@oasiz/sdk 1.8.2 → 1.8.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +30 -0
- package/dist/index.cjs +91 -0
- package/dist/index.d.cts +59 -1
- package/dist/index.d.ts +59 -1
- package/dist/index.js +86 -0
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -134,6 +134,36 @@ Supported `device` presets:
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| `iphone-17e` | `390 × 844` |
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| `iphone-air` | `420 × 912` |
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### Player character animations
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Use the Jibble animation constants when wiring a player character atlas so you can reference known animation IDs during local development instead of publishing first and reading logs.
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```ts
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import { JIBBLE_ANIMATION, getJibbleAnimationId, oasiz } from "@oasiz/sdk";
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const character = await oasiz.getPlayerCharacter();
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if (!character) return;
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const atlas = character.textureAtlas;
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const walkBack = getJibbleAnimationId("walk", "back"); // "walk_n"
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const walkBackAnimation = atlas.animations.find((anim) => anim.animationId === walkBack);
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const idleFrontAnimation = atlas.animations.find(
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(anim) => anim.animationId === JIBBLE_ANIMATION.Idle.South,
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);
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```
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Supported directional IDs use compass codes: `n`, `ne`, `e`, `se`, `s`, `sw`, `w`, `nw`. The helper accepts gameplay-facing aliases too: `front` -> `s`, `back` -> `n`, `left` -> `w`, `right` -> `e`.
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Unity exposes the same IDs:
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```csharp
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var walkBack = JibbleAnimations.GetId(
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JibbleAnimationAction.Walk,
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JibbleDirection.Back);
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var idleFront = JibbleAnimations.Idle.South;
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```
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### Score
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#### `oasiz.submitScore(score: number)`
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package/dist/index.cjs
CHANGED
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@@ -20,6 +20,9 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
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// src/index.ts
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var index_exports = {};
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__export(index_exports, {
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JIBBLE_ANIMATION: () => JIBBLE_ANIMATION,
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JIBBLE_ANIMATION_IDS: () => JIBBLE_ANIMATION_IDS,
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JIBBLE_DIRECTIONS: () => JIBBLE_DIRECTIONS,
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addScore: () => addScore,
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enableAppSimulator: () => enableAppSimulator,
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enableBackButtonTesting: () => enableBackButtonTesting,
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@@ -27,6 +30,7 @@ __export(index_exports, {
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flushGameState: () => flushGameState,
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getGameId: () => getGameId,
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getGraphicsPerformance: () => getGraphicsPerformance,
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getJibbleAnimationId: () => getJibbleAnimationId,
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getPlayerAvatar: () => getPlayerAvatar,
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getPlayerCharacter: () => getPlayerCharacter,
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getPlayerId: () => getPlayerId,
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@@ -36,6 +40,7 @@ __export(index_exports, {
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getViewportInsets: () => getViewportInsets,
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leaveGame: () => leaveGame,
