@oh-my-pi/pi-coding-agent 15.5.11 → 15.5.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -67,7 +67,7 @@ import type { LspStartupServerInfo } from "../tools";
67
67
  import { normalizeLocalScheme } from "../tools/path-utils";
68
68
  import { setAutoQaConsentHandler } from "../tools/report-tool-issue";
69
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  import { type ResolveToolDetails, runResolveInvocation } from "../tools/resolve";
70
- import { formatPhaseDisplayName } from "../tools/todo-write";
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+ import { formatPhaseDisplayName, selectStickyTodoWindow, todoMatchesAnyDescription } from "../tools/todo-write";
71
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  import { ToolError } from "../tools/tool-errors";
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  import type { EventBus } from "../utils/event-bus";
73
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  import { getEditorCommand, openInEditor } from "../utils/external-editor";
@@ -324,6 +324,10 @@ export class InteractiveMode implements InteractiveModeContext {
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  #eventBus?: EventBus;
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  #eventBusUnsubscribers: Array<() => void> = [];
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  #welcomeComponent?: WelcomeComponent;
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+ #todoSpinnerInterval?: NodeJS.Timeout;
328
+ #todoSpinnerFrame = 0;
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+ #todoClosingTimeout?: NodeJS.Timeout;
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+ #todoClosingState: "idle" | "playing" | "done" = "idle";
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331
 
328
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  constructor(
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  session: AgentSession,
@@ -529,6 +533,12 @@ export class InteractiveMode implements InteractiveModeContext {
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  this.#observerRegistry.setMainSession(this.sessionManager.getSessionFile() ?? undefined);
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  this.#observerRegistry.onChange(() => {
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  this.statusLine.setSubagentCount(this.#observerRegistry.getActiveSubagentCount());
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+ // Auto-checkmark todos whose matching subagent just succeeded, then
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+ // re-render so the running override (animated row when a subagent
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+ // is doing the work for a still-pending todo) updates as subagents
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+ // start, finish, or fail. Also handles spinner start/stop.
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+ this.#reconcileTodosWithSubagents();
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+ this.#renderTodoList();
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  this.ui.requestRender();
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  });
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@@ -839,6 +849,7 @@ export class InteractiveMode implements InteractiveModeContext {
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  this.#pendingSubmissionDispose = undefined;
840
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  }
841
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  this.editor.setText("");
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+ this.ui.refreshNativeScrollbackIfDirty();
842
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  this.ensureLoadingAnimation();
843
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  this.ui.requestRender();
844
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  return submission;
@@ -949,21 +960,101 @@ export class InteractiveMode implements InteractiveModeContext {
949
960
  this.renderSessionContext(context);
950
961
  }
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962
 
952
- #formatTodoLine(todo: TodoItem, prefix: string): string {
963
+ #formatTodoLine(todo: TodoItem, prefix: string, matched: boolean, spinnerOn: boolean): string {
953
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  const checkbox = theme.checkbox;
954
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  const marker = formatHudNoteMarker(todo.notes?.length ?? 0);
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+ const frames = theme.spinnerFrames;
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+ // When the spinner is ticking, use the current animated frame; otherwise
968
+ // fall back to the static "running" glyph so in_progress rows still look
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+ // distinct from pending rows.
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+ const runningGlyph =
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+ spinnerOn && frames.length > 0
972
+ ? (frames[this.#todoSpinnerFrame % frames.length] ?? theme.status.running)
973
+ : theme.status.running;
955
974
  switch (todo.status) {
956
975
  case "completed":
957
- return theme.fg("success", `${prefix}${checkbox.checked} ${chalk.strikethrough(todo.content)}`) + marker;
976
+ return (
977
+ theme.fg("success", `${prefix}${theme.status.success} ${chalk.strikethrough(todo.content)}`) + marker
978
+ );
958
979
  case "in_progress":
959
- return theme.fg("accent", `${prefix}${checkbox.unchecked} ${todo.content}`) + marker;
980
+ return theme.fg("accent", `${prefix}${runningGlyph} ${todo.content}`) + marker;
960
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  case "abandoned":
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  return theme.fg("error", `${prefix}${checkbox.unchecked} ${chalk.strikethrough(todo.content)}`) + marker;
962
983
  default:
984
+ if (matched) {
985
+ return theme.fg("accent", `${prefix}${runningGlyph} ${todo.content}`) + marker;
986
+ }
963
987
  return theme.fg("dim", `${prefix}${checkbox.unchecked} ${todo.content}`) + marker;
964
988
  }
965
989
  }
966
990
 
