@oh-my-pi/pi-coding-agent 15.5.10 → 15.5.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/CHANGELOG.md +34 -0
  2. package/dist/types/cli-commands.d.ts +19 -0
  3. package/dist/types/commands/install.d.ts +51 -0
  4. package/dist/types/discovery/index.d.ts +1 -0
  5. package/dist/types/discovery/omp-extension-roots.d.ts +43 -0
  6. package/dist/types/discovery/omp-plugins.d.ts +1 -0
  7. package/dist/types/extensibility/legacy-pi-coding-agent-shim.d.ts +14 -0
  8. package/dist/types/extensibility/plugins/legacy-pi-compat.d.ts +2 -0
  9. package/dist/types/extensibility/plugins/loader.d.ts +12 -2
  10. package/dist/types/index.d.ts +3 -0
  11. package/dist/types/modes/components/custom-editor.d.ts +3 -0
  12. package/dist/types/modes/ultrathink.d.ts +10 -0
  13. package/dist/types/session/redis-session-storage.d.ts +124 -0
  14. package/dist/types/session/sql-session-storage.d.ts +141 -0
  15. package/dist/types/tools/todo-write.d.ts +30 -0
  16. package/examples/sdk/12-redis-sessions.ts +54 -0
  17. package/examples/sdk/13-sql-sessions.ts +61 -0
  18. package/package.json +8 -8
  19. package/scripts/build-binary.ts +14 -9
  20. package/src/cli-commands.ts +44 -0
  21. package/src/cli.ts +2 -32
  22. package/src/commands/install.ts +107 -0
  23. package/src/discovery/index.ts +1 -0
  24. package/src/discovery/omp-extension-roots.ts +190 -0
  25. package/src/discovery/omp-plugins.ts +383 -0
  26. package/src/extensibility/legacy-pi-coding-agent-shim.ts +15 -0
  27. package/src/extensibility/plugins/legacy-pi-compat.ts +63 -22
  28. package/src/extensibility/plugins/loader.ts +43 -18
  29. package/src/index.ts +3 -0
  30. package/src/internal-urls/docs-index.generated.ts +2 -2
  31. package/src/main.ts +12 -0
  32. package/src/memories/index.ts +8 -3
  33. package/src/modes/components/custom-editor.ts +3 -0
  34. package/src/modes/interactive-mode.ts +243 -12
  35. package/src/modes/ultrathink.ts +79 -0
  36. package/src/prompts/system/ultrathink-notice.md +3 -0
  37. package/src/session/agent-session.ts +28 -0
  38. package/src/session/redis-session-storage.ts +481 -0
  39. package/src/session/sql-session-storage.ts +565 -0
  40. package/src/tools/read.ts +23 -6
  41. package/src/tools/todo-write.ts +64 -0
  42. package/src/tools/write.ts +40 -6
@@ -1,5 +1,6 @@
1
1
  import { Editor, type KeyId, matchesKey, parseKittySequence } from "@oh-my-pi/pi-tui";
2
2
  import type { AppKeybinding } from "../../config/keybindings";
3
+ import { highlightUltrathink } from "../ultrathink";
3
4
 
4
5
  type ConfigurableEditorAction = Extract<
5
6
  AppKeybinding,
@@ -44,6 +45,8 @@ const DEFAULT_ACTION_KEYS: Record<ConfigurableEditorAction, KeyId[]> = {
44
45
  * Custom editor that handles configurable app-level shortcuts for coding-agent.