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loadGameState: () => loadGameState,
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normalizeJibbleDirection: () => normalizeJibbleDirection,
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oasiz: () => oasiz,
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onBackButton: () => onBackButton,
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onLeaveGame: () => onLeaveGame,
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@@ -1498,6 +1503,83 @@ function triggerHaptic(type) {
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}
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}
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// src/jibble.ts
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var JIBBLE_DIRECTIONS = [
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"n",
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"ne",
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"e",
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"se",
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"s",
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"sw",
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"w",
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"nw"
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];
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var JIBBLE_ANIMATION = {
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Idle: {
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North: "idle_n",
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NorthEast: "idle_ne",
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East: "idle_e",
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SouthEast: "idle_se",
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South: "idle_s",
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SouthWest: "idle_sw",
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West: "idle_w",
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NorthWest: "idle_nw"
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},
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Walk: {
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North: "walk_n",
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NorthEast: "walk_ne",
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East: "walk_e",
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SouthEast: "walk_se",
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South: "walk_s",
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SouthWest: "walk_sw",
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West: "walk_w",
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NorthWest: "walk_nw"
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},
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Backflip: "backflip"
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};
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var JIBBLE_ANIMATION_IDS = [
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JIBBLE_ANIMATION.Idle.North,
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JIBBLE_ANIMATION.Idle.NorthEast,
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JIBBLE_ANIMATION.Idle.East,
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JIBBLE_ANIMATION.Idle.SouthEast,
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JIBBLE_ANIMATION.Idle.South,
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JIBBLE_ANIMATION.Idle.SouthWest,
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JIBBLE_ANIMATION.Idle.West,
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JIBBLE_ANIMATION.Idle.NorthWest,
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JIBBLE_ANIMATION.Walk.North,
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JIBBLE_ANIMATION.Walk.NorthEast,
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JIBBLE_ANIMATION.Walk.East,
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JIBBLE_ANIMATION.Walk.SouthEast,
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JIBBLE_ANIMATION.Walk.South,
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JIBBLE_ANIMATION.Walk.SouthWest,
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JIBBLE_ANIMATION.Walk.West,
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JIBBLE_ANIMATION.Walk.NorthWest,
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JIBBLE_ANIMATION.Backflip
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];
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var JIBBLE_DIRECTION_ALIASES = {
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n: "n",
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ne: "ne",
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e: "e",
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se: "se",