991
+ #getActiveSubagentDescriptions(): string[] {
992
+ const out: string[] = [];
993
+ for (const session of this.#observerRegistry.getSessions()) {
994
+ if (session.kind !== "subagent") continue;
995
+ if (session.status !== "active") continue;
996
+ const candidate =
997
+ session.description?.trim() || session.progress?.description?.trim() || session.label?.trim();
998
+ if (candidate) out.push(candidate);
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+ }
1000
+ return out;
1001
+ }
1002
+
1003
+ /**
1004
+ * Auto-complete any pending/in_progress todo whose content matches a
1005
+ * subagent that has finished successfully. Fires on every observer
1006
+ * `onChange` so the visual state stays in sync with subagent lifecycle
1007
+ * without requiring the agent to issue a follow-up `todo_write`. Failed
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+ * and aborted subagents are intentionally NOT auto-completed — those
1009
+ * stay open so the user (or the next agent turn) can decide what to do.
1010
+ *
1011
+ * Idempotent: only flips open tasks, never re-touches completed ones.
1012
+ */
1013
+ #reconcileTodosWithSubagents(): void {
1014
+ const completedDescs: string[] = [];
1015
+ for (const session of this.#observerRegistry.getSessions()) {
1016
+ if (session.kind !== "subagent") continue;
1017
+ if (session.status !== "completed") continue;
1018
+ const candidate =
1019
+ session.description?.trim() || session.progress?.description?.trim() || session.label?.trim();
1020
+ if (candidate) completedDescs.push(candidate);
1021
+ }
1022
+ if (completedDescs.length === 0) return;
1023
+
1024
+ let mutated = false;
1025
+ const next: TodoPhase[] = this.todoPhases.map(phase => ({
1026
+ name: phase.name,
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+ tasks: phase.tasks.map(task => {
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+ if (task.status !== "pending" && task.status !== "in_progress") return task;
1029
+ if (!todoMatchesAnyDescription(task.content, completedDescs)) return task;
1030
+ mutated = true;
1031
+ return { ...task, status: "completed" as const };
1032
+ }),
1033
+ }));
1034
+ if (!mutated) return;
1035
+ this.todoPhases = next;
1036
+ this.session.setTodoPhases(next);
1037
+ }
1038
+
1039
+ #updateTodoSpinnerAnimation(needSpinner: boolean): void {
1040
+ if (needSpinner) {
1041
+ if (this.#todoSpinnerInterval) return;
1042
+ this.#todoSpinnerInterval = setInterval(() => {
1043
+ const frames = theme.spinnerFrames;
1044
+ if (frames.length === 0) return;
1045
+ this.#todoSpinnerFrame = (this.#todoSpinnerFrame + 1) % frames.length;
1046
+ // Rebuild the todo container so the new frame appears, then schedule
1047
+ // a paint. The renderer self-stops the interval once no row needs it.
1048
+ this.#renderTodoList();
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+ this.ui.requestRender();
1050
+ }, 80);
1051
+ } else if (this.#todoSpinnerInterval) {
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+ clearInterval(this.#todoSpinnerInterval);
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+ this.#todoSpinnerInterval = undefined;
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+ this.#todoSpinnerFrame = 0;
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+ }
1056
+ }
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+
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  #getActivePhase(phases: TodoPhase[]): TodoPhase | undefined {
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  const nonEmpty = phases.filter(phase => phase.tasks.length > 0);
969
1060
  const active = nonEmpty.find(phase =>
@@ -976,44 +1067,183 @@ export class InteractiveMode implements InteractiveModeContext {
976
1067
  this.todoContainer.clear();
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1068
  const phases = this.todoPhases.filter(phase => phase.tasks.length > 0);
978
1069
  if (phases.length === 0) {
1070
+ this.#updateTodoSpinnerAnimation(false);
1071
+ this.#stopTodoClosingAnimation();
1072
+ this.#todoClosingState = "idle";
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1073
  return;
980
1074
  }
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1075
 
