@officexapp/vidfarm-devcli 0.21.10

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  1. package/.agents/skills/dollarplatoon-skill/SKILL.md +1227 -0
  2. package/.agents/skills/editor-capabilities/SKILL.md +182 -0
  3. package/.agents/skills/editor-capabilities/references/re-theme-walkthrough.md +58 -0
  4. package/.agents/skills/embedded-captions/CATALOG.md +93 -0
  5. package/.agents/skills/embedded-captions/SKILL.md +286 -0
  6. package/.agents/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -0
  7. package/.agents/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -0
  8. package/.agents/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
  9. package/.agents/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +242 -0
  10. package/.agents/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +242 -0
  11. package/.agents/skills/embedded-captions/dna/README.md +148 -0
  12. package/.agents/skills/embedded-captions/dna/chrome.json +68 -0
  13. package/.agents/skills/embedded-captions/dna/cream.json +69 -0
  14. package/.agents/skills/embedded-captions/dna/documentary.json +62 -0
  15. package/.agents/skills/embedded-captions/dna/editorial.json +70 -0
  16. package/.agents/skills/embedded-captions/dna/glitch.json +82 -0
  17. package/.agents/skills/embedded-captions/dna/ink.json +65 -0
  18. package/.agents/skills/embedded-captions/dna/keynote.json +62 -0
  19. package/.agents/skills/embedded-captions/dna/loud.json +75 -0
  20. package/.agents/skills/embedded-captions/dna/neon.json +58 -0
  21. package/.agents/skills/embedded-captions/dna/velocity.json +89 -0
  22. package/.agents/skills/embedded-captions/modes/cinematic/README.md +48 -0
  23. package/.agents/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
  24. package/.agents/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -0
  25. package/.agents/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -0
  26. package/.agents/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -0
  27. package/.agents/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -0
  28. package/.agents/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -0
  29. package/.agents/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -0
  30. package/.agents/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -0
  31. package/.agents/skills/embedded-captions/modes/cinematic/engine.html +355 -0
  32. package/.agents/skills/embedded-captions/modes/standard/_anatomy.md +233 -0
  33. package/.agents/skills/embedded-captions/modes/standard/_motion.md +192 -0
  34. package/.agents/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -0
  35. package/.agents/skills/embedded-captions/references/aesthetic-principles.md +168 -0
  36. package/.agents/skills/embedded-captions/references/anti-patterns.md +188 -0
  37. package/.agents/skills/embedded-captions/references/bespoke-vs-presets.md +178 -0
  38. package/.agents/skills/embedded-captions/references/caption-grouping.md +130 -0
  39. package/.agents/skills/embedded-captions/references/composition-craft.md +522 -0
  40. package/.agents/skills/embedded-captions/references/direction-catalog.md +138 -0
  41. package/.agents/skills/embedded-captions/references/example-renders/champion.html +371 -0
  42. package/.agents/skills/embedded-captions/references/example-renders/memory-wall.html +334 -0
  43. package/.agents/skills/embedded-captions/references/failure-modes.md +145 -0
  44. package/.agents/skills/embedded-captions/references/layout-heuristics.md +238 -0
  45. package/.agents/skills/embedded-captions/references/motion-vocabulary.md +148 -0
  46. package/.agents/skills/embedded-captions/references/rail.md +68 -0
  47. package/.agents/skills/embedded-captions/references/reference-bar.md +47 -0
  48. package/.agents/skills/embedded-captions/references/scene-types.md +94 -0
  49. package/.agents/skills/embedded-captions/references/test-set.md +66 -0
  50. package/.agents/skills/embedded-captions/references/typographic-moves.md +266 -0
  51. package/.agents/skills/embedded-captions/references/typography-presets.md +63 -0
  52. package/.agents/skills/embedded-captions/scripts/audio-envelope.cjs +95 -0
  53. package/.agents/skills/embedded-captions/scripts/check-occlusion.cjs +250 -0
  54. package/.agents/skills/embedded-captions/scripts/check-overflow.cjs +194 -0
  55. package/.agents/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -0
  56. package/.agents/skills/embedded-captions/scripts/check-timing.cjs +173 -0
  57. package/.agents/skills/embedded-captions/scripts/fill-timings.cjs +124 -0
  58. package/.agents/skills/embedded-captions/scripts/fit-fonts.cjs +158 -0
  59. package/.agents/skills/embedded-captions/scripts/gen-stroke-path.py +46 -0
  60. package/.agents/skills/embedded-captions/scripts/inject-fonts.cjs +169 -0
  61. package/.agents/skills/embedded-captions/scripts/lib-dna.cjs +201 -0
  62. package/.agents/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -0
  63. package/.agents/skills/embedded-captions/scripts/make-composition.cjs +404 -0
  64. package/.agents/skills/embedded-captions/scripts/make-theme.cjs +8781 -0
  65. package/.agents/skills/embedded-captions/scripts/matte.cjs +294 -0
  66. package/.agents/skills/embedded-captions/scripts/measure-layout.cjs +293 -0
  67. package/.agents/skills/embedded-captions/scripts/prepare.sh +39 -0
  68. package/.agents/skills/embedded-captions/scripts/preview-frames.cjs +268 -0
  69. package/.agents/skills/embedded-captions/scripts/render-and-composite.sh +509 -0
  70. package/.agents/skills/embedded-captions/scripts/render-theme.sh +34 -0
  71. package/.agents/skills/embedded-captions/scripts/safe-zones.cjs +813 -0
  72. package/.agents/skills/embedded-captions/scripts/transcribe.cjs +349 -0
  73. package/.agents/skills/embedded-captions/themes/PORTING.md +49 -0
  74. package/.agents/skills/embedded-captions/themes/README.md +244 -0
  75. package/.agents/skills/embedded-captions/themes/anchor.json +27 -0
  76. package/.agents/skills/embedded-captions/themes/arcade.json +51 -0
  77. package/.agents/skills/embedded-captions/themes/aurora.json +41 -0
  78. package/.agents/skills/embedded-captions/themes/biolume.json +35 -0
  79. package/.agents/skills/embedded-captions/themes/brush.json +74 -0
  80. package/.agents/skills/embedded-captions/themes/chalkboard.json +52 -0
  81. package/.agents/skills/embedded-captions/themes/dossier.json +56 -0
