@office-iss/react-native-win32 0.72.0-preview.4 → 0.72.0-preview.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/CHANGELOG.json +49 -1
  2. package/CHANGELOG.md +23 -4
  3. package/Libraries/Components/Button/ButtonWin32.js.map +1 -1
  4. package/Libraries/Components/Text/TextWin32.Props.d.ts +1 -1
  5. package/Libraries/Components/Text/TextWin32.Props.js.map +1 -1
  6. package/Libraries/Components/TextInput/AndroidTextInputNativeComponent.js +0 -1
  7. package/Libraries/Components/TextInput/TextInput.d.ts +121 -86
  8. package/Libraries/Components/TextInput/TextInput.flow.js +121 -135
  9. package/Libraries/Components/TextInput/TextInput.js +126 -155
  10. package/Libraries/Components/TextInput/TextInput.win32.js +121 -135
  11. package/Libraries/Components/Touchable/Tests/TouchableWin32Test.js.map +1 -1
  12. package/Libraries/Components/Touchable/TouchableNativeFeedback.d.ts +5 -0
  13. package/Libraries/Components/Touchable/TouchableWin32.Props.d.ts +1 -1
  14. package/Libraries/Components/Touchable/TouchableWin32.Props.js.map +1 -1
  15. package/Libraries/Components/Touchable/TouchableWin32.js.map +1 -1
  16. package/Libraries/Components/View/ViewAccessibility.d.ts +158 -4
  17. package/Libraries/Components/View/ViewPropTypes.d.ts +146 -6
  18. package/Libraries/Components/View/ViewWin32.d.ts +1 -1
  19. package/Libraries/Core/ReactNativeVersion.js +1 -1
  20. package/Libraries/PermissionsAndroid/PermissionsAndroid.js +0 -2
  21. package/Libraries/StyleSheet/StyleSheetTypes.d.ts +1 -13
  22. package/Libraries/Text/TextNativeComponent.win32.js +31 -5
  23. package/Libraries/platform-types.d.ts +5 -5
  24. package/overrides.json +5 -13
  25. package/package.json +16 -16
  26. package/src/Libraries/Components/Button/ButtonWin32.tsx +1 -1
  27. package/src/Libraries/Components/Text/TextWin32.Props.ts +1 -1
  28. package/src/Libraries/Components/Touchable/Tests/TouchableWin32Test.tsx +1 -1
  29. package/src/Libraries/Components/Touchable/TouchableWin32.Props.tsx +1 -1
  30. package/src/Libraries/Components/Touchable/TouchableWin32.tsx +1 -1
  31. package/{Libraries/Components/View/ViewPropTypes.win32.d.ts → src/Libraries/Components/View/ViewPropTypes.d.ts} +14 -1
  32. package/src/Libraries/Components/View/ViewWin32.d.ts +1 -1
  33. package/src/Libraries/platform-types.d.ts +5 -5
  34. package/types/experimental.d.ts +101 -0
  35. package/Libraries/Components/Text/Tests/TextWin32Test.d.ts +0 -8
  36. package/Libraries/Components/Text/Tests/TextWin32Test.js +0 -120
  37. package/Libraries/Components/Text/Tests/TextWin32Test.js.map +0 -1
  38. package/Libraries/Components/View/Tests/ViewWin32Test.d.ts +0 -8
  39. package/Libraries/Components/View/Tests/ViewWin32Test.js +0 -233
  40. package/Libraries/Components/View/Tests/ViewWin32Test.js.map +0 -1
  41. package/src/Libraries/Components/Text/Tests/TextWin32Test.tsx +0 -164
  42. package/src/Libraries/Components/Touchable/TouchableNativeFeedback.win32.d.ts +0 -119
  43. package/src/Libraries/Components/View/Tests/ViewWin32Test.tsx +0 -333
  44. package/src/Libraries/Components/View/ViewAccessibility.win32.d.ts +0 -527
  45. package/src/Libraries/Components/View/ViewPropTypes.win32.d.ts +0 -372
  46. /package/{Libraries/Components/Touchable/TouchableNativeFeedback.win32.d.ts → src/Libraries/Components/Touchable/TouchableNativeFeedback.d.ts} +0 -0
  47. /package/{Libraries/Components/View/ViewAccessibility.win32.d.ts → src/Libraries/Components/View/ViewAccessibility.d.ts} +0 -0
@@ -1 +1 @@
1
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strict';\n\nimport React from 'react'\nimport {NativeSyntheticEvent, StyleSheet, Text, ViewStyle } from 'react-native';\nimport {Insets} from 'react-native/types/public/Insets';\nimport { TextWin32 } from '../../Text/TextWin32';\nimport { ViewWin32 } from '../../View/ViewWin32';\nimport { IViewWin32Props, IKeyboardEvent } from '../../View/ViewPropTypes.win32';\nimport { TouchableWin32 } from '../TouchableWin32';\nimport { IPressEvent, IRenderChild } from '../TouchableWin32.Types';\nimport { ITouchableWin32State } from '../TouchableWin32.Props';\n\n/**\n * Styles used across both examples\n */\nconst styles = StyleSheet.create({\n largeContainer: {\n height: 200,\n width: 600,\n justifyContent: 'space-between',\n alignItems: 'center',\n flexDirection: 'row',\n },\n smallContainer: {\n height: 90,\n width: 90,\n justifyContent: 'center',\n alignContent: 'center',\n },\n highlight: {\n height: 150,\n width: 150,\n justifyContent: 'space-around',\n alignContent: 'center',\n alignItems: 'center',\n flexDirection: 'row',\n },\n outerTouch: {\n height: 150,\n width: 150,\n justifyContent: 'space-around',\n alignContent: 'center',\n alignItems: 'center',\n flexDirection: 'row',\n },\n innerTouch: {\n height: 90,\n width: 90,\n alignItems: 'center',\n justifyContent: 'center',\n },\n});\n\n/**\n * Constant press rect offset, used to demonstrate press geometry\n */\nconst PRESS_RETENTION_OFFSET: Insets = {\n top: 100,\n left: 100,\n right: 100,\n bottom: 100,\n};\n\ninterface ITouchableWin32WithoutFeedbackProps extends IViewWin32Props {\n delayLongPress?: number;\n delayPressIn?: number;\n delayPressOut?: number;\n onPress?: (e: IPressEvent) => void;\n onPressIn?: (e: IPressEvent) => void;\n onPressOut?: (e: IPressEvent) => void;\n onLongPress?: (e: IPressEvent) => void;\n pressRetentionOffset?: Insets;\n rejectResponderTermination?: boolean;\n}\n\ninterface ITouchableWin32WithoutFeedbackState {\n isFocused: boolean;\n}\n\n/**\n * Example implementation of TouchableWithoutFeedback - not meant for use outside these examples\n * This is mainly there to show the ability to respond to touches without providing visual feedback,\n * though we do show a red border on focus to know where starts start and end and whether press rect\n * offsets are respected.\n */\nclass TouchableWin32WithoutFeedback extends React.Component<ITouchableWin32WithoutFeedbackProps, ITouchableWin32WithoutFeedbackState> {\n constructor(props) {\n super(props);\n\n this.state = { isFocused: false };\n }\n\n public render() {\n return (\n <TouchableWin32\n focusable\n rejectResponderTermination={true}\n disabled={false}\n touchableHandleActivePressIn={this._touchableHandleActivePressIn}\n touchableHandleActivePressOut={this._touchableHandleActivePressOut}\n touchableHandlePress={this._touchableHandlePress}\n touchableHandleLongPress={this._touchableHandleLongPress}\n touchableGetHighlightDelayMS={this._touchableGetHighlightDelayMS}\n touchableGetPressRectOffset={this._touchableGetPressRectOffset}\n touchableGetLongPressDelayMS={this._touchableGetLongPressDelayMS}\n touchableGetPressOutDelayMS={this._touchableGetPressOutDelayMS}\n touchableGetHitSlop={this._touchableGetHitSlop}\n onFocus={this._onFocus}\n onBlur={this._onBlur}\n renderStyle={this._generateStyle}\n >\n {React.Children.only(this.props.children)}\n </TouchableWin32>\n );\n }\n\n private readonly _touchableHandlePress = (e: IPressEvent) => {\n this.props.onPress && this.props.onPress(e);\n };\n\n private readonly _touchableHandleActivePressIn = (e: IPressEvent) => {\n this.props.onPressIn && this.props.onPressIn(e);\n };\n\n private readonly _touchableHandleActivePressOut = (e: IPressEvent) => {\n this.props.onPressOut && this.props.onPressOut(e);\n };\n\n private readonly _touchableHandleLongPress = (e: IPressEvent) => {\n this.props.onLongPress && this.props.onLongPress(e);\n };\n\n private readonly _touchableGetPressRectOffset = (): Insets => {\n return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;\n };\n\n private readonly _touchableGetHitSlop = (): Insets => {\n return this.props.hitSlop;\n };\n\n private readonly _touchableGetHighlightDelayMS = (): number => {\n return this.props.delayPressIn || 0;\n };\n\n private readonly _touchableGetLongPressDelayMS = (): number => {\n return this.props.delayLongPress === 0 ? 0 : this.props.delayLongPress || 500;\n };\n\n private readonly _touchableGetPressOutDelayMS = (): number => {\n return this.props.delayPressOut || 0;\n };\n\n private readonly _onFocus = () => {\n this.setState({ isFocused: true });\n };\n\n private readonly _onBlur = () => {\n this.setState({ isFocused: false });\n };\n\n /**\n * The generated style uses hard-coded border width values\n */\n private readonly _generateStyle = (state: ITouchableWin32State): ViewStyle => {\n const finalStyle: ViewStyle = {\n borderWidth: state.isFocused ? 5 : 0,\n borderColor: 'red',\n };\n return Object.assign({}, this.props.style, finalStyle);\n };\n}\n\ninterface ITouchableWin32HighlightProps extends Omit <IViewWin32Props, 'children'> {\n delayLongPress?: number;\n delayLongPressIn?: number;\n delayPressOut?: number;\n onPress?: (e: IPressEvent) => void;\n onPressIn?: (e: IPressEvent) => void;\n onPressOut?: (e: IPressEvent) => void;\n onLongPress?: (e: IPressEvent) => void;\n onKeyPress?: (e: IKeyboardEvent) => void;\n onKeyPressDown?: (e: IKeyboardEvent) => void;\n pressRetentionOffset?: Insets;\n rejectResponderTermination?: boolean;\n underlayColor?: string;\n children?: IRenderChild<ITouchableWin32State>;\n}\n\ninterface ITouchableWin32HighlightComponentProps extends ITouchableWin32HighlightProps {\n // Used as an imperative handle to the TouchableWin32 interface - primarily for focus()\n innerRef?: React.Ref<TouchableWin32>;\n}\n\n/**\n * Example implementation of TouchableHighlight - not meant for use outside these examples\n * The main difference between a ful TouchableHiglight implementation and this example is that\n * TouchableHighlight should manipulate the opacity of the wrapped view to display the underlay color.