@nxg-org/mineflayer-util-plugin 1.3.2 → 1.3.3

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@@ -28,13 +28,19 @@ export declare class AABB {
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  computeOffsetY(other: AABB, offsetY: number): number;
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  computeOffsetZ(other: AABB, offsetZ: number): number;
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  intersects(other: AABB): boolean;
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- xzIntersectsRay(origin: Vec3, direction: Vec3): {
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+ xzIntersectsRay(org: Vec3, dir: Vec3): {
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  x: number;
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  z: number;
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  } | null;
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- intersectsRay(origin: Vec3, direction: Vec3): Vec3 | null;
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+ intersectsRay(org: Vec3, dir: Vec3): Vec3 | null;
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+ xzIntersectsSegment(org: Vec3, dest: Vec3): {
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+ x: number;
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+ z: number;
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+ } | null;
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+ intersectsSegment(org: Vec3, dest: Vec3): Vec3 | null;
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  distanceFromRay(origin: Vec3, direction: Vec3, xz?: boolean): number;
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  equals(other: AABB): boolean;
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+ xzDistanceTo(pos: Vec3, heightOffset?: number): number;
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  distanceTo(pos: Vec3, heightOffset?: number): number;
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  }
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  export default AABB;
package/lib/calcs/aabb.js CHANGED
@@ -125,17 +125,29 @@ class AABB {
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  this.minZ < other.maxZ &&
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  this.maxZ > other.minZ);
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  }
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- xzIntersectsRay(origin, direction) {
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- const d = this.distanceFromRay(origin, direction, true);
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- return d === Infinity ? null : { x: origin.x + direction.x * d, z: origin.z + direction.z * d };
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- }
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- intersectsRay(origin, direction) {
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- const d = this.distanceFromRay(origin, direction);
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- return d === Infinity ? null : new vec3_1.Vec3(origin.x + direction.x * d, origin.y + direction.y * d, origin.z + direction.z * d);
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+ xzIntersectsRay(org, dir) {
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+ const d = this.distanceFromRay(org, dir, true);
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+ return d === Infinity ? null : { x: org.x + dir.x * d, z: org.z + dir.z * d };
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+ }
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+ intersectsRay(org, dir) {
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+ const d = this.distanceFromRay(org, dir);
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+ return d === Infinity ? null : new vec3_1.Vec3(org.x + dir.x * d, org.y + dir.y * d, org.z + dir.z * d);
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+ }
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+ //TODO: Better check for hit reg of PLANES.
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+ xzIntersectsSegment(org, dest) {
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+ const dir = dest.clone().subtract(org).normalize();
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+ const d = this.distanceFromRay(org, dir, true);
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+ return d > dest.distanceTo(org) || d < 0 ? null : { x: org.x + dir.x * d, z: org.z + dir.z * d };
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+ }
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+ //TODO: Better check for hit reg of PLANES.
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+ intersectsSegment(org, dest) {
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+ const dir = dest.clone().subtract(org).normalize();
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+ const d = this.distanceFromRay(org, dir);
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+ return d > dest.distanceTo(org) || d < 0 ? null : new vec3_1.Vec3(org.x + dir.x * d, org.y + dir.y * d, org.z + dir.z * d);
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  }
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  distanceFromRay(origin, direction, xz = false) {
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  const ro = origin.toArray();
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- const rd = direction.normalize().toArray();
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+ const rd = direction.clone().normalize().toArray();
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  const aabb = this.toMinAndMaxArrays();
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  const dims = ro.length; // will change later.
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  const dif = xz ? 2 : 1;
@@ -168,6 +180,12 @@ class AABB {
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  this.maxY === other.maxY &&
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  this.maxZ === other.maxZ);
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  }
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+ xzDistanceTo(pos, heightOffset = 0) {
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+ const { x, y, z } = pos.offset(0, heightOffset, 0);
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+ let dx = Math.max(this.minX - x, 0, x - this.maxX);
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+ let dz = Math.max(this.minZ - z, 0, z - this.maxZ);
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+ return Math.sqrt(dx * dx + dz * dz);
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+ }
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  distanceTo(pos, heightOffset = 0) {
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  const { x, y, z } = pos.offset(0, heightOffset, 0);
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  let dx = Math.max(this.minX - x, 0, x - this.maxX);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@nxg-org/mineflayer-util-plugin",
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- "version": "1.3.2",
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+ "version": "1.3.3",
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  "description": "mineflayer utils for NextGEN mineflayer plugins.",
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  "keywords": [
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  "mineflayer",