@nxg-org/mineflayer-physics-util 1.9.1 → 1.9.2

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package/dist/index.d.ts CHANGED
@@ -8,6 +8,7 @@ declare module "mineflayer" {
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  }
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  export default function loader(bot: Bot): void;
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  export declare function initSetup(data: IndexedData): void;
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+ export { PhysicsUtilWrapper } from "./wrapper";
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  export { EPhysicsCtx, PhysicsWorldSettings } from "./physics/settings";
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  export { BaseSimulator } from "./simulators";
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  export { EntityPhysics, BotcraftPhysics } from "./physics/engines";
package/dist/index.js CHANGED
@@ -1,6 +1,6 @@
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  "use strict";
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.applyToPlayerState = exports.convertPlayerState = exports.ControlStateHandler = exports.PlayerPoses = exports.PlayerState = exports.EntityState = exports.BotcraftPhysics = exports.EntityPhysics = exports.BaseSimulator = exports.PhysicsWorldSettings = exports.EPhysicsCtx = void 0;
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+ exports.applyToPlayerState = exports.convertPlayerState = exports.ControlStateHandler = exports.PlayerPoses = exports.PlayerState = exports.EntityState = exports.BotcraftPhysics = exports.EntityPhysics = exports.BaseSimulator = exports.PhysicsWorldSettings = exports.EPhysicsCtx = exports.PhysicsUtilWrapper = void 0;
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  exports.default = loader;
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  exports.initSetup = initSetup;
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  const settings_1 = require("./physics/settings");
@@ -14,6 +14,8 @@ function loader(bot) {
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  function initSetup(data) {
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  settings_1.EPhysicsCtx.loadData(data);
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  }
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+ var wrapper_2 = require("./wrapper");
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+ Object.defineProperty(exports, "PhysicsUtilWrapper", { enumerable: true, get: function () { return wrapper_2.PhysicsUtilWrapper; } });
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  var settings_2 = require("./physics/settings");
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  Object.defineProperty(exports, "EPhysicsCtx", { enumerable: true, get: function () { return settings_2.EPhysicsCtx; } });
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  Object.defineProperty(exports, "PhysicsWorldSettings", { enumerable: true, get: function () { return settings_2.PhysicsWorldSettings; } });
@@ -332,6 +332,9 @@ class PlayerState {
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  bot.sprintTriggerTime = this.sprintTriggerTime;
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  bot.entity.yaw = this.yaw;
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  bot.entity.pitch = this.pitch;
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+ bot.entity.height = this.height;
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+ bot.entity.width = this.halfWidth * 2;
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+ bot.entity.eyeHeight = this.eyeHeight;
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  Object.assign(bot.entity, this.pose);
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  bot.game.gameMode = this.gameMode; // this should never actually be in charge.
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  bot.food = this.food; // this should also never actually be in charge.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@nxg-org/mineflayer-physics-util",
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- "version": "1.9.1",
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+ "version": "1.9.2",
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  "description": "Provides functionality for more accurate entity and projectile tracking.",
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  "keywords": [
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  "mineflayer",