@oddin-gg/havik-player 2.1.0 → 2.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/havik-player.global.js +2 -2
- package/dist/havik-player.global.js.map +1 -1
- package/dist/index.cjs +2 -2
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +9 -2
- package/dist/index.d.ts +9 -2
- package/dist/index.js +219 -190
- package/dist/index.js.map +1 -1
- package/docs/API.md +1 -1
- package/embed/index.html +1 -1
- package/examples/vanilla.html +1 -1
- package/package.json +1 -1
package/dist/index.d.cts
CHANGED
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@@ -162,8 +162,15 @@ export declare interface CreatePlayerOptions {
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162
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/** Stats sampling cadence. Default: 2000ms. */
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statsIntervalMs?: number;
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/**
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* How often to silently
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166
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*
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* How often to silently re-resolve playback so the signed DRM license URL
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* the player would use next stays inside its signature lifetime (~10 min).
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* Default: 8 min. Set 0 to disable.
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*
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* This refreshes the URL, not the license. It gives the player a newer URL
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* for the next license request it makes, and issues none of its own, so it
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* cannot extend a license the CDM already holds: how long that stays valid
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* is set when it is issued, server-side. A session that outlasts its license
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* ends with a fatal `DRM_CLIENT` error whatever this is set to.
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*/
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licenseRefreshMs?: number;
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/**
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package/dist/index.d.ts
CHANGED
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@@ -162,8 +162,15 @@ export declare interface CreatePlayerOptions {
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162
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/** Stats sampling cadence. Default: 2000ms. */
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163
163
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statsIntervalMs?: number;
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164
164
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/**
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165
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-
* How often to silently
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166
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-
*
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165
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+
* How often to silently re-resolve playback so the signed DRM license URL
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|
166
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+
* the player would use next stays inside its signature lifetime (~10 min).
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167
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+
* Default: 8 min. Set 0 to disable.
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168
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+
*
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169
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+
* This refreshes the URL, not the license. It gives the player a newer URL
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170
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+
* for the next license request it makes, and issues none of its own, so it
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171
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+
* cannot extend a license the CDM already holds: how long that stays valid
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172
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+
* is set when it is issued, server-side. A session that outlasts its license
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173
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+
* ends with a fatal `DRM_CLIENT` error whatever this is set to.
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167
174
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*/
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licenseRefreshMs?: number;
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169
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/**
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