@office-iss/react-native-win32 0.71.0 → 0.71.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.flowconfig +1 -0
- package/CHANGELOG.json +12667 -12652
- package/CHANGELOG.md +23 -15
- package/Libraries/Components/Button/ButtonWin32.Props.d.ts +2 -2
- package/Libraries/Components/Button/ButtonWin32.d.ts +1 -1
- package/Libraries/Components/Button/ButtonWin32.js +6 -4
- package/Libraries/Components/Button/ButtonWin32.js.map +1 -1
- package/Libraries/Components/Pressable/Pressable.win32.js +0 -1
- package/Libraries/Components/Text/TextWin32.Props.d.ts +3 -9
- package/Libraries/Components/Text/TextWin32.Props.js.map +1 -1
- package/Libraries/Components/Text/TextWin32.d.ts +1 -1
- package/Libraries/Components/Text/TextWin32.js.map +1 -1
- package/Libraries/Components/TextInput/TextInput.Types.win32.d.ts +9 -9
- package/Libraries/Components/TextInput/TextInput.win32.js +1150 -154
- package/Libraries/Components/Touchable/Tests/TouchableWin32Test.js +4 -4
- package/Libraries/Components/Touchable/Tests/TouchableWin32Test.js.map +1 -1
- package/Libraries/Components/Touchable/TouchableNativeFeedback.win32.d.ts +119 -16
- package/Libraries/Components/Touchable/TouchableNativeFeedback.win32.js +99 -24
- package/Libraries/Components/Touchable/TouchableWin32.Props.d.ts +2 -2
- package/Libraries/Components/Touchable/TouchableWin32.Props.js.map +1 -1
- package/Libraries/Components/Touchable/TouchableWin32.Types.d.ts +9 -9
- package/Libraries/Components/Touchable/TouchableWin32.js +5 -6
- package/Libraries/Components/Touchable/TouchableWin32.js.map +1 -1
- package/Libraries/Components/View/ReactNativeViewAttributes.win32.js +29 -10
- package/Libraries/Components/View/Tests/ViewWin32Test.js +31 -51
- package/Libraries/Components/View/Tests/ViewWin32Test.js.map +1 -1
- package/Libraries/Components/View/ViewAccessibility.win32.d.ts +527 -0
- package/Libraries/Components/View/ViewAccessibility.win32.js +178 -0
- package/Libraries/Components/View/ViewPropTypes.win32.d.ts +372 -0
- package/Libraries/Components/View/ViewPropTypes.win32.js +23 -0
- package/Libraries/Components/View/ViewWin32.d.ts +30 -12
- package/Libraries/Components/View/ViewWin32.js +161 -71
- package/Libraries/Image/Image.win32.js +0 -1
- package/Libraries/Pressability/Pressability.win32.js +2 -2
- package/Libraries/Utilities/AcessibilityMapping.win32.js +156 -0
- package/Libraries/__tests__/ButtonWin32-test.js +1 -1
- package/Libraries/platform-types.d.ts +7 -13
- package/index.win32.js +1 -1
- package/jest.config.js +2 -4
- package/overrides.json +38 -8
- package/package.json +5 -5
- package/src/Libraries/Components/Button/ButtonWin32.tsx +8 -8
- package/src/Libraries/Components/Text/TextWin32.Props.ts +2 -15
- package/src/Libraries/Components/Text/TextWin32.tsx +6 -2
- package/src/Libraries/Components/Touchable/Tests/TouchableWin32Test.tsx +5 -5
- package/src/Libraries/Components/Touchable/TouchableNativeFeedback.win32.d.ts +119 -0
- package/src/Libraries/Components/Touchable/TouchableWin32.Props.tsx +1 -1
- package/src/Libraries/Components/Touchable/TouchableWin32.tsx +6 -7
- package/src/Libraries/Components/View/Tests/ViewWin32Test.tsx +28 -52
- package/src/Libraries/Components/View/ViewAccessibility.win32.d.ts +527 -0
- package/src/Libraries/Components/View/ViewPropTypes.win32.d.ts +372 -0
- package/src/Libraries/Components/View/ViewWin32.d.ts +30 -0
- package/src/Libraries/platform-types.d.ts +7 -13
- package/types/modules/BatchedBridge.d.ts +32 -0
- package/types/modules/Codegen.d.ts +74 -0
- package/types/modules/Devtools.d.ts +31 -0
- package/types/modules/LaunchScreen.d.ts +18 -0
- package/types/modules/globals.d.ts +577 -0
- package/types/private/TimerMixin.d.ts +19 -0
- package/types/private/Utilities.d.ts +10 -0
- package/types/public/DeprecatedPropertiesAlias.d.ts +205 -0
- package/types/public/Insets.d.ts +15 -0
- package/types/public/ReactNativeRenderer.d.ts +149 -0
- package/types/public/ReactNativeTypes.d.ts +143 -0
- package/Libraries/Components/TextInput/TextInput.win32.d.ts +0 -68
- package/Libraries/Components/TextInput/TextInput.win32.js.map +0 -1
- package/Libraries/Components/Touchable/TouchableNativeFeedback.Props.d.ts +0 -7
- package/Libraries/Components/Touchable/TouchableNativeFeedback.Props.js +0 -3
- package/Libraries/Components/Touchable/TouchableNativeFeedback.Props.js.map +0 -1
- package/Libraries/Components/Touchable/TouchableNativeFeedback.win32.js.map +0 -1
- package/Libraries/Components/View/ViewWin32.Props.d.ts +0 -174
- package/Libraries/Components/View/ViewWin32.Props.js +0 -11
- package/Libraries/Components/View/ViewWin32.Props.js.map +0 -1
- package/Libraries/Components/View/ViewWin32.js.map +0 -1
- package/src/Libraries/Components/TextInput/TextInput.win32.tsx +0 -217
- package/src/Libraries/Components/Touchable/TouchableNativeFeedback.Props.ts +0 -9
- package/src/Libraries/Components/Touchable/TouchableNativeFeedback.win32.tsx +0 -27
- package/src/Libraries/Components/View/ViewWin32.Props.ts +0 -281
- package/src/Libraries/Components/View/ViewWin32.tsx +0 -119
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@@ -161,12 +161,12 @@ class TouchableWin32HighlightComponent extends react_1.default.Component {
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this._touchableHandleKeyPressDown = (ev) => {
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this.props.onKeyPressDown && this.props.onKeyPressDown(ev);
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};
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-
this._mouseEnter = () => {
