@ohmygame/unity 0.0.0-stage → 0.1.0

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+ {
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+ "$schema": "https://www.ohmygame.ai/schema/plugin-2.json",
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+ "id": "ohmygame/unity",
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+ "version": "0.1.0",
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+ "engines": {
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+ "ohmygame-api": "^2.0.0"
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+ },
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+ "displayName": "%displayName%",
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+ "description": "%description%",
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+ "longDescription": "%longDescription%",
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+ "examples": [
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+ "%example.1%",
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+ "%example.2%"
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+ ],
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+ "beta": true,
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+ "icon": "./assets/icon.svg",
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+ "categories": [
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+ "engine"
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+ ],
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+ "appliesTo": [
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+ "general"
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+ ],
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+ "contributes": {
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+ "skills": "./skills/"
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+ }
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+ }
package/LICENSE ADDED
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package/README.md CHANGED
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- # Temporary Holding Version
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+ # Unity
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
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+ Edit, test, and build Unity projects with official tools.
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+
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+ Official OhMyGame plugin `ohmygame/unity`. It preserves the bundled plugin's
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+ ID, version and configuration during the move to npm.
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+
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+ This package is prepared for the app's preinstalled-plugin migration. See the
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+ [migration checklist](../../docs/preinstalled-plugins.md). App builds before
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+ the npm cutover already bundle this ID; do not add a second copy there.
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+
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+ The package includes its Skills, icons, localizations and any declared native
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+ modules, panels or project templates. OhMyGame checks and loads the manifest;
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+ there are no npm installation scripts.
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+ # Logo source
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+
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+ Source: https://github.com/Unity-Technologies/unity-agent-plugin/blob/main/assets/unity-small.svg
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+
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+ Terms and upstream notices: https://github.com/Unity-Technologies/unity-agent-plugin/blob/main/LICENSE and https://unity.com/legal/branding-trademarks
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+
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+ Original mark geometry and colors retained; added a white backplate for contrast in both themes.
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+
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+ The product name and logo identify the integration; they remain the property of their respective owners.
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+ <svg xmlns="http://www.w3.org/2000/svg" width="48" height="48" viewBox="0 0 48 48" fill="none">
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+ <rect x="0" y="0" width="48" height="48" rx="4.8" fill="#fff" /><g transform="scale(3)">
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+ <g clip-path="url(#clip0_6203_3326)">
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+ <path d="M8 14.3592L13.1449 11.3927L11.1715 10.2551L9.15477 11.4173C9.13762 11.4269 9.11824 11.4319 9.09856 11.4318C9.07888 11.4316 9.05957 11.4264 9.04252 11.4165C9.02551 11.4067 9.01133 11.3926 9.00142 11.3756C8.99151 11.3586 8.98617 11.3393 8.986 11.3197V8.55671C8.98596 8.51713 8.99639 8.47821 9.01622 8.44394C9.03608 8.40966 9.0646 8.38124 9.09898 8.36149L11.4948 6.97986C11.512 6.97016 11.5315 6.96513 11.5512 6.96524C11.571 6.96534 11.5904 6.97057 11.6074 6.98041C11.6246 6.99026 11.6388 7.0044 11.6488 7.02141C11.6587 7.03843 11.6641 7.05773 11.6643 7.07745V9.4019L13.6374 10.5395V4.60693L8 7.85756V14.3592Z" fill="black" />
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+ <path d="M8.49343 1.64062V3.91628L10.5091 5.07851C10.5261 5.08852 10.5401 5.10276 10.5499 5.11984C10.5597 5.13693 10.5648 5.15627 10.5648 5.17595C10.5648 5.1956 10.5597 5.21494 10.5499 5.23202C10.5401 5.24911 10.5261 5.26335 10.5091 5.27337L8.11325 6.65503C8.07888 6.67482 8.03992 6.68525 8.00028 6.68525C7.9606 6.68525 7.92164 6.67482 7.88726 6.65503L5.49105 5.27476C5.4741 5.26471 5.46006 5.25043 5.45031 5.23331C5.44056 5.21619 5.43543 5.19685 5.43543 5.17716C5.43543 5.15744 5.44056 5.13811 5.45031 5.12099C5.46006 5.10388 5.4741 5.0896 5.49105 5.07955L7.50674 3.91767V1.64062L2.36182 4.60711L7.9999 7.85774L13.638 4.60711L8.49343 1.64062Z" fill="black" />
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+ <path d="M6.84512 11.4176L4.8284 10.2551L2.85534 11.3927L7.9999 14.3592V7.85756L2.36182 4.60693V10.5395L4.33522 9.4019V7.0771C4.33554 7.05745 4.34095 7.03826 4.35093 7.02134C4.36091 7.0044 4.37511 6.99036 4.39215 6.98055C4.4092 6.97075 4.4285 6.96555 4.44816 6.96541C4.46782 6.9653 4.48718 6.97026 4.50435 6.97986L6.90196 8.36149C6.93627 8.38128 6.96472 8.40973 6.98451 8.44401C7.0043 8.47828 7.01466 8.51716 7.01459 8.55671V11.3197C7.01452 11.3395 7.00929 11.3589 6.99934 11.376C6.98943 11.3931 6.97519 11.4074 6.95803 11.4173C6.94088 11.4272 6.92144 11.4324 6.90161 11.4325C6.88182 11.4326 6.86235 11.4274 6.84512 11.4176Z" fill="black" />
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+ </g>
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+ </g>
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+ <defs>
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+ <clipPath id="clip0_6203_3326">
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+ <rect width="13.875" height="13.875" fill="white" transform="translate(1.0625 1.0625)" />
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+ </clipPath>
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+ </defs>
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+ </svg>
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+ {
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+ "displayName": "Unity",
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+ "description": "Edit, test, and build Unity projects with official tools.",
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+ "longDescription": "Use the official Unity CLI and Pipeline package for Editor control, scene changes, C# diagnostics, tests, and builds. Live Editor control requires Unity 6.0 LTS or later and a licensed Editor matching the project; the upstream CLI is experimental.",
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+ "example.1": "Check this Unity project's Editor version and official CLI readiness.",
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+ "example.2": "Add a rotating cube to a test scene, verify compilation, and run it in Unity."
