@nxg-org/mineflayer-physics-util 1.8.14 → 1.8.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +4 -4
- package/README.md +1 -1
- package/dist/physics/engines/botcraft.js +21 -7
- package/dist/physics/states/playerState.js +1 -1
- package/eslint.config.mjs +17 -17
- package/package.json +46 -46
- package/tests/actualBot.ts +198 -198
- package/tests/fakeWorld.test.ts +354 -354
- package/tests/predictBot.ts +73 -73
- package/tests/util/testUtils.ts +67 -67
package/tests/fakeWorld.test.ts
CHANGED
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@@ -1,354 +1,354 @@
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import { describe, it, beforeEach } from "mocha";
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import expect from "expect";
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import { Vec3 } from "vec3";
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import md from "minecraft-data";
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import block, { Block as PBlock } from "prismarine-block";
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import { applyMdToNewEntity } from "../src/util/physicsUtils";
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import { EPhysicsCtx, PhysicsWorldSettings } from "../src/physics/settings";
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import { ControlStateHandler } from "../src/physics/player";
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import { BotcraftPhysics, EntityPhysics, IPhysics } from "../src/physics/engines";
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import { initSetup } from "../src/index";
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import { PlayerState } from "../src/physics/states";
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import { Bot, ControlState } from "mineflayer";
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import { AABB } from "@nxg-org/mineflayer-util-plugin";
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const version = "1.12.2";
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const mcData = md(version);
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const Engine = BotcraftPhysics;
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const Block = block(version) as typeof PBlock;
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const groundLevel = 67;
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const floatingOffset = 100 - groundLevel;
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const control: { [key: string]: boolean } = {};
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class FakeWorld {
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overrideBlocks: { [key: string]: PBlock } = {};
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setOverrideBlock(pos: Vec3, type: number) {
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pos = pos.floored();
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const block = new Block(type, 0, 0);
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block.position = pos;
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this.overrideBlocks[`${pos.x},${pos.y},${pos.z}`] = block;
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}
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clearOverrides() {
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this.overrideBlocks = {};
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}
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getBlock(pos: Vec3) {
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pos = pos.floored();
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const key = `${pos.x},${pos.y},${pos.z}`;
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if (this.overrideBlocks[key]) {
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return this.overrideBlocks[key];
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}
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const type = pos.y < groundLevel ? mcData.blocksByName.stone.id : mcData.blocksByName.air.id;
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const b = new Block(type, 0, 0);
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b.position = pos;
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return b;
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}
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}
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function createFakePlayer(pos: Vec3, tmpGroundLevel: number = groundLevel) {
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const onGround = pos.y === tmpGroundLevel
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return {
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entity: {
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position: pos,