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this.props.onMouseEnter && this.props.onMouseEnter();
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this._mouseEnter = (mouseEvent) => {
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this.props.onMouseEnter && this.props.onMouseEnter(mouseEvent);
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this.setState({ isMouseIn: true });
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};
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this._mouseLeave = () => {
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this.props.onMouseLeave && this.props.onMouseLeave();
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this._mouseLeave = (mouseEvent) => {
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this.props.onMouseLeave && this.props.onMouseLeave(mouseEvent);
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this.setState({ isMouseIn: false });
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};
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this._onFocus = (ev) => {
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@@ -1 +1 @@
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1
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-
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strict';\n\nimport React from 'react'\nimport {NativeSyntheticEvent, StyleSheet, Text, ViewStyle } from 'react-native';\nimport {Insets} from 'react-native/types/public/Insets';\nimport { TextWin32 } from '../../Text/TextWin32';\nimport { ViewWin32 } from '../../View/ViewWin32';\nimport { IViewWin32Props, IKeyboardEvent } from '../../View/ViewWin32.Props';\nimport { TouchableWin32 } from '../TouchableWin32';\nimport { IPressEvent, IRenderChild } from '../TouchableWin32.Types';\nimport { ITouchableWin32State } from '../TouchableWin32.Props';\n\n/**\n * Styles used across both examples\n */\nconst styles = StyleSheet.create({\n largeContainer: {\n height: 200,\n width: 600,\n justifyContent: 'space-between',\n alignItems: 'center',\n flexDirection: 'row',\n },\n smallContainer: {\n height: 90,\n width: 90,\n justifyContent: 'center',\n alignContent: 'center',\n },\n highlight: {\n height: 150,\n width: 150,\n justifyContent: 'space-around',\n alignContent: 'center',\n alignItems: 'center',\n flexDirection: 'row',\n },\n outerTouch: {\n height: 150,\n width: 150,\n justifyContent: 'space-around',\n alignContent: 'center',\n alignItems: 'center',\n flexDirection: 'row',\n },\n innerTouch: {\n height: 90,\n width: 90,\n alignItems: 'center',\n justifyContent: 'center',\n },\n});\n\n/**\n * Constant press rect offset, used to demonstrate press geometry\n */\nconst PRESS_RETENTION_OFFSET: Insets = {\n top: 100,\n left: 100,\n right: 100,\n bottom: 100,\n};\n\ninterface ITouchableWin32WithoutFeedbackProps extends IViewWin32Props {\n delayLongPress?: number;\n delayPressIn?: number;\n delayPressOut?: number;\n onPress?: (e: IPressEvent) => void;\n onPressIn?: (e: IPressEvent) => void;\n onPressOut?: (e: IPressEvent) => void;\n onLongPress?: (e: IPressEvent) => void;\n pressRetentionOffset?: Insets;\n rejectResponderTermination?: boolean;\n}\n\ninterface ITouchableWin32WithoutFeedbackState {\n isFocused: boolean;\n}\n\n/**\n * Example implementation of TouchableWithoutFeedback - not meant for use outside these examples\n * This is mainly there to show the ability to respond to touches without providing visual feedback,\n * though we do show a red border on focus to know where starts start and end and whether press rect\n * offsets are respected.\n */\nclass TouchableWin32WithoutFeedback extends React.Component<ITouchableWin32WithoutFeedbackProps, ITouchableWin32WithoutFeedbackState> {\n constructor(props) {\n super(props);\n\n this.state = { isFocused: false };\n }\n\n public render() {\n return (\n <TouchableWin32\n focusable\n rejectResponderTermination={true}\n disabled={false}\n touchableHandleActivePressIn={this._touchableHandleActivePressIn}\n touchableHandleActivePressOut={this._touchableHandleActivePressOut}\n touchableHandlePress={this._touchableHandlePress}\n touchableHandleLongPress={this._touchableHandleLongPress}\n touchableGetHighlightDelayMS={this._touchableGetHighlightDelayMS}\n touchableGetPressRectOffset={this._touchableGetPressRectOffset}\n touchableGetLongPressDelayMS={this._touchableGetLongPressDelayMS}\n touchableGetPressOutDelayMS={this._touchableGetPressOutDelayMS}\n touchableGetHitSlop={this._touchableGetHitSlop}\n onFocus={this._onFocus}\n onBlur={this._onBlur}\n renderStyle={this._generateStyle}\n >\n {React.Children.only(this.props.children)}\n </TouchableWin32>\n );\n }\n\n private readonly _touchableHandlePress = (e: IPressEvent) => {\n this.props.onPress && this.props.onPress(e);\n };\n\n private readonly _touchableHandleActivePressIn = (e: IPressEvent) => {\n this.props.onPressIn && this.props.onPressIn(e);\n };\n\n private readonly _touchableHandleActivePressOut = (e: IPressEvent) => {\n this.props.onPressOut && this.props.onPressOut(e);\n };\n\n private readonly _touchableHandleLongPress = (e: IPressEvent) => {\n this.props.onLongPress && this.props.onLongPress(e);\n };\n\n private readonly _touchableGetPressRectOffset = (): Insets => {\n return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;\n };\n\n private readonly _touchableGetHitSlop = (): Insets => {\n return this.props.hitSlop;\n };\n\n private readonly _touchableGetHighlightDelayMS = (): number => {\n return this.props.delayPressIn || 0;\n };\n\n private readonly _touchableGetLongPressDelayMS = (): number => {\n return this.props.delayLongPress === 0 ? 