@oh-my-pi/pi-utils 16.0.6 → 16.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/CHANGELOG.md +10 -0
  2. package/dist/types/mermaid-ascii.d.ts +1 -1
  3. package/dist/types/vendor/mermaid-ascii/ascii/ansi.d.ts +41 -0
  4. package/dist/types/vendor/mermaid-ascii/ascii/canvas.d.ts +89 -0
  5. package/dist/types/vendor/mermaid-ascii/ascii/class-diagram.d.ts +7 -0
  6. package/dist/types/vendor/mermaid-ascii/ascii/converter.d.ts +12 -0
  7. package/dist/types/vendor/mermaid-ascii/ascii/draw.d.ts +66 -0
  8. package/dist/types/vendor/mermaid-ascii/ascii/edge-bundling.d.ts +48 -0
  9. package/dist/types/vendor/mermaid-ascii/ascii/edge-routing.d.ts +43 -0
  10. package/dist/types/vendor/mermaid-ascii/ascii/er-diagram.d.ts +7 -0
  11. package/dist/types/vendor/mermaid-ascii/ascii/grid.d.ts +56 -0
  12. package/dist/types/vendor/mermaid-ascii/ascii/index.d.ts +65 -0
  13. package/dist/types/vendor/mermaid-ascii/ascii/multiline-utils.d.ts +27 -0
  14. package/dist/types/vendor/mermaid-ascii/ascii/pathfinder.d.ts +17 -0
  15. package/dist/types/vendor/mermaid-ascii/ascii/sequence.d.ts +7 -0
  16. package/dist/types/vendor/mermaid-ascii/ascii/shapes/circle.d.ts +11 -0
  17. package/dist/types/vendor/mermaid-ascii/ascii/shapes/corners.d.ts +34 -0
  18. package/dist/types/vendor/mermaid-ascii/ascii/shapes/diamond.d.ts +11 -0
  19. package/dist/types/vendor/mermaid-ascii/ascii/shapes/hexagon.d.ts +11 -0
  20. package/dist/types/vendor/mermaid-ascii/ascii/shapes/index.d.ts +26 -0
  21. package/dist/types/vendor/mermaid-ascii/ascii/shapes/rectangle.d.ts +31 -0
  22. package/dist/types/vendor/mermaid-ascii/ascii/shapes/rounded.d.ts +11 -0
  23. package/dist/types/vendor/mermaid-ascii/ascii/shapes/special.d.ts +59 -0
  24. package/dist/types/vendor/mermaid-ascii/ascii/shapes/stadium.d.ts +17 -0
  25. package/dist/types/vendor/mermaid-ascii/ascii/shapes/state.d.ts +30 -0
  26. package/dist/types/vendor/mermaid-ascii/ascii/shapes/types.d.ts +55 -0
  27. package/dist/types/vendor/mermaid-ascii/ascii/types.d.ts +206 -0
  28. package/dist/types/vendor/mermaid-ascii/ascii/validate.d.ts +51 -0
  29. package/dist/types/vendor/mermaid-ascii/ascii/xychart.d.ts +2 -0
  30. package/dist/types/vendor/mermaid-ascii/class/parser.d.ts +6 -0
  31. package/dist/types/vendor/mermaid-ascii/class/types.d.ts +102 -0
  32. package/dist/types/vendor/mermaid-ascii/er/parser.d.ts +6 -0
  33. package/dist/types/vendor/mermaid-ascii/er/types.d.ts +76 -0
  34. package/dist/types/vendor/mermaid-ascii/index.d.ts +1 -0
  35. package/dist/types/vendor/mermaid-ascii/multiline-utils.d.ts +9 -0
  36. package/dist/types/vendor/mermaid-ascii/parser.d.ts +7 -0
  37. package/dist/types/vendor/mermaid-ascii/sequence/parser.d.ts +6 -0
  38. package/dist/types/vendor/mermaid-ascii/sequence/types.d.ts +130 -0
  39. package/dist/types/vendor/mermaid-ascii/text-metrics.d.ts +21 -0
  40. package/dist/types/vendor/mermaid-ascii/types.d.ts +114 -0
  41. package/dist/types/vendor/mermaid-ascii/xychart/colors.d.ts +25 -0
  42. package/dist/types/vendor/mermaid-ascii/xychart/parser.d.ts +6 -0
  43. package/dist/types/vendor/mermaid-ascii/xychart/types.d.ts +145 -0
  44. package/package.json +2 -3
  45. package/src/mermaid-ascii.ts +1 -1
  46. package/src/vendor/mermaid-ascii/NOTICE +33 -0