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velocity: new Vec3(0, onGround ? -0.08 : 0, 0),
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onGround: onGround,
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isInWater: false,
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isInLava: false,
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isInWeb: false,
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isCollidedHorizontally: false,
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isCollidedVertically: false,
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yaw: 0,
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effects: [],
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attributes: {}
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},
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jumpTicks: 0,
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jumpQueued: false,
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version: version,
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inventory: { slots: [] },
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equipment: [],
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food: 20,
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game: { gameMode: "survival" },
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registry: mcData,
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setControlState: (name: ControlState, value: boolean) => {
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control[name] = value;
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},
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getControlState: (name: ControlState) => {
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return control?.[name] ?? false;
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},
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getEquipmentDestSlot: () => {},
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};
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}
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initSetup(mcData);
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const playerType = mcData.entitiesByName["player"];
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describe("Physics Simulation Tests", () => {
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let fakePlayer: ReturnType<typeof createFakePlayer> | any;
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let physics: IPhysics;
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let playerCtx: EPhysicsCtx;
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let playerState: PlayerState;
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const fakeWorld = new FakeWorld();
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const setupEntity = (yOffset: number) => {
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fakePlayer = createFakePlayer(new Vec3(0, groundLevel + yOffset, 0), groundLevel);
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fakePlayer.entity = applyMdToNewEntity(EPhysicsCtx, playerType, fakePlayer.entity);
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physics = new Engine(mcData);
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playerCtx = EPhysicsCtx.FROM_BOT(physics, fakePlayer);
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playerState = playerCtx.state as PlayerState;
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playerState.control = ControlStateHandler.DEFAULT();
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};
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afterEach(() => {
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fakeWorld.clearOverrides();
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});
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it("should maintain position when gravity is zero", () => {
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setupEntity(floatingOffset);
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fakePlayer.entity.velocity = new Vec3(0, 0, 0);
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playerState.vel.y = 0;
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playerCtx.gravity = 0;
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for (let i = 0; i < 2; i++) {
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// playerState.update(fakePlayer);
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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}
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expect(fakePlayer.entity.position).toEqual(new Vec3(0, groundLevel + floatingOffset, 0));
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});
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it("should move forward correctly given proper gravity", () => {
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setupEntity(0);