0 : this.props.delayLongPress || 500;\n };\n\n private readonly _touchableGetPressOutDelayMS = (): number => {\n return this.props.delayPressOut || 0;\n };\n\n private readonly _onFocus = () => {\n this.setState({ isFocused: true });\n };\n\n private readonly _onBlur = () => {\n this.setState({ isFocused: false });\n };\n\n /**\n * The generated style uses hard-coded border width values\n */\n private readonly _generateStyle = (state: ITouchableWin32State): ViewStyle => {\n const finalStyle: ViewStyle = {\n borderWidth: state.isFocused ? 5 : 0,\n borderColor: 'red',\n };\n return Object.assign({}, this.props.style, finalStyle);\n };\n}\n\ninterface ITouchableWin32HighlightProps extends Omit <IViewWin32Props, 'children'> {\n delayLongPress?: number;\n delayLongPressIn?: number;\n delayPressOut?: number;\n onPress?: (e: IPressEvent) => void;\n onPressIn?: (e: IPressEvent) => void;\n onPressOut?: (e: IPressEvent) => void;\n onLongPress?: (e: IPressEvent) => void;\n onKeyPress?: (e: IKeyboardEvent) => void;\n onKeyPressDown?: (e: IKeyboardEvent) => void;\n pressRetentionOffset?: Insets;\n rejectResponderTermination?: boolean;\n underlayColor?: string;\n children?: IRenderChild<ITouchableWin32State>;\n}\n\ninterface ITouchableWin32HighlightComponentProps extends ITouchableWin32HighlightProps {\n // Used as an imperative handle to the TouchableWin32 interface - primarily for focus()\n innerRef?: React.Ref<TouchableWin32>;\n}\n\n/**\n * Example implementation of TouchableHighlight - not meant for use outside these examples\n * The main difference between a ful TouchableHiglight implementation and this example is that\n * TouchableHighlight should manipulate the opacity of the wrapped view to display the underlay color.\n * This example merely uses hard coded color values to distinguish between different control states\n */\nclass TouchableWin32HighlightComponent extends React.Component<ITouchableWin32HighlightComponentProps, {}> {\n\n public render() {\n return (\n <TouchableWin32\n focusable\n rejectResponderTermination={this.props.rejectResponderTermination}\n disabled={false}\n touchableHandleActivePressIn={this._touchableHandleActivePressIn}\n touchableHandleActivePressOut={this._touchableHandleActivePressOut}\n touchableHandlePress={this._touchableHandlePress}\n touchableHandleLongPress={this._touchableHandleLongPress}\n touchableGetHighlightDelayMS={this._touchableGetHighlightDelayMS}\n touchableGetPressRectOffset={this._touchableGetPressRectOffset}\n touchableGetLongPressDelayMS={this._touchableGetLongPressDelayMS}\n touchableGetPressOutDelayMS={this._touchableGetPressOutDelayMS}\n touchableGetHitSlop={this._touchableGetHitSlop}\n touchableHandleKeyPress={this._touchableHandleKeyPress}\n touchableHandleKeyPressDown={this._touchableHandleKeyPressDown}\n onFocus={this._onFocus}\n onBlur={this._onBlur}\n onMouseEnter={this._mouseEnter}\n onMouseLeave={this._mouseLeave}\n renderStyle={this._generateStyle}\n children={this.props.children}\n ref={this.props.innerRef}\n />\n );\n }\n\n private readonly _touchableHandlePress = (e: IPressEvent) => {\n this.props.onPress && this.props.onPress(e);\n this.setState({ isPressed: false });\n };\n private readonly _touchableHandleActivePressIn = (e: IPressEvent) => {\n this.props.onPressIn && this.props.onPressIn(e);\n this.setState({ isPressed: true });\n };\n private readonly _touchableHandleActivePressOut = (e: IPressEvent) => {\n this.props.onPressOut && this.props.onPressOut(e);\n this.setState({ isPressed: false });\n };\n private readonly _touchableHandleLongPress = (e: IPressEvent) => {\n this.props.onLongPress && this.props.onLongPress(e);\n };\n private readonly _touchableGetPressRectOffset = (): Insets => {\n return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;\n };\n private readonly _touchableGetHitSlop = (): Insets => {\n return { left: 100, right: 100, top: 100, bottom: 100 };\n };\n private readonly _touchableGetHighlightDelayMS = (): number => {\n return this.props.delayLongPressIn || 0;\n };\n private readonly _touchableGetLongPressDelayMS = (): number => {\n return this.props.delayLongPress || 500;\n };\n private readonly _touchableGetPressOutDelayMS = (): number => {\n return this.props.delayPressOut || 0;\n };\n private readonly _touchableHandleKeyPress = (ev: IKeyboardEvent) => {\n this.props.onKeyPress && this.props.onKeyPress(ev);\n }\n private readonly _touchableHandleKeyPressDown = (ev: IKeyboardEvent) => {\n this.props.onKeyPressDown && this.props.onKeyPressDown(ev);\n }\n private readonly _mouseEnter = (): void => {\n this.props.onMouseEnter && this.props.onMouseEnter();\n this.setState({ isMouseIn: true });\n };\n private readonly _mouseLeave = (): void => {\n this.props.onMouseLeave && this.props.onMouseLeave();\n this.setState({ isMouseIn: false });\n };\n private readonly _onFocus = (ev: NativeSyntheticEvent<{}>): void => {\n this.props.onFocus && this.props.onFocus(ev);\n this.setState({ isFocused: true });\n };\n private readonly _onBlur = (ev: NativeSyntheticEvent<{}>): void => {\n this.props.onBlur && this.props.onBlur(ev);\n this.setState({ isFocused: false });\n };\n\n /**\n * The generated style uses hard-coded color values,\n * though it is trivial to pass these values as props.\n * This is an example of a render style (one that is a\n * funtion passed on to TouchableWin32 and resolved according\n * to the internal state of TouchableWin32).\n */\n private readonly _generateStyle = (state: ITouchableWin32State): ViewStyle => {\n const finalStyle: ViewStyle = {};\n finalStyle.borderColor = state.isFocused ? 'red' : 'blue';\n finalStyle.borderWidth = state.isFocused ? 