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s: "s",
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sw: "sw",
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w: "w",
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nw: "nw",
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front: "s",
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back: "n",
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left: "w",
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right: "e"
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};
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function normalizeJibbleDirection(direction) {
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return JIBBLE_DIRECTION_ALIASES[direction];
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}
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function getJibbleAnimationId(action, direction = "front") {
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if (action === "backflip") {
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return JIBBLE_ANIMATION.Backflip;
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}
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return `${action}_${normalizeJibbleDirection(direction)}`;
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}
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// src/log-overlay.ts
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var CONSOLE_METHODS = [
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"debug",
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@@ -3344,6 +3426,10 @@ function getGraphicsPerformance() {
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var oasiz = {
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submitScore,
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enableAppSimulator,
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getJibbleAnimationId,
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jibbleAnimations: JIBBLE_ANIMATION,
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jibbleAnimationIds: JIBBLE_ANIMATION_IDS,
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jibbleDirections: JIBBLE_DIRECTIONS,
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addScore,
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setScore,
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getPlayerCharacter,
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@@ -3392,6 +3478,9 @@ var oasiz = {
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};
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// Annotate the CommonJS export names for ESM import in node:
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0 && (module.exports = {
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JIBBLE_ANIMATION,
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JIBBLE_ANIMATION_IDS,
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JIBBLE_DIRECTIONS,
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addScore,
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enableAppSimulator,
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enableBackButtonTesting,
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flushGameState,
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getGameId,
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getGraphicsPerformance,
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getJibbleAnimationId,
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getPlayerAvatar,
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getPlayerCharacter,
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getPlayerId,
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getViewportInsets,
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leaveGame,
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loadGameState,
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normalizeJibbleDirection,
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oasiz,
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onBackButton,
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onLeaveGame,
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package/dist/index.d.cts
CHANGED
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@@ -249,6 +249,38 @@ declare function getPlayerCharacter(): Promise<PlayerCharacter | null>;
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declare function triggerHaptic(type: HapticType): void;
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declare const JIBBLE_DIRECTIONS: readonly ["n", "ne", "e", "se", "s", "sw", "w", "nw"];
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type JibbleDirectionCode = (typeof JIBBLE_DIRECTIONS)[number];
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type JibbleFacingDirection = JibbleDirectionCode | "front" | "back" | "left" | "right";
