@numio/bigmath 1.0.2 → 1.0.4

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package/README.md CHANGED
@@ -1,37 +1,56 @@
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  # @numio/bigmath
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- @numio/bigmath is an arbitrary-precision arithmetic library. This library provides functions for performing arithmetic operations (addition, subtraction, multiplication, and division) on numbers of arbitrary length. It addresses the limitations of JavaScript's built-in number type, which suffers from precision loss when dealing with very large or very small numbers, or numbers with more than 15 significant digits.
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-
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+ @numio/bigmath is an arbitrary-precision arithmetic library. This library
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+ provides functions for performing arithmetic operations (addition, subtraction,
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+ multiplication, and division) on numbers of arbitrary length. It addresses the
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+ limitations of JavaScript's built-in number type, which suffers from precision
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+ loss when dealing with very large or very small numbers, or numbers with more
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+ than 15 significant digits.
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  ## Key Features and Benefits
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- * **Arbitrary Precision:** Handles numbers of any length, avoiding the limitations of JavaScript's `Number` type. This allows for calculations with extremely large or small numbers without loss of precision.
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- * **No Precision Loss:** Eliminates precision errors that occur when using numeric literals with more than 15 significant digits. The library ensures accurate calculations even with very long numbers.
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- * **Four Basic Operations:** Provides functions for addition (`add`), subtraction (`sub`), multiplication (`mul`), and division (`div`).
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- * **Decimal Handling:** Correctly handles decimal numbers and performs calculations accurately, including scenarios involving negative numbers.
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- * **Division Precision Control:** The `div` function allows you to specify the number of digits after the decimal point for the result. The default precision is 20 digits.
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- * **Easy to Use:** The library provides simple and intuitive functions for performing arithmetic operations.
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-
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+ - **Arbitrary Precision:** Handles numbers of any length, avoiding the
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+ limitations of JavaScript's `Number` type. This allows for calculations with
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+ extremely large or small numbers without loss of precision.
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+ - **No Precision Loss:** Eliminates precision errors that occur when using
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+ numeric literals with more than 15 significant digits. The library ensures
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+ accurate calculations even with very long numbers.
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+ - **Four Basic Operations:** Provides functions for addition (`add`),
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+ subtraction (`sub`), multiplication (`mul`), and division (`div`).
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+ - **Decimal Handling:** Correctly handles decimal numbers and performs
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+ calculations accurately, including scenarios involving negative numbers.
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+ - **Division Precision Control:** The `div` function allows you to specify the
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+ number of digits after the decimal point for the result. The default precision
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+ is 20 digits.
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+ - **Easy to Use:** The library provides simple and intuitive functions for
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+ performing arithmetic operations.
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  ## How it Solves the Problem
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- JavaScript's `Number` type uses a 64-bit floating-point representation (IEEE 754), which can lead to precision issues when dealing with numbers that exceed its representable range or require more than 15 significant digits. This library likely uses a different representation internally (e.g., strings or arrays of digits) to store and manipulate numbers, effectively bypassing the limitations of the built-in `Number` type. This allows it to perform calculations on numbers of virtually unlimited size and maintain accuracy.
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+ JavaScript's `Number` type uses a 64-bit floating-point representation (IEEE
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+ 754), which can lead to precision issues when dealing with numbers that exceed
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+ its representable range or require more than 15 significant digits. This library
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+ likely uses a different representation internally (e.g., strings or arrays of
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+ digits) to store and manipulate numbers, effectively bypassing the limitations
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+ of the built-in `Number` type. This allows it to perform calculations on numbers
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+ of virtually unlimited size and maintain accuracy.
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  ## Use Cases
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- This library is particularly useful in scenarios where precise calculations with large numbers are essential, such as:
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-
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- * **Financial applications:** Dealing with large sums of money or precise interest calculations.
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- * **Scientific computing:** Working with very large or small numbers in scientific simulations.
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- * **Cryptography:** Implementing cryptographic algorithms that require high precision.
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- * **Any application** where exceeding JavaScript's number limits is a concern.
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+ This library is particularly useful in scenarios where precise calculations with
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+ large numbers are essential, such as:
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+ - **Financial applications:** Dealing with large sums of money or precise
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+ interest calculations.
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+ - **Scientific computing:** Working with very large or small numbers in
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+ scientific simulations.
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+ - **Cryptography:** Implementing cryptographic algorithms that require high
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+ precision.
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+ - **Any application** where exceeding JavaScript's number limits is a concern.