  47. package/src/vendor/mermaid-ascii/ascii/ansi.ts +409 -0
  48. package/src/vendor/mermaid-ascii/ascii/canvas.ts +476 -0
  49. package/src/vendor/mermaid-ascii/ascii/class-diagram.ts +699 -0
  50. package/src/vendor/mermaid-ascii/ascii/converter.ts +271 -0
  51. package/src/vendor/mermaid-ascii/ascii/draw.ts +1382 -0
  52. package/src/vendor/mermaid-ascii/ascii/edge-bundling.ts +328 -0
  53. package/src/vendor/mermaid-ascii/ascii/edge-routing.ts +297 -0
  54. package/src/vendor/mermaid-ascii/ascii/er-diagram.ts +441 -0
  55. package/src/vendor/mermaid-ascii/ascii/grid.ts +578 -0
  56. package/src/vendor/mermaid-ascii/ascii/index.ts +187 -0
  57. package/src/vendor/mermaid-ascii/ascii/multiline-utils.ts +78 -0
  58. package/src/vendor/mermaid-ascii/ascii/pathfinder.ts +215 -0
  59. package/src/vendor/mermaid-ascii/ascii/sequence.ts +460 -0
  60. package/src/vendor/mermaid-ascii/ascii/shapes/circle.ts +27 -0
  61. package/src/vendor/mermaid-ascii/ascii/shapes/corners.ts +127 -0
  62. package/src/vendor/mermaid-ascii/ascii/shapes/diamond.ts +27 -0
  63. package/src/vendor/mermaid-ascii/ascii/shapes/hexagon.ts +27 -0
  64. package/src/vendor/mermaid-ascii/ascii/shapes/index.ts +101 -0
  65. package/src/vendor/mermaid-ascii/ascii/shapes/rectangle.ts +175 -0
  66. package/src/vendor/mermaid-ascii/ascii/shapes/rounded.ts +27 -0
  67. package/src/vendor/mermaid-ascii/ascii/shapes/special.ts +296 -0
  68. package/src/vendor/mermaid-ascii/ascii/shapes/stadium.ts +114 -0
  69. package/src/vendor/mermaid-ascii/ascii/shapes/state.ts +192 -0
  70. package/src/vendor/mermaid-ascii/ascii/shapes/types.ts +73 -0
  71. package/src/vendor/mermaid-ascii/ascii/types.ts +273 -0
  72. package/src/vendor/mermaid-ascii/ascii/validate.ts +120 -0
  73. package/src/vendor/mermaid-ascii/ascii/xychart.ts +875 -0
  74. package/src/vendor/mermaid-ascii/class/parser.ts +290 -0
  75. package/src/vendor/mermaid-ascii/class/types.ts +121 -0
  76. package/src/vendor/mermaid-ascii/er/parser.ts +181 -0
  77. package/src/vendor/mermaid-ascii/er/types.ts +91 -0
  78. package/src/vendor/mermaid-ascii/index.ts +14 -0
  79. package/src/vendor/mermaid-ascii/multiline-utils.ts +30 -0
  80. package/src/vendor/mermaid-ascii/parser.ts +645 -0
  81. package/src/vendor/mermaid-ascii/sequence/parser.ts +207 -0
  82. package/src/vendor/mermaid-ascii/sequence/types.ts +146 -0
  83. package/src/vendor/mermaid-ascii/text-metrics.ts +71 -0
  84. package/src/vendor/mermaid-ascii/types.ts +164 -0
  85. package/src/vendor/mermaid-ascii/xychart/colors.ts +140 -0
  86. package/src/vendor/mermaid-ascii/xychart/parser.ts +115 -0
  87. package/src/vendor/mermaid-ascii/xychart/types.ts +150 -0
@@ -0,0 +1,699 @@
1
+ // ============================================================================
2
+ // ASCII renderer — class diagrams
3
+ //
4
+ // Renders classDiagram text to ASCII/Unicode art.
5
+ // Each class is a multi-compartment box (header | attributes | methods).
6
+ // Relationships are drawn as lines between classes with UML markers.
7
+ //
8
+ // Layout: level-based top-down. "From" classes are placed above "to" classes
9
+ // for all relationship types, matching ELK/mermaid.com behavior.
10
+ // Relationship lines use simple Manhattan routing (vertical + horizontal).