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type JibbleAnimationAction = "idle" | "walk" | "backflip";
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declare const JIBBLE_ANIMATION: {
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readonly Idle: {
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readonly North: "idle_n";
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readonly NorthEast: "idle_ne";
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readonly East: "idle_e";
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readonly SouthEast: "idle_se";
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readonly South: "idle_s";
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readonly SouthWest: "idle_sw";
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readonly West: "idle_w";
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readonly NorthWest: "idle_nw";
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};
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readonly Walk: {
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readonly North: "walk_n";
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readonly NorthEast: "walk_ne";
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readonly East: "walk_e";
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readonly SouthEast: "walk_se";
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readonly South: "walk_s";
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readonly SouthWest: "walk_sw";
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readonly West: "walk_w";
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readonly NorthWest: "walk_nw";
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};
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readonly Backflip: "backflip";
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};
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declare const JIBBLE_ANIMATION_IDS: readonly ["idle_n", "idle_ne", "idle_e", "idle_se", "idle_s", "idle_sw", "idle_w", "idle_nw", "walk_n", "walk_ne", "walk_e", "walk_se", "walk_s", "walk_sw", "walk_w", "walk_nw", "backflip"];
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type JibbleAnimationId = (typeof JIBBLE_ANIMATION_IDS)[number];
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declare function normalizeJibbleDirection(direction: JibbleFacingDirection): JibbleDirectionCode;
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declare function getJibbleAnimationId(action: JibbleAnimationAction, direction?: JibbleFacingDirection): JibbleAnimationId;
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declare function enableLogOverlay(options?: LogOverlayOptions): LogOverlayHandle;
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interface ShareRoomCodeOptions {
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@@ -315,6 +347,32 @@ declare function flushGameState(): void;
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declare const oasiz: {
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submitScore: typeof submitScore;
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enableAppSimulator: typeof enableAppSimulator;
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getJibbleAnimationId: typeof getJibbleAnimationId;
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jibbleAnimations: {
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readonly Idle: {
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readonly North: "idle_n";
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readonly NorthEast: "idle_ne";
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readonly East: "idle_e";
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readonly SouthEast: "idle_se";
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readonly South: "idle_s";
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readonly SouthWest: "idle_sw";
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readonly West: "idle_w";
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readonly NorthWest: "idle_nw";
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};
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readonly Walk: {
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readonly North: "walk_n";
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readonly NorthEast: "walk_ne";
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readonly East: "walk_e";
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readonly SouthEast: "walk_se";
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readonly South: "walk_s";
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readonly SouthWest: "walk_sw";
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readonly West: "walk_w";