\n * This example merely uses hard coded color values to distinguish between different control states\n */\nclass TouchableWin32HighlightComponent extends React.Component<ITouchableWin32HighlightComponentProps, {}> {\n\n public render() {\n return (\n <TouchableWin32\n focusable\n rejectResponderTermination={this.props.rejectResponderTermination}\n disabled={false}\n touchableHandleActivePressIn={this._touchableHandleActivePressIn}\n touchableHandleActivePressOut={this._touchableHandleActivePressOut}\n touchableHandlePress={this._touchableHandlePress}\n touchableHandleLongPress={this._touchableHandleLongPress}\n touchableGetHighlightDelayMS={this._touchableGetHighlightDelayMS}\n touchableGetPressRectOffset={this._touchableGetPressRectOffset}\n touchableGetLongPressDelayMS={this._touchableGetLongPressDelayMS}\n touchableGetPressOutDelayMS={this._touchableGetPressOutDelayMS}\n touchableGetHitSlop={this._touchableGetHitSlop}\n touchableHandleKeyPress={this._touchableHandleKeyPress}\n touchableHandleKeyPressDown={this._touchableHandleKeyPressDown}\n onFocus={this._onFocus}\n onBlur={this._onBlur}\n onMouseEnter={this._mouseEnter}\n onMouseLeave={this._mouseLeave}\n renderStyle={this._generateStyle}\n children={this.props.children}\n ref={this.props.innerRef}\n />\n );\n }\n\n private readonly _touchableHandlePress = (e: IPressEvent) => {\n this.props.onPress && this.props.onPress(e);\n this.setState({ isPressed: false });\n };\n private readonly _touchableHandleActivePressIn = (e: IPressEvent) => {\n this.props.onPressIn && this.props.onPressIn(e);\n this.setState({ isPressed: true });\n };\n private readonly _touchableHandleActivePressOut = (e: IPressEvent) => {\n this.props.onPressOut && this.props.onPressOut(e);\n this.setState({ isPressed: false });\n };\n private readonly _touchableHandleLongPress = (e: IPressEvent) => {\n this.props.onLongPress && this.props.onLongPress(e);\n };\n private readonly _touchableGetPressRectOffset = (): Insets => {\n return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;\n };\n private readonly _touchableGetHitSlop = (): Insets => {\n return { left: 100, right: 100, top: 100, bottom: 100 };\n };\n private readonly _touchableGetHighlightDelayMS = (): number => {\n return this.props.delayLongPressIn || 0;\n };\n private readonly _touchableGetLongPressDelayMS = (): number => {\n return this.props.delayLongPress || 500;\n };\n private readonly _touchableGetPressOutDelayMS = (): number => {\n return this.props.delayPressOut || 0;\n };\n private readonly _touchableHandleKeyPress = (ev: IKeyboardEvent) => {\n this.props.onKeyPress && this.props.onKeyPress(ev);\n }\n private readonly _touchableHandleKeyPressDown = (ev: IKeyboardEvent) => {\n this.props.onKeyPressDown && this.props.onKeyPressDown(ev);\n }\n private readonly _mouseEnter = (mouseEvent): void => {\n this.props.onMouseEnter && this.props.onMouseEnter(mouseEvent);\n this.setState({ isMouseIn: true });\n };\n private readonly _mouseLeave = (mouseEvent): void => {\n this.props.onMouseLeave && this.props.onMouseLeave(mouseEvent);\n this.setState({ isMouseIn: false });\n };\n private readonly _onFocus = (ev: NativeSyntheticEvent<{}>): void => {\n this.props.onFocus && this.props.onFocus(ev);\n this.setState({ isFocused: true });\n };\n private readonly _onBlur = (ev: NativeSyntheticEvent<{}>): void => {\n this.props.onBlur && this.props.onBlur(ev);\n this.setState({ isFocused: false });\n };\n\n /**\n * The generated style uses hard-coded color values,\n * though it is trivial to pass these values as props.\n * This is an example of a render style (one that is a\n * funtion passed on to TouchableWin32 and resolved according\n * to the internal state of TouchableWin32).\n */\n private readonly _generateStyle = (state: ITouchableWin32State): ViewStyle => {\n const finalStyle: ViewStyle = {};\n finalStyle.borderColor = state.isFocused ? 'red' : 'blue';\n finalStyle.borderWidth = state.isFocused ? 10 : 5;\n if (state.isHovered) {\n if (state.isPressed) {\n finalStyle.backgroundColor = 'black';\n } else {\n finalStyle.backgroundColor = 'gray';\n }\n } else {\n if (state.isPressed) {\n finalStyle.backgroundColor = 'green';\n } else {\n finalStyle.backgroundColor = 'white';\n }\n }\n return Object.assign({}, this.props.style, finalStyle);\n };\n}\n\n// Demonstrating ref forwarding - forwarding a ref using an innerRef prop on a class component\nconst TouchableWin32Highlight = React.forwardRef<TouchableWin32, ITouchableWin32HighlightProps>(\n (props, ref) => {\n return (\n <TouchableWin32HighlightComponent innerRef={ref} {...props} />\n );\n }\n);\n\n/**\n * Both examples merely track number of presses\n */\ninterface IExampleState {\n numberOfPresses: number;\n}\n\n/**\n * TouchableHighlightExamples\n */\nclass TouchableWithoutFeedbackExample extends React.Component<{}, IExampleState> {\n constructor(props) {\n super(props);\n this.state = { numberOfPresses: 0 };\n }\n\n public render() {\n return (\n <ViewWin32 style={styles.largeContainer}>\n <TouchableWin32WithoutFeedback style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32>\n <TextWin32>Press me</TextWin32>\n </ViewWin32>\n </TouchableWin32WithoutFeedback>\n\n <TouchableWin32WithoutFeedback style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32 style={styles.smallContainer}>\n <TouchableWin32WithoutFeedback style={styles.innerTouch} onPress={this._onPress}>\n <ViewWin32>\n <TextWin32>You can also have nested Touchables</TextWin32>\n </ViewWin32>\n </TouchableWin32WithoutFeedback>\n </ViewWin32>\n </TouchableWin32WithoutFeedback>\n <TextWin32>{'Number of Recognized Presses: ' + this.state.numberOfPresses}</TextWin32>\n </ViewWin32>\n );\n }\n\n private readonly _onPress = () => {\n this.setState({ numberOfPresses: this.state.numberOfPresses + 1 });\n };\n}\n\n/**\n * TouchableHighlightExamples\n */\nclass TouchableHighlightExample extends React.Component<{}, IExampleState> {\n constructor(props) {\n super(props);\n this.state = { numberOfPresses: 0 };\n }\n\n public render() {\n return (\n <ViewWin32 style={styles.largeContainer}>\n <TouchableWin32Highlight style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32>\n <TextWin32>Press me</TextWin32>\n </ViewWin32>\n </TouchableWin32Highlight>\n\n <TouchableWin32Highlight style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32 style={styles.smallContainer}>\n <TouchableWin32Highlight style={styles.innerTouch} onPress={this._onPress} children={this._getChildrenOfInnerTouchable} />\n </ViewWin32>\n </TouchableWin32Highlight>\n <TextWin32 style={{ color: 'red' }} textStyle=\"None\">\n {'Number of Recognized Presses: ' + this.state.numberOfPresses}\n </TextWin32>\n </ViewWin32>\n );\n }\n\n /**\n * This is primarily to demonstrate render children as a function\n * of state, here we change text color depending on interaction state.\n */\n private readonly _getChildrenOfInnerTouchable = (state: ITouchableWin32State) => {\n return (\n <ViewWin32\n style={{\n borderColor: state.isFocused ? 'green' : 'pink',\n borderWidth: state.isHovered ? 10 : 5,\n height: 70,\n width: 70,\n }}\n >\n <TextWin32\n style={{\n color: this._pickColor(state.isHovered, state.isPressed),\n fontSize: state.isFocused ? 8 : 10,\n }}\n textStyle=\"None\"\n >\n Press Me!\n </TextWin32>\n </ViewWin32>\n );\n };\n\n private _pickColor(hovered: boolean, pressed: boolean) {\n if (hovered) {\n if (pressed) {\n return 'white';\n } else {\n return 'red';\n }\n } else {\n if (pressed) {\n return 'purple';\n } else {\n return 'black';\n }\n }\n }\n\n private readonly _onPress = () => {\n this.setState({ numberOfPresses: this.state.numberOfPresses + 1 });\n };\n}\n\nconst TouchableFocusExample = () => {\n const [focused, setFocused] = React.useState(false);\n const focusableRef = React.useRef<TouchableWin32>(null);\n\n // onPress callback\n const focusOnPress = React.useCallback(() => {\n focusableRef.current && focusableRef.current.focus();\n focused || setFocused(true);\n }, [focused]);\n\n // onFocus and onBlur callbacks\n const onFocus = React.useCallback(() => {\n setFocused(true);\n }, []);\n const onBlur = React.useCallback(() => {\n setFocused(false);\n }, []);\n\n return (\n <ViewWin32 style={styles.largeContainer}>\n <TouchableWin32Highlight onPress={focusOnPress}>\n <Text>Press me to focus my friend</Text>\n </TouchableWin32Highlight>\n\n <TouchableWin32Highlight\n ref={focusableRef}\n onFocus={onFocus}\n onBlur={onBlur}\n >\n <Text>{'Focused: ' + focused}</Text>\n </TouchableWin32Highlight>\n </ViewWin32>\n );\n}\n\nexport const displayName = 'TouchableWin32 Examples';\nexport const title = 'TouchableWin32';\nexport const description = 'Demonstration of touchable + focus + hover behavior all in one component';\n\nexport const examples = [\n {\n title: 'TouchableWithoutFeedback Example',\n description: 'A simple example implementation of without feedback behavior',\n render(): JSX.Element {\n return <TouchableWithoutFeedbackExample />;\n },\n },\n {\n title: 'TouchableHighlight Example',\n description: 'A simple example implementation of highlight behavior',\n render(): JSX.Element {\n return <TouchableHighlightExample />;\n },\n },\n {\n title: 'Imperative Focus on TouchableWin32 Example',\n description: 'A simple example implementation of imperative focus behavior',\n render(): JSX.Element {\n return <TouchableFocusExample />;\n },\n }\n];\n"]}
1
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strict';\n\nimport React from 'react'\nimport {NativeSyntheticEvent, StyleSheet, Text, ViewStyle } from 'react-native';\nimport {Insets} from 'react-native/types/public/Insets';\nimport { TextWin32 } from '../../Text/TextWin32';\nimport { ViewWin32 } from '../../View/ViewWin32';\nimport { IViewWin32Props, IKeyboardEvent } from '../../View/ViewPropTypes';\nimport { TouchableWin32 } from '../TouchableWin32';\nimport { IPressEvent, IRenderChild } from '../TouchableWin32.Types';\nimport { ITouchableWin32State } from '../TouchableWin32.Props';\n\n/**\n * Styles used across both examples\n */\nconst styles = StyleSheet.create({\n largeContainer: {\n height: 200,\n width: 600,\n justifyContent: 'space-between',\n alignItems: 'center',\n flexDirection: 'row',\n },\n smallContainer: {\n height: 90,\n width: 90,\n justifyContent: 'center',\n alignContent: 'center',\n },\n highlight: {\n height: 150,\n width: 150,\n justifyContent: 'space-around',\n alignContent: 'center',\n alignItems: 'center',\n flexDirection: 'row',\n },\n outerTouch: {\n height: 150,\n width: 150,\n justifyContent: 'space-around',\n alignContent: 'center',\n alignItems: 'center',\n flexDirection: 'row',\n },\n innerTouch: {\n height: 90,\n width: 90,\n alignItems: 'center',\n justifyContent: 'center',\n },\n});\n\n/**\n * Constant press rect offset, used to demonstrate press geometry\n */\nconst PRESS_RETENTION_OFFSET: Insets = {\n top: 100,\n left: 100,\n right: 100,\n bottom: 100,\n};\n\ninterface ITouchableWin32WithoutFeedbackProps extends IViewWin32Props {\n delayLongPress?: number;\n delayPressIn?: number;\n delayPressOut?: number;\n onPress?: (e: IPressEvent) => void;\n onPressIn?: (e: IPressEvent) => void;\n onPressOut?: (e: IPressEvent) => void;\n onLongPress?: (e: IPressEvent) => void;\n pressRetentionOffset?: Insets;\n rejectResponderTermination?: boolean;\n}\n\ninterface ITouchableWin32WithoutFeedbackState {\n isFocused: boolean;\n}\n\n/**\n * Example implementation of TouchableWithoutFeedback - not meant for use outside these examples\n * This is mainly there to show the ability to respond to touches without providing visual feedback,\n * though we do show a red border on focus to know where starts start and end and whether press rect\n * offsets are respected.