45
46
  */
46
47
  export class CustomEditor extends Editor {
48
+ /** Rainbow-highlight the "ultrathink" keyword as the user types it. */
49
+ decorateText = highlightUltrathink;
47
50
  onEscape?: () => void;
48
51
  shouldBypassAutocompleteOnEscape?: () => boolean;
49
52
  onClear?: () => void;
@@ -67,7 +67,7 @@ import type { LspStartupServerInfo } from "../tools";
67
67
  import { normalizeLocalScheme } from "../tools/path-utils";
68
68
  import { setAutoQaConsentHandler } from "../tools/report-tool-issue";
69
69
  import { type ResolveToolDetails, runResolveInvocation } from "../tools/resolve";
70
- import { formatPhaseDisplayName } from "../tools/todo-write";
70
+ import { formatPhaseDisplayName, selectStickyTodoWindow, todoMatchesAnyDescription } from "../tools/todo-write";
71
71
  import { ToolError } from "../tools/tool-errors";
72
72
  import type { EventBus } from "../utils/event-bus";
73
73
  import { getEditorCommand, openInEditor } from "../utils/external-editor";
@@ -324,6 +324,10 @@ export class InteractiveMode implements InteractiveModeContext {
324
324
  #eventBus?: EventBus;
325
325
  #eventBusUnsubscribers: Array<() => void> = [];
326
326
  #welcomeComponent?: WelcomeComponent;
327
+ #todoSpinnerInterval?: NodeJS.Timeout;
328
+ #todoSpinnerFrame = 0;
329
+ #todoClosingTimeout?: NodeJS.Timeout;
330
+ #todoClosingState: "idle" | "playing" | "done" = "idle";
327
331
 
328
332
  constructor(
329
333
  session: AgentSession,
@@ -529,6 +533,12 @@ export class InteractiveMode implements InteractiveModeContext {
529
533
  this.#observerRegistry.setMainSession(this.sessionManager.getSessionFile() ?? undefined);
530
534
  this.#observerRegistry.onChange(() => {
531
535
  this.statusLine.setSubagentCount(this.#observerRegistry.getActiveSubagentCount());
536
+ // Auto-checkmark todos whose matching subagent just succeeded, then
537
+ // re-render so the running override (animated row when a subagent
538
+ // is doing the work for a still-pending todo) updates as subagents
539
+ // start, finish, or fail. Also handles spinner start/stop.
540
+ this.#reconcileTodosWithSubagents();
541
+ this.#renderTodoList();
532
542
  this.ui.requestRender();
533
543
  });
534
544
 
@@ -839,6 +849,7 @@ export class InteractiveMode implements InteractiveModeContext {
839
849
  this.#pendingSubmissionDispose = undefined;
840
850
  }
841
851
  this.editor.setText("");
852
+ this.ui.refreshNativeScrollbackIfDirty();
842
853
  this.ensureLoadingAnimation();
843
854
  this.ui.requestRender();
844
855
  return submission;
@@ -949,21 +960,101 @@ export class InteractiveMode implements InteractiveModeContext {
949
960
  this.renderSessionContext(context);
950
961
  }
951
962
 
952
- #formatTodoLine(todo: TodoItem, prefix: string): string {
963
+ #formatTodoLine(todo: TodoItem, prefix: string, matched: boolean, spinnerOn: boolean): string {
953
964
  const checkbox = theme.checkbox;
954
965
  const marker = formatHudNoteMarker(todo.notes?.length ?? 0);
966
+ const frames = theme.spinnerFrames;
967
+ // When the spinner is ticking, use the current animated frame; otherwise
968
+ // fall back to the static "running" glyph so in_progress rows still look
969
+ // distinct from pending rows.
