@nxg-org/mineflayer-util-plugin 1.3.2 → 1.3.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/calcs/aabb.d.ts +9 -2
- package/lib/calcs/aabb.js +37 -7
- package/lib/calcs/intercept.d.ts +25 -0
- package/lib/calcs/intercept.js +158 -0
- package/lib/index.d.ts +1 -0
- package/lib/index.js +3 -1
- package/package.json +1 -1
package/lib/calcs/aabb.d.ts
CHANGED
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@@ -19,6 +19,7 @@ export declare class AABB {
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19
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0: Vec3;
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1: Vec3;
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};
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22
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+
toVertices(): Vec3[];
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floor(): void;
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extend(dx: number, dy: number, dz: number): this;
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25
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contract(x: number, y: number, z: number): this;
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@@ -28,13 +29,19 @@ export declare class AABB {
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computeOffsetY(other: AABB, offsetY: number): number;
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computeOffsetZ(other: AABB, offsetZ: number): number;
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intersects(other: AABB): boolean;
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31
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-
xzIntersectsRay(
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32
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xzIntersectsRay(org: Vec3, dir: Vec3): {
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x: number;
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z: number;
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} | null;
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35
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-
intersectsRay(
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36
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intersectsRay(org: Vec3, dir: Vec3): Vec3 | null;
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37
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xzIntersectsSegment(org: Vec3, dest: Vec3): {
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x: number;
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z: number;
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} | null;
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intersectsSegment(org: Vec3, dest: Vec3): Vec3 | null;
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distanceFromRay(origin: Vec3, direction: Vec3, xz?: boolean): number;
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37
43
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equals(other: AABB): boolean;
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44
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+
xzDistanceTo(pos: Vec3, heightOffset?: number): number;
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38
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distanceTo(pos: Vec3, heightOffset?: number): number;
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}
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export default AABB;
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package/lib/calcs/aabb.js
CHANGED
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@@ -34,6 +34,18 @@ class AABB {
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toVecs() {
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return { 0: new vec3_1.Vec3(this.minX, this.minY, this.minZ), 1: new vec3_1.Vec3(this.maxX, this.maxY, this.maxZ) };
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}
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37
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toVertices() {
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38
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return [
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new vec3_1.Vec3(this.minX, this.minY, this.minZ),
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40
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new vec3_1.Vec3(this.minX, this.minY, this.maxZ),
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new vec3_1.Vec3(this.minX, this.maxY, this.minZ),
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new vec3_1.Vec3(this.minX, this.maxY, this.maxZ),
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new vec3_1.Vec3(this.maxX, this.minY, this.minZ),
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new vec3_1.Vec3(this.maxX, this.minY, this.maxZ),
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45
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new vec3_1.Vec3(this.maxX, this.maxY, this.minZ),
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new vec3_1.Vec3(this.maxX, this.maxY, this.maxZ),
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];
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}
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floor() {
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this.minX = Math.floor(this.minX);
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this.minY = Math.floor(this.minY);
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@@ -125,17 +137,29 @@ class AABB {
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this.minZ < other.maxZ &&
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this.maxZ > other.minZ);
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}
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128
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-
xzIntersectsRay(
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129
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-
const d = this.distanceFromRay(
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130
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-
return d === Infinity ? null : { x:
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140
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xzIntersectsRay(org, dir) {
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141
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const d = this.distanceFromRay(org, dir, true);
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return d === Infinity ? null : { x: org.x + dir.x * d, z: org.z + dir.z * d };
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}
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144
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intersectsRay(org, dir) {
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145
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const d = this.distanceFromRay(org, dir);
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return d === Infinity ? null : new vec3_1.Vec3(org.x + dir.x * d, org.y + dir.y * d, org.z + dir.z * d);
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}
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-
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-
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-
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148
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+
//TODO: Better check for hit reg of PLANES.
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xzIntersectsSegment(org, dest) {
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const dir = dest.clone().subtract(org).normalize();
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const d = this.distanceFromRay(org, dir, true);
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return d > dest.distanceTo(org) || d < 0 ? null : { x: org.x + dir.x * d, z: org.z + dir.z * d };
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}
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154
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//TODO: Better check for hit reg of PLANES.
