@number10/phaserjsx 0.6.1 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (81) hide show
  1. package/README.md +13 -3
  2. package/dist/clip/stencil-clip.d.ts +86 -0
  3. package/dist/clip/stencil-clip.d.ts.map +1 -0
  4. package/dist/components/appliers/applyGestures.d.ts.map +1 -1
  5. package/dist/components/creators/createGestures.d.ts.map +1 -1
  6. package/dist/components/custom/CharText/CharText.d.ts.map +1 -1
  7. package/dist/components/custom/Dialog.d.ts +1 -1
  8. package/dist/components/custom/Divider.d.ts +1 -1
  9. package/dist/components/custom/Graphics.d.ts +1 -1
  10. package/dist/components/custom/Graphics.d.ts.map +1 -1
  11. package/dist/components/custom/Icon.d.ts.map +1 -1
  12. package/dist/components/custom/Image.d.ts.map +1 -1
  13. package/dist/components/custom/Joystick.d.ts +1 -1
  14. package/dist/components/custom/NineSlice.d.ts.map +1 -1
  15. package/dist/components/custom/Particles.d.ts +1 -1
  16. package/dist/components/custom/Particles.d.ts.map +1 -1
  17. package/dist/components/custom/Portal.d.ts.map +1 -1
  18. package/dist/components/custom/RefOriginView.d.ts +1 -1
  19. package/dist/components/custom/ScrollView.d.ts.map +1 -1
  20. package/dist/components/custom/Sprite.d.ts +1 -1
  21. package/dist/components/custom/Sprite.d.ts.map +1 -1
  22. package/dist/components/custom/Text.d.ts.map +1 -1
  23. package/dist/components/custom/TileSprite.d.ts +1 -1
  24. package/dist/components/custom/TileSprite.d.ts.map +1 -1
  25. package/dist/components/custom/View.d.ts.map +1 -1
  26. package/dist/components/custom/index.cjs +34 -36
  27. package/dist/components/custom/index.js +2 -37
  28. package/dist/components/primitives/graphics.d.ts.map +1 -1
  29. package/dist/components/primitives/image.d.ts.map +1 -1
  30. package/dist/components/primitives/nineslice.d.ts.map +1 -1
  31. package/dist/components/primitives/particles.d.ts.map +1 -1
  32. package/dist/components/primitives/sprite.d.ts.map +1 -1
  33. package/dist/components/primitives/text.d.ts.map +1 -1
  34. package/dist/components/primitives/tilesprite.d.ts.map +1 -1
  35. package/dist/components/primitives/view.d.ts.map +1 -1
  36. package/dist/custom-BN31OAJq.cjs +30826 -0
  37. package/dist/custom-BN31OAJq.cjs.map +1 -0
  38. package/dist/custom-oy3mBnrW.js +29562 -0
  39. package/dist/custom-oy3mBnrW.js.map +1 -0
  40. package/dist/fx/fx-creators/blur.d.ts.map +1 -1
  41. package/dist/fx/fx-creators/color-matrix.d.ts.map +1 -1
  42. package/dist/fx/fx-creators/glow.d.ts.map +1 -1
  43. package/dist/fx/fx-creators/pixelate.d.ts.map +1 -1
  44. package/dist/fx/fx-creators/shadow.d.ts.map +1 -1
  45. package/dist/fx/fx-creators/vignette.d.ts.map +1 -1
  46. package/dist/fx/use-fx.d.ts +3 -3
  47. package/dist/fx/use-fx.d.ts.map +1 -1
  48. package/dist/gestures/gesture-manager.d.ts +3 -1
  49. package/dist/gestures/gesture-manager.d.ts.map +1 -1
  50. package/dist/gestures/gesture-types.d.ts +1 -1
  51. package/dist/gestures/gesture-types.d.ts.map +1 -1
  52. package/dist/index.cjs +1547 -2837
  53. package/dist/index.cjs.map +1 -1
  54. package/dist/index.js +1356 -2866
  55. package/dist/index.js.map +1 -1
  56. package/dist/jsx-dev-runtime.cjs +12 -7
  57. package/dist/jsx-dev-runtime.cjs.map +1 -1
  58. package/dist/jsx-dev-runtime.js +11 -11
  59. package/dist/jsx-dev-runtime.js.map +1 -1
  60. package/dist/jsx-runtime.cjs +55 -33
  61. package/dist/jsx-runtime.cjs.map +1 -1
  62. package/dist/jsx-runtime.js +56 -37
  63. package/dist/jsx-runtime.js.map +1 -1
  64. package/dist/layout/layout-engine.d.ts.map +1 -1
  65. package/dist/scripts/generate-icon-loaders.js +146 -143
  66. package/dist/scripts/generate-icon-types.js +94 -83
  67. package/dist/scripts/generate-icons.d.ts +1 -2
  68. package/dist/scripts/generate-icons.d.ts.map +1 -1
  69. package/dist/scripts/generate-icons.js +381 -399
  70. package/dist/scripts/icon-generator-config.d.ts +0 -1
  71. package/dist/scripts/icon-generator-config.js +7 -4
  72. package/dist/theme-base.d.ts.map +1 -1
  73. package/dist/vite-plugin-icons.d.ts +1 -2
  74. package/dist/vite-plugin-icons.js +109 -90
  75. package/package.json +24 -22
  76. package/dist/TransformOriginView-Dw_HKnFH.cjs +0 -17116
  77. package/dist/TransformOriginView-Dw_HKnFH.cjs.map +0 -1
  78. package/dist/TransformOriginView-i8uVBHb1.js +0 -17100
  79. package/dist/TransformOriginView-i8uVBHb1.js.map +0 -1
  80. package/dist/components/custom/index.cjs.map +0 -1
  81. package/dist/components/custom/index.js.map +0 -1
package/dist/index.js CHANGED
@@ -1,2931 +1,1421 @@
1
- import { t as equal, v as viewportRegistry, w as parseSize, x as resolveSize, y as getGestureManager, z as calculateLayout, E as themeRegistry, F as normalizeGap, G as getChildSize, H as DebugLogger, K as useTheme, L as getThemedProps, O as register, Q as useEffect, U as useScene, V as useRef, X as useCallback, Y as mountJSX, Z as useState, _ as getPresetWithMode, $ as alpha, a0 as remountAll, a1 as defaultRadiusTokens, a2 as defaultSizeTokens, a3 as defaultSpacingTokens, a4 as createTextStyleTokens } from "./TransformOriginView-i8uVBHb1.js";
2
- import { A, a, B, C, b, af, bj, a7, ab, ac, D, c, d, ag, bc, bo, I, f, J, a8, M, N, g, P, h, R, i, n, j, bk, S, l, m, o, bl, T, p, q, bd, r, s, be, W, bg, bC, ah, bD, k, aj, ak, b2, b7, al, am, an, ao, ap, e, aq, ar, as, at, au, av, aw, ax, ay, az, bz, b5, aA, aB, aC, aD, bu, bv, bK, b3, aW, bA, bE, bF, aM, bB, aE, aL, aO, aJ, a9, bG, aa, aQ, bw, bp, b1, bh, bx, by, b4, bH, b8, b0, a5, a6, b6, bq, br, bI, ba, bf, bJ, aZ, aX, aY, ai, bs, bt, aT, aU, ad, b9, bb, bi, aN, aG, ae, u, aS, aP, aK, aH, aV, a_, a$, bm, bn, aI, aR, aF } from "./TransformOriginView-i8uVBHb1.js";
1
+ import { $ as RadioButton, $n as textCreator, $t as shouldComponentUpdate, A as computed, An as midnightPreset, At as createTheme, B as DOMInputElement, Bn as hexToNumber, Bt as remountAll, C as CharText, Cn as defaultTextStyleTokens, Cr as graphicsCreator, Ct as createWiggleEffect, D as Modal, Dn as generateColorScale, Dr as register, Dt as useGameObjectEffect, E as Dialog, En as forestGreenPreset, Er as nodeRegistry, Et as createZoomOutEffect, F as SpringPhysics, Fn as darken, Ft as getMountStats, G as useSVGTextures, Gn as rgbToHsl, Gt as disposeCtx, H as releaseSVGTexture, Hn as lightenHex, Ht as unmountJSX, I as animatedSignal, In as darkenHex, It as mount, J as Particles, Jn as normalizeCornerRadius, Jt as getLayoutProps, K as svgToTexture, Kn as rgbToNumber, Kt as getBackgroundGraphics, L as isAnimatedSignal, Ln as ensureContrast, Lt as mountJSX, M as useSprings, Mn as presets, Mt as mergeThemes, N as DEFAULT_SPRING_CONFIG, Nn as alpha, Nt as themeRegistry, O as Portal, On as getPreset, Ot as viewCreator, P as SPRING_PRESETS, Pn as createTextStyle, Pt as createElement, Q as RadioGroup, Qn as tileSpritePatcher, Qt as shallowEqual, R as unwrapSignal, Rn as getContrastRatio, Rt as normalizeVNodeLike, S as CharTextInput, Sn as defaultSpacingTokens, Sr as imagePatcher, St as createTadaEffect, T as WrapText, Tn as applyLightMode, Tr as host, Tt as createZoomInEffect, U as releaseSVGTextures, Un as numberToHex, Ut as portalRegistry, V as releaseAllSVGTextures, Vn as lighten, Vt as unmount, W as useSVGTexture, Wn as numberToRgb, Wt as View, X as Text, Xn as normalizeGap, Xt as getLayoutSize, Y as TileSprite, Yn as normalizeEdgeInsets, Yt as getLayoutRect, Z as Sprite, Zn as tileSpriteCreator, Zt as getWorldLayoutRect, _ as Dropdown, _n as createDefaultTheme, _r as buildEmitZone, _t as createShakeEffect, a as Tabs, an as useLayoutRect, ar as spriteCreator, at as resolveEffect, b as calculateSliderSize, bn as defaultRadiusTokens, br as nineSlicePatcher, bt as createSpinEffect, c as Sidebar, cn as useRedraw, cr as particlesPatcher, ct as createFadeEffect, d as NineSlice, dn as useState, dr as applyEmitterConfig, dt as createFlipOutEffect, en as useBackgroundGraphics, er as textPatcher, et as Graphics, f as Joystick, fn as useTheme, fr as getFirstEmitter, ft as createFloatEffect, g as Image, gn as getRenderContext, gr as buildDeathZonesFromLayout, gt as createPulseEffect, h as useIconPreload, hn as withHooks, hr as resolveParticlePreset, ht as createPressEffect, i as TabPanel, in as useLayoutEffect, ir as DevPresets, it as applyEffectByName, j as useSpring, jn as oceanBluePreset, jt as getThemedProps, k as Accordion, kn as getPresetWithMode, kt as viewPatcher, l as RefOriginView, ln as useRef, lr as applyDeathZone, lt as createFlashEffect, m as createIconComponent, mn as useWorldLayoutRect, mr as PARTICLE_PRESET_REGISTRY, mt as createNoneEffect, n as Toggle, nn as useEffect, nr as DebugLogger, nt as DEFAULT_EFFECT, o as RangeSlider, on as useLayoutSize, or as spritePatcher, ot as createBounceEffect, p as Icon, pn as useViewportSize, pr as isParticleEmitter, pt as createJelloEffect, q as registerBuiltins, qn as HexColor, qt as getCurrent, r as Tab, rn as useForceRedraw, rr as DevConfig, rt as EFFECT_REGISTRY, s as Slider, sn as useMemo, sr as particlesCreator, st as createBreatheEffect, t as TransformOriginView, tn as useCallback, tr as viewportRegistry, tt as Button, u as NineSliceButton, un as useScene, ur as applyEmitZone, ut as createFlipInEffect, v as ScrollView, vn as defaultTheme, vr as buildEmitZoneFromLayout, vt as createSlideInEffect, w as AlertDialog, wn as applyDarkMode, wr as graphicsPatcher, wt as createWobbleEffect, x as Divider, xn as defaultSizeTokens, xr as imageCreator, xt as createSwingEffect, y as ScrollSlider, yn as createTextStyleTokens, yr as nineSliceCreator, yt as createSlideOutEffect, z as KeyboardInputManager, zn as hex, zt as patchVNode } from "./custom-oy3mBnrW.js";
2
+ import { Fragment, jsx, jsxs } from "./jsx-runtime.js";
3
3
  import * as Phaser from "phaser";
4
- import { jsx } from "./jsx-runtime.js";
5
- import { Fragment, jsxs } from "./jsx-runtime.js";
6
- import { computed } from "@preact/signals-core";
7
- function shallowEqual(a2, b10) {
8
- if (!a2 || !b10) return a2 === b10;
9
- if (a2.length !== b10.length) return false;
10
- return a2.every((val, i2) => val === b10[i2]);
11
- }
12
- function applyGraphicsProps(node, _prev, next) {
13
- const prevDeps = node.__drawDependencies;
14
- const nextDeps = next.dependencies;
15
- const depsChanged = !shallowEqual(prevDeps, nextDeps);
16
- if (depsChanged && next.onDraw) {
17
- if (next.autoClear !== false) {
18
- node.clear();
19
- }
20
- next.onDraw(node, next);
21
- node.__drawDependencies = nextDeps;
22
- }
23
- }
24
- function applyGraphicsLayout(node, prev, next) {
25
- node.__layoutProps = next;
26
- if (prev.width !== next.width || prev.height !== next.height || prev.headless !== next.headless) {
27
- node.__getLayoutSize = () => {
28
- if (next.headless ?? true) {
29
- return { width: 0.01, height: 0.01 };
30
- }
31
- return {
32
- width: typeof next.width === "number" ? next.width : 0,
33
- height: typeof next.height === "number" ? next.height : 0
34
- };
35
- };
36
- }
37
- }
38
- function normalizeVisible$1(visible) {
39
- if (visible === void 0) return true;
40
- if (typeof visible === "boolean") return visible;
41
- if (visible === "visible") return true;
42
- if (visible === "invisible" || visible === "none") return false;
43
- return true;
44
- }
45
- function applyPhaserProps(node, prev, next) {
46
- if (prev.alpha !== next.alpha && typeof next.alpha === "number") {
47
- node.setAlpha?.(next.alpha);
48
- }
49
- if (prev.depth !== next.depth && typeof next.depth === "number") {
50
- node.setDepth?.(next.depth);
51
- }
52
- if (prev.visible !== next.visible) {
53
- const visibleValue = normalizeVisible$1(next.visible);
54
- node.visible = visibleValue;
55
- }
56
- }
57
- function applyTransformProps(node, prev, next) {
58
- if (prev.x !== next.x && typeof next.x === "number") {
59
- node.x = next.x;
60
- }
61
- if (prev.y !== next.y && typeof next.y === "number") {
62
- node.y = next.y;
63
- }
64
- if (prev.rotation !== next.rotation && typeof next.rotation === "number") {
65
- node.rotation = next.rotation;
66
- }
67
- const nextScale = next.scale;
68
- const nextScaleX = next.scaleX;
69
- const nextScaleY = next.scaleY;
70
- const prevScale = prev.scale;
71
- const prevScaleX = prev.scaleX;
72
- const prevScaleY = prev.scaleY;
73
- if (nextScale !== void 0 && nextScale !== prevScale) {
74
- node.setScale?.(nextScale, nextScale);
75
- } else if (nextScaleX !== prevScaleX || nextScaleY !== prevScaleY) {
76
- const currentScaleX = node.scaleX ?? 1;
77
- const currentScaleY = node.scaleY ?? 1;
78
- const sx = nextScaleX ?? currentScaleX;
79
- const sy = nextScaleY ?? currentScaleY;
80
- node.setScale?.(sx, sy);
81
- }
82
- }
83
- function createGraphicsLayout(graphics, props) {
84
- if (props.headless === false) {
85
- if (typeof props.width !== "number" || typeof props.height !== "number") {
86
- throw new Error(
87
- "Graphics component requires explicit width and height props when headless=false"
88
- );
89
- }
90
- }
91
- graphics.__layoutProps = props;
92
- graphics.__getLayoutSize = () => {
93
- if (graphics.__layoutProps?.headless ?? true) {
94
- return { width: 0.01, height: 0.01 };
95
- }
96
- return {
97
- width: props.width ?? 0,