970
+ const runningGlyph =
971
+ spinnerOn && frames.length > 0
972
+ ? (frames[this.#todoSpinnerFrame % frames.length] ?? theme.status.running)
973
+ : theme.status.running;
955
974
  switch (todo.status) {
956
975
  case "completed":
957
- return theme.fg("success", `${prefix}${checkbox.checked} ${chalk.strikethrough(todo.content)}`) + marker;
976
+ return (
977
+ theme.fg("success", `${prefix}${theme.status.success} ${chalk.strikethrough(todo.content)}`) + marker
978
+ );
958
979
  case "in_progress":
959
- return theme.fg("accent", `${prefix}${checkbox.unchecked} ${todo.content}`) + marker;
980
+ return theme.fg("accent", `${prefix}${runningGlyph} ${todo.content}`) + marker;
960
981
  case "abandoned":
961
982
  return theme.fg("error", `${prefix}${checkbox.unchecked} ${chalk.strikethrough(todo.content)}`) + marker;
962
983
  default:
984
+ if (matched) {
985
+ return theme.fg("accent", `${prefix}${runningGlyph} ${todo.content}`) + marker;
986
+ }
963
987
  return theme.fg("dim", `${prefix}${checkbox.unchecked} ${todo.content}`) + marker;
964
988
  }
965
989
  }
966
990
 
991
+ #getActiveSubagentDescriptions(): string[] {
992
+ const out: string[] = [];
993
+ for (const session of this.#observerRegistry.getSessions()) {
994
+ if (session.kind !== "subagent") continue;
995
+ if (session.status !== "active") continue;
996
+ const candidate =
997
+ session.description?.trim() || session.progress?.description?.trim() || session.label?.trim();
998
+ if (candidate) out.push(candidate);
999
+ }
1000
+ return out;
1001
+ }
1002
+
1003
+ /**
1004
+ * Auto-complete any pending/in_progress todo whose content matches a
1005
+ * subagent that has finished successfully. Fires on every observer
1006
+ * `onChange` so the visual state stays in sync with subagent lifecycle
1007
+ * without requiring the agent to issue a follow-up `todo_write`. Failed
1008
+ * and aborted subagents are intentionally NOT auto-completed — those
1009
+ * stay open so the user (or the next agent turn) can decide what to do.
1010
+ *
1011
+ * Idempotent: only flips open tasks, never re-touches completed ones.
1012
+ */
1013
+ #reconcileTodosWithSubagents(): void {
1014
+ const completedDescs: string[] = [];
1015
+ for (const session of this.#observerRegistry.getSessions()) {
1016
+ if (session.kind !== "subagent") continue;
1017
+ if (session.status !== "completed") continue;
1018
+ const candidate =
1019
+ session.description?.trim() || session.progress?.description?.trim() || session.label?.trim();
1020
+ if (candidate) completedDescs.push(candidate);
1021
+ }
1022
+ if (completedDescs.length === 0) return;
1023
+
1024
+ let mutated = false;
1025
+ const next: TodoPhase[] = this.todoPhases.map(phase => ({
1026
+ name: phase.name,
1027
+ tasks: phase.tasks.map(task => {
1028
+ if (task.status !== "pending" && task.status !== "in_progress") return task;
1029
+ if (!todoMatchesAnyDescription(task.content, completedDescs)) return task;
1030
+ mutated = true;
1031
+ return { ...task, status: "completed" as const };
1032
+ }),
1033
+ }));
1034
+ if (!mutated) return;
1035
+ this.todoPhases = next;
1036
+ this.session.setTodoPhases(next);
1037
+ }
1038
+
1039
+ #updateTodoSpinnerAnimation(needSpinner: boolean): void {
1040
+ if (needSpinner) {
1041
+ if (this.#todoSpinnerInterval) return;
1042
+ this.#todoSpinnerInterval = setInterval(() => {
1043
+ const frames = theme.spinnerFrames;
1044
+ if (frames.length === 0) return;
1045
+ this.#todoSpinnerFrame = (this.#todoSpinnerFrame + 1) % frames.length;
1046
+ // Rebuild the todo container so the new frame appears, then schedule
1047
+ // a paint. The renderer self-stops the interval once no row needs it.