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intersectsSegment(org, dest) {
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const dir = dest.clone().subtract(org).normalize();
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const d = this.distanceFromRay(org, dir);
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158
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return d > dest.distanceTo(org) || d < 0 ? null : new vec3_1.Vec3(org.x + dir.x * d, org.y + dir.y * d, org.z + dir.z * d);
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159
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}
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160
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distanceFromRay(origin, direction, xz = false) {
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137
161
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const ro = origin.toArray();
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138
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-
const rd = direction.normalize().toArray();
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162
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+
const rd = direction.clone().normalize().toArray();
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139
163
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const aabb = this.toMinAndMaxArrays();
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const dims = ro.length; // will change later.
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const dif = xz ? 2 : 1;
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@@ -168,6 +192,12 @@ class AABB {
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168
192
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this.maxY === other.maxY &&
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169
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this.maxZ === other.maxZ);
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194
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}
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195
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xzDistanceTo(pos, heightOffset = 0) {
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196
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const { x, y, z } = pos.offset(0, heightOffset, 0);
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197
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let dx = Math.max(this.minX - x, 0, x - this.maxX);
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198
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let dz = Math.max(this.minZ - z, 0, z - this.maxZ);
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199
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return Math.sqrt(dx * dx + dz * dz);
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200
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}
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distanceTo(pos, heightOffset = 0) {
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const { x, y, z } = pos.offset(0, heightOffset, 0);
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let dx = Math.max(this.minX - x, 0, x - this.maxX);
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@@ -0,0 +1,25 @@
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1
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+
import { Bot } from "mineflayer";
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import { Block } from "prismarine-block";
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3
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import { Vec3 } from "vec3";
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export declare class InterceptFunctions {
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bot: Bot;
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constructor(bot: Bot);
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check(from: Vec3, to: Vec3): {
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block: Block | null;
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iterations: {
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x: number;
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y: number;
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z: number;
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face: number;
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}[];
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};
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raycast(from: Vec3, direction: Vec3, range: number): {
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block: Block | null;
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iterations: {
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x: number;
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y: number;
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z: number;
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face: number;
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}[];
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};
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}
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@@ -0,0 +1,158 @@
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1
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"use strict";
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2
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.InterceptFunctions = void 0;
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const vec3_1 = require("vec3");
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class InterceptFunctions {
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constructor(bot) {
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this.bot = bot;
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}
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//Old ver grabs range between the two + direction from... from to... to.
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//calls raycast.
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check(from, to) {
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//old code:
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const range = from.distanceTo(to);
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const direction = to.minus(from).normalize();
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if (isNaN(range))
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return { block: null, iterations: [] };
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return this.raycast(from, direction, range);
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}
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raycast(from, direction, range) {
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const iterations = [];
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const iter = new RaycastIterator(from, direction, range);
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let pos = iter.next();
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while (pos) {
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iterations.push(pos);
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const position = new vec3_1.Vec3(pos.x, pos.y, pos.z);
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const block = this.bot.blockAt(position);
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if (block) {
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const intersect = iter.intersect(block.shapes, position);
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if (intersect) {
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return {