  82. package/.agents/skills/embedded-captions/themes/graffiti.json +62 -0
  83. package/.agents/skills/embedded-captions/themes/hologram.json +41 -0
  84. package/.agents/skills/embedded-captions/themes/inkwater.json +43 -0
  85. package/.agents/skills/embedded-captions/themes/laser.json +46 -0
  86. package/.agents/skills/embedded-captions/themes/lastpage.json +33 -0
  87. package/.agents/skills/embedded-captions/themes/neonsign.json +53 -0
  88. package/.agents/skills/embedded-captions/themes/nightcity.json +56 -0
  89. package/.agents/skills/embedded-captions/themes/ordnance.json +54 -0
  90. package/.agents/skills/embedded-captions/themes/papercut.json +37 -0
  91. package/.agents/skills/embedded-captions/themes/popup.json +46 -0
  92. package/.agents/skills/embedded-captions/themes/ransom.json +62 -0
  93. package/.agents/skills/embedded-captions/themes/scoreboard.json +54 -0
  94. package/.agents/skills/embedded-captions/themes/spectrum.json +46 -0
  95. package/.agents/skills/embedded-captions/themes/stardust.json +29 -0
  96. package/.agents/skills/embedded-captions/themes/stomp.json +43 -0
  97. package/.agents/skills/embedded-captions/themes/terminal.json +49 -0
  98. package/.agents/skills/embedded-captions/themes/thunder.json +44 -0
  99. package/.agents/skills/embedded-captions/themes/transit.json +44 -0
  100. package/.agents/skills/embedded-captions/themes/vhs.json +47 -0
  101. package/.agents/skills/faceless-explainer/SKILL.md +209 -0
  102. package/.agents/skills/faceless-explainer/references/cut-catalog.md +215 -0
  103. package/.agents/skills/faceless-explainer/references/motion-language.md +156 -0
  104. package/.agents/skills/faceless-explainer/references/story-design.md +248 -0
  105. package/.agents/skills/faceless-explainer/references/visual-design.md +146 -0
  106. package/.agents/skills/faceless-explainer/scripts/assemble-index.mjs +570 -0
  107. package/.agents/skills/faceless-explainer/scripts/audio.mjs +260 -0
  108. package/.agents/skills/faceless-explainer/scripts/build-frame.mjs +536 -0
  109. package/.agents/skills/faceless-explainer/scripts/captions.mjs +508 -0
  110. package/.agents/skills/faceless-explainer/scripts/lib/assets.mjs +55 -0
  111. package/.agents/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -0
  112. package/.agents/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -0
  113. package/.agents/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -0
  114. package/.agents/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -0
  115. package/.agents/skills/faceless-explainer/scripts/lib/transitions.json +71 -0
  116. package/.agents/skills/faceless-explainer/scripts/transitions.mjs +320 -0
  117. package/.agents/skills/faceless-explainer/sub-agents/frame-worker.md +75 -0
  118. package/.agents/skills/farmville-saas-ux/SKILL.md +156 -0
  119. package/.agents/skills/farmville-saas-ux/assets/starter.html +294 -0
  120. package/.agents/skills/farmville-saas-ux/references/components.md +340 -0
  121. package/.agents/skills/farmville-saas-ux/references/porting-guide.md +121 -0
  122. package/.agents/skills/farmville-saas-ux/references/tokens.md +271 -0
  123. package/.agents/skills/flockposter/LICENSE +17 -0
  124. package/.agents/skills/flockposter/README.md +72 -0
  125. package/.agents/skills/flockposter/SKILL.md +562 -0
  126. package/.agents/skills/flockposter/examples/cli-instagram-reel.sh +21 -0
  127. package/.agents/skills/flockposter/examples/cli-multi-platform.json +69 -0
  128. package/.agents/skills/flockposter/examples/cli-tiktok-upload-only.sh +22 -0
  129. package/.agents/skills/flockposter/examples/cli-x-thread.sh +17 -0
  130. package/.agents/skills/flockposter/examples/cli-youtube-short.sh +21 -0
  131. package/.agents/skills/flockposter/examples/public-api-instagram-reel.json +28 -0
  132. package/.agents/skills/general-video/SKILL.md +143 -0
  133. package/.agents/skills/hyperframes/SKILL.md +160 -0
  134. package/.agents/skills/hyperframes-animation/SKILL.md +84 -0
  135. package/.agents/skills/hyperframes-animation/adapters/animate-text.md +64 -0
  136. package/.agents/skills/hyperframes-animation/adapters/animejs.md +114 -0
  137. package/.agents/skills/hyperframes-animation/adapters/css-animations.md +143 -0
  138. package/.agents/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -0
  139. package/.agents/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -0
  140. package/.agents/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -0
  141. package/.agents/skills/hyperframes-animation/adapters/gsap.md +105 -0
  142. package/.agents/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -0
  143. package/.agents/skills/hyperframes-animation/adapters/lottie.md +117 -0
  144. package/.agents/skills/hyperframes-animation/adapters/three.md +131 -0
  145. package/.agents/skills/hyperframes-animation/adapters/typegpu.md +178 -0
  146. package/.agents/skills/hyperframes-animation/adapters/waapi.md +101 -0
  147. package/.agents/skills/hyperframes-animation/blueprints/comparison-split.md +27 -0
  148. package/.agents/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -0
  149. package/.agents/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -0
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  158. package/.agents/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -0
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@@ -0,0 +1,813 @@
1
+ #!/usr/bin/env node
2
+ /*
3
+ * safe-zones.cjs — PRECOMPUTE where captions can safely go, from the subject matte.
4
+ *
5
+ * node safe-zones.cjs <project-dir> → safe-zones.json (global + per-sentence windows) + summary
6
+ * node safe-zones.cjs <project-dir> <in> <out> → just that time window's zones (ad-hoc query)
7
+ *
8
+ * The inverse of check-occlusion: read the silhouette FIRST and hand the author the
9
+ * clean regions + an embed-vs-fg verdict, so layout is right the first time instead of
10
+ * after N occlusion-failure rounds.
11
+ *
12
+ * Uses the per-pixel ALPHA matte (not a bounding box): a cell counts as subject only
13
+ * where the silhouette actually is, so the empty pocket beside the head / above the
14
+ * shoulders stays FREE (a bbox would wrongly claim it). The subject MOVES, so zones are
15
+ * computed PER TIME WINDOW (the union over just that window's frames), not one global box.
