -1
  214. package/schema/config-file.test.ts +55 -0
  215. package/schema/config-file.ts +69 -0
  216. package/schema/config-file.v0.json +68 -0
  217. package/tools/atlas-pack/aseprite.ts +60 -0
  218. package/tools/atlas-pack/atlas-json-parser.test.ts +780 -0
  219. package/tools/atlas-pack/atlas-json-parser.ts +159 -0
  220. package/tools/atlas-pack/atlas-pack.ts +38 -0
  221. package/tools/bundle/bundle.ts +65 -0
  222. package/tools/bundle/html-plugin.ts +135 -0
  223. package/tools/types/config.ts +43 -0
  224. package/tools/utils/argv.test.ts +41 -0
  225. package/tools/utils/argv.ts +29 -0
  226. package/tools/utils/exec.ts +22 -0
  227. package/tools/utils/file-util.ts +11 -0
  228. package/tools/utils/html-parser.ts +9 -0
  229. package/tools/void.ts +54 -0
  230. package/dist/atlas/aseprite.d.ts +0 -37
  231. package/dist/atlas/aseprite.js +0 -2
  232. package/dist/atlas/aseprite.js.map +0 -1
  233. package/dist/atlas/atlas-parser.d.ts +0 -52
  234. package/dist/atlas/atlas-parser.js +0 -109
  235. package/dist/atlas/atlas-parser.js.map +0 -1
  236. package/dist/atlas/atlas.d.ts +0 -12
  237. package/dist/atlas/atlas.js +0 -2
  238. package/dist/atlas/atlas.js.map +0 -1
  239. package/dist/audio/synth.d.ts +0 -4
  240. package/dist/audio/synth.js +0 -21
  241. package/dist/audio/synth.js.map +0 -1
  242. package/dist/graphics/bitmap.d.ts +0 -14
  243. package/dist/graphics/bitmap.js +0 -14
  244. package/dist/graphics/bitmap.js.map +0 -1
  245. package/dist/graphics/cam.d.ts +0 -16
  246. package/dist/graphics/cam.js +0 -42
  247. package/dist/graphics/cam.js.map +0 -1
  248. package/dist/graphics/frag.glsl.d.ts +0 -1
  249. package/dist/graphics/frag.glsl.js +0 -15
  250. package/dist/graphics/frag.glsl.js.map +0 -1
  251. package/dist/graphics/frame-listener.d.ts +0 -16
  252. package/dist/graphics/frame-listener.js +0 -83
  253. package/dist/graphics/frame-listener.js.map +0 -1
  254. package/dist/graphics/renderer.d.ts +0 -12
  255. package/dist/graphics/renderer.js +0 -185
  256. package/dist/graphics/renderer.js.map +0 -1
  257. package/dist/graphics/vert.glsl.d.ts +0 -1
  258. package/dist/graphics/vert.glsl.js +0 -46
  259. package/dist/graphics/vert.glsl.js.map +0 -1
  260. package/dist/index.d.ts +0 -31
  261. package/dist/index.js +0 -79
  262. package/dist/index.js.map +0 -1
  263. package/dist/input/gamepad-poller.d.ts +0 -8
  264. package/dist/input/gamepad-poller.js +0 -38
  265. package/dist/input/gamepad-poller.js.map +0 -1
  266. package/dist/input/input.d.ts +0 -44
  267. package/dist/input/input.js +0 -175
  268. package/dist/input/input.js.map +0 -1
  269. package/dist/input/keyboard-poller.d.ts +0 -7
  270. package/dist/input/keyboard-poller.js +0 -30
  271. package/dist/input/keyboard-poller.js.map +0 -1
  272. package/dist/input/pointer-poller.d.ts +0 -12
  273. package/dist/input/pointer-poller.js +0 -67
  274. package/dist/input/pointer-poller.js.map +0 -1
  275. package/dist/sprite/sprite.d.ts +0 -51
  276. package/dist/sprite/sprite.js +0 -161
  277. package/dist/sprite/sprite.js.map +0 -1
  278. package/dist/storage/json-storage.d.ts +0 -4
  279. package/dist/storage/json-storage.js +0 -13
  280. package/dist/storage/json-storage.js.map +0 -1
  281. package/dist/test/tsconfig.json +0 -14
  282. package/dist/text/font.d.ts +0 -6
  283. package/dist/text/font.js +0 -18
  284. package/dist/text/font.js.map +0 -1
  285. package/dist/text/text-layout.d.ts +0 -11
  286. package/dist/text/text-layout.js +0 -73
  287. package/dist/text/text-layout.js.map +0 -1
  288. package/dist/tsconfig.json +0 -13
  289. package/dist/types/2d.d.ts +0 -9
  290. package/dist/types/2d.js +0 -2
