@numio/bigmath 1.0.2 → 1.0.3

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package/README.md CHANGED
@@ -29,9 +29,15 @@ This library is particularly useful in scenarios where precise calculations with
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  ### Latest update
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- In version 1.0.0 arguments for calculation changed to array, which increases performance dramatically \
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- In version 0.3.0 added handling of negative numbers \
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- In version 0.2.0 added division (int & float numbers)
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+ Added rounding
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+ * round up
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+ * round down
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+ * half-up
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+ * half-down
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+ * half-even
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+ * half-odd
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+ * decimal places to be rounded
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+ * significant figures decimals to be rounded
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  # Install:
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@@ -107,6 +113,59 @@ const negative = div(["-2", "-3", "2"]); // 3
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  div("10", "3"); // 3.33333
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  ```
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+ ### Round
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+ ```javascript
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+ round("-1.12345"); // -1
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+ round("1.5"); // 2
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+ round("1.0"); // 1
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+ round("0.00001"); // 0
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+ round("9.9"); // 10
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+ ```
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+
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+ ### Round at position
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+ ```javascript
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+ round("1.12345", { decimals: 1 }); // 1.1
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+ round("1.12345", { decimals: 2 }); // 1.12
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+ round("1.12234", { decimals: 0 }); // 1
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+ round("9.999", { decimals: 2 }); // 10
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+ ```
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+
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+ ### Round modes
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+ ```javascript
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+ round("1.11", { decimals: 1, roundMode: "up" }); // 1.2
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+ round("1.19", { decimals: 1, roundMode: "up" }); // 1.2
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+
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+ round("1.11", { decimals: 1, roundMode: "down" }); // 1.1
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+ round("1.19", { decimals: 1, roundMode: "down" }); // 1.1
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+
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+ round("1.15", { decimals: 1, roundMode: "half-up" }); // 1.2
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+ round("1.15", { decimals: 1, roundMode: "half-down" }); // 1.1
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+
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+ round("1.15", { decimals: 1, roundMode: "half-even" }); // 1.2
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+ round("1.25", { decimals: 1, roundMode: "half-even" }); // 1.2
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+ round("1.35", { decimals: 1, roundMode: "half-even" }); // 1.4
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+ round("1.45", { decimals: 1, roundMode: "half-even" }); // 1.4
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+ round("1.55", { decimals: 1, roundMode: "half-even" }); // 1.6
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+
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+ round("1.15", { decimals: 1, roundMode: "half-odd" }); // 1.1
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+ round("1.25", { decimals: 1, roundMode: "half-odd" }); // 1.3
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+ round("1.35", { decimals: 1, roundMode: "half-odd" }); // 1.3
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+ round("1.45", { decimals: 1, roundMode: "half-odd" }); // 1.5
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+ round("1.55", { decimals: 1, roundMode: "half-odd" }); // 1.5
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+ ```
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+
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+ ### Round with "significant figures" flag
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+ ```javascript
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+ round("0.000119", { decimals: 2, sigFig: false }); // 0
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+ round("0.000119", { decimals: 2, sigFig: true }); // 0.00012
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+
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+ round("0.0019", { decimals: 1, sigFig: true, roundMode: "down" }); // 0.001
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+ round("0.0011", { decimals: 1, sigFig: true, roundMode: "up" }); // 0.002
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+
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+ round("1.000119", { decimals: 2, sigFig: false }); // 1
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+ round("1.000119", { decimals: 2, sigFig: true }); // 1
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+ ```
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+
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  Does not have a limitation on the number of digits. You can use any length you'd
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  like
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package/index.d.ts CHANGED
@@ -2,4 +2,5 @@ import { add } from "./src/add/index.d.ts";
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  import { mul } from "./src/mul/index.d.ts";
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  import { sub } from "./src/sub/index.d.ts";
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  import { div } from "./src/div/index.d.ts";
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- export { add, mul, sub, div };
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+ import { round } from "./src/round/index.d.ts";
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+ export { add, div, mul, round, sub };
package/index.js CHANGED
@@ -2,4 +2,5 @@ import { add } from "./src/add/index.js";
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  import { mul } from "./src/mul/index.js";
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  import { sub } from "./src/sub/index.js";
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  import { div } from "./src/div/index.js";
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- export { add, mul, sub, div };
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+ import { round } from "./src/round/index.js";
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+ export { add, div, mul, round, sub };
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@numio/bigmath",
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  "description": "@numio/bigmath is an arbitrary-precision arithmetic library. It can be used for basic operations with decimal numbers (integers and float)",
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- "version": "1.0.2",
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+ "version": "1.0.3",
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  "keywords": [
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  "precision",
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  "arithmetic",