16
+ */
17
+ const path = require("path");
18
+ const fs = require("fs");
19
+ const os = require("os");
20
+
21
+ const THRESH = 30 / 255; // a cell is "subject" if ≥12% covered at any sampled frame in the window
22
+ const SAMPLES = 48; // frames cached across the clip (windows aggregate the cached grids)
23
+
24
+ const HF_ROOTS = [
25
+ process.env.HYPERFRAMES_ROOT,
26
+ path.resolve(__dirname, "../../.."),
27
+ path.join(os.homedir(), "Downloads", "hyperframes"),
28
+ ].filter(Boolean);
29
+ let sharp = null;
30
+ for (const root of HF_ROOTS) {
31
+ const cands = [path.join(root, "node_modules", "sharp")];
32
+ const bunDir = path.join(root, "node_modules", ".bun");
33
+ try {
34
+ if (fs.existsSync(bunDir))
35
+ for (const d of fs.readdirSync(bunDir))
36
+ if (d.startsWith("sharp@")) cands.push(path.join(bunDir, d, "node_modules", "sharp"));
37
+ } catch {}
38
+ for (const c of cands) {
39
+ try {
40
+ if (fs.existsSync(c)) {
41
+ sharp = require(c);
42
+ break;
43
+ }
44
+ } catch {}
45
+ }
46
+ if (sharp) break;
47
+ }
48
+
49
+ // largest all-clear (1) rectangle within [c0,c1)×[r0,r1), in CELL units
50
+ function largestRect(safe, GW, c0, c1, r0, r1) {
51
+ const cols = c1 - c0;
52
+ const heights = new Array(cols).fill(0);
53
+ let best = { area: 0, x: 0, y: 0, w: 0, h: 0 };
54
+ for (let r = r0; r < r1; r++) {
55
+ for (let cc = 0; cc < cols; cc++) heights[cc] = safe[r * GW + (c0 + cc)] ? heights[cc] + 1 : 0;
56
+ const st = [];
57
+ for (let cc = 0; cc <= cols; cc++) {
58
+ const h = cc < cols ? heights[cc] : 0;
59
+ let start = cc;
60
+ while (st.length && st[st.length - 1].h >= h) {
61
+ const top = st.pop();
62
+ const area = top.h * (cc - top.i);
63
+ if (area > best.area)
64
+ best = { area, x: c0 + top.i, y: r - top.h + 1, w: cc - top.i, h: top.h };
65
+ start = top.i;
66
+ }
67
+ st.push({ i: start, h });
68
+ }
69
+ }
70
+ return best;
71
+ }
72
+
73
+ // turn a max-coverage grid into {coverage, subject, zones, recommendation}
74
+ function analyze(occ, GW, GH, W, H, lum, lumSeries) {
75
+ const occCell = new Uint8Array(GW * GH);
76
+ for (let c = 0; c < GW * GH; c++) occCell[c] = occ[c] >= THRESH ? 1 : 0;
77
+ const safe = new Uint8Array(GW * GH); // 1-cell dilation margin around the silhouette
78
+ for (let y = 0; y < GH; y++)
79
+ for (let x = 0; x < GW; x++) {
80
+ let o = 0;
81
+ for (let dy = -1; dy <= 1 && !o; dy++)
82
+ for (let dx = -1; dx <= 1 && !o; dx++) {
83
+ const nx = x + dx,
84
+ ny = y + dy;
85
+ if (nx >= 0 && nx < GW && ny >= 0 && ny < GH && occCell[ny * GW + nx]) o = 1;
86
+ }
87
+ safe[y * GW + x] = o ? 0 : 1;
88
+ }
89
+ const occupied = occCell.reduce((a, b) => a + b, 0);
90
+ const coverage = occupied / (GW * GH);
91
+ let colMin = GW,
92
+ colMax = -1,
93
+ rowMin = GH,
94
+ rowMax = -1;
95
+ for (let x = 0; x < GW; x++)
96
+ for (let y = 0; y < GH; y++)
97
+ if (occCell[y * GW + x]) {
98
+ if (x < colMin) colMin = x;
99
+ if (x > colMax) colMax = x;
100
+ if (y < rowMin) rowMin = y;
101
+ if (y > rowMax) rowMax = y;
102
+ }
103
+ if (colMax < 0) {
104
+ colMin = 0;
105
+ colMax = -1;
106
+ rowMin = 0;
107
+ rowMax = -1;
108
+ }
109
+ const clearerSide = colMin >= GW - 1 - colMax ? "left" : "right";
110
+ const cellW = W / GW,
111
+ cellH = H / GH;
112
+ // HERO anchor — where the ONE big promoted word should sit: ON the subject (centered,
113
+ // crossing it so the head/torso occludes the middle). The OPPOSITE of the clean zones
114
+ // above (those are for narration). A wide band ≈ centered on the subject, vertically
115
+ // crossing the head/upper torso. Only meaningful when there IS a subject.
116
+ let heroAnchor = null;
117
+ if (colMax >= 0) {
118
+ const subjCx = ((colMin + colMax + 1) / 2 / GW) * 100;
119
+ const subjWpct = ((colMax - colMin + 1) / GW) * 100;
120
+ const yTop = (rowMin / GH) * 100,
121
+ yBot = ((rowMax + 1) / GH) * 100;
122
+ const wPct = Math.round(Math.min(92, Math.max(58, subjWpct + 26)));
123
+ const xPct = Math.round(Math.min(98 - wPct, Math.max(2, subjCx - wPct / 2)));
124
+ const yPct = Math.round(yTop + (yBot - yTop) * 0.12); // band crosses the head / upper torso
125
+ let bandLuma = null;
126
+ if (lum) {
127
+ const y0 = Math.round((yPct / 100) * GH),
128
+ y1 = Math.min(GH, y0 + Math.max(2, Math.round(GH * 0.14)));
129
+ const x0 = Math.round((xPct / 100) * GW),
130
+ x1 = Math.min(GW, Math.round(((xPct + wPct) / 100) * GW));
131
+ // luma of the BACKGROUND cells only — that's where the hero's glyphs are visible
132
+ // (the subject-occluded middle doesn't show text; averaging it in hides washout).
133
+ let s2 = 0,
134
+ n = 0;
135
+ for (let y = y0; y < y1; y++)
136
+ for (let x = x0; x < x1; x++) {
137
+ if (occCell[y * GW + x]) continue;
138
+ s2 += lum[y * GW + x];
139
+ n++;
140
+ }
141
+ bandLuma = n ? Math.round(s2 / n) : null;
142
+ }
143
+ heroAnchor = {
144
+ centerXPct: +subjCx.toFixed(1),
145
+ plane: { xPct, yPct, wPct, align: "center" },
146
+ ...(bandLuma != null ? { bandLuma, washoutRisk: bandLuma > 175 } : {}),
147
+ note:
148
+ "Place the ONE big hero here (centered on the subject); the head/torso occludes its middle (~30-55%) — that is the embed. Do NOT put the hero in a clean zone." +
149
+ (bandLuma != null && bandLuma > 175
150
+ ? " ⚠ BAND IS BRIGHT (luma " +
151
+ bandLuma +
152
+ "): cream/screen text will wash out — lower the hero onto the darker subject body, or use a template/mode with opaque text."