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readonly NorthWest: "walk_nw";
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};
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readonly Backflip: "backflip";
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};
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jibbleAnimationIds: readonly ["idle_n", "idle_ne", "idle_e", "idle_se", "idle_s", "idle_sw", "idle_w", "idle_nw", "walk_n", "walk_ne", "walk_e", "walk_se", "walk_s", "walk_sw", "walk_w", "walk_nw", "backflip"];
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jibbleDirections: readonly ["n", "ne", "e", "se", "s", "sw", "w", "nw"];
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addScore: typeof addScore;
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setScore: typeof setScore;
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getPlayerCharacter: typeof getPlayerCharacter;
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@@ -346,4 +404,4 @@ declare const oasiz: {
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readonly graphicsPerformance: GraphicsPerformanceMetric;
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};
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-
export { type AppSimulatorDevice, type AppSimulatorDeviceName, type AppSimulatorHandle, type AppSimulatorOptions, type AppSimulatorOrientation, type BackButtonTestingHandle, type BackButtonTestingOptions, type FacingFrameMap, type GameState, type GraphicsPerformanceMetric, type GraphicsPerformanceTier, type HapticType, type LogOverlayEntry, type LogOverlayHandle, type LogOverlayLevel, type LogOverlayOptions, type PlayerCharacter, type ScoreEditResult, type ShareRequest, type ShareRoomCodeOptions, type TextureAtlas, type TextureAtlasAnimation, type TextureAtlasFrame, type Unsubscribe, type ViewportInsetEdges, type ViewportInsetSide, type ViewportInsets, addScore, enableAppSimulator, enableBackButtonTesting, enableLogOverlay, flushGameState, getGameId, getGraphicsPerformance, getPlayerAvatar, getPlayerCharacter, getPlayerId, getPlayerName, getRoomCode, getSafeAreaTop, getViewportInsets, leaveGame, loadGameState, oasiz, onBackButton, onLeaveGame, onPause, onResume, openInviteModal, saveGameState, setLeaderboardVisible, setScore, share, shareRoomCode, submitScore, triggerHaptic };
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export { type AppSimulatorDevice, type AppSimulatorDeviceName, type AppSimulatorHandle, type AppSimulatorOptions, type AppSimulatorOrientation, type BackButtonTestingHandle, type BackButtonTestingOptions, type FacingFrameMap, type GameState, type GraphicsPerformanceMetric, type GraphicsPerformanceTier, type HapticType, JIBBLE_ANIMATION, JIBBLE_ANIMATION_IDS, JIBBLE_DIRECTIONS, type JibbleAnimationAction, type JibbleAnimationId, type JibbleDirectionCode, type JibbleFacingDirection, type LogOverlayEntry, type LogOverlayHandle, type LogOverlayLevel, type LogOverlayOptions, type PlayerCharacter, type ScoreEditResult, type ShareRequest, type ShareRoomCodeOptions, type TextureAtlas, type TextureAtlasAnimation, type TextureAtlasFrame, type Unsubscribe, type ViewportInsetEdges, type ViewportInsetSide, type ViewportInsets, addScore, enableAppSimulator, enableBackButtonTesting, enableLogOverlay, flushGameState, getGameId, getGraphicsPerformance, getJibbleAnimationId, getPlayerAvatar, getPlayerCharacter, getPlayerId, getPlayerName, getRoomCode, getSafeAreaTop, getViewportInsets, leaveGame, loadGameState, normalizeJibbleDirection, oasiz, onBackButton, onLeaveGame, onPause, onResume, openInviteModal, saveGameState, setLeaderboardVisible, setScore, share, shareRoomCode, submitScore, triggerHaptic };
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package/dist/index.d.ts
CHANGED
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@@ -249,6 +249,38 @@ declare function getPlayerCharacter(): Promise<PlayerCharacter | null>;
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249
249
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declare function triggerHaptic(type: HapticType): void;
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declare const JIBBLE_DIRECTIONS: readonly ["n", "ne", "e", "se", "s", "sw", "w", "nw"];
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253
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type JibbleDirectionCode = (typeof JIBBLE_DIRECTIONS)[number];
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type JibbleFacingDirection = JibbleDirectionCode | "front" | "back" | "left" | "right";
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type JibbleAnimationAction = "idle" | "walk" | "backflip";
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256
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declare const JIBBLE_ANIMATION: {
