@nxg-org/mineflayer-physics-util 1.4.5 → 1.4.6

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@@ -673,7 +673,7 @@ class EntityPhysics {
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  }
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  entity.state.jumpQueued = false;
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  strafe =
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- (entity.state.controlState.right - entity.state.controlState.left) * 0.98;
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+ (entity.state.controlState.left - entity.state.controlState.right) * 0.98;
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  forward =
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  (entity.state.controlState.forward - entity.state.controlState.back) * 0.98;
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  if (entity.state.controlState.sneak) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@nxg-org/mineflayer-physics-util",
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- "version": "1.4.5",
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+ "version": "1.4.6",
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  "description": "Provides functionality for more accurate entity and projectile tracking.",
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  "keywords": [
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  "mineflayer",