@nxg-org/mineflayer-physics-util 1.8.18 → 1.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +4 -4
- package/README.md +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.js +2 -1
- package/dist/physics/engines/botcraft.d.ts +9 -1
- package/dist/physics/engines/botcraft.js +119 -85
- package/dist/physics/engines/entityPhysics.js +5 -5
- package/dist/physics/engines/optimizedPhysics.js +4 -4
- package/dist/physics/settings/physicsSettings.js +1 -1
- package/dist/physics/states/entityState.d.ts +6 -1
- package/dist/physics/states/entityState.js +22 -12
- package/dist/physics/states/index.d.ts +1 -0
- package/dist/physics/states/playerState.d.ts +6 -1
- package/dist/physics/states/playerState.js +29 -19
- package/dist/physics/states/poses.js +4 -4
- package/dist/util/physicsUtils.d.ts +7 -0
- package/dist/util/physicsUtils.js +72 -16
- package/eslint.config.mjs +17 -17
- package/package.json +49 -47
- package/tests/actualBot.ts +0 -201
- package/tests/fakeWorld.test.ts +0 -354
- package/tests/predictBot.ts +0 -73
- package/tests/util/testUtils.ts +0 -68
package/tests/fakeWorld.test.ts
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import { describe, it, beforeEach } from "mocha";
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import expect from "expect";
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import { Vec3 } from "vec3";
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import md from "minecraft-data";
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import block, { Block as PBlock } from "prismarine-block";
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import { applyMdToNewEntity } from "../src/util/physicsUtils";
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import { EPhysicsCtx, PhysicsWorldSettings } from "../src/physics/settings";
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import { ControlStateHandler } from "../src/physics/player";
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import { BotcraftPhysics, EntityPhysics, IPhysics } from "../src/physics/engines";
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import { initSetup } from "../src/index";
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import { PlayerState } from "../src/physics/states";
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import { Bot, ControlState } from "mineflayer";
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import { AABB } from "@nxg-org/mineflayer-util-plugin";
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const version = "1.12.2";
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const mcData = md(version);
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const Engine = BotcraftPhysics;
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const Block = block(version) as typeof PBlock;
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const groundLevel = 67;
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const floatingOffset = 100 - groundLevel;
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const control: { [key: string]: boolean } = {};
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class FakeWorld {
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overrideBlocks: { [key: string]: PBlock } = {};
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setOverrideBlock(pos: Vec3, type: number) {
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pos = pos.floored();
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const block = new Block(type, 0, 0);
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block.position = pos;
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this.overrideBlocks[`${pos.x},${pos.y},${pos.z}`] = block;
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}
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clearOverrides() {
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this.overrideBlocks = {};
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}
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getBlock(pos: Vec3) {
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pos = pos.floored();
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const key = `${pos.x},${pos.y},${pos.z}`;
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if (this.overrideBlocks[key]) {
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return this.overrideBlocks[key];
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}
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const type = pos.y < groundLevel ? mcData.blocksByName.stone.id : mcData.blocksByName.air.id;
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const b = new Block(type, 0, 0);
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b.position = pos;
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return b;
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}
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}
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function createFakePlayer(pos: Vec3, tmpGroundLevel: number = groundLevel) {
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const onGround = pos.y === tmpGroundLevel
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return {
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entity: {
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position: pos,
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velocity: new Vec3(0, onGround ? -0.08 : 0, 0),
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onGround: onGround,
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isInWater: false,
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isInLava: false,
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isInWeb: false,