\n */\nclass TouchableWin32WithoutFeedback extends React.Component<ITouchableWin32WithoutFeedbackProps, ITouchableWin32WithoutFeedbackState> {\n constructor(props) {\n super(props);\n\n this.state = { isFocused: false };\n }\n\n public render() {\n return (\n <TouchableWin32\n focusable\n rejectResponderTermination={true}\n disabled={false}\n touchableHandleActivePressIn={this._touchableHandleActivePressIn}\n touchableHandleActivePressOut={this._touchableHandleActivePressOut}\n touchableHandlePress={this._touchableHandlePress}\n touchableHandleLongPress={this._touchableHandleLongPress}\n touchableGetHighlightDelayMS={this._touchableGetHighlightDelayMS}\n touchableGetPressRectOffset={this._touchableGetPressRectOffset}\n touchableGetLongPressDelayMS={this._touchableGetLongPressDelayMS}\n touchableGetPressOutDelayMS={this._touchableGetPressOutDelayMS}\n touchableGetHitSlop={this._touchableGetHitSlop}\n onFocus={this._onFocus}\n onBlur={this._onBlur}\n renderStyle={this._generateStyle}\n >\n {React.Children.only(this.props.children)}\n </TouchableWin32>\n );\n }\n\n private readonly _touchableHandlePress = (e: IPressEvent) => {\n this.props.onPress && this.props.onPress(e);\n };\n\n private readonly _touchableHandleActivePressIn = (e: IPressEvent) => {\n this.props.onPressIn && this.props.onPressIn(e);\n };\n\n private readonly _touchableHandleActivePressOut = (e: IPressEvent) => {\n this.props.onPressOut && this.props.onPressOut(e);\n };\n\n private readonly _touchableHandleLongPress = (e: IPressEvent) => {\n this.props.onLongPress && this.props.onLongPress(e);\n };\n\n private readonly _touchableGetPressRectOffset = (): Insets => {\n return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;\n };\n\n private readonly _touchableGetHitSlop = (): Insets => {\n return this.props.hitSlop;\n };\n\n private readonly _touchableGetHighlightDelayMS = (): number => {\n return this.props.delayPressIn || 0;\n };\n\n private readonly _touchableGetLongPressDelayMS = (): number => {\n return this.props.delayLongPress === 0 ? 0 : this.props.delayLongPress || 500;\n };\n\n private readonly _touchableGetPressOutDelayMS = (): number => {\n return this.props.delayPressOut || 0;\n };\n\n private readonly _onFocus = () => {\n this.setState({ isFocused: true });\n };\n\n private readonly _onBlur = () => {\n this.setState({ isFocused: false });\n };\n\n /**\n * The generated style uses hard-coded border width values\n */\n private readonly _generateStyle = (state: ITouchableWin32State): ViewStyle => {\n const finalStyle: ViewStyle = {\n borderWidth: state.isFocused ? 5 : 0,\n borderColor: 'red',\n };\n return Object.assign({}, this.props.style, finalStyle);\n };\n}\n\ninterface ITouchableWin32HighlightProps extends Omit <IViewWin32Props, 'children'> {\n delayLongPress?: number;\n delayLongPressIn?: number;\n delayPressOut?: number;\n onPress?: (e: IPressEvent) => void;\n onPressIn?: (e: IPressEvent) => void;\n onPressOut?: (e: IPressEvent) => void;\n onLongPress?: (e: IPressEvent) => void;\n onKeyPress?: (e: IKeyboardEvent) => void;\n onKeyPressDown?: (e: IKeyboardEvent) => void;\n pressRetentionOffset?: Insets;\n rejectResponderTermination?: boolean;\n underlayColor?: string;\n children?: IRenderChild<ITouchableWin32State>;\n}\n\ninterface ITouchableWin32HighlightComponentProps extends ITouchableWin32HighlightProps {\n // Used as an imperative handle to the TouchableWin32 interface - primarily for focus()\n innerRef?: React.Ref<TouchableWin32>;\n}\n\n/**\n * Example implementation of TouchableHighlight - not meant for use outside these examples\n * The main difference between a ful TouchableHiglight implementation and this example is that\n * TouchableHighlight should manipulate the opacity of the wrapped view to display the underlay color.\n * This example merely uses hard coded color values to distinguish between different control states\n */\nclass TouchableWin32HighlightComponent extends React.Component<ITouchableWin32HighlightComponentProps, {}> {\n\n public render() {\n return (\n <TouchableWin32\n focusable\n rejectResponderTermination={this.props.rejectResponderTermination}\n disabled={false}\n touchableHandleActivePressIn={this._touchableHandleActivePressIn}\n touchableHandleActivePressOut={this._touchableHandleActivePressOut}\n touchableHandlePress={this._touchableHandlePress}\n touchableHandleLongPress={this._touchableHandleLongPress}\n touchableGetHighlightDelayMS={this._touchableGetHighlightDelayMS}\n touchableGetPressRectOffset={this._touchableGetPressRectOffset}\n touchableGetLongPressDelayMS={this._touchableGetLongPressDelayMS}\n touchableGetPressOutDelayMS={this._touchableGetPressOutDelayMS}\n touchableGetHitSlop={this._touchableGetHitSlop}\n touchableHandleKeyPress={this._touchableHandleKeyPress}\n touchableHandleKeyPressDown={this._touchableHandleKeyPressDown}\n onFocus={this._onFocus}\n onBlur={this._onBlur}\n onMouseEnter={this._mouseEnter}\n onMouseLeave={this._mouseLeave}\n renderStyle={this._generateStyle}\n children={this.props.children}\n ref={this.props.innerRef}\n />\n );\n }\n\n private readonly _touchableHandlePress = (e: IPressEvent) => {\n this.props.onPress && this.props.onPress(e);\n this.setState({ isPressed: false });\n };\n private readonly _touchableHandleActivePressIn = (e: IPressEvent) => {\n this.props.onPressIn && this.props.onPressIn(e);\n this.setState({ isPressed: true });\n };\n private readonly _touchableHandleActivePressOut = (e: IPressEvent) => {\n this.props.onPressOut && this.props.onPressOut(e);\n this.setState({ isPressed: false });\n };\n private readonly _touchableHandleLongPress = (e: IPressEvent) => {\n this.props.onLongPress && this.props.onLongPress(e);\n };\n private readonly _touchableGetPressRectOffset = (): Insets => {\n return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;\n };\n private readonly _touchableGetHitSlop = (): Insets => {\n return { left: 100, right: 100, top: 100, bottom: 100 };\n };\n private readonly _touchableGetHighlightDelayMS = (): number => {\n return this.props.delayLongPressIn || 0;\n };\n private readonly _touchableGetLongPressDelayMS = (): number => {\n return this.props.delayLongPress || 500;\n };\n private readonly _touchableGetPressOutDelayMS = (): number => {\n return this.props.delayPressOut || 0;\n };\n private readonly _touchableHandleKeyPress = (ev: IKeyboardEvent) => {\n this.props.onKeyPress && this.props.onKeyPress(ev);\n }\n private readonly _touchableHandleKeyPressDown = (ev: IKeyboardEvent) => {\n this.props.onKeyPressDown && this.props.onKeyPressDown(ev);\n }\n private readonly _mouseEnter = (mouseEvent): void => {\n this.props.onMouseEnter && this.props.onMouseEnter(mouseEvent);\n this.setState({ isMouseIn: true });\n };\n private readonly _mouseLeave = (mouseEvent): void => {\n this.props.onMouseLeave && this.props.onMouseLeave(mouseEvent);\n this.setState({ isMouseIn: false });\n };\n private readonly _onFocus = (ev: NativeSyntheticEvent<{}>): void => {\n this.props.onFocus && this.props.onFocus(ev);\n this.setState({ isFocused: true });\n };\n private readonly _onBlur = (ev: NativeSyntheticEvent<{}>): void => {\n this.props.onBlur && this.props.onBlur(ev);\n this.setState({ isFocused: false });\n };\n\n /**\n * The generated style uses hard-coded color values,\n * though it is trivial to pass these values as props.\n * This is an example of a render style (one that is a\n * funtion passed on to TouchableWin32 and resolved according\n * to the internal state of TouchableWin32).\n */\n private readonly _generateStyle = (state: ITouchableWin32State): ViewStyle => {\n const finalStyle: ViewStyle = {};\n finalStyle.borderColor = state.isFocused ? 'red' : 'blue';\n finalStyle.borderWidth = state.isFocused ? 10 : 5;\n if (state.isHovered) {\n if (state.isPressed) {\n finalStyle.backgroundColor = 'black';\n } else {\n finalStyle.backgroundColor = 'gray';\n }\n } else {\n if (state.isPressed) {\n finalStyle.backgroundColor = 'green';\n } else {\n finalStyle.backgroundColor = 'white';\n }\n }\n return Object.assign({}, this.props.style, finalStyle);\n };\n}\n\n// Demonstrating ref forwarding - forwarding a ref using an innerRef prop on a class component\nconst TouchableWin32Highlight = React.forwardRef<TouchableWin32, ITouchableWin32HighlightProps>(\n (props, ref) => {\n return (\n <TouchableWin32HighlightComponent innerRef={ref} {...props} />\n );\n }\n);\n\n/**\n * Both examples merely track number of presses\n */\ninterface IExampleState {\n numberOfPresses: number;\n}\n\n/**\n * TouchableHighlightExamples\n */\nclass TouchableWithoutFeedbackExample extends React.Component<{}, IExampleState> {\n constructor(props) {\n super(props);\n this.state = { numberOfPresses: 0 };\n }\n\n public render() {\n return (\n <ViewWin32 style={styles.largeContainer}>\n <TouchableWin32WithoutFeedback style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32>\n <TextWin32>Press me</TextWin32>\n </ViewWin32>\n </TouchableWin32WithoutFeedback>\n\n <TouchableWin32WithoutFeedback style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32 style={styles.smallContainer}>\n <TouchableWin32WithoutFeedback style={styles.innerTouch} onPress={this._onPress}>\n <ViewWin32>\n <TextWin32>You can also have nested Touchables</TextWin32>\n </ViewWin32>\n </TouchableWin32WithoutFeedback>\n </ViewWin32>\n </TouchableWin32WithoutFeedback>\n <TextWin32>{'Number of Recognized Presses: ' + this.state.numberOfPresses}</TextWin32>\n </ViewWin32>\n );\n }\n\n private readonly _onPress = () => {\n this.setState({ numberOfPresses: this.state.numberOfPresses + 1 });\n };\n}\n\n/**\n * TouchableHighlightExamples\n */\nclass TouchableHighlightExample extends React.Component<{}, IExampleState> {\n constructor(props) {\n super(props);\n this.state = { numberOfPresses: 0 };\n }\n\n public render() {\n return (\n <ViewWin32 style={styles.largeContainer}>\n <TouchableWin32Highlight style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32>\n <TextWin32>Press me</TextWin32>\n </ViewWin32>\n </TouchableWin32Highlight>\n\n <TouchableWin32Highlight style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32 style={styles.smallContainer}>\n <TouchableWin32Highlight style={styles.innerTouch} onPress={this._onPress} children={this._getChildrenOfInnerTouchable} />\n </ViewWin32>\n </TouchableWin32Highlight>\n <TextWin32 style={{ color: 'red' }} textStyle=\"None\">\n {'Number of Recognized Presses: ' + this.state.numberOfPresses}\n </TextWin32>\n </ViewWin32>\n );\n }\n\n /**\n * This is primarily to demonstrate render children as a function\n * of state, here we change text color depending on interaction state.\n */\n private readonly _getChildrenOfInnerTouchable = (state: ITouchableWin32State) => {\n return (\n <ViewWin32\n style={{\n borderColor: state.isFocused ? 'green' : 'pink',\n borderWidth: state.isHovered ? 10 : 5,\n height: 70,\n width: 70,\n }}\n >\n <TextWin32\n style={{\n color: this._pickColor(state.isHovered, state.isPressed),\n fontSize: state.isFocused ? 8 : 10,\n }}\n textStyle=\"None\"\n >\n Press Me!\n </TextWin32>\n </ViewWin32>\n );\n };\n\n private _pickColor(hovered: boolean, pressed: boolean) {\n if (hovered) {\n if (pressed) {\n return 'white';\n } else {\n return 'red';\n }\n } else {\n if (pressed) {\n return 'purple';\n } else {\n return 'black';\n }\n }\n }\n\n private readonly _onPress = () => {\n this.setState({ numberOfPresses: this.state.numberOfPresses + 1 });\n };\n}\n\nconst TouchableFocusExample = () => {\n const [focused, setFocused] = React.useState(false);\n const focusableRef = React.useRef<TouchableWin32>(null);\n\n // onPress callback\n const focusOnPress = React.useCallback(() => {\n focusableRef.current && focusableRef.current.focus();\n focused || setFocused(true);\n }, [focused]);\n\n // onFocus and onBlur callbacks\n const onFocus = React.useCallback(() => {\n setFocused(true);\n }, []);\n const onBlur = React.useCallback(() => {\n setFocused(false);\n }, []);\n\n return (\n <ViewWin32 style={styles.largeContainer}>\n <TouchableWin32Highlight onPress={focusOnPress}>\n <Text>Press me to focus my friend</Text>\n </TouchableWin32Highlight>\n\n <TouchableWin32Highlight\n ref={focusableRef}\n onFocus={onFocus}\n onBlur={onBlur}\n >\n <Text>{'Focused: ' + focused}</Text>\n </TouchableWin32Highlight>\n </ViewWin32>\n );\n}\n\nexport const displayName = 'TouchableWin32 Examples';\nexport const title = 'TouchableWin32';\nexport const description = 'Demonstration of touchable + focus + hover behavior all in one component';\n\nexport const examples = [\n {\n title: 'TouchableWithoutFeedback Example',\n description: 'A simple example implementation of without feedback behavior',\n render(): JSX.Element {\n return <TouchableWithoutFeedbackExample />;\n },\n },\n {\n title: 'TouchableHighlight Example',\n description: 'A simple example implementation of highlight behavior',\n render(): JSX.Element {\n return <TouchableHighlightExample />;\n },\n },\n {\n title: 'Imperative Focus on TouchableWin32 Example',\n description: 'A simple example implementation of imperative focus behavior',\n render(): JSX.Element {\n return <TouchableFocusExample />;\n },\n }\n];\n"]}