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+ }
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+ {
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+ "displayName": "Unity",
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+ "description": "用官方工具编辑、测试和构建 Unity 项目。",
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+ "longDescription": "用官方的 Unity CLI 和 Pipeline 包控制编辑器、修改场景、诊断 C#、运行测试和构建。实时控制编辑器需要 Unity 6.0 LTS 或更新版本,以及和项目版本一致、已激活许可的编辑器;上游 CLI 仍是实验性的。",
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+ "example.1": "检查这个 Unity 项目的编辑器版本,以及官方 CLI 是否可用。",
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+ "example.2": "在测试场景里加一个旋转的立方体,检查编译,并在 Unity 里运行。"
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+ }
package/package.json CHANGED
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  {
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  "name": "@ohmygame/unity",
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- "version": "0.0.0-stage",
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- "stub": true,
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- "description": "Temporary package placeholder for staged publishing"
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- }
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+ "version": "0.1.0",
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+ "type": "module",
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+ "description": "Edit, test, and build Unity projects with official tools.",
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+ "keywords": [
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+ "ohmygame-plugin"
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+ ],
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+ "license": "Apache-2.0",
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+ "repository": {
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+ "type": "git",
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+ "url": "git+https://github.com/WhiteTowerAI/ohmygame-plugins.git",
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+ "directory": "plugins/unity"
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+ },
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+ "files": [
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+ ".ohmygame-plugin",
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+ "assets",
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+ "locales",
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+ "skills"
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+ ],
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+ "publishConfig": {
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+ "access": "public"
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+ }
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+ }
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+ ---
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+ name: unity-game
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+ description: Develop Unity scenes, prefabs, C# scripts, and assets, using the official Unity CLI for Editor control, diagnostics, tests, and builds.
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+ ---
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+
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+ # Unity Game
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+
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+ Read `ProjectSettings/ProjectVersion.txt` and `Packages/manifest.json`, and use the matching Editor, render pipeline, and conventions. Keep `.meta` files with their assets so GUIDs survive. Never edit `Library/` or hand-write binary assets.
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+
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+ ## Official CLI
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+
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+ Start with `unity --version`, `unity status`, and `unity --help`; the CLI is experimental and its commands vary by version. Live Editor control needs Unity 6.0 LTS or later with `com.unity.pipeline`. If Pipeline is missing, install it through `unity pipeline` only when the request allows dependency changes.
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+
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+ Pass `--project-path <ABSOLUTE_PROJECT>` and confirm the returned project; never take the first connected Editor. Discover Editor commands with `unity command` before running them. `unity eval` runs arbitrary C# in the Editor; use it only when no command fits. Do not run `unity skill install` or `unity mcp configure`: this Skill already provides the integration.
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+
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+ For older Editors, use the project's existing batch-mode build and test scripts and report live control as unavailable. Batch mode needs the Editor matching `ProjectVersion.txt`; Unity Hub installs it under `Hub/Editor/<VERSION>`, by default in `Program Files/Unity` on Windows and `/Applications/Unity` on macOS, or in the folder Hub's settings name. On Windows the install can be on any drive: also check Start menu shortcuts and their targets (`%ProgramData%` and `%APPDATA%` under `Microsoft/Windows/Start Menu/Programs`). If none is found, ask the user for the executable's path instead of reporting it as not installed. Do not upgrade the project or add a community bridge.
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+
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+ ## Change and verify
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+
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+ Change scenes, prefabs, and imported assets through Editor commands and save them. Edit C# with file tools and read compile diagnostics. Use the test, play, log, capture, and build commands listed by `--help`. Play Mode can pause when the Editor loses focus, so confirm that frames advance rather than trusting `isPlaying`. Open captured screenshots when capture is available.