98
- height: props.height ?? 0
99
- };
100
- };
101
- graphics.__drawDependencies = props.dependencies;
102
- }
103
- function normalizeVisible(visible) {
104
- if (visible === void 0) return true;
105
- if (typeof visible === "boolean") return visible;
106
- if (visible === "visible") return true;
107
- if (visible === "invisible" || visible === "none") return false;
108
- return true;
109
- }
110
- function createPhaser(node, props) {
111
- if (props.visible !== void 0) {
112
- node.visible = normalizeVisible(props.visible);
113
- }
114
- if (props.depth !== void 0) {
115
- node.setDepth(props.depth);
116
- }
117
- if (props.alpha !== void 0) {
118
- node.setAlpha(props.alpha);
119
- }
120
- }
121
- function createTransform(node, props) {
122
- if (props.scaleX !== void 0 || props.scaleY !== void 0) {
123
- node.setScale(
124
- props.scaleX ?? 1,
125
- props.scaleY ?? 1
126
- );
127
- }
128
- if (props.rotation !== void 0) {
129
- node.setRotation(props.rotation);
130
- }
131
- }
132
- const graphicsCreator = (scene, props) => {
133
- const graphics = scene.add.graphics();
134
- graphics.setPosition(props.x ?? 0, props.y ?? 0);
135
- createTransform(graphics, props);
136
- createPhaser(graphics, props);
137
- createGraphicsLayout(graphics, props);
138
- if (props.onDraw) {
139
- props.onDraw(graphics, props);
140
- }
141
- return graphics;
4
+ //#region src/camera/use-camera-fx.ts
5
+ /**
6
+ * Hook and creators for Phaser camera effects
7
+ */
8
+ var createCameraShakeFX = (camera, config) => {
9
+ const duration = config.duration ?? 250;
10
+ const intensity = typeof config.intensity === "object" ? new Phaser.Math.Vector2(config.intensity.x, config.intensity.y) : config.intensity ?? .01;
11
+ camera.shake(duration, intensity, config.force ?? false, config.onComplete);
142
12
  };
143
- const graphicsPatcher = (node, prev, next) => {
144
- applyTransformProps(node, prev, next);
145
- applyPhaserProps(node, prev, next);
146
- applyGraphicsProps(node, prev, next);
147
- applyGraphicsLayout(node, prev, next);
13
+ var createCameraFlashFX = (camera, config) => {
14
+ const duration = config.duration ?? 200;
15
+ const red = config.red ?? 255;
16
+ const green = config.green ?? 255;
17
+ const blue = config.blue ?? 255;
18
+ camera.flash(duration, red, green, blue, config.force ?? false, config.onComplete);
148
19
  };
149
- function calculateFitScale$1(image, targetWidth, targetHeight, fit = "fill") {
150
- const textureWidth = image.width;
151
- const textureHeight = image.height;
152
- if (textureWidth === 0 || textureHeight === 0) {
153
- return { scaleX: 1, scaleY: 1 };
154
- }
155
- if (fit === "fill") {
156
- return {
157
- scaleX: targetWidth / textureWidth,
158
- scaleY: targetHeight / textureHeight
159
- };
160
- }
161
- const targetAspect = targetWidth / targetHeight;
162
- const textureAspect = textureWidth / textureHeight;
163
- if (fit === "contain") {
164
- const scale = targetAspect > textureAspect ? targetHeight / textureHeight : targetWidth / textureWidth;
165
- return { scaleX: scale, scaleY: scale };
166
- }
167
- if (fit === "cover") {
168
- const scale = targetAspect < textureAspect ? targetHeight / textureHeight : targetWidth / textureWidth;
169
- return { scaleX: scale, scaleY: scale };
170
- }
171
- return { scaleX: 1, scaleY: 1 };
172
- }
173
- function applyImageProps(image, prev, next) {
174
- const textureChanged = prev.texture !== next.texture || prev.frame !== next.frame;
175
- if (textureChanged && next.texture) {
176
- image.setTexture(next.texture, next.frame);
177
- }
178
- if (prev.tint !== next.tint) {
179
- if (typeof next.tint === "number") {
180
- image.setTint(next.tint);
181
- } else {
182
- image.clearTint();
183
- }
184
- }
185
- if (prev.originX !== next.originX || prev.originY !== next.originY) {
186
- const originX = next.originX ?? image.originX;
187
- const originY = next.originY ?? image.originY;
188
- image.setOrigin(originX, originY);
189
- }
190
- const displayWidthChanged = prev.displayWidth !== next.displayWidth;
191
- const displayHeightChanged = prev.displayHeight !== next.displayHeight;
192
- const fitChanged = prev.fit !== next.fit;
193
- if (displayWidthChanged || displayHeightChanged || fitChanged || textureChanged) {
194
- if (typeof next.displayWidth === "number" && typeof next.displayHeight === "number") {
195
- const { scaleX, scaleY } = calculateFitScale$1(
196
- image,
197
- next.displayWidth,
198
- next.displayHeight,
199
- next.fit
200
- );
201
- image.setScale(scaleX, scaleY);
202
- } else if (typeof next.displayWidth === "number") {
203
- const scale = next.displayWidth / image.width;
204
- image.setScale(scale);
205
- } else if (typeof next.displayHeight === "number") {
206
- const scale = next.displayHeight / image.height;
207
- image.setScale(scale, scale);
208
- }
209
- }
210
- }
211
- function applyImageLayout(image, prev, next) {
212
- image.__layoutProps = next;
213
- if (prev.headless !== next.headless) {
214
- image.__getLayoutSize = () => {
215
- if (image.__layoutProps?.headless) {
216
- return { width: 0.01, height: 0.01 };
217
- }
218
- return {
219
- width: image.displayWidth,
220
- height: image.displayHeight
221
- };
222
- };
223
- }
224
- }
225
- function createImageLayout(image, props) {
226
- image.__layoutProps = props;
227
- image.__getLayoutSize = () => {
228
- if (image.__layoutProps?.headless) {
229
- return { width: 0.01, height: 0.01 };
230
- }
231
- return {
232
- width: image.displayWidth,
233
- height: image.displayHeight
234
- };
235
- };
236
- }
237
- const imageCreator = (scene, props) => {
238
- const image = scene.add.image(props.x ?? 0, props.y ?? 0, props.texture, props.frame);
239
- if (props.headless) {
240
- image.setOrigin(0.5, 0.5);
241
- } else {
242
- image.setOrigin(0, 0);
243
- }
244
- if (props.originX !== void 0 || props.originY !== void 0) {
245
- image.setOrigin(props.originX ?? image.originX, props.originY ?? image.originY);
246
- }
247
- const normalizedProps = { ...props };
248
- if (props.headless) {
249
- delete normalizedProps.padding;
250
- delete normalizedProps.margin;
251
- delete normalizedProps.gap;
252
- } else {
253
- if (normalizedProps.rotation !== void 0) {
254
- delete normalizedProps.rotation;
255
- }
256
- }
257
- createTransform(image, normalizedProps);
258
- createPhaser(image, normalizedProps);
259
- if (props.tint !== void 0) {
260
- image.setTint(props.tint);
261
- }
262
- if (props.displayWidth !== void 0 || props.displayHeight !== void 0) {
263
- if (props.displayWidth !== void 0 && props.displayHeight !== void 0) {
264
- const fit = props.fit ?? "fill";
265
- const textureWidth = image.width;
266
- const textureHeight = image.height;
267
- if (textureWidth > 0 && textureHeight > 0) {
268
- if (fit === "fill") {
269
- image.setDisplaySize(props.displayWidth, props.displayHeight);
270
- } else if (fit === "contain") {
271
- const targetAspect = props.displayWidth / props.displayHeight;
272
- const textureAspect = textureWidth / textureHeight;
273
- const scale = targetAspect > textureAspect ? props.displayHeight / textureHeight : props.displayWidth / textureWidth;
274
- image.setScale(scale);
275
- } else if (fit === "cover") {
276
- const targetAspect = props.displayWidth / props.displayHeight;
277
- const textureAspect = textureWidth / textureHeight;
278
- const scale = targetAspect < textureAspect ? props.displayHeight / textureHeight : props.displayWidth / textureWidth;
279
- image.setScale(scale);
280
- }
281
- }
282
- } else if (props.displayWidth !== void 0) {
283
- const scale = props.displayWidth / image.width;
284
- image.setScale(scale);
285
- } else if (props.displayHeight !== void 0) {
286
- const scale = props.displayHeight / image.height;
287
- image.setScale(scale);
288
- }
289
- }
290
- createImageLayout(image, normalizedProps);
291
- if (props.onReady) {
292
- props.onReady(image);
293
- }
294
- return image;
20
+ var createCameraFadeInFX = (camera, config) => {
21
+ const duration = config.duration ?? 300;
22
+ const red = config.red ?? 0;
23
+ const green = config.green ?? 0;
24
+ const blue = config.blue ?? 0;
25
+ camera.fadeIn(duration, red, green, blue, config.onComplete);
295
26
  };
296
- const imagePatcher = (node, prev, next) => {
297
- if (prev.headless !== next.headless) {
298
- if (next.headless) {
299
- node.setOrigin(0.5, 0.5);
300
- } else {
301
- node.setOrigin(0, 0);
302
- }
303
- }
304
- const normalizedPrev = { ...prev };
305
- const normalizedNext = { ...next };
306
- if (next.headless) {
307
- delete normalizedNext.padding;
308
- delete normalizedNext.margin;
309
- delete normalizedNext.gap;
310
- } else {
311
- if (normalizedNext.rotation !== void 0) {
312
- delete normalizedNext.rotation;
313
- }
314
- }
315
- if (prev.headless) {
316
- delete normalizedPrev.padding;
317
- delete normalizedPrev.margin;
318
- delete normalizedPrev.gap;
319
- } else {
320
- if (normalizedPrev.rotation !== void 0) {
321
- delete normalizedPrev.rotation;
322
- }
323
- }
324
- applyTransformProps(node, normalizedPrev, normalizedNext);
325
- applyPhaserProps(node, normalizedPrev, normalizedNext);
326
- applyImageProps(node, normalizedPrev, normalizedNext);
327
- applyImageLayout(node, normalizedPrev, normalizedNext);
27
+ var createCameraFadeOutFX = (camera, config) => {
28
+ const duration = config.duration ?? 300;
29
+ const red = config.red ?? 0;
30
+ const green = config.green ?? 0;
31
+ const blue = config.blue ?? 0;
32
+ camera.fadeOut(duration, red, green, blue, config.onComplete);
328
33
  };
329
- function applyNineSliceProps(nineSlice, prev, next) {
330
- const textureChanged = prev.texture !== next.texture || prev.frame !== next.frame;
331
- if (textureChanged && next.texture) {
332
- nineSlice.setTexture(next.texture, next.frame);
333
- }
334
- const sliceChanged = prev.leftWidth !== next.leftWidth || prev.rightWidth !== next.rightWidth || prev.topHeight !== next.topHeight || prev.bottomHeight !== next.bottomHeight;
335
- if (sliceChanged) {
336
- const width = typeof next.width === "number" ? next.width : nineSlice.width;
337
- const height = typeof next.height === "number" ? next.height : nineSlice.height;
338
- nineSlice.setSlices(
339
- width,
340
- height,
341
- next.leftWidth ?? prev.leftWidth ?? 0,
342
- next.rightWidth ?? prev.rightWidth ?? 0,
343
- next.topHeight ?? prev.topHeight,
344
- next.bottomHeight ?? prev.bottomHeight
345
- );
346
- }
347
- const prevWidth = typeof prev.width === "number" ? prev.width : nineSlice.width;
348
- const nextWidth = typeof next.width === "number" ? next.width : nineSlice.width;
349
- const prevHeight = typeof prev.height === "number" ? prev.height : nineSlice.height;
350
- const nextHeight = typeof next.height === "number" ? next.height : nineSlice.height;
351
- if (prevWidth !== nextWidth || prevHeight !== nextHeight) {
352
- nineSlice.setSize(nextWidth, nextHeight);
353
- }
354
- if (prev.tint !== next.tint) {
355
- if (next.tint !== void 0) {
356
- nineSlice.setTint(next.tint);
357
- } else {
358
- nineSlice.clearTint();
359
- }
360
- }
361
- }
362
- function applyNineSliceLayout(nineSlice, prev, next) {
363
- nineSlice.__layoutProps = next;
364
- if (prev.width !== next.width || prev.height !== next.height) {
365
- nineSlice.__getLayoutSize = () => {
366
- return {
367
- width: nineSlice.width,
368
- height: nineSlice.height
369
- };
370
- };
371
- }
372
- }
373
- function createNineSliceLayout(nineSlice, props) {
374
- nineSlice.__layoutProps = props;
375
- nineSlice.__getLayoutSize = () => {
376
- return {
377
- width: nineSlice.width,
378
- height: nineSlice.height
379
- };
380
- };
381
- }
382
- const nineSliceCreator = (scene, props) => {
383
- const initialWidth = typeof props.width === "number" ? props.width : 64;
384
- const initialHeight = typeof props.height === "number" ? props.height : 64;
385
- const nineSlice = scene.add.nineslice(
386
- props.x ?? 0,
387
- props.y ?? 0,
388
- props.texture,
389
- props.frame,
390
- initialWidth,
391
- initialHeight,
392
- props.leftWidth,
393
- props.rightWidth,
394
- props.topHeight,
395
- props.bottomHeight
396
- );
397
- nineSlice.setOrigin(0, 0);
398
- if (props.tint !== void 0) {
399
- nineSlice.setTint(props.tint);
400
- }
401
- createTransform(nineSlice, props);
402
- createPhaser(nineSlice, props);
403
- createNineSliceLayout(nineSlice, props);
404
- return nineSlice;
405
- };
406
- const nineSlicePatcher = (node, prev, next) => {
407
- applyTransformProps(node, prev, next);
408
- applyPhaserProps(node, prev, next);
409
- applyNineSliceProps(node, prev, next);
410
- applyNineSliceLayout(node, prev, next);
411
- };
412
- function resolveNumericSize(value) {
413
- return typeof value === "number" ? value : void 0;
414
- }
415
- function resolveZoneSize(zone, fallback) {
416
- const size = {};
417
- const width = zone.width ?? fallback.width;
418
- const height = zone.height ?? fallback.height;
419
- if (width !== void 0) size.width = width;
420
- if (height !== void 0) size.height = height;
421
- return size;
422
- }
423
- function buildZoneSource(zone, fallbackSize) {
424
- const baseX = zone.x ?? 0;
425
- const baseY = zone.y ?? 0;