11
+ // ============================================================================
12
+
13
+ import { parseClassDiagram } from '../class/parser'
14
+ import type { ClassDiagram, ClassNode, ClassMember, ClassRelationship, RelationshipType } from '../class/types'
15
+ import type { Canvas, AsciiConfig, RoleCanvas, CharRole, AsciiTheme, ColorMode } from './types'
16
+ import { mkCanvas, mkRoleCanvas, canvasToString, increaseSize, increaseRoleCanvasSize, setRole } from './canvas'
17
+ import { drawMultiBox } from './draw'
18
+ import { splitLines } from './multiline-utils'
19
+ import { displayWidth, toCells } from '../text-metrics'
20
+
21
+ /** Classify a character from a box drawing as 'border' or 'text'. */
22
+ function classifyBoxChar(ch: string): CharRole {
23
+ if (/^[┌┐└┘├┤┬┴┼│─╭╮╰╯+\-|]$/.test(ch)) return 'border'
24
+ return 'text'
25
+ }
26
+
27
+ // ============================================================================
28
+ // Class member formatting
29
+ // ============================================================================
30
+
31
+ /** Format a class member as a display string: visibility + name + optional type */
32
+ function formatMember(m: ClassMember): string {
33
+ const vis = m.visibility || ''
34
+ const type = m.type ? `: ${m.type}` : ''
35
+ return `${vis}${m.name}${type}`
36
+ }
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+
38
+ /** Build the text sections for a class box: [header], [attributes], [methods] */
39
+ function buildClassSections(cls: ClassNode): string[][] {
40
+ // Header section: optional annotation + class name (may be multi-line)
41
+ const header: string[] = []
42
+ if (cls.annotation) header.push(`<<${cls.annotation}>>`)
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+ // Support multi-line class names
44
+ const nameLines = splitLines(cls.label)
45
+ header.push(...nameLines)
46
+
47
+ // Attributes section
48
+ const attrs = cls.attributes.map(formatMember)
49
+
50
+ // Methods section
51
+ const methods = cls.methods.map(formatMember)
52
+
53
+ // If no attrs and no methods, just return header (1-section box)
54
+ if (attrs.length === 0 && methods.length === 0) return [header]
55
+ // If no methods, return header + attrs (2-section box)
56
+ if (methods.length === 0) return [header, attrs]
57
+ // Full 3-section box
58
+ return [header, attrs, methods]
59
+ }
60
+
61
+ // ============================================================================
62
+ // Relationship marker characters
63
+ // ============================================================================
64
+
65
+ interface RelMarker {
66
+ /** Relationship type (determines marker shape) */
67
+ type: RelationshipType
68
+ /** Which end the marker is placed at */
69
+ markerAt: 'from' | 'to'
70
+ /** Whether the line is dashed */
71
+ dashed: boolean
72
+ }
73
+
74
+ /**
75
+ * Build the marker metadata for a relationship.
76
+ * The actual marker character will be determined at placement time based on line direction.
77
+ */
78
+ function getRelMarker(type: RelationshipType, markerAt: 'from' | 'to'): RelMarker {
79
+ const dashed = type === 'dependency' || type === 'realization'
80
+ return { type, markerAt, dashed }
81
+ }
82
+
83
+ /**
84
+ * Get the UML marker shape character for a relationship type.
85
+ * For directional arrows (association/dependency), the direction parameter
86
+ * specifies which way the arrow should point.
87
+ */
88
+ function getMarkerShape(
89
+ type: RelationshipType,
90
+ useAscii: boolean,
91
+ direction?: 'up' | 'down' | 'left' | 'right'
92
+ ): string {
93
+ switch (type) {
94
+ case 'inheritance':
95
+ case 'realization':
96
+ // Hollow triangle - rotate based on line direction
97
+ // Triangle points TOWARD the parent class
98
+ if (direction === 'down') {
99
+ // Line goes down (parent above, child below) - triangle points UP
100
+ return useAscii ? '^' : '△'
101
+ } else if (direction === 'up') {
102
+ // Line goes up (parent below, child above) - triangle points DOWN
103
+ return useAscii ? 'v' : '▽'
104
+ } else if (direction === 'left') {
105
+ // Line goes left - triangle points LEFT
106
+ return useAscii ? '>' : '◁'
107
+ } else {
108
+ // Default: line goes right - triangle points RIGHT
109
+ return useAscii ? '<' : '▷'
110
+ }
111
+ case 'composition':
112
+ // Filled diamond - omnidirectional shape
113
+ return useAscii ? '*' : '◆'
114
+ case 'aggregation':
115
+ // Hollow diamond - omnidirectional shape
116
+ return useAscii ? 'o' : '◇'
117
+ case 'association':
118
+ case 'dependency':
119
+ // Directional arrow - rotate based on line direction
120
+ if (direction === 'down') {
121
+ return useAscii ? 'v' : '▼'
122
+ } else if (direction === 'up') {
123
+ return useAscii ? '^' : '▲'
124
+ } else if (direction === 'left') {
125
+ return useAscii ? '<' : '◀'
126
+ } else {
127
+ // Default to right (or when direction not specified)
128
+ return useAscii ? '>' : '▶'
129
+ }
130
+ }
131
+ }
132
+
133
+ // ============================================================================
134
+ // Layout and rendering
135
+ // ============================================================================
136
+
137
+ /** Positioned class node on the canvas */
138
+ interface PlacedClass {
139
+ cls: ClassNode
140
+ sections: string[][]
141
+ x: number
142
+ y: number
143
+ width: number
144
+ height: number
145
+ }
146
+
147
+ /**
148
+ * Render a Mermaid class diagram to ASCII/Unicode text.
149
+ *
150
+ * Pipeline: parse → build boxes → level-based layout → draw boxes → draw relationships → string.