1076
+ // When every visible task is completed or abandoned, fold the panel
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+ // away with a brief celebratory animation (see
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+ // #startTodoClosingAnimation). State machine guards against replaying
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+ // on every re-render once the animation has finished.
1080
+ const allClosed = phases.every(phase =>
1081
+ phase.tasks.every(t => t.status === "completed" || t.status === "abandoned"),
1082
+ );
1083
+ if (allClosed) {
1084
+ this.#updateTodoSpinnerAnimation(false);
1085
+ if (this.#todoClosingState === "done") return;
1086
+ if (this.#todoClosingState === "idle") this.#startTodoClosingAnimation(phases);
1087
+ return;
1088
+ }
1089
+ // Any open task here means the close animation is no longer applicable.
1090
+ this.#stopTodoClosingAnimation();
1091
+ this.#todoClosingState = "idle";
1092
+
982
1093
  const indent = " ";
983
1094
  const hook = theme.tree.hook;
984
1095
  const lines = ["", indent + theme.bold(theme.fg("accent", "Todos"))];
985
1096
 
1097
+ const activeDescs = this.#getActiveSubagentDescriptions();
1098
+ // Cache matcher results so we don't re-scan the description list per row
1099
+ // twice (once for the spinner decision, once for the render).
1100
+ const matchedSet = new Set<TodoItem>();
1101
+ const isMatched = (todo: TodoItem): boolean => {
1102
+ if (activeDescs.length === 0) return false;
1103
+ if (matchedSet.has(todo)) return true;
1104
+ if (todoMatchesAnyDescription(todo.content, activeDescs)) {
1105
+ matchedSet.add(todo);
1106
+ return true;
1107
+ }
1108
+ return false;
1109
+ };
1110
+
1111
+ // The cube animates whenever any visible open todo is "live":
1112
+ // (a) status is in_progress (the agent itself is working it), or
1113
+ // (b) a still-pending todo has a matching in-flight subagent doing
1114
+ // the work for it. The renderer self-stops the interval once no row
1115
+ // qualifies, so an orphan in_progress row at end-of-session keeps
1116
+ // ticking — that's the intentional "this todo is still open" signal.
1117
+ let needsSpinner = false;
1118
+ const considerForSpinner = (todo: TodoItem): void => {
1119
+ if (todo.status === "in_progress") {
1120
+ needsSpinner = true;
1121
+ return;
1122
+ }
1123
+ if (todo.status !== "pending") return;
1124
+ if (isMatched(todo)) needsSpinner = true;
1125
+ };
1126
+
986
1127
  if (!this.todoExpanded) {
987
1128
  const activeIdx = phases.indexOf(this.#getActivePhase(phases) ?? phases[0]);
988
1129
  const activePhase = phases[activeIdx];
989
- if (!activePhase) return;
1130
+ if (!activePhase) {
1131
+ this.#updateTodoSpinnerAnimation(false);
1132
+ return;
1133
+ }
1134
+ const { visible, hiddenOpenCount } = selectStickyTodoWindow(activePhase.tasks, 5);
1135
+ for (const todo of visible) considerForSpinner(todo);
1136
+ this.#updateTodoSpinnerAnimation(needsSpinner);
1137
+
990
1138
  lines.push(
991
1139
  `${indent}${theme.fg("accent", `${hook} ${formatPhaseDisplayName(activePhase.name, activeIdx + 1)}`)}`,
992
1140
  );
993
- const visibleTasks = activePhase.tasks.slice(0, 5);
994
- visibleTasks.forEach((todo, index) => {
1141
+ visible.forEach((todo, index) => {
995
1142
  const prefix = `${indent}${index === 0 ? hook : " "} `;
996
- lines.push(this.#formatTodoLine(todo, prefix));
1143
+ lines.push(this.#formatTodoLine(todo, prefix, matchedSet.has(todo), needsSpinner));
997
1144
  });
998
- if (visibleTasks.length < activePhase.tasks.length) {
999
- const remaining = activePhase.tasks.length - visibleTasks.length;
1000
- lines.push(theme.fg("muted", `${indent} ${hook} +${remaining} more`));
1145
+ if (hiddenOpenCount > 0) {
1146
+ lines.push(theme.fg("muted", `${indent} ${hook} +${hiddenOpenCount} more`));
1001
1147
  }
1002
1148
  this.todoContainer.addChild(new Text(lines.join("\n"), 1, 0));
1003
1149
  return;
1004
1150
  }
1005
1151
 
1152
+ for (const phase of phases) for (const todo of phase.tasks) considerForSpinner(todo);
1153
+ this.#updateTodoSpinnerAnimation(needsSpinner);
1154
+
1006
1155
  phases.forEach((phase, phaseIndex) => {
1007
1156
  lines.push(`${indent}${theme.fg("accent", `${hook} ${formatPhaseDisplayName(phase.name, phaseIndex + 1)}`)}`);
1008
1157
  phase.tasks.forEach((todo, index) => {
1009
1158
  const prefix = `${indent}${index === 0 ? hook : " "} `;
1010
- lines.push(this.#formatTodoLine(todo, prefix));
1159
+ lines.push(this.#formatTodoLine(todo, prefix, matchedSet.has(todo), needsSpinner));
1011
1160
  });
1012
1161
  });
1013
1162
 