10 : 5;\n if (state.isHovered) {\n if (state.isPressed) {\n finalStyle.backgroundColor = 'black';\n } else {\n finalStyle.backgroundColor = 'gray';\n }\n } else {\n if (state.isPressed) {\n finalStyle.backgroundColor = 'green';\n } else {\n finalStyle.backgroundColor = 'white';\n }\n }\n return Object.assign({}, this.props.style, finalStyle);\n };\n}\n\n// Demonstrating ref forwarding - forwarding a ref using an innerRef prop on a class component\nconst TouchableWin32Highlight = React.forwardRef<TouchableWin32, ITouchableWin32HighlightProps>(\n (props, ref) => {\n return (\n <TouchableWin32HighlightComponent innerRef={ref} {...props} />\n );\n }\n);\n\n/**\n * Both examples merely track number of presses\n */\ninterface IExampleState {\n numberOfPresses: number;\n}\n\n/**\n * TouchableHighlightExamples\n */\nclass TouchableWithoutFeedbackExample extends React.Component<{}, IExampleState> {\n constructor(props) {\n super(props);\n this.state = { numberOfPresses: 0 };\n }\n\n public render() {\n return (\n <ViewWin32 style={styles.largeContainer}>\n <TouchableWin32WithoutFeedback style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32>\n <TextWin32>Press me</TextWin32>\n </ViewWin32>\n </TouchableWin32WithoutFeedback>\n\n <TouchableWin32WithoutFeedback style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32 style={styles.smallContainer}>\n <TouchableWin32WithoutFeedback style={styles.innerTouch} onPress={this._onPress}>\n <ViewWin32>\n <TextWin32>You can also have nested Touchables</TextWin32>\n </ViewWin32>\n </TouchableWin32WithoutFeedback>\n </ViewWin32>\n </TouchableWin32WithoutFeedback>\n <TextWin32>{'Number of Recognized Presses: ' + this.state.numberOfPresses}</TextWin32>\n </ViewWin32>\n );\n }\n\n private readonly _onPress = () => {\n this.setState({ numberOfPresses: this.state.numberOfPresses + 1 });\n };\n}\n\n/**\n * TouchableHighlightExamples\n */\nclass TouchableHighlightExample extends React.Component<{}, IExampleState> {\n constructor(props) {\n super(props);\n this.state = { numberOfPresses: 0 };\n }\n\n public render() {\n return (\n <ViewWin32 style={styles.largeContainer}>\n <TouchableWin32Highlight style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32>\n <TextWin32>Press me</TextWin32>\n </ViewWin32>\n </TouchableWin32Highlight>\n\n <TouchableWin32Highlight style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32 style={styles.smallContainer}>\n <TouchableWin32Highlight style={styles.innerTouch} onPress={this._onPress} children={this._getChildrenOfInnerTouchable} />\n </ViewWin32>\n </TouchableWin32Highlight>\n <TextWin32 style={{ color: 'red' }} textStyle=\"None\">\n {'Number of Recognized Presses: ' + this.state.numberOfPresses}\n </TextWin32>\n </ViewWin32>\n );\n }\n\n /**\n * This is primarily to demonstrate render children as a function\n * of state, here we change text color depending on interaction state.\n */\n private readonly _getChildrenOfInnerTouchable = (state: ITouchableWin32State) => {\n return (\n <ViewWin32\n style={{\n borderColor: state.isFocused ? 'green' : 'pink',\n borderWidth: state.isHovered ? 10 : 5,\n height: 70,\n width: 70,\n }}\n >\n <TextWin32\n style={{\n color: this._pickColor(state.isHovered, state.isPressed),\n fontSize: state.isFocused ? 8 : 10,\n }}\n textStyle=\"None\"\n >\n Press Me!\n </TextWin32>\n </ViewWin32>\n );\n };\n\n private _pickColor(hovered: boolean, pressed: boolean) {\n if (hovered) {\n if (pressed) {\n return 'white';\n } else {\n return 'red';\n }\n } else {\n if (pressed) {\n return 'purple';\n } else {\n return 'black';\n }\n }\n }\n\n private readonly _onPress = () => {\n this.setState({ numberOfPresses: this.state.numberOfPresses + 1 });\n };\n}\n\nconst TouchableFocusExample = () => {\n const [focused, setFocused] = React.useState(false);\n const focusableRef = React.useRef<TouchableWin32>(null);\n\n // onPress callback\n const focusOnPress = React.useCallback(() => {\n focusableRef.current && focusableRef.current.focus();\n focused || setFocused(true);\n }, [focused]);\n\n // onFocus and onBlur callbacks\n const onFocus = React.useCallback(() => {\n setFocused(true);\n }, []);\n const onBlur = React.useCallback(() => {\n setFocused(false);\n }, []);\n\n return (\n <ViewWin32 style={styles.largeContainer}>\n <TouchableWin32Highlight onPress={focusOnPress}>\n <Text>Press me to focus my friend</Text>\n </TouchableWin32Highlight>\n\n <TouchableWin32Highlight\n ref={focusableRef}\n onFocus={onFocus}\n onBlur={onBlur}\n >\n <Text>{'Focused: ' + focused}</Text>\n </TouchableWin32Highlight>\n </ViewWin32>\n );\n}\n\nexport const displayName = 'TouchableWin32 Examples';\nexport const title = 'TouchableWin32';\nexport const description = 'Demonstration of touchable + focus + hover behavior all in one component';\n\nexport const examples = [\n {\n title: 'TouchableWithoutFeedback Example',\n description: 'A simple example implementation of without feedback behavior',\n render(): JSX.Element {\n return <TouchableWithoutFeedbackExample />;\n },\n },\n {\n title: 'TouchableHighlight Example',\n description: 'A simple example implementation of highlight behavior',\n render(): JSX.Element {\n return <TouchableHighlightExample />;\n },\n },\n {\n title: 'Imperative Focus on TouchableWin32 Example',\n description: 'A simple example implementation of imperative focus behavior',\n render(): JSX.Element {\n return <TouchableFocusExample />;\n },\n }\n];\n"]}