151
+ */
152
+ export function renderClassAscii(text: string, config: AsciiConfig, colorMode?: ColorMode, theme?: AsciiTheme): string {
153
+ const lines = text.split('\n').map(l => l.trim()).filter(l => l.length > 0 && !l.startsWith('%%'))
154
+ const diagram = parseClassDiagram(lines)
155
+
156
+ if (diagram.classes.length === 0) return ''
157
+
158
+ const useAscii = config.useAscii
159
+ const hGap = 4 // horizontal gap between class boxes
160
+ const vGap = 3 // vertical gap between levels (enough for relationship lines)
161
+
162
+ // --- Build box dimensions for each class ---
163
+ const classSections = new Map<string, string[][]>()
164
+ const classBoxW = new Map<string, number>()
165
+ const classBoxH = new Map<string, number>()
166
+
167
+ for (const cls of diagram.classes) {
168
+ const sections = buildClassSections(cls)
169
+ classSections.set(cls.id, sections)
170
+
171
+ // Compute box dimensions from drawMultiBox logic
172
+ let maxTextW = 0
173
+ for (const section of sections) {
174
+ for (const line of section) maxTextW = Math.max(maxTextW, displayWidth(line))
175
+ }
176
+ const boxW = maxTextW + 4 // 2 border + 2 padding
177
+
178
+ let totalLines = 0
179
+ for (const section of sections) totalLines += Math.max(section.length, 1)
180
+ const boxH = totalLines + (sections.length - 1) + 2 // section lines + dividers + top/bottom border
181
+
182
+ classBoxW.set(cls.id, boxW)
183
+ classBoxH.set(cls.id, boxH)
184
+ }
185
+
186
+ // --- Assign levels: topological sort based on directed relationships ---
187
+ // All relationship types place "from" above "to" in the layout, matching
188
+ // ELK's layered algorithm and the official mermaid.com renderer behavior.
189
+ // For "Animal <|-- Dog": from="Animal", to="Dog" → Animal above Dog.
190
+ //
191
+ // Every relationship type (including association and dependency) forces nodes
192
+ // to different levels. Same-row routing for mixed diagrams causes collisions:
193
+ // detour lines overlap with cross-level routing, and labels overwrite box borders.
194
+
195
+ const classById = new Map<string, ClassNode>()
196
+ for (const cls of diagram.classes) classById.set(cls.id, cls)
197
+
198
+ const parents = new Map<string, Set<string>>() // child → set of parent IDs
199
+ const children = new Map<string, Set<string>>() // parent → set of child IDs
200
+
201
+ for (const rel of diagram.relationships) {
202
+ // For inheritance/realization, the marker (hollow triangle) points to the parent.
203
+ // - `Animal <|-- Dog` (markerAt='from'): Animal is parent, Dog is child
204
+ // - `Bird ..|> Flyable` (markerAt='to'): Flyable is parent, Bird is child
205
+ // For other relationships, use the default from→to direction.
206
+ const isHierarchical = rel.type === 'inheritance' || rel.type === 'realization'
207
+ const parentId = isHierarchical && rel.markerAt === 'to' ? rel.to : rel.from
208
+ const childId = isHierarchical && rel.markerAt === 'to' ? rel.from : rel.to
209
+
210
+ if (!parents.has(childId)) parents.set(childId, new Set())
211
+ parents.get(childId)!.add(parentId)
212
+ if (!children.has(parentId)) children.set(parentId, new Set())
213
+ children.get(parentId)!.add(childId)
214
+ }
215
+
216
+ // BFS from roots (classes that have no parents) to assign levels.
217
+ // Cap at classes.length - 1 to prevent infinite loops on cyclic graphs
218
+ // (e.g. View --> Model and Model ..> View would otherwise push levels
219
+ // upward forever). In a DAG the longest path has at most N-1 edges.
220
+ const level = new Map<string, number>()
221
+ const roots = diagram.classes.filter(c => !parents.has(c.id) || parents.get(c.id)!.size === 0)
222
+ const queue: string[] = roots.map(c => c.id)
223
+ for (const id of queue) level.set(id, 0)
224
+
225
+ const levelCap = diagram.classes.length - 1
226
+ let qi = 0
227
+ while (qi < queue.length) {
228
+ const id = queue[qi++]!
229
+ const childSet = children.get(id)
230
+ if (!childSet) continue
231
+ for (const childId of childSet) {
232
+ const newLevel = (level.get(id) ?? 0) + 1
233
+ if (newLevel > levelCap) continue // cycle detected — skip to prevent infinite loop
234
+ if (!level.has(childId) || level.get(childId)! < newLevel) {
235
+ level.set(childId, newLevel)
236
+ queue.push(childId)
237
+ }
238
+ }
239
+ }
240
+
241
+ // Assign remaining (unconnected) classes to level 0
242
+ for (const cls of diagram.classes) {
243
+ if (!level.has(cls.id)) level.set(cls.id, 0)
244
+ }
245
+
246
+ // --- Position classes by level ---
247
+ // Group classes by level
248
+ const maxLevel = Math.max(...[...level.values()], 0)
249
+ const levelGroups: string[][] = Array.from({ length: maxLevel + 1 }, () => [])
250
+ for (const cls of diagram.classes) {
251
+ levelGroups[level.get(cls.id)!]!.push(cls.id)
252
+ }
253
+
254
+ // Compute positions: each level is a row, classes in a row are spaced horizontally
255
+ const placed = new Map<string, PlacedClass>()
256
+ let currentY = 0
257
+
258
+ for (let lv = 0; lv <= maxLevel; lv++) {
259
+ const group = levelGroups[lv]!