1048
+ this.#renderTodoList();
1049
+ this.ui.requestRender();
1050
+ }, 80);
1051
+ } else if (this.#todoSpinnerInterval) {
1052
+ clearInterval(this.#todoSpinnerInterval);
1053
+ this.#todoSpinnerInterval = undefined;
1054
+ this.#todoSpinnerFrame = 0;
1055
+ }
1056
+ }
1057
+
967
1058
  #getActivePhase(phases: TodoPhase[]): TodoPhase | undefined {
968
1059
  const nonEmpty = phases.filter(phase => phase.tasks.length > 0);
969
1060
  const active = nonEmpty.find(phase =>
@@ -976,44 +1067,183 @@ export class InteractiveMode implements InteractiveModeContext {
976
1067
  this.todoContainer.clear();
977
1068
  const phases = this.todoPhases.filter(phase => phase.tasks.length > 0);
978
1069
  if (phases.length === 0) {
1070
+ this.#updateTodoSpinnerAnimation(false);
1071
+ this.#stopTodoClosingAnimation();
1072
+ this.#todoClosingState = "idle";
979
1073
  return;
980
1074
  }
981
1075
 
1076
+ // When every visible task is completed or abandoned, fold the panel
1077
+ // away with a brief celebratory animation (see
1078
+ // #startTodoClosingAnimation). State machine guards against replaying
1079
+ // on every re-render once the animation has finished.
1080
+ const allClosed = phases.every(phase =>
1081
+ phase.tasks.every(t => t.status === "completed" || t.status === "abandoned"),
1082
+ );
1083
+ if (allClosed) {
1084
+ this.#updateTodoSpinnerAnimation(false);
1085
+ if (this.#todoClosingState === "done") return;
1086
+ if (this.#todoClosingState === "idle") this.#startTodoClosingAnimation(phases);
1087
+ return;
1088
+ }
1089
+ // Any open task here means the close animation is no longer applicable.
1090
+ this.#stopTodoClosingAnimation();
1091
+ this.#todoClosingState = "idle";
1092
+
982
1093
  const indent = " ";
983
1094
  const hook = theme.tree.hook;
984
1095
  const lines = ["", indent + theme.bold(theme.fg("accent", "Todos"))];
985
1096
 
1097
+ const activeDescs = this.#getActiveSubagentDescriptions();
1098
+ // Cache matcher results so we don't re-scan the description list per row
1099
+ // twice (once for the spinner decision, once for the render).
1100
+ const matchedSet = new Set<TodoItem>();
1101
+ const isMatched = (todo: TodoItem): boolean => {
1102
+ if (activeDescs.length === 0) return false;
1103
+ if (matchedSet.has(todo)) return true;
1104
+ if (todoMatchesAnyDescription(todo.content, activeDescs)) {
1105
+ matchedSet.add(todo);
1106
+ return true;
1107
+ }
1108
+ return false;
1109
+ };
1110
+
1111
+ // The cube animates whenever any visible open todo is "live":
1112
+ // (a) status is in_progress (the agent itself is working it), or
1113
+ // (b) a still-pending todo has a matching in-flight subagent doing
1114
+ // the work for it. The renderer self-stops the interval once no row
1115
+ // qualifies, so an orphan in_progress row at end-of-session keeps
1116
+ // ticking — that's the intentional "this todo is still open" signal.
