@oasiz/sdk 1.8.3 → 1.8.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +73 -6
- package/dist/index.cjs +37 -14
- package/dist/index.d.cts +38 -1
- package/dist/index.d.ts +38 -1
- package/dist/index.js +37 -14
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -138,30 +138,97 @@ Supported `device` presets:
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Use the Jibble animation constants when wiring a player character atlas so you can reference known animation IDs during local development instead of publishing first and reading logs.
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The atlas animation IDs are stable strings. Directional animations use the pattern
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`<action>_<direction>`, where the direction suffix is one of `n`, `ne`, `e`, `se`,
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`s`, `sw`, `w`, or `nw`.
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| Player-facing direction | Compass direction | Suffix |
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| --- | --- | --- |
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| `front`, `forward`, `forth` | South | `s` |
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| `front-right`, `forward-right` | SouthEast | `se` |
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| `right` | East | `e` |
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| `back-right`, `backward-right` | NorthEast | `ne` |
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| `back`, `backward` | North | `n` |
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| `back-left`, `backward-left` | NorthWest | `nw` |
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| `left` | West | `w` |
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| `front-left`, `forward-left` | SouthWest | `sw` |
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You can also pass compass names directly, such as `north`, `south`, `north-east`,
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or `southwest`.
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#### Animation catalog
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| Action | Constant | Animation IDs |
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| --- | --- | --- |
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| Idle | `JIBBLE_ANIMATION.Idle` | `idle_n`, `idle_ne`, `idle_e`, `idle_se`, `idle_s`, `idle_sw`, `idle_w`, `idle_nw` |
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| Walk | `JIBBLE_ANIMATION.Walk` | `walk_n`, `walk_ne`, `walk_e`, `walk_se`, `walk_s`, `walk_sw`, `walk_w`, `walk_nw` |
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| Backflip | `JIBBLE_ANIMATION.Backflip` | `backflip` |
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`backflip` is not directional, so `getJibbleAnimationId("backflip", "left")`
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still returns `backflip`.
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#### HTML5 / TypeScript
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```ts
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-
import {
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import {
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JIBBLE_ANIMATION,
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JIBBLE_ANIMATION_IDS,
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getJibbleAnimationId,
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oasiz,
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} from "@oasiz/sdk";
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const character = await oasiz.getPlayerCharacter();
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if (!character) return;
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const atlas = character.textureAtlas;
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// Print the full SDK catalog while debugging.
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console.table(JIBBLE_ANIMATION_IDS);
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const walkBack = getJibbleAnimationId("walk", "back"); // "walk_n"
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const walkBackAnimation = atlas.animations.find((anim) => anim.animationId === walkBack);
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const idleFrontAnimation = atlas.animations.find(
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(anim) => anim.animationId === JIBBLE_ANIMATION.Idle.South,
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);
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const backflipAnimation = atlas.animations.find(
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(anim) => anim.animationId === JIBBLE_ANIMATION.Backflip,
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);
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const availableAnimations = new Set(atlas.animations.map((anim) => anim.animationId));
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const animationToPlay = availableAnimations.has(walkBack)
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? walkBack
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: JIBBLE_ANIMATION.Idle.South;
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```
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-
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Not every custom atlas is guaranteed to contain every catalog ID. Check
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`atlas.animations` before playing an animation and choose a fallback, usually
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`idle_s` or the closest available direction.
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-
Unity
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#### Unity
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```csharp
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-
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using Oasiz;
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var walkBackId = JibbleAnimations.GetId(
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JibbleAnimationAction.Walk,
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JibbleDirection.Back);
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JibbleDirection.Back); // "walk_n"
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var
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var walkFrontRightId = JibbleAnimations.GetId(
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JibbleAnimationAction.Walk,
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JibbleDirection.FrontRight); // "walk_se"
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var idleFrontId = JibbleAnimations.GetId(
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JibbleAnimationAction.Idle,
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JibbleDirection.Front); // "idle_s"
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var backflipId = JibbleAnimations.Backflip; // "backflip"
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foreach (var animationId in JibbleAnimations.All)
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{
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Debug.Log(animationId);
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}
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```
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### Score
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package/dist/index.cjs
CHANGED
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@@ -1514,6 +1514,43 @@ var JIBBLE_DIRECTIONS = [
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"w",
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"nw"
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];
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var JIBBLE_DIRECTION_ALIASES = {
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n: "n",
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ne: "ne",
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e: "e",
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se: "se",
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s: "s",
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sw: "sw",
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w: "w",
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nw: "nw",
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north: "n",
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"north-east": "ne",
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northeast: "ne",
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east: "e",
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"south-east": "se",
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southeast: "se",
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south: "s",
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"south-west": "sw",
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southwest: "sw",
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west: "w",
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"north-west": "nw",
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northwest: "nw",
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front: "s",
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forward: "s",
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forth: "s",
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back: "n",
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backward: "n",
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left: "w",
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right: "e",
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"front-right": "se",
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"forward-right": "se",
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"front-left": "sw",
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"forward-left": "sw",
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"back-right": "ne",
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"backward-right": "ne",
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"back-left": "nw",
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"backward-left": "nw"
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};
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var JIBBLE_ANIMATION = {
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Idle: {
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North: "idle_n",
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@@ -1556,20 +1593,6 @@ var JIBBLE_ANIMATION_IDS = [
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JIBBLE_ANIMATION.Walk.NorthWest,
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JIBBLE_ANIMATION.Backflip
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];
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var JIBBLE_DIRECTION_ALIASES = {
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n: "n",
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ne: "ne",
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e: "e",
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se: "se",
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s: "s",
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sw: "sw",
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w: "w",
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nw: "nw",
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front: "s",
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back: "n",
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left: "w",
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right: "e"
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};
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function normalizeJibbleDirection(direction) {
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return JIBBLE_DIRECTION_ALIASES[direction];
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}
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package/dist/index.d.cts