260
+ if (group.length === 0) continue
261
+
262
+ let currentX = 0
263
+ let maxH = 0
264
+
265
+ for (const id of group) {
266
+ const cls = classById.get(id)!
267
+ const w = classBoxW.get(id)!
268
+ const h = classBoxH.get(id)!
269
+ placed.set(id, {
270
+ cls,
271
+ sections: classSections.get(id)!,
272
+ x: currentX,
273
+ y: currentY,
274
+ width: w,
275
+ height: h,
276
+ })
277
+ currentX += w + hGap
278
+ maxH = Math.max(maxH, h)
279
+ }
280
+
281
+ currentY += maxH + vGap
282
+ }
283
+
284
+ // --- Create canvas ---
285
+ let totalW = 0
286
+ let totalH = 0
287
+ for (const p of placed.values()) {
288
+ totalW = Math.max(totalW, p.x + p.width)
289
+ totalH = Math.max(totalH, p.y + p.height)
290
+ }
291
+
292
+ // Extra space for relationship lines that may go below/beside
293
+ totalW += 4
294
+ totalH += 2
295
+
296
+ const canvas = mkCanvas(totalW - 1, totalH - 1)
297
+ const rc = mkRoleCanvas(totalW - 1, totalH - 1)
298
+
299
+ /** Set a character on the canvas and track its role. */
300
+ function setC(x: number, y: number, ch: string, role: CharRole): void {
301
+ if (x >= 0 && x < canvas.length && y >= 0 && y < (canvas[0]?.length ?? 0)) {
302
+ canvas[x]![y] = ch
303
+ setRole(rc, x, y, role)
304
+ }
305
+ }
306
+
307
+ // --- Draw class boxes ---
308
+ for (const p of placed.values()) {
309
+ const boxCanvas = drawMultiBox(p.sections, useAscii)
310
+ // Copy box onto main canvas at (p.x, p.y) with role tracking
311
+ for (let bx = 0; bx < boxCanvas.length; bx++) {
312
+ for (let by = 0; by < boxCanvas[0]!.length; by++) {
313
+ const ch = boxCanvas[bx]![by]!
314
+ if (ch !== ' ') {
315
+ const cx = p.x + bx
316
+ const cy = p.y + by
317
+ if (cx < totalW && cy < totalH) {
318
+ setC(cx, cy, ch, classifyBoxChar(ch))
319
+ }
320
+ }
321
+ }
322
+ }
323
+ }
324
+
325
+ // --- Build occupancy map for collision avoidance ---
326
+ // Track which x positions are occupied at each y level (to avoid routing through boxes)
327
+ const boxOccupancy: { x1: number; x2: number; y1: number; y2: number }[] = []
328
+ for (const p of placed.values()) {
329
+ boxOccupancy.push({
330
+ x1: p.x,
331
+ x2: p.x + p.width - 1,
332
+ y1: p.y,
333
+ y2: p.y + p.height - 1,
334
+ })
335
+ }
336
+
337
+ /** Check if a point (x, y) is inside any class box */
338
+ function isInsideBox(x: number, y: number, excludeIds?: Set<string>): boolean {
339
+ for (const [id, p] of placed.entries()) {
340
+ if (excludeIds?.has(id)) continue
341
+ if (x >= p.x && x <= p.x + p.width - 1 && y >= p.y && y <= p.y + p.height - 1) {
342
+ return true
343
+ }
344
+ }
345
+ return false
346
+ }
347
+
348
+ /** Find a clear vertical column for routing that doesn't pass through any boxes */
349
+ function findClearColumn(startX: number, y1: number, y2: number, excludeIds: Set<string>): number {
350
+ // Try the original column first
351
+ let clear = true
352
+ for (let y = Math.min(y1, y2); y <= Math.max(y1, y2); y++) {
353
+ if (isInsideBox(startX, y, excludeIds)) {
354
+ clear = false
355
+ break
356
+ }
357
+ }
358
+ if (clear) return startX
359
+
360
+ // Try columns to the left and right, alternating
361
+ for (let offset = 1; offset < totalW + 10; offset++) {
362
+ // Try right
363
+ const rightX = startX + offset
364
+ clear = true
365
+ for (let y = Math.min(y1, y2); y <= Math.max(y1, y2); y++) {
366
+ if (isInsideBox(rightX, y, excludeIds)) {
367
+ clear = false
368
+ break
369
+ }
370
+ }
371
+ if (clear) return rightX
372
+
373
+ // Try left
374
+ const leftX = startX - offset
375
+ if (leftX >= 0) {
376
+ clear = true
377
+ for (let y = Math.min(y1, y2); y <= Math.max(y1, y2); y++) {
378
+ if (isInsideBox(leftX, y, excludeIds)) {
379
+ clear = false
380
+ break
381
+ }
382
+ }
383
+ if (clear) return leftX
384
+ }
385
+ }
386
+
387
+ // Fallback to right edge of canvas + some extra space
388
+ return totalW + 2