  291. package/dist/types/2d.js.map +0 -1
  292. package/dist/void.js +0 -60
  293. package/dist/void.js.map +0 -7
  294. package/dist/void.meta.json +0 -299
  295. package/tools/void.js +0 -143
@@ -0,0 +1,70 @@
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+ import { debug } from "../utils/debug.js";
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+ /** @internal */
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+ export function Shader(gl, vertGLSL, fragGLSL, textures) {
4
+ const program = loadProgram(gl, vertGLSL, fragGLSL);
5
+ gl.useProgram(program);
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+ return {
7
+ buffer: gl.createBuffer(),
8
+ program,
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+ textures,
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+ uniform: GLUniformMap(gl, program),
11
+ vao: gl.createVertexArray()
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+ };
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+ }
14
+ function GLUniformMap(gl, pgm) {
15
+ const len = pgm ? gl.getProgramParameter(pgm, gl.ACTIVE_UNIFORMS) : 0;
16
+ const map = debug?.render
17
+ ? new Proxy({}, {
18
+ get(target, k) {
19
+ if (target[k] == null)
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+ throw Error(`no shader uniform "${k}"`);
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+ return target[k];
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+ }
23
+ })
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+ : {};
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+ for (let i = 0; i < len; ++i) {
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+ const uniform = gl.getActiveUniform(pgm, i);
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+ if (!uniform)
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+ throw Error(`no shader uniform at index ${i}`);
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+ const location = gl.getUniformLocation(pgm, uniform.name);
30
+ if (!location)
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+ throw Error(`no shader uniform "${uniform.name}"`);
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+ const name = uniform.name.replace('[0]', ''); // arrays.
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+ map[name] = location;
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+ }
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+ return map;
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+ }
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+ function loadProgram(gl, vertGLSL, fragGLSL) {
38
+ const pgm = gl.createProgram();
39
+ if (!pgm)
40
+ return null;
41
+ const vert = compileShader(gl, 'VERTEX_SHADER', vertGLSL);
42
+ const frag = compileShader(gl, 'FRAGMENT_SHADER', fragGLSL);
43
+ if (!vert || !frag)
44
+ return null;
45
+ gl.attachShader(pgm, vert);
46
+ gl.attachShader(pgm, frag);
47
+ gl.linkProgram(pgm);
48
+ if (debug?.render && !gl.getProgramParameter(pgm, gl.LINK_STATUS)) {
49
+ const log = gl.getProgramInfoLog(pgm)?.slice(0, -1);
50
+ throw Error(`shader link failure; ${log}`);
51
+ }
52
+ gl.detachShader(pgm, frag);
53
+ gl.detachShader(pgm, vert);
54
+ gl.deleteShader(frag);
55
+ gl.deleteShader(vert);
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+ return pgm;
57
+ }
58
+ function compileShader(gl, type, glsl) {
59
+ const shader = gl.createShader(gl[type]);
60
+ if (!shader)
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+ return shader;
62
+ gl.shaderSource(shader, glsl.trim());
63
+ gl.compileShader(shader);
64
+ if (debug?.render && !gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
65
+ const log = gl.getShaderInfoLog(shader)?.slice(0, -1);
