@nxg-org/mineflayer-util-plugin 1.3.0 → 1.3.1

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@@ -28,8 +28,12 @@ export declare class AABB {
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  computeOffsetY(other: AABB, offsetY: number): number;
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  computeOffsetZ(other: AABB, offsetZ: number): number;
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  intersects(other: AABB): boolean;
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+ xzIntersectsRay(origin: Vec3, direction: Vec3): {
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+ x: number;
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+ z: number;
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+ } | null;
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  intersectsRay(origin: Vec3, direction: Vec3): Vec3 | null;
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- distanceFromRay(origin: Vec3, direction: Vec3): number;
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+ distanceFromRay(origin: Vec3, direction: Vec3, xz?: boolean): number;
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  equals(other: AABB): boolean;
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  distanceTo(pos: Vec3, heightOffset?: number): number;
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  }
package/lib/calcs/aabb.js CHANGED
@@ -125,24 +125,24 @@ class AABB {
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  this.minZ < other.maxZ &&
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  this.maxZ > other.minZ);
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  }
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+ xzIntersectsRay(origin, direction) {
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+ const d = this.distanceFromRay(origin, direction);
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+ return d === Infinity ? null : { x: origin.x + direction.x * d, z: origin.z + direction.z * d };
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+ }
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  intersectsRay(origin, direction) {
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  const d = this.distanceFromRay(origin, direction);
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- if (d === Infinity) {
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- return null;
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- }
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- else {
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- return new vec3_1.Vec3(origin.x + direction.x * d, origin.y + direction.y * d, origin.z + direction.z * d);
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- }
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+ return d === Infinity ? null : new vec3_1.Vec3(origin.x + direction.x * d, origin.y + direction.y * d, origin.z + direction.z * d);
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  }
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- distanceFromRay(origin, direction) {
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+ distanceFromRay(origin, direction, xz = false) {
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  const ro = origin.toArray();
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  const rd = direction.normalize().toArray();
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  const aabb = this.toMinAndMaxArrays();
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  const dims = ro.length; // will change later.
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+ const dif = xz ? 2 : 1;
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  let lo = -Infinity;
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  let hi = +Infinity;
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  // let test = origin.clone()
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- for (let i = 0; i < dims; i++) {
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+ for (let i = 0; i < dims; i += dif) {
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  let dimLo = (aabb[0][i] - ro[i]) / rd[i];
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  let dimHi = (aabb[1][i] - ro[i]) / rd[i];
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  if (dimLo > dimHi) {
@@ -150,21 +150,7 @@ class AABB {
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  dimLo = dimHi;
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  dimHi = tmp;
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  }
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- // let num;
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- // switch (i) {
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- // case 0:
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- // num = "x"
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- // break;
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- // case 1:
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- // num = "y"
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- // break;
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- // case 2:
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- // num = "z"
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- // break;
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- // }
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- // console.log(num, aabb[0][i], aabb[1][i], ro[i], "highest overall:", lo, hi )
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  if (dimHi < lo || dimLo > hi) {
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- console.log("fuck", dimHi < lo, dimLo > hi);
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  return Infinity;
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  }
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  if (dimLo > lo)
@@ -33,7 +33,7 @@ class RayTraceFunctions {
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  let targetDist = maxDistance;
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  for (let i = 0; i < entities.length; i++) {
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  const e = entities[i];
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- const w = e.height === 1.62 ? 0.3 : e.height / 2;
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+ const w = e.height >= 1.62 && e.height <= 1.99 || e.height === 2.9 ? 0.3 : e.height / 2;
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  const shapes = [[-w, 0, -w, w, e.height + (e.height === 1.62 ? 0.18 : 0), w]];
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  const intersect = iterator.intersect(shapes, e.position);
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  if (intersect) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@nxg-org/mineflayer-util-plugin",
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- "version": "1.3.0",
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+ "version": "1.3.1",
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  "description": "mineflayer utils for NextGEN mineflayer plugins.",
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  "keywords": [
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  "mineflayer",