389
+ }
390
+
391
+ // --- Draw relationship lines ---
392
+ const H = useAscii ? '-' : '─'
393
+ const V = useAscii ? '|' : '│'
394
+ const dashH = useAscii ? '.' : '╌'
395
+ const dashV = useAscii ? ':' : '┊'
396
+
397
+ for (const rel of diagram.relationships) {
398
+ const fromP = placed.get(rel.from)
399
+ const toP = placed.get(rel.to)
400
+ if (!fromP || !toP) continue
401
+
402
+ const marker = getRelMarker(rel.type, rel.markerAt)
403
+ const lineH = marker.dashed ? dashH : H
404
+ const lineV = marker.dashed ? dashV : V
405
+
406
+ // Exclude source and target boxes from collision detection
407
+ const excludeIds = new Set([rel.from, rel.to])
408
+
409
+ // Connection points: center-bottom of source → center-top of target
410
+ const fromCX = fromP.x + Math.floor(fromP.width / 2)
411
+ const fromBY = fromP.y + fromP.height - 1
412
+ const toCX = toP.x + Math.floor(toP.width / 2)
413
+ const toTY = toP.y
414
+
415
+ // Route: Manhattan routing with collision avoidance
416
+ // If target is below source: vertical down from source, horizontal if needed, vertical down to target
417
+ // If same row: horizontal line with a small vertical detour above or below
418
+ if (fromBY < toTY) {
419
+ // Target is below source — routing with collision avoidance
420
+ // Find a clear vertical column for the ENTIRE path from source to target
421
+ const routeX = findClearColumn(fromCX, fromBY + 1, toTY - 1, excludeIds)
422
+ const needsDetour = routeX !== fromCX
423
+
424
+ // Expand canvas if needed to accommodate routing column
425
+ if (routeX >= totalW) {
426
+ increaseSize(canvas, routeX + 2, totalH)
427
+ }
428
+
429
+ if (needsDetour) {
430
+ // COLLISION CASE: Route around intermediate boxes
431
+ // Path: source center → horizontal to routeX → vertical to entry → horizontal to target center
432
+
433
+ const exitY = fromBY + 1
434
+ const entryY = toTY - 1
435
+
436
+ // 1. Horizontal from source center to route column
437
+ const lx1 = Math.min(fromCX, routeX)
438
+ const rx1 = Math.max(fromCX, routeX)
439
+ for (let x = lx1; x <= rx1; x++) {
440
+ setC(x, exitY, lineH, 'line')
441
+ }
442
+ if (!useAscii && exitY < (canvas[0]?.length ?? 0)) {
443
+ if (fromCX < routeX) {
444
+ setC(fromCX, exitY, '└', 'corner')
445
+ setC(routeX, exitY, '┐', 'corner')
446
+ } else {
447
+ setC(fromCX, exitY, '┘', 'corner')
448
+ setC(routeX, exitY, '┌', 'corner')
449
+ }
450
+ }
451
+
452
+ // 2. Vertical at routeX from exit to entry
453
+ for (let y = exitY + 1; y <= entryY; y++) {
454
+ setC(routeX, y, lineV, 'line')
455
+ }
456
+
457
+ // 3. Horizontal from routeX to target center at entry
458
+ if (routeX !== toCX) {
459
+ const lx2 = Math.min(routeX, toCX)
460
+ const rx2 = Math.max(routeX, toCX)
461
+ for (let x = lx2; x <= rx2; x++) {
462
+ setC(x, entryY, lineH, 'line')
463
+ }
464
+ if (!useAscii && entryY < (canvas[0]?.length ?? 0)) {
465
+ if (routeX < toCX) {
466
+ setC(routeX, entryY, '└', 'corner')
467
+ setC(toCX, entryY, '┐', 'corner')
468
+ } else {
469
+ setC(routeX, entryY, '┘', 'corner')
470
+ setC(toCX, entryY, '┌', 'corner')
471
+ }
472
+ }
473
+ }
474
+
475
+ // Markers for detour case
476
+ if (marker.markerAt === 'to') {
477
+ const markerChar = getMarkerShape(marker.type, useAscii, 'down')
478
+ setC(toCX, entryY, markerChar, 'arrow')
479
+ }
480
+ if (marker.markerAt === 'from') {
481
+ const markerChar = getMarkerShape(marker.type, useAscii, 'down')
482
+ setC(fromCX, fromBY + 1, markerChar, 'arrow')
483
+ }
484
+ } else {
485
+ // NO COLLISION CASE: Use original midpoint-based routing
486
+ // Path: source center → vertical to midY → horizontal at midY → vertical to target
487
+
488
+ const midY = fromBY + Math.floor((toTY - fromBY) / 2)
489
+
490
+ // 1. Vertical from source bottom to midY
491
+ for (let y = fromBY + 1; y <= midY; y++) {
492
+ setC(fromCX, y, lineV, 'line')
493
