@office-iss/react-native-win32 0.72.0-preview.1 → 0.72.0-preview.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.json CHANGED
@@ -2,7 +2,43 @@
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  "name": "@office-iss/react-native-win32",
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  "entries": [
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  {
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- "date": "Mon, 01 May 2023 16:41:44 GMT",
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+ "date": "Mon, 15 May 2023 15:17:55 GMT",
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+ "tag": "@office-iss/react-native-win32_v0.72.0-preview.3",
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+ "version": "0.72.0-preview.3",
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+ "comments": {
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+ "prerelease": [
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+ {
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+ "author": "30809111+acoates-ms@users.noreply.github.com",
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+ "package": "@office-iss/react-native-win32",
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+ "commit": "f2076401425338dec2db2d115b886988ac70e57b",
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+ "comment": "Export additional TS types for back compat"
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+ }
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+ ]
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+ }
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+ },
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+ {
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+ "date": "Thu, 04 May 2023 20:58:53 GMT",
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+ "tag": "@office-iss/react-native-win32_v0.72.0-preview.2",
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+ "version": "0.72.0-preview.2",
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+ "comments": {
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+ "prerelease": [
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+ {
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+ "author": "34109996+chiaramooney@users.noreply.github.com",
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+ "package": "@office-iss/react-native-win32",
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+ "commit": "24fa0f13c7523c9ab499b0d8c9514cb7dc369ad3",
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+ "comment": "Backport Node 16"
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+ },
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+ {
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+ "author": "30809111+acoates-ms@users.noreply.github.com",
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+ "package": "@office-iss/react-native-win32",
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+ "commit": "21a4e87e85843172b418de409bc2bd27fa273d8e",
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+ "comment": "Fix ref's on ViewWin32 (enables ViewWin32.focus() calls to work again)"
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+ }
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+ ]
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+ }
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+ },
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+ {
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+ "date": "Mon, 01 May 2023 16:43:57 GMT",
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  "tag": "@office-iss/react-native-win32_v0.72.0-preview.1",
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  "version": "0.72.0-preview.1",
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  "comments": {
package/CHANGELOG.md CHANGED
@@ -1,17 +1,34 @@
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  # Change Log - @office-iss/react-native-win32
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- This log was last generated on Mon, 01 May 2023 16:41:44 GMT and should not be manually modified.
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+ This log was last generated on Mon, 15 May 2023 15:17:55 GMT and should not be manually modified.
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  <!-- Start content -->
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- ## 0.72.0-preview.1
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+ ## 0.72.0-preview.3
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- Mon, 01 May 2023 16:41:44 GMT
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+ Mon, 15 May 2023 15:17:55 GMT
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  ### Changes
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- - Promote 0.72 to preview (34109996+chiaramooney@users.noreply.github.com)
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+ - Export additional TS types for back compat (30809111+acoates-ms@users.noreply.github.com)
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+ ## 0.72.0-preview.2
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+
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+ Thu, 04 May 2023 20:58:53 GMT
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+
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+ ### Changes
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+
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+ - Backport Node 16 (34109996+chiaramooney@users.noreply.github.com)
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+ - Fix ref's on ViewWin32 (enables ViewWin32.focus() calls to work again) (30809111+acoates-ms@users.noreply.github.com)
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+
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+ ## 0.72.0-preview.1
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+
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+ Mon, 01 May 2023 16:43:57 GMT
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+
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+ ### Changes
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+
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+ - Promote 0.72 to preview (34109996+chiaramooney@users.noreply.github.com)
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+
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  ## 0.0.0-canary.189
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  Sat, 01 Apr 2023 05:15:15 GMT
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- 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* This is primarily a fork of React Native's Touchable Mixin.\n * It has been repurposed as it's own standalone control for win32,\n * as it needs to support a richer set of functionality on the desktop.\n * The touchable variants can be rewritten as wrappers around TouchableWin32\n * by passing the correct set of props down and managing state correctly.\n *\n * React Native's Touchable.js file (https://github.com/facebook/react-native/blob/master/Libraries/Components/Touchable/Touchable.js)\n * provides an overview over how touchables work and interact with the gesture responder system.\n */\n'use strict';\n\nimport React from 'react'\nimport { NativeSyntheticEvent, StyleProp, UIManager, ViewStyle, ViewWin32 } from 'react-native';\n\nimport { ITouchableWin32Props, ITouchableWin32State } from './TouchableWin32.Props';\nimport {\n IChildAsFunction,\n IDimensions,\n IPosition,\n IPressEvent,\n IPressInLocation,\n ISignal,\n IState,\n IStateConditions,\n ITransitions,\n} from './TouchableWin32.Types';\nimport { IKeyboardEvent } from '../View/ViewPropTypes.win32';\n\nconst BoundingDimensions = require('./BoundingDimensions');\nconst Position = require('./Position');\n\nconst {findNodeHandle} = require('../../Renderer/shims/ReactNative');\n\n/**\n * Extracts a single touch, generally this is the active touch or touch that\n * has just ended\n * @param e - a press event containing information about the native event\n */\nfunction extractSingleTouch(e: IPressEvent) {\n const nativeEvent = e.nativeEvent;\n const touches = nativeEvent.touches;\n const changedTouches = nativeEvent.changedTouches;\n const hasTouches = touches && touches.length > 0;\n const hasChangedTouches = changedTouches && changedTouches.length > 0;\n\n return !hasTouches && hasChangedTouches ? changedTouches[0] : hasTouches ? touches[0] : nativeEvent;\n}\n\n/** Quick lookup maps for a variety of conditions */\nconst baseStatesCondition: IStateConditions = {\n NOT_RESPONDER: false,\n RESPONDER_INACTIVE_PRESS_IN: false,\n RESPONDER_INACTIVE_PRESS_OUT: false,\n RESPONDER_ACTIVE_PRESS_IN: false,\n RESPONDER_ACTIVE_PRESS_OUT: false,\n RESPONDER_ACTIVE_LONG_PRESS_IN: false,\n RESPONDER_ACTIVE_LONG_PRESS_OUT: false,\n ERROR: false,\n};\n\nconst IsActive: IStateConditions = {\n ...baseStatesCondition,\n RESPONDER_ACTIVE_PRESS_OUT: true,\n RESPONDER_ACTIVE_PRESS_IN: true,\n};\n\nconst IsPressingIn: IStateConditions = {\n ...baseStatesCondition,\n RESPONDER_INACTIVE_PRESS_IN: true,\n RESPONDER_ACTIVE_PRESS_IN: true,\n RESPONDER_ACTIVE_LONG_PRESS_IN: true,\n};\n\nconst IsLongPressingIn: IStateConditions = {\n ...baseStatesCondition,\n RESPONDER_ACTIVE_LONG_PRESS_IN: true,\n};\n\nconst transitions: ITransitions = {\n NOT_RESPONDER: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'RESPONDER_INACTIVE_PRESS_IN',\n RESPONDER_RELEASE: 'ERROR',\n RESPONDER_TERMINATED: 'ERROR',\n ENTER_PRESS_RECT: 'ERROR',\n LEAVE_PRESS_RECT: 'ERROR',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_INACTIVE_PRESS_IN: {\n DELAY: 'RESPONDER_ACTIVE_PRESS_IN',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_INACTIVE_PRESS_OUT: {\n DELAY: 'RESPONDER_ACTIVE_PRESS_OUT',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_ACTIVE_PRESS_IN: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n },\n RESPONDER_ACTIVE_PRESS_OUT: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_ACTIVE_LONG_PRESS_IN: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT',\n LONG_PRESS_DETECTED: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n },\n RESPONDER_ACTIVE_LONG_PRESS_OUT: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n ERROR: {\n DELAY: 'NOT_RESPONDER',\n RESPONDER_GRANT: 'RESPONDER_INACTIVE_PRESS_IN',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'NOT_RESPONDER',\n LEAVE_PRESS_RECT: 'NOT_RESPONDER',\n LONG_PRESS_DETECTED: 'NOT_RESPONDER',\n },\n};\n\n// Touchable maintains additional internal state to manage keypress interactions\n// This information is abstracted away when passed to children off the touchable\n// (function children) or styles. A keypressed state is equivalent to a normal\n// press state. If either a pointer, mouse, or special key (space/enter) is pressed\n// the touchable considers itself to be in a pressed state. Do note that key presses\n// will not invoke gesture responder hooksand are not subject to the passed in delays.\ninterface IInternalTouchableWin32State extends ITouchableWin32State {\n isKeyPressed: boolean;\n}\n\n/** Constants for integrating into UI Components */\nconst HIGHLIGHT_DELAY_MS = 130;\nconst PRESS_EXPAND_DIPS = 20; // Subject to change for win32 and desktop\nconst LONG_PRESS_THRESHOLD = 500;\nconst LONG_PRESS_DELAY_MS = LONG_PRESS_THRESHOLD - HIGHLIGHT_DELAY_MS;\nconst LONG_PRESS_ALLOWED_MOVEMENT = 10;\n\n/**\n * TouchableWin32 is a 'componentization' of the Touchable Mixin in React Native.\n * This means that instead of implementing components such as TouchableHighlight\n * via the mixin, they are merely implemented as wrappers around TouchableWin32,\n * forwarding the correct set of props. Additionally, TouchableWin32 supports hover\n * via onMouseEnter and onMouseLeave and focus/blur via onFocus/onBlur.