1117
+ let needsSpinner = false;
1118
+ const considerForSpinner = (todo: TodoItem): void => {
1119
+ if (todo.status === "in_progress") {
1120
+ needsSpinner = true;
1121
+ return;
1122
+ }
1123
+ if (todo.status !== "pending") return;
1124
+ if (isMatched(todo)) needsSpinner = true;
1125
+ };
1126
+
986
1127
  if (!this.todoExpanded) {
987
1128
  const activeIdx = phases.indexOf(this.#getActivePhase(phases) ?? phases[0]);
988
1129
  const activePhase = phases[activeIdx];
989
- if (!activePhase) return;
1130
+ if (!activePhase) {
1131
+ this.#updateTodoSpinnerAnimation(false);
1132
+ return;
1133
+ }
1134
+ const { visible, hiddenOpenCount } = selectStickyTodoWindow(activePhase.tasks, 5);
1135
+ for (const todo of visible) considerForSpinner(todo);
1136
+ this.#updateTodoSpinnerAnimation(needsSpinner);
1137
+
990
1138
  lines.push(
991
1139
  `${indent}${theme.fg("accent", `${hook} ${formatPhaseDisplayName(activePhase.name, activeIdx + 1)}`)}`,
992
1140
  );
993
- const visibleTasks = activePhase.tasks.slice(0, 5);
994
- visibleTasks.forEach((todo, index) => {
1141
+ visible.forEach((todo, index) => {
995
1142
  const prefix = `${indent}${index === 0 ? hook : " "} `;
996
- lines.push(this.#formatTodoLine(todo, prefix));
1143
+ lines.push(this.#formatTodoLine(todo, prefix, matchedSet.has(todo), needsSpinner));
997
1144
  });
998
- if (visibleTasks.length < activePhase.tasks.length) {
999
- const remaining = activePhase.tasks.length - visibleTasks.length;
1000
- lines.push(theme.fg("muted", `${indent} ${hook} +${remaining} more`));
1145
+ if (hiddenOpenCount > 0) {
1146
+ lines.push(theme.fg("muted", `${indent} ${hook} +${hiddenOpenCount} more`));
1001
1147
  }
1002
1148
  this.todoContainer.addChild(new Text(lines.join("\n"), 1, 0));
1003
1149
  return;
1004
1150
  }
1005
1151
 
1152
+ for (const phase of phases) for (const todo of phase.tasks) considerForSpinner(todo);
1153
+ this.#updateTodoSpinnerAnimation(needsSpinner);
1154
+
1006
1155
  phases.forEach((phase, phaseIndex) => {
1007
1156
  lines.push(`${indent}${theme.fg("accent", `${hook} ${formatPhaseDisplayName(phase.name, phaseIndex + 1)}`)}`);
1008
1157
  phase.tasks.forEach((todo, index) => {
1009
1158
  const prefix = `${indent}${index === 0 ? hook : " "} `;
1010
- lines.push(this.#formatTodoLine(todo, prefix));
1159
+ lines.push(this.#formatTodoLine(todo, prefix, matchedSet.has(todo), needsSpinner));
1011
1160
  });
1012
1161
  });
1013
1162
 
1014
1163
  this.todoContainer.addChild(new Text(lines.join("\n"), 1, 0));
1015
1164
  }
1016
1165
 
1166
+ /**
1167
+ * Play a short "all done" close animation: a celebratory bright frame,
1168
+ * a brief dim transition, then a row-by-row vertical collapse until the
1169
+ * panel is empty. Triggered from #renderTodoList exactly once per
1170
+ * open-to-all-closed transition; #todoClosingState gates re-entry.
1171
+ *
1172
+ * While playing, the animator owns the panel container; #renderTodoList
1173
+ * returns early. Subsequent renders with state === "done" keep the
1174
+ * panel hidden until a fresh open task flips state back to "idle".
1175
+ */
1176
+ #startTodoClosingAnimation(phases: TodoPhase[]): void {
1177
+ this.#stopTodoClosingAnimation();
1178
+ this.#todoClosingState = "playing";
1179
+
1180
+ const indent = " ";
1181
+ const hook = theme.tree.hook;
1182
+ const snapshot: string[] = ["", `${indent}Todos ${theme.status.success}`];
1183
+ for (let i = 0; i < phases.length; i++) {
1184
+ const phase = phases[i];
1185
+ snapshot.push(`${indent}${hook} ${formatPhaseDisplayName(phase.name, i + 1)}`);
1186
+ for (let j = 0; j < phase.tasks.length; j++) {
1187
+ const task = phase.tasks[j];
1188
+ const mark = task.status === "abandoned" ? theme.status.aborted : theme.status.success;
1189
+ const prefix = `${indent}${j === 0 ? hook : " "} `;
1190
+ snapshot.push(`${prefix}${mark} ${task.content}`);
1191
+ }
1192
+ }
1193
+
1194
+ // Frame schedule (tint, drop-from-bottom, hold-ms). Frame 0 holds long
1195
+ // enough for the user to actually read the final checkmarks before the
1196
+ // fade starts; later frames fade and progressively drop rows from the
1197
+ // bottom for the collapse effect. Total runtime ≈ 1.4s.