+ }
494
+
495
+ // 2. Horizontal from fromCX to toCX at midY (if needed)
496
+ if (fromCX !== toCX && midY < (canvas[0]?.length ?? 0)) {
497
+ const lx = Math.min(fromCX, toCX)
498
+ const rx = Math.max(fromCX, toCX)
499
+ for (let x = lx; x <= rx; x++) {
500
+ setC(x, midY, lineH, 'line')
501
+ }
502
+ if (!useAscii) {
503
+ setC(fromCX, midY, fromCX < toCX ? '└' : '┘', 'corner')
504
+ setC(toCX, midY, fromCX < toCX ? '┐' : '┌', 'corner')
505
+ }
506
+ }
507
+
508
+ // 3. Vertical from midY to target top
509
+ for (let y = midY + 1; y < toTY; y++) {
510
+ setC(toCX, y, lineV, 'line')
511
+ }
512
+
513
+ // Markers for no-collision case
514
+ if (marker.markerAt === 'to') {
515
+ setC(toCX, toTY - 1, getMarkerShape(marker.type, useAscii, 'down'), 'arrow')
516
+ }
517
+ if (marker.markerAt === 'from') {
518
+ setC(fromCX, fromBY + 1, getMarkerShape(marker.type, useAscii, 'down'), 'arrow')
519
+ }
520
+ }
521
+ } else if (toP.y + toP.height - 1 < fromP.y) {
522
+ // Target is ABOVE source — draw upward from source top to target bottom
523
+ const fromTY = fromP.y
524
+ const toBY = toP.y + toP.height - 1
525
+ const midY = toBY + Math.floor((fromTY - toBY) / 2)
526
+
527
+ for (let y = fromTY - 1; y >= midY; y--) {
528
+ setC(fromCX, y, lineV, 'line')
529
+ }
530
+
531
+ if (fromCX !== toCX) {
532
+ const lx = Math.min(fromCX, toCX)
533
+ const rx = Math.max(fromCX, toCX)
534
+ for (let x = lx; x <= rx; x++) {
535
+ setC(x, midY, lineH, 'line')
536
+ }
537
+ if (!useAscii && midY >= 0 && midY < totalH) {
538
+ setC(fromCX, midY, fromCX < toCX ? '┌' : '┐', 'corner')
539
+ setC(toCX, midY, fromCX < toCX ? '┘' : '└', 'corner')
540
+ }
541
+ }
542
+
543
+ for (let y = midY - 1; y > toBY; y--) {
544
+ setC(toCX, y, lineV, 'line')
545
+ }
546
+
547
+ // Draw markers - arrows point in the direction of the vertical segment (upward)
548
+ if (marker.markerAt === 'from') {
549
+ const markerChar = getMarkerShape(marker.type, useAscii, 'up')
550
+ const my = fromTY - 1
551
+ for (let i = 0; i < markerChar.length; i++) {
552
+ setC(fromCX - Math.floor(markerChar.length / 2) + i, my, markerChar[i]!, 'arrow')
553
+ }
554
+ }
555
+ if (marker.markerAt === 'to') {
556
+ const isHierarchical = marker.type === 'inheritance' || marker.type === 'realization'
557
+ const markerDir = isHierarchical ? 'down' : 'up'
558
+ const markerChar = getMarkerShape(marker.type, useAscii, markerDir)
559
+ const my = toBY + 1
560
+ for (let i = 0; i < markerChar.length; i++) {
561
+ setC(toCX - Math.floor(markerChar.length / 2) + i, my, markerChar[i]!, 'arrow')
562
+ }
563
+ }
564
+ } else {
565
+ // Same level — draw horizontal line with a detour below both boxes
566
+ const detourY = Math.max(fromBY, toP.y + toP.height - 1) + 2
567
+ increaseSize(canvas, totalW, detourY + 1)
568
+ increaseRoleCanvasSize(rc, totalW, detourY + 1)
569
+
570
+ // Vertical down from source
571
+ for (let y = fromBY + 1; y <= detourY; y++) {
572
+ setC(fromCX, y, lineV, 'line')
573
+ }
574
+ // Horizontal
575
+ const lx = Math.min(fromCX, toCX)
576
+ const rx = Math.max(fromCX, toCX)
577
+ for (let x = lx; x <= rx; x++) {
578
+ setC(x, detourY, lineH, 'line')
579
+ }
580
+ // Vertical up to target
581
+ for (let y = detourY - 1; y >= toP.y + toP.height; y--) {
582
+ setC(toCX, y, lineV, 'line')
583
+ }
584
+
585
+ // Draw markers - same-level routing uses vertical segments at both ends
586
+ if (marker.markerAt === 'from') {
587
+ const markerChar = getMarkerShape(marker.type, useAscii, 'down')
588
+ const my = fromBY + 1
589
+ for (let i = 0; i < markerChar.length; i++) {
590
+ setC(fromCX - Math.floor(markerChar.length / 2) + i, my, markerChar[i]!, 'arrow')
591
+ }
592
+ }
593
+ if (marker.markerAt === 'to') {
594
+ const markerChar = getMarkerShape(marker.type, useAscii, 'up')
595
+ const my = toP.y + toP.height
596
+ for (let i = 0; i < markerChar.length; i++) {