@@ -57,6 +57,8 @@ export interface TouchableNativeFeedbackProps
57
57
  */
58
58
  background?: BackgroundPropType | undefined;
59
59
  useForeground?: boolean | undefined;
60
+
61
+ tooltip?: string; // Win32
60
62
  }
61
63
 
62
64
  /**
@@ -112,3 +114,6 @@ export class TouchableNativeFeedback extends TouchableNativeFeedbackBase {
112
114
  ): RippleBackgroundPropType;
113
115
  static canUseNativeForeground(): boolean;
114
116
  }
117
+
118
+ // For backcompat
119
+ export type ITouchableNativeFeedbackProps = TouchableNativeFeedbackProps;
@@ -1,7 +1,7 @@
1
1
  import { ViewStyle } from 'react-native';
2
2
  import { Insets } from 'react-native/types/public/Insets';
3
3
  import { IPressEvent, IRenderChild, IRenderStyle } from './TouchableWin32.Types';
4
- import { IViewWin32Props, IKeyboardEvent } from '../View/ViewPropTypes.win32';
4
+ import { IViewWin32Props, IKeyboardEvent } from '../View/ViewPropTypes';
5
5
  export interface ITouchableWin32State {
6
6
  isPressed: boolean;
7
7
  isFocused: boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"TouchableWin32.Props.js","sourceRoot":"","sources":["../../../src/Libraries/Components/Touchable/TouchableWin32.Props.tsx"],"names":[],"mappings":"","sourcesContent":["import {ViewStyle} from 'react-native';\nimport {Insets} from 'react-native/types/public/Insets';\n\nimport { IPressEvent, IRenderChild, IRenderStyle } from './TouchableWin32.Types';\nimport { IViewWin32Props, IKeyboardEvent } from '../View/ViewPropTypes.win32';\n\nexport interface ITouchableWin32State {\n isPressed: boolean;\n isFocused: boolean;\n isHovered: boolean;\n}\n\ntype Omit<T, K extends keyof T> = Pick<T, Exclude<keyof T, K>>\n\nexport interface ITouchableWin32Props extends Omit <IViewWin32Props, 'children'> {\n rejectResponderTermination?: boolean;\n disabled?: boolean;\n touchableHandleActivePressIn?: (e: IPressEvent) => void;\n touchableHandleActivePressOut?: (e: IPressEvent) => void;\n touchableHandlePress?: (e: IPressEvent) => void;\n touchableHandleKeyPress?: (e: IKeyboardEvent) => void;\n touchableHandleKeyPressDown?: (e: IKeyboardEvent) => void;\n touchableHandleLongPress?: (e: IPressEvent) => void;\n touchableGetHighlightDelayMS?: () => number;\n touchableGetPressRectOffset?: () => Insets;\n touchableGetLongPressDelayMS?: () => number;\n touchableGetPressOutDelayMS?: () => number;\n touchableGetHitSlop?: () => Insets;\n touchSoundDisabled?: boolean;\n onLongPress?: () => void;\n children?: IRenderChild<ITouchableWin32State>;\n // Typescript will not allow an extension of the IView* interface\n // that allows style to take on a function value. This is not a problem\n // with children, presumably because function components are valid as children.\n // As such, a renderStyle prop that takes a function value is provided\n // instead, in conjunction with the base style prop (StyleProp<ViewStyle>).\n // The style prop will only be used if a renderStyle is not provided.\n renderStyle?: IRenderStyle<ITouchableWin32State, ViewStyle>;\n /**\n * Filters keys for touchableHandleKeyPress / touchableHandleKeyPressDown events.\n * Space and Enter keys result in touchableHandleKeyPress(Down) in the event\n * that no filterKeys function is provided as a callback. All keyboard events\n * will result in onKeyUp and onKeyDown getting fired regardless of filterKeys.\n */\n filterKeys?: (str: string) => boolean;\n}\n"]}
1
+ {"version":3,"file":"TouchableWin32.Props.js","sourceRoot":"","sources":["../../../src/Libraries/Components/Touchable/TouchableWin32.Props.tsx"],"names":[],"mappings":"","sourcesContent":["import {ViewStyle} from 'react-native';\nimport {Insets} from 'react-native/types/public/Insets';\n\nimport { IPressEvent, IRenderChild, IRenderStyle } from './TouchableWin32.Types';\nimport { IViewWin32Props, IKeyboardEvent } from '../View/ViewPropTypes';\n\nexport interface ITouchableWin32State {\n isPressed: boolean;\n isFocused: boolean;\n isHovered: boolean;\n}\n\ntype Omit<T, K extends keyof T> = Pick<T, Exclude<keyof T, K>>\n\nexport interface ITouchableWin32Props extends Omit <IViewWin32Props, 'children'> {\n rejectResponderTermination?: boolean;\n disabled?: boolean;\n touchableHandleActivePressIn?: (e: IPressEvent) => void;\n touchableHandleActivePressOut?: (e: IPressEvent) => void;\n touchableHandlePress?: (e: IPressEvent) => void;\n touchableHandleKeyPress?: (e: IKeyboardEvent) => void;\n touchableHandleKeyPressDown?: (e: IKeyboardEvent) => void;\n touchableHandleLongPress?: (e: IPressEvent) => void;\n touchableGetHighlightDelayMS?: () => number;\n touchableGetPressRectOffset?: () => Insets;\n touchableGetLongPressDelayMS?: () => number;\n touchableGetPressOutDelayMS?: () => number;\n touchableGetHitSlop?: () => Insets;\n touchSoundDisabled?: boolean;\n onLongPress?: () => void;\n children?: IRenderChild<ITouchableWin32State>;\n // Typescript will not allow an extension of the IView* interface\n // that allows style to take on a function value. This is not a problem\n // with children, presumably because function components are valid as children.\n // As such, a renderStyle prop that takes a function value is provided\n // instead, in conjunction with the base style prop (StyleProp<ViewStyle>).\n // The style prop will only be used if a renderStyle is not provided.\n renderStyle?: IRenderStyle<ITouchableWin32State, ViewStyle>;\n /**\n * Filters keys for touchableHandleKeyPress / touchableHandleKeyPressDown events.\n * Space and Enter keys result in touchableHandleKeyPress(Down) in the event\n * that no filterKeys function is provided as a callback. All keyboard events\n * will result in onKeyUp and onKeyDown getting fired regardless of filterKeys.\n */\n filterKeys?: (str: string) => boolean;\n}\n"]}
@@ -1 +1 @@
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* This is primarily a fork of React Native's Touchable Mixin.\n * It has been repurposed as it's own standalone control for win32,\n * as it needs to support a richer set of functionality on the desktop.\n * The touchable variants can be rewritten as wrappers around TouchableWin32\n * by passing the correct set of props down and managing state correctly.\n *\n * React Native's Touchable.js file (https://github.com/facebook/react-native/blob/master/Libraries/Components/Touchable/Touchable.js)\n * provides an overview over how touchables work and interact with the gesture responder system.\n */\n'use strict';\n\nimport React from 'react'\nimport { NativeSyntheticEvent, StyleProp, UIManager, ViewStyle, ViewWin32 } from 'react-native';\n\nimport { ITouchableWin32Props, ITouchableWin32State } from './TouchableWin32.Props';\nimport {\n IChildAsFunction,\n IDimensions,\n IPosition,\n IPressEvent,\n IPressInLocation,\n ISignal,\n IState,\n IStateConditions,\n ITransitions,\n} from './TouchableWin32.Types';\nimport { IKeyboardEvent } from '../View/ViewPropTypes.win32';\n\nconst BoundingDimensions = require('./BoundingDimensions');\nconst Position = require('./Position');\n\nconst {findNodeHandle} = require('../../Renderer/shims/ReactNative');\n\n/**\n * Extracts a single touch, generally this is the active touch or touch that\n * has just ended\n * @param e - a press event containing information about the native event\n */\nfunction extractSingleTouch(e: IPressEvent) {\n const nativeEvent = e.nativeEvent;\n const touches = nativeEvent.touches;\n const changedTouches = nativeEvent.changedTouches;\n const hasTouches = touches && touches.length > 0;\n const hasChangedTouches = changedTouches && changedTouches.length > 0;\n\n return !hasTouches && hasChangedTouches ? changedTouches[0] : hasTouches ? touches[0] : nativeEvent;\n}\n\n/** Quick lookup maps for a variety of conditions */\nconst baseStatesCondition: IStateConditions = {\n NOT_RESPONDER: false,\n RESPONDER_INACTIVE_PRESS_IN: false,\n RESPONDER_INACTIVE_PRESS_OUT: false,\n RESPONDER_ACTIVE_PRESS_IN: false,\n RESPONDER_ACTIVE_PRESS_OUT: false,\n RESPONDER_ACTIVE_LONG_PRESS_IN: false,\n RESPONDER_ACTIVE_LONG_PRESS_OUT: false,\n ERROR: false,\n};\n\nconst IsActive: IStateConditions = {\n ...baseStatesCondition,\n RESPONDER_ACTIVE_PRESS_OUT: true,\n RESPONDER_ACTIVE_PRESS_IN: true,\n};\n\nconst IsPressingIn: IStateConditions = {\n ...baseStatesCondition,\n RESPONDER_INACTIVE_PRESS_IN: true,\n RESPONDER_ACTIVE_PRESS_IN: true,\n RESPONDER_ACTIVE_LONG_PRESS_IN: true,\n};\n\nconst IsLongPressingIn: IStateConditions = {\n ...baseStatesCondition,\n RESPONDER_ACTIVE_LONG_PRESS_IN: true,\n};\n\nconst transitions: ITransitions = {\n NOT_RESPONDER: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'RESPONDER_INACTIVE_PRESS_IN',\n RESPONDER_RELEASE: 'ERROR',\n RESPONDER_TERMINATED: 'ERROR',\n ENTER_PRESS_RECT: 'ERROR',\n LEAVE_PRESS_RECT: 'ERROR',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_INACTIVE_PRESS_IN: {\n DELAY: 'RESPONDER_ACTIVE_PRESS_IN',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_INACTIVE_PRESS_OUT: {\n DELAY: 'RESPONDER_ACTIVE_PRESS_OUT',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_ACTIVE_PRESS_IN: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n },\n RESPONDER_ACTIVE_PRESS_OUT: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_ACTIVE_LONG_PRESS_IN: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT',\n LONG_PRESS_DETECTED: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n },\n RESPONDER_ACTIVE_LONG_PRESS_OUT: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n ERROR: {\n DELAY: 'NOT_RESPONDER',\n RESPONDER_GRANT: 'RESPONDER_INACTIVE_PRESS_IN',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'NOT_RESPONDER',\n LEAVE_PRESS_RECT: 'NOT_RESPONDER',\n LONG_PRESS_DETECTED: 'NOT_RESPONDER',\n },\n};\n\n// Touchable maintains additional internal state to manage keypress interactions\n// This information is abstracted away when passed to children off the touchable\n// (function children) or styles. A keypressed state is equivalent to a normal\n// press state. If either a pointer, mouse, or special key (space/enter) is pressed\n// the touchable considers itself to be in a pressed state. Do note that key presses\n// will not invoke gesture responder hooksand are not subject to the passed in delays.