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strict';\n\nimport React from 'react'\nimport {NativeSyntheticEvent, StyleSheet, Text, ViewStyle } from 'react-native';\nimport {Insets} from 'react-native/types/public/Insets';\nimport { TextWin32 } from '../../Text/TextWin32';\nimport { ViewWin32 } from '../../View/ViewWin32';\nimport { IViewWin32Props, IKeyboardEvent } from '../../View/ViewPropTypes.win32';\nimport { TouchableWin32 } from '../TouchableWin32';\nimport { IPressEvent, IRenderChild } from '../TouchableWin32.Types';\nimport { ITouchableWin32State } from '../TouchableWin32.Props';\n\n/**\n * Styles used across both examples\n */\nconst styles = StyleSheet.create({\n largeContainer: {\n height: 200,\n width: 600,\n justifyContent: 'space-between',\n alignItems: 'center',\n flexDirection: 'row',\n },\n smallContainer: {\n height: 90,\n width: 90,\n justifyContent: 'center',\n alignContent: 'center',\n },\n highlight: {\n height: 150,\n width: 150,\n justifyContent: 'space-around',\n alignContent: 'center',\n alignItems: 'center',\n flexDirection: 'row',\n },\n outerTouch: {\n height: 150,\n width: 150,\n justifyContent: 'space-around',\n alignContent: 'center',\n alignItems: 'center',\n flexDirection: 'row',\n },\n innerTouch: {\n height: 90,\n width: 90,\n alignItems: 'center',\n justifyContent: 'center',\n },\n});\n\n/**\n * Constant press rect offset, used to demonstrate press geometry\n */\nconst PRESS_RETENTION_OFFSET: Insets = {\n top: 100,\n left: 100,\n right: 100,\n bottom: 100,\n};\n\ninterface ITouchableWin32WithoutFeedbackProps extends IViewWin32Props {\n delayLongPress?: number;\n delayPressIn?: number;\n delayPressOut?: number;\n onPress?: (e: IPressEvent) => void;\n onPressIn?: (e: IPressEvent) => void;\n onPressOut?: (e: IPressEvent) => void;\n onLongPress?: (e: IPressEvent) => void;\n pressRetentionOffset?: Insets;\n rejectResponderTermination?: boolean;\n}\n\ninterface ITouchableWin32WithoutFeedbackState {\n isFocused: boolean;\n}\n\n/**\n * Example implementation of TouchableWithoutFeedback - not meant for use outside these examples\n * This is mainly there to show the ability to respond to touches without providing visual feedback,\n * though we do show a red border on focus to know where starts start and end and whether press rect\n * offsets are respected.\n */\nclass TouchableWin32WithoutFeedback extends React.Component<ITouchableWin32WithoutFeedbackProps, ITouchableWin32WithoutFeedbackState> {\n constructor(props) {\n super(props);\n\n this.state = { isFocused: false };\n }\n\n public render() {\n return (\n <TouchableWin32\n focusable\n rejectResponderTermination={true}\n disabled={false}\n touchableHandleActivePressIn={this._touchableHandleActivePressIn}\n touchableHandleActivePressOut={this._touchableHandleActivePressOut}\n touchableHandlePress={this._touchableHandlePress}\n touchableHandleLongPress={this._touchableHandleLongPress}\n touchableGetHighlightDelayMS={this._touchableGetHighlightDelayMS}\n touchableGetPressRectOffset={this._touchableGetPressRectOffset}\n touchableGetLongPressDelayMS={this._touchableGetLongPressDelayMS}\n touchableGetPressOutDelayMS={this._touchableGetPressOutDelayMS}\n touchableGetHitSlop={this._touchableGetHitSlop}\n onFocus={this._onFocus}\n onBlur={this._onBlur}\n renderStyle={this._generateStyle}\n >\n {React.Children.only(this.props.children)}\n </TouchableWin32>\n );\n }\n\n private readonly _touchableHandlePress = (e: IPressEvent) => {\n this.props.onPress && this.props.onPress(e);\n };\n\n private readonly _touchableHandleActivePressIn = (e: IPressEvent) => {\n this.props.onPressIn && this.props.onPressIn(e);\n };\n\n private readonly _touchableHandleActivePressOut = (e: IPressEvent) => {\n this.props.onPressOut && this.props.onPressOut(e);\n };\n\n private readonly _touchableHandleLongPress = (e: IPressEvent) => {\n this.props.onLongPress && this.props.onLongPress(e);\n };\n\n private readonly _touchableGetPressRectOffset = (): Insets => {\n return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;\n };\n\n private readonly _touchableGetHitSlop = (): Insets => {\n return this.props.hitSlop;\n };\n\n private readonly _touchableGetHighlightDelayMS = (): number => {\n return this.props.delayPressIn || 0;\n };\n\n private readonly _touchableGetLongPressDelayMS = (): number => {\n return this.props.delayLongPress === 0 ? 0 : this.props.delayLongPress || 500;\n };\n\n private readonly _touchableGetPressOutDelayMS = (): number => {\n return this.props.delayPressOut || 0;\n };\n\n private readonly _onFocus = () => {\n this.setState({ isFocused: true });\n };\n\n private readonly _onBlur = () => {\n this.setState({ isFocused: false });\n };\n\n /**\n * The generated style uses hard-coded border width values\n */\n private readonly _generateStyle = (state: ITouchableWin32State): ViewStyle => {\n const finalStyle: ViewStyle = {\n borderWidth: state.isFocused ? 5 : 0,\n borderColor: 'red',\n };\n return Object.assign({}, this.props.style, finalStyle);\n };\n}\n\ninterface ITouchableWin32HighlightProps extends Omit <IViewWin32Props, 'children'> {\n delayLongPress?: number;\n delayLongPressIn?: number;\n delayPressOut?: number;\n onPress?: (e: IPressEvent) => void;\n onPressIn?: (e: IPressEvent) => void;\n onPressOut?: (e: IPressEvent) => void;\n onLongPress?: (e: IPressEvent) => void;\n onKeyPress?: (e: IKeyboardEvent) => void;\n onKeyPressDown?: (e: IKeyboardEvent) => void;\n pressRetentionOffset?: Insets;\n rejectResponderTermination?: boolean;\n underlayColor?: string;\n children?: IRenderChild<ITouchableWin32State>;\n}\n\ninterface ITouchableWin32HighlightComponentProps extends ITouchableWin32HighlightProps {\n // Used as an imperative handle to the TouchableWin32 interface - primarily for focus()\n innerRef?: React.Ref<TouchableWin32>;\n}\n\n/**\n * Example implementation of TouchableHighlight - not meant for use outside these examples\n * The main difference between a ful TouchableHiglight implementation and this example is that\n * TouchableHighlight should manipulate the opacity of the wrapped view to display the underlay color.