CHANGED
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@@ -251,7 +251,44 @@ declare function triggerHaptic(type: HapticType): void;
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declare const JIBBLE_DIRECTIONS: readonly ["n", "ne", "e", "se", "s", "sw", "w", "nw"];
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type JibbleDirectionCode = (typeof JIBBLE_DIRECTIONS)[number];
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-
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declare const JIBBLE_DIRECTION_ALIASES: {
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readonly n: "n";
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readonly ne: "ne";
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readonly e: "e";
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readonly se: "se";
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readonly s: "s";
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readonly sw: "sw";
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readonly w: "w";
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readonly nw: "nw";
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readonly north: "n";
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readonly "north-east": "ne";
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readonly northeast: "ne";
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readonly east: "e";
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readonly "south-east": "se";
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readonly southeast: "se";
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readonly south: "s";
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readonly "south-west": "sw";
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readonly southwest: "sw";
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readonly west: "w";
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readonly "north-west": "nw";
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readonly northwest: "nw";
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readonly front: "s";
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readonly forward: "s";
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readonly forth: "s";
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readonly back: "n";
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readonly backward: "n";
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readonly left: "w";
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readonly right: "e";
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readonly "front-right": "se";
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readonly "forward-right": "se";
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readonly "front-left": "sw";
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readonly "forward-left": "sw";
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readonly "back-right": "ne";
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readonly "backward-right": "ne";
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readonly "back-left": "nw";
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readonly "backward-left": "nw";
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};
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type JibbleFacingDirection = keyof typeof JIBBLE_DIRECTION_ALIASES;
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type JibbleAnimationAction = "idle" | "walk" | "backflip";
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declare const JIBBLE_ANIMATION: {
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readonly Idle: {
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package/dist/index.d.ts
CHANGED
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@@ -251,7 +251,44 @@ declare function triggerHaptic(type: HapticType): void;
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declare const JIBBLE_DIRECTIONS: readonly ["n", "ne", "e", "se", "s", "sw", "w", "nw"];
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type JibbleDirectionCode = (typeof JIBBLE_DIRECTIONS)[number];
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-
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declare const JIBBLE_DIRECTION_ALIASES: {
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readonly n: "n";
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readonly ne: "ne";
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readonly e: "e";
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readonly se: "se";
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readonly s: "s";
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readonly sw: "sw";
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readonly w: "w";
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readonly nw: "nw";
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readonly north: "n";
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readonly "north-east": "ne";
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readonly northeast: "ne";
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readonly east: "e";
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readonly "south-east": "se";
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readonly southeast: "se";
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readonly south: "s";
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readonly "south-west": "sw";
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readonly southwest: "sw";
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readonly west: "w";
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readonly "north-west": "nw";
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readonly northwest: "nw";
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readonly front: "s";
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readonly forward: "s";
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readonly forth: "s";
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readonly back: "n";
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readonly backward: "n";
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readonly left: "w";
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readonly right: "e";
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readonly "front-right": "se";
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readonly "forward-right": "se";
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readonly "front-left": "sw";
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readonly "forward-left": "sw";
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readonly "back-right": "ne";
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readonly "backward-right": "ne";
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readonly "back-left": "nw";
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readonly "backward-left": "nw";
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};
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type JibbleFacingDirection = keyof typeof JIBBLE_DIRECTION_ALIASES;
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type JibbleAnimationAction = "idle" | "walk" | "backflip";
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declare const JIBBLE_ANIMATION: {
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readonly Idle: {
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package/dist/index.js
CHANGED
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"w",
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"nw"
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];
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var JIBBLE_DIRECTION_ALIASES = {
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n: "n",
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ne: "ne",
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e: "e",
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se: "se",
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s: "s",
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sw: "sw",
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w: "w",
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nw: "nw",
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north: "n",
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"north-east": "ne",
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northeast: "ne",
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east: "e",
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"south-east": "se",
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southeast: "se",
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south: "s",
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"south-west": "sw",
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southwest: "sw",
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west: "w",
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"north-west": "nw",
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northwest: "nw",
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front: "s",
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forward: "s",
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forth: "s",
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back: "n",
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backward: "n",
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left: "w",
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right: "e",
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"front-right": "se",
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"forward-right": "se",
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"front-left": "sw",
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"forward-left": "sw",
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"back-right": "ne",
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"backward-right": "ne",
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"back-left": "nw",
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"backward-left": "nw"
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};
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var JIBBLE_ANIMATION = {
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1459
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Idle: {
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1460
1497
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North: "idle_n",
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|
@@ -1497,20 +1534,6 @@ var JIBBLE_ANIMATION_IDS = [
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1497
1534
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JIBBLE_ANIMATION.Walk.NorthWest,
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1498
1535
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JIBBLE_ANIMATION.Backflip
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1499
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];
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|
1500
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-
var JIBBLE_DIRECTION_ALIASES = {
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1501
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-
n: "n",
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1502
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-
ne: "ne",
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1503
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-
e: "e",
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1504
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se: "se",
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1505
|
-
s: "s",
|
|
1506
|
-
sw: "sw",
|
|
1507
|
-
w: "w",
|
|
1508
|
-
nw: "nw",
|
|
1509
|
-
front: "s",
|
|
1510
|
-
back: "n",
|
|
1511
|
-
left: "w",
|
|
1512
|
-
right: "e"
|
|
1513
|
-
};
|
|
1514
1537
|
function normalizeJibbleDirection(direction) {
|
|
1515
1538
|
return JIBBLE_DIRECTION_ALIASES[direction];
|
|
1516
1539
|
}
|