\n * TouchableWin32 also allows for functions as child components (that use the internal\n * state of the touchable to conditionally render children) as well functions as styles\n * (that use internal state to conditionally calculate styles)\n */\nexport class TouchableWin32 extends React.Component<ITouchableWin32Props, IInternalTouchableWin32State> {\n private _longPressDelayTimeout: number;\n private _touchableDelayTimeout: number;\n private _pressOutDelayTimeout: number;\n private _pressInLocation: IPressInLocation;\n private _touchState: IState;\n private _responderID: number;\n private _positionOnActivate: IPosition;\n private _dimensionsOnActivate: IDimensions;\n\n private readonly _internalRef: React.RefObject<ViewWin32>\n\n constructor(props) {\n super(props);\n\n this.state = {\n isKeyPressed: false,\n isPressed: false,\n isFocused: false,\n isHovered: false,\n };\n\n this._internalRef = React.createRef<ViewWin32>();\n }\n\n public componentWillUnmount() {\n this._touchableDelayTimeout && clearTimeout(this._touchableDelayTimeout);\n this._longPressDelayTimeout && clearTimeout(this._longPressDelayTimeout);\n this._pressOutDelayTimeout && clearTimeout(this._pressOutDelayTimeout);\n }\n\n public render() {\n const { children, style, renderStyle, ...rest } = this.props;\n\n // The React Native touchables generally clone the child component\n // to apply additional styles to it. This approach allows children\n // to be passed in as functions (to be invoked with the current state),\n // it is handy for manipulating children as a result of the interaction\n // state (e.g. text color). A similar approach is taken for style\n let child: React.ReactNode;\n if (children) {\n child = typeof children === 'function' ?\n (children as IChildAsFunction<ITouchableWin32State>)(this._deriveStateFromInternalState()) : children;\n\n // Continue to enforce single child constraint\n child = React.Children.only(child);\n }\n\n let computedStyle: StyleProp<ViewStyle>;\n if (renderStyle) {\n computedStyle = renderStyle(this._deriveStateFromInternalState());\n } else if (style) {\n computedStyle = style;\n }\n\n return (\n <ViewWin32\n // Forward most of the props\n {...rest}\n // Hooks into Gesture Responder System\n onStartShouldSetResponder={this._touchableHandleStartShouldSetResponder}\n onResponderTerminationRequest={this._touchableHandleResponderTerminationRequest}\n onResponderGrant={this._touchableHandleResponderGrant}\n onResponderMove={this._touchableHandleResponderMove}\n onResponderRelease={this._touchableHandleResponderRelease}\n onResponderTerminate={this._touchableHandleResponderTerminate}\n // Hover\n onMouseEnter={this._onMouseEnter}\n onMouseLeave={this._onMouseLeave}\n // Focus\n onFocus={this._onFocus}\n onBlur={this._onBlur}\n // Key press interactions\n onKeyDown={this._onKeyDown}\n onKeyUp={this._onKeyUp}\n // Ref\n ref={this._internalRef}\n // Style\n style={computedStyle}\n >\n {child}\n </ViewWin32>\n );\n }\n\n public focus = () => {\n this._internalRef.current.focus();\n }\n\n /**\n * The rejectResponderTermination prop provides a way to accept/reject termination requests\n */\n private readonly _touchableHandleResponderTerminationRequest = (): boolean => {\n return !this.props.rejectResponderTermination;\n };\n\n /**\n * Only reject an opportunity to become the responder on bubble if disabled\n */\n private readonly _touchableHandleStartShouldSetResponder = (): boolean => {\n return !this.props.disabled;\n };\n\n /** TODO: Long press cancel as a prop may be a good idea */\n private readonly _touchableLongPressCancelsPress = (): boolean => {\n return true;\n };\n\n /**\n * On responder being granted, state and local data need to be set\n */\n private readonly _touchableHandleResponderGrant = (e: IPressEvent): void => {\n const dispatchID = findNodeHandle(e.currentTarget);\n e.persist();\n\n this._pressOutDelayTimeout && clearTimeout(this._pressOutDelayTimeout);\n this._pressOutDelayTimeout = null;\n\n this._touchState = 'NOT_RESPONDER';\n this._responderID = dispatchID;\n\n this._receiveSignal('RESPONDER_GRANT', e);\n let delayMS: number = this.props.touchableGetHighlightDelayMS\n ? Math.max(this.props.touchableGetHighlightDelayMS(), 0)\n : HIGHLIGHT_DELAY_MS;\n delayMS = isNaN(delayMS) ? HIGHLIGHT_DELAY_MS : delayMS;\n\n if (delayMS !== 0) {\n this._touchableDelayTimeout = setTimeout(this._handleDelay.bind(this, e), delayMS);\n } else {\n this._handleDelay(e);\n }\n\n let longDelayMS: number = this.props.touchableGetLongPressDelayMS\n ? Math.max(this.props.touchableGetLongPressDelayMS(), 10)\n : LONG_PRESS_DELAY_MS;\n longDelayMS = isNaN(longDelayMS) ? LONG_PRESS_DELAY_MS : longDelayMS;\n this._longPressDelayTimeout = setTimeout(this._handleLongDelay.bind(this, e), longDelayMS + delayMS);\n };\n\n /**\n * Handle responder release\n */\n private readonly _touchableHandleResponderRelease = (e: IPressEvent) => {\n this._pressInLocation = null;\n this._receiveSignal('RESPONDER_RELEASE', e);\n };\n\n /**\n * Handle responder terminate\n */\n private readonly _touchableHandleResponderTerminate = (e: IPressEvent) => {\n this._pressInLocation = null;\n this._receiveSignal('RESPONDER_TERMINATED', e);\n };\n\n /**\n * Handles move events\n */\n private readonly _touchableHandleResponderMove = (e: IPressEvent) => {\n if (!this._positionOnActivate) {\n return;\n }\n\n const positionOnActivate = this._positionOnActivate;\n const dimensionsOnActivate = this._dimensionsOnActivate;\n const pressRectOffset = this.props.touchableGetPressRectOffset\n ? this.props.touchableGetPressRectOffset()\n : {\n left: PRESS_EXPAND_DIPS,\n right: PRESS_EXPAND_DIPS,\n top: PRESS_EXPAND_DIPS,\n bottom: PRESS_EXPAND_DIPS,\n };\n\n let pressExpandLeft = pressRectOffset.left;\n let pressExpandTop = pressRectOffset.top;\n let pressExpandRight = pressRectOffset.right;\n let pressExpandBottom = pressRectOffset.bottom;\n\n // TODO implement touchableGetHitSlop natively\n const hitSlop = this.props.touchableGetHitSlop ? this.props.touchableGetHitSlop() : null;\n\n if (hitSlop) {\n pressExpandLeft += hitSlop.left || 0;\n pressExpandTop += hitSlop.top || 0;\n pressExpandRight += hitSlop.right || 0;\n pressExpandBottom += hitSlop.bottom || 0;\n }\n\n const touch = extractSingleTouch(e);\n const pageX = touch && touch.pageX;\n const pageY = touch && touch.pageY;\n\n if (this._pressInLocation) {\n const movedDistance = this._getDistanceBetweenPoints(pageX, pageY, this._pressInLocation.pageX, this._pressInLocation.pageY);\n if (movedDistance > LONG_PRESS_ALLOWED_MOVEMENT) {\n this._cancelLongPressDelayTimeout();\n }\n }\n\n const isTouchWithinActive =\n pageX > positionOnActivate.left - pressExpandLeft &&\n pageY > positionOnActivate.top - pressExpandTop &&\n pageX < positionOnActivate.left + dimensionsOnActivate.width + pressExpandRight &&\n pageY < positionOnActivate.top + dimensionsOnActivate.height + pressExpandBottom;\n if (isTouchWithinActive) {\n const prevState = this._touchState;\n this._receiveSignal('ENTER_PRESS_RECT', e);\n const currState = this._touchState;\n if (currState === 'RESPONDER_INACTIVE_PRESS_IN' && prevState !== 'RESPONDER_INACTIVE_PRESS_IN') {\n this._cancelLongPressDelayTimeout();\n }\n } else {\n this._cancelLongPressDelayTimeout();\n this._receiveSignal('LEAVE_PRESS_RECT', e);\n }\n };\n\n /**\n * Used while performing side effects during state transitions,\n * to maintain proper bounding dimensions and positional information\n */\n private readonly _remeasureMetricsOnActivation = () => {\n const tag = this._responderID;\n if (tag === null) {\n return;\n }\n\n UIManager.measure(tag, this._handleQueryLayout);\n };\n\n /**\n * Callback into measure, see _remeasureMetricsOnActivation\n */\n private readonly _handleQueryLayout = (l: number, t: number, w: number, h: number, globalX: number, globalY: number) => {\n if (!l && !t && !w && !h && !globalX && !globalY) {\n return;\n }\n\n this._positionOnActivate = Position.getPooled(globalX, globalY);\n this._dimensionsOnActivate = BoundingDimensions.getPooled(w, h);\n };\n\n private readonly _handleDelay = (e: IPressEvent) => {\n this._touchableDelayTimeout = null;\n this._receiveSignal('DELAY', e);\n };\n\n private readonly _handleLongDelay = (e: IPressEvent) => {\n this._longPressDelayTimeout = null;\n const currState = this._touchState;\n\n if (currState !== 'RESPONDER_ACTIVE_PRESS_IN' && currState !== 'RESPONDER_ACTIVE_LONG_PRESS_IN') {\n const errorMessage =\n 'Attempted to transition from state ' +\n currState +\n ' to ' +\n 'RESPONDER_ACTIVE_LONG_PRESS_IN ' +\n 'which is not supported. This is most likely due to ' +\n 'Touchable.longPressDelayTimeout not being canceled.';\n console.error(errorMessage);\n } else {\n this._receiveSignal('LONG_PRESS_DETECTED', e);\n }\n };\n\n /**\n * Manages state transitions\n */\n private readonly _receiveSignal = (signal: ISignal, e: IPressEvent) => {\n const responderID = this._responderID;\n const currState = this._touchState;\n const nextState: IState = transitions[currState] ? transitions[currState][signal] : null;\n\n if (!nextState) {\n const errorMessage = 'Unrecognized signal ' + signal + ' or state ' + currState + ' for Touchable responder ' + responderID + '.';\n throw new Error(errorMessage);\n }\n if (nextState === 'ERROR') {\n const errorMessage = 'Touchable cannot transition from ' + currState + ' to ' + signal + ' for responder ' + responderID + '.';\n throw new Error(errorMessage);\n }\n\n if (currState !== nextState) {\n this._performSideEffectsForTransition(currState, nextState, signal, e);\n this._touchState = nextState;\n }\n };\n\n private readonly _cancelLongPressDelayTimeout = () => {\n this._longPressDelayTimeout && clearTimeout(this._longPressDelayTimeout);\n this._longPressDelayTimeout = null;\n };\n\n private readonly _isHighlight = (state: IState) => {\n return state === 'RESPONDER_ACTIVE_PRESS_IN' || state === 'RESPONDER_ACTIVE_LONG_PRESS_IN';\n };\n\n private readonly _savePressInLocation = (e: IPressEvent) => {\n const touch = extractSingleTouch(e);\n const pageX = touch && touch.pageX;\n const pageY = touch && touch.pageY;\n const locationX = touch && touch.locationX;\n const locationY = touch && touch.locationY;\n this._pressInLocation = { pageX, pageY, locationX, locationY };\n };\n\n private readonly _getDistanceBetweenPoints = (aX: number, aY: number, bX: number, bY: number): number => {\n const deltaX = aX - bX;\n const deltaY = aY - bY;\n return Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n };\n\n /**\n * Any highlighting/visual effects is done here,\n * This is also where press callbacks are invoked from\n */\n // Existing high cyclomatic complexity\n \n private readonly _performSideEffectsForTransition = (currState: IState, nextState: IState, signal: ISignal, e: IPressEvent) => {\n const currIsHighlight = this._isHighlight(currState);\n const newIsHighlight = this._isHighlight(nextState);\n\n const isFinalSignal = signal === 'RESPONDER_TERMINATED' || signal === 'RESPONDER_RELEASE';\n\n if (isFinalSignal) {\n this._cancelLongPressDelayTimeout();\n }\n\n const isInitialTransition = currState === 'NOT_RESPONDER' && nextState === 'RESPONDER_INACTIVE_PRESS_IN';\n\n const isActiveTransition = !IsActive[currState] && IsActive[nextState];\n if (isInitialTransition || isActiveTransition) {\n this._remeasureMetricsOnActivation();\n }\n\n if (IsPressingIn[currState] && signal === 'LONG_PRESS_DETECTED') {\n this.props.touchableHandleLongPress && this.props.touchableHandleLongPress(e);\n }\n\n if (newIsHighlight && !currIsHighlight) {\n this._startHighlight(e);\n } else if (!newIsHighlight && currIsHighlight) {\n this._endHighlight(e);\n }\n\n if (IsPressingIn[currState] && signal === 'RESPONDER_RELEASE') {\n const hasLongPressHandler = !!this.props.onLongPress;\n