\n * This example merely uses hard coded color values to distinguish between different control states\n */\nclass TouchableWin32HighlightComponent extends React.Component<ITouchableWin32HighlightComponentProps, {}> {\n\n public render() {\n return (\n <TouchableWin32\n focusable\n rejectResponderTermination={this.props.rejectResponderTermination}\n disabled={false}\n touchableHandleActivePressIn={this._touchableHandleActivePressIn}\n touchableHandleActivePressOut={this._touchableHandleActivePressOut}\n touchableHandlePress={this._touchableHandlePress}\n touchableHandleLongPress={this._touchableHandleLongPress}\n touchableGetHighlightDelayMS={this._touchableGetHighlightDelayMS}\n touchableGetPressRectOffset={this._touchableGetPressRectOffset}\n touchableGetLongPressDelayMS={this._touchableGetLongPressDelayMS}\n touchableGetPressOutDelayMS={this._touchableGetPressOutDelayMS}\n touchableGetHitSlop={this._touchableGetHitSlop}\n touchableHandleKeyPress={this._touchableHandleKeyPress}\n touchableHandleKeyPressDown={this._touchableHandleKeyPressDown}\n onFocus={this._onFocus}\n onBlur={this._onBlur}\n onMouseEnter={this._mouseEnter}\n onMouseLeave={this._mouseLeave}\n renderStyle={this._generateStyle}\n children={this.props.children}\n ref={this.props.innerRef}\n />\n );\n }\n\n private readonly _touchableHandlePress = (e: IPressEvent) => {\n this.props.onPress && this.props.onPress(e);\n this.setState({ isPressed: false });\n };\n private readonly _touchableHandleActivePressIn = (e: IPressEvent) => {\n this.props.onPressIn && this.props.onPressIn(e);\n this.setState({ isPressed: true });\n };\n private readonly _touchableHandleActivePressOut = (e: IPressEvent) => {\n this.props.onPressOut && this.props.onPressOut(e);\n this.setState({ isPressed: false });\n };\n private readonly _touchableHandleLongPress = (e: IPressEvent) => {\n this.props.onLongPress && this.props.onLongPress(e);\n };\n private readonly _touchableGetPressRectOffset = (): Insets => {\n return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;\n };\n private readonly _touchableGetHitSlop = (): Insets => {\n return { left: 100, right: 100, top: 100, bottom: 100 };\n };\n private readonly _touchableGetHighlightDelayMS = (): number => {\n return this.props.delayLongPressIn || 0;\n };\n private readonly _touchableGetLongPressDelayMS = (): number => {\n return this.props.delayLongPress || 500;\n };\n private readonly _touchableGetPressOutDelayMS = (): number => {\n return this.props.delayPressOut || 0;\n };\n private readonly _touchableHandleKeyPress = (ev: IKeyboardEvent) => {\n this.props.onKeyPress && this.props.onKeyPress(ev);\n }\n private readonly _touchableHandleKeyPressDown = (ev: IKeyboardEvent) => {\n this.props.onKeyPressDown && this.props.onKeyPressDown(ev);\n }\n private readonly _mouseEnter = (mouseEvent): void => {\n this.props.onMouseEnter && this.props.onMouseEnter(mouseEvent);\n this.setState({ isMouseIn: true });\n };\n private readonly _mouseLeave = (mouseEvent): void => {\n this.props.onMouseLeave && this.props.onMouseLeave(mouseEvent);\n this.setState({ isMouseIn: false });\n };\n private readonly _onFocus = (ev: NativeSyntheticEvent<{}>): void => {\n this.props.onFocus && this.props.onFocus(ev);\n this.setState({ isFocused: true });\n };\n private readonly _onBlur = (ev: NativeSyntheticEvent<{}>): void => {\n this.props.onBlur && this.props.onBlur(ev);\n this.setState({ isFocused: false });\n };\n\n /**\n * The generated style uses hard-coded color values,\n * though it is trivial to pass these values as props.\n * This is an example of a render style (one that is a\n * funtion passed on to TouchableWin32 and resolved according\n * to the internal state of TouchableWin32).\n */\n private readonly _generateStyle = (state: ITouchableWin32State): ViewStyle => {\n const finalStyle: ViewStyle = {};\n finalStyle.borderColor = state.isFocused ? 'red' : 'blue';\n finalStyle.borderWidth = state.isFocused ? 10 : 5;\n if (state.isHovered) {\n if (state.isPressed) {\n finalStyle.backgroundColor = 'black';\n } else {\n finalStyle.backgroundColor = 'gray';\n }\n } else {\n if (state.isPressed) {\n finalStyle.backgroundColor = 'green';\n } else {\n finalStyle.backgroundColor = 'white';\n }\n }\n return Object.assign({}, this.props.style, finalStyle);\n };\n}\n\n// Demonstrating ref forwarding - forwarding a ref using an innerRef prop on a class component\nconst TouchableWin32Highlight = React.forwardRef<TouchableWin32, ITouchableWin32HighlightProps>(\n (props, ref) => {\n return (\n <TouchableWin32HighlightComponent innerRef={ref} {...props} />\n );\n }\n);\n\n/**\n * Both examples merely track number of presses\n */\ninterface IExampleState {\n numberOfPresses: number;\n}\n\n/**\n * TouchableHighlightExamples\n */\nclass TouchableWithoutFeedbackExample extends React.Component<{}, IExampleState> {\n constructor(props) {\n super(props);\n this.state = { numberOfPresses: 0 };\n }\n\n public render() {\n return (\n <ViewWin32 style={styles.largeContainer}>\n <TouchableWin32WithoutFeedback style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32>\n <TextWin32>Press me</TextWin32>\n </ViewWin32>\n </TouchableWin32WithoutFeedback>\n\n <TouchableWin32WithoutFeedback