66
+ throw Error(`shader compile failure; ${log}`);
67
+ }
68
+ return shader;
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+ }
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+ //# sourceMappingURL=gl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gl.js","sourceRoot":"","sources":["../../../src/graphics/gl.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,KAAK,EAAC,MAAM,mBAAmB,CAAA;AAwBvC,gBAAgB;AAChB,MAAM,UAAU,MAAM,CACpB,EAAO,EACP,QAAgB,EAChB,QAAgB,EAChB,QAAqB;IAErB,MAAM,OAAO,GAAG,WAAW,CAAC,EAAE,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAA;IACnD,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,CAAA;IACtB,OAAO;QACL,MAAM,EAAE,EAAE,CAAC,YAAY,EAAE;QACzB,OAAO;QACP,QAAQ;QACR,OAAO,EAAE,YAAY,CAAC,EAAE,EAAE,OAAO,CAAC;QAClC,GAAG,EAAE,EAAE,CAAC,iBAAiB,EAAE;KAC5B,CAAA;AACH,CAAC;AAED,SAAS,YAAY,CAAC,EAAO,EAAE,GAAqB;IAClD,MAAM,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,GAAG,EAAE,EAAE,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAA;IACrE,MAAM,GAAG,GAAG,KAAK,EAAE,MAAM;QACvB,CAAC,CAAC,IAAI,KAAK,CACP,EAAE,EACF;YACE,GAAG,CAAC,MAAM,EAAE,CAAS;gBACnB,IAAI,MAAM,CAAC,CAAC,CAAC,IAAI,IAAI;oBAAE,MAAM,KAAK,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAA;gBAC9D,OAAO,MAAM,CAAC,CAAC,CAAC,CAAA;YAClB,CAAC;SACF,CACF;QACH,CAAC,CAAC,EAAE,CAAA;IACN,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;QAC7B,MAAM,OAAO,GAAG,EAAE,CAAC,gBAAgB,CAAC,GAAI,EAAE,CAAC,CAAC,CAAA;QAC5C,IAAI,CAAC,OAAO;YAAE,MAAM,KAAK,CAAC,8BAA8B,CAAC,EAAE,CAAC,CAAA;QAC5D,MAAM,QAAQ,GAAG,EAAE,CAAC,kBAAkB,CAAC,GAAI,EAAE,OAAO,CAAC,IAAI,CAAC,CAAA;QAC1D,IAAI,CAAC,QAAQ;YAAE,MAAM,KAAK,CAAC,sBAAsB,OAAO,CAAC,IAAI,GAAG,CAAC,CAAA;QACjE,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAA,CAAC,UAAU;QACvD,GAAG,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAA;IACtB,CAAC;IACD,OAAO,GAAG,CAAA;AACZ,CAAC;AAED,SAAS,WAAW,CAClB,EAAO,EACP,QAAgB,EAChB,QAAgB;IAEhB,MAAM,GAAG,GAAG,EAAE,CAAC,aAAa,EAAE,CAAA;IAC9B,IAAI,CAAC,GAAG;QAAE,OAAO,IAAI,CAAA;IAErB,MAAM,IAAI,GAAG,aAAa,CAAC,EAAE,EAAE,eAAe,EAAE,QAAQ,CAAC,CAAA;IACzD,MAAM,IAAI,GAAG,aAAa,CAAC,EAAE,EAAE,iBAAiB,EAAE,QAAQ,CAAC,CAAA;IAC3D,IAAI,CAAC,IAAI,IAAI,CAAC,IAAI;QAAE,OAAO,IAAI,CAAA;IAC/B,EAAE,CAAC,YAAY,CAAC,GAAG,EAAE,IAAI,CAAC,CAAA;IAC1B,EAAE,CAAC,YAAY,CAAC,GAAG,EAAE,IAAI,CAAC,CAAA;IAC1B,EAAE,CAAC,WAAW,CAAC,GAAG,CAAC,CAAA;IAEnB,IAAI,KAAK,EAAE,MAAM,IAAI,CAAC,EAAE,CAAC,mBAAmB,CAAC,GAAG,EAAE,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC;QAClE,MAAM,GAAG,GAAG,EAAE,CAAC,iBAAiB,CAAC,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAA;QACnD,MAAM,KAAK,CAAC,wBAAwB,GAAG,EAAE,CAAC,CAAA;IAC5C,CAAC;IAED,EAAE,CAAC,YAAY,CAAC,GAAG,EAAE,IAAI,CAAC,CAAA;IAC1B,EAAE,CAAC,YAAY,CAAC,GAAG,EAAE,IAAI,CAAC,CAAA;IAC1B,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,CAAA;IACrB,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,CAAA;IAErB,OAAO,GAAG,CAAA;AACZ,CAAC;AAED,SAAS,aAAa,CACpB,EAAO,EACP,IAAyC,EACzC,IAAY;IAEZ,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAA;IACxC,IAAI,CAAC,MAAM;QAAE,OAAO,MAAM,CAAA;IAC1B,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC,CAAA;IACpC,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC,CAAA;IAExB,IAAI,KAAK,EAAE,MAAM,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC;QACvE,MAAM,GAAG,GAAG,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAA;QACrD,MAAM,KAAK,CAAC,2BAA2B,GAAG,EAAE,CAAC,CAAA;IAC/C,CAAC;IAED,OAAO,MAAM,CAAA;AACf,CAAC"}
@@ -0,0 +1,21 @@
1
+ export declare const Layer: {
2
+ readonly Top: 0;
3
+ readonly UIA: 1;
4
+ readonly UIB: 2;
5
+ readonly UIC: 3;
6
+ readonly UID: 4;
7
+ readonly UIE: 5;
8
+ readonly UIF: 6;
9
+ readonly UIG: 7;
10
+ readonly A: 8;
11
+ readonly B: 9;
12
+ readonly C: 10;