153
+ : ""),
154
+ };
155
+ }
156
+ const zoneLuma = (r) => {
157
+ if (!lum || r.area === 0) return null;
158
+ let s2 = 0,
159
+ n = 0;
160
+ for (let y = r.y; y < r.y + r.h; y++)
161
+ for (let x = r.x; x < r.x + r.w; x++) {
162
+ s2 += lum[y * GW + x];
163
+ n++;
164
+ }
165
+ return n ? Math.round(s2 / n) : null;
166
+ };
167
+ // a TIME-AVERAGED map walks a moving minefield: a dark wall swept by a bright
168
+ // moving object (handheld drift, screens) averages "clean" while peaking hot.
169
+ // peakLuma = p95 of the zone's per-sample mean over the window.
170
+ const zoneLumaPeak = (r) => {
171
+ if (!lumSeries || !lumSeries.length || r.area === 0) return null;
172
+ const means = lumSeries
173
+ .map((Lg) => {
174
+ let s2 = 0,
175
+ n = 0;
176
+ for (let y = r.y; y < r.y + r.h; y++)
177
+ for (let x = r.x; x < r.x + r.w; x++) {
178
+ s2 += Lg[y * GW + x];
179
+ n++;
180
+ }
181
+ return n ? s2 / n : 0;
182
+ })
183
+ .sort((a, b) => a - b);
184
+ return Math.round(means[Math.max(0, Math.ceil(means.length * 0.95) - 1)]);
185
+ };
186
+ const toZone = (r) =>
187
+ r.area === 0
188
+ ? null
189
+ : {
190
+ xPct: +((r.x / GW) * 100).toFixed(1),
191
+ yPct: +((r.y / GH) * 100).toFixed(1),
192
+ wPct: +((r.w / GW) * 100).toFixed(1),
193
+ hPct: +((r.h / GH) * 100).toFixed(1),
194
+ areaPct: +(((r.w * r.h) / (GW * GH)) * 100).toFixed(1),
195
+ px: {
196
+ x: Math.round(r.x * cellW),
197
+ y: Math.round(r.y * cellH),
198
+ w: Math.round(r.w * cellW),
199
+ h: Math.round(r.h * cellH),
200
+ },
201
+ ...(zoneLuma(r) != null
202
+ ? {
203
+ meanLuma: zoneLuma(r),
204
+ bright: zoneLuma(r) > 180,
205
+ ...(zoneLumaPeak(r) != null ? { peakLuma: zoneLumaPeak(r) } : {}),
206
+ }
207
+ : {}),
208
+ };
209
+ const zones = {
210
+ largest: toZone(largestRect(safe, GW, 0, GW, 0, GH)),
211
+ left: toZone(largestRect(safe, GW, 0, Math.round(GW / 2), 0, GH)),
212
+ right: toZone(largestRect(safe, GW, Math.round(GW / 2), GW, 0, GH)),
213
+ top: toZone(largestRect(safe, GW, 0, GW, 0, Math.max(2, Math.round(GH * 0.38)))),
214
+ };
215
+ // HUGGING zones — clean strips that ABUT the silhouette (the embed aesthetic wants
216
+ // text NEAR the subject, not parked in the farthest corner). Grown outward from the
217
+ // subject's edge at upper-body height; prefer these for narration.
218
+ const hug = (side) => {
219
+ if (colMax < 0) return null;
220
+ const pad = Math.max(1, Math.round(GW * 0.02));
221
+ const y0 = rowMin,
222
+ y1 = Math.min(GH, rowMin + Math.max(3, Math.round((rowMax - rowMin + 1) * 0.45)));
223
+ let x0, x1;
224
+ if (side === "right") {
225
+ x0 = Math.min(GW - 1, colMax + 1 + pad);
226
+ x1 = GW - pad;
227
+ } else {
228
+ x1 = Math.max(1, colMin - pad);
229
+ x0 = pad;
230
+ }
231
+ if (x1 - x0 < Math.round(GW * 0.1)) return null;
232
+ // shrink until actually clean (≤8% occupied cells)
233
+ let occN = 0,
234
+ tot = 0;
235
+ for (let y = y0; y < y1; y++)
236
+ for (let x = x0; x < x1; x++) {
237
+ tot++;
238
+ if (occCell[y * GW + x]) occN++;
239
+ }
240
+ if (tot === 0 || occN / tot > 0.08) return null;
241
+ const r = { x: x0, y: y0, w: x1 - x0, h: y1 - y0, area: (x1 - x0) * (y1 - y0) };
242
+ const z2 = toZone(r);
243
+ // GLYPHS must hug, not just the plane: in a wide column, text aligned to the far
244
+ // edge parks the words a third of the frame away from the subject. Align TOWARD
245
+ // the silhouette: right-side column → text-align:left (text starts beside the
246
+ // subject); left-side column → text-align:right.
247
+ if (z2) z2.align = side === "right" ? "left" : "right";
248
+ return z2;
249
+ };
250
+ zones.hugLeft = hug("left");
251
+ zones.hugRight = hug("right");
252
+ // HERO BAND PROFILE — per-height predicted occlusion of a centered hero band. The hero
253
+ // WANTS ~30–55% (occlusion IS the embed); fg is the LAST resort, only when no height
254
+ // achieves ≤62%. Even an 88%-coverage frame usually has a feasible band over the hairline.
