@oicl/openbridge-webcomponents-full-bundle 2.0.0-next.136 → 2.0.0-next.137
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/openbridge-webcomponents.bundle.js +11434 -10949
- package/bundle/openbridge-webcomponents.bundle.js.map +1 -1
- package/custom-elements.json +784 -0
- package/dist/automation/hydraulic-check-valve/hydraulic-check-valve.css.js +12 -0
- package/dist/automation/hydraulic-check-valve/hydraulic-check-valve.css.js.map +1 -0
- package/dist/automation/hydraulic-check-valve/hydraulic-check-valve.d.ts +33 -0
- package/dist/automation/hydraulic-check-valve/hydraulic-check-valve.d.ts.map +1 -0
- package/dist/automation/hydraulic-check-valve/hydraulic-check-valve.js +58 -0
- package/dist/automation/hydraulic-check-valve/hydraulic-check-valve.js.map +1 -0
- package/dist/automation/hydraulic-valve-4-3/hydraulic-valve-4-3.d.ts +77 -0
- package/dist/automation/hydraulic-valve-4-3/hydraulic-valve-4-3.d.ts.map +1 -0
- package/dist/automation/hydraulic-valve-4-3/hydraulic-valve-4-3.js +74 -0
- package/dist/automation/hydraulic-valve-4-3/hydraulic-valve-4-3.js.map +1 -0
- package/dist/automation/hydraulic-valve-x-2/hydraulic-valve-x-2.d.ts +74 -0
- package/dist/automation/hydraulic-valve-x-2/hydraulic-valve-x-2.d.ts.map +1 -0
- package/dist/automation/hydraulic-valve-x-2/hydraulic-valve-x-2.js +60 -0
- package/dist/automation/hydraulic-valve-x-2/hydraulic-valve-x-2.js.map +1 -0
- package/dist/automation/shuffle-button/shuffle-button-base.d.ts +67 -0
- package/dist/automation/shuffle-button/shuffle-button-base.d.ts.map +1 -0
- package/dist/automation/shuffle-button/shuffle-button-base.js +126 -0
- package/dist/automation/shuffle-button/shuffle-button-base.js.map +1 -0
- package/dist/automation/shuffle-button/shuffle-button.css.js +219 -0
- package/dist/automation/shuffle-button/shuffle-button.css.js.map +1 -0
- package/dist/automation/shuffle-button/shuffle-layout.d.ts +9 -0
- package/dist/automation/shuffle-button/shuffle-layout.d.ts.map +1 -0
- package/dist/automation/shuffle-button/shuffle-layout.js +16 -0
- package/dist/automation/shuffle-button/shuffle-layout.js.map +1 -0
- package/package.json +1 -1
- package/src/automation/hydraulic-check-valve/hydraulic-check-valve.css +3 -0
- package/src/automation/hydraulic-check-valve/hydraulic-check-valve.stories.ts +18 -0
- package/src/automation/hydraulic-check-valve/hydraulic-check-valve.ts +60 -0
- package/src/automation/hydraulic-valve-4-3/hydraulic-valve-4-3.stories.ts +72 -0
- package/src/automation/hydraulic-valve-4-3/hydraulic-valve-4-3.ts +108 -0
- package/src/automation/hydraulic-valve-x-2/hydraulic-valve-x-2.stories.ts +60 -0
- package/src/automation/hydraulic-valve-x-2/hydraulic-valve-x-2.ts +101 -0
- package/src/automation/shuffle-button/shuffle-button-base.ts +170 -0
- package/src/automation/shuffle-button/shuffle-button.css +136 -0
- package/src/automation/shuffle-button/shuffle-layout.spec.ts +44 -0
- package/src/automation/shuffle-button/shuffle-layout.ts +21 -0
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import {html} from 'lit';
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import type {TemplateResult} from 'lit';
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import {property} from 'lit/decorators.js';
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import {customElement} from '../../decorator.js';
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import {ObcShuffleButtonBase} from '../shuffle-button/shuffle-button-base.js';
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import '../../icons/icon-hydraulic-01.js';
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import '../../icons/icon-hydraulic-02.js';
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import '../../icons/icon-hydraulic-07.js';
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import '../../icons/icon-hydraulic-10.js';
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import '../../icons/icon-hydraulic-11.js';
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/**
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* Detail payload for the `position-selected` event: the zero-based position
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* the user requested (0 = first, 1 = second).