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isCollidedHorizontally: false,
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isCollidedVertically: false,
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yaw: 0,
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effects: [],
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attributes: {}
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},
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jumpTicks: 0,
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jumpQueued: false,
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version: version,
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inventory: { slots: [] },
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equipment: [],
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food: 20,
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game: { gameMode: "survival" },
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registry: mcData,
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setControlState: (name: ControlState, value: boolean) => {
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control[name] = value;
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},
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getControlState: (name: ControlState) => {
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return control?.[name] ?? false;
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},
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getEquipmentDestSlot: () => {},
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};
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}
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initSetup(mcData);
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const playerType = mcData.entitiesByName["player"];
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describe("Physics Simulation Tests", () => {
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let fakePlayer: ReturnType<typeof createFakePlayer> | any;
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let physics: IPhysics;
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let playerCtx: EPhysicsCtx;
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let playerState: PlayerState;
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const fakeWorld = new FakeWorld();
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const setupEntity = (yOffset: number) => {
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fakePlayer = createFakePlayer(new Vec3(0, groundLevel + yOffset, 0), groundLevel);
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fakePlayer.entity = applyMdToNewEntity(EPhysicsCtx, playerType, fakePlayer.entity);
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physics = new Engine(mcData);
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playerCtx = EPhysicsCtx.FROM_BOT(physics, fakePlayer);
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playerState = playerCtx.state as PlayerState;
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playerState.control = ControlStateHandler.DEFAULT();
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};
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afterEach(() => {
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fakeWorld.clearOverrides();
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});
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it("should maintain position when gravity is zero", () => {
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setupEntity(floatingOffset);
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fakePlayer.entity.velocity = new Vec3(0, 0, 0);
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playerState.vel.y = 0;
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playerCtx.gravity = 0;
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for (let i = 0; i < 2; i++) {
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// playerState.update(fakePlayer);
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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}
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expect(fakePlayer.entity.position).toEqual(new Vec3(0, groundLevel + floatingOffset, 0));
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});
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it("should move forward correctly given proper gravity", () => {
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setupEntity(0);
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playerState.control.forward = true;
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playerState.control.sprint = true;
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for (let i = 0; i < 10; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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// console.log(fakePlayer.entity.position, playerState.pos, playerState.vel, playerState.age)
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}
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if (playerState.control.forward) {
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expect(fakePlayer.entity.position).toEqual(new Vec3(0, groundLevel, -2.4694812397932626));
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} else {
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expect(fakePlayer.entity.position).toEqual(new Vec3(0, groundLevel, 0));
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}
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});
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it("sprint-jumping", () => {
