@nxg-org/mineflayer-physics-util 1.8.9 → 1.8.10
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@@ -206,7 +206,7 @@ class BotcraftPhysics {
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206
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for (const blockBB of bbs) {
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if (blockBB.intersects(bb)) {
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const blockAt = world.getBlock(blockBB.minPoint());
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209
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console.log('world not free due to block: ', blockAt.name, blockAt.position)
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209
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+
// console.log('world not free due to block: ', blockAt.name, blockAt.position)
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return false;
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}
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}
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@@ -1027,7 +1027,7 @@ class BotcraftPhysics {
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1027
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return bb;
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1028
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};
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while (movement.x != 0.0 && this.worldIsFree(world, prepare(movement.x, -maxUpStep, 0), true)) {
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1030
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-
console.log('x', movement.x, step, this.worldIsFree(world, prepare(movement.x, -maxUpStep, 0), true))
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1030
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+
// console.log('x', movement.x, step, this.worldIsFree(world, prepare(movement.x, -maxUpStep, 0), true))
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movement.x = movement.x < step && movement.x >= -step ? 0.0 : movement.x > 0.0 ? movement.x - step : movement.x + step;
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}
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while (movement.z != 0.0 && this.worldIsFree(world, prepare(0, -maxUpStep, movement.z), true)) {
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