255
+ let heroBands = null;
256
+ if (colMax >= 0) {
257
+ const bandH = Math.max(2, Math.round(GH * 0.13));
258
+ const hx0 = Math.round(((heroAnchor ? heroAnchor.plane.xPct : 8) / 100) * GW);
259
+ const hx1 = Math.min(
260
+ GW,
261
+ Math.round(((heroAnchor ? heroAnchor.plane.xPct + heroAnchor.plane.wPct : 92) / 100) * GW),
262
+ );
263
+ const profile = [];
264
+ for (let y0 = 0; y0 + bandH <= GH; y0 += Math.max(1, Math.round(GH * 0.02))) {
265
+ let n = 0,
266
+ occN = 0,
267
+ lsum = 0;
268
+ for (let y = y0; y < y0 + bandH; y++)
269
+ for (let x = hx0; x < hx1; x++) {
270
+ n++;
271
+ if (occCell[y * GW + x]) occN++;
272
+ if (lum) lsum += lum[y * GW + x];
273
+ }
274
+ profile.push({
275
+ topPct: +((y0 / GH) * 100).toFixed(1),
276
+ occPct: +((occN / n) * 100).toFixed(1),
277
+ ...(lum ? { bgLuma: Math.round(lsum / n) } : {}),
278
+ });
279
+ }
280
+ const ok = profile.filter((b) => b.occPct >= 12 && b.occPct <= 62);
281
+ const best = (ok.length ? ok : profile).reduce((a, b) =>
282
+ Math.abs(b.occPct - 40) < Math.abs(a.occPct - 40) ? b : a,
283
+ );
284
+ heroBands = { feasible: ok.length > 0, best, profile };
285
+ }
286
+ const big = zones.largest;
287
+ const embeddable = !!big && big.areaPct >= 8 && big.hPct >= 10 && big.wPct >= 18;
288
+ return {
289
+ coverage: +(coverage * 100).toFixed(1),
290
+ subject: {
291
+ colMinPct: +((colMin / GW) * 100).toFixed(1),
292
+ colMaxPct: +(((colMax + 1) / GW) * 100).toFixed(1),
293
+ clearerSide,
294
+ },
295
+ zones,
296
+ heroAnchor,
297
+ heroBands,
298
+ recommendation: embeddable ? "embed" : "fg",
299
+ };
300
+ }
301
+
302
+ // ── SCENE OPTICS + PALETTE (v2) ──────────────────────────────────────────────
303
+ // Deterministic scene measurements that drive the DNA tokens, so "design that fits
304
+ // the scene" is a pipeline product, not agent inspiration:
305
+ // palette — dominant scene colors + a READABLE accent suggestion (sampled, then
306
+ // clamped to usable saturation/lightness) + warm/cool temperature
307
+ // optics — background vs subject sharpness (Laplacian proxy) → suggested text
308
+ // blur so embed type matches the scene's depth-of-field
309
+ // lighting — bright-side estimate → contact-shadow direction for embed type
310
+
311
+ function rgb2hsv(r, g, b) {
312
+ r /= 255;
313
+ g /= 255;
314
+ b /= 255;
315
+ const mx = Math.max(r, g, b),
316
+ mn = Math.min(r, g, b),
317
+ d = mx - mn;
318
+ let h = 0;
319
+ if (d > 0) {
320
+ if (mx === r) h = ((g - b) / d) % 6;
321
+ else if (mx === g) h = (b - r) / d + 2;
322
+ else h = (r - g) / d + 4;
323
+ h *= 60;
324
+ if (h < 0) h += 360;
325
+ }
326
+ return { h, s: mx === 0 ? 0 : d / mx, v: mx };
327
+ }
328
+ function hsv2hex(h, s, v) {
329
+ const c = v * s,
330
+ x = c * (1 - Math.abs(((h / 60) % 2) - 1)),
331
+ m = v - c;
332
+ let [r, g, b] =
333
+ h < 60
334
+ ? [c, x, 0]
335
+ : h < 120
336
+ ? [x, c, 0]
337
+ : h < 180
338
+ ? [0, c, x]
339
+ : h < 240
340
+ ? [0, x, c]
341
+ : h < 300
342
+ ? [x, 0, c]
343
+ : [c, 0, x];
344
+ const f = (n) =>
345
+ Math.round((n + m) * 255)
346
+ .toString(16)
347
+ .padStart(2, "0");
348
+ return `#${f(r)}${f(g)}${f(b)}`;
349
+ }
350
+
351
+ // dominant colors + accent suggestion from the BACKGROUND cells of a mid frame
352
+ async function scenePalette(bgPath, occCell, GW, GH) {
353
+ const { data, info } = await sharp(bgPath)
354
+ .resize(GW, GH, { fit: "fill" })
355
+ .removeAlpha()
356
+ .raw()
357
+ .toBuffer({ resolveWithObject: true });
358
+ const ch = info.channels;
359
+ const cells = [];
360
+ for (let c = 0; c < GW * GH; c++) {
361
+ if (occCell && occCell[c]) continue; // background only
362
+ cells.push([data[c * ch], data[c * ch + 1], data[c * ch + 2]]);
363
+ }
364
+ if (!cells.length) return null;
365
+ // dominant: quantize to 3 bits/channel, top buckets by count
366
+ const buckets = new Map();
367
+ for (const [r, g, b] of cells) {
368
+ const k = ((r >> 5) << 6) | ((g >> 5) << 3) | (b >> 5);
369
+ const e = buckets.get(k) || { n: 0, r: 0, g: 0, b: 0 };
370
+ e.n++;
371
+ e.r += r;
372
+ e.g += g;
373
+ e.b += b;
374
+ buckets.set(k, e);
375
+ }
376
+ const hex = (e) =>
377
+ "#" +
378
+ [e.r, e.g, e.b]
379
+ .map((x) =>
380
+ Math.round(x / e.n)
381
+ .toString(16)
382
+ .padStart(2, "0"),
383
+ )
384
+ .join("");
385
+ const dominant = [...buckets.values()]
386
+ .sort((a, b) => b.n - a.n)
387
+ .slice(0, 3)
388
+ .map((e) => ({ hex: hex(e), sharePct: +((e.n / cells.length) * 100).toFixed(1) }));
389
+ // chromatic accent: hue histogram over saturated cells, weighted s·v
390
+ const bins = Array.from({ length: 12 }, () => ({ w: 0, h: 0, s: 0, v: 0, n: 0 }));
391
+ let warmW = 0,
392
+ coolW = 0;
393
+ for (const [r, g, b] of cells) {
394
+ const { h, s, v } = rgb2hsv(r, g, b);
395
+ if (h <= 90 || h >= 330) warmW += s * v;
396
+ else if (h >= 150 && h <= 300) coolW += s * v;
397
+ if (s < 0.18 || v < 0.12 || v > 0.97) continue;
398
+ const bi = Math.floor(h / 30) % 12,
399
+ w = s * v;
400
+ const B = bins[bi];
401
+ B.w += w;
402
+ B.h += h * w;
403
+ B.s += s * w;
404
+ B.v += v * w;
405
+ B.n++;
406
+ }
407
+ const top = bins.reduce((a, b) => (b.w > a.w ? b : a));
408
+ let accent = null;
409
+ if (top.w > 0.5 && top.n >= 3) {
410
+ const h = top.h / top.w,
411
+ s = top.s / top.w,
412
+ v = top.v / top.w;
413
+ // clamp to a readable accent: saturated enough to read as a choice, light enough to sit on video
414
+ accent = hsv2hex(
415
+ h,
416
+ Math.min(0.78, Math.max(0.5, s * 1.2)),
417
+ Math.min(0.8, Math.max(0.55, v * 1.15)),
418
+ );
419
+ }
420
+ const temperature = warmW > coolW * 1.25 ? "warm" : coolW > warmW * 1.25 ? "cool" : "neutral";
421
+ return { dominant, accentSuggestion: accent, temperature };
422
+ }
423
+
424
+ // Laplacian-stdev sharpness proxy of a region crop (full-res)
425
+ async function regionSharpness(imgPath, rect, W, H) {
426
+ const x = Math.max(0, Math.min(W - 2, Math.round(rect.x))),
427
+ y = Math.max(0, Math.min(H - 2, Math.round(rect.y)));
428
+ const w = Math.max(2, Math.min(W - x, Math.round(rect.w))),
429
+ h = Math.max(2, Math.min(H - y, Math.round(rect.h)));
430
+ // two passes: crop to a buffer FIRST, then convolve+stats on the crop — sharp's
431
+ // internal pipeline ordering otherwise convolves/stats the full frame and the two
432
+ // regions measure identical.