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*
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* Declared here rather than imported from the base: the wrapper generators
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* resolve event types in the component's own module only.
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*/
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export interface PositionSelectedDetail {
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position: number;
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}
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/**
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* Port/position configuration of `<obc-hydraulic-valve-x-2>`:
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* `2/2`, `3/2` or `4/2` (ports/positions). Each value maps to its own pair of
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* position symbols.
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*/
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export enum HydraulicValveX2Type {
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TwoTwo = '2/2',
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ThreeTwo = '3/2',
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FourTwo = '4/2',
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}
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/**
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* `<obc-hydraulic-valve-x-2>` – Position selector symbol for a two-position valve.
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*
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* Shows the valve's two positions as icon thumbs on a shared track. The
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* selected position always occupies the fixed center slot; the option thumb
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* sits to its left or right depending on logical order, and an empty spacer
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* slot keeps the total width constant (three 48px slots at regular size).
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*
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* ## Features / Variants
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* - `type` selects the port/position configuration: `2/2`, `3/2` or `4/2`.
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* - `vertical` stacks the positions top to bottom and rotates the symbols to
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* match a vertical flow path.
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* - Controlled selection: clicking the option or pressing arrow keys fires
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* `position-selected`; the application updates `selectedPosition` once the
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* change is confirmed.
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* - Scales with the component size classes (`obc-component-size-*`).
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*
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* ## Usage Guidelines
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* Use to display and command the position of a two-position valve. For 4/3
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* directional valves use `<obc-hydraulic-valve-4-3>`; for a static check
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* valve symbol use `<obc-hydraulic-check-valve>`. Bind `selectedPosition` to
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* the position the device reports, not to the last request, so the symbol
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* never shows a position the valve has not reached.
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*
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* ## Events
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* - `position-selected` – Fired when the user requests a position (click or
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* arrow key). Detail: `{position: number}` (0 = first, 1 = second).
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*
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* @property type - Port/position configuration.
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* @property ariaLabel - Accessible name for the control.
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* @fires {CustomEvent<PositionSelectedDetail>} position-selected - Fired when the user requests a position (click or arrow key).
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* @experimental
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*/
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@customElement('obc-hydraulic-valve-x-2')
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export class ObcHydraulicValveX2 extends ObcShuffleButtonBase {
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@property({type: String}) type: HydraulicValveX2Type =
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HydraulicValveX2Type.TwoTwo;
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@property({type: String}) override ariaLabel = 'Hydraulic valve';
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protected override get positionCount(): number {
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return 2;
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}
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protected override renderPositionIcon(position: number): TemplateResult {
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switch (this.type) {
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case HydraulicValveX2Type.ThreeTwo:
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return position === 0
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? html`<obi-hydraulic-11></obi-hydraulic-11>`
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: html`<obi-hydraulic-10></obi-hydraulic-10>`;
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case HydraulicValveX2Type.FourTwo:
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return position === 0
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? html`<obi-hydraulic-02></obi-hydraulic-02>`
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: html`<obi-hydraulic-07></obi-hydraulic-07>`;
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case HydraulicValveX2Type.TwoTwo:
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default:
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return position === 0
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? html`<obi-hydraulic-02></obi-hydraulic-02>`
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: html`<obi-hydraulic-01></obi-hydraulic-01>`;
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}
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}
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}
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declare global {
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interface HTMLElementTagNameMap {
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'obc-hydraulic-valve-x-2': ObcHydraulicValveX2;
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}
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}
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import {LitElement, html, unsafeCSS} from 'lit';
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import type {PropertyValues, TemplateResult} from 'lit';
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import {property, state} from 'lit/decorators.js';
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import {classMap} from 'lit/directives/class-map.js';
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import componentStyle from './shuffle-button.css?inline';
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import {
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clampPosition,
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shuffleSlotCount,
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shuffleWindowOffset,
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} from './shuffle-layout.js';
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/**
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* Detail payload for the `position-selected` event dispatched by
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* shuffle-button components. `position` is the zero-based position the user
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* requested.