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playerState.control.forward = true;
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playerState.control.sprint = true;
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for (let i = 0; i < 10; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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// console.log(fakePlayer.entity.position, playerState.pos, playerState.vel, playerState.age)
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}
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if (playerState.control.forward) {
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expect(fakePlayer.entity.position).toEqual(new Vec3(0, groundLevel, -2.4694812397932626));
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} else {
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expect(fakePlayer.entity.position).toEqual(new Vec3(0, groundLevel, 0));
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}
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});
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it("sprint-jumping", () => {
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setupEntity(0);
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playerState.control.forward = true;
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playerState.control.sprint = true;
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for (let i = 0; i < 4; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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// console.log(playerState.sprinting, playerState.onGround, playerState.pos)
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}
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playerState.control.jump = true;
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for (let i = 0; i < 12; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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// console.log(playerState.sprinting, playerState.onGround, playerState.pos)
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}
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expect(fakePlayer.entity.position.y).toEqual(groundLevel);
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expect(fakePlayer.entity.position.z).toEqual(-4.085029471928113);
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});
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it("walk_fallspeed", () => {
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setupEntity(floatingOffset);
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playerState.control.forward = true;
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while (!fakePlayer.entity.onGround && playerState.age < 100) {
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physics.simulate(playerCtx, fakeWorld);
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// console.log(fakePlayer.entity.position, playerState.pos, playerState.vel, playerState.age)
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playerState.apply(fakePlayer);
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}
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expect(fakePlayer.entity.position.z).toEqual(-5.082680598494437);
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expect(fakePlayer.entity.position.y).toEqual(groundLevel);
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});
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it ("sprint_fallspeed", () => {
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setupEntity(floatingOffset);
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playerState.control.forward = true;
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playerState.control.sprint = true;
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// console.log(playerState.vel)
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while (!fakePlayer.entity.onGround && playerState.age < 100) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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}
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// console.log(fakePlayer.entity.position, landingPos, playerState.pos, playerState.control)
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expect(fakePlayer.entity.position.z).toEqual(-6.607484778042766);
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expect(fakePlayer.entity.position.y).toEqual(groundLevel);
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})
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it("should restore position after gravity toggle", () => {
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setupEntity(floatingOffset);
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const orgGravity = playerCtx.gravity;
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fakePlayer.entity.velocity = new Vec3(0, 0, 0);