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  ### Latest update
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- In version 1.0.0 arguments for calculation changed to array, which increases performance dramatically \
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- In version 0.3.0 added handling of negative numbers \
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- In version 0.2.0 added division (int & float numbers)
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+ Added pipe functionality
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  # Install:
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@@ -78,6 +97,7 @@ const negative = add(["0.1", "-0.3", "0.1"]); // -0.1
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  ```
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  ### Subtract numbers
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+
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  ```javascript
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  import { sub } from "@numio/bigmath";
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@@ -87,6 +107,7 @@ const negative = sub(["-0.1", "-0.3", "0.4"]); // -0.2
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  ```
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  ### Multiply numbers
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+
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  ```javascript
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  import { mul } from "@numio/bigmath";
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@@ -96,10 +117,11 @@ const negative = mul(["-2", "3"]); // -6
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  ```
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  ### Divide numbers
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+
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  ```javascript
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  import { div } from "@numio/bigmath";
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- const int = div(["9999", "33"]); //
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+ const int = div(["9999", "33"]); //
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  const float = div(["0.06", "0.2"]); // 0.3
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  const negative = div(["-2", "-3", "2"]); // 3
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@@ -107,6 +129,88 @@ const negative = div(["-2", "-3", "2"]); // 3
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  div("10", "3"); // 3.33333
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  ```
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+ ### Round
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+
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+ ```javascript
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+ import { round } from "@numio/bigmath";
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+
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+ round("-1.12345"); // -1
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+ round("1.5"); // 2
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+ round("1.0"); // 1
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+ round("0.00001"); // 0
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+ round("9.9"); // 10
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+ ```
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+
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+ ### Round at position
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+
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+ ```javascript
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+ import { round } from "@numio/bigmath";
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+
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+ round("1.12345", { decimals: 1 }); // 1.1
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+ round("1.12345", { decimals: 2 }); // 1.12
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+ round("1.12234", { decimals: 0 }); // 1
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+ round("9.999", { decimals: 2 }); // 10
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+ ```
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+
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+ ### Round modes
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+
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+ ```javascript
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+ import { round } from "@numio/bigmath";
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+
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+ round("1.11", { decimals: 1, roundMode: "up" }); // 1.2
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+ round("1.19", { decimals: 1, roundMode: "up" }); // 1.2
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+
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+ round("1.11", { decimals: 1, roundMode: "down" }); // 1.1
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+ round("1.19", { decimals: 1, roundMode: "down" }); // 1.1
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+
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+ round("1.15", { decimals: 1, roundMode: "half-up" }); // 1.2
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+ round("1.15", { decimals: 1, roundMode: "half-down" }); // 1.1
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+
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+ round("1.15", { decimals: 1, roundMode: "half-even" }); // 1.2
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+ round("1.25", { decimals: 1, roundMode: "half-even" }); // 1.2
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+ round("1.35", { decimals: 1, roundMode: "half-even" }); // 1.4
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+ round("1.45", { decimals: 1, roundMode: "half-even" }); // 1.4
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+ round("1.55", { decimals: 1, roundMode: "half-even" }); // 1.6