426
- const { width, height } = resolveZoneSize(zone, fallbackSize);
427
- switch (zone.shape) {
428
- case "rect":
429
- return new Phaser.Geom.Rectangle(baseX, baseY, width ?? 1, height ?? 1);
430
- case "circle":
431
- return new Phaser.Geom.Circle(baseX, baseY, zone.radius ?? 1);
432
- case "ellipse":
433
- return new Phaser.Geom.Ellipse(baseX, baseY, width ?? 1, height ?? 1);
434
- case "line":
435
- return new Phaser.Geom.Line(
436
- baseX,
437
- baseY,
438
- zone.endX ?? baseX + (width ?? 1),
439
- zone.endY ?? baseY + (height ?? 1)
440
- );
441
- default:
442
- return void 0;
443
- }
444
- }
445
- function buildEmitZone(zone, fallbackSize = {}) {
446
- const type = zone.type ?? "random";
447
- const source = buildZoneSource(zone, fallbackSize);
448
- if (!source) return void 0;
449
- return { type, source };
450
- }
451
- function buildEmitZoneFromLayout(zone, width, height) {
452
- const fallback = {};
453
- const resolvedWidth = resolveNumericSize(width);
454
- const resolvedHeight = resolveNumericSize(height);
455
- if (resolvedWidth !== void 0) fallback.width = resolvedWidth;
456
- if (resolvedHeight !== void 0) fallback.height = resolvedHeight;
457
- return buildEmitZone(zone, fallback);
458
- }
459
- function buildDeathZone(zone, fallbackSize = {}) {
460
- const type = zone.mode ?? "onEnter";
461
- const source = buildZoneSource(zone, fallbackSize);
462
- if (!source) return void 0;
463
- return { type, source };
464
- }
465
- function buildDeathZonesFromLayout(zones, width, height) {
466
- if (!zones) return void 0;
467
- const list = Array.isArray(zones) ? zones : [zones];
468
- const fallback = {};
469
- const resolvedWidth = resolveNumericSize(width);
470
- const resolvedHeight = resolveNumericSize(height);
471
- if (resolvedWidth !== void 0) fallback.width = resolvedWidth;
472
- if (resolvedHeight !== void 0) fallback.height = resolvedHeight;
473
- const deathZones = list.map((zone) => buildDeathZone(zone, fallback)).filter((zone) => Boolean(zone));
474
- return deathZones.length > 0 ? deathZones : void 0;
475
- }
476
- const PARTICLE_PRESET_REGISTRY = {
477
- explosion: {
478
- speed: { min: 120, max: 320 },
479
- scale: { start: 1, end: 0 },
480
- alpha: { start: 1, end: 0 },
481
- lifespan: 600,
482
- quantity: 24,
483
- blendMode: "ADD"
484
- },
485
- trail: {
486
- speed: { min: 30, max: 80 },
487
- scale: { start: 0.6, end: 0 },
488
- alpha: { start: 0.8, end: 0 },
489
- lifespan: 700,
490
- frequency: 40
491
- },
492
- rain: {
493
- speed: { min: 320, max: 520 },
494
- angle: { min: 80, max: 100 },
495
- scale: { start: 0.5, end: 0.2 },
496
- alpha: { start: 0.6, end: 0.1 },
497
- lifespan: 1e3,
498
- frequency: 20
499
- },
500
- snow: {
501
- speed: { min: 40, max: 120 },
502
- angle: { min: 80, max: 100 },
503
- gravityY: 8,
504
- scale: { start: 0.6, end: 0.6 },
505
- alpha: { start: 0.8, end: 0.3 },
506
- lifespan: 2600,
507
- frequency: 80
508
- },
509
- sparkle: {
510
- speed: { min: 20, max: 60 },
511
- scale: { start: 0.4, end: 0 },
512
- alpha: { start: 1, end: 0 },
513
- lifespan: 500,
514
- frequency: 60,
515
- blendMode: "ADD"
516
- }
517
- };
518
- function resolveParticlePreset(preset, config = {}) {
519
- const base = preset ? PARTICLE_PRESET_REGISTRY[preset] : void 0;
520
- if (preset && !base) {
521
- console.warn(`[Particles] Preset "${String(preset)}" not found in registry`);
522
- }
523
- return {
524
- ...base ?? {},
525
- ...config
526
- };
527
- }
528
- function isParticleEmitter(target) {
529
- return !!target && typeof target.explode === "function";
530
- }
531
- function getFirstEmitter(manager) {
532
- if (!manager) return null;
533
- if (manager.__emitter) return manager.__emitter;
534
- const emitters = manager.emitters;
535
- if (Array.isArray(emitters)) {
536
- return emitters[0] ?? null;
537
- }
538
- if (emitters && "list" in emitters && Array.isArray(emitters.list)) {
539
- return emitters.list[0] ?? null;
540
- }
541
- return null;
542
- }
543
- function applyEmitterConfig(emitter, config) {
544
- if (!emitter) return;
545
- const withConfig = emitter;
546
- if (withConfig.setConfig) {
547
- withConfig.setConfig(config);
548
- return;
549
- }
550
- if (withConfig.fromJSON) {
551
- withConfig.fromJSON(config);
552
- return;
553
- }
554
- Object.assign(emitter, config);
555
- }
556
- function applyEmitZone(emitter, emitZone) {
557
- if (!emitter || !emitZone) return;
558
- const withZone = emitter;
559
- if (withZone.setEmitZone) {
560
- withZone.setEmitZone(emitZone);
561
- return;
562
- }
563
- }
564
- function applyDeathZone(emitter, deathZone) {
565
- if (!emitter) return;
566
- const withZone = emitter;
567
- const isDefined = (value) => value !== null && value !== void 0;
568
- const normalized = Array.isArray(deathZone) ? deathZone.filter(isDefined) : deathZone ? [deathZone] : [];
569
- const hasZone = normalized.length > 0;
570
- if (hasZone && withZone.setDeathZone) {
571
- withZone.setDeathZone(normalized);
572
- return;
573
- }
574
- if (!hasZone) {
575
- if (withZone.clearDeathZones) {
576
- withZone.clearDeathZones();
577
- return;
578
- }
579
- if (withZone.deathZones) {
580
- withZone.deathZones = [];
581
- }
582
- return;
583
- }
584
- if (withZone.clearDeathZones) {
585
- withZone.clearDeathZones();
586
- }
587
- if (withZone.addDeathZone) {
588
- withZone.addDeathZone(normalized);
589
- return;
590
- }
591
- if (withZone.deathZones) {
592
- withZone.deathZones = normalized;
593
- }
594
- }
595
- function mergeDeathZones(base, extra) {
596
- const baseList = Array.isArray(base) ? base : base ? [base] : [];
597
- const extraList = extra ?? [];
598
- const merged = [...baseList, ...extraList];
599
- return merged.length > 0 ? merged : void 0;
600
- }
601
- function applyParticlesProps(manager, prev, next) {
602
- if (!manager) return;
603
- const textureChanged = prev.texture !== next.texture || prev.frame !== next.frame;
604
- if (textureChanged && next.texture && "setTexture" in manager && manager.setTexture) {
605
- manager.setTexture(next.texture, next.frame);
606
- }
607
- const configChanged = prev.preset !== next.preset || prev.config !== next.config || prev.zone !== next.zone || prev.excludeZones !== next.excludeZones || prev.width !== next.width || prev.height !== next.height;
608
- if (configChanged) {
609
- const resolvedConfig = resolveParticlePreset(next.preset, next.config);
610
- let emitter = null;
611
- if (isParticleEmitter(manager)) {
612
- emitter = manager;
613
- } else {
614
- const managerLike = manager;
615
- emitter = managerLike.__emitter ?? getFirstEmitter(managerLike);
616
- if (!emitter && managerLike.createEmitter) {
617
- const created = managerLike.createEmitter(resolvedConfig);
618
- emitter = created ?? null;
619
- }
620
- managerLike.__emitter = emitter;
621
- }
622
- if (!emitter) return;
623
- applyEmitterConfig(emitter, resolvedConfig);
624
- if (next.zone) {
625
- const emitZone = buildEmitZoneFromLayout(next.zone, next.width, next.height);
626
- if (emitZone) {
627
- applyEmitZone(emitter, emitZone);
628
- }
629
- }
630
- const deathZones = buildDeathZonesFromLayout(next.excludeZones, next.width, next.height);
631
- const combined = mergeDeathZones(
632
- resolvedConfig.deathZone,
633
- deathZones
634
- );
635
- applyDeathZone(emitter, combined);
636
- }
637
- }
638
- function applyParticlesLayout(particles, _prev, next) {
639
- particles.__layoutProps = next;
640
- }
641
- function createParticlesLayout(particles, props) {
642
- particles.__layoutProps = props;
643
- particles.__getLayoutSize = () => ({ width: 0.01, height: 0.01 });
644
- }
645
- const particlesCreator = (scene, props) => {
646
- const resolvedConfig = {
647
- ...resolveParticlePreset(props.preset, props.config)
648
- };
649
- if (props.zone) {
650
- const emitZone = buildEmitZoneFromLayout(props.zone, props.width, props.height);
651
- if (emitZone) {
652
- const configWithZone = resolvedConfig;
653
- configWithZone.emitZone = emitZone;
654
- }
655
- }
656
- const particles = scene.add.particles(
657
- props.x ?? 0,
658
- props.y ?? 0,
659
- props.texture,
660
- resolvedConfig
661
- );
662
- if (props.frame !== void 0) {
663
- const configWithFrame = resolvedConfig;
664
- configWithFrame.frame = props.frame;
665
- if ("setTexture" in particles && particles.setTexture) {
666
- particles.setTexture(props.texture, props.frame);
667
- }
668
- }
669
- const emitter = isParticleEmitter(particles) ? particles : getFirstEmitter(particles);
670
- if (!isParticleEmitter(particles)) {
671
- particles.__emitter = emitter;
672
- }
673
- if ("setOrigin" in particles && typeof particles.setOrigin === "function") {
674
- particles.setOrigin(0, 0);
675
- }
676
- createTransform(particles, props);
677
- createPhaser(particles, props);
678
- createParticlesLayout(particles, props);
679
- if (props.excludeZones && emitter) {
680
- const deathZones = buildDeathZonesFromLayout(props.excludeZones, props.width, props.height);
681
- const combinedDeathZones = mergeDeathZones(
682
- resolvedConfig.deathZone,
683
- deathZones
684
- );
685
- if (combinedDeathZones) {
686
- applyDeathZone(emitter, combinedDeathZones);
687
- }
688
- }
689
- if (props.onReady) {
690
- props.onReady(particles);
691
- }
692
- return particles;
693
- };
694
- const particlesPatcher = (node, prev, next) => {
695
- applyTransformProps(node, prev, next);
696
- applyPhaserProps(node, prev, next);
697
- applyParticlesProps(node, prev, next);
698
- applyParticlesLayout(node, prev, next);
699
- };
700
- function getOriginalTextureDimensions(sprite) {
701
- const frame = sprite.frame;
702
- return {
703
- width: frame.width,
704
- height: frame.height
705
- };
706
- }
707
- function calculateFitScale(sprite, targetWidth, targetHeight, fit = "fill") {
708
- const { width: textureWidth, height: textureHeight } = getOriginalTextureDimensions(sprite);
709
- if (textureWidth === 0 || textureHeight === 0) {
710
- return { scaleX: 1, scaleY: 1 };
711
- }
712
- if (fit === "fill") {
713
- return {
714
- scaleX: targetWidth / textureWidth,
715
- scaleY: targetHeight / textureHeight
716
- };
717
- }
718
- const targetAspect = targetWidth / targetHeight;
719
- const textureAspect = textureWidth / textureHeight;
720
- if (fit === "contain") {
721
- const scale = targetAspect > textureAspect ? targetHeight / textureHeight : targetWidth / textureWidth;
722
- return { scaleX: scale, scaleY: scale };
723
- }
724
- if (fit === "cover") {
725
- const scale = targetAspect < textureAspect ? targetHeight / textureHeight : targetWidth / textureWidth;
726
- return { scaleX: scale, scaleY: scale };
727
- }
728
- return { scaleX: 1, scaleY: 1 };
729
- }
730
- function applySpriteProps(sprite, prev, next) {
731
- const textureChanged = prev.texture !== next.texture || prev.frame !== next.frame;
732
- if (textureChanged && next.texture) {
733
- sprite.setTexture(next.texture, next.frame);
734
- }
735
- if (prev.tint !== next.tint) {
736
- if (typeof next.tint === "number") {
737
- sprite.setTint(next.tint);
738
- } else {
739
- sprite.clearTint();
740
- }
741
- }
742
- if (prev.originX !== next.originX || prev.originY !== next.originY) {
743
- const originX = next.originX ?? sprite.originX;
744
- const originY = next.originY ?? sprite.originY;
745
- sprite.setOrigin(originX, originY);
746
- }
747
- const displayWidthChanged = prev.displayWidth !== next.displayWidth;
748
- const displayHeightChanged = prev.displayHeight !== next.displayHeight;
749
- const fitChanged = prev.fit !== next.fit;
750
- if (displayWidthChanged || displayHeightChanged || fitChanged || textureChanged) {
751
- if (typeof next.displayWidth === "number" && typeof next.displayHeight === "number") {
752
- const fit = next.fit ?? "fill";
753
- if (fit === "fill") {
754
- sprite.setDisplaySize(next.displayWidth, next.displayHeight);
755
- } else {
756
- const { scaleX, scaleY } = calculateFitScale(
757
- sprite,
758
- next.displayWidth,
759
- next.displayHeight,
760
- fit
761
- );
762
- sprite.setScale(scaleX, scaleY);
763
- }
764
- } else if (typeof next.displayWidth === "number") {
765
- const { width: origWidth } = getOriginalTextureDimensions(sprite);
766
- const scale = next.displayWidth / origWidth;
767
- sprite.setScale(scale);
768
- } else if (typeof next.displayHeight === "number") {
769
- const { height: origHeight } = getOriginalTextureDimensions(sprite);
770
- const scale = next.displayHeight / origHeight;
771
- sprite.setScale(scale, scale);
772
- } else {
773
- sprite.setScale(1);
774
- }
775
- }
776
- const animationChanged = prev.animationKey !== next.animationKey || prev.loop !== next.loop || prev.repeatDelay !== next.repeatDelay;
777
- if (animationChanged) {
778
- if (sprite.anims.isPlaying) {
779
- sprite.anims.stop();
780
- }
781
- if (next.animationKey) {
782
- sprite.anims.play({
783
- key: next.animationKey,
784
- repeat: next.loop ? -1 : 0,
785
- repeatDelay: next.repeatDelay ?? 0
786
- });
787
- }
788
- }
789
- const callbacksChanged = prev.onAnimationStart !== next.onAnimationStart || prev.onAnimationComplete !== next.onAnimationComplete || prev.onAnimationRepeat !== next.onAnimationRepeat || prev.onAnimationUpdate !== next.onAnimationUpdate;