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playerState.vel.y = 0;
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playerCtx.gravity = 0;
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for (let i = 0; i < 5; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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}
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expect(fakePlayer.entity.position).toEqual(new Vec3(0, groundLevel + floatingOffset, 0));
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playerCtx.gravity = orgGravity;
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while (!fakePlayer.entity.onGround && playerState.age < 100) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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}
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expect(fakePlayer.entity.position.y).toEqual(groundLevel); // Verify movement in Z direction
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});
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it("should jump and fall correctly", () => {
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setupEntity(0);
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playerState.control.jump = true;
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for (let i = 0; i < 3; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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}
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expect(fakePlayer.entity.position.y).toEqual(groundLevel + 1.001335979112147);
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for (let i = 0; i < 9; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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}
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expect(fakePlayer.entity.position.y).toEqual(groundLevel);
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});
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it("hCol--z", () => {
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setupEntity(0);
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const blockPos = new Vec3(0, groundLevel + 1, -2);
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fakeWorld.setOverrideBlock(blockPos, mcData.blocksByName.dirt.id);
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playerState.look(0, 0);
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playerState.control.forward = true;
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for (let i = 0; i < 10; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
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}
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expect(playerState.pos.z).toEqual(-0.7);
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expect(playerState.isCollidedHorizontally).toEqual(true);
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});
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it("hCol-z", () => {
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setupEntity(0);
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const blockPos = new Vec3(0, groundLevel + 1, 1);
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fakeWorld.setOverrideBlock(blockPos, mcData.blocksByName.dirt.id);
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playerState.look(-359.9999 * (Math.PI / 360), 0);
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playerState.control.forward = true;
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for (let i = 0; i < 10; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
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}
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expect(playerState.pos.z).toEqual(0.7);
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expect(playerState.isCollidedHorizontally).toEqual(true);
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});
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272
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it("hCol--x", () => {
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setupEntity(0);
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const blockPos = new Vec3(-2, groundLevel + 1, 0);
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fakeWorld.setOverrideBlock(blockPos, mcData.blocksByName.dirt.id);
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playerState.look(180 * (Math.PI / 360), 0)
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playerState.control.forward = true;
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279
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for (let i = 0; i < 10; i++) {
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
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}
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284