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+
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+ round("1.15", { decimals: 1, roundMode: "half-odd" }); // 1.1
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+ round("1.25", { decimals: 1, roundMode: "half-odd" }); // 1.3
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+ round("1.35", { decimals: 1, roundMode: "half-odd" }); // 1.3
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+ round("1.45", { decimals: 1, roundMode: "half-odd" }); // 1.5
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+ round("1.55", { decimals: 1, roundMode: "half-odd" }); // 1.5
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+ ```
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+
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+ ### Round with "significant figures" flag
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+
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+ ```javascript
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+ import { round } from "@numio/bigmath";
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+
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+ round("0.000119", { decimals: 2, sigFig: false }); // 0
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+ round("0.000119", { decimals: 2, sigFig: true }); // 0.00012
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+
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+ round("0.0019", { decimals: 1, sigFig: true, roundMode: "down" }); // 0.001
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+ round("0.0011", { decimals: 1, sigFig: true, roundMode: "up" }); // 0.002
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+
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+ round("1.000119", { decimals: 2, sigFig: false }); // 1
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+ round("1.000119", { decimals: 2, sigFig: true }); // 1
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+ ```
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+
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+ ### Pipe
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+
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+ ```javascript
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+ import { pipe } from "@numio/bigmath";
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+
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+ const addNums = ["1", "2", "3"];
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+ const subNums = ["0.2", "0.3"];
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+ const divNums = ["4"];
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+ const mulNums = ["2", "5", "0.2"];
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+
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+ pipe.add(addNums) // 6
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+ .div(divNums) // 6 / 4 = 1.5
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+ .sub(subNums) // 1.5 - 0.2 - 0.3 = 1
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+ .mul(mulNums) // 1 * 2 * 5 * 0.2 = 2
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+ .calc()
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+ ```
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+
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  Does not have a limitation on the number of digits. You can use any length you'd
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  like
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@@ -123,7 +227,7 @@ const float = mul(
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  ); // 0.00000000000000000000000000000000000000000000000000000000000000000000000000018
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  ```
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- Download from NPM - https://www.npmjs.com/package/@numio/bigmath \
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- Download from JSR - https://jsr.io/@numio/bigmath \
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- Home page - https://github.com/shpunter/numio-bigmath/blob/main/README.md \
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- License - https://github.com/shpunter/numio-bigmath/blob/main/LICENSE
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+ Download from NPM - https://www.npmjs.com/package/@numio/bigmath\
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+ Download from JSR - https://jsr.io/@numio/bigmath\
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+ Home page - https://github.com/shpunter/numio-bigmath/blob/main/README.md\
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+ License - https://github.com/shpunter/numio-bigmath/blob/main/LICENSE
package/index.d.ts CHANGED
@@ -2,4 +2,6 @@ import { add } from "./src/add/index.d.ts";
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  import { mul } from "./src/mul/index.d.ts";
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  import { sub } from "./src/sub/index.d.ts";
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  import { div } from "./src/div/index.d.ts";
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- export { add, mul, sub, div };
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+ import { round } from "./src/round/index.d.ts";
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+ import { pipe } from "./src/pipe/main.d.ts";
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+ export { add, div, mul, round, sub, pipe };
package/index.js CHANGED
@@ -2,4 +2,6 @@ import { add } from "./src/add/index.js";
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  import { mul } from "./src/mul/index.js";
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  import { sub } from "./src/sub/index.js";
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  import { div } from "./src/div/index.js";
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- export { add, mul, sub, div };