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setupEntity(0);
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playerState.control.forward = true;
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playerState.control.sprint = true;
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for (let i = 0; i < 4; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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// console.log(playerState.sprinting, playerState.onGround, playerState.pos)
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}
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playerState.control.jump = true;
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for (let i = 0; i < 12; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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// console.log(playerState.sprinting, playerState.onGround, playerState.pos)
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}
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expect(fakePlayer.entity.position.y).toEqual(groundLevel);
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expect(fakePlayer.entity.position.z).toEqual(-4.085029471928113);
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});
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it("walk_fallspeed", () => {
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setupEntity(floatingOffset);
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playerState.control.forward = true;
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while (!fakePlayer.entity.onGround && playerState.age < 100) {
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physics.simulate(playerCtx, fakeWorld);
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// console.log(fakePlayer.entity.position, playerState.pos, playerState.vel, playerState.age)
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playerState.apply(fakePlayer);
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}
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expect(fakePlayer.entity.position.z).toEqual(-5.082680598494437);
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expect(fakePlayer.entity.position.y).toEqual(groundLevel);
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});
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it ("sprint_fallspeed", () => {
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setupEntity(floatingOffset);
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playerState.control.forward = true;
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playerState.control.sprint = true;
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// console.log(playerState.vel)
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while (!fakePlayer.entity.onGround && playerState.age < 100) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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}
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// console.log(fakePlayer.entity.position, landingPos, playerState.pos, playerState.control)
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expect(fakePlayer.entity.position.z).toEqual(-6.607484778042766);
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expect(fakePlayer.entity.position.y).toEqual(groundLevel);
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})
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it("should restore position after gravity toggle", () => {
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setupEntity(floatingOffset);
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const orgGravity = playerCtx.gravity;
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fakePlayer.entity.velocity = new Vec3(0, 0, 0);
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playerState.vel.y = 0;
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playerCtx.gravity = 0;
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for (let i = 0; i < 5; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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}
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expect(fakePlayer.entity.position).toEqual(new Vec3(0, groundLevel + floatingOffset, 0));
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playerCtx.gravity = orgGravity;
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while (!fakePlayer.entity.onGround && playerState.age < 100) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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}
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expect(fakePlayer.entity.position.y).toEqual(groundLevel); // Verify movement in Z direction
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});
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it("should jump and fall correctly", () => {
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setupEntity(0);
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playerState.control.jump = true;
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for (let i = 0; i < 3; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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}
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expect(fakePlayer.entity.position.y).toEqual(groundLevel + 1.001335979112147);
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for (let i = 0; i < 9; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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}
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expect(fakePlayer.entity.position.y).toEqual(groundLevel);
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});
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it("hCol--z", () => {