\ninterface IInternalTouchableWin32State extends ITouchableWin32State {\n isKeyPressed: boolean;\n}\n\n/** Constants for integrating into UI Components */\nconst HIGHLIGHT_DELAY_MS = 130;\nconst PRESS_EXPAND_DIPS = 20; // Subject to change for win32 and desktop\nconst LONG_PRESS_THRESHOLD = 500;\nconst LONG_PRESS_DELAY_MS = LONG_PRESS_THRESHOLD - HIGHLIGHT_DELAY_MS;\nconst LONG_PRESS_ALLOWED_MOVEMENT = 10;\n\n/**\n * TouchableWin32 is a 'componentization' of the Touchable Mixin in React Native.\n * This means that instead of implementing components such as TouchableHighlight\n * via the mixin, they are merely implemented as wrappers around TouchableWin32,\n * forwarding the correct set of props. Additionally, TouchableWin32 supports hover\n * via onMouseEnter and onMouseLeave and focus/blur via onFocus/onBlur.\n * TouchableWin32 also allows for functions as child components (that use the internal\n * state of the touchable to conditionally render children) as well functions as styles\n * (that use internal state to conditionally calculate styles)\n */\nexport class TouchableWin32 extends React.Component<ITouchableWin32Props, IInternalTouchableWin32State> {\n private _longPressDelayTimeout: NodeJS.Timeout;\n private _touchableDelayTimeout: NodeJS.Timeout;\n private _pressOutDelayTimeout: NodeJS.Timeout;\n private _pressInLocation: IPressInLocation;\n private _touchState: IState;\n private _responderID: number;\n private _positionOnActivate: IPosition;\n private _dimensionsOnActivate: IDimensions;\n\n private readonly _internalRef: React.RefObject<ViewWin32>\n\n constructor(props) {\n super(props);\n\n this.state = {\n isKeyPressed: false,\n isPressed: false,\n isFocused: false,\n isHovered: false,\n };\n\n this._internalRef = React.createRef<ViewWin32>();\n }\n\n public componentWillUnmount() {\n this._touchableDelayTimeout && clearTimeout(this._touchableDelayTimeout);\n this._longPressDelayTimeout && clearTimeout(this._longPressDelayTimeout);\n this._pressOutDelayTimeout && clearTimeout(this._pressOutDelayTimeout);\n }\n\n public render() {\n const { children, style, renderStyle, ...rest } = this.props;\n\n // The React Native touchables generally clone the child component\n // to apply additional styles to it. This approach allows children\n // to be passed in as functions (to be invoked with the current state),\n // it is handy for manipulating children as a result of the interaction\n // state (e.g. text color). A similar approach is taken for style\n let child: React.ReactNode;\n if (children) {\n child = typeof children === 'function' ?\n (children as IChildAsFunction<ITouchableWin32State>)(this._deriveStateFromInternalState()) : children;\n\n // Continue to enforce single child constraint\n child = React.Children.only(child);\n }\n\n let computedStyle: StyleProp<ViewStyle>;\n if (renderStyle) {\n computedStyle = renderStyle(this._deriveStateFromInternalState());\n } else if (style) {\n computedStyle = style;\n }\n\n return (\n <ViewWin32\n // Forward most of the props\n {...rest}\n // Hooks into Gesture Responder System\n onStartShouldSetResponder={this._touchableHandleStartShouldSetResponder}\n onResponderTerminationRequest={this._touchableHandleResponderTerminationRequest}\n onResponderGrant={this._touchableHandleResponderGrant}\n onResponderMove={this._touchableHandleResponderMove}\n onResponderRelease={this._touchableHandleResponderRelease}\n onResponderTerminate={this._touchableHandleResponderTerminate}\n // Hover\n onMouseEnter={this._onMouseEnter}\n onMouseLeave={this._onMouseLeave}\n // Focus\n onFocus={this._onFocus}\n onBlur={this._onBlur}\n // Key press interactions\n onKeyDown={this._onKeyDown}\n onKeyUp={this._onKeyUp}\n // Ref\n ref={this._internalRef}\n // Style\n style={computedStyle}\n >\n {child}\n </ViewWin32>\n );\n }\n\n public focus = () => {\n this._internalRef.current.focus();\n }\n\n /**\n * The rejectResponderTermination prop provides a way to accept/reject termination requests\n */\n private readonly _touchableHandleResponderTerminationRequest = (): boolean => {\n return !this.props.rejectResponderTermination;\n };\n\n /**\n * Only reject an opportunity to become the responder on bubble if disabled\n */\n private readonly _touchableHandleStartShouldSetResponder = (): boolean => {\n return !this.props.disabled;\n };\n\n /** TODO: Long press cancel as a prop may be a good idea */\n private readonly _touchableLongPressCancelsPress = (): boolean => {\n return true;\n };\n\n /**\n * On responder being granted, state and local data need to be set\n */\n private readonly _touchableHandleResponderGrant = (e: IPressEvent): void => {\n const dispatchID = findNodeHandle(e.currentTarget);\n e.persist();\n\n this._pressOutDelayTimeout && clearTimeout(this._pressOutDelayTimeout);\n this._pressOutDelayTimeout = null;\n\n this._touchState = 'NOT_RESPONDER';\n this._responderID = dispatchID;\n\n this._receiveSignal('RESPONDER_GRANT', e);\n let delayMS: number = this.props.touchableGetHighlightDelayMS\n ? Math.max(this.props.touchableGetHighlightDelayMS(), 0)\n : HIGHLIGHT_DELAY_MS;\n delayMS = isNaN(delayMS) ? HIGHLIGHT_DELAY_MS : delayMS;\n\n if (delayMS !== 0) {\n this._touchableDelayTimeout = setTimeout(this._handleDelay.bind(this, e), delayMS);\n } else {\n this._handleDelay(e);\n }\n\n let longDelayMS: number = this.props.touchableGetLongPressDelayMS\n ? Math.max(this.props.touchableGetLongPressDelayMS(), 10)\n : LONG_PRESS_DELAY_MS;\n longDelayMS = isNaN(longDelayMS) ? LONG_PRESS_DELAY_MS : longDelayMS;\n this._longPressDelayTimeout = setTimeout(this._handleLongDelay.bind(this, e), longDelayMS + delayMS);\n };\n\n /**\n * Handle responder release\n */\n private readonly _touchableHandleResponderRelease = (e: IPressEvent) => {\n this._pressInLocation = null;\n this._receiveSignal('RESPONDER_RELEASE', e);\n };\n\n /**\n * Handle responder terminate\n */\n private readonly _touchableHandleResponderTerminate = (e: IPressEvent) => {\n this._pressInLocation = null;\n this._receiveSignal('RESPONDER_TERMINATED', e);\n };\n\n /**\n * Handles move events\n */\n private readonly _touchableHandleResponderMove = (e: IPressEvent) => {\n if (!this._positionOnActivate) {\n return;\n }\n\n const positionOnActivate = this._positionOnActivate;\n const dimensionsOnActivate = this._dimensionsOnActivate;\n const pressRectOffset = this.props.touchableGetPressRectOffset\n ? this.props.touchableGetPressRectOffset()\n : {\n left: PRESS_EXPAND_DIPS,\n right: PRESS_EXPAND_DIPS,\n top: PRESS_EXPAND_DIPS,\n bottom: PRESS_EXPAND_DIPS,\n };\n\n let pressExpandLeft = pressRectOffset.left;\n let pressExpandTop = pressRectOffset.top;\n let pressExpandRight = pressRectOffset.right;\n let pressExpandBottom = pressRectOffset.bottom;\n\n // TODO implement touchableGetHitSlop natively\n const hitSlop = this.props.touchableGetHitSlop ? this.props.touchableGetHitSlop() : null;\n\n if (hitSlop) {\n pressExpandLeft += hitSlop.left || 0;\n pressExpandTop += hitSlop.top || 0;\n pressExpandRight += hitSlop.right || 0;\n pressExpandBottom += hitSlop.bottom || 0;\n }\n\n const touch = extractSingleTouch(e);\n const pageX = touch && touch.pageX;\n const pageY = touch && touch.pageY;\n\n if (this._pressInLocation) {\n const movedDistance = this._getDistanceBetweenPoints(pageX, pageY, this._pressInLocation.pageX, this._pressInLocation.pageY);\n if (movedDistance > LONG_PRESS_ALLOWED_MOVEMENT) {\n this._cancelLongPressDelayTimeout();\n }\n }\n\n const isTouchWithinActive =\n pageX > positionOnActivate.left - pressExpandLeft &&\n pageY > positionOnActivate.top - pressExpandTop &&\n pageX < positionOnActivate.left + dimensionsOnActivate.width + pressExpandRight &&\n pageY < positionOnActivate.top + dimensionsOnActivate.height + pressExpandBottom;\n if (isTouchWithinActive) {\n const prevState = this._touchState;\n this._receiveSignal('ENTER_PRESS_RECT', e);\n const currState = this._touchState;\n if (currState === 'RESPONDER_INACTIVE_PRESS_IN' && prevState !== 'RESPONDER_INACTIVE_PRESS_IN') {\n this._cancelLongPressDelayTimeout();\n }\n } else {\n this._cancelLongPressDelayTimeout();\n this._receiveSignal('LEAVE_PRESS_RECT', e);\n }\n };\n\n /**\n * Used while performing side effects during state transitions,\n * to maintain proper bounding dimensions and positional information\n */\n private readonly _remeasureMetricsOnActivation = () => {\n const tag = this._responderID;\n if (tag === null) {\n return;\n }\n\n UIManager.measure(tag, this._handleQueryLayout);\n };\n\n /**\n * Callback into measure, see _remeasureMetricsOnActivation\n */\n private readonly _handleQueryLayout = (l: number, t: number, w: number, h: number, globalX: number, globalY: number) => {\n if (!l && !t && !w && !h && !globalX && !globalY) {\n return;\n }\n\n this._positionOnActivate = Position.getPooled(globalX, globalY);\n this._dimensionsOnActivate = BoundingDimensions.getPooled(w, h);\n };\n\n private readonly _handleDelay = (e: IPressEvent) => {\n this._touchableDelayTimeout = null;\n this._receiveSignal('DELAY', e);\n };\n\n private readonly _handleLongDelay = (e: IPressEvent) => {\n this._longPressDelayTimeout = null;\n const currState = this._touchState;\n\n if (currState !== 'RESPONDER_ACTIVE_PRESS_IN' && currState !== 'RESPONDER_ACTIVE_LONG_PRESS_IN') {\n const errorMessage =\n 'Attempted to transition from state ' +\n currState +\n ' to ' +\n 'RESPONDER_ACTIVE_LONG_PRESS_IN ' +\n 'which is not supported. This is most likely due to ' +\n 'Touchable.longPressDelayTimeout not being canceled.';\n console.error(errorMessage);\n } else {\n this._receiveSignal('LONG_PRESS_DETECTED', e);\n }\n };\n\n /**\n * Manages state transitions\n */\n private readonly _receiveSignal = (signal: ISignal, e: IPressEvent) => {\n const responderID = this._responderID;\n const currState = this._touchState;\n const nextState: IState = transitions[currState] ? transitions[currState][signal] : null;\n\n if (!nextState) {\n const errorMessage = 'Unrecognized signal ' + signal + ' or state ' + currState + ' for Touchable responder ' + responderID + '.';\n throw new Error(errorMessage);\n }\n if (nextState === 'ERROR') {\n const errorMessage = 'Touchable cannot transition from ' + currState + ' to ' + signal + ' for responder ' + responderID + '.';\n throw new Error(errorMessage);\n }\n\n if (currState !