@ohuoy/easymap 1.1.10 → 1.1.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -0,0 +1,37 @@
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/*
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Navicat Premium Data Transfer
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Source Server : 90
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Source Server Type : PostgreSQL
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Source Server Version : 120000 (120000)
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Source Host : 192.168.11.90:5432
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Source Catalog : sdgydb
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Source Schema : public
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10
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Target Server Type : PostgreSQL
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Target Server Version : 120000 (120000)
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File Encoding : 65001
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Date: 30/09/2025 13:44:37
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*/
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-- ----------------------------
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-- Table structure for gis_weather
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-- ----------------------------
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DROP TABLE IF EXISTS "public"."gis_weather";
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CREATE TABLE "public"."gis_weather" (
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"gw_type" int2 NOT NULL,
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"gw_json" jsonb NOT NULL,
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"gw_name" varchar COLLATE "pg_catalog"."default" NOT NULL,
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"gw_code" varchar COLLATE "pg_catalog"."default" NOT NULL,
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"gw_update_time" timestamptz(6) NOT NULL,
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"gw_level" int2 NOT NULL,
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"gw_create_time" timestamptz(6) NOT NULL
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)
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;
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-- ----------------------------
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-- Primary Key structure for table gis_weather
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-- ----------------------------
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ALTER TABLE "public"."gis_weather" ADD CONSTRAINT "gis_weather_pkey" PRIMARY KEY ("gw_code", "gw_create_time");
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package/index.js
CHANGED
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@@ -161,7 +161,14 @@ export class EasyMap {
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map.addLayer(layer);
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}
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})
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-
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if(layerIds.indexOf("tiandi") >= 0){
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map.theme.value ="light"
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}
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else if(layerIds.indexOf("yingxiang") >= 0){
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map.theme.value ="dark"
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}else{
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map.theme.value = map.style.stylesheet.theme
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}
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map.off('style.load', handleStyleLoad);
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};
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package/package.json
CHANGED
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@@ -18,6 +18,7 @@ export default class AnimationLayer{
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itemList = []
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oldItem ={}
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opacity = 0.8
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textureLoading = false
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obj = {}
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status = actionStatus.Pause
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current = 0
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@@ -30,6 +31,9 @@ export default class AnimationLayer{
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}
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setProgress=()=>{
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}
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textureLoadingFun = ()=>{
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}
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destory(){
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@@ -47,6 +51,9 @@ export default class AnimationLayer{
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this.getProgress = config.getProgress
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this.setProgress = config.setProgress
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this.textClass = config.textClass
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if(config.textureLoadingFun){
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this.textureLoadingFun = config.textureLoadingFun
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}
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this.progress = new Proxy(this.progress,{
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set:(target, property, value)=>{
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target[property] = value
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@@ -95,7 +102,7 @@ export default class AnimationLayer{
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}
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loadMesh(){
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let texture = this.itemList[0].texture
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let texture = this.itemList[0].texture
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let _item = this.itemList[0].item;
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let geometry = new THREE.PlaneGeometry(_item.width *20,_item.width*20);
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//geometry.setAttribute('position', new THREE.BufferAttribute(vertices, 3));
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@@ -180,7 +187,9 @@ export default class AnimationLayer{
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}else{
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this.animate()
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this.getProgress(this.progress.value,this.status,this.current)
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this.
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if(!this.textureLoading){
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this.current++;
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}
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}
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}
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this.updateStyleByTheme()
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@@ -210,6 +219,14 @@ export default class AnimationLayer{
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}
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animate(){
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let item = this.itemList[this.current].texture
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if(!item.image){
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this.textureLoading = true
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this.textureLoadingFun(true)
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}else{
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this.textureLoading = false
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this.textureLoadingFun(false)
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}
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this.obj.model.material.map = this.itemList[this.current].texture
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let _item = this.itemList[this.current].item
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this.obj.label.element.innerHTML = _item.text
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@@ -129,8 +129,11 @@ export default class ThreeScanLayer{
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await sleep(500)
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}
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let elList = this.map._container.getElementsByClassName('esm-font-time')
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this.map.theme = this.map.theme ? this.map.theme :this.map.style.stylesheet.theme
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-
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// this.map.theme = this.map.theme ? this.map.theme :this.map.style.stylesheet.theme
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if(!this.map.theme){
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this.map.theme = this.map.theme ? this.map.theme :this.map.style.stylesheet.theme
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}
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// console.log('theme:'+this.map.theme.value)
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let color = this.map.theme.value == "dark"?"#fff" : "#000"
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if(elList.length == 0){
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await sleep(200)
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@@ -233,7 +233,7 @@ export default class ThreeWallLayer{
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// normals.push(_n.x,_n.y,_n.z)
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// let arrowHelper = new THREE.ArrowHelper( new THREE.Vector3(_n.x, _n.y, _n.z), new THREE.Vector3( 0, 0, 0 ), 100, 0xffff00 );
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// this.scene.add(arrowHelper)
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console.log(_n)
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// console.log(_n)
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for(let j in item.data){
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let h = (j * 1 -1 +noDataLenth) * this.scale
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