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+ import { round } from "./src/round/index.js";
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+ import { pipe } from "./src/pipe/main.js";
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+ export { add, div, mul, round, sub, pipe };
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@numio/bigmath",
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  "description": "@numio/bigmath is an arbitrary-precision arithmetic library. It can be used for basic operations with decimal numbers (integers and float)",
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- "version": "1.0.2",
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+ "version": "1.0.4",
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  "keywords": [
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  "precision",
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  "arithmetic",
@@ -1,2 +1,2 @@
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- /** This function adds 2 numbers (as string). */
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+ /** This function adds numbers (as string). */
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  export declare function add(strs: string[]): string;
package/src/add/index.js CHANGED
@@ -1,19 +1,7 @@
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- import { a2sSA, s2aSA } from "../shared/utils.js";
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- import { subtract } from "../sub/utils.js";
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- import { addition } from "./utils.js";
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- /** This function adds 2 numbers (as string). */
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+ import { DEFAULT } from "../shared/constant.js";
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+ import { a2s, s2a } from "../shared/utils.js";
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+ import { addRoute } from "./utils.js";
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+ /** This function adds numbers (as string). */
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  export function add(strs) {
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- var arrays = strs.map(function (str) { return s2aSA(str); });
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- var inputData = arrays.reduce(function (left, right) {
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- if (left.array.length === 0)
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- return right;
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- if (left.isNegative && !right.isNegative) {
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- return subtract([right.array, right.intLength], [left.array, left.intLength]);
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- }
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- if (!left.isNegative && right.isNegative) {
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- return subtract([left.array, left.intLength], [right.array, right.intLength]);
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- }
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- return addition([left.array, left.intLength], [right.array, right.intLength], left.isNegative && right.isNegative);
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- }, { array: [], intLength: 0, isFloat: false, isNegative: false });
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- return a2sSA(inputData.array, inputData.isFloat, inputData.isNegative);
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+ return a2s(addRoute(strs.map(function (str) { return s2a(str); }), DEFAULT));
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  }
@@ -1,3 +1,5 @@
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+ import type { InputData } from "../types.d.ts";
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  import type { Addition } from "./types.d.ts";
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  /** This function adds 2 numbers (as array). */
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  export declare const addition: Addition;
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+ export declare const addRoute: (input: InputData[], initValue: InputData) => InputData;
package/src/add/utils.js CHANGED
@@ -1,3 +1,4 @@
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+ import { subtract } from "../sub/utils.js";
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  /** This function adds 2 numbers (as array). */
2
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  export var addition = function (_a, _b, isNegative) {
3
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  var _c, _d;
@@ -12,13 +13,10 @@ export var addition = function (_a, _b, isNegative) {
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  var pl = (intLeft >= intRight ? intLeft : intRight) + fracMaxLen;
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  var pr = (intLeft >= intRight ? intRight : intLeft) + fracMaxLen;
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  var carryOver = 48;
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- if (fracLenL === 0 && fracLenR > 0)
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- left.push(46);
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+ while (pl > left.length - 1) {
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+ left.push(48);
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+ }
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  while (pr >= 0) {
18
- if (left[pl] === 46 || right[pr] === 46) {
19
- pr -= 1;
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- pl -= 1;
21
- }
22
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  var sum = (((_c = left[pl]) !== null && _c !== void 0 ? _c : 48) + ((_d = right[pr]) !== null && _d !== void 0 ? _d : 48) + carryOver) -
23
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  3 * 48;
24
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  if (sum > 9) {