433
+ const crop = await sharp(imgPath)
434
+ .extract({ left: x, top: y, width: w, height: h })
435
+ .png()
436
+ .toBuffer();
437
+ const st = await sharp(crop)
438
+ .greyscale()
439
+ .convolve({ width: 3, height: 3, kernel: [0, 1, 0, 1, -4, 1, 0, 1, 0], scale: 1, offset: 128 })
440
+ .stats();
441
+ return st.channels[0].stdev;
442
+ }
443
+
444
+ async function sceneOptics(project, bgPath, fgPath, zones, subjectBox, W, H) {
445
+ let bgSharp = null,
446
+ subjSharp = null;
447
+ const bigZone = zones && zones.largest && zones.largest.px;
448
+ try {
449
+ if (bigZone && bigZone.w >= 64 && bigZone.h >= 64)
450
+ bgSharp = await regionSharpness(bgPath, bigZone, W, H);
451
+ } catch {}
452
+ try {
453
+ if (subjectBox && subjectBox.w >= 64)
454
+ subjSharp = await regionSharpness(bgPath, subjectBox, W, H);
455
+ } catch {}
456
+ let suggestedTextBlurPx = 0,
457
+ ratio = null;
458
+ if (bgSharp != null && subjSharp != null && subjSharp > 1) {
459
+ ratio = +(bgSharp / subjSharp).toFixed(3);
460
+ // strong bokeh → text in that depth plane should soften to match
461
+ suggestedTextBlurPx = ratio < 0.35 ? 1.6 : ratio < 0.55 ? 1.0 : ratio < 0.8 ? 0.5 : 0;
462
+ }
463
+ return {
464
+ bgSharpness: bgSharp != null ? +bgSharp.toFixed(2) : null,
465
+ subjSharpness: subjSharp != null ? +subjSharp.toFixed(2) : null,
466
+ sharpnessRatio: ratio,
467
+ suggestedTextBlurPx,
468
+ };
469
+ }
470
+
471
+ // bright-side estimate from the luminance grid → contact-shadow vector (shadow falls AWAY from light)
472
+ function sceneLighting(lum, occCell, GW, GH) {
473
+ if (!lum) return null;
474
+ let sw = 0,
475
+ sx = 0,
476
+ sy = 0,
477
+ n = 0,
478
+ mean = 0;
479
+ for (let c = 0; c < GW * GH; c++) {
480
+ if (!occCell[c]) {
481
+ mean += lum[c];
482
+ n++;
483
+ }
484
+ }
485
+ if (!n) return null;
486
+ mean /= n;
487
+ for (let y = 0; y < GH; y++)
488
+ for (let x = 0; x < GW; x++) {
489
+ const c = y * GW + x;
490
+ if (occCell[c]) continue;
491
+ const w = Math.max(0, lum[c] - mean);
492
+ sw += w;
493
+ sx += w * (x / GW - 0.5);
494
+ sy += w * (y / GH - 0.5);
495
+ }
496
+ if (sw < 1) return { lightFrom: "flat", shadow: { dx: 0, dy: 3 } };
497
+ const lx = sx / sw,
498
+ ly = sy / sw; // light centroid offset from center, −0.5..0.5
499
+ const mag = Math.hypot(lx, ly);
500
+ if (mag < 0.04) return { lightFrom: "frontal", shadow: { dx: 0, dy: 3 } };
501
+ // shadow direction = opposite the light, scaled to a subtle px offset
502
+ const s = Math.min(1, mag / 0.25);
503
+ const dx = Math.round((-lx / mag) * 4 * s),
504
+ dy = Math.round(Math.max(1, (-ly / mag) * 4 * s + 2));
505
+ const compass =
506
+ Math.abs(lx) > Math.abs(ly) * 1.8
507
+ ? lx > 0
508
+ ? "right"
509
+ : "left"
510
+ : Math.abs(ly) > Math.abs(lx) * 1.8
511
+ ? ly > 0
512
+ ? "below"
513
+ : "above"
514
+ : `${ly > 0 ? "lower" : "upper"}-${lx > 0 ? "right" : "left"}`;
515
+ return { lightFrom: compass, shadow: { dx, dy } };
516
+ }
517
+
518
+ // split the transcript into sentence windows (punctuation, or a > 0.7s gap)
519
+ function sentenceWindows(project) {
520
+ const tp = path.join(project, "transcript.json");
521
+ if (!fs.existsSync(tp)) return [];
522
+ let words;
523
+ try {
524
+ words = (JSON.parse(fs.readFileSync(tp, "utf8")).words || []).filter((w) => w && "start" in w);
525
+ } catch {
526
+ return [];
527
+ }
528
+ const out = [];
529
+ let cur = [];
530
+ for (let i = 0; i < words.length; i++) {
531
+ cur.push(words[i]);
532
+ const w = words[i],
533
+ nx = words[i + 1];
534
+ const ends = /[.!?…]$/.test((w.text || "").trim());
535
+ const gap = nx ? nx.start - w.end > 0.7 : true;
536
+ if (ends || gap || !nx) {
537
+ if (cur.length)
538
+ out.push({
539
+ in: +cur[0].start.toFixed(2),
540
+ out: +cur[cur.length - 1].end.toFixed(2),
541
+ text: cur.map((x) => x.text).join(" "),
542
+ });
543
+ cur = [];
544
+ }
545
+ }
546
+ return out;
547
+ }
548
+
549
+ async function main() {
550
+ const project = path.resolve(process.argv[2] || "");
551
+ if (!process.argv[2]) {
552
+ console.error("usage: safe-zones.cjs <project-dir> [in out]");
553
+ process.exit(1);
554
+ }
555
+ const fgDir = path.join(project, "frames_fg");
556
+ if (!fs.existsSync(fgDir)) {
557
+ console.error(`[safe-zones] no ${fgDir} — run matte.cjs first`);
558
+ process.exit(2);
559
+ }
560
+ if (!sharp) {
561
+ console.error("[safe-zones] sharp unavailable — set HYPERFRAMES_ROOT");
562
+ process.exit(0);
563
+ }
564
+
565
+ const frames = fs
566
+ .readdirSync(fgDir)
567
+ .filter((f) => /\.png$/i.test(f))
568
+ .sort();
569
+ if (!frames.length) {
570
+ console.error("[safe-zones] no PNG frames");
571
+ process.exit(2);
572
+ }
573
+ const meta = await sharp(path.join(fgDir, frames[0])).metadata();
574
+ const W = meta.width,
575
+ H = meta.height;
576
+ const CELL = Math.max(W, H) / 48;
577