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*/
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export interface PositionSelectedDetail {
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position: number;
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}
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/**
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* The `position-selected` event dispatched by shuffle-button components.
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*/
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export type PositionSelectedEvent = CustomEvent<PositionSelectedDetail>;
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/**
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* Base class for shuffle-button selectors: a control whose selected thumb
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* always occupies the fixed center slot of a (2·n−1)-slot row (or column when
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* `vertical`). Option thumbs keep their logical order and redistribute to
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* either side of the selected thumb; empty spacer slots absorb the remaining
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* length so the total size never changes.
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*
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* ## Controlled selection
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* Clicking an option or pressing an arrow key only fires `position-selected`.
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* The host application sets `selectedPosition` once the device confirms the
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* change, so the control never shows a position the device has not reached.
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*
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* ## Keyboard
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* Follows the WAI-ARIA radio group pattern
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* (https://www.w3.org/WAI/ARIA/apg/patterns/radio/): `role="radiogroup"` with
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* one `role="radio"` thumb per position, a single tab stop on the selected
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* thumb, and Left/Up and Right/Down moving to the previous/next position with
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* wrap-around. Departures: arrow keys request the position rather than moving
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* the checked state (controlled selection above), and focus follows the thumb
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* only once the host confirms it. Space/Enter on a focused thumb request it
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* through the native button click. Home/End are out of scope.
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*
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* Subclasses define `positionCount` and `renderPositionIcon()` and carry the
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* `@fires position-selected` tag: the manifest and the framework wrappers read
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* events from the registered element, not from this base.
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*
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* Not declared `abstract`: the wrapper generators wrap every `LitElement`
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* subclass and pass its constructor as a concrete `Constructor<T>`, so the
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* default implementations below stand in for abstract members (same as
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* `ObcAbstractAutomationButton`).
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*
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* @property selectedPosition - Zero-based index of the currently selected position. Out-of-range values are clamped.
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* @property vertical - Lays the control out vertically: positions stack top to bottom and the position symbols rotate 90° counter-clockwise to match a vertical flow path.
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* @property ariaLabel - Accessible name for the radio group (the control is icon-only). Concrete components override the default with a device-specific name.
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*/
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export class ObcShuffleButtonBase extends LitElement {
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@property({type: Number}) selectedPosition = 1;
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@property({type: Boolean}) vertical = false;
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@property({type: String}) override ariaLabel = 'Position selector';
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@state() private suppressHover = false;
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protected get positionCount(): number {
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return 1;
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}
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protected renderPositionIcon(_position: number): TemplateResult {
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return html``;
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}
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override render() {
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const count = this.positionCount;
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const selected = clampPosition(count, this.selectedPosition);
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return html`
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<div
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class=${classMap({shuffle: true, vertical: this.vertical})}
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role="radiogroup"
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aria-label=${this.ariaLabel}
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aria-orientation=${this.vertical ? 'vertical' : 'horizontal'}
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style="--_shuffle-slot-count: ${shuffleSlotCount(
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count
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)}; --_shuffle-window-offset: ${shuffleWindowOffset(
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count,
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selected
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)};${this.suppressHover ? ' --obc-can-hover: 0;' : ''}"
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@keydown=${this.handleKeydown}
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@pointermove=${this.restoreHover}
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>
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<div class="window">
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<div class="track"></div>
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${Array.from({length: count}, (_, position) =>
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this.renderThumb(position, selected)
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)}
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</div>
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</div>
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`;
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}
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private renderThumb(position: number, selected: number) {
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const isSelected = position === selected;
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return html`
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<button
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class=${classMap({thumb: true, selected: isSelected})}
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type="button"
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role="radio"
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aria-checked=${isSelected}
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tabindex=${isSelected ? 0 : -1}
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@click=${() => this.requestPosition(position)}
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>
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<div class="visible-wrapper">
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<div class="icon-container">${this.renderPositionIcon(position)}</div>
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</div>
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</button>
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`;
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}
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private requestPosition(position: number) {
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if (position === clampPosition(this.positionCount, this.selectedPosition)) {
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return;
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}
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// Browsers keep :hover on the thumb that shuffles away from under a
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// stationary pointer; mute hover feedback until the pointer really moves.