@@ -46,3 +44,16 @@ export var addition = function (_a, _b, isNegative) {
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  isFloat: fracLenL + fracLenR > 0,
47
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  };
48
46
  };
47
+ export var addRoute = function (input, initValue) {
48
+ return input.reduce(function (left, right) {
49
+ if (left.array.length === 0)
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+ return right;
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+ if (left.isNegative && !right.isNegative) {
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+ return subtract([right.array, right.intLength], [left.array, left.intLength]);
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+ }
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+ if (!left.isNegative && right.isNegative) {
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+ return subtract([left.array, left.intLength], [right.array, right.intLength]);
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+ }
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+ return addition([left.array, left.intLength], [right.array, right.intLength], left.isNegative && right.isNegative);
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+ }, initValue);
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+ };
@@ -1,2 +1,2 @@
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- /** This function should divide 2 numbers (as string). */
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+ /** This function should divide numbers (as string). */
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  export declare const div: (strs: string[], limit?: number) => string;
package/src/div/index.js CHANGED
@@ -1,15 +1,10 @@
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- import { a2sMD, s2aMD } from "../shared/utils.js";
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- import { division } from "./utils.js";
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- /** This function should divide 2 numbers (as string). */
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+ import { DEFAULT } from "../shared/constant.js";
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+ import { a2s, s2a } from "../shared/utils.js";
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+ import { divRoute } from "./utils.js";
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+ /** This function should divide numbers (as string). */
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  export var div = function (strs, limit) {
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  if (limit === void 0) { limit = 20; }
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  if (strs[0] === "0")
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  return strs[0];
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- var arrays = strs.map(function (str) { return s2aMD(str); });
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- var inputData = arrays.reduce(function (left, right) {
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- if (left.array.length === 0)
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- return right;
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- return division([left.array, left.intLength], [right.array, right.intLength], left.isNegative !== right.isNegative, limit);
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- }, { array: [], intLength: 0, isNegative: false, isFloat: false });
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- return a2sMD(inputData.array, inputData.intLength != inputData.array.length, inputData.isNegative, inputData.intLength);
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+ return a2s(divRoute(strs.map(function (str) { return s2a(str); }), DEFAULT, limit));
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  };
@@ -1,2 +1,4 @@
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+ import type { InputData } from "../types.d.ts";
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  import type { Division } from "./types.d.ts";
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  export declare const division: Division;
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+ export declare const divRoute: (input: InputData[], initValue: InputData, limit: number) => InputData;
package/src/div/utils.js CHANGED
@@ -80,11 +80,24 @@ export var division = function (_a, _b, isNegative, initLimit) {
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  intLength -= 1;
81
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  }
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  }
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- var isZero = result.length === count;
84
- return {
85
- array: result[0] === 48 ? multipliedResult : result,
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- isFloat: isZero ? false : isFloat,
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- isNegative: isZero ? false : isNegative,
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- intLength: isZero ? 1 : intLength,
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- };
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+ return result.length === count
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+ ? {
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+ array: [48],
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+ isFloat: false,
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+ isNegative: false,
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+ intLength: 1,
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+ }
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+ : {
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+ array: result[0] === 48 ? multipliedResult : result,
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+ isFloat: isFloat,
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+ isNegative: isNegative,
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+ intLength: intLength,
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+ };