790
- if (callbacksChanged) {
791
- sprite.off("animationstart");
792
- sprite.off("animationcomplete");
793
- sprite.off("animationrepeat");
794
- sprite.off("animationupdate");
795
- if (next.onAnimationStart) {
796
- sprite.on("animationstart", (anim) => {
797
- next.onAnimationStart?.(anim.key);
798
- });
799
- }
800
- if (next.onAnimationComplete) {
801
- sprite.on("animationcomplete", (anim) => {
802
- next.onAnimationComplete?.(anim.key);
803
- });
804
- }
805
- if (next.onAnimationRepeat) {
806
- sprite.on("animationrepeat", (anim) => {
807
- next.onAnimationRepeat?.(anim.key);
808
- });
809
- }
810
- if (next.onAnimationUpdate) {
811
- sprite.on(
812
- "animationupdate",
813
- (anim, frame) => {
814
- next.onAnimationUpdate?.(anim.key, frame);
815
- }
816
- );
817
- }
818
- }
819
- }
820
- function applySpriteLayout(sprite, _prev, next) {
821
- sprite.__layoutProps = next;
822
- }
823
- function createSpriteLayout(sprite, props) {
824
- sprite.__layoutProps = props;
825
- sprite.__getLayoutSize = () => {
826
- return { width: 0.01, height: 0.01 };
827
- };
828
- }
829
- const spriteCreator = (scene, props) => {
830
- const sprite = scene.add.sprite(props.x ?? 0, props.y ?? 0, props.texture, props.frame);
831
- sprite.setOrigin(0.5, 0.5);
832
- if (props.originX !== void 0 || props.originY !== void 0) {
833
- sprite.setOrigin(props.originX ?? sprite.originX, props.originY ?? sprite.originY);
834
- }
835
- createTransform(sprite, props);
836
- createPhaser(sprite, props);
837
- if (props.tint !== void 0) {
838
- sprite.setTint(props.tint);
839
- }
840
- if (props.displayWidth !== void 0 || props.displayHeight !== void 0) {
841
- if (props.displayWidth !== void 0 && props.displayHeight !== void 0) {
842
- const fit = props.fit ?? "fill";
843
- const textureWidth = sprite.width;
844
- const textureHeight = sprite.height;
845
- if (textureWidth > 0 && textureHeight > 0) {
846
- if (fit === "fill") {
847
- sprite.setDisplaySize(props.displayWidth, props.displayHeight);
848
- } else if (fit === "contain") {
849
- const targetAspect = props.displayWidth / props.displayHeight;
850
- const textureAspect = textureWidth / textureHeight;
851
- const scale = targetAspect > textureAspect ? props.displayHeight / textureHeight : props.displayWidth / textureWidth;
852
- sprite.setScale(scale);
853
- } else if (fit === "cover") {
854
- const targetAspect = props.displayWidth / props.displayHeight;
855
- const textureAspect = textureWidth / textureHeight;
856
- const scale = targetAspect < textureAspect ? props.displayHeight / textureHeight : props.displayWidth / textureWidth;
857
- sprite.setScale(scale);
858
- }
859
- }
860
- } else if (props.displayWidth !== void 0) {
861
- const scale = props.displayWidth / sprite.width;
862
- sprite.setScale(scale);
863
- } else if (props.displayHeight !== void 0) {
864
- const scale = props.displayHeight / sprite.height;
865
- sprite.setScale(scale);
866
- }
867
- }
868
- if (props.animationKey) {
869
- if (sprite.scene && sprite.scene.anims.exists(props.animationKey)) {
870
- sprite.anims.play({
871
- key: props.animationKey,
872
- repeat: props.loop ? -1 : 0,
873
- repeatDelay: props.repeatDelay ?? 0
874
- });
875
- }
876
- }
877
- if (props.onAnimationStart) {
878
- sprite.on("animationstart", (anim) => {
879
- props.onAnimationStart?.(anim.key);
880
- });
881
- }
882
- if (props.onAnimationComplete) {
883
- sprite.on("animationcomplete", (anim) => {
884
- props.onAnimationComplete?.(anim.key);
885
- });
886
- }
887
- if (props.onAnimationRepeat) {
888
- sprite.on("animationrepeat", (anim) => {
889
- props.onAnimationRepeat?.(anim.key);
890
- });
891
- }
892
- if (props.onAnimationUpdate) {
893
- sprite.on(
894
- "animationupdate",
895
- (anim, frame) => {
896
- props.onAnimationUpdate?.(anim.key, frame);
897
- }
898
- );
899
- }
900
- createSpriteLayout(sprite, props);
901
- if (props.onReady) {
902
- props.onReady(sprite);
903
- }
904
- return sprite;
905
- };
906
- const spritePatcher = (node, prev, next) => {
907
- applyTransformProps(node, prev, next);
908
- applyPhaserProps(node, prev, next);
909
- applySpriteProps(node, prev, next);
910
- applySpriteLayout(node, prev, next);
911
- };
912
- function applyTextProps(node, prev, next) {
913
- if (node.active === false || node.scene && !node.scene.sys.game) {
914
- return;
915
- }
916
- let needsUpdate = false;
917
- if (prev.text !== next.text && typeof next.text === "string") {
918
- node.setText(next.text);
919
- needsUpdate = true;
920
- }
921
- if (next.style !== void 0 && !equal(next.style, prev.style || {})) {
922
- try {
923
- node.setStyle(next.style);
924
- needsUpdate = true;
925
- } catch (error) {
926
- console.warn("Failed to apply text style (scene may be transitioning):", error);
927
- }
928
- }
929
- if (next.maxWidth !== prev.maxWidth && next.maxWidth !== void 0) {
930
- const viewport = viewportRegistry.getViewport();
931
- const parsedMaxWidth = parseSize(next.maxWidth);
932
- const resolvedMaxWidth = resolveSize(parsedMaxWidth, viewport?.width, void 0, void 0);
933
- node.setWordWrapWidth(resolvedMaxWidth, true);
934
- needsUpdate = true;
935
- }
936
- if (prev.style !== next.style && next.style !== void 0) {
937
- try {
938
- node.setStyle(next.style);
939
- needsUpdate = true;
940
- } catch (error) {
941
- console.warn("Failed to apply text style (scene may be transitioning):", error);
942
- }
943
- }
944
- if (needsUpdate && node.updateText) {
945
- node.updateText();
946
- }
947
- }
948
- function applyTextLayout(text, _prev, next) {
949
- text.__layoutProps = next;
950
- text.__getLayoutSize = () => {
951
- if (text.__layoutProps?.headless) {
952
- return { width: 0.01, height: 0.01 };
953
- }
954
- return {
955
- width: text.width,
956
- height: text.height
957
- };
958
- };
959
- }
960
- function createTextLayout(text, props) {
961
- text.__layoutProps = props;
962
- text.__getLayoutSize = () => {
963
- if (text.__layoutProps?.headless) {
964
- return { width: 0.01, height: 0.01 };
965
- }
966
- return {
967
- width: text.width,
968
- height: text.height
969
- };
970
- };
971
- }
972
- const textCreator = (scene, props) => {
973
- const text = scene.add.text(props.x ?? 0, props.y ?? 0, props.text ?? "", props.style);
974
- if (props.headless) {
975
- text.setOrigin(0.5, 0.5);
976
- } else {
977
- text.setOrigin(0, 0);
978
- }
979
- const normalizedProps = { ...props };
980
- if (props.headless) {
981
- delete normalizedProps.padding;
982
- delete normalizedProps.margin;
983
- delete normalizedProps.gap;
984
- } else {
985
- if (normalizedProps.rotation !== void 0) {
986
- delete normalizedProps.rotation;
987
- }
988
- }
989
- createTransform(text, normalizedProps);
990
- createPhaser(text, normalizedProps);
991
- createTextLayout(text, normalizedProps);
992
- return text;
993
- };
994
- const textPatcher = (node, prev, next) => {
995
- if (prev.headless !== next.headless) {
996
- if (next.headless) {
997
- node.setOrigin(0.5, 0.5);
998
- } else {
999
- node.setOrigin(0, 0);
1000
- }
1001
- }
1002
- const normalizedPrev = { ...prev };
1003
- const normalizedNext = { ...next };
1004
- if (next.headless) {
1005
- delete normalizedNext.padding;
1006
- delete normalizedNext.margin;
1007
- delete normalizedNext.gap;
1008
- } else {
1009
- if (normalizedNext.rotation !== void 0) {
1010
- delete normalizedNext.rotation;
1011
- }
1012
- }
1013
- if (prev.headless) {
1014
- delete normalizedPrev.padding;
1015
- delete normalizedPrev.margin;
1016
- delete normalizedPrev.gap;
1017
- } else {
1018
- if (normalizedPrev.rotation !== void 0) {
1019
- delete normalizedPrev.rotation;
1020
- }
1021
- }
1022
- applyTransformProps(node, normalizedPrev, normalizedNext);
1023
- applyPhaserProps(node, normalizedPrev, normalizedNext);
1024
- applyTextProps(node, normalizedPrev, normalizedNext);
1025
- applyTextLayout(node, normalizedPrev, normalizedNext);
1026
- };
1027
- const tileSpriteCreator = (_scene, _props) => {
1028
- throw new Error(
1029
- "TileSprite component not implemented yet. This is a placeholder for architecture planning."
1030
- );
1031
- };
1032
- const tileSpritePatcher = (_node, _prev, _next) => {
1033
- throw new Error(
1034
- "TileSprite component not implemented yet. This is a placeholder for architecture planning."
1035
- );
1036
- };
1037
- function applyBackgroundProps(container, prev, next) {
1038
- const prevBgColor = prev.backgroundColor;
1039
- const nextBgColor = next.backgroundColor;
1040
- const prevBgAlpha = prev.backgroundAlpha ?? 1;
1041
- const nextBgAlpha = next.backgroundAlpha ?? 1;
1042
- let prevWidth = typeof prev.width === "number" ? prev.width : 100;
1043
- let prevHeight = typeof prev.height === "number" ? prev.height : 100;
1044
- let nextWidth = typeof next.width === "number" ? next.width : 100;
1045
- let nextHeight = typeof next.height === "number" ? next.height : 100;
1046
- if (container.__getLayoutSize) {
1047
- const layoutSize = container.__getLayoutSize();
1048
- prevWidth = layoutSize.width;
1049
- prevHeight = layoutSize.height;
1050
- nextWidth = layoutSize.width;
1051
- nextHeight = layoutSize.height;
1052
- }
1053
- const prevCornerRadius = prev.cornerRadius ?? 0;
1054
- const nextCornerRadius = next.cornerRadius ?? 0;
1055
- const prevBorderColor = prev.borderColor;
1056
- const nextBorderColor = next.borderColor;
1057
- const prevBorderWidth = prev.borderWidth ?? 0;
1058
- const nextBorderWidth = next.borderWidth ?? 0;
1059
- const prevBorderAlpha = prev.borderAlpha ?? 1;
1060
- const nextBorderAlpha = next.borderAlpha ?? 1;
1061
- const prevHasBorder = prevBorderWidth > 0 && prevBorderColor !== void 0;
1062
- const nextHasBorder = nextBorderWidth > 0 && nextBorderColor !== void 0;
1063
- const prevHasGraphics = prevBgColor !== void 0 || prevHasBorder;
1064
- const nextHasGraphics = nextBgColor !== void 0 || nextHasBorder;
1065
- if (prevHasGraphics && !nextHasGraphics) {
1066
- if (container.__background) {
1067
- container.__background.destroy();
1068
- delete container.__background;
1069
- }
1070
- } else if (!prevHasGraphics && nextHasGraphics) {
1071
- if (container.scene) {
1072
- const background = container.scene.add.graphics();
1073
- if (nextBgColor !== void 0) {
1074
- background.fillStyle(nextBgColor, nextBgAlpha);
1075
- }
1076
- if (nextHasBorder) {
1077
- background.lineStyle(nextBorderWidth, nextBorderColor, nextBorderAlpha);
1078
- }
1079
- if (nextCornerRadius !== 0) {
1080
- if (nextBgColor !== void 0) {
1081
- background.fillRoundedRect(0, 0, nextWidth, nextHeight, nextCornerRadius);
1082
- }
1083
- if (nextHasBorder) {
1084
- background.strokeRoundedRect(0, 0, nextWidth, nextHeight, nextCornerRadius);
1085
- }
1086
- } else {
1087
- if (nextBgColor !== void 0) {
1088
- background.fillRect(0, 0, nextWidth, nextHeight);
1089
- }
1090
- if (nextHasBorder) {
1091
- background.strokeRect(0, 0, nextWidth, nextHeight);
1092
- }
1093
- }
1094
- container.addAt(background, 0);
1095
- container.__background = background;
1096
- background.__isBackground = true;
1097
- }
1098
- } else if (container.__background && nextHasGraphics) {
1099
- const needsRedraw = prevBgColor !== nextBgColor || prevBgAlpha !== nextBgAlpha || prevWidth !== nextWidth || prevHeight !== nextHeight || prevCornerRadius !== nextCornerRadius || prevBorderWidth !== nextBorderWidth || prevBorderColor !== nextBorderColor || prevBorderAlpha !== nextBorderAlpha;
1100
- if (needsRedraw) {
1101
- container.__background.clear();
1102
- if (nextBgColor !== void 0) {
1103
- container.__background.fillStyle(nextBgColor, nextBgAlpha);
1104
- }
1105
- if (nextHasBorder) {
1106
- container.__background.lineStyle(nextBorderWidth, nextBorderColor, nextBorderAlpha);
1107
- }
1108
- if (nextCornerRadius !== 0) {
1109
- if (nextBgColor !== void 0) {
1110
- container.__background.fillRoundedRect(0, 0, nextWidth, nextHeight, nextCornerRadius);
1111
- }
1112
- if (nextHasBorder) {
1113
- container.__background.strokeRoundedRect(0, 0, nextWidth, nextHeight, nextCornerRadius);
1114
- }
1115
- } else {
1116
- if (nextBgColor !== void 0) {
1117
- container.__background.fillRect(0, 0, nextWidth, nextHeight);
1118
- }
1119
- if (nextHasBorder) {
1120
- container.__background.strokeRect(0, 0, nextWidth, nextHeight);
1121
- }
1122
- }
1123
- }
1124
- }
1125
- }
1126
- function applyGesturesProps(scene, container, prev, next) {
1127
- if (!scene || !scene.sys || !scene.data) {
1128
- console.warn("applyGesturesProps: Invalid scene or scene not initialized");
1129
- return;
1130
- }
1131
- if (scene.sys.game === null) {
1132
- return;
1133
- }
1134
- const hasAnyGesture = !!(next.onTouch || next.onTouchOutside || next.onTouchMove || next.onDoubleTap || next.onLongPress || next.onHoverStart || next.onHoverEnd || next.onWheel);
1135
- const hadAnyGesture = !!(prev.onTouch || prev.onTouchOutside || prev.onTouchMove || prev.onDoubleTap || prev.onLongPress || prev.onHoverStart || prev.onHoverEnd || prev.onWheel);
1136
- const prevEnabled = hadAnyGesture && prev.enableGestures !== false;
1137
- const nextEnabled = hasAnyGesture && next.enableGestures !== false;
1138
- const manager = getGestureManager(scene);