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readonly Idle: {
|
|
258
|
+
readonly North: "idle_n";
|
|
259
|
+
readonly NorthEast: "idle_ne";
|
|
260
|
+
readonly East: "idle_e";
|
|
261
|
+
readonly SouthEast: "idle_se";
|
|
262
|
+
readonly South: "idle_s";
|
|
263
|
+
readonly SouthWest: "idle_sw";
|
|
264
|
+
readonly West: "idle_w";
|
|
265
|
+
readonly NorthWest: "idle_nw";
|
|
266
|
+
};
|
|
267
|
+
readonly Walk: {
|
|
268
|
+
readonly North: "walk_n";
|
|
269
|
+
readonly NorthEast: "walk_ne";
|
|
270
|
+
readonly East: "walk_e";
|
|
271
|
+
readonly SouthEast: "walk_se";
|
|
272
|
+
readonly South: "walk_s";
|
|
273
|
+
readonly SouthWest: "walk_sw";
|
|
274
|
+
readonly West: "walk_w";
|
|
275
|
+
readonly NorthWest: "walk_nw";
|
|
276
|
+
};
|
|
277
|
+
readonly Backflip: "backflip";
|
|
278
|
+
};
|
|
279
|
+
declare const JIBBLE_ANIMATION_IDS: readonly ["idle_n", "idle_ne", "idle_e", "idle_se", "idle_s", "idle_sw", "idle_w", "idle_nw", "walk_n", "walk_ne", "walk_e", "walk_se", "walk_s", "walk_sw", "walk_w", "walk_nw", "backflip"];
|
|
280
|
+
type JibbleAnimationId = (typeof JIBBLE_ANIMATION_IDS)[number];
|
|
281
|
+
declare function normalizeJibbleDirection(direction: JibbleFacingDirection): JibbleDirectionCode;
|
|
282
|
+
declare function getJibbleAnimationId(action: JibbleAnimationAction, direction?: JibbleFacingDirection): JibbleAnimationId;
|
|
283
|
+
|
|
252
284
|
declare function enableLogOverlay(options?: LogOverlayOptions): LogOverlayHandle;
|
|
253
285
|
|
|
254
286
|
interface ShareRoomCodeOptions {
|
|
@@ -315,6 +347,32 @@ declare function flushGameState(): void;
|
|
|
315
347
|
declare const oasiz: {
|
|
316
348
|
submitScore: typeof submitScore;
|
|
317
349
|
enableAppSimulator: typeof enableAppSimulator;
|
|
350
|
+
getJibbleAnimationId: typeof getJibbleAnimationId;
|
|
351
|
+
jibbleAnimations: {
|
|
352
|
+
readonly Idle: {
|
|
353
|
+
readonly North: "idle_n";
|
|
354
|
+
readonly NorthEast: "idle_ne";
|
|
355
|
+
readonly East: "idle_e";
|
|
356
|
+
readonly SouthEast: "idle_se";
|
|
357
|
+
readonly South: "idle_s";
|
|
358
|
+
readonly SouthWest: "idle_sw";
|
|
359
|
+
readonly West: "idle_w";
|
|
360
|
+
readonly NorthWest: "idle_nw";
|
|
361
|
+
};
|
|
362
|
+
readonly Walk: {
|
|
363
|
+
readonly North: "walk_n";
|
|
364
|
+
readonly NorthEast: "walk_ne";
|
|
365
|
+
readonly East: "walk_e";
|
|
366
|
+
readonly SouthEast: "walk_se";
|
|
367
|
+
readonly South: "walk_s";
|
|
368
|
+
readonly SouthWest: "walk_sw";
|
|
369
|
+
readonly West: "walk_w";
|
|
370
|
+
readonly NorthWest: "walk_nw";
|
|
371
|
+
};
|
|
372
|
+
readonly Backflip: "backflip";
|
|
373
|
+
};
|
|
374
|
+
jibbleAnimationIds: readonly ["idle_n", "idle_ne", "idle_e", "idle_se", "idle_s", "idle_sw", "idle_w", "idle_nw", "walk_n", "walk_ne", "walk_e", "walk_se", "walk_s", "walk_sw", "walk_w", "walk_nw", "backflip"];
|
|
375
|
+
jibbleDirections: readonly ["n", "ne", "e", "se", "s", "sw", "w", "nw"];
|
|
318
376
|
addScore: typeof addScore;
|
|
319
377
|
setScore: typeof setScore;
|
|
320
378
|
getPlayerCharacter: typeof getPlayerCharacter;
|
|
@@ -346,4 +404,4 @@ declare const oasiz: {
|
|
|
346
404
|
readonly graphicsPerformance: GraphicsPerformanceMetric;
|
|
347
405
|
};
|
|
348
406
|
|
|
349
|
-
export { type AppSimulatorDevice, type AppSimulatorDeviceName, type AppSimulatorHandle, type AppSimulatorOptions, type AppSimulatorOrientation, type BackButtonTestingHandle, type BackButtonTestingOptions, type FacingFrameMap, type GameState, type GraphicsPerformanceMetric, type GraphicsPerformanceTier, type HapticType, type LogOverlayEntry, type LogOverlayHandle, type LogOverlayLevel, type LogOverlayOptions, type PlayerCharacter, type ScoreEditResult, type ShareRequest, type ShareRoomCodeOptions, type TextureAtlas, type TextureAtlasAnimation, type TextureAtlasFrame, type Unsubscribe, type ViewportInsetEdges, type ViewportInsetSide, type ViewportInsets, addScore, enableAppSimulator, enableBackButtonTesting, enableLogOverlay, flushGameState, getGameId, getGraphicsPerformance, getPlayerAvatar, getPlayerCharacter, getPlayerId, getPlayerName, getRoomCode, getSafeAreaTop, getViewportInsets, leaveGame, loadGameState, oasiz, onBackButton, onLeaveGame, onPause, onResume, openInviteModal, saveGameState, setLeaderboardVisible, setScore, share, shareRoomCode, submitScore, triggerHaptic };
|
|
407
|
+