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285
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expect(playerState.pos.x).toEqual(-0.7);
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expect(playerState.isCollidedHorizontally).toEqual(true);
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});
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288
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289
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it("hCol-x", () => {
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290
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setupEntity(0);
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291
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const blockPos = new Vec3(1, groundLevel + 1, 0);
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292
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fakeWorld.setOverrideBlock(blockPos, mcData.blocksByName.dirt.id);
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playerState.look(-180 * (Math.PI / 360), 0);
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playerState.control.forward = true;
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295
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296
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for (let i = 0; i < 10; i++) {
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297
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physics.simulate(playerCtx, fakeWorld);
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playerState.apply(fakePlayer);
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console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
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}
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301
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302
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expect(playerState.pos.x).toEqual(0.7);
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303
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expect(playerState.isCollidedHorizontally).toEqual(true);
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304
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});
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305
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306
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it("jumpIntoBlock", () => {
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307
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setupEntity(0);
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308
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309
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const bl1 = new Vec3(0, groundLevel + 1, 1);
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310
|
-
fakeWorld.setOverrideBlock(bl1, mcData.blocksByName.dirt.id);
|
|
311
|
-
|
|
312
|
-
fakePlayer.entity.position = new Vec3(0.5, groundLevel, 0.7); // right up against a block
|
|
313
|
-
playerState.pos = fakePlayer.entity.position.clone();
|
|
314
|
-
playerState.look(-359.9999 * (Math.PI / 360), 0);
|
|
315
|
-
|
|
316
|
-
playerState.control.jump = true;
|
|
317
|
-
playerState.control.forward = true;
|
|
318
|
-
playerState.control.sprint = true;
|
|
319
|
-
|
|
320
|
-
for (let i = 0; i < 12; i++) {
|
|
321
|
-
physics.simulate(playerCtx, fakeWorld);
|
|
322
|
-
playerState.apply(fakePlayer);
|
|
323
|
-
// console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
|
|
324
|
-
}
|
|
325
|
-
|
|
326
|
-
expect(playerState.pos.z).toEqual(0.7);
|
|
327
|
-
expect(playerState.isCollidedHorizontally).toEqual(true);
|
|
328
|
-
});
|
|
329
|
-
|
|
330
|
-
it("walkUpStairs", () => {
|
|
331
|
-
setupEntity(0);
|
|
332
|
-
|
|
333
|
-
const bl1 = new Vec3(0, groundLevel, -1);
|
|
334
|
-
fakeWorld.setOverrideBlock(bl1, mcData.blocksByName.stone_stairs.id);
|
|
335
|
-
|
|
336
|
-
const shapes = fakeWorld.getBlock(bl1).shapes;
|
|
337
|
-
const bbs = shapes.map((shape) => AABB.fromShape(shape, bl1));
|
|
338
|
-
|
|
339
|
-
fakePlayer.entity.position = new Vec3(-0.3, groundLevel, -0.5); // right up against a block
|
|
340
|
-
playerState.pos = fakePlayer.entity.position.clone();
|
|
341
|
-
playerState.look(-180 * (Math.PI / 360), 0);
|
|
342
|
-
|
|
343
|
-
playerState.control.forward = true;
|
|
344
|
-
playerState.control.sprint = true;
|
|
345
|
-
|
|
346
|
-
for (let i = 0; i < 4; i++) {
|
|
347
|
-
// console.log(fakePlayer.entity.position, playerState.pos, playerState.isCollidedHorizontally);
|
|
348
|
-
physics.simulate(playerCtx, fakeWorld);
|
|
349
|
-
playerState.apply(fakePlayer);
|
|
350
|
-
}
|
|
351
|
-
|
|
352
|
-
expect(playerState.pos.y).toEqual(groundLevel + 1);
|
|
353
|
-
});
|
|
354
|
-
});
|
|
1
|
+
import { describe, it, beforeEach } from "mocha";