1139
- if (!prevEnabled && nextEnabled && hasAnyGesture) {
1140
- const containerWithLayout = container;
1141
- let width = 100;
1142
- let height = 100;
1143
- if (containerWithLayout.__getLayoutSize) {
1144
- const size = containerWithLayout.__getLayoutSize();
1145
- width = size.width;
1146
- height = size.height;
1147
- } else {
1148
- const bounds = container.getBounds();
1149
- width = bounds.width || 100;
1150
- height = bounds.height || 100;
1151
- }
1152
- const hitArea = new Phaser.Geom.Rectangle(0, 0, width, height);
1153
- const callbacks = {};
1154
- if (next.onTouch) callbacks.onTouch = next.onTouch;
1155
- if (next.onTouchOutside) callbacks.onTouchOutside = next.onTouchOutside;
1156
- if (next.onTouchMove) callbacks.onTouchMove = next.onTouchMove;
1157
- if (next.onDoubleTap) callbacks.onDoubleTap = next.onDoubleTap;
1158
- if (next.onLongPress) callbacks.onLongPress = next.onLongPress;
1159
- if (next.onHoverStart) callbacks.onHoverStart = next.onHoverStart;
1160
- if (next.onHoverEnd) callbacks.onHoverEnd = next.onHoverEnd;
1161
- if (next.onWheel) callbacks.onWheel = next.onWheel;
1162
- const config = {};
1163
- if (next.longPressDuration !== void 0) config.longPressDuration = next.longPressDuration;
1164
- if (next.doubleTapDelay !== void 0) config.doubleTapDelay = next.doubleTapDelay;
1165
- manager.registerContainer(container, callbacks, hitArea, config);
1166
- return;
1167
- }
1168
- if (prevEnabled && (!nextEnabled || !hasAnyGesture)) {
1169
- manager.unregisterContainer(container);
1170
- return;
1171
- }
1172
- if (nextEnabled && hasAnyGesture) {
1173
- const callbacksChanged = prev.onTouch !== next.onTouch || prev.onTouchOutside !== next.onTouchOutside || prev.onTouchMove !== next.onTouchMove || prev.onDoubleTap !== next.onDoubleTap || prev.onLongPress !== next.onLongPress || prev.onHoverStart !== next.onHoverStart || prev.onHoverEnd !== next.onHoverEnd || prev.onWheel !== next.onWheel;
1174
- if (callbacksChanged) {
1175
- const callbacks = {};
1176
- if (next.onTouch) callbacks.onTouch = next.onTouch;
1177
- if (next.onTouchOutside) callbacks.onTouchOutside = next.onTouchOutside;
1178
- if (next.onTouchMove) callbacks.onTouchMove = next.onTouchMove;
1179
- if (next.onDoubleTap) callbacks.onDoubleTap = next.onDoubleTap;
1180
- if (next.onLongPress) callbacks.onLongPress = next.onLongPress;
1181
- if (next.onHoverStart) callbacks.onHoverStart = next.onHoverStart;
1182
- if (next.onHoverEnd) callbacks.onHoverEnd = next.onHoverEnd;
1183
- if (next.onWheel) callbacks.onWheel = next.onWheel;
1184
- manager.updateCallbacks(container, callbacks);
1185
- }
1186
- const containerWithLayout = container;
1187
- let width = 100;
1188
- let height = 100;
1189
- if (containerWithLayout.__getLayoutSize) {
1190
- const size = containerWithLayout.__getLayoutSize();
1191
- width = size.width;
1192
- height = size.height;
1193
- } else {
1194
- const bounds = container.getBounds();
1195
- width = bounds.width || 100;
1196
- height = bounds.height || 100;
1197
- }
1198
- const hitArea = new Phaser.Geom.Rectangle(0, 0, width, height);
1199
- manager.updateHitArea(container, hitArea);
1200
- }
1201
- }
1202
- function updateGestureHitAreaIfNeeded(node) {
1203
- const containerWithLayout = node;
1204
- if (!containerWithLayout.__getLayoutSize) return;
1205
- try {
1206
- const manager = getGestureManager(containerWithLayout.scene);
1207
- const size = containerWithLayout.__getLayoutSize();
1208
- const hitArea = new Phaser.Geom.Rectangle(0, 0, size.width, size.height);
1209
- manager.updateHitArea(node, hitArea);
1210
- } catch {
1211
- }
1212
- }
1213
- const LAYOUT_RELEVANT_PROPS = [
1214
- "width",
1215
- "height",
1216
- "minWidth",
1217
- "maxWidth",
1218
- "minHeight",
1219
- "maxHeight",
1220
- "flex",
1221
- "margin",
1222
- "padding",
1223
- "gap",
1224
- "direction",
1225
- "justifyContent",
1226
- "alignItems",
1227
- "overflow"
1228
- ];
1229
- const DEEP_COMPARE_PROPS = /* @__PURE__ */ new Set(["margin", "padding"]);
1230
- function hasLayoutPropsChanged(prev, next) {
1231
- for (const prop of LAYOUT_RELEVANT_PROPS) {
1232
- const oldVal = prev[prop];
1233
- const newVal = next[prop];
1234
- if (DEEP_COMPARE_PROPS.has(prop)) {
1235
- if (!equal(oldVal, newVal)) {
1236
- return true;
1237
- }
1238
- } else {
1239
- if (oldVal !== newVal) {
1240
- return true;
1241
- }
1242
- }
1243
- }
1244
- return false;
1245
- }
1246
- function getParentLayoutContext(node) {
1247
- const parent = node.parentContainer;
1248
- if (parent && parent.__layoutProps && parent.__getLayoutSize) {
1249
- const parentSize = parent.__getLayoutSize();
1250
- const padding = parent.__layoutProps.padding ?? 0;
1251
- const normPadding = typeof padding === "number" ? { left: padding, right: padding, top: padding, bottom: padding } : {
1252
- left: padding.left ?? 0,
1253
- right: padding.right ?? 0,
1254
- top: padding.top ?? 0,
1255
- bottom: padding.bottom ?? 0
1256
- };
1257
- return {
1258
- parentSize: {
1259
- width: parentSize.width - normPadding.left - normPadding.right,
1260
- height: parentSize.height - normPadding.top - normPadding.bottom
1261
- }
1262
- // Parent already provides content-area, no padding offset needed
1263
- };
1264
- }
1265
- if (node.scene) {
1266
- return {
1267
- parentSize: {
1268
- width: node.scene.scale.width,
1269
- height: node.scene.scale.height
1270
- }
1271
- };
1272
- }
1273
- return {};
1274
- }
1275
- function applyLayoutProps(node, prev, next) {
1276
- node.__layoutProps = next;
1277
- if (hasLayoutPropsChanged(prev, next)) {
1278
- const { parentSize, parentPadding } = getParentLayoutContext(node);
1279
- calculateLayout(node, next, parentSize, parentPadding);
1280
- updateGestureHitAreaIfNeeded(node);
1281
- }
1282
- }
1283
- const tooltipStates = /* @__PURE__ */ new Map();
1284
- function calculateTooltipPosition(targetBounds, position, offset, tooltipWidth, tooltipHeight) {
1285
- const viewport = {
1286
- width: window.innerWidth,
1287
- height: window.innerHeight
1288
- };
1289
- let x = 0;
1290
- let y = 0;
1291
- switch (position) {
1292
- case "top":
1293
- x = targetBounds.centerX - tooltipWidth / 2;
1294
- y = targetBounds.top - tooltipHeight - offset;
1295
- break;
1296
- case "bottom":
1297
- x = targetBounds.centerX - tooltipWidth / 2;
1298
- y = targetBounds.bottom + offset;
1299
- break;
1300
- case "left":
1301
- x = targetBounds.left - tooltipWidth - offset;
1302
- y = targetBounds.centerY - tooltipHeight / 2;
1303
- break;
1304
- case "right":
1305
- x = targetBounds.right + offset;
1306
- y = targetBounds.centerY - tooltipHeight / 2;
1307
- break;
1308
- }
1309
- x = Math.max(8, Math.min(x, viewport.width - tooltipWidth - 8));
1310
- y = Math.max(8, Math.min(y, viewport.height - tooltipHeight - 8));
1311
- return { x, y };
1312
- }
1313
- function showTooltip(scene, container, config) {
1314
- const state = tooltipStates.get(container);
1315
- if (!state || state.isVisible) return;
1316
- state.isVisible = true;
1317
- state.currentConfig = config;
1318
- const theme = themeRegistry.getGlobalTheme();
1319
- const tooltipTheme = theme.Tooltip || {};
1320
- const position = config.position ?? tooltipTheme.position ?? "top";
1321
- const offset = config.offset ?? tooltipTheme.offset ?? 8;
1322
- const content = config.content;
1323
- const targetBounds = container.getBounds();
1324
- const textStyle = tooltipTheme.textStyle ?? {
1325
- fontSize: "14px",
1326
- fontFamily: "Arial",
1327
- color: "#ffffff",
1328
- padding: { x: 8, y: 4 }
1329
- };
1330
- const { backgroundColor: bgColor, ...styleWithoutBg } = textStyle;
1331
- const text = scene.add.text(0, 0, content, styleWithoutBg);
1332
- text.setOrigin(0.5);
1333
- const padding = textStyle.padding ?? { x: 8, y: 4 };
1334
- const paddingX = typeof padding === "number" ? padding : padding.x ?? 8;
1335
- const paddingY = typeof padding === "number" ? padding : padding.y ?? 4;
1336
- const textWidth = text.width;
1337
- const textHeight = text.height;
1338
- const bgWidth = textWidth + paddingX * 2;
1339
- const bgHeight = textHeight + paddingY * 2;
1340
- const cornerRadius = tooltipTheme.cornerRadius ?? 6;
1341
- const graphics = scene.add.graphics();
1342
- const bg2 = bgColor ?? "#000000dd";
1343
- let fillColor = 0;
1344
- let fillAlpha = 0.87;
1345
- if (typeof bg2 === "string") {
1346
- if (bg2.startsWith("#")) {
1347
- const hex = bg2.slice(1);
1348
- if (hex.length === 8) {
1349
- fillColor = parseInt(hex.slice(0, 6), 16);
1350
- fillAlpha = parseInt(hex.slice(6, 8), 16) / 255;
1351
- } else if (hex.length === 6) {
1352
- fillColor = parseInt(hex, 16);
1353
- fillAlpha = 1;
1354
- }
1355
- }
1356
- }
1357
- graphics.fillStyle(fillColor, fillAlpha);
1358
- graphics.fillRoundedRect(-bgWidth / 2, -bgHeight / 2, bgWidth, bgHeight, cornerRadius);
1359
- const tooltipContainer = scene.add.container(0, 0, [graphics, text]);
1360
- tooltipContainer.setDepth(1e4);
1361
- const textBounds = tooltipContainer.getBounds();
1362
- const pos = calculateTooltipPosition(
1363
- targetBounds,
1364
- position,
1365
- offset,
1366
- textBounds.width,
1367
- textBounds.height
1368
- );
1369
- const themeAnim = tooltipTheme.animation || {};
1370
- const anim = config.animation || {};
1371
- const fadeInDuration = anim.fadeIn ?? themeAnim.fadeIn ?? 200;
1372
- const moveOffset = {
1373
- dx: anim.move?.dx ?? themeAnim.move?.dx ?? 0,
1374
- dy: anim.move?.dy ?? themeAnim.move?.dy ?? 0
1375
- };
1376
- const pulse = anim.pulse ?? themeAnim.pulse ?? false;
1377
- const pulseScale = anim.pulseScale ?? [0.75, 1.25];
1378
- tooltipContainer.setPosition(
1379
- pos.x + textBounds.width / 2 - moveOffset.dx,
1380
- pos.y + textBounds.height / 2 - moveOffset.dy
1381
- );
1382
- tooltipContainer.setAlpha(0);
1383
- state.tooltip = tooltipContainer;
1384
- const fadeTween = scene.tweens.add({
1385
- targets: tooltipContainer,
1386
- alpha: 1,
1387
- x: pos.x + textBounds.width / 2,
1388
- y: pos.y + textBounds.height / 2,
1389
- duration: fadeInDuration,
1390
- ease: "Cubic.Out"
1391
- });
1392
- state.activeTweens.push(fadeTween);
1393
- if (pulse) {
1394
- const pulseTween = scene.tweens.add({
1395
- targets: tooltipContainer,
1396
- scale: { from: pulseScale[0], to: pulseScale[1] },
1397
- duration: 600,
1398
- yoyo: true,
1399
- repeat: -1,
1400
- ease: "Sine.InOut"
1401
- });
1402
- state.activeTweens.push(pulseTween);
1403
- }
1404
- if (config.autoDismiss && config.autoDismiss > 0) {
1405
- state.autoDismissTimer = setTimeout(() => {
1406
- hideTooltip(container);
1407
- }, config.autoDismiss);
1408
- }
1409
- }
1410
- function hideTooltip(container) {
1411
- const state = tooltipStates.get(container);
1412
- if (!state || !state.isVisible) return;
1413
- state.isVisible = false;
1414
- const config = state.currentConfig;
1415
- state.currentConfig = null;
1416
- if (state.autoDismissTimer) {
1417
- clearTimeout(state.autoDismissTimer);
1418
- state.autoDismissTimer = null;
1419
- }
1420
- if (!state.tooltip) return;
1421
- const tooltip = state.tooltip;
1422
- const scene = tooltip.scene;
1423
- const theme = themeRegistry.getGlobalTheme();
1424
- const tooltipTheme = theme.Tooltip || {};
1425
- const themeAnim = tooltipTheme.animation || {};
1426
- const anim = config?.animation || {};
1427
- const fadeOutDuration = anim.fadeOut ?? themeAnim.fadeOut ?? 200;
1428
- state.activeTweens.forEach((tween) => tween.stop());
1429
- state.activeTweens = [];
1430
- scene.tweens.add({
1431
- targets: tooltip,
1432
- alpha: 0,
1433
- duration: fadeOutDuration,
1434
- ease: "Cubic.In",
1435
- onComplete: () => {
1436
- tooltip.destroy();
1437
- }
1438
- });
1439
- state.tooltip = null;
1440
- }
1441
- function applyTooltip(scene, container, nextCallback, existingOnHoverStart, existingOnHoverEnd) {
1442
- if (!tooltipStates.has(container)) {
1443
- tooltipStates.set(container, {
1444
- isVisible: false,
1445
- tooltip: null,
1446
- activeTweens: [],
1447
- showTimer: null,
1448
- hideTimer: null,
1449
- autoDismissTimer: null,
1450
- currentConfig: null
1451
- });
1452
- container.once("destroy", () => {
1453
- const state2 = tooltipStates.get(container);
1454
- if (state2) {
1455
- if (state2.showTimer) clearTimeout(state2.showTimer);
1456
- if (state2.hideTimer) clearTimeout(state2.hideTimer);
1457
- if (state2.autoDismissTimer) clearTimeout(state2.autoDismissTimer);
1458
- state2.activeTweens.forEach((tween) => tween.stop());
1459
- hideTooltip(container);
1460
- tooltipStates.delete(container);
1461
- }
1462
- });
1463
- }
1464
- const state = tooltipStates.get(container);
1465
- if (!state) {
1466
- throw new Error("applyTooltip: state not initialized");
1467
- }
1468
- const theme = themeRegistry.getGlobalTheme();
1469
- const tooltipTheme = theme.Tooltip || {};
1470
- const onHoverStart = (data) => {
1471
- if (existingOnHoverStart) existingOnHoverStart(data);
1472
- if (!nextCallback) return;
1473
- const result = nextCallback();
1474
- if (!result) return;
1475
- const config = typeof result === "string" ? { content: result } : result;
1476
- if (config.disabled) return;
1477
- if (state.hideTimer) {
1478
- clearTimeout(state.hideTimer);