+ const GW = Math.max(8, Math.round(W / CELL)),
578
+ GH = Math.max(8, Math.round(H / CELL));
579
+ let fps = 24;
580
+ try {
581
+ const f = parseFloat(
582
+ String(fs.readFileSync(path.join(project, "matte.fps"), "utf8")).replace(/[^\d.]/g, ""),
583
+ );
584
+ if (f > 0) fps = f;
585
+ } catch {}
586
+
587
+ const bgDir = path.join(project, "frames_bg");
588
+ const hasBg = fs.existsSync(bgDir);
589
+ // cache evenly-sampled frame grids once (each = per-cell avg subject alpha 0..1,
590
+ // plus per-cell mean LUMINANCE from frames_bg — bright zones wash out cream/screen text)
591
+ const sampleIdx = [
592
+ ...new Set(
593
+ Array.from({ length: SAMPLES }, (_, i) =>
594
+ Math.min(frames.length - 1, Math.round((i / (SAMPLES - 1)) * (frames.length - 1))),
595
+ ),
596
+ ),
597
+ ];
598
+ const grids = [];
599
+ for (const i of sampleIdx) {
600
+ const { data, info } = await sharp(path.join(fgDir, frames[i]))
601
+ .resize(GW, GH, { fit: "fill" })
602
+ .raw()
603
+ .toBuffer({ resolveWithObject: true });
604
+ const ch = info.channels,
605
+ g = new Float32Array(GW * GH);
606
+ for (let c = 0; c < GW * GH; c++) g[c] = (ch >= 4 ? data[c * ch + 3] : 255) / 255;
607
+ let lum = null;
608
+ if (hasBg && fs.existsSync(path.join(bgDir, frames[i]))) {
609
+ const { data: bd, info: bi } = await sharp(path.join(bgDir, frames[i]))
610
+ .resize(GW, GH, { fit: "fill" })
611
+ .greyscale()
612
+ .raw()
613
+ .toBuffer({ resolveWithObject: true });
614
+ const bch = bi.channels;
615
+ lum = new Float32Array(GW * GH);
616
+ for (let c = 0; c < GW * GH; c++) lum[c] = bd[c * bch];
617
+ }
618
+ grids.push({ t: i / fps, g, lum });
619
+ }
620
+ const lumWindow = (t0, t1) => {
621
+ const acc = new Float32Array(GW * GH);
622
+ let n = 0;
623
+ let inWin = grids.filter((s2) => s2.t >= t0 - 1e-6 && s2.t <= t1 + 1e-6 && s2.lum);
624
+ if (!inWin.length) inWin = grids.filter((s2) => s2.lum);
625
+ for (const s2 of inWin) {
626
+ for (let c = 0; c < GW * GH; c++) acc[c] += s2.lum[c];
627
+ n++;
628
+ }
629
+ if (!n) return null;
630
+ for (let c = 0; c < GW * GH; c++) acc[c] /= n;
631
+ return acc;
632
+ };
633
+ const lumSeriesWindow = (t0, t1) => {
634
+ let inWin = grids.filter((s2) => s2.t >= t0 - 1e-6 && s2.t <= t1 + 1e-6 && s2.lum);
635
+ if (!inWin.length) inWin = grids.filter((s2) => s2.lum);
636
+ return inWin.map((s2) => s2.lum);
637
+ };
638
+ const occWindow = (t0, t1) => {
639
+ const occ = new Float32Array(GW * GH);
640
+ let inWin = grids.filter((s) => s.t >= t0 - 1e-6 && s.t <= t1 + 1e-6);
641
+ if (!inWin.length) {
642
+ // window between samples → use nearest grid
643
+ const mid = (t0 + t1) / 2;
644
+ inWin = [grids.reduce((a, b) => (Math.abs(b.t - mid) < Math.abs(a.t - mid) ? b : a))];
645
+ }
646
+ for (const s of inWin) for (let c = 0; c < GW * GH; c++) if (s.g[c] > occ[c]) occ[c] = s.g[c];
647
+ return occ;
648
+ };
649
+
650
+ // ad-hoc window query
651
+ const qIn = parseFloat(process.argv[3]),
652
+ qOut = parseFloat(process.argv[4]);
653
+ if (Number.isFinite(qIn) && Number.isFinite(qOut)) {
654
+ const a = analyze(
655
+ occWindow(qIn, qOut),
656
+ GW,
657
+ GH,
658
+ W,
659
+ H,
660
+ lumWindow(qIn, qOut),
661
+ lumSeriesWindow(qIn, qOut),
662
+ );
663
+ console.log(
664
+ `[safe-zones] window ${qIn}-${qOut}s: ${a.recommendation.toUpperCase()} coverage ${a.coverage}% clearer:${a.subject.clearerSide}`,
665
+ );
666
+ const z = a.zones;
667
+ for (const k of ["largest", "left", "right", "top"])
668
+ if (z[k]) console.log(` ${k}: ${z[k].wPct}%×${z[k].hPct}% @ (${z[k].xPct}%,${z[k].yPct}%)`);
669
+ console.log(JSON.stringify({ in: qIn, out: qOut, ...a }));
670
+ return;
671
+ }
672
+
673
+ const globalOcc = occWindow(-1e9, 1e9);
674
+ const globalLum = lumWindow(-1e9, 1e9);
675
+ const global = analyze(globalOcc, GW, GH, W, H, globalLum, lumSeriesWindow(-1e9, 1e9));
676
+ const windows = sentenceWindows(project).map((s) => {
677
+ const a = analyze(
678
+ occWindow(s.in, s.out),
679
+ GW,
680
+ GH,
681
+ W,
682
+ H,
683
+ lumWindow(s.in, s.out),
684
+ lumSeriesWindow(s.in, s.out),
685
+ );
686
+ return {
687
+ in: s.in,
688
+ out: s.out,
689
+ text: s.text.slice(0, 48),
690
+ coverage: a.coverage,
691
+ recommendation: a.recommendation,
692
+ clearerSide: a.subject.clearerSide,
693
+ zones: a.zones,
694
+ };
695
+ });
696
+
697
+ // ── v2: palette / optics / lighting from the mid frame + global grids ───────
698
+ let palette = null,
699
+ optics = null,
700
+ lighting = null;
701
+ try {
702
+ const occCellG = new Uint8Array(GW * GH);
703
+ for (let c = 0; c < GW * GH; c++) occCellG[c] = globalOcc[c] >= THRESH ? 1 : 0;
704
+ const midName = frames[Math.floor(frames.length / 2)];
705
+ const midBg = path.join(bgDir, midName);
706
+ if (hasBg && fs.existsSync(midBg)) {
707
+ palette = await scenePalette(midBg, occCellG, GW, GH);
708