1198
+ const frames = [
1199
+ { tint: "success" as const, drop: 0, holdMs: 900 },
1200
+ { tint: "success" as const, drop: 0, holdMs: 150 },
1201
+ { tint: "muted" as const, drop: 1, holdMs: 90 },
1202
+ { tint: "muted" as const, drop: 2, holdMs: 90 },
1203
+ { tint: "dim" as const, drop: 3, holdMs: 80 },
1204
+ { tint: "dim" as const, drop: 4, holdMs: 80 },
1205
+ ];
1206
+
1207
+ let frameIdx = 0;
1208
+ const tick = (): void => {
1209
+ if (this.#todoClosingState !== "playing") return;
1210
+ if (frameIdx >= frames.length) {
1211
+ this.todoContainer.clear();
1212
+ this.#stopTodoClosingAnimation();
1213
+ this.#todoClosingState = "done";
1214
+ this.ui.requestRender();
1215
+ return;
1216
+ }
1217
+ const { tint, drop, holdMs } = frames[frameIdx];
1218
+ const visibleCount = Math.max(0, snapshot.length - drop);
1219
+ this.todoContainer.clear();
1220
+ if (visibleCount > 0) {
1221
+ const visible = snapshot.slice(0, visibleCount);
1222
+ const painted = visible.map((line, idx) => {
1223
+ if (idx === 1) {
1224
+ // Header row gets a bold flourish on the opening tick.
1225
+ const colored = theme.fg(tint, line);
1226
+ return frameIdx === 0 ? theme.bold(colored) : colored;
1227
+ }
1228
+ return theme.fg(tint, line);
1229
+ });
1230
+ this.todoContainer.addChild(new Text(painted.join("\n"), 1, 0));
1231
+ }
1232
+ this.ui.requestRender();
1233
+ frameIdx++;
1234
+ this.#todoClosingTimeout = setTimeout(tick, holdMs);
1235
+ };
1236
+
1237
+ tick();
1238
+ }
1239
+
1240
+ #stopTodoClosingAnimation(): void {
1241
+ if (this.#todoClosingTimeout) {
1242
+ clearTimeout(this.#todoClosingTimeout);
1243
+ this.#todoClosingTimeout = undefined;
1244
+ }
1245
+ }
1246
+
1017
1247
  async #loadTodoList(): Promise<void> {
1018
1248
  this.todoPhases = this.session.getTodoPhases();
1019
1249
  this.#renderTodoList();
@@ -2035,6 +2265,7 @@ export class InteractiveMode implements InteractiveModeContext {
2035
2265
  this.loadingAnimation = undefined;
2036
2266
  }
2037
2267
  this.#cleanupMicAnimation();
2268
+ this.#updateTodoSpinnerAnimation(false);
2038
2269
  this.#cancelGoalContinuation();
2039
2270
  if (this.#sttController) {
2040
2271
  this.#sttController.dispose();
@@ -0,0 +1,79 @@
1
+ import ultrathinkNotice from "../prompts/system/ultrathink-notice.md" with { type: "text" };
2
+ import { theme } from "./theme/theme";
3
+
4
+ /**
5
+ * "ultrathink" keyword support, mirroring Claude Code's affordance.
6
+ *
7
+ * Typing the standalone word in the input editor paints it with a rainbow
8
+ * gradient ({@link highlightUltrathink}); submitting a message that mentions it
9
+ * appends a hidden {@link ULTRATHINK_NOTICE} nudging the model toward careful
10
+ * multi-step reasoning. Matching is word-bounded and case-insensitive, so
11
+ * "ultrathinking"/"ultrathinks" never trigger either behavior.