1479
- state.hideTimer = null;
1480
- }
1481
- if (state.autoDismissTimer) {
1482
- clearTimeout(state.autoDismissTimer);
1483
- state.autoDismissTimer = null;
1484
- }
1485
- const showDelay = config.showDelay ?? tooltipTheme.showDelay ?? 500;
1486
- state.showTimer = setTimeout(() => {
1487
- showTooltip(scene, container, config);
1488
- }, showDelay);
1489
- };
1490
- const onHoverEnd = (data) => {
1491
- if (existingOnHoverEnd) existingOnHoverEnd(data);
1492
- if (state.showTimer) {
1493
- clearTimeout(state.showTimer);
1494
- state.showTimer = null;
1495
- }
1496
- const hideDelay = state.currentConfig?.hideDelay ?? tooltipTheme.hideDelay ?? 0;
1497
- if (hideDelay > 0) {
1498
- state.hideTimer = setTimeout(() => {
1499
- hideTooltip(container);
1500
- }, hideDelay);
1501
- } else {
1502
- hideTooltip(container);
1503
- }
1504
- };
1505
- return { onHoverStart, onHoverEnd };
1506
- }
1507
- function createBackground(scene, container, props) {
1508
- const hasBackground = props.backgroundColor !== void 0;
1509
- const hasBorder = props.borderColor !== void 0;
1510
- if (hasBackground || hasBorder) {
1511
- const width = typeof props.width === "number" ? props.width : 100;
1512
- const height = typeof props.height === "number" ? props.height : 100;
1513
- const bgColor = props.backgroundColor;
1514
- const bgAlpha = props.backgroundAlpha ?? 1;
1515
- const cornerRadius = props.cornerRadius ?? 0;
1516
- const borderColor = props.borderColor;
1517
- const borderWidth = props.borderWidth ?? 0;
1518
- const borderAlpha = props.borderAlpha ?? 1;
1519
- const background = scene.add.graphics();
1520
- if (bgColor !== void 0) {
1521
- background.fillStyle(bgColor, bgAlpha);
1522
- }
1523
- if (borderWidth > 0 && borderColor !== void 0) {
1524
- background.lineStyle(borderWidth, borderColor, borderAlpha);
1525
- }
1526
- if (cornerRadius !== 0) {
1527
- if (bgColor !== void 0) {
1528
- background.fillRoundedRect(0, 0, width, height, cornerRadius);
1529
- }
1530
- if (borderWidth > 0 && borderColor !== void 0) {
1531
- background.strokeRoundedRect(0, 0, width, height, cornerRadius);
1532
- }
1533
- } else {
1534
- if (bgColor !== void 0) {
1535
- background.fillRect(0, 0, width, height);
1536
- }
1537
- if (borderWidth > 0 && borderColor !== void 0) {
1538
- background.strokeRect(0, 0, width, height);
1539
- }
1540
- }
1541
- container.addAt(background, 0);
1542
- container.__background = background;
1543
- background.__isBackground = true;
1544
- }
1545
- }
1546
- function createGestures(scene, container, props) {
1547
- const hasAnyGesture = !!(props.onTouch || props.onTouchOutside || props.onTouchMove || props.onDoubleTap || props.onLongPress || props.onHoverStart || props.onHoverEnd || props.onWheel);
1548
- const shouldEnable = hasAnyGesture && props.enableGestures !== false;
1549
- if (!shouldEnable) {
1550
- return;
1551
- }
1552
- const manager = getGestureManager(scene);
1553
- const containerWithLayout = container;
1554
- let width = 100;
1555
- let height = 100;
1556
- if (containerWithLayout.__getLayoutSize) {
1557
- const size = containerWithLayout.__getLayoutSize();
1558
- width = size.width;
1559
- height = size.height;
1560
- } else {
1561
- const bounds = container.getBounds();
1562
- width = bounds.width || 100;
1563
- height = bounds.height || 100;
1564
- }
1565
- const hitArea = new Phaser.Geom.Rectangle(0, 0, width, height);
1566
- const callbacks = {};
1567
- if (props.onTouch) callbacks.onTouch = props.onTouch;
1568
- if (props.onTouchOutside) callbacks.onTouchOutside = props.onTouchOutside;
1569
- if (props.onTouchMove) callbacks.onTouchMove = props.onTouchMove;
1570
- if (props.onDoubleTap) callbacks.onDoubleTap = props.onDoubleTap;
1571
- if (props.onLongPress) callbacks.onLongPress = props.onLongPress;
1572
- if (props.onHoverStart) callbacks.onHoverStart = props.onHoverStart;
1573
- if (props.onHoverEnd) callbacks.onHoverEnd = props.onHoverEnd;
1574
- if (props.onWheel) callbacks.onWheel = props.onWheel;
1575
- const config = {};
1576
- if (props.longPressDuration !== void 0) config.longPressDuration = props.longPressDuration;
1577
- if (props.doubleTapDelay !== void 0) config.doubleTapDelay = props.doubleTapDelay;
1578
- if (props.maxTouchDuration !== void 0) config.maxTouchDuration = props.maxTouchDuration;
1579
- manager.registerContainer(container, callbacks, hitArea, config);
1580
- }
1581
- function createLayout(container, props) {
1582
- container.__layoutProps = props;
1583
- container.__getLayoutSize = () => {
1584
- const children = container.list;
1585
- const direction = props.direction ?? "column";
1586
- const paddingRaw = props.padding ?? {};
1587
- const padding = typeof paddingRaw === "number" ? { left: paddingRaw, top: paddingRaw, right: paddingRaw, bottom: paddingRaw } : paddingRaw;
1588
- const paddingLeft = padding.left ?? 0;
1589
- const paddingTop = padding.top ?? 0;
1590
- const paddingRight = padding.right ?? 0;
1591
- const paddingBottom = padding.bottom ?? 0;
1592
- const gapNormalized = normalizeGap(props.gap);
1593
- let maxWidth = 0;
1594
- let maxHeight = 0;
1595
- let totalMainSize = 0;
1596
- let childCount = 0;
1597
- for (const child of children) {
1598
- if (child.__isBackground) {
1599
- continue;
1600
- }
1601
- childCount++;
1602
- const marginRaw = child.__layoutProps?.margin ?? {};
1603
- const margin = typeof marginRaw === "number" ? { top: marginRaw, right: marginRaw, bottom: marginRaw, left: marginRaw } : marginRaw;
1604
- const marginTop = margin.top ?? 0;
1605
- const marginBottom = margin.bottom ?? 0;
1606
- const marginLeft = margin.left ?? 0;
1607
- const marginRight = margin.right ?? 0;
1608
- const childSize = getChildSize(child);
1609
- if (direction === "row") {
1610
- totalMainSize += marginLeft + childSize.width + marginRight;
1611
- const childTotalHeight = marginTop + childSize.height + marginBottom;
1612
- maxHeight = Math.max(maxHeight, childTotalHeight);
1613
- } else {
1614
- const childTotalWidth = marginLeft + childSize.width + marginRight;
1615
- maxWidth = Math.max(maxWidth, childTotalWidth);
1616
- totalMainSize += marginTop + childSize.height + marginBottom;
1617
- }
1618
- }
1619
- if (childCount > 1) {
1620
- const gapValue = direction === "row" ? gapNormalized.horizontal : gapNormalized.vertical;
1621
- totalMainSize += gapValue * (childCount - 1);
1622
- }
1623
- const defaultWidth = direction === "row" ? totalMainSize + paddingLeft + paddingRight : maxWidth + paddingLeft + paddingRight;
1624
- const defaultHeight = direction === "row" ? maxHeight + paddingTop + paddingBottom : totalMainSize + paddingTop + paddingBottom;
1625
- const parsedWidth = parseSize(props.width);
1626
- const finalWidth = resolveSize(parsedWidth, void 0, defaultWidth);
1627
- const parsedHeight = parseSize(props.height);
1628
- const finalHeight = resolveSize(parsedHeight, void 0, defaultHeight);
1629
- return {
1630
- width: finalWidth,
1631
- height: finalHeight
1632
- };
1633
- };
1634
- }
1635
- function normalizeBackgroundProps(props) {
1636
- const bgProps = props;
1637
- const hasBackground = bgProps.backgroundColor !== void 0;
1638
- const hasBorder = bgProps.borderColor !== void 0;
1639
- if (!hasBackground && !hasBorder) {
1640
- return props;
1641
- }
1642
- const normalized = { ...props };
1643
- if (hasBackground && bgProps.backgroundAlpha === void 0) {
1644
- normalized.backgroundAlpha = 1;
1645
- }
1646
- if (hasBorder) {
1647
- if (bgProps.borderWidth === void 0 || bgProps.borderWidth === 0) {
1648
- normalized.borderWidth = 1;
1649
- }
1650
- if (bgProps.borderAlpha === void 0 || bgProps.borderAlpha === 0) {
1651
- normalized.borderAlpha = 1;
1652
- }
1653
- }
1654
- return normalized;
1655
- }
1656
- const viewCreator = (scene, props) => {
1657
- if (props.backgroundColor !== void 0 || props.cornerRadius !== void 0) {
1658
- DebugLogger.log("theme", "View Creator - Props received:", {
1659
- backgroundColor: props.backgroundColor,
1660
- cornerRadius: props.cornerRadius,
1661
- width: props.width,
1662
- height: props.height
1663
- });
1664
- }
1665
- const normalizedProps = normalizeBackgroundProps(props);
1666
- const container = scene.add.container(normalizedProps.x ?? 0, normalizedProps.y ?? 0);
1667
- createTransform(container, normalizedProps);
1668
- createPhaser(container, normalizedProps);
1669
- createBackground(
1670
- scene,
1671
- container,
1672
- normalizedProps
1673
- );
1674
- createLayout(container, normalizedProps);
1675
- if (normalizedProps.onTooltip) {
1676
- const handlers = applyTooltip(
1677
- scene,
1678
- container,
1679
- normalizedProps.onTooltip,
1680
- normalizedProps.onHoverStart,
1681
- normalizedProps.onHoverEnd
1682
- );
1683
- normalizedProps.onHoverStart = handlers.onHoverStart;
1684
- normalizedProps.onHoverEnd = handlers.onHoverEnd;
1685
- }
1686
- createGestures(scene, container, normalizedProps);
1687
- DebugLogger.log(
1688
- "layout",
1689
- "View creator storing __layoutProps with padding:",
1690
- normalizedProps.padding
1691
- );
1692
- return container;
1693
- };
1694
- const viewPatcher = (node, prev, next) => {
1695
- const normalizedPrev = normalizeBackgroundProps(prev);
1696
- const normalizedNext = normalizeBackgroundProps(next);
1697
- applyTransformProps(node, normalizedPrev, normalizedNext);
1698
- applyPhaserProps(node, normalizedPrev, normalizedNext);
1699
- const container = node;
1700
- applyBackgroundProps(container, normalizedPrev, normalizedNext);
1701
- if (container.scene && container.scene.data) {
1702
- if (normalizedNext.onTooltip) {
1703
- const handlers = applyTooltip(
1704
- container.scene,
1705
- container,
1706
- normalizedNext.onTooltip,
1707
- normalizedNext.onHoverStart,
1708
- normalizedNext.onHoverEnd
1709
- );
1710
- normalizedNext.onHoverStart = handlers.onHoverStart;
1711
- normalizedNext.onHoverEnd = handlers.onHoverEnd;
1712
- }
1713
- }
1714
- if (container.scene && container.scene.data) {
1715
- applyGesturesProps(container.scene, container, normalizedPrev, normalizedNext);
1716
- }
1717
- applyLayoutProps(container, normalizedPrev, normalizedNext);
1718
- };
1719
- function Sprite(props) {
1720
- const localTheme = useTheme();
1721
- const { props: themed, nestedTheme } = getThemedProps("Sprite", localTheme, props);
1722
- return /* @__PURE__ */ jsx("sprite", { ...themed, theme: nestedTheme });
1723
- }
1724
- function TileSprite(props) {
1725
- const localTheme = useTheme();
1726
- const { props: themed, nestedTheme } = getThemedProps("TileSprite", localTheme, props);
1727
- return /* @__PURE__ */ jsx("tilesprite", { ...themed, theme: nestedTheme });
1728
- }
1729
- function registerBuiltins() {
1730
- register("view", { create: viewCreator, patch: viewPatcher });
1731
- register("text", { create: textCreator, patch: textPatcher });
1732
- register("nineslice", { create: nineSliceCreator, patch: nineSlicePatcher });
1733
- register("particles", { create: particlesCreator, patch: particlesPatcher });
1734
- register("sprite", { create: spriteCreator, patch: spritePatcher });
1735
- register("image", { create: imageCreator, patch: imagePatcher });
1736
- register("graphics", { create: graphicsCreator, patch: graphicsPatcher });
1737
- register("tilesprite", { create: tileSpriteCreator, patch: tileSpritePatcher });
1738
- register("View", { create: viewCreator, patch: viewPatcher });
1739
- register("Text", { create: textCreator, patch: textPatcher });
1740
- register("NineSlice", { create: nineSliceCreator, patch: nineSlicePatcher });
1741
- register("Particles", { create: particlesCreator, patch: particlesPatcher });
1742
- register("Sprite", { create: spriteCreator, patch: spritePatcher });
1743
- register("Image", { create: imageCreator, patch: imagePatcher });
1744
- register("Graphics", { create: graphicsCreator, patch: graphicsPatcher });
1745
- register("TileSprite", { create: tileSpriteCreator, patch: tileSpritePatcher });
1746
- }
1747
- const createCameraShakeFX = (camera, config) => {
1748
- const duration = config.duration ?? 250;
1749
- const intensity = typeof config.intensity === "object" ? new Phaser.Math.Vector2(config.intensity.x, config.intensity.y) : config.intensity ?? 0.01;
1750
- camera.shake(duration, intensity, config.force ?? false, config.onComplete);
1751
- };
1752
- const createCameraFlashFX = (camera, config) => {
1753
- const duration = config.duration ?? 200;
1754
- const red = config.red ?? 255;
1755
- const green = config.green ?? 255;
1756
- const blue = config.blue ?? 255;
1757
- camera.flash(duration, red, green, blue, config.force ?? false, config.onComplete);
1758
- };
1759
- const createCameraFadeInFX = (camera, config) => {
1760
- const duration = config.duration ?? 300;
1761
- const red = config.red ?? 0;
1762
- const green = config.green ?? 0;
1763
- const blue = config.blue ?? 0;
1764
- camera.fadeIn(duration, red, green, blue, config.onComplete);
1765
- };
1766
- const createCameraFadeOutFX = (camera, config) => {
1767
- const duration = config.duration ?? 300;
1768
- const red = config.red ?? 0;
1769
- const green = config.green ?? 0;
1770
- const blue = config.blue ?? 0;
1771