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this.suppressHover = true;
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const event: PositionSelectedEvent = new CustomEvent('position-selected', {
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detail: {position},
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bubbles: true,
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composed: true,
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});
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this.dispatchEvent(event);
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}
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private restoreHover() {
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this.suppressHover = false;
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}
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private handleKeydown(event: KeyboardEvent) {
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let delta: number;
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if (event.key === 'ArrowRight' || event.key === 'ArrowDown') {
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delta = 1;
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} else if (event.key === 'ArrowLeft' || event.key === 'ArrowUp') {
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delta = -1;
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} else {
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return;
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}
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event.preventDefault();
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const count = this.positionCount;
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const selected = clampPosition(count, this.selectedPosition);
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this.requestPosition((selected + delta + count) % count);
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}
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protected override updated(changed: PropertyValues) {
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if (
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changed.has('selectedPosition') &&
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this.shadowRoot?.activeElement instanceof HTMLElement
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) {
|
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this.shadowRoot
|
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164
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+
.querySelector<HTMLButtonElement>('button.thumb.selected')
|
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+
?.focus();
|
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|
+
}
|
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+
}
|
|
168
|
+
|
|
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+
static override styles = unsafeCSS(componentStyle);
|
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|
+
}
|
|
@@ -0,0 +1,136 @@
|
|
|
1
|
+
:host {
|
|
2
|
+
display: inline-block;
|
|
3
|
+
}
|
|
4
|
+
|
|
5
|
+
/* ---- Slot grid ----
|
|
6
|
+
* The box is (2n-1) touch-target slots; the selected thumb always sits in the
|
|
7
|
+
* center slot, so the box never changes size with the selection. */
|
|
8
|
+
.shuffle {
|
|
9
|
+
--shuffle-slot-size: var(--global-size-spacing-touch-target-min);
|
|
10
|
+
--_shuffle-slot-count: 1;
|
|
11
|
+
--_shuffle-window-offset: 0;
|
|
12
|
+
position: relative; /* containing block for the sliding .window */
|
|
13
|
+
width: calc(var(--_shuffle-slot-count) * var(--shuffle-slot-size));
|
|
14
|
+