12
+ */
13
+
14
+ // Cheap, stateless presence probe used to skip the boundary regex on most lines.
15
+ const ULTRATHINK_PROBE = /ultrathink/i;
16
+ // Detection: standalone keyword, any case. Non-global so `.test` stays stateless.
17
+ const ULTRATHINK_WORD = /\bultrathink\b/i;
18
+ // Highlight: global so `.replace` walks every occurrence.
19
+ const ULTRATHINK_HIGHLIGHT = /\bultrathink\b/gi;
20
+
21
+ /** Hidden system notice appended after a user message that mentions "ultrathink". */
22
+ export const ULTRATHINK_NOTICE: string = ultrathinkNotice.trim();
23
+
24
+ /** Whether `text` contains the standalone keyword "ultrathink" (any case). */
25
+ export function containsUltrathink(text: string): boolean {
26
+ return ULTRATHINK_WORD.test(text);
27
+ }
28
+
29
+ const FG_RESET = "\x1b[39m";
30
+ // Hue stops swept across the visible spectrum. More stops than the keyword has
31
+ // letters so the gradient resolves smoothly regardless of casing/match length.
32
+ const RAINBOW_STOPS = 14;
33
+
34
+ let cachedMode: string | undefined;
35
+ let cachedPalette: readonly string[] | undefined;
36
+
37
+ /** Rainbow foreground escapes for the active color mode, compiled once per mode. */
38
+ function rainbowPalette(): readonly string[] {
39
+ const mode = theme.getColorMode();
40
+ if (cachedPalette && cachedMode === mode) return cachedPalette;
41
+ const format = mode === "truecolor" ? "ansi-16m" : "ansi-256";
42
+ const palette: string[] = [];
43
+ for (let i = 0; i < RAINBOW_STOPS; i++) {
44
+ // Sweep red→violet (0..330°), stopping short of the wrap back to red.
45
+ const hue = Math.round((i / RAINBOW_STOPS) * 330);
46
+ palette.push(Bun.color(`hsl(${hue}, 90%, 62%)`, format) ?? "");
47
+ }
48
+ cachedMode = mode;
49
+ cachedPalette = palette;
50
+ return palette;
51
+ }
52
+
53
+ /** Paint each character of `word` with the next rainbow stop, resetting fg after. */
54
+ function rainbow(word: string): string {
55
+ const palette = rainbowPalette();
56
+ const n = word.length;
57
+ let out = "";
58
+ let prev = "";
59
+ for (let i = 0; i < n; i++) {
60
+ const color = palette[Math.floor((i / n) * palette.length)] ?? palette[0] ?? "";
61
+ // Coalesce consecutive characters that resolve to the same stop.
62
+ if (color !== prev) {
63
+ out += color;
64
+ prev = color;
65
+ }
66
+ out += word[i];
67
+ }
68
+ return `${out}${FG_RESET}`;
69
+ }
70
+
71
+ /**
72
+ * Rainbow-highlight every standalone "ultrathink" in `text` for editor display.
73
+ * Adds only zero-width SGR escapes — the visible width is unchanged — and returns
74
+ * the input untouched when the keyword is absent.
75
+ */
76
+ export function highlightUltrathink(text: string): string {
77
+ if (!ULTRATHINK_PROBE.test(text)) return text;
78
+ return text.replace(ULTRATHINK_HIGHLIGHT, rainbow);
79
+ }
@@ -0,0 +1,3 @@
1
+ <system-notice>
2
+ This task involves multi-step reasoning. Think carefully through the problem before responding.