|
|
2
|
+
import expect from "expect";
|
|
3
|
+
import { Vec3 } from "vec3";
|
|
4
|
+
import md from "minecraft-data";
|
|
5
|
+
import block, { Block as PBlock } from "prismarine-block";
|
|
6
|
+
import { applyMdToNewEntity } from "../src/util/physicsUtils";
|
|
7
|
+
import { EPhysicsCtx, PhysicsWorldSettings } from "../src/physics/settings";
|
|
8
|
+
import { ControlStateHandler } from "../src/physics/player";
|
|
9
|
+
import { BotcraftPhysics, EntityPhysics, IPhysics } from "../src/physics/engines";
|
|
10
|
+
import { initSetup } from "../src/index";
|
|
11
|
+
import { PlayerState } from "../src/physics/states";
|
|
12
|
+
import { Bot, ControlState } from "mineflayer";
|
|
13
|
+
import { AABB } from "@nxg-org/mineflayer-util-plugin";
|
|
14
|
+
|
|
15
|
+
const version = "1.12.2";
|
|
16
|
+
const mcData = md(version);
|
|
17
|
+
const Engine = BotcraftPhysics;
|
|
18
|
+
const Block = block(version) as typeof PBlock;
|
|
19
|
+
|
|
20
|
+
const groundLevel = 67;
|
|
21
|
+
const floatingOffset = 100 - groundLevel;
|
|
22
|
+
const control: { [key: string]: boolean } = {};
|
|
23
|
+
|
|
24
|
+
class FakeWorld {
|
|
25
|
+
overrideBlocks: { [key: string]: PBlock } = {};
|
|
26
|
+
|
|
27
|
+
setOverrideBlock(pos: Vec3, type: number) {
|
|
28
|
+
pos = pos.floored();
|
|
29
|
+
const block = new Block(type, 0, 0);
|
|
30
|
+
block.position = pos;
|
|
31
|
+
this.overrideBlocks[`${pos.x},${pos.y},${pos.z}`] = block;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
clearOverrides() {
|
|
35
|
+
this.overrideBlocks = {};
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
getBlock(pos: Vec3) {
|
|
39
|
+
pos = pos.floored();
|
|
40
|
+
const key = `${pos.x},${pos.y},${pos.z}`;
|
|
41
|
+
if (this.overrideBlocks[key]) {
|
|
42
|
+
return this.overrideBlocks[key];
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
const type = pos.y < groundLevel ? mcData.blocksByName.stone.id : mcData.blocksByName.air.id;
|
|
46
|
+
const b = new Block(type, 0, 0);
|
|
47
|
+
b.position = pos;
|
|
48
|
+
return b;
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
function createFakePlayer(pos: Vec3, tmpGroundLevel: number = groundLevel) {
|
|
53
|
+
const onGround = pos.y === tmpGroundLevel
|
|
54
|
+
return {
|
|
55
|
+
entity: {
|
|
56
|
+
position: pos,
|
|
57
|
+
velocity: new Vec3(0, onGround ? -0.08 : 0, 0),
|
|
58
|
+
onGround: onGround,
|
|
59
|
+
isInWater: false,
|
|
60
|
+
isInLava: false,
|
|
61
|
+
isInWeb: false,
|
|
62
|
+
isCollidedHorizontally: false,
|
|
63
|
+
isCollidedVertically: false,
|
|
64
|
+
yaw: 0,
|
|
65
|
+
effects: [],
|
|
66
|
+
attributes: {}
|
|
67
|
+
},
|
|
68
|
+
jumpTicks: 0,
|
|
69
|
+
jumpQueued: false,
|
|
70
|
+
version: version,
|
|
71
|
+
inventory: { slots: [] },
|
|
72
|
+
equipment: [],
|
|
73
|
+
food: 20,
|
|
74
|
+
game: { gameMode: "survival" },
|
|
75
|
+
registry: mcData,
|
|
76
|
+
setControlState: (name: ControlState, value: boolean) => {
|
|
77
|
+
control[name] = value;
|
|
78
|
+
},
|
|
79
|
+
getControlState: (name: ControlState) => {
|
|
80
|
+
return control?.[name] ?? false;
|
|
81
|
+
},
|
|
82
|
+
getEquipmentDestSlot: () => {},
|
|
83
|
+
};
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
initSetup(mcData);
|
|
87
|
+
|
|
88
|
+
const playerType = mcData.entitiesByName["player"];
|
|
89
|
+
|
|
90
|
+
describe("Physics Simulation Tests", () => {
|
|
91
|
+
let fakePlayer: ReturnType<typeof createFakePlayer> | any;
|
|
92
|
+
let physics: IPhysics;
|
|
93
|
+
let playerCtx: EPhysicsCtx;
|
|
94
|
+
let playerState: PlayerState;
|
|
95
|
+
const fakeWorld = new FakeWorld();
|
|
96
|
+
|
|
97
|
+
const setupEntity = (yOffset: number) => {
|
|
98
|
+
fakePlayer = createFakePlayer(new Vec3(0, groundLevel + yOffset, 0), groundLevel);
|
|
99
|
+
fakePlayer.entity = applyMdToNewEntity(EPhysicsCtx, playerType, fakePlayer.entity);
|
|
100
|
+
physics = new Engine(mcData);
|
|
101
|
+
playerCtx = EPhysicsCtx.FROM_BOT(physics, fakePlayer);
|
|
102
|
+
playerState = playerCtx.state as PlayerState;
|
|
103
|
+
playerState.control = ControlStateHandler.DEFAULT();
|
|
104
|
+
};
|
|
105
|
+
|
|
106
|
+
afterEach(() => {
|
|
107
|
+
fakeWorld.clearOverrides();
|
|
108
|
+
});
|
|
109
|
+
|
|
110
|
+
it("should maintain position when gravity is zero", () => {
|
|
111
|
+
setupEntity(floatingOffset);
|
|
112
|
+
fakePlayer.entity.velocity = new Vec3(0, 0, 0);
|
|
113
|
+
playerState.vel.y = 0;
|
|
114
|
+
playerCtx.gravity = 0;
|
|
115
|
+
|
|
116
|
+
for (let i = 0; i < 2; i++) {
|
|
117
|
+
// playerState.update(fakePlayer);
|
|
118
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
119
|
+
playerState.apply(fakePlayer);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
expect(fakePlayer.entity.position).toEqual(new Vec3(0, groundLevel + floatingOffset, 0));
|
|
123
|
+
});
|
|
124
|
+
|
|
125