const pressIsLongButStillCallOnPress = IsLongPressingIn[currState] && (!hasLongPressHandler || this._touchableLongPressCancelsPress);\n const shouldInvokePress = !IsLongPressingIn[currState] || pressIsLongButStillCallOnPress;\n\n if (shouldInvokePress && this.props.touchableHandlePress) {\n if (!newIsHighlight && !currIsHighlight) {\n // we never highlighted because of delay, but we should highlight now\n this._startHighlight(e);\n this._endHighlight(e);\n }\n\n this.props.touchableHandlePress(e);\n }\n }\n\n this._touchableDelayTimeout && clearTimeout(this._touchableDelayTimeout);\n this._touchableDelayTimeout = null;\n };\n\n private readonly _startHighlight = (e: IPressEvent) => {\n this._savePressInLocation(e);\n this.setState({ isPressed: true });\n this.props.touchableHandleActivePressIn && this.props.touchableHandleActivePressIn(e);\n };\n\n private readonly _endHighlight = (e: IPressEvent) => {\n function _handler() {\n this.props.touchableHandleActivePressOut(e);\n }\n\n this.setState({ isPressed: false });\n if (this.props.touchableHandleActivePressOut) {\n if (this.props.touchableGetPressOutDelayMS && this.props.touchableGetPressOutDelayMS()) {\n this._pressOutDelayTimeout = setTimeout(_handler.bind(this), this.props.touchableGetPressOutDelayMS());\n } else {\n this.props.touchableHandleActivePressOut(e);\n }\n }\n };\n\n private readonly _onMouseEnter = (mouseEvent) => {\n this.setState({ isHovered: true });\n this.props.onMouseEnter && this.props.onMouseEnter(mouseEvent);\n };\n\n private readonly _onMouseLeave = (mouseEvent) => {\n this.setState({ isHovered: false });\n this.props.onMouseLeave && this.props.onMouseLeave(mouseEvent);\n };\n\n private readonly _onFocus = (ev: NativeSyntheticEvent<{}>) => {\n this.setState({ isFocused: true });\n this.props.onFocus && this.props.onFocus(ev);\n };\n\n private readonly _onBlur = (ev: NativeSyntheticEvent<{}>) => {\n this.setState({ isFocused: false });\n this.props.onBlur && this.props.onBlur(ev);\n };\n\n private readonly _onKeyDown = (ev: IKeyboardEvent) => {\n if (this._filterOnKey(ev)) {\n this.setState({ isKeyPressed: true });\n this.props.touchableHandleKeyPressDown && this.props.touchableHandleKeyPressDown(ev);\n }\n\n this.props.onKeyDown && this.props.onKeyDown(ev);\n };\n\n private readonly _onKeyUp = (ev: IKeyboardEvent) => {\n if (this._filterOnKey(ev)) {\n this.setState({ isKeyPressed: false });\n this.props.touchableHandleKeyPress && this.props.touchableHandleKeyPress(ev);\n }\n\n this.props.onKeyUp && this.props.onKeyUp(ev);\n };\n\n private readonly _deriveStateFromInternalState = (): ITouchableWin32State => {\n return {\n isPressed: this.state.isPressed || this.state.isKeyPressed,\n isHovered: this.state.isHovered,\n isFocused: this.state.isFocused,\n };\n }\n\n private readonly _filterOnKey = (ev: IKeyboardEvent): boolean => {\n if (this.props.filterKeys) {\n return this.props.filterKeys(ev.nativeEvent.key);\n }\n\n // Otherwise fall back to handling space and enter only\n return ev.nativeEvent.key === ' ' || ev.nativeEvent.key === 'Enter';\n }\n}\n"]}
1
+ 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* This is primarily a fork of React Native's Touchable Mixin.\n * It has been repurposed as it's own standalone control for win32,\n * as it needs to support a richer set of functionality on the desktop.\n * The touchable variants can be rewritten as wrappers around TouchableWin32\n * by passing the correct set of props down and managing state correctly.\n *\n * React Native's Touchable.js file (https://github.com/facebook/react-native/blob/master/Libraries/Components/Touchable/Touchable.js)\n * provides an overview over how touchables work and interact with the gesture responder system.\n */\n'use strict';\n\nimport React from 'react'\nimport { NativeSyntheticEvent, StyleProp, UIManager, ViewStyle, ViewWin32 } from 'react-native';\n\nimport { ITouchableWin32Props, ITouchableWin32State } from './TouchableWin32.Props';\nimport {\n IChildAsFunction,\n IDimensions,\n IPosition,\n IPressEvent,\n IPressInLocation,\n ISignal,\n IState,\n IStateConditions,\n ITransitions,\n} from './TouchableWin32.Types';\nimport { IKeyboardEvent } from '../View/ViewPropTypes.win32';\n\nconst BoundingDimensions = require('./BoundingDimensions');\nconst Position = require('./Position');\n\nconst {findNodeHandle} = require('../../Renderer/shims/ReactNative');\n\n/**\n * Extracts a single touch, generally this is the active touch or touch that\n * has just ended\n * @param e - a press event containing information about the native event\n */\nfunction extractSingleTouch(e: IPressEvent) {\n const nativeEvent = e.nativeEvent;\n const touches = nativeEvent.touches;\n const changedTouches = nativeEvent.changedTouches;\n const hasTouches = touches && touches.length > 0;\n const hasChangedTouches = changedTouches && changedTouches.length > 0;\n\n return !hasTouches && hasChangedTouches ? changedTouches[0] : hasTouches ? touches[0] : nativeEvent;\n}\n\n/** Quick lookup maps for a variety of conditions */\nconst baseStatesCondition: IStateConditions = {\n NOT_RESPONDER: false,\n RESPONDER_INACTIVE_PRESS_IN: false,\n RESPONDER_INACTIVE_PRESS_OUT: false,\n RESPONDER_ACTIVE_PRESS_IN: false,\n RESPONDER_ACTIVE_PRESS_OUT: false,\n RESPONDER_ACTIVE_LONG_PRESS_IN: false,\n RESPONDER_ACTIVE_LONG_PRESS_OUT: false,\n ERROR: false,\n};\n\nconst IsActive: IStateConditions = {\n ...baseStatesCondition,\n RESPONDER_ACTIVE_PRESS_OUT: true,\n RESPONDER_ACTIVE_PRESS_IN: true,\n};\n\nconst IsPressingIn: IStateConditions = {\n ...baseStatesCondition,\n RESPONDER_INACTIVE_PRESS_IN: true,\n RESPONDER_ACTIVE_PRESS_IN: true,\n RESPONDER_ACTIVE_LONG_PRESS_IN: true,\n};\n\nconst IsLongPressingIn: IStateConditions = {\n ...baseStatesCondition,\n RESPONDER_ACTIVE_LONG_PRESS_IN: true,\n};\n\nconst transitions: ITransitions = {\n NOT_RESPONDER: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'RESPONDER_INACTIVE_PRESS_IN',\n RESPONDER_RELEASE: 'ERROR',\n RESPONDER_TERMINATED: 'ERROR',\n ENTER_PRESS_RECT: 'ERROR',\n LEAVE_PRESS_RECT: 'ERROR',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_INACTIVE_PRESS_IN: {\n DELAY: 'RESPONDER_ACTIVE_PRESS_IN',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_INACTIVE_PRESS_OUT: {\n DELAY: 'RESPONDER_ACTIVE_PRESS_OUT',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_ACTIVE_PRESS_IN: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n },\n RESPONDER_ACTIVE_PRESS_OUT: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n RESPONDER_ACTIVE_LONG_PRESS_IN: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT',\n LONG_PRESS_DETECTED: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n },\n RESPONDER_ACTIVE_LONG_PRESS_OUT: {\n DELAY: 'ERROR',\n RESPONDER_GRANT: 'ERROR',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_IN',\n LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT',\n LONG_PRESS_DETECTED: 'ERROR',\n },\n ERROR: {\n DELAY: 'NOT_RESPONDER',\n RESPONDER_GRANT: 'RESPONDER_INACTIVE_PRESS_IN',\n RESPONDER_RELEASE: 'NOT_RESPONDER',\n RESPONDER_TERMINATED: 'NOT_RESPONDER',\n ENTER_PRESS_RECT: 'NOT_RESPONDER',\n LEAVE_PRESS_RECT: 'NOT_RESPONDER',\n LONG_PRESS_DETECTED: 'NOT_RESPONDER',\n },\n};\n\n// Touchable maintains additional internal state to manage keypress interactions\n// This information is abstracted away when passed to children off the touchable\n// (function children) or styles. A keypressed state is equivalent to a normal\n// press state. If either a pointer, mouse, or special key (space/enter) is pressed\n// the touchable considers itself to be in a pressed state. Do note that key presses\n// will not invoke gesture responder hooksand are not subject to the passed in delays.\ninterface IInternalTouchableWin32State extends ITouchableWin32State {\n isKeyPressed: boolean;\n}\n\n/** Constants for integrating into UI Components */\nconst HIGHLIGHT_DELAY_MS = 130;\nconst PRESS_EXPAND_DIPS = 20; // Subject to change for win32 and desktop\nconst LONG_PRESS_THRESHOLD = 500;\nconst LONG_PRESS_DELAY_MS = LONG_PRESS_THRESHOLD - HIGHLIGHT_DELAY_MS;\nconst LONG_PRESS_ALLOWED_MOVEMENT = 10;\n\n/**\n * TouchableWin32 is a 'componentization' of the Touchable Mixin in React Native.\n * This means that instead of implementing components such as TouchableHighlight\n * via the mixin, they are merely implemented as wrappers around TouchableWin32,\n * forwarding the correct set of props. Additionally, TouchableWin32 supports hover\n * via onMouseEnter and onMouseLeave and focus/blur via onFocus/onBlur.\n * TouchableWin32 also allows for functions as child components (that use the internal\n * state of the touchable to conditionally render children) as well functions as styles\n * (that use internal state to conditionally calculate styles)\n */\nexport class TouchableWin32 extends React.Component<ITouchableWin32Props, IInternalTouchableWin32State> {\n private _longPressDelayTimeout: NodeJS.Timeout;\n private _touchableDelayTimeout: NodeJS.Timeout;\n private _pressOutDelayTimeout: NodeJS.Timeout;\n private _pressInLocation: IPressInLocation;\n private _touchState: IState;\n private _responderID: number;\n private _positionOnActivate: IPosition;\n private _dimensionsOnActivate: IDimensions;\n\n private readonly _internalRef: React.RefObject<ViewWin32>\n\n constructor(props) {\n super(props);\n\n this.state = {\n isKeyPressed: false,\n isPressed: false,\n isFocused: false,\n isHovered: false,\n };\n\n this._internalRef = React.createRef<ViewWin32>();\n }\n\n public componentWillUnmount() {\n this._touchableDelayTimeout && clearTimeout(this._touchableDelayTimeout);\n this._longPressDelayTimeout && clearTimeout(this._longPressDelayTimeout);\n this._pressOutDelayTimeout && clearTimeout(this._pressOutDelayTimeout);\n }\n\n public render() {\n const { children, style, renderStyle, ...rest } = this.props;\n\n // The React Native touchables generally clone the child component\n // to apply additional styles to it. This approach allows children\n // to be passed in as functions (to be invoked with the current state),\n // it is handy for manipulating children as a result of the interaction\n // state (e.g. text color). A similar approach is taken for style\n let child: React.ReactNode;\n if (children) {\n child = typeof children === 'function' ?\n (children as IChildAsFunction<ITouchableWin32State>)(this._deriveStateFromInternalState()) : children;\n\n // Continue to enforce single child constraint\n child = React.Children.only(child);\n }\n\n let computedStyle: StyleProp<ViewStyle>;\n if (renderStyle) {\n computedStyle = renderStyle(this._deriveStateFromInternalState());\n } else if (style) {\n computedStyle = style;\n }\n\n return (\n <ViewWin32\n // Forward most of the props\n {...rest}\n // Hooks into Gesture Responder System\n onStartShouldSetResponder={this._touchableHandleStartShouldSetResponder}\n onResponderTerminationRequest={this._touchableHandleResponderTerminationRequest}\n onResponderGrant={this._touchableHandleResponderGrant}\n onResponderMove={this._touchableHandleResponderMove}\n onResponderRelease={this._touchableHandleResponderRelease}\n onResponderTerminate={this._touchableHandleResponderTerminate}\n // Hover\n onMouseEnter={this._onMouseEnter}\n onMouseLeave={this._onMouseLeave}\n // Focus\n onFocus={this._onFocus}\n onBlur={this._onBlur}\n // Key press interactions\n onKeyDown={this._onKeyDown}\n onKeyUp={this._onKeyUp}\n // Ref\n ref={this._internalRef}\n // Style\n style={computedStyle}\n >\n {child}\n </ViewWin32>\n );\n }\n\n public focus = () => {\n this._internalRef.current.focus();\n }\n\n /**\n * The rejectResponderTermination prop provides a way to accept/reject termination requests\n */\n private readonly _touchableHandleResponderTerminationRequest = (): boolean => {\n return !this.props.rejectResponderTermination;\n };\n\n /**\n * Only reject an opportunity to become the responder on bubble if disabled\n */\n private readonly _touchableHandleStartShouldSetResponder = (): boolean => {\n return !this.props.disabled;\n };\n\n /** TODO: Long press cancel as a prop may be a good idea */\n private readonly _touchableLongPressCancelsPress = (): boolean => {\n return true;\n };\n\n /**\n * On responder being granted, state and local data need to be set\n */\n private readonly _touchableHandleResponderGrant = (e: IPressEvent): void => {\n const dispatchID = findNodeHandle(e.currentTarget);\n e.persist();\n\n this._pressOutDelayTimeout && clearTimeout(this._pressOutDelayTimeout);\n this._pressOutDelayTimeout = null;\n\n this._touchState = 'NOT_RESPONDER';\n this._responderID = dispatchID;\n\n this._receiveSignal('RESPONDER_GRANT', e);\n let delayMS: number = this.props.touchableGetHighlightDelayMS\n ? Math.max(this.props.touchableGetHighlightDelayMS(), 0)\n : HIGHLIGHT_DELAY_MS;\n delayMS = isNaN(delayMS) ? HIGHLIGHT_DELAY_MS : delayMS;\n\n if (delayMS !