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+ };
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+ export var divRoute = function (input, initValue, limit) {
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+ return input.reduce(function (left, right) {
99
+ if (left.array.length === 0)
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+ return right;
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+ return division([left.array, left.intLength], [right.array, right.intLength], left.isNegative !== right.isNegative, limit);
102
+ }, initValue);
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  };
@@ -1,2 +1,2 @@
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- /** This function multiplies 2 numbers (as string). */
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+ /** This function multiplies numbers (as string). */
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  export declare const mul: (strs: string[]) => string;
package/src/mul/index.js CHANGED
@@ -1,12 +1,7 @@
1
- import { a2sMD, s2aMD } from "../shared/utils.js";
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- import { multiplication } from "./utils.js";
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- /** This function multiplies 2 numbers (as string). */
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+ import { DEFAULT } from "../shared/constant.js";
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+ import { a2s, s2a } from "../shared/utils.js";
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+ import { mulRoute } from "./utils.js";
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+ /** This function multiplies numbers (as string). */
4
5
  export var mul = function (strs) {
5
- var arrays = strs.map(function (str) { return s2aMD(str); });
6
- var inputData = arrays.reduce(function (left, right) {
7
- if (left.array.length === 0)
8
- return right;
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- return multiplication([left.array, left.intLength], [right.array, right.intLength], left.isNegative !== right.isNegative);
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- }, { array: [], intLength: 0, isNegative: false, isFloat: false });
11
- return a2sMD(inputData.array, inputData.intLength != inputData.array.length, inputData.isNegative, inputData.intLength);
6
+ return a2s(mulRoute(strs.map(function (str) { return s2a(str); }), DEFAULT));
12
7
  };
@@ -1,3 +1,5 @@
1
+ import type { InputData } from "../types.d.ts";
1
2
  import type { Multiplication } from "./types.d.ts";
2
3
  /** This function multiplies 2 numbers (as array). */
3
4
  export declare const multiplication: Multiplication;
5
+ export declare const mulRoute: (input: InputData[], initValue: InputData) => InputData;
package/src/mul/utils.js CHANGED
@@ -40,3 +40,10 @@ export var multiplication = function (_a, _b, isNegative) {
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40
  isNegative: isNegative,
41
41
  };
42
42
  };
43
+ export var mulRoute = function (input, initValue) {
44
+ return input.reduce(function (left, right) {
45
+ if (left.array.length === 0)
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+ return right;
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+ return multiplication([left.array, left.intLength], [right.array, right.intLength], left.isNegative !== right.isNegative);
48
+ }, initValue);
49
+ };
@@ -0,0 +1,13 @@
1
+ import type { A2S } from "../shared/types.d.ts";
2
+ import type { InputData } from "../types.d.ts";
3
+ declare class Pipe {
4
+ result: InputData;
5
+ constructor();
6
+ add(strs: string[]): Pipe;
7
+ sub(strs: string[]): Pipe;
8
+ div(strs: string[], limit?: number): Pipe;
9
+ mul(strs: string[]): Pipe;
10
+ calc(): ReturnType<A2S>;
11
+ }
12
+ export declare const pipe: Pipe;
13
+ export {};
@@ -0,0 +1,35 @@
1
+ import { addRoute } from "../add/utils.js";
2
+ import { divRoute } from "../div/utils.js";
3
+ import { mulRoute } from "../mul/utils.js";
4
+ import { DEFAULT } from "../shared/constant.js";
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+ import { a2s, s2a } from "../shared/utils.js";
6
+ import { subRoute } from "../sub/utils.js";
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+ var Pipe = /** @class */ (function () {
8
+ function Pipe() {
9
+ this.result = DEFAULT;
10
+ }
11
+ Pipe.prototype.add = function (strs) {
12
+ this.result = addRoute(strs.map(function (str) { return s2a(str); }), this.result);
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+ return this;
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+ };
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+ Pipe.prototype.sub = function (strs) {
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+ this.result = subRoute(strs.map(function (str) { return s2a(str); }), this.result);
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+ return this;
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+ };
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+ Pipe.prototype.div = function (strs, limit) {
20
+ if (limit === void 0) { limit = 20; }
21
+ this.result = divRoute(strs.map(function (str) { return s2a(str); }), this.result, limit);
22
+ return this;
23
+ };
24
+ Pipe.prototype.mul = function (strs) {
25
+ this.result = mulRoute(strs.map(function (str) { return s2a(str); }), this.result);
26
+ return this;
27
+ };
28
+ Pipe.prototype.calc = function () {
29
+ var result = a2s(this.result);
30
+ this.result = DEFAULT;
31
+ return result;
32
+ };
33
+ return Pipe;
34
+ }());
35
+ export var pipe = new Pipe();
@@ -0,0 +1,7 @@
1
+ export declare const UP = "up";
2
+ export declare const DOWN = "down";
3
+ export declare const HALF_UP = "half-up";
4
+ export declare const HALF_DOWN = "half-down";
5
+ export declare const HALF_EVEN = "half-even";
6
+ export declare const HALF_ODD = "half-odd";
7
+ export declare const ROUND_MODE: readonly ["up", "down", "half-up", "half-down", "half-even", "half-odd"];
@@ -0,0 +1,14 @@
1
+ export var UP = "up";
2
+ export var DOWN = "down";
3
+ export var HALF_UP = "half-up";
4
