@nxg-org/mineflayer-physics-util 1.9.1 → 1.9.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts
CHANGED
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@@ -8,6 +8,7 @@ declare module "mineflayer" {
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}
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export default function loader(bot: Bot): void;
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export declare function initSetup(data: IndexedData): void;
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+
export { PhysicsUtilWrapper } from "./wrapper";
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export { EPhysicsCtx, PhysicsWorldSettings } from "./physics/settings";
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export { BaseSimulator } from "./simulators";
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export { EntityPhysics, BotcraftPhysics } from "./physics/engines";
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package/dist/index.js
CHANGED
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@@ -1,6 +1,6 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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-
exports.applyToPlayerState = exports.convertPlayerState = exports.ControlStateHandler = exports.PlayerPoses = exports.PlayerState = exports.EntityState = exports.BotcraftPhysics = exports.EntityPhysics = exports.BaseSimulator = exports.PhysicsWorldSettings = exports.EPhysicsCtx = void 0;
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exports.applyToPlayerState = exports.convertPlayerState = exports.ControlStateHandler = exports.PlayerPoses = exports.PlayerState = exports.EntityState = exports.BotcraftPhysics = exports.EntityPhysics = exports.BaseSimulator = exports.PhysicsWorldSettings = exports.EPhysicsCtx = exports.PhysicsUtilWrapper = void 0;
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exports.default = loader;
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exports.initSetup = initSetup;
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const settings_1 = require("./physics/settings");
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@@ -14,6 +14,8 @@ function loader(bot) {
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function initSetup(data) {
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settings_1.EPhysicsCtx.loadData(data);
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}
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var wrapper_2 = require("./wrapper");
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Object.defineProperty(exports, "PhysicsUtilWrapper", { enumerable: true, get: function () { return wrapper_2.PhysicsUtilWrapper; } });
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var settings_2 = require("./physics/settings");
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Object.defineProperty(exports, "EPhysicsCtx", { enumerable: true, get: function () { return settings_2.EPhysicsCtx; } });
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Object.defineProperty(exports, "PhysicsWorldSettings", { enumerable: true, get: function () { return settings_2.PhysicsWorldSettings; } });
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@@ -14,10 +14,11 @@ const entity_physics_json_1 = __importDefault(require("../info/entity_physics.js
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const physicsSettings_1 = require("./physicsSettings");
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const states_2 = require("../states");
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function load(data) {
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const dataStr = data.version.type === "pc" ? data.version.minecraftVersion : `bedrock_${data.version.minecraftVersion}`;
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EPhysicsCtx.mcData = data;
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EPhysicsCtx.entityData = data["entitiesByName"];
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EPhysicsCtx.mobData = data["mobs"];
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-
EPhysicsCtx.entityConstructor = prismarine_entity_1.default(
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EPhysicsCtx.entityConstructor = prismarine_entity_1.default(dataStr);
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}
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exports.emptyVec = new vec3_1.Vec3(0, 0, 0);
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class EPhysicsCtx {
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@@ -172,6 +172,8 @@ class EntityState {
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bot.entity.onClimbable = this.onClimbable;
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bot.entity.yaw = this.yaw;
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bot.entity.pitch = this.pitch;
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bot.entity.height = this.height;
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bot.entity.width = this.halfWidth * 2;
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bot.controlState = this.control;
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bot.jumpTicks = this.jumpTicks;
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bot.jumpQueued = this.jumpQueued;
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@@ -332,6 +332,9 @@ class PlayerState {
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bot.sprintTriggerTime = this.sprintTriggerTime;
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bot.entity.yaw = this.yaw;
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bot.entity.pitch = this.pitch;
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bot.entity.height = this.height;
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bot.entity.width = this.halfWidth * 2;
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bot.entity.eyeHeight = this.eyeHeight;
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Object.assign(bot.entity, this.pose);
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bot.game.gameMode = this.gameMode; // this should never actually be in charge.
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bot.food = this.food; // this should also never actually be in charge.
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