597
+ setC(toCX - Math.floor(markerChar.length / 2) + i, my, markerChar[i]!, 'arrow')
598
+ }
599
+ }
600
+ }
601
+
602
+ // Draw relationship label at midpoint if present (supports multi-line)
603
+ // Add padding around the label for readability
604
+ if (rel.label) {
605
+ const lines = splitLines(rel.label)
606
+ const maxLabelWidth = Math.max(...lines.map(l => displayWidth(l))) + 2 // +2 for padding
607
+
608
+ // Calculate ideal label position based on routing direction
609
+ let baseMidY: number
610
+ let idealMidX: number
611
+
612
+ if (fromBY < toTY) {
613
+ // Target below source: place in gap between source bottom and target top
614
+ baseMidY = Math.floor((fromBY + 1 + toTY - 1) / 2)
615
+ idealMidX = Math.floor((fromCX + toCX) / 2)
616
+ } else if (toP.y + toP.height - 1 < fromP.y) {
617
+ // Target above source: place in gap between target bottom and source top
618
+ const toBY = toP.y + toP.height - 1
619
+ baseMidY = Math.floor((toBY + 1 + fromP.y - 1) / 2)
620
+ idealMidX = Math.floor((fromCX + toCX) / 2)
621
+ } else {
622
+ // Same level: place label at midpoint of the detour line
623
+ baseMidY = Math.max(fromBY, toP.y + toP.height - 1) + 2
624
+ idealMidX = Math.floor((fromCX + toCX) / 2)
625
+ }
626
+
627
+ // Find a clear vertical position for the label (not inside any box)
628
+ let labelY = baseMidY
629
+ const halfHeight = Math.floor(lines.length / 2)
630
+
631
+ // Check if any label line would be inside a box
632
+ let labelInBox = false
633
+ for (let i = 0; i < lines.length; i++) {
634
+ const y = labelY - halfHeight + i
635
+ const idealLabelStart = idealMidX - Math.floor(maxLabelWidth / 2)
636
+ const labelStart = Math.max(0, idealLabelStart)
637
+ // Check if this line overlaps any box
638
+ for (let x = labelStart; x < labelStart + maxLabelWidth; x++) {
639
+ if (isInsideBox(x, y, excludeIds)) {
640
+ labelInBox = true
641
+ break
642
+ }
643
+ }
644
+ if (labelInBox) break
645
+ }
646
+
647
+ // If label is inside a box, find the gap between boxes
648
+ if (labelInBox) {
649
+ // Find the gap between source and target boxes
650
+ const gapTop = fromBY + 1
651
+ const gapBottom = toTY - 1
652
+
653
+ // Place label in the middle of the gap, outside any intermediate box
654
+ for (let y = gapTop; y <= gapBottom; y++) {
655
+ let clearRow = true
656
+ const idealLabelStart = idealMidX - Math.floor(maxLabelWidth / 2)
657
+ const labelStart = Math.max(0, idealLabelStart)
658
+ for (let x = labelStart; x < labelStart + maxLabelWidth; x++) {
659
+ if (isInsideBox(x, y, excludeIds)) {
660
+ clearRow = false
661
+ break
662
+ }
663
+ }
664
+ if (clearRow) {
665
+ labelY = y
666
+ break
667
+ }
668
+ }
669
+ }
670
+
671
+ // Center lines vertically around labelY
672
+ const startY = labelY - halfHeight
673
+
674
+ for (let lineIdx = 0; lineIdx < lines.length; lineIdx++) {
675
+ const paddedLine = ` ${lines[lineIdx]!} ` // Add space padding on both sides
676
+ const cells = toCells(paddedLine)
677
+ // Calculate label start, but ensure it doesn't go negative
678
+ const idealLabelStart = idealMidX - Math.floor(cells.length / 2)
679
+ const labelStart = Math.max(0, idealLabelStart)
680
+ const y = startY + lineIdx
681
+ // Ensure canvas is wide enough for the label
682
+ const labelEnd = labelStart + cells.length
683
+ if (labelEnd > 0 && y >= 0) {
684
+ increaseSize(canvas, Math.max(labelEnd, 1), Math.max(y + 1, 1))
685
+ increaseRoleCanvasSize(rc, Math.max(labelEnd, 1), Math.max(y + 1, 1))
686
+ }
687
+ // Clear the area first (overwrite line characters) then draw the padded label
688
+ for (let i = 0; i < cells.length; i++) {
689
+ const lx = labelStart + i
690
+ if (lx >= 0 && y >= 0) {
691
+ setC(lx, y, cells[i]!, 'text')
692
+ }
693
+ }
694
+ }
695
+ }
696
+ }
697
+
698
+ return canvasToString(canvas, { roleCanvas: rc, colorMode, theme })
699
+ }