- camera.fadeOut(duration, red, green, blue, config.onComplete);
1772
- };
1773
- const createCameraZoomFX = (camera, config) => {
1774
- const duration = config.duration ?? 250;
1775
- const targetZoom = config.zoom ?? camera.zoom * 1.1;
1776
- camera.zoomTo(targetZoom, duration, config.ease, config.force ?? false, config.onComplete);
34
+ var createCameraZoomFX = (camera, config) => {
35
+ const duration = config.duration ?? 250;
36
+ const targetZoom = config.zoom ?? camera.zoom * 1.1;
37
+ camera.zoomTo(targetZoom, duration, config.ease, config.force ?? false, config.onComplete);
1777
38
  };
1778
39
  function useCameraFX(cameraRef, options = {}) {
1779
- const scene = useScene();
1780
- const activeFxRef = useRef(/* @__PURE__ */ new Set());
1781
- const baseZoomRef = useRef(null);
1782
- const getCamera = useCallback(() => {
1783
- return cameraRef?.current ?? scene.cameras.main;
1784
- }, [cameraRef, scene]);
1785
- const applyCameraFX = useCallback(
1786
- (fx, config) => {
1787
- const camera = getCamera();
1788
- if (!camera) {
1789
- console.warn("[useCameraFX] No camera available");
1790
- return;
1791
- }
1792
- if (baseZoomRef.current === null) {
1793
- baseZoomRef.current = camera.zoom;
1794
- }
1795
- const cleanup = fx(camera, config);
1796
- if (typeof cleanup === "function") {
1797
- activeFxRef.current.add(cleanup);
1798
- }
1799
- },
1800
- [getCamera]
1801
- );
1802
- const clearCameraFX = useCallback(() => {
1803
- const camera = getCamera();
1804
- activeFxRef.current.forEach((cleanup) => cleanup());
1805
- activeFxRef.current.clear();
1806
- if (!camera) return;
1807
- const cameraWithStops = camera;
1808
- if (typeof cameraWithStops.stopShake === "function") cameraWithStops.stopShake();
1809
- if (typeof cameraWithStops.stopFlash === "function") cameraWithStops.stopFlash();
1810
- if (typeof cameraWithStops.stopFade === "function") cameraWithStops.stopFade();
1811
- if (options.resetZoomOnClear !== false && baseZoomRef.current !== null) {
1812
- camera.setZoom(baseZoomRef.current);
1813
- }
1814
- }, [getCamera, options.resetZoomOnClear]);
1815
- useEffect(() => {
1816
- return () => clearCameraFX();
1817
- }, [clearCameraFX]);
1818
- return { applyCameraFX, clearCameraFX };
40
+ const scene = useScene();
41
+ const activeFxRef = useRef(/* @__PURE__ */ new Set());
42
+ const baseZoomRef = useRef(null);
43
+ const getCamera = useCallback(() => {
44
+ return cameraRef?.current ?? scene.cameras.main;
45
+ }, [cameraRef, scene]);
46
+ const applyCameraFX = useCallback((fx, config) => {
47
+ const camera = getCamera();
48
+ if (!camera) {
49
+ console.warn("[useCameraFX] No camera available");
50
+ return;
51
+ }
52
+ if (baseZoomRef.current === null) baseZoomRef.current = camera.zoom;
53
+ const cleanup = fx(camera, config);
54
+ if (typeof cleanup === "function") activeFxRef.current.add(cleanup);
55
+ }, [getCamera]);
56
+ const clearCameraFX = useCallback(() => {
57
+ const camera = getCamera();
58
+ activeFxRef.current.forEach((cleanup) => cleanup());
59
+ activeFxRef.current.clear();
60
+ if (!camera) return;
61
+ const cameraWithStops = camera;
62
+ if (typeof cameraWithStops.stopShake === "function") cameraWithStops.stopShake();
63
+ if (typeof cameraWithStops.stopFlash === "function") cameraWithStops.stopFlash();
64
+ if (typeof cameraWithStops.stopFade === "function") cameraWithStops.stopFade();
65
+ if (options.resetZoomOnClear !== false && baseZoomRef.current !== null) camera.setZoom(baseZoomRef.current);
66
+ }, [getCamera, options.resetZoomOnClear]);
67
+ useEffect(() => {
68
+ return () => clearCameraFX();
69
+ }, [clearCameraFX]);
70
+ return {
71
+ applyCameraFX,
72
+ clearCameraFX
73
+ };
1819
74
  }
1820
75
  function useScreenShake(config = {}, cameraRef) {
1821
- const { applyCameraFX, clearCameraFX } = useCameraFX(cameraRef);
1822
- useEffect(() => {
1823
- applyCameraFX(createCameraShakeFX, config);
1824
- return () => clearCameraFX();
1825
- }, [applyCameraFX, clearCameraFX, config]);
1826
- return { clearCameraFX };
76
+ const { applyCameraFX, clearCameraFX } = useCameraFX(cameraRef);
77
+ useEffect(() => {
78
+ applyCameraFX(createCameraShakeFX, config);
79
+ return () => clearCameraFX();
80
+ }, [
81
+ applyCameraFX,
82
+ clearCameraFX,
83
+ config
84
+ ]);
85
+ return { clearCameraFX };
1827
86
  }
1828
87
  function useCameraFlash(config = {}, cameraRef) {
1829
- const { applyCameraFX, clearCameraFX } = useCameraFX(cameraRef);
1830
- useEffect(() => {
1831
- applyCameraFX(createCameraFlashFX, config);
1832
- return () => clearCameraFX();
1833
- }, [applyCameraFX, clearCameraFX, config]);
1834
- return { clearCameraFX };
88
+ const { applyCameraFX, clearCameraFX } = useCameraFX(cameraRef);
89
+ useEffect(() => {
90
+ applyCameraFX(createCameraFlashFX, config);
91
+ return () => clearCameraFX();
92
+ }, [
93
+ applyCameraFX,
94
+ clearCameraFX,
95
+ config
96
+ ]);
97
+ return { clearCameraFX };
1835
98
  }
1836
99
  function useCameraFade(config = {}, cameraRef) {
1837
- const { applyCameraFX, clearCameraFX } = useCameraFX(cameraRef);
1838
- useEffect(() => {
1839
- const fx = config.direction === "in" ? createCameraFadeInFX : createCameraFadeOutFX;
1840
- applyCameraFX(fx, config);
1841
- return () => clearCameraFX();
1842
- }, [applyCameraFX, clearCameraFX, config]);
1843
- return { clearCameraFX };
100
+ const { applyCameraFX, clearCameraFX } = useCameraFX(cameraRef);
101
+ useEffect(() => {
102
+ applyCameraFX(config.direction === "in" ? createCameraFadeInFX : createCameraFadeOutFX, config);
103
+ return () => clearCameraFX();
104
+ }, [
105
+ applyCameraFX,
106
+ clearCameraFX,
107
+ config
108
+ ]);
109
+ return { clearCameraFX };
1844
110
  }
1845
111
  function useCameraZoom(config = {}, cameraRef) {
1846
- const { applyCameraFX, clearCameraFX } = useCameraFX(cameraRef);
1847
- useEffect(() => {
1848
- applyCameraFX(createCameraZoomFX, config);
1849
- return () => clearCameraFX();
1850
- }, [applyCameraFX, clearCameraFX, config]);
1851
- return { clearCameraFX };
1852
- }
1853
- const CAMERA_FX_REGISTRY = {
1854
- shake: createCameraShakeFX,
1855
- flash: createCameraFlashFX,
1856
- fadeIn: createCameraFadeInFX,
1857
- fadeOut: createCameraFadeOutFX,
1858
- zoom: createCameraZoomFX
112
+ const { applyCameraFX, clearCameraFX } = useCameraFX(cameraRef);
113
+ useEffect(() => {
114
+ applyCameraFX(createCameraZoomFX, config);
115
+ return () => clearCameraFX();
116
+ }, [
117
+ applyCameraFX,
118
+ clearCameraFX,
119
+ config
120
+ ]);
121
+ return { clearCameraFX };
122
+ }
123
+ //#endregion
124
+ //#region src/camera/camera-fx-registry.ts
125
+ /**
126
+ * Camera FX registry - string-based lookup with extension support
127
+ */
128
+ /**
129
+ * Camera FX registry mapping names to FX creators
130
+ */
131
+ var CAMERA_FX_REGISTRY = {
132
+ shake: createCameraShakeFX,
133
+ flash: createCameraFlashFX,
134
+ fadeIn: createCameraFadeInFX,
135
+ fadeOut: createCameraFadeOutFX,
136
+ zoom: createCameraZoomFX
1859
137
  };
1860
- const DEFAULT_CAMERA_FX = {
1861
- fx: "shake",
1862
- fxConfig: { duration: 200, force: false }
138
+ /**
139
+ * Default camera FX definition
140
+ */
141
+ var DEFAULT_CAMERA_FX = {
142
+ fx: "shake",
143
+ fxConfig: {
144
+ duration: 200,
145
+ force: false
146
+ }
1863
147
  };
148
+ /**
149
+ * Apply a camera FX by name
150
+ */
1864
151
  function applyCameraFXByName(applyCameraFX, fxName, fxConfig) {
1865
- const name = fxName ?? DEFAULT_CAMERA_FX.fx;
1866
- const config = fxConfig ?? DEFAULT_CAMERA_FX.fxConfig;
1867
- const fx = CAMERA_FX_REGISTRY[name];
1868
- if (fx) {
1869
- applyCameraFX(fx, config);
1870
- return true;
1871
- }
1872
- return false;
1873
- }
152
+ const name = fxName ?? DEFAULT_CAMERA_FX.fx;
153
+ const config = fxConfig ?? DEFAULT_CAMERA_FX.fxConfig;
154
+ const fx = CAMERA_FX_REGISTRY[name];
155
+ if (fx) {
156
+ applyCameraFX(fx, config);
157
+ return true;
158
+ }
159
+ return false;
160
+ }
161
+ /**
162
+ * Resolve camera FX definition with priority: props > default
163
+ */
1874
164
  function resolveCameraFX(props) {
1875
- return {
1876
- fx: props?.fx ?? DEFAULT_CAMERA_FX.fx,
1877
- fxConfig: props?.fxConfig ?? DEFAULT_CAMERA_FX.fxConfig
1878
- };
1879
- }
165
+ return {
166
+ fx: props?.fx ?? DEFAULT_CAMERA_FX.fx,
167
+ fxConfig: props?.fxConfig ?? DEFAULT_CAMERA_FX.fxConfig
168
+ };
169
+ }
170
+ //#endregion
171
+ //#region src/fx/use-fx.ts
172
+ /**
173
+ * Hook for applying Phaser PostFX/PreFX pipeline effects
174
+ * Manages FX lifecycle with proper cleanup
175
+ */
176
+ /**
177
+ * Hook for applying FX to GameObject
178
+ * @param ref - Ref to GameObject
179
+ * @returns Object with applyFX and clearFX methods
180
+ *
181
+ * @example
182
+ * ```tsx
183
+ * const ref = useRef(null)
184
+ * const { applyFX, clearFX } = useFX(ref)
185
+ *
186
+ * const handleClick = () => {
187
+ * applyFX(createShadowFX, { offsetX: 4, offsetY: 4, blur: 8 })
188
+ * }
189
+ *
190
+ * return <View ref={ref} onClick={handleClick}>Click me</View>
191
+ * ```
192
+ */
1880
193
  function useFX(ref) {
1881
- const activeEffectsRef = useRef(/* @__PURE__ */ new Set());
1882
- useEffect(() => {
1883
- return () => {
1884
- activeEffectsRef.current.forEach((cleanup) => {
1885
- if (typeof cleanup === "function") {
1886
- cleanup();
1887
- } else if (cleanup?.destroy) {
1888
- cleanup.destroy();
1889
- }
1890
- });
1891
- activeEffectsRef.current.clear();
1892
- };
1893
- }, []);
1894
- const applyFX = (fxCreator, config, type = "post") => {
1895
- const obj = ref.current;
1896
- if (!obj) {
1897
- console.warn("[useFX] No object found in ref");
1898
- return;
1899
- }
1900
- const cleanupOrController = fxCreator(obj, config, type);
1901
- if (cleanupOrController) {
1902
- activeEffectsRef.current.add(cleanupOrController);
1903
- }
1904
- };
1905
- const clearFX = () => {
1906
- activeEffectsRef.current.forEach((cleanup) => {
1907
- if (typeof cleanup === "function") {
1908
- cleanup();
1909
- } else if (cleanup?.destroy) {
1910
- cleanup.destroy();
1911
- }
1912
- });
1913
- activeEffectsRef.current.clear();
1914
- const obj = ref.current;
1915
- if (obj && "postFX" in obj && obj.postFX) {
1916
- obj.postFX.clear();
1917
- }
1918
- if (obj && "preFX" in obj && obj.preFX) {
1919
- obj.preFX.clear();
1920
- }
1921
- };
1922
- return { applyFX, clearFX };
1923
- }
1924
- const createBlurFX = (obj, config, type = "post") => {
1925
- const { quality = 0, x = 2, y = 2, strength = 1, color = 16777215, steps = 4 } = config;
1926
- const pipeline = type === "post" ? obj.postFX : obj.preFX;
1927
- if (!pipeline) {
1928
- console.warn("[createBlurFX] FX pipeline not available on this GameObject");
1929
- return null;
1930
- }
1931
- const blur = pipeline.addBlur(quality, x, y, strength, color, steps);
1932
- return blur;
194
+ const activeEffectsRef = useRef(/* @__PURE__ */ new Set());
195
+ useEffect(() => {
196
+ const obj = ref.current;
197
+ if (obj && typeof obj.enableFilters === "function") obj.enableFilters();
198
+ }, []);
199
+ useEffect(() => {
200
+ return () => {
201
+ activeEffectsRef.current.forEach((cleanup) => {
202
+ if (typeof cleanup === "function") cleanup();
203
+ else if (cleanup?.destroy) cleanup.destroy();
204
+ });
205
+ activeEffectsRef.current.clear();
206
+ };
207
+ }, []);
208
+ const applyFX = (fxCreator, config, type = "internal") => {
209
+ const obj = ref.current;
210
+ if (!obj) {
211
+ console.warn("[useFX] No object found in ref");
212
+ return;
213
+ }
214
+ const cleanupOrController = fxCreator(obj, config, type);
215
+ if (cleanupOrController) activeEffectsRef.current.add(cleanupOrController);
216
+ };
217
+ const clearFX = () => {
218
+ activeEffectsRef.current.forEach((cleanup) => {
219
+ if (typeof cleanup === "function") cleanup();
220
+ else if (cleanup?.destroy) cleanup.destroy();
221
+ });
222
+ activeEffectsRef.current.clear();
223
+ const obj = ref.current;
224
+ if (obj?.filters) {
225
+ obj.filters.internal.clear();
226
+ obj.filters.external.clear();
227
+ }
228
+ };
229
+ return {
230
+ applyFX,
231
+ clearFX
232
+ };
233
+ }
234
+ //#endregion
235
+ //#region src/fx/fx-creators/blur.ts
236
+ /**
237
+ * Create blur FX
238
+ * @param obj - GameObject
239
+ * @param config - Blur configuration
240
+ * @param type - 'post' or 'pre' FX
241
+ * @returns Blur controller
242
+ *
243
+ * @example
244
+ * ```tsx
245
+ * applyFX(createBlurFX, {
246
+ * quality: 1,
247
+ * x: 4,
248
+ * y: 4,
249
+ * strength: 2
250
+ * })
251
+ * ```
252
+ */
253
+ var createBlurFX = (obj, config, type = "internal") => {
254
+ const { quality = 0, x = 2, y = 2, strength = 1, color = 16777215, steps = 4 } = config;
255
+ obj.enableFilters();
256
+ const filters = obj.filters;
257
+ if (!filters) {
258
+ console.warn("[createBlurFX] Filters not available on this GameObject");
259
+ return null;
260
+ }
261
+ const pipeline = type === "internal" ? filters.internal : filters.external;
262
+ if (!pipeline) {
263
+ console.warn("[createBlurFX] FX pipeline not available on this GameObject");
264
+ return null;
265
+ }
266
+ return pipeline.addBlur(quality, x, y, strength, color, steps);
1933
267
  };
1934
- const createColorMatrixFX = (obj, config, type = "post") => {