@@ -1,2 +1,2 @@
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- /** This function adds 2 numbers (as string). */
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+ /** This function adds numbers (as string). */
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  export declare function add(strs: string[]): string;
package/src/add/index.js CHANGED
@@ -1,7 +1,7 @@
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  import { a2sSA, s2aSA } from "../shared/utils.js";
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  import { subtract } from "../sub/utils.js";
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  import { addition } from "./utils.js";
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- /** This function adds 2 numbers (as string). */
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+ /** This function adds numbers (as string). */
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  export function add(strs) {
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  var arrays = strs.map(function (str) { return s2aSA(str); });
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  var inputData = arrays.reduce(function (left, right) {
@@ -1,2 +1,2 @@
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- /** This function should divide 2 numbers (as string). */
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+ /** This function should divide numbers (as string). */
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  export declare const div: (strs: string[], limit?: number) => string;
package/src/div/index.js CHANGED
@@ -1,6 +1,6 @@
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  import { a2sMD, s2aMD } from "../shared/utils.js";
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  import { division } from "./utils.js";
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- /** This function should divide 2 numbers (as string). */
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+ /** This function should divide numbers (as string). */
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  export var div = function (strs, limit) {
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  if (limit === void 0) { limit = 20; }
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  if (strs[0] === "0")
@@ -1,2 +1,2 @@
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- /** This function multiplies 2 numbers (as string). */
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+ /** This function multiplies numbers (as string). */
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  export declare const mul: (strs: string[]) => string;
package/src/mul/index.js CHANGED
@@ -1,6 +1,6 @@
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  import { a2sMD, s2aMD } from "../shared/utils.js";
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  import { multiplication } from "./utils.js";
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- /** This function multiplies 2 numbers (as string). */
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+ /** This function multiplies numbers (as string). */
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  export var mul = function (strs) {
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  var arrays = strs.map(function (str) { return s2aMD(str); });
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  var inputData = arrays.reduce(function (left, right) {
@@ -0,0 +1,7 @@
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+ export declare const UP = "up";
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+ export declare const DOWN = "down";
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+ export declare const HALF_UP = "half-up";
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+ export declare const HALF_DOWN = "half-down";
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+ export declare const HALF_EVEN = "half-even";
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+ export declare const HALF_ODD = "half-odd";
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+ export declare const ROUND_MODE: readonly ["up", "down", "half-up", "half-down", "half-even", "half-odd"];
@@ -0,0 +1,14 @@
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+ export var UP = "up";
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+ export var DOWN = "down";
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+ export var HALF_UP = "half-up";
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+ export var HALF_DOWN = "half-down";
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+ export var HALF_EVEN = "half-even";
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+ export var HALF_ODD = "half-odd";
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+ export var ROUND_MODE = [
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+ UP,
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+ DOWN,
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+ HALF_UP,
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+ HALF_DOWN,
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+ HALF_EVEN,
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+ HALF_ODD,
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+ ];
@@ -0,0 +1,3 @@
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+ import type { Round } from "./types.d.ts";
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+ /** This function round number. */
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+ export declare const round: Round;
@@ -0,0 +1,45 @@
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+ import { HALF_UP } from "./constants.js";
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+ import { calcLast, handleCarryOver, handleTail } from "./utils.js";
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+ /** This function round number. */
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+ export var round = function (value, options) {
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+ var _a;
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+ var _b, _c, _d, _e;
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+ var roundMode = (_b = options === null || options === void 0 ? void 0 : options.roundMode) !== null && _b !== void 0 ? _b : HALF_UP;
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+ var array = [];
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+ var sigFig = (_c = options === null || options === void 0 ? void 0 : options.sigFig) !== null && _c !== void 0 ? _c : false;
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+ var decimals = (_d = options === null || options === void 0 ? void 0 : options.decimals) !== null && _d !== void 0 ? _d : 0;
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+ var isFloat = false;
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+ var isNill = true;
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+ for (var i = 0; i < value.length; i++) {
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+ var charCode = value.charCodeAt(i);
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+ if (sigFig && charCode > 48)
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+ sigFig = false;
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+ if (isNill && charCode > 48)
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+ isNill = false;
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+ if (isFloat && !sigFig)
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+ decimals -= 1;
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+ if (charCode === 46)
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+ isFloat = true;
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+ if (isFloat && decimals === 0) {
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+ var next = (_e = value.charCodeAt(i + 1)) !== null && _e !== void 0 ? _e : 0;
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+ var prev = value.charCodeAt(i - 1);
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+ var curr = charCode === 46 ? prev : charCode;
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+ var _f = calcLast(curr, next, roundMode), last = _f[0], hasCarryOver = _f[1];
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+ if (charCode === 46)
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+ isFloat = false;
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+ if (hasCarryOver) {
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+ _a = handleCarryOver(array, isFloat), array = _a[0], isFloat = _a[1];