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block,
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iterations,
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};
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}
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}
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pos = iter.next();
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if (range > 20 || (iterations.length >= 1000 && iterations.length % 1000 === 0)) {
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// console.trace("too much");
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console.log(from, direction, range, iterations, block, position, pos);
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}
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// console.log(range, iterations.length);
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}
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return {
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44
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block: null,
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iterations,
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};
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}
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}
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+
exports.InterceptFunctions = InterceptFunctions;
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+
var BlockFace;
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51
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(function (BlockFace) {
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52
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BlockFace[BlockFace["UNKNOWN"] = -999] = "UNKNOWN";
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53
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BlockFace[BlockFace["BOTTOM"] = 0] = "BOTTOM";
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BlockFace[BlockFace["TOP"] = 1] = "TOP";
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55
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BlockFace[BlockFace["NORTH"] = 2] = "NORTH";
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56
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BlockFace[BlockFace["SOUTH"] = 3] = "SOUTH";
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BlockFace[BlockFace["WEST"] = 4] = "WEST";
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58
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BlockFace[BlockFace["EAST"] = 5] = "EAST";
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59
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+
})(BlockFace || (BlockFace = {}));
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60
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+
class RaycastIterator {
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61
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+
constructor(pos, dir, maxDistance) {
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62
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+
this.block = {
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63
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+
x: Math.floor(pos.x),
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64
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+
y: Math.floor(pos.y),
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65
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+
z: Math.floor(pos.z),
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66
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+
face: BlockFace.UNKNOWN,
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67
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+
};
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68
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+
this.blockVec = new vec3_1.Vec3(Math.floor(pos.x), Math.floor(pos.y), Math.floor(pos.z));
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69
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+
this.pos = pos;
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70
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+
this.dir = dir;
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71
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+
this.invDirX = dir.x === 0 ? Number.MAX_VALUE : 1 / dir.x;
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72
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+
this.invDirY = dir.y === 0 ? Number.MAX_VALUE : 1 / dir.y;
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73
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+
this.invDirZ = dir.z === 0 ? Number.MAX_VALUE : 1 / dir.z;
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74
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+
this.stepX = Math.sign(dir.x);
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75
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+
this.stepY = Math.sign(dir.y);
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76
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+
this.stepZ = Math.sign(dir.z);
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77
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+
this.tDeltaX = dir.x === 0 ? Number.MAX_VALUE : Math.abs(1 / dir.x);
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78
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+
this.tDeltaY = dir.y === 0 ? Number.MAX_VALUE : Math.abs(1 / dir.y);
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79
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+
this.tDeltaZ = dir.z === 0 ? Number.MAX_VALUE : Math.abs(1 / dir.z);
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80
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+
this.tMaxX = dir.x === 0 ? Number.MAX_VALUE : Math.abs((this.block.x + (dir.x > 0 ? 1 : 0) - pos.x) / dir.x);
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81
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+
this.tMaxY = dir.y === 0 ? Number.MAX_VALUE : Math.abs((this.block.y + (dir.y > 0 ? 1 : 0) - pos.y) / dir.y);
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82
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+
this.tMaxZ = dir.z === 0 ? Number.MAX_VALUE : Math.abs((this.block.z + (dir.z > 0 ? 1 : 0) - pos.z) / dir.z);
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83
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+
this.maxDistance = maxDistance;
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84
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+
}
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85
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+
// Returns null if none of the shapes is intersected, otherwise returns intersect pos and face
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86
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+
// shapes are translated by offset
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87
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+
//[x0: number,y0: number,z0: number,x1:number,y1:number,z1:number][]
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88
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+
intersect(shapes, offset) {
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89
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+
// Shapes is an array of shapes, each in the form of: [x0, y0, z0, x1, y1, z1]
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|
90
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+
let t = Number.MAX_VALUE;
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91
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+