13
+ readonly D: 11;
14
+ readonly E: 12;
15
+ readonly F: 13;
16
+ readonly Bottom: 14;
17
+ readonly Hidden: 15;
18
+ };
19
+ export type Layer = (typeof Layer)[keyof typeof Layer];
20
+ /** negative is above. returns [top, bottom]; hidden is out of domain. */
21
+ export declare function layerOffset(layer: Layer, offset: number): Layer;
@@ -0,0 +1,23 @@
1
+ export const Layer = {
2
+ Top: 0,
3
+ UIA: 1,
4
+ UIB: 2,
5
+ UIC: 3,
6
+ UID: 4,
7
+ UIE: 5,
8
+ UIF: 6,
9
+ UIG: 7,
10
+ A: 8,
11
+ B: 9,
12
+ C: 10,
13
+ D: 11,
14
+ E: 12,
15
+ F: 13,
16
+ Bottom: 14,
17
+ Hidden: 15
18
+ };
19
+ /** negative is above. returns [top, bottom]; hidden is out of domain. */
20
+ export function layerOffset(layer, offset) {
21
+ return Math.max(Layer.Top, Math.min(Layer.Bottom, layer + offset));
22
+ }
23
+ //# sourceMappingURL=layer.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"layer.js","sourceRoot":"","sources":["../../../src/graphics/layer.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,KAAK,GAAG;IACnB,GAAG,EAAE,CAAC;IACN,GAAG,EAAE,CAAC;IACN,GAAG,EAAE,CAAC;IACN,GAAG,EAAE,CAAC;IACN,GAAG,EAAE,CAAC;IACN,GAAG,EAAE,CAAC;IACN,GAAG,EAAE,CAAC;IACN,GAAG,EAAE,CAAC;IACN,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,CAAC;IACJ,CAAC,EAAE,EAAE;IACL,CAAC,EAAE,EAAE;IACL,CAAC,EAAE,EAAE;IACL,CAAC,EAAE,EAAE;IACL,MAAM,EAAE,EAAE;IACV,MAAM,EAAE,EAAE;CACF,CAAA;AAGV,yEAAyE;AACzE,MAAM,UAAU,WAAW,CAAC,KAAY,EAAE,MAAc;IACtD,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,GAAG,MAAM,CAAC,CAAU,CAAA;AAC7E,CAAC"}
@@ -0,0 +1,22 @@
1
+ import type { Pool } from '../mem/pool.ts';
2
+ import type { Millis } from '../types/time.ts';
3
+ import type { Atlas, TagFormat } from './atlas.ts';
4
+ import type { Cam } from './cam.ts';
5
+ import { type Sprite } from './sprite.ts';
6
+ export declare class Renderer {
7
+ #private;
8
+ /** when off, ents should avoid requesting renders. */
9
+ always: boolean;
10
+ invalid: boolean;
11
+ loseContext: WEBGL_lose_context | undefined;
12
+ constructor(preloadAtlas: Readonly<Atlas>, canvas: HTMLCanvasElement);
13
+ clear(rgba: number): void;
14
+ draw(pool: Readonly<Pool<Sprite<TagFormat>>>): void;
15
+ load(preloadAtlas: Readonly<HTMLImageElement> | undefined): void;
16
+ predraw(cam: Readonly<Cam>, framer: {
17
+ readonly age: Millis;
18
+ }): void;
19
+ register(op: 'add' | 'remove'): this;
20
+ setDepth(enable: boolean): void;
21
+ [Symbol.dispose](): void;
22
+ }
@@ -0,0 +1,168 @@
1
+ import { whEq } from "../types/geo.js";
2
+ import { debug } from "../utils/debug.js";
3
+ import { Shader } from "./gl.js";
4
+ import { drawableBytes } from "./sprite.js";
5
+ import { spriteFragGLSL } from "./sprite-frag.glsl.js";
6
+ import { spriteVertGLSL } from "./sprite-vert.glsl.js";
7
+ const uv = new Int8Array([1, 1, 0, 1, 1, 0, 0, 0]);
8
+ export class Renderer {
9
+ /** when off, ents should avoid requesting renders. */
10
+ always = false;
11
+ invalid = false;
12
+ loseContext;
13
+ #canvas;
14
+ #clearRGBA = 0;
15
+ #ctx;
16
+ #preloadAtlas;
17
+ #preloadAtlasImage;
18
+ constructor(preloadAtlas, canvas) {
19
+ this.#preloadAtlas = preloadAtlas;
20
+ this.#canvas = canvas;
21
+ this.#ctx = this.#Context();
22
+ }
23
+ clear(rgba) {
24
+ if (!this.#ctx)
25
+ return;
26
+ const { gl } = this.#ctx;
27
+ if (this.#clearRGBA !== rgba) {
28
+ this.#clearRGBA = rgba;
29
+ gl.clearColor(((rgba >>> 24) & 0xff) / 0xff, ((rgba >>> 16) & 0xff) / 0xff, ((rgba >>> 8) & 0xff) / 0xff, ((rgba >>> 0) & 0xff) / 0xff);
30
+ }
31
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
32
+ }
33
+ draw(pool) {
34
+ if (!this.#preloadAtlasImage || !this.#ctx)
35
+ return;
36
+ const { gl, spriteShader } = this.#ctx;