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+ break;
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+ }
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+ charCode === 46
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+ ? array[array.length - 1] += last - prev
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+ : array.push(last);
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+ break;
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+ }
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+ array.push(charCode);
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+ }
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+ handleTail(array, isFloat);
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+ return (isNill && array[array.length - 1] <= 48)
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+ ? "0"
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+ : String.fromCharCode.apply(String, array);
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+ };
@@ -0,0 +1,10 @@
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+ import type { ROUND_MODE } from "./constants.d.ts";
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+ export type Round = (value: string, options?: {
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+ decimals?: number;
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+ roundMode?: RoundMode;
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+ sigFig?: boolean;
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+ }) => string;
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+ export type RoundMode = typeof ROUND_MODE[number];
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+ export type HandleTail = (array: number[], isFloat: boolean) => void;
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+ export type HandleCarryOver = (array: number[], isFloat: boolean) => [number[], boolean];
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+ export type CalcLast = (current: number, next: number, roundMode: RoundMode) => [number, boolean];
@@ -0,0 +1,4 @@
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+ import type { CalcLast, HandleCarryOver, HandleTail } from "./types.d.ts";
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+ export declare const handleTail: HandleTail;
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+ export declare const handleCarryOver: HandleCarryOver;
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+ export declare const calcLast: CalcLast;
@@ -0,0 +1,60 @@
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+ import { DOWN, HALF_DOWN, HALF_EVEN, HALF_ODD, HALF_UP, UP, } from "./constants.js";
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+ export var handleTail = function (array, isFloat) {
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+ var lastIdx = array.length - 1;
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+ while (isFloat && array[lastIdx] <= 48) {
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+ if (array[lastIdx] === 46 || array.length === 1)
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+ isFloat = false;
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+ array.length > 1 && array.pop();
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+ lastIdx -= 1;
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+ }
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+ };
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+ export var handleCarryOver = function (array, isFloat) {
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+ var _a;
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+ var hasCarryOver = true;
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+ var idx = array.length - 1;
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+ var mapFloat = new Map([
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+ [57, function () {
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+ array.pop();
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+ idx -= 1;
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+ }],
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+ [46, function () {
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+ array.pop();
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+ idx -= 1;
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+ isFloat = false;
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+ }],
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+ [0, function () {
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+ array[idx] += 1;
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+ hasCarryOver = false;
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+ }],
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+ ]);
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+ var mapInt = new Map([
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+ [57, function () {
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+ array[idx] = 48;
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+ idx -= 1;
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+ }],
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+ [0, function () {
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+ array[idx] += 1;
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+ hasCarryOver = false;
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+ }],
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+ ]);
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+ while (hasCarryOver && idx >= 0) {
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+ var map = isFloat ? mapFloat : mapInt;
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+ var key = map.has(array[idx]) ? array[idx] : 0;
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+ (_a = map.get(key)) === null || _a === void 0 ? void 0 : _a();
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+ }
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+ hasCarryOver && array.unshift(49);
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+ return [array, isFloat];
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+ };
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+ export var calcLast = function (current, next, roundMode) {
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+ var _a;
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+ var isEven = current % 2 === 1;
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+ var map = (_a = {},
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+ _a[UP] = current + (next > 48 ? 1 : 0),
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+ _a[DOWN] = current,
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+ _a[HALF_UP] = current + (next >= 53 ? 1 : 0),
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+ _a[HALF_DOWN] = current + (next > 53 ? 1 : 0),
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+ _a[HALF_EVEN] = current + ((isEven && next >= 53) ? 1 : 0),
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+ _a[HALF_ODD] = current + ((!isEven && next >= 53) ? 1 : 0),
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+ _a);
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+ return map[roundMode] > 57 ? [48, true] : [map[roundMode], false];
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+ };
@@ -1,2 +1,2 @@
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- /** This function subtracts 2 numbers (as string). */
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+ /** This function subtracts numbers (as string). */
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  export declare function sub(strs: string[]): string;
package/src/sub/index.js CHANGED
@@ -1,7 +1,7 @@
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  import { addition } from "../add/utils.js";
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  import { a2sSA, s2aSA } from "../shared/utils.js";
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  import { subtract } from "./utils.js";
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- /** This function subtracts 2 numbers (as string). */
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+ /** This function subtracts numbers (as string). */
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  export function sub(strs) {
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  var arrays = strs.map(function (str) { return s2aSA(str); });
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  var inputData = arrays.reduce(function (left, right) {