3
+ </system-notice>
@@ -148,6 +148,7 @@ import type { HindsightSessionState } from "../hindsight/state";
148
148
  import { type LocalProtocolOptions, resolveLocalUrlToPath } from "../internal-urls";
149
149
  import { resolveMemoryBackend } from "../memory-backend";
150
150
  import { getCurrentThemeName, theme } from "../modes/theme/theme";
151
+ import { containsUltrathink, ULTRATHINK_NOTICE } from "../modes/ultrathink";
151
152
  import type { PlanModeState } from "../plan-mode/state";
152
153
  import autoContinuePrompt from "../prompts/system/auto-continue.md" with { type: "text" };
153
154
  import eagerTodoPrompt from "../prompts/system/eager-todo.md" with { type: "text" };
@@ -3997,6 +3998,21 @@ export class AgentSession {
3997
3998
  // Expand file-based prompt templates if requested
3998
3999
  const expandedText = expandPromptTemplates ? expandPromptTemplate(text, [...this.#promptTemplates]) : text;
3999
4000
 
4001
+ // "ultrathink" keyword: nudge the model toward careful multi-step reasoning by
4002
+ // appending a hidden notice after the user's message. User-authored prompts only —
4003
+ // synthetic/agent-initiated turns never trigger it.
4004
+ const ultrathinkNotice: CustomMessage | undefined =
4005
+ !options?.synthetic && containsUltrathink(expandedText)
4006
+ ? {
4007
+ role: "custom",
4008
+ customType: "ultrathink-notice",
4009
+ content: ULTRATHINK_NOTICE,
4010
+ display: false,
4011
+ attribution: "user",
4012
+ timestamp: Date.now(),
4013
+ }
4014
+ : undefined;
4015
+
4000
4016
  // If streaming, queue via steer() or followUp() based on option
4001
4017
  if (this.isStreaming) {
4002
4018
  if (!options?.streamingBehavior) {
@@ -4007,6 +4023,10 @@ export class AgentSession {
4007
4023
  } else {
4008
4024
  await this.#queueSteer(expandedText, options?.images);
4009
4025
  }
4026
+ // Steer/follow-up the ultrathink notice alongside the queued user message.
4027
+ if (ultrathinkNotice) {
4028
+ await this.sendCustomMessage(ultrathinkNotice, { deliverAs: options.streamingBehavior });
4029
+ }
4010
4030
  return;
4011
4031
  }
4012
4032
 
@@ -4035,6 +4055,7 @@ export class AgentSession {
4035
4055
  await this.#promptWithMessage(message, expandedText, {
4036
4056
  ...options,
4037
4057
  prependMessages: eagerTodoPrelude ? [eagerTodoPrelude.message] : undefined,
4058
+ appendMessages: ultrathinkNotice ? [ultrathinkNotice] : undefined,
4038
4059
  });
4039
4060
  } finally {
4040
4061
  // Clean up residual eager-todo directive if the prompt never consumed it
@@ -4084,6 +4105,7 @@ export class AgentSession {
4084
4105
  expandedText: string,
4085
4106
  options?: Pick<PromptOptions, "toolChoice" | "images" | "skipCompactionCheck"> & {
4086
4107
  prependMessages?: AgentMessage[];
4108
+ appendMessages?: AgentMessage[];
4087
4109
  skipPostPromptRecoveryWait?: boolean;
4088
4110
  },
4089
4111
  ): Promise<void> {
@@ -4147,6 +4169,12 @@ export class AgentSession {
4147
4169
 
4148
4170
  messages.push(message);
4149
4171
 
4172
+ // Inject the ultrathink notice (and any other per-turn appends) right after the
4173
+ // user message so the model reads it as part of the same turn.
4174
+ if (options?.appendMessages) {
4175
+ messages.push(...options.appendMessages);
4176
+ }
4177
+
4150
4178
  // Early bail-out: if a newer abort/prompt cycle started during setup,
4151
4179
  // return before mutating shared state (nextTurn messages, system prompt).
4152
4180
  if (this.#promptGeneration !== generation) {