height: var(--shuffle-slot-size);
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
.shuffle.vertical {
|
|
18
|
+
width: var(--shuffle-slot-size);
|
|
19
|
+
height: calc(var(--_shuffle-slot-count) * var(--shuffle-slot-size));
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/* The window holds the n thumbs in logical order and slides by whole slots so
|
|
23
|
+
* the selected one lands in the center; the box above stays put. */
|
|
24
|
+
.window {
|
|
25
|
+
position: absolute; /* slides inside the fixed-size .shuffle box */
|
|
26
|
+
top: 0;
|
|
27
|
+
left: 0;
|
|
28
|
+
display: flex;
|
|
29
|
+
transform: translateX(
|
|
30
|
+
calc(var(--_shuffle-window-offset) * var(--shuffle-slot-size))
|
|
31
|
+
);
|
|
32
|
+
transition: transform 100ms ease-out; /* TODO(designer): Figma is WIP and specifies no motion */
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
.shuffle.vertical .window {
|
|
36
|
+
flex-direction: column;
|
|
37
|
+
transform: translateY(
|
|
38
|
+
calc(var(--_shuffle-window-offset) * var(--shuffle-slot-size))
|
|
39
|
+
);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
@media (prefers-reduced-motion: reduce) {
|
|
43
|
+
.window {
|
|
44
|
+
transition: none;
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/* The track is inset to the visual target height so it aligns with the thumbs'
|
|
49
|
+
* visible wrappers, not with the touch slots. */
|
|
50
|
+
.track {
|
|
51
|
+
@mixin style style=indent noClick=true;
|
|
52
|
+
position: absolute;
|
|
53
|
+
inset: calc(
|
|
54
|
+
(
|
|
55
|
+
var(--shuffle-slot-size) -
|
|
56
|
+
var(--global-size-spacing-visual-target-min)
|
|
57
|
+
) /
|
|
58
|
+
2
|
|
59
|
+
)
|
|
60
|
+
0;
|
|
61
|
+
border-radius: var(--global-border-radius-border-radius-base);
|
|
62
|
+
box-sizing: border-box; /* the mixin border must not grow the track past the slots */
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
.shuffle.vertical .track {
|
|
66
|
+
inset: 0
|
|
67
|
+
calc(
|
|
68
|
+
(
|
|
69
|
+
var(--shuffle-slot-size) -
|
|
70
|
+
var(--global-size-spacing-visual-target-min)
|
|
71
|
+
) /
|
|
72
|
+
2
|
|
73
|
+
);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
/* ---- Thumbs ----
|
|
77
|
+
* Two-layer pattern: the button is the touch target and focus-ring layer, the
|
|
78
|
+
* .visible-wrapper is the visual target. */
|
|
79
|
+
.thumb {
|
|
80
|
+
position: relative;
|
|
81
|
+
width: var(--shuffle-slot-size);
|
|
82
|
+
height: var(--shuffle-slot-size);
|
|
83
|
+
display: flex;
|
|
84
|
+
align-items: center;
|
|
85
|
+
justify-content: center;
|
|
86
|
+
flex-shrink: 0; /* a slot never shrinks below the touch target */
|
|
87
|
+
padding: 0;
|
|
88
|
+
margin: 0;
|
|
89
|
+
border: none;
|
|
90
|
+
background: none;
|
|
91
|
+
cursor: pointer;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
button.thumb {
|
|
95
|
+
@mixin style style=flat visibleWrapperClass=.visible-wrapper;
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
.visible-wrapper {
|
|
99
|
+
display: flex;
|
|
100
|
+
align-items: center;
|
|
101
|
+
justify-content: center;
|
|
102
|
+
width: 100%;
|
|
103
|
+
height: var(--global-size-spacing-visual-target-min);
|
|
104
|
+
box-sizing: border-box;
|
|
105
|
+
border-radius: var(--global-border-radius-border-radius-base);
|
|
106
|
+
color: var(--automation-device-secondary-color);
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
.thumb.selected {
|
|
110
|
+
cursor: default; /* clicking the selected position is a no-op */
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
.thumb.selected .visible-wrapper {
|
|
114
|
+
background-color: var(--automation-pipe-primary-color);
|
|
115
|
+