+ export var HALF_DOWN = "half-down";
5
+ export var HALF_EVEN = "half-even";
6
+ export var HALF_ODD = "half-odd";
7
+ export var ROUND_MODE = [
8
+ UP,
9
+ DOWN,
10
+ HALF_UP,
11
+ HALF_DOWN,
12
+ HALF_EVEN,
13
+ HALF_ODD,
14
+ ];
@@ -0,0 +1,3 @@
1
+ import type { Round } from "./types.d.ts";
2
+ /** This function round number. */
3
+ export declare const round: Round;
@@ -0,0 +1,45 @@
1
+ import { HALF_UP } from "./constants.js";
2
+ import { calcLast, handleCarryOver, handleTail } from "./utils.js";
3
+ /** This function round number. */
4
+ export var round = function (value, options) {
5
+ var _a;
6
+ var _b, _c, _d, _e;
7
+ var roundMode = (_b = options === null || options === void 0 ? void 0 : options.roundMode) !== null && _b !== void 0 ? _b : HALF_UP;
8
+ var array = [];
9
+ var sigFig = (_c = options === null || options === void 0 ? void 0 : options.sigFig) !== null && _c !== void 0 ? _c : false;
10
+ var decimals = (_d = options === null || options === void 0 ? void 0 : options.decimals) !== null && _d !== void 0 ? _d : 0;
11
+ var isFloat = false;
12
+ var isNill = true;
13
+ for (var i = 0; i < value.length; i++) {
14
+ var charCode = value.charCodeAt(i);
15
+ if (sigFig && charCode > 48)
16
+ sigFig = false;
17
+ if (isNill && charCode > 48)
18
+ isNill = false;
19
+ if (isFloat && !sigFig)
20
+ decimals -= 1;
21
+ if (charCode === 46)
22
+ isFloat = true;
23
+ if (isFloat && decimals === 0) {
24
+ var next = (_e = value.charCodeAt(i + 1)) !== null && _e !== void 0 ? _e : 0;
25
+ var prev = value.charCodeAt(i - 1);
26
+ var curr = charCode === 46 ? prev : charCode;
27
+ var _f = calcLast(curr, next, roundMode), last = _f[0], hasCarryOver = _f[1];
28
+ if (charCode === 46)
29
+ isFloat = false;
30
+ if (hasCarryOver) {
31
+ _a = handleCarryOver(array, isFloat), array = _a[0], isFloat = _a[1];
32
+ break;
33
+ }
34
+ charCode === 46
35
+ ? array[array.length - 1] += last - prev
36
+ : array.push(last);
37
+ break;
38
+ }
39
+ array.push(charCode);
40
+ }
41
+ handleTail(array, isFloat);
42
+ return (isNill && array[array.length - 1] <= 48)
43
+ ? "0"
44
+ : String.fromCharCode.apply(String, array);
45
+ };
@@ -0,0 +1,10 @@
1
+ import type { ROUND_MODE } from "./constants.d.ts";
2
+ export type Round = (value: string, options?: {
3
+ decimals?: number;
4
+ roundMode?: RoundMode;
5
+ sigFig?: boolean;
6
+ }) => string;
7
+ export type RoundMode = typeof ROUND_MODE[number];
8
+ export type HandleTail = (array: number[], isFloat: boolean) => void;
9
+ export type HandleCarryOver = (array: number[], isFloat: boolean) => [number[], boolean];
10
+ export type CalcLast = (current: number, next: number, roundMode: RoundMode) => [number, boolean];
@@ -0,0 +1,4 @@
1
+ import type { CalcLast, HandleCarryOver, HandleTail } from "./types.d.ts";
2
+ export declare const handleTail: HandleTail;
3
+ export declare const handleCarryOver: HandleCarryOver;
4
+ export declare const calcLast: CalcLast;
@@ -0,0 +1,60 @@
1
+ import { DOWN, HALF_DOWN, HALF_EVEN, HALF_ODD, HALF_UP, UP, } from "./constants.js";
2
+ export var handleTail = function (array, isFloat) {
3
+ var lastIdx = array.length - 1;
4
+ while (isFloat && array[lastIdx] <= 48) {
5
+ if (array[lastIdx] === 46 || array.length === 1)
6
+ isFloat = false;
7
+ array.length > 1 && array.pop();
8
+ lastIdx -= 1;
9
+ }
10
+ };
11
+ export var handleCarryOver = function (array, isFloat) {
12
+ var _a;
13
+ var hasCarryOver = true;
14
+ var idx = array.length - 1;
15
+ var mapFloat = new Map([
16
+ [57, function () {
17
+ array.pop();
18
+ idx -= 1;
19
+ }],
20
+ [46, function () {
21
+ array.pop();
22
+ idx -= 1;
23
+ isFloat = false;
24
+ }],
25
+ [0, function () {
26
+ array[idx] += 1;
27
+ hasCarryOver = false;
28
+ }],
29
+ ]);
30
+ var mapInt = new Map([
31
+ [57, function () {
32
+ array[idx] = 48;
33
+ idx -= 1;
34
+ }],
35
+ [0, function () {
36
+ array[idx] += 1;
37
+ hasCarryOver = false;
38
+ }],
39
+ ]);
40
+ while (hasCarryOver && idx >= 0) {
41
+ var map = isFloat ? mapFloat : mapInt;
42
+ var key = map.has(array[idx]) ? array[idx] : 0;
43
+ (_a = map.get(key)) === null || _a === void 0 ? void 0 : _a();
44
+ }
45
+ hasCarryOver && array.unshift(49);
46
+ return [array, isFloat];
47
+ };
48
+ export var calcLast = function (current, next, roundMode) {
49
+ var _a;
50
+ var isEven = current % 2 === 1;
51
+ var map = (_a = {},
52
+ _a[UP] = current + (next > 48 ? 1 : 0),
53
+ _a[DOWN] = current,
54
+ _a[HALF_UP] = current + (next >= 53 ? 1 : 0),
55
+ _a[HALF_DOWN] = current + (next > 53 ? 1 : 0),
56
+ _a[HALF_EVEN] = current + ((isEven && next >= 53) ? 1 : 0),
57
+ _a[HALF_ODD] = current + ((!isEven && next >= 53) ? 1 : 0),
58
+ _a);
59
+ return map[roundMode] > 57 ? [48, true] : [map[roundMode], false];
60
+ };
@@ -0,0 +1,6 @@
1
+ export declare const DEFAULT: {
2
+ array: any[];
3
+ intLength: number;
4
+ isFloat: boolean;
5
+ isNegative: boolean;
6
+ };
@@ -0,0 +1,6 @@
1
+ export var DEFAULT = {
2
+ array: [],
3
+ intLength: 0,
4
+ isFloat: false,
5
+ isNegative: false,
6
+ };
@@ -1,4 +1,3 @@
1
1
  import type { InputData } from "../types.d.ts";
2
- export type A2S = (array: number[], isFloat: boolean, isNegative?: boolean, intLength?: number) => string;
3
- export type S2ASA = (string: string) => InputData;
4
- export type S2AMD = (strings: string) => InputData;
2
+ export type A2S = (input: InputData) => string;
3
+ export type S2A = (strings: string) => InputData;
@@ -1,5 +1,3 @@
1
- import type { A2S, S2AMD, S2ASA } from "./types.d.ts";
2
- export declare const a2sMD: A2S;
3
- export declare const a2sSA: A2S;
4
- export declare const s2aSA: S2ASA;
5
- export declare const s2aMD: S2AMD;
1
+ import type { A2S, S2A } from "./types.d.ts";
2
+ export declare const a2s: A2S;
3
+ export declare const s2a: S2A;
@@ -1,7 +1,5 @@
1
- // array to string
2
- export var a2sMD = function (array, isFloat, isNegative, intLength) {
3
- if (isNegative === void 0) { isNegative = false; }
4
- if (intLength === void 0) { intLength = 0; }
1
+ export var a2s = function (_a) {
2