== nextState) {\n this._performSideEffectsForTransition(currState, nextState, signal, e);\n this._touchState = nextState;\n }\n };\n\n private readonly _cancelLongPressDelayTimeout = () => {\n this._longPressDelayTimeout && clearTimeout(this._longPressDelayTimeout);\n this._longPressDelayTimeout = null;\n };\n\n private readonly _isHighlight = (state: IState) => {\n return state === 'RESPONDER_ACTIVE_PRESS_IN' || state === 'RESPONDER_ACTIVE_LONG_PRESS_IN';\n };\n\n private readonly _savePressInLocation = (e: IPressEvent) => {\n const touch = extractSingleTouch(e);\n const pageX = touch && touch.pageX;\n const pageY = touch && touch.pageY;\n const locationX = touch && touch.locationX;\n const locationY = touch && touch.locationY;\n this._pressInLocation = { pageX, pageY, locationX, locationY };\n };\n\n private readonly _getDistanceBetweenPoints = (aX: number, aY: number, bX: number, bY: number): number => {\n const deltaX = aX - bX;\n const deltaY = aY - bY;\n return Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n };\n\n /**\n * Any highlighting/visual effects is done here,\n * This is also where press callbacks are invoked from\n */\n // Existing high cyclomatic complexity\n \n private readonly _performSideEffectsForTransition = (currState: IState, nextState: IState, signal: ISignal, e: IPressEvent) => {\n const currIsHighlight = this._isHighlight(currState);\n const newIsHighlight = this._isHighlight(nextState);\n\n const isFinalSignal = signal === 'RESPONDER_TERMINATED' || signal === 'RESPONDER_RELEASE';\n\n if (isFinalSignal) {\n this._cancelLongPressDelayTimeout();\n }\n\n const isInitialTransition = currState === 'NOT_RESPONDER' && nextState === 'RESPONDER_INACTIVE_PRESS_IN';\n\n const isActiveTransition = !IsActive[currState] && IsActive[nextState];\n if (isInitialTransition || isActiveTransition) {\n this._remeasureMetricsOnActivation();\n }\n\n if (IsPressingIn[currState] && signal === 'LONG_PRESS_DETECTED') {\n this.props.touchableHandleLongPress && this.props.touchableHandleLongPress(e);\n }\n\n if (newIsHighlight && !currIsHighlight) {\n this._startHighlight(e);\n } else if (!newIsHighlight && currIsHighlight) {\n this._endHighlight(e);\n }\n\n if (IsPressingIn[currState] && signal === 'RESPONDER_RELEASE') {\n const hasLongPressHandler = !!this.props.onLongPress;\n const pressIsLongButStillCallOnPress = IsLongPressingIn[currState] && (!hasLongPressHandler || this._touchableLongPressCancelsPress);\n const shouldInvokePress = !IsLongPressingIn[currState] || pressIsLongButStillCallOnPress;\n\n if (shouldInvokePress && this.props.touchableHandlePress) {\n if (!newIsHighlight && !currIsHighlight) {\n // we never highlighted because of delay, but we should highlight now\n this._startHighlight(e);\n this._endHighlight(e);\n }\n\n this.props.touchableHandlePress(e);\n }\n }\n\n this._touchableDelayTimeout && clearTimeout(this._touchableDelayTimeout);\n this._touchableDelayTimeout = null;\n };\n\n private readonly _startHighlight = (e: IPressEvent) => {\n this._savePressInLocation(e);\n this.setState({ isPressed: true });\n this.props.touchableHandleActivePressIn && this.props.touchableHandleActivePressIn(e);\n };\n\n private readonly _endHighlight = (e: IPressEvent) => {\n function _handler() {\n this.props.touchableHandleActivePressOut(e);\n }\n\n this.setState({ isPressed: false });\n if (this.props.touchableHandleActivePressOut) {\n if (this.props.touchableGetPressOutDelayMS && this.props.touchableGetPressOutDelayMS()) {\n this._pressOutDelayTimeout = setTimeout(_handler.bind(this), this.props.touchableGetPressOutDelayMS());\n } else {\n this.props.touchableHandleActivePressOut(e);\n }\n }\n };\n\n private readonly _onMouseEnter = (mouseEvent) => {\n this.setState({ isHovered: true });\n this.props.onMouseEnter && this.props.onMouseEnter(mouseEvent);\n };\n\n private readonly _onMouseLeave = (mouseEvent) => {\n this.setState({ isHovered: false });\n this.props.onMouseLeave && this.props.onMouseLeave(mouseEvent);\n };\n\n private readonly _onFocus = (ev: NativeSyntheticEvent<{}>) => {\n this.setState({ isFocused: true });\n this.props.onFocus && this.props.onFocus(ev);\n };\n\n private readonly _onBlur = (ev: NativeSyntheticEvent<{}>) => {\n this.setState({ isFocused: false });\n this.props.onBlur && this.props.onBlur(ev);\n };\n\n private readonly _onKeyDown = (ev: IKeyboardEvent) => {\n if (this._filterOnKey(ev)) {\n this.setState({ isKeyPressed: true });\n this.props.touchableHandleKeyPressDown && this.props.touchableHandleKeyPressDown(ev);\n }\n\n this.props.onKeyDown && this.props.onKeyDown(ev);\n };\n\n private readonly _onKeyUp = (ev: IKeyboardEvent) => {\n if (this._filterOnKey(ev)) {\n this.setState({ isKeyPressed: false });\n this.props.touchableHandleKeyPress && this.props.touchableHandleKeyPress(ev);\n }\n\n this.props.onKeyUp && this.props.onKeyUp(ev);\n };\n\n private readonly _deriveStateFromInternalState = (): ITouchableWin32State => {\n return {\n isPressed: this.state.isPressed || this.state.isKeyPressed,\n isHovered: this.state.isHovered,\n isFocused: this.state.isFocused,\n };\n }\n\n private readonly _filterOnKey = (ev: IKeyboardEvent): boolean => {\n if (this.props.filterKeys) {\n return this.props.filterKeys(ev.nativeEvent.key);\n }\n\n // Otherwise fall back to handling space and enter only\n return ev.nativeEvent.key === ' ' || ev.nativeEvent.key === 'Enter';\n }\n}\n"]}
1
+ 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* This is primarily a fork of React Native's Touchable Mixin.\n * It has been repurposed as it's own standalone control for win32,\n * as it needs to support a richer set of functionality on the desktop.\n * The touchable variants can be rewritten as wrappers around TouchableWin32\n * by passing the correct set of props down and managing state correctly.\n *\n * React Native's Touchable.js file (https://github.com/facebook/react-native/blob/master/Libraries/Components/Touchable/Touchable.js)\n * provides an overview over how touchables work and interact with the gesture responder system.\n */\n'use strict';\n\nimport React from 'react'\nimport { NativeSyntheticEvent, StyleProp, UIManager, ViewStyle, ViewWin32 } from 'react-native';\n\nimport { ITouchableWin32Props, ITouchableWin32State } from './TouchableWin32.Props';\nimport {\n IChildAsFunction,\n IDimensions,\n IPosition,\n IPressEvent,\n IPressInLocation,\n ISignal,\n IState,\n IStateConditions,\n ITransitions,\n} from './TouchableWin32.Types';\nimport { IKeyboardEvent } from '../View/ViewPropTypes';\n\nconst BoundingDimensions = require('./BoundingDimensions');\nconst Position = require('./Position');\n\nconst {findNodeHandle} = require('../../Renderer/shims/ReactNative');\n\n/**\n * Extracts a single touch, generally this is the active touch or touch that\n * has just ended\n * @param e - a press event containing information about the native event\n */\nfunction extractSingleTouch(e: IPressEvent) {\n const nativeEvent = e.nativeEvent;\n const touches = nativeEvent.touches;\n const changedTouches = nativeEvent.changedTouches;\n const hasTouches = touches && touches.length > 0;\n const hasChangedTouches = changedTouches && changedTouches.length > 0;\n\n return !hasTouches && hasChangedTouches ? changedTouches[0] : hasTouches ? touches[0] : nativeEvent;\n}\n\n/** Quick lookup maps for a variety of conditions */\nconst baseStatesCondition: IStateConditions = {\n NOT_RESPONDER: false,\n RESPONDER_INACTIVE_PRESS_IN: false,\n RESPONDER_INACTIVE_PRESS_OUT: false,\n RESPONDER_ACTIVE_PRESS_IN: false,\n RESPONDER_ACTIVE_PRESS_OUT: false,\n RESPONDER_ACTIVE_LONG_PRESS_IN: false,\n RESPONDER_ACTIVE_LONG_PRESS_OUT: false,\n ERROR: false,\n};\n\nconst IsActive: IStateConditions = {\n ...baseStatesCondition,\n RESPONDER_ACTIVE_PRESS_OUT: true,\n RESPONDER_ACTIVE_PRESS_IN: true,\n};\n\nconst IsPressingIn: IStateConditions = {\n ...baseStatesCondition,\n RESPONDER_INACTIVE_PRESS_IN: true,\n RESPONDER_ACTIVE_PRESS_IN: true,\n RESPONDER_ACTIVE_LONG_PRESS_IN: true,\n};\n\nconst IsLongPressingIn: IStateConditions = {\n ...baseStatesCondition,\n RESPONDER_ACTIVE_LONG_PRESS_IN: true,\n};\n\nconst transitions: ITransitions = {\n NOT_RESPONDER: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'RESPONDER_INACTIVE_PRESS_IN',\n RESPONDER_RELEASE: 'ERROR',\n RESPONDER_TERMINATED: 'ERROR',\n ENTER_PRESS_RECT: 'ERROR',\n LEAVE_PRESS_RECT: 'ERROR',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_INACTIVE_PRESS_IN: {\n DELAY: 'RESPONDER_ACTIVE_PRESS_IN',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_INACTIVE_PRESS_OUT: {\n DELAY: 'RESPONDER_ACTIVE_PRESS_OUT',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_ACTIVE_PRESS_IN: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n },\n RESPONDER_ACTIVE_PRESS_OUT: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_ACTIVE_LONG_PRESS_IN: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT',\n LONG_PRESS_DETECTED: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n },\n RESPONDER_ACTIVE_LONG_PRESS_OUT: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n ERROR: {\n DELAY: 'NOT_RESPONDER',\n RESPONDER_GRANT: 'RESPONDER_INACTIVE_PRESS_IN',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'NOT_RESPONDER',\n LEAVE_PRESS_RECT: 'NOT_RESPONDER',\n LONG_PRESS_DETECTED: 'NOT_RESPONDER',\n },\n};\n\n// Touchable maintains additional internal state to manage keypress interactions\n// This information is abstracted away when passed to children off the touchable\n// (function children) or styles. A keypressed state is equivalent to a normal\n// press state. If either a pointer, mouse, or special key (space/enter) is pressed\n// the touchable considers itself to be in a pressed state. Do note that key presses\n// will not invoke gesture responder hooksand are not subject to the passed in delays.\ninterface IInternalTouchableWin32State extends ITouchableWin32State {\n isKeyPressed: boolean;\n}\n\n/** Constants for integrating into UI Components */\nconst HIGHLIGHT_DELAY_MS = 130;\nconst PRESS_EXPAND_DIPS = 20; // Subject to change for win32 and desktop\nconst LONG_PRESS_THRESHOLD = 500;\nconst LONG_PRESS_DELAY_MS = LONG_PRESS_THRESHOLD - HIGHLIGHT_DELAY_MS;\nconst LONG_PRESS_ALLOWED_MOVEMENT = 10;\n\n/**\n * TouchableWin32 is a 'componentization' of the Touchable Mixin in React Native.\n * This means that instead of implementing components such as TouchableHighlight\n * via the mixin, they are merely implemented as wrappers around TouchableWin32,\n * forwarding the correct set of props. Additionally, TouchableWin32 supports hover\n * via onMouseEnter and onMouseLeave and focus/blur via onFocus/onBlur.