37
+ gl.bindBuffer(gl.ARRAY_BUFFER, spriteShader.buffer);
38
+ gl.bufferData(gl.ARRAY_BUFFER, pool.view, gl.DYNAMIC_DRAW, 0, pool.size * drawableBytes);
39
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
40
+ gl.bindVertexArray(spriteShader.vao);
41
+ gl.drawArraysInstanced(gl.TRIANGLE_STRIP, 0, uv.length / 2, // d
42
+ pool.size);
43
+ gl.bindVertexArray(null);
44
+ this.invalid = false;
45
+ }
46
+ load(preloadAtlas) {
47
+ this.#preloadAtlasImage = preloadAtlas;
48
+ this.#ctx = this.#Context();
49
+ }
50
+ predraw(cam, framer) {
51
+ if (!this.#ctx)
52
+ return;
53
+ const { gl, spriteShader, viewport } = this.#ctx;
54
+ if (!whEq(viewport, cam)) {
55
+ gl.viewport(0, 0, cam.w, cam.h);
56
+ viewport.w = cam.w;
57
+ viewport.h = cam.h;
58
+ }
59
+ gl.useProgram(spriteShader.program);
60
+ gl.uniform4i(spriteShader.uniform.uCam, cam.x, cam.y, cam.w, cam.h);
61
+ gl.uniform1f(spriteShader.uniform.uAge, framer.age);
62
+ for (const [i, tex] of spriteShader.textures.entries()) {
63
+ gl.activeTexture(gl.TEXTURE0 + i);
64
+ gl.bindTexture(gl.TEXTURE_2D, tex);
65
+ }
66
+ }
67
+ register(op) {
68
+ this.#canvas[`${op}EventListener`]('webglcontextlost', this.#onContextLost);
69
+ this.#canvas[`${op}EventListener`]('webglcontextrestored', this.#onContextRestored);
70
+ return this;
71
+ }
72
+ setDepth(enable) {
73
+ if (!this.#ctx)
74
+ return;
75
+ if (enable)
76
+ this.#ctx.gl.enable(this.#ctx.gl.DEPTH_TEST);
77
+ else
78
+ this.#ctx.gl.disable(this.#ctx.gl.DEPTH_TEST);
79
+ }
80
+ [Symbol.dispose]() {
81
+ this.register('remove');
82
+ }
83
+ #Context() {
84
+ const gl = this.#ctx?.gl ?? GL2(this.#canvas);
85
+ if (!gl)
86
+ return;
87
+ const shader = Shader(gl, spriteVertGLSL, spriteFragGLSL, [
88
+ gl.createTexture(),
89
+ gl.createTexture()
90
+ ]);
91
+ // allow translucent textures to be layered.
92
+ gl.enable(gl.BLEND);
93
+ gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
94
+ // enable z-buffer for [0, 1] ([foreground, background]).
95
+ gl.depthRange(0, 1);
96
+ gl.clearDepth(1);
97
+ gl.depthFunc(gl.LESS);
98
+ // disable image colorspace conversions. the default is browser dependent.
99
+ gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, false);
100
+ gl.bindVertexArray(shader.vao);
101
+ gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());
102
+ gl.bufferData(gl.ARRAY_BUFFER, uv, gl.STATIC_DRAW);
103
+ gl.enableVertexAttribArray(0);
104
+ gl.vertexAttribIPointer(0, 2, gl.BYTE, 0, 0);
105
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
106
+ gl.bindBuffer(gl.ARRAY_BUFFER, shader.buffer);
107
+ gl.enableVertexAttribArray(1);
108
+ gl.vertexAttribIPointer(1, 1, gl.UNSIGNED_INT, drawableBytes, 0);
109
+ gl.vertexAttribDivisor(1, 1);
110
+ gl.enableVertexAttribArray(2);
111
+ gl.vertexAttribIPointer(2, 1, gl.UNSIGNED_INT, drawableBytes, 4);
112
+ gl.vertexAttribDivisor(2, 1);
113
+ gl.enableVertexAttribArray(3);
114
+ gl.vertexAttribIPointer(3, 1, gl.UNSIGNED_INT, drawableBytes, 8);
115
+ gl.vertexAttribDivisor(3, 1);
116
+ gl.bindBuffer(gl.ARRAY_BUFFER, null);
117
+ gl.bindTexture(gl.TEXTURE_2D, shader.textures[0]);
118
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
119
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
120
+ if (this.#preloadAtlasImage)
121
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this.#preloadAtlasImage);
122
+ gl.bindTexture(gl.TEXTURE_2D, null);
123
+ gl.bindTexture(gl.TEXTURE_2D, shader.textures[1]);
124
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
125
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
126
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA16UI, // source XYWH cannot be > 65535.