style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32 style={styles.smallContainer}>\n <TouchableWin32WithoutFeedback style={styles.innerTouch} onPress={this._onPress}>\n <ViewWin32>\n <TextWin32>You can also have nested Touchables</TextWin32>\n </ViewWin32>\n </TouchableWin32WithoutFeedback>\n </ViewWin32>\n </TouchableWin32WithoutFeedback>\n <TextWin32>{'Number of Recognized Presses: ' + this.state.numberOfPresses}</TextWin32>\n </ViewWin32>\n );\n }\n\n private readonly _onPress = () => {\n this.setState({ numberOfPresses: this.state.numberOfPresses + 1 });\n };\n}\n\n/**\n * TouchableHighlightExamples\n */\nclass TouchableHighlightExample extends React.Component<{}, IExampleState> {\n constructor(props) {\n super(props);\n this.state = { numberOfPresses: 0 };\n }\n\n public render() {\n return (\n <ViewWin32 style={styles.largeContainer}>\n <TouchableWin32Highlight style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32>\n <TextWin32>Press me</TextWin32>\n </ViewWin32>\n </TouchableWin32Highlight>\n\n <TouchableWin32Highlight style={styles.outerTouch} onPress={this._onPress}>\n <ViewWin32 style={styles.smallContainer}>\n <TouchableWin32Highlight style={styles.innerTouch} onPress={this._onPress} children={this._getChildrenOfInnerTouchable} />\n </ViewWin32>\n </TouchableWin32Highlight>\n <TextWin32 style={{ color: 'red' }} textStyle=\"None\">\n {'Number of Recognized Presses: ' + this.state.numberOfPresses}\n </TextWin32>\n </ViewWin32>\n );\n }\n\n /**\n * This is primarily to demonstrate render children as a function\n * of state, here we change text color depending on interaction state.\n */\n private readonly _getChildrenOfInnerTouchable = (state: ITouchableWin32State) => {\n return (\n <ViewWin32\n style={{\n borderColor: state.isFocused ? 'green' : 'pink',\n borderWidth: state.isHovered ? 10 : 5,\n height: 70,\n width: 70,\n }}\n >\n <TextWin32\n style={{\n color: this._pickColor(state.isHovered, state.isPressed),\n fontSize: state.isFocused ? 8 : 10,\n }}\n textStyle=\"None\"\n >\n Press Me!\n </TextWin32>\n </ViewWin32>\n );\n };\n\n private _pickColor(hovered: boolean, pressed: boolean) {\n if (hovered) {\n if (pressed) {\n return 'white';\n } else {\n return 'red';\n }\n } else {\n if (pressed) {\n return 'purple';\n } else {\n return 'black';\n }\n }\n }\n\n private readonly _onPress = () => {\n this.setState({ numberOfPresses: this.state.numberOfPresses + 1 });\n };\n}\n\nconst TouchableFocusExample = () => {\n const [focused, setFocused] = React.useState(false);\n const focusableRef = React.useRef<TouchableWin32>(null);\n\n // onPress callback\n const focusOnPress = React.useCallback(() => {\n focusableRef.current && focusableRef.current.focus();\n focused || setFocused(true);\n }, [focused]);\n\n // onFocus and onBlur callbacks\n const onFocus = React.useCallback(() => {\n setFocused(true);\n }, []);\n const onBlur = React.useCallback(() => {\n setFocused(false);\n }, []);\n\n return (\n <ViewWin32 style={styles.largeContainer}>\n <TouchableWin32Highlight onPress={focusOnPress}>\n <Text>Press me to focus my friend</Text>\n </TouchableWin32Highlight>\n\n <TouchableWin32Highlight\n ref={focusableRef}\n onFocus={onFocus}\n onBlur={onBlur}\n >\n <Text>{'Focused: ' + focused}</Text>\n </TouchableWin32Highlight>\n </ViewWin32>\n );\n}\n\nexport const displayName = 'TouchableWin32 Examples';\nexport const title = 'TouchableWin32';\nexport const description = 'Demonstration of touchable + focus + hover behavior all in one component';\n\nexport const examples = [\n {\n title: 'TouchableWithoutFeedback Example',\n description: 'A simple example implementation of without feedback behavior',\n render(): JSX.Element {\n return <TouchableWithoutFeedbackExample />;\n },\n },\n {\n title: 'TouchableHighlight Example',\n description: 'A simple example implementation of highlight behavior',\n render(): JSX.Element {\n return <TouchableHighlightExample />;\n },\n },\n {\n title: 'Imperative Focus on TouchableWin32 Example',\n description: 'A simple example implementation of imperative focus behavior',\n render(): JSX.Element {\n return <TouchableFocusExample />;\n },\n }\n];\n"]}
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TVProps {
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* Determines the type of background drawable that's going to be used to display feedback.
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type Props = $ReadOnly<{|
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attribute:
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),
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/**
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/**
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* TV next focus left (see documentation for the View component).
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nextFocusLeft?: ?number,
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/**
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/**
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nextFocusUp?: ?number,
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/**
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* Set to true to add the ripple effect to the foreground of the view, instead
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* of the background. This is useful if one of your child views has a
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* background of its own, or you're e.g. displaying images, and you don't want
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* the ripple to be covered by them.
