@office-iss/react-native-win32 0.71.12 → 0.71.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.json +16 -1
- package/CHANGELOG.md +12 -4
- package/Libraries/Pressability/Pressability.win32.js +28 -6
- package/package.json +1 -1
package/CHANGELOG.json
CHANGED
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@@ -2,7 +2,22 @@
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"name": "@office-iss/react-native-win32",
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"entries": [
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{
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"date": "
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"date": "Fri, 04 Aug 2023 23:48:53 GMT",
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"tag": "@office-iss/react-native-win32_v0.71.13",
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"version": "0.71.13",
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"comments": {
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"patch": [
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{
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"author": "email not defined",
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"package": "@office-iss/react-native-win32",
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"commit": "958bd7b3a1d65a3cd4076bed410c0cb1b5675740",
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"comment": "add isDefaultButton check to win32"
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}
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]
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}
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},
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{
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"date": "Thu, 06 Jul 2023 20:21:35 GMT",
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"tag": "@office-iss/react-native-win32_v0.71.12",
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"version": "0.71.12",
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"comments": {
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package/CHANGELOG.md
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@@ -1,17 +1,25 @@
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# Change Log - @office-iss/react-native-win32
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-
This log was last generated on
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This log was last generated on Fri, 04 Aug 2023 23:48:53 GMT and should not be manually modified.
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<!-- Start content -->
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## 0.71.
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## 0.71.13
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Fri, 04 Aug 2023 23:48:53 GMT
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### Patches
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- add isDefaultButton check to win32 (email not defined)
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## 0.71.12
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Thu, 06 Jul 2023 20:21:35 GMT
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### Patches
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- Update core 0.71.6 -> 0.71.12 (30809111+acoates-ms@users.noreply.github.com)
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## 0.71.11
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Fri, 23 Jun 2023 18:19:55 GMT
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@@ -427,6 +427,7 @@ export default class Pressability {
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|}>;
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_touchActivateTime: ?number;
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_touchState: TouchState = 'NOT_RESPONDER';
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_isKeyDown: boolean = false;
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constructor(config: PressabilityConfig) {
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this.configure(config);
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if (onBlur != null) {
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onBlur(event);
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}
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this._isKeyDown = false;
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},
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onFocus: (event: FocusEvent): void => {
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const {onFocus} = this._config;
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(event.nativeEvent.code === 'Space' ||
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event.nativeEvent.code === 'Enter' ||
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event.nativeEvent.code === 'GamepadA') &&
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event.defaultPrevented !== true
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event.defaultPrevented !== true &&
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this._isKeyDown
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) {
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const {onPressOut, onPress} = this._config;
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// $FlowFixMe: PressEvents don't mesh with keyboarding APIs. Keep legacy behavior of passing KeyEvents instead
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// $FlowFixMe: PressEvents don't mesh with keyboarding APIs. Keep legacy behavior of passing KeyEvents instead
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onPress && onPress(event);
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}
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// Native windows app clears the key pressed state when another key press interrupts the current
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this._isKeyDown = false;
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},
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onKeyDown: (event: KeyEvent): void => {
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const {onKeyDown} = this._config;
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event.defaultPrevented !== true
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) {
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const {onPressIn} = this._config;
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this._isKeyDown = true;
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// $FlowFixMe: PressEvents don't mesh with keyboarding APIs. Keep legacy behavior of passing KeyEvents instead
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onPressIn && onPressIn(event);
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}
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}
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}
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// [Win32]
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// $FlowFixMe - button typing
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_isDefaultPressButton(button): boolean {
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return !button; // Treat 0 or undefined as default press
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}
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/**
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* Performs a transition between touchable states and identify any activations
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* or deactivations (and callback invocations).
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if (isPressInSignal(prevState) && signal === 'LONG_PRESS_DETECTED') {
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const {onLongPress} = this._config;
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if (
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if (
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onLongPress != null &&
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this._isDefaultPressButton(getTouchFromPressEvent(event).button)
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) {
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onLongPress(event);
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}
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}
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this._deactivate(event);
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}
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const {onLongPress, onPress, android_disableSound} = this._config;
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if (
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onPress != null &&
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this._isDefaultPressButton(getTouchFromPressEvent(event).button)
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) {
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const isPressCanceledByLongPress =
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onLongPress != null &&
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prevState === 'RESPONDER_ACTIVE_LONG_PRESS_IN' &&
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_activate(event: PressEvent): void {
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const {onPressIn} = this._config;
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const {pageX, pageY} = getTouchFromPressEvent(event);
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const {pageX, pageY, button} = getTouchFromPressEvent(event);
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this._touchActivatePosition = {pageX, pageY};
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this._touchActivateTime = Date.now();
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if (onPressIn != null) {
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if (onPressIn != null && this._isDefaultPressButton(button)) {
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onPressIn(event);
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}
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}
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_deactivate(event: PressEvent): void {
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const {onPressOut} = this._config;
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if (
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if (
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onPressOut != null &&
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this._isDefaultPressButton(getTouchFromPressEvent(event).button)
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) {
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const minPressDuration = normalizeDelay(
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this._config.minPressDuration,
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0,
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