let f = BlockFace.UNKNOWN;
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92
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+
const p = this.pos.minus(offset);
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93
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+
for (const shape of shapes) {
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94
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+
let tmin = (shape[this.invDirX > 0 ? 0 : 3] - p.x) * this.invDirX;
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95
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+
let tmax = (shape[this.invDirX > 0 ? 3 : 0] - p.x) * this.invDirX;
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96
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+
const tymin = (shape[this.invDirY > 0 ? 1 : 4] - p.y) * this.invDirY;
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97
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+
const tymax = (shape[this.invDirY > 0 ? 4 : 1] - p.y) * this.invDirY;
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98
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+
let face = this.stepX > 0 ? BlockFace.WEST : BlockFace.EAST;
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99
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+
if (tmin > tymax || tymin > tmax)
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100
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+
continue;
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101
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+
if (tymin > tmin) {
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102
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+
tmin = tymin;
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103
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+
face = this.stepY > 0 ? BlockFace.BOTTOM : BlockFace.TOP;
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104
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+
}
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105
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+
if (tymax < tmax)
|
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106
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+
tmax = tymax;
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107
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+
const tzmin = (shape[this.invDirZ > 0 ? 2 : 5] - p.z) * this.invDirZ;
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108
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+
const tzmax = (shape[this.invDirZ > 0 ? 5 : 2] - p.z) * this.invDirZ;
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109
|
+
if (tmin > tzmax || tzmin > tmax)
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110
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+
continue;
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111
|
+
if (tzmin > tmin) {
|
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112
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+
tmin = tzmin;
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|
113
|
+
face = this.stepZ > 0 ? BlockFace.NORTH : BlockFace.SOUTH;
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114
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+
}
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115
|
+
if (tzmax < tmax)
|
|
116
|
+
tmax = tzmax;
|
|
117
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+
if (tmin < t) {
|
|
118
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+
t = tmin;
|
|
119
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+
f = face;
|
|
120
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+
}
|
|
121
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+
}
|
|
122
|
+
if (t === Number.MAX_VALUE)
|
|
123
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+
return null;
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|
124
|
+
return { pos: this.pos.plus(this.dir.scaled(t)), face: f };
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|
125
|
+
}
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|
126
|
+
next() {
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127
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+
if (Math.min(Math.min(this.tMaxX, this.tMaxY), this.tMaxZ) > this.maxDistance) {
|
|
128
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+
return null;
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129
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+
}
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130
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+
if (this.tMaxX < this.tMaxY) {
|
|
131
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+
if (this.tMaxX < this.tMaxZ) {
|
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132
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+
this.block.x += this.stepX;
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133
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+
this.tMaxX += this.tDeltaX;
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134
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+
this.block.face = this.stepX > 0 ? BlockFace.WEST : BlockFace.EAST;
|
|
135
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+
}
|
|
136
|
+
else {
|
|
137
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+
this.block.z += this.stepZ;
|
|
138
|
+
this.tMaxZ += this.tDeltaZ;
|
|
139
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+
this.block.face = this.stepZ > 0 ? BlockFace.NORTH : BlockFace.SOUTH;
|
|
140
|
+
}
|
|
141
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+
}
|
|
142
|
+
else {
|
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143
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+
if (this.tMaxY < this.tMaxZ) {
|
|
144
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+
this.block.y += this.stepY;
|
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145
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+
this.tMaxY += this.tDeltaY;
|
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146
|
+
this.block.face = this.stepY > 0 ? BlockFace.BOTTOM : BlockFace.TOP;
|
|
147
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+
}
|
|
148
|
+
else {
|
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149
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+
this.block.z += this.stepZ;
|
|
150
|
+
this.tMaxZ += this.tDeltaZ;
|
|
151
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+
this.block.face = this.stepZ > 0 ? BlockFace.NORTH : BlockFace.SOUTH;
|
|
152
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+
}
|
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153
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+
}
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154
|
+
if (isNaN(this.block.x) || isNaN(this.block.y) || isNaN(this.block.z))
|
|
155
|
+
return null;
|
|
156
|
+
return this.block;
|
|
157
|
+
}
|
|
158
|
+
}
|
package/lib/index.d.ts
CHANGED
package/lib/index.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.AABB = void 0;
|
|
3
|
+
exports.InterceptFunctions = exports.AABB = void 0;
|
|
4
4
|
const utilFunctions_1 = require("./utilFunctions");
|
|
5
5
|
function inject(bot) {
|
|
6
6
|
bot.util = new utilFunctions_1.UtilFunctions(bot);
|
|
@@ -8,3 +8,5 @@ function inject(bot) {
|
|
|
8
8
|
exports.default = inject;
|
|
9
9
|
var aabb_1 = require("./calcs/aabb");
|
|
10
10
|
Object.defineProperty(exports, "AABB", { enumerable: true, get: function () { return aabb_1.AABB; } });
|
|
11
|
+
var intercept_1 = require("./calcs/intercept");
|
|
12
|
+
Object.defineProperty(exports, "InterceptFunctions", { enumerable: true, get: function () { return intercept_1.InterceptFunctions; } });
|