1014
1163
  this.todoContainer.addChild(new Text(lines.join("\n"), 1, 0));
1015
1164
  }
1016
1165
 
1166
+ /**
1167
+ * Play a short "all done" close animation: a celebratory bright frame,
1168
+ * a brief dim transition, then a row-by-row vertical collapse until the
1169
+ * panel is empty. Triggered from #renderTodoList exactly once per
1170
+ * open-to-all-closed transition; #todoClosingState gates re-entry.
1171
+ *
1172
+ * While playing, the animator owns the panel container; #renderTodoList
1173
+ * returns early. Subsequent renders with state === "done" keep the
1174
+ * panel hidden until a fresh open task flips state back to "idle".
1175
+ */
1176
+ #startTodoClosingAnimation(phases: TodoPhase[]): void {
1177
+ this.#stopTodoClosingAnimation();
1178
+ this.#todoClosingState = "playing";
1179
+
1180
+ const indent = " ";
1181
+ const hook = theme.tree.hook;
1182
+ const snapshot: string[] = ["", `${indent}Todos ${theme.status.success}`];
1183
+ for (let i = 0; i < phases.length; i++) {
1184
+ const phase = phases[i];
1185
+ snapshot.push(`${indent}${hook} ${formatPhaseDisplayName(phase.name, i + 1)}`);
1186
+ for (let j = 0; j < phase.tasks.length; j++) {
1187
+ const task = phase.tasks[j];
1188
+ const mark = task.status === "abandoned" ? theme.status.aborted : theme.status.success;
1189
+ const prefix = `${indent}${j === 0 ? hook : " "} `;
1190
+ snapshot.push(`${prefix}${mark} ${task.content}`);
1191
+ }
1192
+ }
1193
+
1194
+ // Frame schedule (tint, drop-from-bottom, hold-ms). Frame 0 holds long
1195
+ // enough for the user to actually read the final checkmarks before the
1196
+ // fade starts; later frames fade and progressively drop rows from the
1197
+ // bottom for the collapse effect. Total runtime ≈ 1.4s.
1198
+ const frames = [
1199
+ { tint: "success" as const, drop: 0, holdMs: 900 },
1200
+ { tint: "success" as const, drop: 0, holdMs: 150 },
1201
+ { tint: "muted" as const, drop: 1, holdMs: 90 },
1202
+ { tint: "muted" as const, drop: 2, holdMs: 90 },
1203
+ { tint: "dim" as const, drop: 3, holdMs: 80 },
1204
+ { tint: "dim" as const, drop: 4, holdMs: 80 },
1205
+ ];
1206
+
1207
+ let frameIdx = 0;
1208
+ const tick = (): void => {
1209
+ if (this.#todoClosingState !== "playing") return;
1210
+ if (frameIdx >= frames.length) {
1211
+ this.todoContainer.clear();
1212
+ this.#stopTodoClosingAnimation();
1213
+ this.#todoClosingState = "done";
1214
+ this.ui.requestRender();
1215
+ return;
1216
+ }
1217
+ const { tint, drop, holdMs } = frames[frameIdx];
1218
+ const visibleCount = Math.max(0, snapshot.length - drop);
1219
+ this.todoContainer.clear();
1220
+ if (visibleCount > 0) {
1221
+ const visible = snapshot.slice(0, visibleCount);
1222
+ const painted = visible.map((line, idx) => {
1223
+ if (idx === 1) {
1224
+ // Header row gets a bold flourish on the opening tick.
1225
+ const colored = theme.fg(tint, line);
1226
+ return frameIdx === 0 ? theme.bold(colored) : colored;
1227
+ }
1228
+ return theme.fg(tint, line);
1229
+ });
1230
+ this.todoContainer.addChild(new Text(painted.join("\n"), 1, 0));
1231
+ }
1232
+ this.ui.requestRender();
1233
+ frameIdx++;
1234
+ this.#todoClosingTimeout = setTimeout(tick, holdMs);
1235
+ };
1236
+
1237
+ tick();
1238
+ }
1239
+
1240
+ #stopTodoClosingAnimation(): void {
1241
+ if (this.#todoClosingTimeout) {
1242
+ clearTimeout(this.#todoClosingTimeout);
1243
+ this.#todoClosingTimeout = undefined;
1244
+ }
1245
+ }
1246
+
1017
1247
  async #loadTodoList(): Promise<void> {
1018
1248
  this.todoPhases = this.session.getTodoPhases();
1019
1249
  this.#renderTodoList();
@@ -2035,6 +2265,7 @@ export class InteractiveMode implements InteractiveModeContext {
2035
2265
  this.loadingAnimation = undefined;
2036
2266
  }
2037
2267
  this.#cleanupMicAnimation();
2268
+ this.#updateTodoSpinnerAnimation(false);
2038
2269
  this.#cancelGoalContinuation();
2039
2270
  if (this.#sttController) {
2040
2271
  this.#sttController.dispose();
@@ -139,6 +139,70 @@ export function getLatestTodoPhasesFromEntries(entries: SessionEntry[]): TodoPha
139
139
  return [];
140
140
  }
141
141
 