== 0) {\n this._touchableDelayTimeout = setTimeout(this._handleDelay.bind(this, e), delayMS);\n } else {\n this._handleDelay(e);\n }\n\n let longDelayMS: number = this.props.touchableGetLongPressDelayMS\n ? Math.max(this.props.touchableGetLongPressDelayMS(), 10)\n : LONG_PRESS_DELAY_MS;\n longDelayMS = isNaN(longDelayMS) ? LONG_PRESS_DELAY_MS : longDelayMS;\n this._longPressDelayTimeout = setTimeout(this._handleLongDelay.bind(this, e), longDelayMS + delayMS);\n };\n\n /**\n * Handle responder release\n */\n private readonly _touchableHandleResponderRelease = (e: IPressEvent) => {\n this._pressInLocation = null;\n this._receiveSignal('RESPONDER_RELEASE', e);\n };\n\n /**\n * Handle responder terminate\n */\n private readonly _touchableHandleResponderTerminate = (e: IPressEvent) => {\n this._pressInLocation = null;\n this._receiveSignal('RESPONDER_TERMINATED', e);\n };\n\n /**\n * Handles move events\n */\n private readonly _touchableHandleResponderMove = (e: IPressEvent) => {\n if (!this._positionOnActivate) {\n return;\n }\n\n const positionOnActivate = this._positionOnActivate;\n const dimensionsOnActivate = this._dimensionsOnActivate;\n const pressRectOffset = this.props.touchableGetPressRectOffset\n ? this.props.touchableGetPressRectOffset()\n : {\n left: PRESS_EXPAND_DIPS,\n right: PRESS_EXPAND_DIPS,\n top: PRESS_EXPAND_DIPS,\n bottom: PRESS_EXPAND_DIPS,\n };\n\n let pressExpandLeft = pressRectOffset.left;\n let pressExpandTop = pressRectOffset.top;\n let pressExpandRight = pressRectOffset.right;\n let pressExpandBottom = pressRectOffset.bottom;\n\n // TODO implement touchableGetHitSlop natively\n const hitSlop = this.props.touchableGetHitSlop ? this.props.touchableGetHitSlop() : null;\n\n if (hitSlop) {\n pressExpandLeft += hitSlop.left || 0;\n pressExpandTop += hitSlop.top || 0;\n pressExpandRight += hitSlop.right || 0;\n pressExpandBottom += hitSlop.bottom || 0;\n }\n\n const touch = extractSingleTouch(e);\n const pageX = touch && touch.pageX;\n const pageY = touch && touch.pageY;\n\n if (this._pressInLocation) {\n const movedDistance = this._getDistanceBetweenPoints(pageX, pageY, this._pressInLocation.pageX, this._pressInLocation.pageY);\n if (movedDistance > LONG_PRESS_ALLOWED_MOVEMENT) {\n this._cancelLongPressDelayTimeout();\n }\n }\n\n const isTouchWithinActive =\n pageX > positionOnActivate.left - pressExpandLeft &&\n pageY > positionOnActivate.top - pressExpandTop &&\n pageX < positionOnActivate.left + dimensionsOnActivate.width + pressExpandRight &&\n pageY < positionOnActivate.top + dimensionsOnActivate.height + pressExpandBottom;\n if (isTouchWithinActive) {\n const prevState = this._touchState;\n this._receiveSignal('ENTER_PRESS_RECT', e);\n const currState = this._touchState;\n if (currState === 'RESPONDER_INACTIVE_PRESS_IN' && prevState !== 'RESPONDER_INACTIVE_PRESS_IN') {\n this._cancelLongPressDelayTimeout();\n }\n } else {\n this._cancelLongPressDelayTimeout();\n this._receiveSignal('LEAVE_PRESS_RECT', e);\n }\n };\n\n /**\n * Used while performing side effects during state transitions,\n * to maintain proper bounding dimensions and positional information\n */\n private readonly _remeasureMetricsOnActivation = () => {\n const tag = this._responderID;\n if (tag === null) {\n return;\n }\n\n UIManager.measure(tag, this._handleQueryLayout);\n };\n\n /**\n * Callback into measure, see _remeasureMetricsOnActivation\n */\n private readonly _handleQueryLayout = (l: number, t: number, w: number, h: number, globalX: number, globalY: number) => {\n if (!l && !t && !w && !h && !globalX && !globalY) {\n return;\n }\n\n this._positionOnActivate = Position.getPooled(globalX, globalY);\n this._dimensionsOnActivate = BoundingDimensions.getPooled(w, h);\n };\n\n private readonly _handleDelay = (e: IPressEvent) => {\n this._touchableDelayTimeout = null;\n this._receiveSignal('DELAY', e);\n };\n\n private readonly _handleLongDelay = (e: IPressEvent) => {\n this._longPressDelayTimeout = null;\n const currState = this._touchState;\n\n if (currState !== 'RESPONDER_ACTIVE_PRESS_IN' && currState !== 'RESPONDER_ACTIVE_LONG_PRESS_IN') {\n const errorMessage =\n 'Attempted to transition from state ' +\n currState +\n ' to ' +\n 'RESPONDER_ACTIVE_LONG_PRESS_IN ' +\n 'which is not supported. This is most likely due to ' +\n 'Touchable.longPressDelayTimeout not being canceled.';\n console.error(errorMessage);\n } else {\n this._receiveSignal('LONG_PRESS_DETECTED', e);\n }\n };\n\n /**\n * Manages state transitions\n */\n private readonly _receiveSignal = (signal: ISignal, e: IPressEvent) => {\n const responderID = this._responderID;\n const currState = this._touchState;\n const nextState: IState = transitions[currState] ? transitions[currState][signal] : null;\n\n if (!nextState) {\n const errorMessage = 'Unrecognized signal ' + signal + ' or state ' + currState + ' for Touchable responder ' + responderID + '.';\n throw new Error(errorMessage);\n }\n if (nextState === 'ERROR') {\n const errorMessage = 'Touchable cannot transition from ' + currState + ' to ' + signal + ' for responder ' + responderID + '.';\n throw new Error(errorMessage);\n }\n\n if (currState !== nextState) {\n this._performSideEffectsForTransition(currState, nextState, signal, e);\n this._touchState = nextState;\n }\n };\n\n private readonly _cancelLongPressDelayTimeout = () => {\n this._longPressDelayTimeout && clearTimeout(this._longPressDelayTimeout);\n this._longPressDelayTimeout = null;\n };\n\n private readonly _isHighlight = (state: IState) => {\n return state === 'RESPONDER_ACTIVE_PRESS_IN' || state === 'RESPONDER_ACTIVE_LONG_PRESS_IN';\n };\n\n private readonly _savePressInLocation = (e: IPressEvent) => {\n const touch = extractSingleTouch(e);\n const pageX = touch && touch.pageX;\n const pageY = touch && touch.pageY;\n const locationX = touch && touch.locationX;\n const locationY = touch && touch.locationY;\n this._pressInLocation = { pageX, pageY, locationX, locationY };\n };\n\n private readonly _getDistanceBetweenPoints = (aX: number, aY: number, bX: number, bY: number): number => {\n const deltaX = aX - bX;\n const deltaY = aY - bY;\n return Math.sqrt(deltaX * deltaX + deltaY * deltaY);\n };\n\n /**\n * Any highlighting/visual effects is done here,\n * This is also where press callbacks are invoked from\n */\n // Existing high cyclomatic complexity\n \n private readonly _performSideEffectsForTransition = (currState: IState, nextState: IState, signal: ISignal, e: IPressEvent) => {\n const currIsHighlight = this._isHighlight(currState);\n const newIsHighlight = this._isHighlight(nextState);\n\n const isFinalSignal = signal === 'RESPONDER_TERMINATED' || signal === 'RESPONDER_RELEASE';\n\n if (isFinalSignal) {\n this._cancelLongPressDelayTimeout();\n }\n\n const isInitialTransition = currState === 'NOT_RESPONDER' && nextState === 'RESPONDER_INACTIVE_PRESS_IN';\n\n const isActiveTransition = !IsActive[currState] && IsActive[nextState];\n if (isInitialTransition || isActiveTransition) {\n this._remeasureMetricsOnActivation();\n }\n\n if (IsPressingIn[currState] && signal === 'LONG_PRESS_DETECTED') {\n this.props.touchableHandleLongPress && this.props.touchableHandleLongPress(e);\n }\n\n if (newIsHighlight && !currIsHighlight) {\n this._startHighlight(e);\n } else if (!newIsHighlight && currIsHighlight) {\n this._endHighlight(e);\n }\n\n if (IsPressingIn[currState] && signal === 'RESPONDER_RELEASE') {\n const hasLongPressHandler = !!this.props.onLongPress;\n const pressIsLongButStillCallOnPress = IsLongPressingIn[currState] && (!hasLongPressHandler || this._touchableLongPressCancelsPress);\n const shouldInvokePress = !IsLongPressingIn[currState] || pressIsLongButStillCallOnPress;\n\n if (shouldInvokePress && this.props.touchableHandlePress) {\n if (!newIsHighlight && !currIsHighlight) {\n // we never highlighted because of delay, but we should highlight now\n this._startHighlight(e);\n this._endHighlight(e);\n }\n\n this.props.touchableHandlePress(e);\n }\n }\n\n this._touchableDelayTimeout && clearTimeout(this._touchableDelayTimeout);\n this._touchableDelayTimeout = null;\n };\n\n private readonly _startHighlight = (e: IPressEvent) => {\n this._savePressInLocation(e);\n this.setState({ isPressed: true });\n this.props.touchableHandleActivePressIn && this.props.touchableHandleActivePressIn(e);\n };\n\n private readonly _endHighlight = (e: IPressEvent) => {\n function _handler() {\n this.props.touchableHandleActivePressOut(e);\n }\n\n this.setState({ isPressed: false });\n if (this.props.touchableHandleActivePressOut) {\n if (this.props.touchableGetPressOutDelayMS && this.props.touchableGetPressOutDelayMS()) {\n this._pressOutDelayTimeout = setTimeout(_handler.bind(this), this.props.touchableGetPressOutDelayMS());\n } else {\n this.props.touchableHandleActivePressOut(e);\n }\n }\n };\n\n private readonly _onMouseEnter = (mouseEvent) => {\n this.setState({ isHovered: true });\n this.props.onMouseEnter && this.props.onMouseEnter(mouseEvent);\n };\n\n private readonly _onMouseLeave = (mouseEvent) => {\n this.setState({ isHovered: false });\n this.props.onMouseLeave && this.props.onMouseLeave(mouseEvent);\n };\n\n private readonly _onFocus = (ev: NativeSyntheticEvent<{}>) => {\n this.setState({ isFocused: true });\n this.props.onFocus && this.props.onFocus(ev);\n };\n\n private readonly _onBlur = (ev: NativeSyntheticEvent<{}>) => {\n this.setState({ isFocused: false });\n this.props.onBlur && this.props.onBlur(ev);\n };\n\n private readonly _onKeyDown = (ev: IKeyboardEvent) => {\n if (this._filterOnKey(ev)) {\n this.setState({ isKeyPressed: true });\n this.props.touchableHandleKeyPressDown && this.props.touchableHandleKeyPressDown(ev);\n }\n\n this.props.onKeyDown && this.props.onKeyDown(ev);\n };\n\n private readonly _onKeyUp = (ev: IKeyboardEvent) => {\n if (this._filterOnKey(ev)) {\n this.setState({ isKeyPressed: false });\n this.props.touchableHandleKeyPress && this.props.touchableHandleKeyPress(ev);\n }\n\n this.props.onKeyUp && this.props.onKeyUp(ev);\n };\n\n private readonly _deriveStateFromInternalState = (): ITouchableWin32State => {\n return {\n isPressed: this.state.isPressed || this.state.isKeyPressed,\n isHovered: this.state.isHovered,\n isFocused: this.state.isFocused,\n };\n }\n\n private readonly _filterOnKey = (ev: IKeyboardEvent): boolean => {\n if (this.props.filterKeys) {\n return this.props.filterKeys(ev.nativeEvent.key);\n }\n\n // Otherwise fall back to handling space and enter only\n return ev.nativeEvent.key === ' ' || ev.nativeEvent.key === 'Enter';\n }\n}\n"]}
@@ -33,7 +33,10 @@ interface Agent {
33
33
  removeListener(event: $Keys<AgentEvents>, listener: () => void): void;
34
34
  }
35
35
 