127
+ 1, this.#preloadAtlas.celXYWH.length / 4, // 4 u16s per row
128
+ 0, gl.RGBA_INTEGER, gl.UNSIGNED_SHORT, new Uint16Array(this.#preloadAtlas.celXYWH));
129
+ gl.bindTexture(gl.TEXTURE_2D, null);
130
+ gl.bindVertexArray(null);
131
+ gl.uniform1i(shader.uniform.uTex, 0);
132
+ gl.uniform1i(shader.uniform.uCels, 1);
133
+ if (this.#preloadAtlasImage)
134
+ gl.uniform2ui(shader.uniform.uTexWH, this.#preloadAtlasImage.naturalWidth, this.#preloadAtlasImage.naturalHeight);
135
+ this.invalid = true;
136
+ // keep outside of #context so it can be restored.
137
+ this.loseContext = gl.getExtension('WEBGL_lose_context') ?? undefined;
138
+ return (this.#ctx = { gl, spriteShader: shader, viewport: { w: 0, h: 0 } });
139
+ }
140
+ #onContextLost = (ev) => {
141
+ ev.preventDefault(); // required.
142
+ console.debug('[render] WebGL context lost');
143
+ this.#ctx = undefined;
144
+ };
145
+ #onContextRestored = () => {
146
+ console.debug('[render] WebGL context restored');
147
+ this.#ctx = this.#Context();
148
+ };
149
+ }
150
+ function GL2(canvas) {
151
+ const gl = canvas.getContext('webgl2', {
152
+ // to-do: expose.
153
+ antialias: false,
154
+ powerPreference: 'low-power',
155
+ // avoid flicker caused by clearing the drawing buffer. see
156
+ // https://developer.chrome.com/blog/desynchronized/.
157
+ preserveDrawingBuffer: true,
158
+ ...(!debug?.render && { desynchronized: true })
159
+ });
160
+ if (!gl) {
161
+ console.debug('[render] no GL context');
162
+ return;
163
+ }
164
+ if (debug?.render && !gl.getContextAttributes()?.desynchronized)
165
+ console.debug('[render] no WebGL DOM desynchronization');
166
+ return gl;
167
+ }
168
+ //# sourceMappingURL=renderer.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1 @@
1
+ export declare const spriteFragGLSL: string;
@@ -0,0 +1,35 @@
1
+ export const spriteFragGLSL = `#version 300 es
2
+ #pragma debug(${debug?.render ? 'on' : 'off'})
3
+ #pragma optimize(${debug?.render ? 'off' : 'on'})
4
+
5
+ precision highp int;
6
+ precision highp float;
7
+ precision highp usampler2D;
8
+
9
+ uniform sampler2D uTex;
10
+ uniform uvec2 uTexWH;
11
+
12
+ flat in uint vStretch;
13
+ flat in ivec4 vTexXYWH;
14
+ flat in int vZ;
15
+ in vec2 vDstWH;
16
+ flat in ivec2 vDstWHFixed;
17
+
18
+ out vec4 oRGBA;
19
+
20
+ void main() {
21
+ if (vZ == ${Layer.Hidden} || vDstWHFixed.x == 0 || vDstWHFixed.y == 0)
22
+ discard;
23
+
24
+ vec2 px = vec2(vTexXYWH.xy) + (
25
+ vStretch == 1u ? (vDstWH * vec2(vTexXYWH.zw) / vec2(vDstWHFixed))
26
+ : mod(vDstWH, vec2(vTexXYWH.zw))
27
+ );
28
+
29
+ oRGBA = texture(uTex, px / vec2(uTexWH));
30
+ if(oRGBA.a < .001) discard;
31
+ }
32
+ `;
33
+ import { debug } from "../utils/debug.js";
34
+ import { Layer } from "./layer.js";
35
+ //# sourceMappingURL=sprite-frag.glsl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sprite-frag.glsl.js","sourceRoot":"","sources":["../../../src/graphics/sprite-frag.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,cAAc,GAAW;gBACtB,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK;mBACzB,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI;;;;;;;;;;;;;;;;;;cAkBjC,KAAK,CAAC,MAAM;;;;;;;;;;;CAWzB,CAAA;AAED,OAAO,EAAC,KAAK,EAAC,MAAM,mBAAmB,CAAA;AACvC,OAAO,EAAC,KAAK,EAAC,MAAM,YAAY,CAAA"}
@@ -0,0 +1 @@
1
+ export declare const spriteVertGLSL: string;
@@ -0,0 +1,68 @@
1
+ export const spriteVertGLSL = `#version 300 es
2
+ #pragma debug(${debug?.render ? 'on' : 'off'})
3
+ #pragma optimize(${debug?.render ? 'off' : 'on'})
4
+
5
+ // https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#essl300_minimum_requirements_webgl_2
6
+ precision highp int;
7
+ precision highp float;
