@oh-my-pi/pi-coding-agent 16.1.4 → 16.1.5
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- package/CHANGELOG.md +6 -0
- package/dist/cli.js +2799 -2799
- package/dist/types/session/agent-session.d.ts +1 -3
- package/package.json +12 -12
- package/src/internal-urls/docs-index.generated.txt +1 -1
- package/src/session/agent-session.ts +5 -4
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@@ -2141,8 +2141,9 @@ export class AgentSession {
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return this.#agentId;
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}
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-
/**
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-
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/** Dequeue the next HARD forced tool choice for the upcoming LLM call, dropping
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* (and rejecting) one whose named tool is no longer active. */
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#nextHardToolChoice(): ToolChoice | undefined {
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const choice = this.#toolChoiceQueue.nextToolChoice();
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if (isToolChoiceActive(choice, this.agent.state.tools)) {
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return choice;
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@@ -2154,7 +2155,7 @@ export class AgentSession {
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/**
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* The per-turn tool-choice directive for the agent loop's `getToolChoice`. Priority:
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* 1. a HARD forced choice from the queue (genuine forces: user-force, eager-todo, …) —
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* consuming
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* consuming (advances the queue generator);
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* 2. else, when a non-forcing preview is pending, a {@link SoftToolRequirement} — a
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* PEEK (advances/pops nothing), so the agent-loop injects the reminder once per head
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* and escalates to a forced `resolve` only if the model declines. A compliant turn
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@@ -2162,7 +2163,7 @@ export class AgentSession {
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* 3. else undefined.
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*/
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nextToolChoiceDirective(): ToolChoiceDirective | undefined {
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const hard = this
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const hard = this.#nextHardToolChoice();
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if (hard !== undefined) return hard;
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const head = this.#toolChoiceQueue.peekPendingHead();
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if (head !== undefined) {
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