|
+
it("should move forward correctly given proper gravity", () => {
|
|
126
|
+
setupEntity(0);
|
|
127
|
+
playerState.control.forward = true;
|
|
128
|
+
playerState.control.sprint = true;
|
|
129
|
+
|
|
130
|
+
for (let i = 0; i < 10; i++) {
|
|
131
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
132
|
+
playerState.apply(fakePlayer);
|
|
133
|
+
// console.log(fakePlayer.entity.position, playerState.pos, playerState.vel, playerState.age)
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
if (playerState.control.forward) {
|
|
137
|
+
expect(fakePlayer.entity.position).toEqual(new Vec3(0, groundLevel, -2.4694812397932626));
|
|
138
|
+
} else {
|
|
139
|
+
expect(fakePlayer.entity.position).toEqual(new Vec3(0, groundLevel, 0));
|
|
140
|
+
}
|
|
141
|
+
});
|
|
142
|
+
|
|
143
|
+
it("sprint-jumping", () => {
|
|
144
|
+
setupEntity(0);
|
|
145
|
+
playerState.control.forward = true;
|
|
146
|
+
playerState.control.sprint = true;
|
|
147
|
+
|
|
148
|
+
for (let i = 0; i < 4; i++) {
|
|
149
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
150
|
+
playerState.apply(fakePlayer);
|
|
151
|
+
// console.log(playerState.sprinting, playerState.onGround, playerState.pos)
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
playerState.control.jump = true;
|
|
155
|
+
|
|
156
|
+
for (let i = 0; i < 12; i++) {
|
|
157
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
158
|
+
playerState.apply(fakePlayer);
|
|
159
|
+
// console.log(playerState.sprinting, playerState.onGround, playerState.pos)
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
expect(fakePlayer.entity.position.y).toEqual(groundLevel);
|
|
163
|
+
expect(fakePlayer.entity.position.z).toEqual(-4.085029471928113);
|
|
164
|
+
});
|
|
165
|
+
|
|
166
|
+
it("walk_fallspeed", () => {
|
|
167
|
+
setupEntity(floatingOffset);
|
|
168
|
+
playerState.control.forward = true;
|
|
169
|
+
|
|
170
|
+
while (!fakePlayer.entity.onGround && playerState.age < 100) {
|
|
171
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
172
|
+
// console.log(fakePlayer.entity.position, playerState.pos, playerState.vel, playerState.age)
|
|
173
|
+
playerState.apply(fakePlayer);
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
expect(fakePlayer.entity.position.z).toEqual(-5.082680598494437);
|
|
177
|
+
expect(fakePlayer.entity.position.y).toEqual(groundLevel);
|
|
178
|
+
});
|
|
179
|
+
|
|
180
|
+
it ("sprint_fallspeed", () => {
|
|
181
|
+
setupEntity(floatingOffset);
|
|
182
|
+
playerState.control.forward = true;
|
|
183
|
+
playerState.control.sprint = true;
|
|
184
|
+
|
|
185
|
+
// console.log(playerState.vel)
|
|
186
|
+
while (!fakePlayer.entity.onGround && playerState.age < 100) {
|
|
187
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
188
|
+
playerState.apply(fakePlayer);
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
// console.log(fakePlayer.entity.position, landingPos, playerState.pos, playerState.control)
|
|
192
|
+
|
|
193
|
+
expect(fakePlayer.entity.position.z).toEqual(-6.607484778042766);
|
|
194
|
+
expect(fakePlayer.entity.position.y).toEqual(groundLevel);
|
|
195
|
+
})
|
|
196
|
+
|
|
197
|
+
it("should restore position after gravity toggle", () => {
|
|
198
|
+
setupEntity(floatingOffset);
|
|
199
|
+
const orgGravity = playerCtx.gravity;
|
|
200
|
+
fakePlayer.entity.velocity = new Vec3(0, 0, 0);
|
|
201
|
+
playerState.vel.y = 0;
|
|
202
|
+
playerCtx.gravity = 0;
|
|
203
|
+
|
|
204
|
+
for (let i = 0; i < 5; i++) {
|
|
205
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
206
|
+
playerState.apply(fakePlayer);
|
|
207
|
+
}
|
|
208
|
+
expect(fakePlayer.entity.position).toEqual(new Vec3(0, groundLevel + floatingOffset, 0));
|
|
209
|
+
playerCtx.gravity = orgGravity;
|
|
210
|
+
|
|
211
|
+
while (!fakePlayer.entity.onGround && playerState.age < 100) {
|
|
212
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
213
|
+
playerState.apply(fakePlayer);
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
expect(fakePlayer.entity.position.y).toEqual(groundLevel); // Verify movement in Z direction
|
|
217
|
+
});
|
|
218
|
+
|
|
219
|
+
it("should jump and fall correctly", () => {
|
|
220
|
+
setupEntity(0);
|
|
221
|
+
playerState.control.jump = true;
|
|
222
|
+
|
|
223
|
+
for (let i = 0; i < 3; i++) {
|
|
224
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
225
|
+
playerState.apply(fakePlayer);
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
expect(fakePlayer.entity.position.y).toEqual(groundLevel + 1.001335979112147);
|
|
229
|
+
|
|
230
|
+
for (let i = 0; i < 9; i++) {
|
|
231
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
232
|
+
playerState.apply(fakePlayer);
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
expect(fakePlayer.entity.position.y).toEqual(groundLevel);
|
|
236
|
+
});
|
|
237
|
+
|
|
238
|
+