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setupEntity(0);
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const blockPos = new Vec3(0, groundLevel + 1, -2);
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fakeWorld.setOverrideBlock(blockPos, mcData.blocksByName.dirt.id);
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playerState.look(0, 0);
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playerState.control.forward = true;
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for (let i = 0; i < 10; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
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}
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expect(playerState.pos.z).toEqual(-0.7);
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expect(playerState.isCollidedHorizontally).toEqual(true);
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});
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it("hCol-z", () => {
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setupEntity(0);
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const blockPos = new Vec3(0, groundLevel + 1, 1);
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fakeWorld.setOverrideBlock(blockPos, mcData.blocksByName.dirt.id);
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playerState.look(-359.9999 * (Math.PI / 360), 0);
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playerState.control.forward = true;
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for (let i = 0; i < 10; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
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}
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expect(playerState.pos.z).toEqual(0.7);
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expect(playerState.isCollidedHorizontally).toEqual(true);
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});
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it("hCol--x", () => {
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setupEntity(0);
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const blockPos = new Vec3(-2, groundLevel + 1, 0);
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fakeWorld.setOverrideBlock(blockPos, mcData.blocksByName.dirt.id);
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playerState.look(180 * (Math.PI / 360), 0)
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playerState.control.forward = true;
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for (let i = 0; i < 10; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
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}
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expect(playerState.pos.x).toEqual(-0.7);
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expect(playerState.isCollidedHorizontally).toEqual(true);
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});
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it("hCol-x", () => {
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setupEntity(0);
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const blockPos = new Vec3(1, groundLevel + 1, 0);
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fakeWorld.setOverrideBlock(blockPos, mcData.blocksByName.dirt.id);
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playerState.look(-180 * (Math.PI / 360), 0);
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playerState.control.forward = true;
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for (let i = 0; i < 10; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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-
console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
|
|
300
|
-
}
|
|
301
|
-
|
|
302
|
-
expect(playerState.pos.x).toEqual(0.7);
|
|
303
|
-
expect(playerState.isCollidedHorizontally).toEqual(true);
|
|
304
|
-
});
|
|
305
|
-
|
|
306
|
-
it("jumpIntoBlock", () => {
|
|
307
|
-
setupEntity(0);
|
|
308
|
-
|
|
309
|
-
const bl1 = new Vec3(0, groundLevel + 1, 1);
|
|
310
|
-
fakeWorld.setOverrideBlock(bl1, mcData.blocksByName.dirt.id);
|
|
311
|
-
|
|
312
|
-
fakePlayer.entity.position = new Vec3(0.5, groundLevel, 0.7); // right up against a block
|
|
313
|
-
playerState.pos = fakePlayer.entity.position.clone();
|
|
314
|
-
playerState.look(-359.9999 * (Math.PI / 360), 0);
|
|
315
|
-
|
|
316
|
-
playerState.control.jump = true;
|
|
317
|
-
playerState.control.forward = true;
|
|
318
|
-
playerState.control.sprint = true;
|
|
319
|
-
|
|
320
|
-
for (let i = 0; i < 12; i++) {
|
|
321
|
-
physics.simulate(playerCtx, fakeWorld);
|
|
322
|
-
playerState.apply(fakePlayer);
|
|
323
|
-
// console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
|
|
324
|
-
}
|
|
325
|
-
|
|
326
|
-
expect(playerState.pos.z).toEqual(0.7);
|
|
327
|
-
expect(playerState.isCollidedHorizontally).toEqual(true);
|
|
328
|
-
});
|
|
329
|
-
|
|
330
|
-
it("walkUpStairs", () => {
|
|
331
|
-
setupEntity(0);
|
|
332
|
-
|
|
333
|
-
const bl1 = new Vec3(0, groundLevel, -1);
|
|
334
|
-
fakeWorld.setOverrideBlock(bl1, mcData.blocksByName.stone_stairs.id);
|
|
335
|
-
|
|
336
|
-
const shapes = fakeWorld.getBlock(bl1).shapes;
|
|
337
|
-
const bbs = shapes.map((shape) => AABB.fromShape(shape, bl1));
|
|
338
|
-
|
|
339
|
-
fakePlayer.entity.position = new Vec3(-0.3, groundLevel, -0.5); // right up against a block
|
|
340
|
-
playerState.pos = fakePlayer.entity.position.clone();
|
|
341
|
-
playerState.look(-180 * (Math.PI / 360), 0);
|
|
342
|
-
|
|
343
|
-
playerState.control.forward = true;
|
|
344
|
-
playerState.control.sprint = true;
|
|
345
|
-
|
|
346
|
-
for (let i = 0; i < 4; i++) {
|
|
347