36
- type PublicInstance = {
36
+ type TraceNode = {
37
+ publicInstance?: TraceNode,
38
+ // TODO: remove this field when syncing the new version of the renderer from React to React Native.
39
+ canonical?: TraceNode,
37
40
  measure?: (
38
41
  (
39
42
  x: number,
@@ -46,16 +49,6 @@ type PublicInstance = {
46
49
  ) => void,
47
50
  };
48
51
 
49
- type TraceNode =
50
- | PublicInstance
51
- | {
52
- canonical?:
53
- | PublicInstance // TODO: remove this variant when syncing the new version of the renderer from React to React Native.
54
- | {
55
- publicInstance?: PublicInstance,
56
- },
57
- };
58
-
59
52
  type ReactDevToolsGlobalHook = {
60
53
  on: (eventName: string, (agent: Agent) => void) => void,
61
54
  off: (eventName: string, (agent: Agent) => void) => void,
@@ -109,14 +102,11 @@ export default function TraceUpdateOverlay(): React.Node {
109
102
 
110
103
  const newFramesToDraw: Array<Promise<Overlay>> = [];
111
104
  nodesToDraw.forEach(({node, color}) => {
112
- // `canonical.publicInstance` => Fabric
105
+ // `publicInstance` => Fabric
113
106
  // TODO: remove this check when syncing the new version of the renderer from React to React Native.
114
107
  // `canonical` => Legacy Fabric
115
108
  // `node` => Legacy renderer
116
- const component =
117
- (node.canonical && node.canonical.publicInstance) ??
118
- node.canonical ??
119
- node;
109
+ const component = node.publicInstance ?? node.canonical ?? node;
120
110
  if (!component || !component.measure) {
121
111
  return;
122
112
  }
@@ -62,7 +62,6 @@ const View: React.AbstractComponent<
62
62
  }: ViewProps,
63
63
  forwardedRef,
64
64
  ) => {
65
- const hasTextAncestor = React.useContext(TextAncestor);
66
65
  const _accessibilityLabelledBy =
67
66
  ariaLabelledBy?.split(/\s*,\s*/g) ?? accessibilityLabelledBy;
68
67
 