+ var array = _a.array, isFloat = _a.isFloat, isNegative = _a.isNegative, intLength = _a.intLength;
5
3
  var result = [];
6
4
  var lastValuableIdx = array.length;
7
5
  if (isFloat) {
@@ -32,49 +30,7 @@ export var a2sMD = function (array, isFloat, isNegative, intLength) {
32
30
  }
33
31
  return (isNegative ? "-" : "") + String.fromCharCode.apply(String, array).trim();
34
32
  };
35
- export var a2sSA = function (array, isFloat, isNegative) {
36
- if (isNegative === void 0) { isNegative = false; }
37
- var isToCheckTail = isFloat;
38
- for (var i = array.length - 1; i >= 0; i--) {
39
- if (isToCheckTail && array[i] === 46) {
40
- array[i] = 32;
41
- isToCheckTail = false;
42
- break;
43
- }
44
- if (isToCheckTail && array[i] === 48)
45
- array[i] = 32;
46
- else
47
- break;
48
- }
49
- for (var i = 0; i < array.length; i++) {
50
- if (array[i + 1] === 46 || array.length <= 1)
51
- break;
52
- if (array[i] === 48)
53
- array[i] = 32;
54
- else
55
- break;
56
- }
57
- return (isNegative ? "-" : "") + String.fromCharCode.apply(String, array).trim();
58
- };
59
- // string to array (sub, add)
60
- export var s2aSA = function (string) {
61
- var isNegative = string.charCodeAt(0) === 45;
62
- var shift = isNegative ? 1 : 0;
63
- var array = Array(string.length - shift);
64
- var intLength = string.length - shift;
65
- var isFloat = false;
66
- for (var idx = 0 + shift; idx < string.length; idx++) {
67
- var charCode = string.charCodeAt(idx);
68
- if (charCode === 46) {
69
- intLength = idx - shift;
70
- isFloat || (isFloat = true);
71
- }
72
- array[idx - shift] = charCode;
73
- }
74
- return { array: array, intLength: intLength, isNegative: isNegative, isFloat: isFloat };
75
- };
76
- // string to array (mul, div)
77
- export var s2aMD = function (string) {
33
+ export var s2a = function (string) {
78
34
  var array = Array(0);
79
35
  var isNegative = string.charCodeAt(0) === 45;
80
36
  var shift = isNegative ? 1 : 0;
@@ -1,2 +1,2 @@
1
- /** This function subtracts 2 numbers (as string). */
1
+ /** This function subtracts numbers (as string). */
2
2
  export declare function sub(strs: string[]): string;
package/src/sub/index.js CHANGED
@@ -1,19 +1,7 @@
1
- import { addition } from "../add/utils.js";
2
- import { a2sSA, s2aSA } from "../shared/utils.js";
3
- import { subtract } from "./utils.js";
4
- /** This function subtracts 2 numbers (as string). */
1
+ import { DEFAULT } from "../shared/constant.js";
2
+ import { a2s, s2a } from "../shared/utils.js";
3
+ import { subRoute } from "./utils.js";
4
+ /** This function subtracts numbers (as string). */
5
5
  export function sub(strs) {
6
- var arrays = strs.map(function (str) { return s2aSA(str); });
7
- var inputData = arrays.reduce(function (left, right) {
8
- if (left.array.length === 0)
9
- return right;
10
- if (left.isNegative && right.isNegative) {
11
- return subtract([right.array, right.intLength], [left.array, left.intLength]);
12
- }
13
- if (!left.isNegative && !right.isNegative) {
14
- return subtract([left.array, left.intLength], [right.array, right.intLength]);
15
- }
16
- return addition([left.array, left.intLength], [right.array, right.intLength], left.isNegative);
17
- }, { array: [], intLength: 0, isNegative: false, isFloat: false });
18
- return a2sSA(inputData.array, inputData.isFloat, inputData.isNegative);
6
+ return a2s(subRoute(strs.map(function (str) { return s2a(str); }), DEFAULT));
19
7
  }
@@ -1,3 +1,5 @@
1
+ import type { InputData } from "../types.d.ts";
1
2
  import type { Subtract } from "./types.d.ts";
2
3
  /** This function subtracts 2 numbers (as array). */
3
4
  export declare const subtract: Subtract;
5
+ export declare const subRoute: (input: InputData[], initValue: InputData) => InputData;
package/src/sub/utils.js CHANGED
@@ -1,3 +1,4 @@
1
+ import { addition } from "../add/utils.js";
1
2
  /** This function subtracts 2 numbers (as array). */
2
3
  export var subtract = function (_a, _b) {
3
4
  var _c, _d;
@@ -15,15 +16,10 @@ export var subtract = function (_a, _b) {
15
16
  var isLeftBigger = lenDiff > 0;
16
17
  var carryOver = false;
17
18
  var isNegative = intLeft !== intL;
18
- if (intLeft === left.length && intRight !== right.length)
19
- left.push(46);
20
- if (intRight === right.length && intLeft !== left.length)
21
- right.push(46);
19
+ while (pl > left.length - 1) {
20
+ left.push(48);
21
+ }
22
22
  while (pr < right.length) {
23
- if (left[pl] === 46 || right[pr] === 46) {
24
- pr += 1;
25
- pl += 1;
26
- }
27
23
  var sub = (((_e = left[pl]) !== null && _e !== void 0 ? _e : 48) - ((_f = right[pr]) !== null && _f !== void 0 ? _f : 48)) + 48;
28
24
  if (!isLeftBigger && left[pl] > right[pr]) {
29
25
  isLeftBigger = true;
@@ -42,10 +38,6 @@ export var subtract = function (_a, _b) {
42
38
  var plReverse = pl - 1;
43
39
  var prReverse = pr - 1;
44
40
  while (carryOver) {
45
- if (left[plReverse] === 46 || right[prReverse] === 46) {
46
- plReverse -= 1;
47
- prReverse -= 1;
48
- }
49
41
  if (left[plReverse] !== 48) {
50
42
  plReverse >= 0 && (left[plReverse] -= 1);
51
43
  prReverse >= 0 && (right[prReverse] -= 1);
@@ -63,7 +55,7 @@ export var subtract = function (_a, _b) {
63
55
  pl += 1;
64
56
  pr += 1;
65
57
  }
66
- while (left[0] === 48 && left[1] !== 46 && left.length > 1) {
58
+ while (left[0] === 48 && left.length > 1 && fracLenL < left.length - 1) {
67
59
  left.shift();
68
60
  intLeft -= 1;
69
61
  }
@@ -74,3 +66,16 @@ export var subtract = function (_a, _b) {
74
66
  isFloat: fracLenL + fracLenR > 0,
75
67
  };
76
68
  };
69
+ export var subRoute = function (input, initValue) {
70
+ return input.reduce(function (left, right) {
71
+ if (left.array.length === 0)
72
+ return right;
73
+ if (left.isNegative && right.isNegative) {
74
+ return subtract([right.array, right.intLength], [left.array, left.intLength]);
75
+ }
76
+ if (!left.isNegative && !right.isNegative) {
77
+ return subtract([left.array, left.intLength], [right.array, right.intLength]);
78
+ }
79
+ return addition([left.array, left.intLength], [right.array, right.intLength], left.isNegative);
80
+ }, initValue);
81
+ };