8
+ precision highp usampler2D;
9
+
10
+ uniform ivec4 uCam;
11
+ uniform usampler2D uCels;
12
+ uniform float uAge;
13
+
14
+ layout (location=0) in ivec2 iUV;
15
+ layout (location=1) in uint iy8_x24;
16
+ layout (location=2) in uint iw8_sxyz_llll_y16;
17
+ layout (location=3) in uint ii11_c5_h12_w4;
18
+
19
+ const int maxY = 0x20000;
20
+ const int layers = 16;
21
+ const int maxDepth = maxY * layers;
22
+
23
+ flat out uint vStretch;
24
+ flat out ivec4 vTexXYWH;
25
+ flat out int vZ;
26
+ out vec2 vDstWH;
27
+ flat out ivec2 vDstWHFixed;
28
+
29
+ void main() {
30
+ int x = (int((iy8_x24 & 0xffffffu) << 8) >> 8) / 64;
31
+ int y = (int(iy8_x24 >> 24) | (int(iw8_sxyz_llll_y16 & 0xffffu) << 16 >> 8)) / 64;
32
+ int z = int((iw8_sxyz_llll_y16 >> 16) & 0xfu);
33
+ bool zend = bool(iw8_sxyz_llll_y16 & 0x100000u);
34
+ bool flipY = bool(iw8_sxyz_llll_y16 & 0x200000u);
35
+ bool flipX = bool(iw8_sxyz_llll_y16 & 0x400000u);
36
+ bool stretch = bool(iw8_sxyz_llll_y16 & 0x800000u);
37
+ int id = int((ii11_c5_h12_w4 >> 17) & 0x7ff0u); // ignore cel.
38
+ int cel = int((ii11_c5_h12_w4 >> 16) & 0xfu); // ignore the MSB.
39
+ int w = int(((ii11_c5_h12_w4 & 0xfu) << 8) | (iw8_sxyz_llll_y16 >> 24));
40
+ int h = int((ii11_c5_h12_w4 >> 4) & 0xfffu);
41
+
42
+ // https://www.patternsgameprog.com/opengl-2d-facade-25-get-the-z-of-a-pixel
43
+ float depth = float((z + 1) * maxY - (y + (zend ? 0 : h))) / float(maxDepth);
44
+
45
+ ivec2 targetWH = iUV * ivec2(w, h);
46
+
47
+ vec2 end = vec2(x + targetWH.x, y + targetWH.y);
48
+ // UI layers are always given in screen coordinates.
49
+ // to-do: how to handle non-int mode?
50
+ vec2 camXY = z < ${Layer.A} ? vec2(0, 0) : vec2(uCam.xy);
51
+ vec2 clip = ((-2. * camXY + 2. * end) / vec2(uCam.zw) - 1.) * vec2(1, -1);
52
+ gl_Position = vec4(clip, depth, 1);
53
+
54
+ int frame = (((int(uAge / ${celMillis}) & 0x1f) - cel) + ${animCels}) & 0xf;
55
+ uvec4 texXYWH = texelFetch(uCels, ivec2(0, id + frame), 0);
56
+ vTexXYWH = ivec4(texXYWH);
57
+ vZ = z;
58
+
59
+ vDstWH = vec2(targetWH * ivec2(flipX ? -1 : 1, flipY ? -1 : 1));
60
+ vDstWHFixed = ivec2(w, h) * ivec2(flipX ? -1 : 1, flipY ? -1 : 1);
61
+
62
+ vStretch = stretch ? 1u : 0u;
63
+ }
64
+ `;
65
+ import { debug } from "../utils/debug.js";
66
+ import { animCels, celMillis } from "./atlas.js";
67
+ import { Layer } from "./layer.js";
68
+ //# sourceMappingURL=sprite-vert.glsl.js.map
@@ -0,0 +1 @@
1
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+ import { type Anim, type Atlas, type TagFormat } from '../graphics/atlas.ts';
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+ import type { Block } from '../mem/pool.ts';
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+ import { type Box, type WH, type XY } from '../types/geo.ts';
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+ import type { Millis } from '../types/time.ts';
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+ import type { Layer } from './layer.ts';
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+ export declare const drawableBytes: number;
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+ /** granularity (0.015625) of `Drawable` coords. */
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+ export declare const drawableEpsilon: number;
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+ export declare const drawableMaxWH: WH;
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+ /**
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+ * everything not requiring an atlas. the box is the drawn region. assume little
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+ * endian.