export { type AppSimulatorDevice, type AppSimulatorDeviceName, type AppSimulatorHandle, type AppSimulatorOptions, type AppSimulatorOrientation, type BackButtonTestingHandle, type BackButtonTestingOptions, type FacingFrameMap, type GameState, type GraphicsPerformanceMetric, type GraphicsPerformanceTier, type HapticType, JIBBLE_ANIMATION, JIBBLE_ANIMATION_IDS, JIBBLE_DIRECTIONS, type JibbleAnimationAction, type JibbleAnimationId, type JibbleDirectionCode, type JibbleFacingDirection, type LogOverlayEntry, type LogOverlayHandle, type LogOverlayLevel, type LogOverlayOptions, type PlayerCharacter, type ScoreEditResult, type ShareRequest, type ShareRoomCodeOptions, type TextureAtlas, type TextureAtlasAnimation, type TextureAtlasFrame, type Unsubscribe, type ViewportInsetEdges, type ViewportInsetSide, type ViewportInsets, addScore, enableAppSimulator, enableBackButtonTesting, enableLogOverlay, flushGameState, getGameId, getGraphicsPerformance, getJibbleAnimationId, getPlayerAvatar, getPlayerCharacter, getPlayerId, getPlayerName, getRoomCode, getSafeAreaTop, getViewportInsets, leaveGame, loadGameState, normalizeJibbleDirection, oasiz, onBackButton, onLeaveGame, onPause, onResume, openInviteModal, saveGameState, setLeaderboardVisible, setScore, share, shareRoomCode, submitScore, triggerHaptic };
|
package/dist/index.js
CHANGED
|
@@ -1444,6 +1444,83 @@ function triggerHaptic(type) {
|
|
|
1444
1444
|
}
|
|
1445
1445
|
}
|
|
1446
1446
|
|
|
1447
|
+
// src/jibble.ts
|
|
1448
|
+
var JIBBLE_DIRECTIONS = [
|
|
1449
|
+
"n",
|
|
1450
|
+
"ne",
|
|
1451
|
+
"e",
|
|
1452
|
+
"se",
|
|
1453
|
+
"s",
|
|
1454
|
+
"sw",
|
|
1455
|
+
"w",
|
|
1456
|
+
"nw"
|
|
1457
|
+
];
|
|
1458
|
+
var JIBBLE_ANIMATION = {
|
|
1459
|
+
Idle: {
|
|
1460
|
+
North: "idle_n",
|
|
1461
|
+
NorthEast: "idle_ne",
|
|
1462
|
+
East: "idle_e",
|
|
1463
|
+
SouthEast: "idle_se",
|
|
1464
|
+
South: "idle_s",
|
|
1465
|
+
SouthWest: "idle_sw",
|
|
1466
|
+
West: "idle_w",
|
|
1467
|
+
NorthWest: "idle_nw"
|
|
1468
|
+
},
|
|
1469
|
+
Walk: {
|
|
1470
|
+
North: "walk_n",
|
|
1471
|
+
NorthEast: "walk_ne",
|
|
1472
|
+
East: "walk_e",
|
|
1473
|
+
SouthEast: "walk_se",
|
|
1474
|
+
South: "walk_s",
|
|
1475
|
+
SouthWest: "walk_sw",
|
|
1476
|
+
West: "walk_w",
|
|
1477
|
+
NorthWest: "walk_nw"
|
|
1478
|
+
},
|
|
1479
|
+
Backflip: "backflip"
|
|
1480
|
+
};
|
|
1481
|
+
var JIBBLE_ANIMATION_IDS = [
|
|
1482
|
+
JIBBLE_ANIMATION.Idle.North,
|
|
1483
|
+
JIBBLE_ANIMATION.Idle.NorthEast,
|
|
1484
|
+
JIBBLE_ANIMATION.Idle.East,
|
|
1485
|
+
JIBBLE_ANIMATION.Idle.SouthEast,
|
|
1486
|
+
JIBBLE_ANIMATION.Idle.South,
|
|
1487
|
+
JIBBLE_ANIMATION.Idle.SouthWest,
|
|
1488
|
+
JIBBLE_ANIMATION.Idle.West,
|
|
1489
|
+
JIBBLE_ANIMATION.Idle.NorthWest,
|
|
1490
|
+
JIBBLE_ANIMATION.Walk.North,
|
|
1491
|
+
JIBBLE_ANIMATION.Walk.NorthEast,
|
|
1492
|
+
JIBBLE_ANIMATION.Walk.East,
|
|
1493
|
+
JIBBLE_ANIMATION.Walk.SouthEast,
|
|
1494
|
+
JIBBLE_ANIMATION.Walk.South,
|
|
1495
|
+
JIBBLE_ANIMATION.Walk.SouthWest,
|
|
1496
|
+
JIBBLE_ANIMATION.Walk.West,
|
|
1497
|
+
JIBBLE_ANIMATION.Walk.NorthWest,
|
|
1498
|
+
JIBBLE_ANIMATION.Backflip
|
|
1499
|
+
];
|
|
1500
|
+
var JIBBLE_DIRECTION_ALIASES = {
|
|
1501
|
+
n: "n",
|
|
1502
|
+
ne: "ne",
|
|
1503
|
+
e: "e",
|
|
1504
|
+
se: "se",
|
|
1505
|
+
s: "s",
|
|
1506
|
+
sw: "sw",
|
|
1507
|
+
w: "w",
|
|
1508
|
+
nw: "nw",
|
|
1509
|
+
front: "s",
|
|
1510
|
+
back: "n",
|
|
1511
|
+
left: "w",
|
|
1512
|
+
right: "e"
|
|
1513
|
+
};
|
|
1514
|
+
function normalizeJibbleDirection(direction) {
|
|
1515
|
+
return JIBBLE_DIRECTION_ALIASES[direction];
|
|
1516
|
+
}
|
|
1517
|
+
function getJibbleAnimationId(action, direction = "front") {
|
|
1518
|
+
if (action === "backflip") {
|
|
1519
|
+
return JIBBLE_ANIMATION.Backflip;
|
|
1520
|
+
}
|
|
1521
|
+
return `${action}_${normalizeJibbleDirection(direction)}`;
|
|
1522
|
+
}
|
|
1523
|
+
|
|
1447
1524
|
// src/log-overlay.ts
|
|
1448
1525
|
var CONSOLE_METHODS = [
|
|
1449
1526
|
"debug",
|
|
@@ -3290,6 +3367,10 @@ function getGraphicsPerformance() {
|
|
|
3290
3367
|
var oasiz = {
|
|
3291
3368
|
submitScore,
|
|
3292
3369
|
enableAppSimulator,
|
|
3370
|
+
getJibbleAnimationId,
|
|
3371
|
+
jibbleAnimations: JIBBLE_ANIMATION,
|
|
3372
|
+
jibbleAnimationIds: JIBBLE_ANIMATION_IDS,
|
|
3373
|
+
jibbleDirections: JIBBLE_DIRECTIONS,
|
|
3293
3374
|
addScore,
|
|
3294
3375
|
setScore,
|
|
3295
3376
|
getPlayerCharacter,
|
|
@@ -3337,6 +3418,9 @@ var oasiz = {
|
|
|
3337
3418
|
}
|
|
3338
3419
|
};
|
|
3339
3420
|
export {
|
|
3421
|
+
JIBBLE_ANIMATION,
|
|
3422
|
+
JIBBLE_ANIMATION_IDS,
|
|
3423
|
+
JIBBLE_DIRECTIONS,
|
|
3340
3424
|
addScore,
|
|
3341
3425
|
enableAppSimulator,
|
|
3342
3426
|
enableBackButtonTesting,
|
|
@@ -3344,6 +3428,7 @@ export {
|
|
|
3344
3428
|
flushGameState,
|
|
3345
3429
|
getGameId,
|
|
3346
3430
|
getGraphicsPerformance,
|
|
3431
|
+
getJibbleAnimationId,
|
|
3347
3432
|
getPlayerAvatar,
|
|
3348
3433
|
getPlayerCharacter,
|
|
3349
3434
|
getPlayerId,
|
|
@@ -3353,6 +3438,7 @@ export {
|
|
|
3353
3438
|
getViewportInsets,
|
|
3354
3439
|
leaveGame,
|
|
3355
3440
|
loadGameState,
|
|
3441
|
+
normalizeJibbleDirection,
|
|
3356
3442
|
oasiz,
|
|
3357
3443
|
onBackButton,
|
|
3358
3444
|
onLeaveGame,
|