@nxg-org/mineflayer-physics-util 1.9.2 → 1.9.3
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@@ -14,10 +14,11 @@ const entity_physics_json_1 = __importDefault(require("../info/entity_physics.js
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const physicsSettings_1 = require("./physicsSettings");
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const states_2 = require("../states");
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function load(data) {
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const dataStr = data.version.type === "pc" ? data.version.minecraftVersion : `bedrock_${data.version.minecraftVersion}`;
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EPhysicsCtx.mcData = data;
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EPhysicsCtx.entityData = data["entitiesByName"];
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EPhysicsCtx.mobData = data["mobs"];
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-
EPhysicsCtx.entityConstructor = prismarine_entity_1.default(
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EPhysicsCtx.entityConstructor = prismarine_entity_1.default(dataStr);
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}
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exports.emptyVec = new vec3_1.Vec3(0, 0, 0);
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class EPhysicsCtx {
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@@ -172,6 +172,8 @@ class EntityState {
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bot.entity.onClimbable = this.onClimbable;
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bot.entity.yaw = this.yaw;
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bot.entity.pitch = this.pitch;
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bot.entity.height = this.height;
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bot.entity.width = this.halfWidth * 2;
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bot.controlState = this.control;
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bot.jumpTicks = this.jumpTicks;
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bot.jumpQueued = this.jumpQueued;
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