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*
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*/
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|}>;
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const RCTTouchableNativeFeedback = requireNativeComponent<Props>(
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'RCTTouchableNativeFeedback',
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);
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class TouchableNativeFeedback extends React.Component<Props, {}> {
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render(): React.Node {
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return (
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<RCTTouchableNativeFeedback {...this.props}>
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{this.props.children}
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</RCTTouchableNativeFeedback>
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);
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}
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}
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module.exports = TouchableNativeFeedback;
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import { ViewStyle } from 'react-native';
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import { IPressEvent, IRenderChild, IRenderStyle } from './TouchableWin32.Types';
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import { IViewWin32Props, IKeyboardEvent } from '../View/
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import { IViewWin32Props, IKeyboardEvent } from '../View/ViewPropTypes.win32';
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export interface ITouchableWin32State {
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type Omit<T, K extends keyof T> = Pick<T, Exclude<keyof T, K>>;
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export interface ITouchableWin32Props extends Omit<IViewWin32Props, 'children'> {
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disabled?: boolean;
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-
{"version":3,"file":"TouchableWin32.Props.js","sourceRoot":"","sources":["../../../src/Libraries/Components/Touchable/TouchableWin32.Props.tsx"],"names":[],"mappings":"","sourcesContent":["import {ViewStyle} from 'react-native';\nimport {Insets} from 'react-native/types/public/Insets';\n\nimport { IPressEvent, IRenderChild, IRenderStyle } from './TouchableWin32.Types';\nimport { IViewWin32Props, IKeyboardEvent } from '../View/
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{"version":3,"file":"TouchableWin32.Props.js","sourceRoot":"","sources":["../../../src/Libraries/Components/Touchable/TouchableWin32.Props.tsx"],"names":[],"mappings":"","sourcesContent":["import {ViewStyle} from 'react-native';\nimport {Insets} from 'react-native/types/public/Insets';\n\nimport { IPressEvent, IRenderChild, IRenderStyle } from './TouchableWin32.Types';\nimport { IViewWin32Props, IKeyboardEvent } from '../View/ViewPropTypes.win32';\n\nexport interface ITouchableWin32State {\n isPressed: boolean;\n isFocused: boolean;\n isHovered: boolean;\n}\n\ntype Omit<T, K extends keyof T> = Pick<T, Exclude<keyof T, K>>\n\nexport interface ITouchableWin32Props extends Omit <IViewWin32Props, 'children'> {\n rejectResponderTermination?: boolean;\n disabled?: boolean;\n touchableHandleActivePressIn?: (e: IPressEvent) => void;\n touchableHandleActivePressOut?: (e: IPressEvent) => void;\n touchableHandlePress?: (e: IPressEvent) => void;\n touchableHandleKeyPress?: (e: IKeyboardEvent) => void;\n touchableHandleKeyPressDown?: (e: IKeyboardEvent) => void;\n touchableHandleLongPress?: (e: IPressEvent) => void;\n touchableGetHighlightDelayMS?: () => number;\n touchableGetPressRectOffset?: () => Insets;\n touchableGetLongPressDelayMS?: () => number;\n touchableGetPressOutDelayMS?: () => number;\n touchableGetHitSlop?: () => Insets;\n touchSoundDisabled?: boolean;\n onLongPress?: () => void;\n children?: IRenderChild<ITouchableWin32State>;\n // Typescript will not allow an extension of the IView* interface\n // that allows style to take on a function value. This is not a problem\n // with children, presumably because function components are valid as children.\n // As such, a renderStyle prop that takes a function value is provided\n // instead, in conjunction with the base style prop (StyleProp<ViewStyle>).\n // The style prop will only be used if a renderStyle is not provided.\n renderStyle?: IRenderStyle<ITouchableWin32State, ViewStyle>;\n /**\n * Filters keys for touchableHandleKeyPress / touchableHandleKeyPressDown events.\n * Space and Enter keys result in touchableHandleKeyPress(Down) in the event\n * that no filterKeys function is provided as a callback. All keyboard events\n * will result in onKeyUp and onKeyDown getting fired regardless of filterKeys.\n */\n filterKeys?: (str: string) => boolean;\n}\n"]}
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/**
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export type IState = 'NOT_RESPONDER' | 'RESPONDER_INACTIVE_PRESS_IN' | 'RESPONDER_INACTIVE_PRESS_OUT' | 'RESPONDER_ACTIVE_PRESS_IN' | 'RESPONDER_ACTIVE_PRESS_OUT' | 'RESPONDER_ACTIVE_LONG_PRESS_IN' | 'RESPONDER_ACTIVE_LONG_PRESS_OUT' | 'ERROR';
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export type ISignal = 'DELAY' | 'RESPONDER_GRANT' | 'RESPONDER_RELEASE' | 'RESPONDER_TERMINATED' | 'ENTER_PRESS_RECT' | 'LEAVE_PRESS_RECT' | 'LONG_PRESS_DETECTED';
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type ISignalTransitions = {
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export type IStateConditions = {
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export type IPressEvent = IResponderSyntheticEvent<{
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@@ -16,7 +16,6 @@ Object.defineProperty(exports, "__esModule", { value: true });
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exports.TouchableWin32 = void 0;
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const react_1 = __importDefault(require("react"));
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const ViewWin32_1 = require("../View/ViewWin32");
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const BoundingDimensions = require('./BoundingDimensions');
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@@ -409,13 +408,13 @@ class TouchableWin32 extends react_1.default.Component {
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}
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this._onMouseEnter = () => {
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this._onMouseEnter = (mouseEvent) => {
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this.setState({ isHovered: true });
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|
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this.props.onMouseEnter && this.props.onMouseEnter();
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this.props.onMouseEnter && this.props.onMouseEnter(mouseEvent);
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};
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this._onMouseLeave = () => {
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this._onMouseLeave = (mouseEvent) => {
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|
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this.props.onMouseLeave && this.props.onMouseLeave();
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this.props.onMouseLeave && this.props.onMouseLeave(mouseEvent);
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};
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this._onFocus = (ev) => {
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this.setState({ isFocused: true });
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@@ -487,7 +486,7 @@ class TouchableWin32 extends react_1.default.Component {
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else if (style) {
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computedStyle = style;
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}
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|
-
return (react_1.default.createElement(
|
|
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|
+
return (react_1.default.createElement(react_native_1.ViewWin32
|
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|
// Forward most of the props
|
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, { ...rest,
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// Hooks into Gesture Responder System
|