142
+ /**
143
+ * Pick the actionable window of tasks to display in the sticky todo panel.
144
+ *
145
+ * Returns up to `maxVisible` open (pending / in_progress) tasks in their
146
+ * original phase order, plus the count of remaining open tasks not shown so
147
+ * the caller can render a `+N more` hint. When every task in `tasks` is
148
+ * closed (completed or abandoned), returns the trailing `maxVisible` tasks
149
+ * with `hiddenOpenCount = 0`, so the panel keeps useful context until the
150
+ * active-phase pointer advances on the next `todo_write`.
151
+ *
152
+ * Task identity and order are preserved — this is a slice, never a sort.
153
+ */
154
+ export function selectStickyTodoWindow(
155
+ tasks: TodoItem[],
156
+ maxVisible = 5,
157
+ ): { visible: TodoItem[]; hiddenOpenCount: number } {
158
+ const openTasks = tasks.filter(t => t.status === "pending" || t.status === "in_progress");
159
+ if (openTasks.length > 0) {
160
+ const visible = openTasks.slice(0, maxVisible);
161
+ return { visible, hiddenOpenCount: openTasks.length - visible.length };
162
+ }
163
+ const start = Math.max(0, tasks.length - maxVisible);
164
+ return { visible: tasks.slice(start), hiddenOpenCount: 0 };
165
+ }
166
+
167
+ /** Minimum overlap (after normalization) required for a substring match.
168
+ * Picked at six chars to admit single-word identifiers like "review" /
169
+ * "Sonnet" without admitting tiny common substrings like "test" / "fix"
170
+ * that would collide across unrelated todos. */
171
+ const TODO_DESCRIPTION_MIN_OVERLAP = 6;
172
+
173
+ function normalizeForTodoMatch(value: string): string {
174
+ return value
175
+ .toLowerCase()
176
+ .replace(/[^\p{L}\p{N}]+/gu, " ")
177
+ .trim();
178
+ }
179
+
180
+ /**
181
+ * Report whether `content` likely names the same work as any entry in
182
+ * `descriptions`. Used by the sticky todo panel to light up a pending todo
183
+ * when an in-flight subagent is doing the work for it, without requiring
184
+ * the caller to flip the todo's status.
185
+ *
186
+ * Matching is normalize-then-equal first (lowercased; punctuation and
187
+ * whitespace runs both collapsed to a single space; trimmed), with a
188
+ * substring fallback in either direction so minor wording drift
189
+ * ("Sonnet #2: bug scan" vs "Sonnet #2") still links up. The substring
190
+ * fallback requires at least {@link TODO_DESCRIPTION_MIN_OVERLAP} chars on
191
+ * the contained side.
192
+ */
193
+ export function todoMatchesAnyDescription(content: string, descriptions: readonly string[]): boolean {
194
+ const target = normalizeForTodoMatch(content);
195
+ if (!target) return false;
196
+ for (const desc of descriptions) {
197
+ const candidate = normalizeForTodoMatch(desc);
198
+ if (!candidate) continue;
199
+ if (target === candidate) return true;
200
+ if (target.length >= TODO_DESCRIPTION_MIN_OVERLAP && candidate.includes(target)) return true;
201
+ if (candidate.length >= TODO_DESCRIPTION_MIN_OVERLAP && target.includes(candidate)) return true;
202
+ }
203
+ return false;
204
+ }
205
+
142
206
  function resolveTaskOrError(
143
207
  phases: TodoPhase[],
144
208
  content: string | undefined,