\n * TouchableWin32 also allows for functions as child components (that use the internal\n * state of the touchable to conditionally render children) as well functions as styles\n * (that use internal state to conditionally calculate styles)\n */\nexport class TouchableWin32 extends React.Component<ITouchableWin32Props, IInternalTouchableWin32State> {\n private _longPressDelayTimeout: NodeJS.Timeout;\n private _touchableDelayTimeout: NodeJS.Timeout;\n private _pressOutDelayTimeout: NodeJS.Timeout;\n private _pressInLocation: IPressInLocation;\n private _touchState: IState;\n private _responderID: number;\n private _positionOnActivate: IPosition;\n private _dimensionsOnActivate: IDimensions;\n\n private readonly _internalRef: React.RefObject<ViewWin32>\n\n constructor(props) {\n super(props);\n\n this.state = {\n isKeyPressed: false,\n isPressed: false,\n isFocused: false,\n isHovered: false,\n };\n\n this._internalRef = React.createRef<ViewWin32>();\n }\n\n public componentWillUnmount() {\n this._touchableDelayTimeout && clearTimeout(this._touchableDelayTimeout);\n this._longPressDelayTimeout && clearTimeout(this._longPressDelayTimeout);\n this._pressOutDelayTimeout && clearTimeout(this._pressOutDelayTimeout);\n }\n\n public render() {\n const { children, style, renderStyle, ...rest } = this.props;\n\n // The React Native touchables generally clone the child component\n // to apply additional styles to it. This approach allows children\n // to be passed in as functions (to be invoked with the current state),\n // it is handy for manipulating children as a result of the interaction\n // state (e.g. text color). A similar approach is taken for style\n let child: React.ReactNode;\n if (children) {\n child = typeof children === 'function' ?\n (children as IChildAsFunction<ITouchableWin32State>)(this._deriveStateFromInternalState()) : children;\n\n // Continue to enforce single child constraint\n child = React.Children.only(child);\n }\n\n let computedStyle: StyleProp<ViewStyle>;\n if (renderStyle) {\n computedStyle = renderStyle(this._deriveStateFromInternalState());\n } else if (style) {\n computedStyle = style;\n }\n\n return (\n <ViewWin32\n // Forward most of the props\n {...rest}\n // Hooks into Gesture Responder System\n onStartShouldSetResponder={this._touchableHandleStartShouldSetResponder}\n onResponderTerminationRequest={this._touchableHandleResponderTerminationRequest}\n onResponderGrant={this._touchableHandleResponderGrant}\n onResponderMove={this._touchableHandleResponderMove}\n onResponderRelease={this._touchableHandleResponderRelease}\n onResponderTerminate={this._touchableHandleResponderTerminate}\n // Hover\n onMouseEnter={this._onMouseEnter}\n onMouseLeave={this._onMouseLeave}\n // Focus\n onFocus={this._onFocus}\n onBlur={this._onBlur}\n // Key press interactions\n onKeyDown={this._onKeyDown}\n onKeyUp={this._onKeyUp}\n // Ref\n ref={this._internalRef}\n // Style\n style={computedStyle}\n >\n {child}\n </ViewWin32>\n );\n }\n\n public focus = () => {\n this._internalRef.current.focus();\n }\n\n /**\n * The rejectResponderTermination prop provides a way to accept/reject termination requests\n */\n private readonly _touchableHandleResponderTerminationRequest = (): boolean => {\n return !this.props.rejectResponderTermination;\n };\n\n /**\n * Only reject an opportunity to become the responder on bubble if disabled\n */\n private readonly _touchableHandleStartShouldSetResponder = (): boolean => {\n return !this.props.disabled;\n };\n\n /** TODO: Long press cancel as a prop may be a good idea */\n private readonly _touchableLongPressCancelsPress = (): boolean => {\n return true;\n };\n\n /**\n * On responder being granted, state and local data need to be set\n */\n private readonly _touchableHandleResponderGrant = (e: IPressEvent): void => {\n const dispatchID = findNodeHandle(e.currentTarget);\n e.persist();\n\n this._pressOutDelayTimeout && clearTimeout(this._pressOutDelayTimeout);\n this._pressOutDelayTimeout = null;\n\n this._touchState = 'NOT_RESPONDER';\n this._responderID = dispatchID;\n\n this._receiveSignal('RESPONDER_GRANT', e);\n let delayMS: number = this.props.touchableGetHighlightDelayMS\n ? Math.max(this.props.touchableGetHighlightDelayMS(), 0)\n : HIGHLIGHT_DELAY_MS;\n delayMS = isNaN(delayMS) ? HIGHLIGHT_DELAY_MS : delayMS;\n\n if (delayMS !== 0) {\n this._touchableDelayTimeout = setTimeout(this._handleDelay.bind(this, e), delayMS);\n } else {\n this._handleDelay(e);\n }\n\n let longDelayMS: number = this.props.touchableGetLongPressDelayMS\n ? Math.max(this.props.touchableGetLongPressDelayMS(), 10)\n : LONG_PRESS_DELAY_MS;\n longDelayMS = isNaN(longDelayMS) ? LONG_PRESS_DELAY_MS : longDelayMS;\n this._longPressDelayTimeout = setTimeout(this._handleLongDelay.bind(this, e), longDelayMS + delayMS);\n };\n\n /**\n * Handle responder release\n */\n private readonly _touchableHandleResponderRelease = (e: IPressEvent) => {\n this._pressInLocation = null;\n this._receiveSignal('RESPONDER_RELEASE', e);\n };\n\n /**\n * Handle responder terminate\n */\n private readonly _touchableHandleResponderTerminate = (e: IPressEvent) => {\n this._pressInLocation = null;\n this._receiveSignal('RESPONDER_TERMINATED', e);\n };\n\n /**\n * Handles move events\n */\n private readonly _touchableHandleResponderMove = (e: IPressEvent) => {\n if (!this._positionOnActivate) {\n return;\n }\n\n const positionOnActivate = this._positionOnActivate;\n const dimensionsOnActivate = this._dimensionsOnActivate;\n const pressRectOffset = this.props.touchableGetPressRectOffset\n ? this.props.touchableGetPressRectOffset()\n : {\n left: PRESS_EXPAND_DIPS,\n right: PRESS_EXPAND_DIPS,\n top: PRESS_EXPAND_DIPS,\n bottom: PRESS_EXPAND_DIPS,\n };\n\n let pressExpandLeft = pressRectOffset.left;\n let pressExpandTop = pressRectOffset.top;\n let pressExpandRight = pressRectOffset.right;\n let pressExpandBottom = pressRectOffset.bottom;\n\n // TODO implement touchableGetHitSlop natively\n const hitSlop = this.props.touchableGetHitSlop ? this.props.touchableGetHitSlop() : null;\n\n if (hitSlop) {\n pressExpandLeft += hitSlop.left || 0;\n pressExpandTop += hitSlop.top || 0;\n pressExpandRight += hitSlop.right || 0;\n pressExpandBottom += hitSlop.bottom || 0;\n }\n\n const touch = extractSingleTouch(e);\n const pageX = touch && touch.pageX;\n const pageY = touch && touch.pageY;\n\n if (this._pressInLocation) {\n const movedDistance = this._getDistanceBetweenPoints(pageX, pageY, this._pressInLocation.pageX, this._pressInLocation.pageY);\n if (movedDistance > LONG_PRESS_ALLOWED_MOVEMENT) {\n this._cancelLongPressDelayTimeout();\n }\n }\n\n const isTouchWithinActive =\n pageX > positionOnActivate.left - pressExpandLeft &&\n pageY > positionOnActivate.top - pressExpandTop &&\n pageX < positionOnActivate.left + dimensionsOnActivate.width + pressExpandRight &&\n pageY < positionOnActivate.top + dimensionsOnActivate.height + pressExpandBottom;\n if (isTouchWithinActive) {\n const prevState = this._touchState;\n this._receiveSignal('ENTER_PRESS_RECT', e);\n const currState = this._touchState;\n if (currState === 'RESPONDER_INACTIVE_PRESS_IN' && prevState !== 'RESPONDER_INACTIVE_PRESS_IN') {\n this._cancelLongPressDelayTimeout();\n }\n } else {\n this._cancelLongPressDelayTimeout();\n this._receiveSignal('LEAVE_PRESS_RECT', e);\n }\n };\n\n /**\n * Used while performing side effects during state transitions,\n * to maintain proper bounding dimensions and positional information\n */\n private readonly _remeasureMetricsOnActivation = () => {\n const tag = this._responderID;\n if (tag === null) {\n return;\n }\n\n UIManager.measure(tag, this._handleQueryLayout);\n };\n\n /**\n * Callback into measure, see _remeasureMetricsOnActivation\n */\n private readonly _handleQueryLayout = (l: number, t: number, w: number, h: number, globalX: number, globalY: number) => {\n if (!l && !t && !w && !h && !globalX && !globalY) {\n return;\n }\n\n this._positionOnActivate = Position.getPooled(globalX, globalY);\n this._dimensionsOnActivate = BoundingDimensions.getPooled(w, h);\n };\n\n private readonly _handleDelay = (e: IPressEvent) => {\n this._touchableDelayTimeout = null;\n this._receiveSignal('DELAY', e);\n };\n\n private readonly _handleLongDelay = (e: IPressEvent) => {\n this._longPressDelayTimeout = null;\n const currState = this._touchState;\n\n if (currState !== 'RESPONDER_ACTIVE_PRESS_IN' && currState !== 'RESPONDER_ACTIVE_LONG_PRESS_IN') {\n const errorMessage =\n 'Attempted to transition from state ' +\n currState +\n ' to ' +\n 'RESPONDER_ACTIVE_LONG_PRESS_IN ' +\n 'which is not supported. This is most likely due to ' +\n 'Touchable.longPressDelayTimeout not being canceled.';\n console.error(errorMessage);\n } else {\n this._receiveSignal('LONG_PRESS_DETECTED', e);\n }\n };\n\n /**\n * Manages state transitions\n */\n private readonly _receiveSignal = (signal: ISignal, e: IPressEvent) => {\n const responderID = this._responderID;\n const currState = this._touchState;\n const nextState: IState = transitions[currState] ? transitions[currState][signal] : null;\n\n if (!nextState) {\n const errorMessage = 'Unrecognized signal ' + signal + ' or state ' + currState + ' for Touchable responder ' + responderID + '.';\n throw new Error(errorMessage);\n }\n if (nextState === 'ERROR') {\n const errorMessage = 'Touchable cannot transition from ' + currState + ' to ' + signal + ' for responder ' + responderID + '.';\n throw new Error(errorMessage);\n }\n\n if (currState !== nextState) {\n this._performSideEffectsForTransition(currState, nextState, signal, e);\n this._touchState = nextState;\n }\n };\n\n private readonly _cancelLongPressDelayTimeout = () => {\n this._longPressDelayTimeout && clearTimeout(this._longPressDelayTimeout);\n this._longPressDelayTimeout = null;\n };\n\n private readonly _isHighlight = (state: IState) => {\n return state === 'RESPONDER_ACTIVE_PRESS_IN' || state === 'RESPONDER_ACTIVE_LONG_PRESS_IN';\n };\n\n private readonly _savePressInLocation = (e: IPressEvent) => {\n const touch = extractSingleTouch(e);\n const pageX = touch && touch.pageX;\n const pageY = touch && touch.pageY;\n const locationX = touch && touch.locationX;\n const locationY = touch && touch.locationY;\n this._pressInLocation = { pageX, pageY, locationX, locationY };\n };\n\n private readonly _getDistanceBetweenPoints = (aX: number, aY: number, bX: number, bY: number): number => {\n const deltaX = aX - bX;\n const deltaY = aY - bY;\n return Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n };\n\n /**\n * Any highlighting/visual effects is done here,\n * This is also where press callbacks are invoked from\n */\n // Existing high cyclomatic complexity\n \n private readonly _performSideEffectsForTransition = (currState: IState, nextState: IState, signal: ISignal, e: IPressEvent) => {\n const currIsHighlight = this._isHighlight(currState);\n const newIsHighlight = this._isHighlight(nextState);\n\n const isFinalSignal = signal === 'RESPONDER_TERMINATED' || signal === 'RESPONDER_RELEASE';\n\n if (isFinalSignal) {\n this._cancelLongPressDelayTimeout();\n }\n\n const isInitialTransition = currState === 'NOT_RESPONDER' && nextState === 'RESPONDER_INACTIVE_PRESS_IN';\n\n const isActiveTransition = !IsActive[currState] && IsActive[nextState];\n if (isInitialTransition || isActiveTransition) {\n this._remeasureMetricsOnActivation();\n }\n\n if (IsPressingIn[currState] && signal === 'LONG_PRESS_DETECTED') {\n this.props.touchableHandleLongPress && this.props.touchableHandleLongPress(e);\n }\n\n if (newIsHighlight && !currIsHighlight) {\n this._startHighlight(e);\n } else if (!newIsHighlight && currIsHighlight) {\n this._endHighlight(e);\n }\n\n if (IsPressingIn[currState] && signal === 'RESPONDER_RELEASE') {\n const hasLongPressHandler = !!this.props.onLongPress;\n const pressIsLongButStillCallOnPress = IsLongPressingIn[currState] && (!hasLongPressHandler || this._touchableLongPressCancelsPress);\n const shouldInvokePress = !IsLongPressingIn[currState] || pressIsLongButStillCallOnPress;\n\n if (shouldInvokePress && this.props.touchableHandlePress) {\n if (!newIsHighlight && !currIsHighlight) {\n // we never highlighted because of delay, but we should highlight now\n this._startHighlight(e);\n this._endHighlight(e);\n }\n\n this.props.touchableHandlePress(e);\n }\n }\n\n this._touchableDelayTimeout && clearTimeout(this._touchableDelayTimeout);\n this._touchableDelayTimeout = null;\n };\n\n private readonly _startHighlight = (e: IPressEvent) => {\n this._savePressInLocation(e);\n this.setState({ isPressed: true });\n this.props.touchableHandleActivePressIn && this.props.touchableHandleActivePressIn(e);\n };\n\n private readonly _endHighlight = (e: IPressEvent) => {\n function _handler() {\n this.props.touchableHandleActivePressOut(e);\n }\n\n this.setState({ isPressed: false });\n if (this.props.touchableHandleActivePressOut) {\n if (this.props.touchableGetPressOutDelayMS && this.props.touchableGetPressOutDelayMS()) {\n this._pressOutDelayTimeout = setTimeout(_handler.bind(this), this.props.touchableGetPressOutDelayMS());\n } else {\n this.props.touchableHandleActivePressOut(e);\n }\n }\n };\n\n private readonly _onMouseEnter = (mouseEvent) => {\n this.setState({ isHovered: true });\n this.props.onMouseEnter && this.props.onMouseEnter(mouseEvent);\n };\n\n private readonly _onMouseLeave = (mouseEvent) => {\n this.setState({ isHovered: false });\n this.props.onMouseLeave && this.props.onMouseLeave(mouseEvent);\n };\n\n private readonly _onFocus = (ev: NativeSyntheticEvent<{}>) => {\n this.setState({ isFocused: true });\n this.props.onFocus && this.props.onFocus(ev);\n };\n\n private readonly _onBlur = (ev: NativeSyntheticEvent<{}>) => {\n this.setState({ isFocused: false });\n this.props.onBlur && this.props.onBlur(ev);\n };\n\n private readonly _onKeyDown = (ev: IKeyboardEvent) => {\n if (this._filterOnKey(ev)) {\n this.setState({ isKeyPressed: true });\n this.props.touchableHandleKeyPressDown && this.props.touchableHandleKeyPressDown(ev);\n }\n\n this.props.onKeyDown && this.props.onKeyDown(ev);\n };\n\n private readonly _onKeyUp = (ev: IKeyboardEvent) => {\n if (this._filterOnKey(ev)) {\n this.setState({ isKeyPressed: false });\n this.props.touchableHandleKeyPress && this.props.touchableHandleKeyPress(ev);\n }\n\n this.props.onKeyUp && this.props.onKeyUp(ev);\n };\n\n private readonly _deriveStateFromInternalState = (): ITouchableWin32State => {\n return {\n isPressed: this.state.isPressed || this.state.isKeyPressed,\n isHovered: this.state.isHovered,\n isFocused: this.state.isFocused,\n };\n }\n\n private readonly _filterOnKey = (ev: IKeyboardEvent): boolean => {\n if (this.props.filterKeys) {\n return this.props.filterKeys(ev.nativeEvent.key);\n }\n\n // Otherwise fall back to handling space and enter only\n return ev.nativeEvent.key === ' ' || ev.nativeEvent.key === 'Enter';\n }\n}\n"]}
@@ -7,14 +7,15 @@
7
7
  * @format
8
8
  */
9
9
 
10
- import {NativeSyntheticEvent} from '../../Types/CoreEventTypes';
10
+ import {NativeSyntheticEvent} from 'react-native/Libraries/Types/CoreEventTypes';
11
11
 
12
12
  /**
13
13
  * @see https://reactnative.dev/docs/accessibility#accessibility-properties
14
14
  */
15
15
  export interface AccessibilityProps
16
16
  extends AccessibilityPropsAndroid,
17
- AccessibilityPropsIOS {
17
+ AccessibilityPropsIOS,
18
+ AccessibilityPropsWin32 {
18
19
  /**
19
20
  * When true, indicates that the view is an accessibility element.
20
21
  * By default, all the touchable elements are accessible.
@@ -140,7 +141,31 @@ export type AccessibilityActionName =
140
141
  * Generated when a VoiceOver user places focus on or inside the component and performs a two finger scrub gesture (left, right, left).
141
142
  * @platform ios
142
143
  * */
143
- | 'escape';
144
+ | 'escape'
145
+ /**
146
+ * @platform win32
147
+ * */
148
+ | 'AddToSelection' // Win32
149
+ /**
150
+ * @platform win32
151
+ * */
152
+ | 'RemoveFromSelection' // Win32
153
+ /**
154
+ * @platform win32
155
+ * */
156
+ | 'Select' // Win32
157
+ /**
158
+ * @platform win32
159
+ * */
160
+ | 'Expand' // Win32
161
+ /**
162
+ * @platform win32
163
+ * */
164
+ | 'Collapse' // Win32
165
+ /**
166
+ * @platform win32
167
+ * */
168
+ | 'Toggle'; // Win32
144
169
 
145
170
  export type AccessibilityActionEvent = NativeSyntheticEvent<
146
171
  Readonly<{
@@ -169,6 +194,16 @@ export interface AccessibilityState {
169
194
  * When present, informs accessible tools the element is expanded or collapsed
170
195
  */
171
196
  expanded?: boolean | undefined;
197
+
198
+ /**
199
+ * @platform win32
200
+ */
201
+ multiselectable?: boolean | undefined; // Win32
202
+
203
+ /**
204
+ * @platform win32
205
+ */
206
+ required?: boolean | undefined; // Win32
172
207
  }
173
208
 
174
209
  export interface AccessibilityValue {
@@ -195,6 +230,16 @@ export interface AccessibilityValue {
195
230
 
196
231
  export type AccessibilityRole =
197
232
  | 'none'
233
+ | 'alertdialog' // Win32
234
+ | 'application' // Win32
235
+ | 'dialog' // Win32
236
+ | 'group' // Win32
237
+ | 'listitem' // Win32
238
+ | 'presentation' // Win32
239
+ | 'tabpanel' // Win32
240
+ | 'textbox' // Win32
241
+ | 'tree' // Win32
242
+ | 'treeitem' // Win32
198
243
  | 'button'
199
244
  | 'togglebutton'
200
245
  | 'link'
@@ -274,7 +319,7 @@ export interface AccessibilityPropsIOS {
274
319
  accessibilityViewIsModal?: boolean | undefined;
275
320
 
276
321
  /**
277
- * When accessible is true, the system will invoke this function when the user performs the escape gesture (scrub with two fingers).
322
+ * When accessibile is true, the system will invoke this function when the user performs the escape gesture (scrub with two fingers).
278
323
  * @platform ios
279
324
  */
280
325
  onAccessibilityEscape?: (() => void) | undefined;
@@ -305,6 +350,114 @@ export interface AccessibilityPropsIOS {
305
350
  accessibilityLanguage?: string | undefined;
306
351
  }
307
352
 
353
+ // [Win32]
354
+ export type AnnotationType =
355
+ | 'AdvanceProofingIssue'
356
+ | 'Author'
357
+ | 'CircularReferenceError'
358
+ | 'Comment'
359
+ | 'ConflictingChange'
360
+ | 'DataValidationError'
361
+ | 'DeletionChange'
362
+ | 'EditingLockedChange'
363
+ | 'Endnote'
364
+ | 'ExternalChange'
365
+ | 'Footer'
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+ | 'Footnote'
367
+ | 'FormatChange'
368
+ | 'FormulaError'
369
+ | 'GrammarError'
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+ | 'Header'
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+ | 'Highlighted'
372
+ | 'InsertionChange'
373
+ | 'Mathematics'
374
+ | 'MoveChange'
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+ | 'SpellingError'
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+ | 'TrackChanges'
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+ | 'Unknown'
378
+ | 'UnsyncedChange';
379
+
380
+ // [Win32]
381
+ export type AccessibilityAnnotationInfo = Readonly<{
382
+ typeID: AnnotationType;
383
+ typeName?: string;
384
+ author?: string;
385
+ dateTime?: string;
386
+ target?: string;
387
+ }>;
388
+
389
+ // [Win32]
390
+ export interface AccessibilityPropsWin32 {
391
+ /**
392
+ * accessibilityPositionInSet
393
+ * @platform win32
394
+ */
395
+ accessibilityPositionInSet?: number;
396
+ /**
397
+ * accessibilitySetSize
398
+ * @platform win32
399
+ */
400
+ accessibilitySetSize?: ?number;
401
+
402
+ /**
403
+ * accessibilityDescription provides more detailed information specific to the element (i.e. last edit date, full location for a file)
404
+ * while accessibilityHint provides infomation on what will happen when they perform an action.
405
+ * @platform win32
406
+ *
407
+ */
408
+ accessibilityDescription?: string;
409
+
410
+ /**
411
+ * Tells a person using a screen reader what kind of annotation they
412
+ * have selected. If available, it will also tell a person the author of the annotation and
413
+ * the date and time the annotation was posted.
414
+ *
415
+ * Note: If typeID is 'Unknown', a typeName must be provided.
416
+ * @platform win32
417
+ */
418
+ accessibilityAnnotation?: AccessibilityAnnotationInfo;
419
+
420
+ /**
421
+ * An access key to hook up to the UIA_AccessKey_Property.
422
+ * Access keys are used in keyboard navigation to allow quick navigation to UI in an application.
423
+ * @platform win32
424
+ */
425
+ accessibilityAccessKey?: string;
426
+
427
+ /**
428
+ * Defines the level of an element in a hierarchical structure or the heading level of a text element.
429
+ * Note: accessibilityRole="header" must be used if using this property to define a heading level.
430
+ * @platform win32
431
+ */
432
+ accessibilityLevel?: number;
433
+
434
+ /**
435
+ * Identifies the ItemType property, which is a text string describing the type of the automation element.
436
+ * ItemType is used to obtain information about items in a list, tree view, or data grid. For example, an item in a file directory view might be a "Document File" or a "Folder".
437
+ * @platform win32
438
+ */
439
+ accessibilityItemType?: string;
440
+
441
+ /**
442
+ * Identifies the element whose contents or presence are controlled by another element.
443
+ *
444
+ * This is mainly used for a Textbox with a Dropdown PeoplePicker-type list. This allows an
445
+ * accessibility tool to query those other providers for properties and listen to their events.
446
+ *
447
+ * The value should match the nativeID of the target element.
448
+ * @platform win32
449
+ */
450
+ accessibilityControls?: string | undefined;
451
+
452
+ /**
453
+ * Windows Accessibility extensions for allowing other DOM elements to label or describe a given element.
454
+ *
455
+ * The value should match the nativeID of the target element.
456
+ * @platform win32
457
+ */
458
+ accessibilityDescribedBy?: string | undefined;
459
+ }
460
+
308
461
  export type Role =
309
462
  | 'alert'
310
463
  | 'alertdialog'
@@ -365,6 +518,7 @@ export type Role =
365
518
  | 'tablist'
366
519
  | 'tabpanel'
367
520
  | 'term'
521
+ | 'textbox' // Win32
368
522
  | 'timer'
369
523
  | 'toolbar'
370
524
  | 'tooltip'