@@ -104,42 +103,36 @@ const View: React.AbstractComponent<
104
103
 
105
104
  const newPointerEvents = style?.pointerEvents || pointerEvents;
106
105
 
107
- const actualView = (
108
- <ViewNativeComponent
109
- {...otherProps}
110
- accessibilityLiveRegion={
111
- ariaLive === 'off' ? 'none' : ariaLive ?? accessibilityLiveRegion
112
- }
113
- accessibilityLabel={ariaLabel ?? accessibilityLabel}
114
- focusable={tabIndex !== undefined ? !tabIndex : focusable}
115
- accessibilityState={_accessibilityState}
116
- accessibilityRole={
117
- role ? getAccessibilityRoleFromRole(role) : accessibilityRole
118
- }
119
- accessibilityElementsHidden={ariaHidden ?? accessibilityElementsHidden}
120
- accessibilityLabelledBy={_accessibilityLabelledBy}
121
- accessibilityValue={_accessibilityValue}
122
- importantForAccessibility={
123
- ariaHidden === true
124
- ? 'no-hide-descendants'
125
- : importantForAccessibility
126
- }
127
- nativeID={id ?? nativeID}
128
- style={style}
129
- pointerEvents={newPointerEvents}
130
- ref={forwardedRef}
131
- />
106
+ return (
107
+ <TextAncestor.Provider value={false}>
108
+ <ViewNativeComponent
109
+ {...otherProps}
110
+ accessibilityLiveRegion={
111
+ ariaLive === 'off' ? 'none' : ariaLive ?? accessibilityLiveRegion
112
+ }
113
+ accessibilityLabel={ariaLabel ?? accessibilityLabel}
114
+ focusable={tabIndex !== undefined ? !tabIndex : focusable}
115
+ accessibilityState={_accessibilityState}
116
+ accessibilityRole={
117
+ role ? getAccessibilityRoleFromRole(role) : accessibilityRole
118
+ }
119
+ accessibilityElementsHidden={
120
+ ariaHidden ?? accessibilityElementsHidden
121
+ }
122
+ accessibilityLabelledBy={_accessibilityLabelledBy}
123
+ accessibilityValue={_accessibilityValue}
124
+ importantForAccessibility={
125
+ ariaHidden === true
126
+ ? 'no-hide-descendants'
127
+ : importantForAccessibility
128
+ }
129
+ nativeID={id ?? nativeID}
130
+ style={style}
131
+ pointerEvents={newPointerEvents}
132
+ ref={forwardedRef}
133
+ />
134
+ </TextAncestor.Provider>
132
135
  );
133
-
134
- if (hasTextAncestor) {
135
- return (
136
- <TextAncestor.Provider value={false}>
137
- {actualView}
138
- </TextAncestor.Provider>
139
- );
140
- }
141
-
142
- return actualView;
143
136
  },
144
137
  );
145
138
 
@@ -8,13 +8,11 @@
8
8
  */
9
9
 
10
10
  import * as React from 'react';
11
- import {useCallback, useRef, useLayoutEffect} from 'react';
11
+ import {useLayoutEffect} from 'react';
12
12
  import type {ViewProps} from './ViewPropTypes';
13
13
 
14
14
  import View from './View';
15
15
  import {findNodeHandle} from '../../ReactNative/RendererProxy';
16
- import UIManager from '../../ReactNative/UIManager';
17
- import useMergeRefs from '../../Utilities/useMergeRefs';
18
16
  import warnOnce from '../../Utilities/warnOnce';
19
17
 
20
18
  /**
@@ -100,40 +98,9 @@ const ViewWin32: React.AbstractComponent<
100
98
  }
101
99
  }, [accessibilityControls]);
102
100
 
103
- /**
104
- * Set up the forwarding ref to enable adding the focus method.
105
- */
106
- const focusRef = useRef<typeof View | null>(null);
107
-
108
- const setLocalRef = useCallback(
109
- (instance: typeof View | null) => {
110
- focusRef.current = instance;
111
- /**
112
- * Add focus() as a callable function to the forwarded reference.
113
- */
114
- if (instance) {
115
- // $FlowFixMe[prop-missing] - TODO - focus on a component should already call into TextInputState.focus.. once we remove the refs required for legacy accessibility*By ref support
116
- instance.focus = () => {
117
- UIManager.dispatchViewManagerCommand(
118
- findNodeHandle(instance),
119
- UIManager.getViewManagerConfig('RCTView').Commands.focus,
120
- null,
121
- );
122
- };
123
- }
124
- },
125
- [focusRef],
126
- );
127
-
128
- // $FlowFixMe
129
- const setNativeRef = useMergeRefs<typeof View | null>({
130
- setLocalRef,
131
- forwardedRef,
132
- });
133
-
134
101
  return (
135
102
  <View
136
- ref={setNativeRef}
103
+ ref={forwardedRef}
137
104
  {...rest}
138
105
  {...(controlsTarget !== null
139
106
  ? {accessibilityControls: controlsTarget}
@@ -11,7 +11,7 @@
11
11
 
12
12
  exports.version = {
13
13
  major: 0,
14
- minor: 0,
14
+ minor: 72,
15
15
  patch: 0,
16
- prerelease: '20230321-2153-7b86e3aae',
16
+ prerelease: 'rc.1',
17
17
  };
@@ -39,8 +39,12 @@ exports.checkVersions = function checkVersions(): void {
39
39
  }
40
40
  };
41
41
 
42
+ // Note: in OSS, the prerelease version is usually 0.Y.0-rc.W, so it is a string and not a number
43
+ // Then we need to keep supporting that object shape.
42
44
  function _formatVersion(
43
- version: (typeof Platform)['constants']['reactNativeVersion'],
45
+ version:
46
+ | (typeof Platform)['constants']['reactNativeVersion']
47
+ | {major: number, minor: number, patch: number, prerelease: ?string},
44
48
  ): string {
45
49
  return (
46
50
  `${version.major}.${version.minor}.${version.patch}` +
@@ -41,8 +41,12 @@ exports.checkVersions = function checkVersions(): void {
41
41
  }
42
42
  };
43
43
 
44
+ // Note: in OSS, the prerelease version is usually 0.Y.0-rc.W, so it is a string and not a number
45
+ // Then we need to keep supporting that object shape.
44
46
  function _formatVersion(
45
- version: (typeof Platform)['constants']['reactNativeVersion'],
47
+ version:
48
+ | (typeof Platform)['constants']['reactNativeVersion']
49
+ | {major: number, minor: number, patch: number, prerelease: ?string},
46
50
  ): string {
47
51
  return (
48
52
  `${version.major}.${version.minor}.${version.patch}` +
@@ -52,14 +52,11 @@ export default function DevtoolsOverlay({
52
52
  function onAgentShowNativeHighlight(node: any) {
53
53
  clearTimeout(hideTimeoutId);
54
54
 