it("hCol--z", () => {
|
|
239
|
+
setupEntity(0);
|
|
240
|
+
const blockPos = new Vec3(0, groundLevel + 1, -2);
|
|
241
|
+
fakeWorld.setOverrideBlock(blockPos, mcData.blocksByName.dirt.id);
|
|
242
|
+
playerState.look(0, 0);
|
|
243
|
+
playerState.control.forward = true;
|
|
244
|
+
|
|
245
|
+
for (let i = 0; i < 10; i++) {
|
|
246
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
247
|
+
playerState.apply(fakePlayer);
|
|
248
|
+
console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
expect(playerState.pos.z).toEqual(-0.7);
|
|
252
|
+
expect(playerState.isCollidedHorizontally).toEqual(true);
|
|
253
|
+
});
|
|
254
|
+
|
|
255
|
+
it("hCol-z", () => {
|
|
256
|
+
setupEntity(0);
|
|
257
|
+
const blockPos = new Vec3(0, groundLevel + 1, 1);
|
|
258
|
+
fakeWorld.setOverrideBlock(blockPos, mcData.blocksByName.dirt.id);
|
|
259
|
+
playerState.look(-359.9999 * (Math.PI / 360), 0);
|
|
260
|
+
playerState.control.forward = true;
|
|
261
|
+
|
|
262
|
+
for (let i = 0; i < 10; i++) {
|
|
263
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
264
|
+
playerState.apply(fakePlayer);
|
|
265
|
+
console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
|
|
266
|
+
}
|
|
267
|
+
|
|
268
|
+
expect(playerState.pos.z).toEqual(0.7);
|
|
269
|
+
expect(playerState.isCollidedHorizontally).toEqual(true);
|
|
270
|
+
});
|
|
271
|
+
|
|
272
|
+
it("hCol--x", () => {
|
|
273
|
+
setupEntity(0);
|
|
274
|
+
const blockPos = new Vec3(-2, groundLevel + 1, 0);
|
|
275
|
+
fakeWorld.setOverrideBlock(blockPos, mcData.blocksByName.dirt.id);
|
|
276
|
+
playerState.look(180 * (Math.PI / 360), 0)
|
|
277
|
+
playerState.control.forward = true;
|
|
278
|
+
|
|
279
|
+
for (let i = 0; i < 10; i++) {
|
|
280
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
281
|
+
playerState.apply(fakePlayer);
|
|
282
|
+
console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
expect(playerState.pos.x).toEqual(-0.7);
|
|
286
|
+
expect(playerState.isCollidedHorizontally).toEqual(true);
|
|
287
|
+
});
|
|
288
|
+
|
|
289
|
+
it("hCol-x", () => {
|
|
290
|
+
setupEntity(0);
|
|
291
|
+
const blockPos = new Vec3(1, groundLevel + 1, 0);
|
|
292
|
+
fakeWorld.setOverrideBlock(blockPos, mcData.blocksByName.dirt.id);
|
|
293
|
+
playerState.look(-180 * (Math.PI / 360), 0);
|
|
294
|
+
playerState.control.forward = true;
|
|
295
|
+
|
|
296
|
+
for (let i = 0; i < 10; i++) {
|
|
297
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
298
|
+
playerState.apply(fakePlayer);
|
|
299
|
+
console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
expect(playerState.pos.x).toEqual(0.7);
|
|
303
|
+
expect(playerState.isCollidedHorizontally).toEqual(true);
|
|
304
|
+
});
|
|
305
|
+
|
|
306
|
+
it("jumpIntoBlock", () => {
|
|
307
|
+
setupEntity(0);
|
|
308
|
+
|
|
309
|
+
const bl1 = new Vec3(0, groundLevel + 1, 1);
|
|
310
|
+
fakeWorld.setOverrideBlock(bl1, mcData.blocksByName.dirt.id);
|
|
311
|
+
|
|
312
|
+
fakePlayer.entity.position = new Vec3(0.5, groundLevel, 0.7); // right up against a block
|
|
313
|
+
playerState.pos = fakePlayer.entity.position.clone();
|
|
314
|
+
playerState.look(-359.9999 * (Math.PI / 360), 0);
|
|
315
|
+
|
|
316
|
+
playerState.control.jump = true;
|
|
317
|
+
playerState.control.forward = true;
|
|
318
|
+
playerState.control.sprint = true;
|
|
319
|
+
|
|
320
|
+
for (let i = 0; i < 12; i++) {
|
|
321
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
322
|
+
playerState.apply(fakePlayer);
|
|
323
|
+
// console.log(fakePlayer.entity.position, playerState.isCollidedHorizontally);
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
expect(playerState.pos.z).toEqual(0.7);
|
|
327
|
+
expect(playerState.isCollidedHorizontally).toEqual(true);
|
|
328
|
+
});
|
|
329
|
+
|
|
330
|
+
it("walkUpStairs", () => {
|
|
331
|
+
setupEntity(0);
|
|
332
|
+
|
|
333
|
+
const bl1 = new Vec3(0, groundLevel, -1);
|
|
334
|
+
fakeWorld.setOverrideBlock(bl1, mcData.blocksByName.stone_stairs.id);
|
|
335
|
+
|
|
336
|
+
const shapes = fakeWorld.getBlock(bl1).shapes;
|
|
337
|
+
const bbs = shapes.map((shape) => AABB.fromShape(shape, bl1));
|
|
338
|
+
|
|
339
|
+
fakePlayer.entity.position = new Vec3(-0.3, groundLevel, -0.5); // right up against a block
|
|
340
|
+
playerState.pos = fakePlayer.entity.position.clone();
|
|
341
|
+
playerState.look(-180 * (Math.PI / 360), 0);
|
|
342
|
+
|
|
343
|
+
playerState.control.forward = true;
|
|
344
|
+
playerState.control.sprint = true;
|
|
345
|
+
|
|
346
|
+
for (let i = 0; i < 4; i++) {
|
|
347
|
+
// console.log(fakePlayer.entity.position, playerState.pos, playerState.isCollidedHorizontally);
|
|
348
|
+
physics.simulate(playerCtx, fakeWorld);
|
|
349
|
+
playerState.apply(fakePlayer);
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
expect(playerState.pos.y).toEqual(groundLevel + 1);
|
|
353
|
+
});
|
|
354
|
+
});
|