|
-
// console.log(fakePlayer.entity.position, playerState.pos, playerState.isCollidedHorizontally);
|
|
348
|
-
physics.simulate(playerCtx, fakeWorld);
|
|
349
|
-
playerState.apply(fakePlayer);
|
|
350
|
-
}
|
|
351
|
-
|
|
352
|
-
expect(playerState.pos.y).toEqual(groundLevel + 1);
|
|
353
|
-
});
|
|
354
|
-
});
|
package/tests/predictBot.ts
DELETED
|
@@ -1,73 +0,0 @@
|
|
|
1
|
-
import { createBot } from "mineflayer";
|
|
2
|
-
import { Vec3 } from "vec3";
|
|
3
|
-
import loader, { EntityPhysics, EPhysicsCtx } from "../src/index";
|
|
4
|
-
import { SimulationTypes } from "../src/wrapper";
|
|
5
|
-
import { Entity } from "prismarine-entity";
|
|
6
|
-
|
|
7
|
-
const bot = createBot({
|
|
8
|
-
username: "shot-testing",
|
|
9
|
-
host: process.argv[2] ?? "localhost",
|
|
10
|
-
port: Number(process.argv[3]) ?? 25565,
|
|
11
|
-
version: process.argv[4],
|
|
12
|
-
});
|
|
13
|
-
|
|
14
|
-
bot.loadPlugin(loader);
|
|
15
|
-
|
|
16
|
-
const checkedEntities: Record<number, Vec3[]> = {};
|
|
17
|
-
const emptyVec = new Vec3(0, 0, 0);
|
|
18
|
-
|
|
19
|
-
// this code shows the trajectory of a projectile and whether it may hit people.
|
|
20
|
-
|
|
21
|
-
const lastPrintedEntities: Record<number, number> = {};
|
|
22
|
-
async function showSim(entity: Entity) {
|
|
23
|
-
if (lastPrintedEntities[entity.id] - performance.now() < 3000) return;
|
|
24
|
-
lastPrintedEntities[entity.id] = performance.now();
|
|
25
|
-
checkedEntities[entity.id] = [];
|
|
26
|
-
|
|
27
|
-
const physics = new EntityPhysics(bot.registry);
|
|
28
|
-
const ectx = EPhysicsCtx.FROM_ENTITY(physics, entity);
|
|
29
|
-
|
|
30
|
-
for (let i = 0; i < 300; i++) {
|
|
31
|
-
let state = ectx.state;
|
|
32
|
-
state = physics.simulate(ectx, bot.world);
|
|
33
|
-
|
|
34
|
-
if (state.onGround) {
|
|
35
|
-
console.log("Hit ground at", state.pos);
|
|
36
|
-
checkedEntities[entity.id].push(state.pos.clone());
|
|
37
|
-
break;
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
// bot.chat(`/particle flame ${x} ${y} ${z} 0 0 0 0 1 force`);
|
|
41
|
-
checkedEntities[entity.id].push(state.pos.clone());
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
for (let i = 0; i < 5; i++) {
|
|
45
|
-
let j = 0;
|
|
46
|
-
for (const pos of checkedEntities[entity.id]) {
|
|
47
|
-
j++;
|
|
48
|
-
if (j === checkedEntities[entity.id].length) bot.chat(`/particle heart ${pos.x} ${pos.y} ${pos.z} 0 0 0 0 1 force`);
|
|
49
|
-
bot.chat(`/particle flame ${pos.x} ${pos.y} ${pos.z} 0 0 0 0 1 force`);
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
await bot.waitForTicks(20);
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
delete checkedEntities[entity.id];
|
|
56
|
-
delete lastPrintedEntities[entity.id];
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
bot.on("entityMoved", async (ent) => {
|
|
60
|
-
const physics = new EntityPhysics(bot.registry);
|
|
61
|
-
|
|
62
|
-
if (ent.velocity.equals(emptyVec)) return;
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
if (ent.type === "projectile") {
|
|
67
|
-
console.log(ent.velocity, ent.name);
|
|
68
|
-
showSim(ent as Entity);
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
// console.log(ent)
|
|
73
|
-
});
|
package/tests/util/testUtils.ts
DELETED
|
@@ -1,68 +0,0 @@
|
|
|
1
|
-
import { Effect } from "mineflayer";
|
|
2
|
-
import { Entity } from "prismarine-entity";
|
|
3
|
-
import { Vec3 } from "vec3";
|
|
4
|
-
import md from "minecraft-data";
|
|
5
|
-
import block from "prismarine-block";
|
|
6
|
-
import entity from "prismarine-entity"
|
|
7
|
-
|
|
8
|
-
export default function load(version: string) {
|
|
9
|
-
|
|
10
|
-
const mcData = md(version);
|
|
11
|
-
const Block = (block as any)(version);
|
|
12
|
-
const Entity = (entity as any)(version)
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
const fakeWorld = {
|
|
16
|
-
getBlock: (pos: { x: number; y: number; z: number }) => {
|
|
17
|
-
const type = pos.y < 60 ? mcData.blocksByName.stone.id : mcData.blocksByName.air.id;
|
|
18
|
-
const b = new Block(type, 0, 0);
|
|
19
|
-
b.position = pos;
|
|
20
|
-
return b;
|
|
21
|
-
},
|
|
22
|
-
};
|
|
23
|
-
|
|
24
|
-
const createFakeEntity = (name: string, pos: Vec3) => {
|
|
25
|
-
if (!mcData.entitiesByName[name!]) throw "invalid name"
|
|
26
|
-
const tmp = mcData.entitiesByName[name!]
|
|
27
|
-
return {
|
|
28
|
-
name: name,
|
|
29
|
-
type: tmp.type,
|
|
30
|
-
height: tmp.height,
|
|
31
|
-
width: tmp.width,
|
|
32
|
-
position: pos,
|
|
33
|
-
velocity: new Vec3(0, 0, 0),
|
|
34
|
-
onGround: false,
|
|
35
|
-
isInWater: false,
|
|
36
|
-
isInLava: false,
|
|
37
|
-
isInWeb: false,
|
|
38
|
-
isCollidedHorizontally: false,
|
|
39
|
-
isCollidedVertically: false,
|
|
40
|
-
yaw: 0,
|
|
41
|
-
effects: {} as Effect[],
|
|
42
|
-
metadata: [],
|
|
43
|
-
equipment: new Array(6)
|
|
44
|
-
} as unknown as Entity
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
const modifyEntity = (name: string, entity: Entity) => {
|
|
48
|
-
if (!mcData.entitiesByName[name!]) throw "invalid name"
|
|
49
|
-
const tmp = mcData.entitiesByName[name!]
|
|
50
|
-
entity.height = tmp.height ?? 0
|
|
51
|
-
entity.width = tmp.width ?? 0
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
const createFakePlayer = (pos: Vec3) => {
|
|
55
|
-
return {
|
|
56
|
-
entity: createFakeEntity("player", pos),
|
|
57
|
-
jumpTicks: 0,
|
|
58
|
-
jumpQueued: false,
|
|
59
|
-
version: "1.17.1",
|
|
60
|
-
inventory: {
|
|
61
|
-
slots: [],
|
|
62
|
-
},
|
|
63
|
-
world: fakeWorld
|
|
64
|
-
};
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
return { mcData, Block, Entity, fakeWorld, createFakePlayer, createFakeEntity, modifyEntity };
|
|
68
|
-
}
|