55
- // `canonical.publicInstance` => Fabric
55
+ // `publicInstance` => Fabric
56
+ // TODO: remove this check when syncing the new version of the renderer from React to React Native.
56
57
  // `canonical` => Legacy Fabric
57
58
  // `node` => Legacy renderer
58
- const component =
59
- (node.canonical && node.canonical.publicInstance) ??
60
- // TODO: remove this check when syncing the new version of the renderer from React to React Native.
61
- node.canonical ??
62
- node;
59
+ const component = node.publicInstance ?? node.canonical ?? node;
63
60
  if (!component || !component.measure) {
64
61
  return;
65
62
  }
@@ -295,7 +295,7 @@ let longPressDeactivationDistance = DEFAULT_LONG_PRESS_DEACTIVATION_DISTANCE;
295
295
  *
296
296
  * - When a press has activated (e.g. highlight an element)
297
297
  * - When a press has deactivated (e.g. un-highlight an element)
298
- * - When a press should trigger an action, meaning it activated and deactivated
298
+ * - When a press sould trigger an action, meaning it activated and deactivated
299
299
  * while within the geometry of the element without the lock being stolen.
300
300
  *
301
301
  * A high quality interaction isn't as simple as you might think. There should
@@ -9,7 +9,6 @@
9
9
  */
10
10
 
11
11
  import type {RootTag} from '../Types/RootTagTypes';
12
- import type {Spec as FabricUIManagerSpec} from './FabricUIManager';
13
12
  import type {Spec} from './NativeUIManager';
14
13
 
15
14
  import {getFabricUIManager} from './FabricUIManager';
@@ -175,6 +174,33 @@ const UIManager = {
175
174
  );
176
175
  }
177
176
  },
177
+
178
+ dispatchViewManagerCommand(
179
+ reactTag: number,
180
+ commandName: number | string,
181
+ commandArgs: any[],
182
+ ) {
183
+ if (isFabricReactTag(reactTag)) {
184
+ const FabricUIManager = nullthrows(getFabricUIManager());
185
+ const shadowNode =
186
+ FabricUIManager.findShadowNodeByTag_DEPRECATED(reactTag);
187
+ if (shadowNode) {
188
+ // Transform the accidental CommandID into a CommandName which is the stringified number.
189
+ // The interop layer knows how to convert this number into the right method name.
190
+ // Stringify a string is a no-op, so it's safe.
191
+ commandName = `${commandName}`;
192
+ FabricUIManager.dispatchCommand(shadowNode, commandName, commandArgs);
193
+ }
194
+ } else {
195
+ UIManagerImpl.dispatchViewManagerCommand(
196
+ reactTag,
197
+ // We have some legacy components that are actually already using strings. ¯\_(ツ)_/¯
198
+ // $FlowFixMe[incompatible-call]
199
+ commandName,
200
+ commandArgs,
201
+ );
202
+ }
203
+ },
178
204
  };
179
205
 
180
206
  module.exports = UIManager;
@@ -6,7 +6,7 @@
6
6
  *
7
7
  * @noformat
8
8
  * @flow strict
9
- * @generated SignedSource<<7dc3ed81183377055bac08760fcd775b>>
9
+ * @generated SignedSource<<265b342f0d29323bebb711ba0bc882ec>>
10
10
  *
11
11
  * This file was sync'd from the facebook/react repository.
12
12
  */
@@ -98,23 +98,7 @@ export type PartialViewConfig = $ReadOnly<{
98
98
  validAttributes?: PartialAttributeConfiguration,
99
99
  }>;
100
100
 
101
- /**
102
- * Current usages should migrate to this definition
103
- */
104
- export interface INativeMethods {
105
- blur(): void;
106
- focus(): void;
107
- measure(callback: MeasureOnSuccessCallback): void;
108
- measureInWindow(callback: MeasureInWindowOnSuccessCallback): void;
109
- measureLayout(
110
- relativeToNativeNode: number | ElementRef<HostComponent<mixed>>,
111
- onSuccess: MeasureLayoutOnSuccessCallback,
112
- onFail?: () => void,
113
- ): void;
114
- setNativeProps(nativeProps: {...}): void;
115
- }
116
-
117
- export type NativeMethods = $ReadOnly<{|
101
+ export type NativeMethods = $ReadOnly<{
118
102
  blur(): void,
119
103
  focus(): void,
120
104
  measure(callback: MeasureOnSuccessCallback): void,
@@ -125,11 +109,7 @@ export type NativeMethods = $ReadOnly<{|
125
109
  onFail?: () => void,
126
110
  ): void,
127
111
  setNativeProps(nativeProps: {...}): void,
128
- |}>;
129
-
130
- // This validates that INativeMethods and NativeMethods stay in sync using Flow!
131
- declare var ensureNativeMethodsAreSynced: NativeMethods;
132
- (ensureNativeMethodsAreSynced: INativeMethods);
112
+ }>;
133
113
 
134
114
  export type HostComponent<T> = AbstractComponent<T, $ReadOnly<NativeMethods>>;
135
115
 
@@ -215,10 +195,6 @@ export type ReactNativeType = {
215
195
  ...
216
196
  };
217
197
 
218
- export opaque type Node = mixed;
219
- type InternalInstanceHandle = mixed;
220
- type PublicInstance = mixed;
221
-
222
198
  export type ReactFabricType = {
223
199
  findHostInstance_DEPRECATED<TElementType: ElementType>(
224
200
  componentOrHandle: ?(ElementRef<TElementType> | number),
@@ -242,12 +218,18 @@ export type ReactFabricType = {
242
218
  concurrentRoot: ?boolean,
243
219
  ): ?ElementRef<ElementType>,
244
220
  unmountComponentAtNode(containerTag: number): void,
245
- getNodeFromInternalInstanceHandle(
246
- internalInstanceHandle: InternalInstanceHandle,
247
- ): ?Node,
248
- getPublicInstanceFromInternalInstanceHandle(
249
- internalInstanceHandle: InternalInstanceHandle,
250
- ): PublicInstance,
221
+ ...
222
+ };
223
+
224
+ export type ReactNativeEventTarget = {
225
+ node: {...},
226
+ canonical: {
227
+ _nativeTag: number,
228
+ viewConfig: ViewConfig,
229
+ currentProps: {...},
230
+ _internalInstanceHandle: {...},
231
+ ...
232
+ },
251
233
  ...
252
234
  };
253
235
 
@@ -0,0 +1,19 @@
1
+ /**
2
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
3
+ *
4
+ * This source code is licensed under the MIT license found in the
5
+ * LICENSE file in the root directory of this source tree.
6
+ *
7
+ * @flow strict
8
+ * @format
9
+ */
10
+
11
+ import type {TurboModule} from '../TurboModule/RCTExport';
12
+
13
+ import * as TurboModuleRegistry from '../TurboModule/TurboModuleRegistry';
14
+
15
+ export interface Spec extends TurboModule {
16
+ +loadBundle: (bundlePath: string) => Promise<void>;
17
+ }
18
+
19
+ export default (TurboModuleRegistry.get<Spec>('DevSplitBundleLoader'): ?Spec);
@@ -13,7 +13,7 @@
13
13
  import type {ColorSchemeName} from './NativeAppearance';
14
14
 
15
15
  import Appearance from './Appearance';
16
- import {useSyncExternalStore} from 'react';
16
+ import {useSyncExternalStore} from 'use-sync-external-store/shim';
17
17
 
18
18
  export default function useColorScheme(): ?ColorSchemeName {
19
19
  return useSyncExternalStore(
@@ -0,0 +1,26 @@
1
+ /**
2
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
3
+ *
4
+ * This source code is licensed under the MIT license found in the
5
+ * LICENSE file in the root directory of this source tree.
6
+ *
7
+ * @format
8
+ * @flow strict-local
9
+ */
10
+
11
+ 'use strict';
12
+
13
+ import type {ColorSchemeName} from './NativeAppearance';
14
+
15
+ import Appearance from './Appearance';
16
+ import {useSyncExternalStore} from 'react';
17
+
18
+ export default function useColorScheme(): ?ColorSchemeName {
19
+ return useSyncExternalStore(
20
+ callback => {
21
+ const appearanceSubscription = Appearance.addChangeListener(callback);
22
+ return () => appearanceSubscription.remove();
23
+ },
24
+ () => Appearance.getColorScheme(),
25
+ );
26
+ }
@@ -5,9 +5,15 @@
5
5
  * need to also be added to index.win32.js
6
6
  */
7
7
 