+ // subject bbox in px from the global occupancy grid
709
+ let cx0 = GW,
710
+ cx1 = -1,
711
+ cy0 = GH,
712
+ cy1 = -1;
713
+ for (let y = 0; y < GH; y++)
714
+ for (let x = 0; x < GW; x++)
715
+ if (occCellG[y * GW + x]) {
716
+ if (x < cx0) cx0 = x;
717
+ if (x > cx1) cx1 = x;
718
+ if (y < cy0) cy0 = y;
719
+ if (y > cy1) cy1 = y;
720
+ }
721
+ const subjectBox =
722
+ cx1 >= 0
723
+ ? {
724
+ x: (cx0 / GW) * W,
725
+ y: (cy0 / GH) * H,
726
+ w: ((cx1 - cx0 + 1) / GW) * W,
727
+ h: ((cy1 - cy0 + 1) / GH) * H,
728
+ }
729
+ : null;
730
+ optics = await sceneOptics(
731
+ project,
732
+ midBg,
733
+ path.join(fgDir, midName),
734
+ global.zones,
735
+ subjectBox,
736
+ W,
737
+ H,
738
+ );
739
+ lighting = sceneLighting(globalLum, occCellG, GW, GH);
740
+ }
741
+ } catch (e) {
742
+ console.error(`[safe-zones] scene optics skipped — ${e.message}`);
743
+ }
744
+
745
+ const out = {
746
+ width: W,
747
+ height: H,
748
+ fps,
749
+ grid: { cols: GW, rows: GH },
750
+ ...global,
751
+ palette,
752
+ optics,
753
+ lighting,
754
+ windows,
755
+ };
756
+ fs.writeFileSync(path.join(project, "safe-zones.json"), JSON.stringify(out, null, 2));
757
+
758
+ const z = (n, zn) =>
759
+ zn
760
+ ? `${n}: ${zn.wPct}%×${zn.hPct}% @ (${zn.xPct}%,${zn.yPct}%) [${zn.areaPct}%${zn.meanLuma != null ? ` · luma ${zn.meanLuma}${zn.bright ? " ⚠BRIGHT" : ""}` : ""}]`
761
+ : `${n}: —`;
762
+ console.log(
763
+ `[safe-zones] ${W}×${H} grid ${GW}×${GH} @ ${fps}fps · GLOBAL coverage ${global.coverage}% · clearer ${global.subject.clearerSide} · verdict ${global.recommendation.toUpperCase()}`,
764
+ );
765
+ console.log(
766
+ ` ${z("largest", global.zones.largest)} | ${z("left", global.zones.left)} | ${z("right", global.zones.right)} | ${z("top", global.zones.top)}`,
767
+ );
768
+ if (global.recommendation === "embed") {
769
+ console.log(
770
+ `[safe-zones] ✅ EMBED — NARRATION planes go in the clean zones (prefer ${global.subject.clearerSide}/top).`,
771
+ );
772
+ if (global.heroAnchor)
773
+ console.log(
774
+ `[safe-zones] 🎯 HERO → centered ON the subject: plane ≈ x${global.heroAnchor.plane.xPct}% y${global.heroAnchor.plane.yPct}% w${global.heroAnchor.plane.wPct}% center · BIG (~0.22–0.34·h) · target ~30–55% occlusion${global.heroAnchor.bandLuma != null ? ` · band luma ${global.heroAnchor.bandLuma}${global.heroAnchor.washoutRisk ? " ⚠WASHOUT RISK — see heroAnchor.note" : ""}` : ""}`,
775
+ );
776
+ if (global.heroBands)
777
+ console.log(
778
+ `[safe-zones] hero bands: best top ${global.heroBands.best.topPct}% (predicted occlusion ${global.heroBands.best.occPct}%) · bg-hero ${global.heroBands.feasible ? "FEASIBLE — keep the hero EMBEDDED (fg is last resort)" : "INFEASIBLE (no band ≤62%) → hero fg"}`,
779
+ );
780
+ if (global.zones.hugLeft || global.zones.hugRight)
781
+ console.log(
782
+ `[safe-zones] hugging zones (narration belongs HERE, abutting the silhouette): L ${global.zones.hugLeft ? global.zones.hugLeft.wPct + "%×" + global.zones.hugLeft.hPct + "%@x" + global.zones.hugLeft.xPct + "%" + (global.zones.hugLeft.bright ? "⚠bright" : "") : "—"} · R ${global.zones.hugRight ? global.zones.hugRight.wPct + "%×" + global.zones.hugRight.hPct + "%@x" + global.zones.hugRight.xPct + "%" + (global.zones.hugRight.bright ? "⚠bright" : "") : "—"}`,
783
+ );
784
+ } else {
785
+ console.log(
786
+ `[safe-zones] ⚠ FG — subject fills the frame; use caption_layer:"fg" (no clean region to embed behind).`,
787
+ );
788
+ }
789
+ if (palette)
790
+ console.log(
791
+ `[safe-zones] 🎨 palette: dominant ${palette.dominant.map((d) => d.hex).join(" ")} · accent suggestion ${palette.accentSuggestion || "— (no chromatic anchor; use the DNA default)"} · ${palette.temperature}`,
792
+ );
793
+ if (optics && optics.sharpnessRatio != null)
794
+ console.log(
795
+ `[safe-zones] 🔭 depth: bg/subject sharpness ${optics.sharpnessRatio} → embed text blur ${optics.suggestedTextBlurPx}px${optics.suggestedTextBlurPx ? " (match the scene's depth-of-field)" : " (scene is uniformly sharp)"}`,
796
+ );
797
+ if (lighting)
798
+ console.log(
799
+ `[safe-zones] 💡 light from ${lighting.lightFrom} → contact shadow offset (${lighting.shadow.dx}px, ${lighting.shadow.dy}px)`,
800
+ );
801
+ if (windows.length) {
802
+ console.log(`[safe-zones] per-sentence windows (place each group using ITS window's zones):`);
803
+ for (const w of windows)
804
+ console.log(
805
+ ` [${w.in}-${w.out}s] ${w.recommendation.toUpperCase()} cov ${w.coverage}% clear:${w.clearerSide} ${w.zones.largest ? `best ${w.zones.largest.wPct}%×${w.zones.largest.hPct}%@(${w.zones.largest.xPct}%,${w.zones.largest.yPct}%)` : ""} "${w.text}"`,
806
+ );
807
+ }
808
+ console.log(`[safe-zones] → ${path.join(project, "safe-zones.json")}`);
809
+ }
810
+ main().catch((e) => {
811
+ console.error(`[safe-zones] (skipped — ${e.message})`);
812
+ process.exit(0);
813
+ });