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+ *
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+ * 0 xxxx xxxx x [-131072, 131071.984375] (1/64th fixed-point). 1b sign, 17b
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+ * 1 xxxx xxxx int, 6b fraction.
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+ * 2 xxxx xxxx
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+ * 3 yyyy yyyy y.
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+ * 4 yyyy yyyy
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+ * 5 yyyy yyyy
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+ * 6 sxyz llll stretch, flip x, flip y, zend, z layer (4b).
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+ * 7 wwww wwww width [0, 4095]. zero means discard.
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+ * 8 hhhh wwww height. zero means discard.
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+ * 9 hhhh hhhh
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+ * a iiic cccc animation ID [0, 2047], animation cel [0, 31].
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+ * b iiii iiii
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+ *
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+ * animations default to looping without CPU interaction.
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+ * @internal
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+ */
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+ export declare abstract class Drawable implements Block, Box {
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+ #private;
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+ i: number;
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+ constructor(pool: {
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+ readonly view: DataView<ArrayBuffer>;
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+ }, i: number);
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+ above(draw: Readonly<Drawable>): boolean;
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+ get cel(): number;
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+ /**
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+ * [0, 31]. rendered cel offset. call reset() to play animation from start.
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+ */
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+ set cel(cel: number);
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+ /** test if render area overlaps box or sprite render area. */
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+ clips(box: Readonly<XY & Partial<WH>>): boolean;
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+ get flipX(): boolean;
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+ set flipX(flip: boolean);
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+ get flipY(): boolean;
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+ set flipY(flip: boolean);
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+ get h(): number;
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+ /** [0, 4095]. */
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+ set h(h: number);
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+ get id(): number;
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+ /** [0, 2047]. */
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+ set id(id: number);
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+ get stretch(): boolean;
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+ /** wrap texture (default) or stretch to width and height. */
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+ set stretch(stretch: boolean);
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+ get w(): number;
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+ /** [0, 4095]. */
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+ set w(w: number);
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+ get x(): number;
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+ /** [-131072, 131071.984375] with 1/64th (0.015625) granularity. */
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+ set x(x: number);
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+ get xy(): XY;
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+ set xy(xy: Readonly<XY>);
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+ get y(): number;
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+ /** [-131072, 131071.984375] with 1/64th (0.015625) granularity. */
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+ set y(y: number);
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+ get z(): Layer;
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+ /** layer [0 (closest), 14 (furthest)]; 15 is hidden. */
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+ set z(z: Layer);
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+ get zend(): boolean;
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+ /** z-order by top (default) or bottom of box. */
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+ set zend(end: boolean);
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+ }
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+ export declare class Sprite<out Tag extends TagFormat> extends Drawable {
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+ #private;
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+ constructor(pool: {
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+ readonly view: DataView<ArrayBuffer>;
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+ }, i: number, atlas: Readonly<Atlas>, framer: {
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+ readonly age: Millis;
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+ });
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+ get anim(): Anim;
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+ get flipX(): boolean;
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+ set flipX(flip: boolean);
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+ get flipY(): boolean;
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+ set flipY(flip: boolean);
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+ get h(): number;
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+ set h(h: number);
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+ get hitbox(): Box | undefined;
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+ hits(box: Readonly<XY | Box>): boolean;
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+ get hurtbox(): Box | undefined;
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+ get id(): number;
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+ set id(id: number);
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+ /** true if animation has played once. */
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+ get looped(): boolean;
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+ /** sets cel to animation start. */
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+ reset(): void;
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+ get tag(): Tag;
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+ /** sets animation, resets cel, dimensions, hitbox, and hurtbox. */
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+ set tag(tag: Tag);
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+ toString(): string;
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+ get w(): number;
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+ set w(w: number);
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+ get x(): number;
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+ set x(x: number);
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+ get y(): number;
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+ set y(y: number);
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+ }