8
+ import {IViewWin32Props as IViewWin32PropsOnly} from './Components/View/ViewPropTypes.win32';
9
+ import { AccessibilityPropsWin32 } from '@office-iss/react-native-win32/Libraries/Components/View/ViewAccessibility.win32';
10
+ export { AccessibilityPropsWin32 } from '@office-iss/react-native-win32/Libraries/Components/View/ViewAccessibility.win32';
11
+ export type IViewWin32Props = IViewWin32PropsOnly & AccessibilityPropsWin32;
8
12
  export {ViewWin32} from './Components/View/ViewWin32';
9
- export {IViewWin32Props} from './Components/View/ViewPropTypes.win32';
10
- export {TextWin32TextStyle, ITextWin32Props } from './Components/Text/TextWin32.Props';
13
+ export {IKeyboardEvent, IHandledKeyboardEvent} from './Components/View/ViewPropTypes.win32';
14
+ import {ITextWin32Props as ITextWin32PropsOnly} from './Components/Text/TextWin32.Props';
15
+ export type ITextWin32Props = ITextWin32PropsOnly & AccessibilityPropsWin32;
16
+ export {TextWin32TextStyle } from './Components/Text/TextWin32.Props';
11
17
  export {TextWin32} from './Components/Text/TextWin32';
12
18
  export {IButtonWin32Props, IButtonWin32Style} from './Components/Button/ButtonWin32.Props';
13
19
  export {ButtonWin32} from './Components/Button/ButtonWin32';
@@ -0,0 +1,20 @@
1
+ /**
2
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
3
+ *
4
+ * This source code is licensed under the MIT license found in the
5
+ * LICENSE file in the root directory of this source tree.
6
+ *
7
+ * @flow strict
8
+ * @format
9
+ * @nolint
10
+ */
11
+
12
+ 'use strict';
13
+
14
+ declare module 'use-sync-external-store/shim' {
15
+ declare export function useSyncExternalStore<Value>(
16
+ subscribe: (callback: Function) => () => void,
17
+ getCurrentValue: () => Value,
18
+ getServerSnapshot?: () => Value,
19
+ ): Value;
20
+ }
package/overrides.json CHANGED
@@ -7,7 +7,7 @@
7
7
  "**/__snapshots__/**",
8
8
  "src/rntypes/**"
9
9
  ],
10
- "baseVersion": "0.0.0-20230321-2153-7b86e3aae",
10
+ "baseVersion": "0.72.0-rc.1",
11
11
  "overrides": [
12
12
  {
13
13
  "type": "derived",
@@ -191,7 +191,7 @@
191
191
  "type": "patch",
192
192
  "file": "src/Libraries/Components/View/View.win32.js",
193
193
  "baseFile": "packages/react-native/Libraries/Components/View/View.js",
194
- "baseHash": "a5ff7c1a8aeb920613c2e39aa00278af7902cfed"
194
+ "baseHash": "e1e15345be1d7794284bca007299ca5814969983"
195
195
  },
196
196
  {
197
197
  "type": "derived",
@@ -232,7 +232,7 @@
232
232
  "type": "patch",
233
233
  "file": "src/Libraries/Core/ReactNativeVersionCheck.win32.js",
234
234
  "baseFile": "packages/react-native/Libraries/Core/ReactNativeVersionCheck.js",
235
- "baseHash": "a7a9ebb513e71e59d61124f358c8cb9c8846e2eb",
235
+ "baseHash": "299f108de804f8dbf20613d14d87568043ab51d6",
236
236
  "issue": 5170
237
237
  },
238
238
  {
@@ -380,7 +380,7 @@
380
380
  "type": "patch",
381
381
  "file": "src/Libraries/Pressability/Pressability.win32.js",
382
382
  "baseFile": "packages/react-native/Libraries/Pressability/Pressability.js",
383
- "baseHash": "6bc21b9d2a0fd8592b112a0c3752070d6c1fd079",
383
+ "baseHash": "bdee896f3fa0f42952998101f8c77087c3f7c4bd",
384
384
  "issue": 6240
385
385
  },
386
386
  {
@@ -488,6 +488,13 @@
488
488
  "baseFile": "packages/react-native/Libraries/Utilities/Platform.android.js",
489
489
  "baseHash": "a8b6131f20d78db59b5efc33c4f8de86aad527dc"
490
490
  },
491
+ {
492
+ "type": "patch",
493
+ "file": "src/Libraries/Utilities/useColorScheme.win32.js",
494
+ "baseFile": "packages/react-native/Libraries/Utilities/useColorScheme.js",
495
+ "baseHash": "cd8bf7551e40f751acba3ed018554b0b100ff142",
496
+ "issue": 0
497
+ },
491
498
  {
492
499
  "type": "copy",
493
500
  "file": "src/Libraries/Utilities/useMergeRefs.js",
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@office-iss/react-native-win32",
3
- "version": "0.72.0-preview.1",
3
+ "version": "0.72.0-preview.3",
4
4
  "description": "Implementation of react native on top of Office's Win32 platform.",
5
5
  "repository": {
6
6
  "type": "git",
@@ -17,9 +17,9 @@
17
17
  "flow-check": "flow check",
18
18
  "lint:fix": "rnw-scripts lint:fix",
19
19
  "lint": "rnw-scripts lint",
20
- "run-win32-dev-web": "npx @office-iss/rex-win32@0.68.26-devmain.16206.10000 --bundle js/RNTesterApp --component RNTesterApp --basePath ./dist/win32/dev --jsEngine v8 --useDevMain --useWebDebugger",
21
- "run-win32-devmain": "npx @office-iss/rex-win32@0.68.26-devmain.16206.10000 --bundle js/RNTesterApp --component RNTesterApp --basePath ./dist/win32/dev --jsEngine v8 --useDevMain",
22
- "run-win32": "npx @office-iss/rex-win32@0.68.26-devmain.16206.10000 --bundle js/RNTesterApp --component RNTesterApp --basePath ./dist/win32/dev --jsEngine v8 --useWebDebugger",
20
+ "run-win32-dev-web": "npx @office-iss/rex-win32@0.68.33-devmain.16427.10000 --bundle js/RNTesterApp --component RNTesterApp --basePath ./dist/win32/dev --jsEngine v8 --useDevMain --useWebDebugger",
21
+ "run-win32-devmain": "npx @office-iss/rex-win32@0.68.33-devmain.16427.10000 --bundle js/RNTesterApp --component RNTesterApp --basePath ./dist/win32/dev --jsEngine v8 --useDevMain",
22
+ "run-win32": "npx @office-iss/rex-win32@0.68.33-devmain.16427.10000 --bundle js/RNTesterApp --component RNTesterApp --basePath ./dist/win32/dev --jsEngine v8 --useWebDebugger",
23
23
  "start": "react-native start --projectRoot ../react-native-win32-tester",
24
24
  "test": "jest",
25
25
  "validate-overrides": "react-native-platform-override validate"
@@ -27,9 +27,9 @@
27
27
  "dependencies": {
28
28
  "@babel/runtime": "^7.0.0",
29
29
  "@jest/create-cache-key-function": "^29.2.1",
30
- "@react-native-community/cli": "11.0.0-alpha.2",
31
- "@react-native-community/cli-platform-android": "11.0.0-alpha.2",
32
- "@react-native-community/cli-platform-ios": "11.0.0-alpha.2",
30
+ "@react-native-community/cli": "11.2.0",
31
+ "@react-native-community/cli-platform-android": "11.2.0",
32
+ "@react-native-community/cli-platform-ios": "11.2.0",
33
33
  "@react-native/assets": "1.0.0",
34
34
  "@react-native/assets-registry": "^0.72.0",
35
35
  "@react-native/codegen": "^0.72.3",
@@ -48,8 +48,8 @@
48
48
  "jest-environment-node": "^29.2.1",
49
49
  "jsc-android": "^250231.0.0",
50
50
  "memoize-one": "^5.0.0",
51
- "metro-runtime": "0.75.1",
52
- "metro-source-map": "0.75.1",
51
+ "metro-runtime": "0.76.2",
52
+ "metro-source-map": "0.76.2",
53
53
  "mkdirp": "^0.5.1",
54
54
  "nullthrows": "^1.1.1",
55
55
  "pretty-format": "^26.5.2",
@@ -74,7 +74,7 @@
74
74
  "@rnw-scripts/just-task": "2.3.6",
75
75
  "@rnw-scripts/metro-dev-config": "0.0.0",
76
76
  "@rnx-kit/jest-preset": "^0.1.0",
77
- "@types/node": "^14.14.22",
77
+ "@types/node": "^16.0.0",
78
78
  "@types/prop-types": "15.7.1",
79
79
  "@types/react": "^18.0.18",
80
80
  "eslint": "^8.19.0",
@@ -83,7 +83,7 @@
83
83
  "just-scripts": "^1.3.3",
84
84
  "prettier": "^2.4.1",
85
85
  "react": "18.2.0",
86
- "react-native": "0.0.0-20230321-2153-7b86e3aae",
86
+ "react-native": "0.72.0-rc.1",
87
87
  "react-native-platform-override": "^1.9.4",
88
88
  "typescript": "^4.9.5"
89
89
  },
@@ -101,6 +101,6 @@
101
101
  },
102
102
  "promoteRelease": true,
103
103
  "engines": {
104
- "node": ">= 14"
104
+ "node": ">= 16"
105
105
  }
106
106
  }
@@ -180,9 +180,9 @@ const LONG_PRESS_ALLOWED_MOVEMENT = 10;
180
180
  * (that use internal state to conditionally calculate styles)
181
181
  */
182
182
  export class TouchableWin32 extends React.Component<ITouchableWin32Props, IInternalTouchableWin32State> {
183
- private _longPressDelayTimeout: number;
184
- private _touchableDelayTimeout: number;
185
- private _pressOutDelayTimeout: number;
183
+ private _longPressDelayTimeout: NodeJS.Timeout;
184
+ private _touchableDelayTimeout: NodeJS.Timeout;
185
+ private _pressOutDelayTimeout: NodeJS.Timeout;
186
186
  private _pressInLocation: IPressInLocation;
187
187
  private _touchState: IState;
188
188
  private _responderID: number;
@@ -5,9 +5,15 @@
5
5
  * need to also be added to index.win32.js
6
6
  */
7
7
 
8
+ import {IViewWin32Props as IViewWin32PropsOnly} from './Components/View/ViewPropTypes.win32';
9
+ import { AccessibilityPropsWin32 } from '@office-iss/react-native-win32/Libraries/Components/View/ViewAccessibility.win32';
10
+ export { AccessibilityPropsWin32 } from '@office-iss/react-native-win32/Libraries/Components/View/ViewAccessibility.win32';
11
+ export type IViewWin32Props = IViewWin32PropsOnly & AccessibilityPropsWin32;
8
12
  export {ViewWin32} from './Components/View/ViewWin32';
9
- export {IViewWin32Props} from './Components/View/ViewPropTypes.win32';
10
- export {TextWin32TextStyle, ITextWin32Props } from './Components/Text/TextWin32.Props';
13
+ export {IKeyboardEvent, IHandledKeyboardEvent} from './Components/View/ViewPropTypes.win32';
14
+ import {ITextWin32Props as ITextWin32PropsOnly} from './Components/Text/TextWin32.Props';
15
+ export type ITextWin32Props = ITextWin32PropsOnly & AccessibilityPropsWin32;
16
+ export {TextWin32TextStyle } from './Components/Text/TextWin32.Props';
11
17
  export {TextWin32} from './Components/Text/TextWin32';
12
18
  export {IButtonWin32Props, IButtonWin32Style} from './Components/Button/ButtonWin32.Props';
13
19
  export {ButtonWin32} from './Components/Button/ButtonWin32';