border: 1px solid var(--automation-pipe-tertiary-color);
|
|
116
|
+
color: var(--automation-device-tertiary-color);
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
.shuffle.vertical .visible-wrapper {
|
|
120
|
+
width: var(--global-size-spacing-visual-target-min);
|
|
121
|
+
height: 100%;
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
.icon-container {
|
|
125
|
+
width: var(--global-size-spacing-icon-icon-size-regular);
|
|
126
|
+
height: var(--global-size-spacing-icon-icon-size-regular);
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
.shuffle.vertical .icon-container {
|
|
130
|
+
transform: rotate(-90deg); /* symbols are drawn for horizontal flow */
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
.icon-container > * {
|
|
134
|
+
width: 100%;
|
|
135
|
+
height: 100%;
|
|
136
|
+
}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
import {describe, expect, it} from 'vitest';
|
|
2
|
+
import {
|
|
3
|
+
clampPosition,
|
|
4
|
+
shuffleSlotCount,
|
|
5
|
+
shuffleWindowOffset,
|
|
6
|
+
} from './shuffle-layout.js';
|
|
7
|
+
|
|
8
|
+
describe('shuffleSlotCount', () => {
|
|
9
|
+
it('is 2n-1 so the selected thumb can sit center with all options on one side', () => {
|
|
10
|
+
expect(shuffleSlotCount(1)).toBe(1);
|
|
11
|
+
expect(shuffleSlotCount(2)).toBe(3);
|
|
12
|
+
expect(shuffleSlotCount(3)).toBe(5);
|
|
13
|
+
});
|
|
14
|
+
});
|
|
15
|
+
|
|
16
|
+
describe('clampPosition', () => {
|
|
17
|
+
it('passes through valid positions', () => {
|
|
18
|
+
expect(clampPosition(3, 0)).toBe(0);
|
|
19
|
+
expect(clampPosition(3, 2)).toBe(2);
|
|
20
|
+
});
|
|
21
|
+
it('clamps out-of-range and rounds non-integers', () => {
|
|
22
|
+
expect(clampPosition(3, -1)).toBe(0);
|
|
23
|
+
expect(clampPosition(3, 7)).toBe(2);
|
|
24
|
+
expect(clampPosition(3, 1.4)).toBe(1);
|
|
25
|
+
});
|
|
26
|
+
it('falls back to position 0 for NaN', () => {
|
|
27
|
+
expect(clampPosition(3, Number.NaN)).toBe(0);
|
|
28
|
+
});
|
|
29
|
+
});
|
|
30
|
+
|
|
31
|
+
describe('shuffleWindowOffset', () => {
|
|
32
|
+
it('offsets the window so the selected thumb lands in the center slot', () => {
|
|
33
|
+
expect(shuffleWindowOffset(3, 0)).toBe(2);
|
|
34
|
+
expect(shuffleWindowOffset(3, 1)).toBe(1);
|
|
35
|
+
expect(shuffleWindowOffset(3, 2)).toBe(0);
|
|
36
|
+
expect(shuffleWindowOffset(2, 0)).toBe(1);
|
|
37
|
+
expect(shuffleWindowOffset(2, 1)).toBe(0);
|
|
38
|
+
expect(shuffleWindowOffset(1, 0)).toBe(0);
|
|
39
|
+
});
|
|
40
|
+
it('clamps invalid selections', () => {
|
|
41
|
+
expect(shuffleWindowOffset(3, 9)).toBe(0);
|
|
42
|
+
expect(shuffleWindowOffset(3, -4)).toBe(2);
|
|
43
|
+
});
|
|
44
|
+
});
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Pure layout math for the shuffle-button mechanism: a selector whose selected
|
|
3
|
+
* thumb always occupies the fixed center slot of a (2n-1)-slot row while the
|
|
4
|
+
* remaining option thumbs keep their logical order on either side.
|
|
5
|
+
*/
|
|
6
|
+
|
|
7
|
+
export function clampPosition(positionCount: number, position: number): number {
|
|
8
|
+
const rounded = Number.isNaN(position) ? 0 : Math.round(position);
|
|
9
|
+
return Math.min(Math.max(rounded, 0), positionCount - 1);
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
export function shuffleSlotCount(positionCount: number): number {
|
|
13
|
+
return 2 * positionCount - 1;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
export function shuffleWindowOffset(
|
|
17
|
+
positionCount: number,
|
|
18
|
+
selectedPosition: number
|
|
19
|
+
): number {
|
|
20
|
+
return positionCount - 1 - clampPosition(positionCount, selectedPosition);
|
|
21
|
+
}
|