1935
- const { effect = "grayscale", amount = 1 } = config;
1936
- const pipeline = type === "post" ? obj.postFX : obj.preFX;
1937
- if (!pipeline) {
1938
- console.warn("[createColorMatrixFX] FX pipeline not available on this GameObject");
1939
- return null;
1940
- }
1941
- const colorMatrix = pipeline.addColorMatrix();
1942
- switch (effect) {
1943
- case "grayscale":
1944
- colorMatrix.grayscale(amount);
1945
- break;
1946
- case "sepia":
1947
- colorMatrix.sepia();
1948
- break;
1949
- case "negative":
1950
- colorMatrix.negative();
1951
- break;
1952
- case "blackWhite":
1953
- colorMatrix.blackWhite();
1954
- break;
1955
- case "brown":
1956
- colorMatrix.brown();
1957
- break;
1958
- case "kodachrome":
1959
- colorMatrix.kodachrome();
1960
- break;
1961
- case "technicolor":
1962
- colorMatrix.technicolor();
1963
- break;
1964
- case "polaroid":
1965
- colorMatrix.polaroid();
1966
- break;
1967
- }
1968
- return colorMatrix;
268
+ //#endregion
269
+ //#region src/fx/fx-creators/color-matrix.ts
270
+ /**
271
+ * Create color matrix FX
272
+ * @param obj - GameObject
273
+ * @param config - Color matrix configuration
274
+ * @param type - 'post' or 'pre' FX
275
+ * @returns Color matrix controller
276
+ *
277
+ * @example
278
+ * ```tsx
279
+ * applyFX(createColorMatrixFX, {
280
+ * effect: 'grayscale',
281
+ * amount: 1
282
+ * })
283
+ * ```
284
+ */
285
+ var createColorMatrixFX = (obj, config, type = "internal") => {
286
+ const { effect = "grayscale", amount = 1 } = config;
287
+ obj.enableFilters();
288
+ const filters = obj.filters;
289
+ if (!filters) {
290
+ console.warn("[createColorMatrixFX] Filters not available on this GameObject");
291
+ return null;
292
+ }
293
+ const pipeline = type === "internal" ? filters.internal : filters.external;
294
+ if (!pipeline) {
295
+ console.warn("[createColorMatrixFX] FX pipeline not available on this GameObject");
296
+ return null;
297
+ }
298
+ const colorMatrixFilter = pipeline.addColorMatrix();
299
+ const cm = colorMatrixFilter.colorMatrix;
300
+ switch (effect) {
301
+ case "grayscale":
302
+ cm.grayscale(amount);
303
+ break;
304
+ case "sepia":
305
+ cm.sepia();
306
+ break;
307
+ case "negative":
308
+ cm.negative();
309
+ break;
310
+ case "blackWhite":
311
+ cm.blackWhite();
312
+ break;
313
+ case "brown":
314
+ cm.brown();
315
+ break;
316
+ case "kodachrome":
317
+ cm.kodachrome();
318
+ break;
319
+ case "technicolor":
320
+ cm.technicolor();
321
+ break;
322
+ case "polaroid":
323
+ cm.polaroid();
324
+ break;
325
+ }
326
+ return colorMatrixFilter;
1969
327
  };
1970
- const createGlowFX = (obj, config, type = "post") => {
1971
- const {
1972
- color = 16777215,
1973
- outerStrength = 4,
1974
- innerStrength = 0,
1975
- knockout = false,
1976
- quality = 0.1,
1977
- distance = 10
1978
- } = config;
1979
- const pipeline = type === "post" ? obj.postFX : obj.preFX;
1980
- if (!pipeline) {
1981
- console.warn("[createGlowFX] FX pipeline not available on this GameObject");
1982
- return null;
1983
- }
1984
- const glow = pipeline.addGlow(color, outerStrength, innerStrength, knockout, quality, distance);
1985
- return glow;
328
+ //#endregion
329
+ //#region src/fx/fx-creators/glow.ts
330
+ /**
331
+ * Create glow FX
332
+ * @param obj - GameObject
333
+ * @param config - Glow configuration
334
+ * @param type - 'post' or 'pre' FX
335
+ * @returns Glow controller
336
+ *
337
+ * @example
338
+ * ```tsx
339
+ * applyFX(createGlowFX, {
340
+ * color: 0xff6600,
341
+ * outerStrength: 6,
342
+ * innerStrength: 2
343
+ * })
344
+ * ```
345
+ */
346
+ var createGlowFX = (obj, config, type = "internal") => {
347
+ const { color = 16777215, outerStrength = 4, innerStrength = 0, knockout = false, quality = .1, distance = 10 } = config;
348
+ obj.enableFilters();
349
+ const filters = obj.filters;
350
+ if (!filters) {
351
+ console.warn("[createGlowFX] Filters not available on this GameObject");
352
+ return null;
353
+ }
354
+ const pipeline = type === "internal" ? filters.internal : filters.external;
355
+ if (!pipeline) {
356
+ console.warn("[createGlowFX] FX pipeline not available on this GameObject");
357
+ return null;
358
+ }
359
+ return pipeline.addGlow(color, outerStrength, innerStrength, 1, knockout, quality, distance);
1986
360
  };
1987
- const createPixelateFX = (obj, config, type = "post") => {
1988
- const { amount = 1 } = config;
1989
- const pipeline = type === "post" ? obj.postFX : obj.preFX;
1990
- if (!pipeline) {
1991
- console.warn("[createPixelateFX] FX pipeline not available on this GameObject");
1992
- return null;
1993
- }
1994
- const pixelate = pipeline.addPixelate(amount);
1995
- return pixelate;
361
+ //#endregion
362
+ //#region src/fx/fx-creators/pixelate.ts
363
+ /**
364
+ * Create pixelate FX
365
+ * @param obj - GameObject
366
+ * @param config - Pixelate configuration
367
+ * @param type - 'post' or 'pre' FX
368
+ * @returns Pixelate controller
369
+ *
370
+ * @example
371
+ * ```tsx
372
+ * applyFX(createPixelateFX, {
373
+ * amount: 8
374
+ * })
375
+ * ```
376
+ */
377
+ var createPixelateFX = (obj, config, type = "internal") => {
378
+ const { amount = 1 } = config;
379
+ obj.enableFilters();
380
+ const filters = obj.filters;
381
+ if (!filters) {
382
+ console.warn("[createPixelateFX] Filters not available on this GameObject");
383
+ return null;
384
+ }
385
+ const pipeline = type === "internal" ? filters.internal : filters.external;
386
+ if (!pipeline) {
387
+ console.warn("[createPixelateFX] FX pipeline not available on this GameObject");
388
+ return null;
389
+ }
390
+ return pipeline.addPixelate(amount);
1996
391
  };
1997
- const createShadowFX = (obj, config, type = "post") => {
1998
- const {
1999
- x = 0,
2000
- y = 1,
2001
- decay = 0.05,
2002
- power = 1,
2003
- color = 0,
2004
- samples = 6,
2005
- intensity = 1
2006
- } = config;
2007
- const pipeline = type === "post" ? obj.postFX : obj.preFX;
2008
- if (!pipeline) {
2009
- console.warn("[createShadowFX] FX pipeline not available on this GameObject");
2010
- return null;
2011
- }
2012
- const shadow = pipeline.addShadow(x, y, decay, power, color, samples, intensity);
2013
- return shadow;
392
+ //#endregion
393
+ //#region src/fx/fx-creators/shadow.ts
394
+ /**
395
+ * Create shadow FX
396
+ * @param obj - GameObject
397
+ * @param config - Shadow configuration
398
+ * @param type - 'post' or 'pre' FX
399
+ * @returns Shadow controller
400
+ *
401
+ * @example
402
+ * ```tsx
403
+ * applyFX(createShadowFX, {
404
+ * x: 0,
405
+ * y: 0,
406
+ * decay: 0.1,
407
+ * power: 1,
408
+ * color: 0x000000,
409
+ * samples: 6,
410
+ * intensity: 1
411
+ * })
412
+ * ```
413
+ */
414
+ var createShadowFX = (obj, config, type = "internal") => {
415
+ const { x = 0, y = 1, decay = .05, power = 1, color = 0, samples = 6, intensity = 1 } = config;
416
+ obj.enableFilters();
417
+ const filters = obj.filters;
418
+ if (!filters) {
419
+ console.warn("[createShadowFX] Filters not available on this GameObject");
420
+ return null;
421
+ }
422
+ const pipeline = type === "internal" ? filters.internal : filters.external;
423
+ if (!pipeline) {
424
+ console.warn("[createShadowFX] FX pipeline not available on this GameObject");
425
+ return null;
426
+ }
427
+ return pipeline.addShadow(x, y, decay, power, color, samples, intensity);
2014
428
  };
2015
- const createVignetteFX = (obj, config, type = "post") => {
2016
- const { strength = 0.5, radius = 0.5, x = 0.5, y = 0.5 } = config;
2017
- const pipeline = type === "post" ? obj.postFX : obj.preFX;
2018
- if (!pipeline) {
2019
- console.warn("[createVignetteFX] FX pipeline not available on this GameObject");
2020
- return null;
2021
- }
2022
- const vignette = pipeline.addVignette(x, y, radius, strength);
2023
- return vignette;
429
+ //#endregion
430
+ //#region src/fx/fx-creators/vignette.ts
431
+ /**
432
+ * Create vignette FX
433
+ * @param obj - GameObject
434
+ * @param config - Vignette configuration
435
+ * @param type - 'post' or 'pre' FX
436
+ * @returns Vignette controller
437
+ *
438
+ * @example
439
+ * ```tsx
440
+ * applyFX(createVignetteFX, {
441
+ * x: 0.5,
442
+ * y: 0.5,
443
+ * radius: 0.5,
444
+ * strength: 0.7
445
+ * })
446
+ * ```
447
+ */
448
+ var createVignetteFX = (obj, config, type = "internal") => {
449
+ const { strength = .5, radius = .5, x = .5, y = .5 } = config;
450
+ obj.enableFilters();
451
+ const filters = obj.filters;
452
+ if (!filters) {
453
+ console.warn("[createVignetteFX] Filters not available on this GameObject");
454
+ return null;
455
+ }
456
+ const pipeline = type === "internal" ? filters.internal : filters.external;
457
+ if (!pipeline) {
458
+ console.warn("[createVignetteFX] FX pipeline not available on this GameObject");
459
+ return null;
460
+ }
461
+ return pipeline.addVignette(x, y, radius, strength);
2024
462
  };
2025
- const FX_REGISTRY = {
2026
- shadow: createShadowFX,
2027
- glow: createGlowFX,
2028
- blur: createBlurFX,
2029
- pixelate: createPixelateFX,
2030
- vignette: createVignetteFX,
2031
- grayscale: (obj, config, type) => createColorMatrixFX(obj, { ...config, effect: "grayscale" }, type),
2032
- sepia: (obj, config, type) => createColorMatrixFX(obj, { ...config, effect: "sepia" }, type),
2033
- negative: (obj, config, type) => createColorMatrixFX(obj, { ...config, effect: "negative" }, type),
2034
- blackWhite: (obj, config, type) => createColorMatrixFX(obj, { ...config, effect: "blackWhite" }, type),
2035
- brown: (obj, config, type) => createColorMatrixFX(obj, { ...config, effect: "brown" }, type),
2036
- kodachrome: (obj, config, type) => createColorMatrixFX(obj, { ...config, effect: "kodachrome" }, type),
2037
- technicolor: (obj, config, type) => createColorMatrixFX(obj, { ...config, effect: "technicolor" }, type),
2038
- polaroid: (obj, config, type) => createColorMatrixFX(obj, { ...config, effect: "polaroid" }, type)
463
+ //#endregion
464
+ //#region src/fx/fx-registry.ts
465
+ /**
466
+ * FX Registry - string-based FX lookup
467
+ * Similar to effect-registry.ts for animation effects
468
+ */
469
+ /**
470
+ * FX Registry mapping names to creator functions
471
+ */
472
+ var FX_REGISTRY = {
473
+ shadow: createShadowFX,
474
+ glow: createGlowFX,
475
+ blur: createBlurFX,
476
+ pixelate: createPixelateFX,
477
+ vignette: createVignetteFX,
478
+ grayscale: (obj, config, type) => createColorMatrixFX(obj, {
479
+ ...config,
480
+ effect: "grayscale"
481
+ }, type),
482
+ sepia: (obj, config, type) => createColorMatrixFX(obj, {
483
+ ...config,
484
+ effect: "sepia"
485
+ }, type),
486
+ negative: (obj, config, type) => createColorMatrixFX(obj, {
487
+ ...config,
488
+ effect: "negative"
489
+ }, type),
490
+ blackWhite: (obj, config, type) => createColorMatrixFX(obj, {
491
+ ...config,
492
+ effect: "blackWhite"
493
+ }, type),
494
+ brown: (obj, config, type) => createColorMatrixFX(obj, {
495
+ ...config,
496
+ effect: "brown"
497
+ }, type),
498
+ kodachrome: (obj, config, type) => createColorMatrixFX(obj, {
499
+ ...config,
500
+ effect: "kodachrome"
501
+ }, type),
502
+ technicolor: (obj, config, type) => createColorMatrixFX(obj, {
503
+ ...config,
504
+ effect: "technicolor"
505
+ }, type),
506
+ polaroid: (obj, config, type) => createColorMatrixFX(obj, {
507
+ ...config,
508
+ effect: "polaroid"
509
+ }, type)
2039
510
  };
2040
- const DEFAULT_FX = "grayscale";
511
+ /**
512
+ * Default FX (none)
513
+ */
514
+ var DEFAULT_FX = "grayscale";
515
+ /**
516
+ * Resolve FX by name or function
517
+ * @param fxOrName - FX name string or creator function
518
+ * @returns FX creator function or null
519
+ */
2041
520
  function resolveFX(fxOrName) {
2042
- if (typeof fxOrName === "function") {
2043
- return fxOrName;
2044
- }
2045
- return FX_REGISTRY[fxOrName] ?? null;
2046
- }
521
+ if (typeof fxOrName === "function") return fxOrName;
522
+ return FX_REGISTRY[fxOrName] ?? null;
523
+ }
524
+ /**
525
+ * Apply FX by name (helper function)
526
+ * @param applyFXFn - applyFX function from useFX hook
527
+ * @param fxName - FX name
528
+ * @param config - FX config
529
+ *
530
+ * @example
531
+ * ```tsx
532
+ * const { applyFX } = useFX(ref)
533
+ * applyFXByName(applyFX, 'shadow', { offsetX: 4, offsetY: 4, blur: 8 })
534
+ * ```
535
+ */
2047
536
  function applyFXByName(applyFXFn, fxName, config = {}) {
2048
- const creator = resolveFX(fxName);
2049
- if (creator) {
2050
- applyFXFn(creator, config);
2051
- } else {
2052
- console.warn(`[applyFXByName] FX "${fxName}" not found in registry`);
2053
- }
2054
- }
537
+ const creator = resolveFX(fxName);
538
+ if (creator) applyFXFn(creator, config);
539
+ else console.warn(`[applyFXByName] FX "${fxName}" not found in registry`);
540
+ }
541
+ //#endregion
542
+ //#region src/fx/convenience-hooks/use-blur.ts
543
+ /**
544
+ * Convenience hook for automatic blur FX
545
+ * Applies blur on mount and updates on config changes
546
+ */
547
+ /**
548
+ * Hook for automatic blur FX
549
+ * @param ref - GameObject ref
550
+ * @param config - Blur config (updates reactively)
551
+ * @returns FX controls
552
+ *
553
+ * @example
554
+ * ```tsx
555
+ * const ref = useRef(null)
556
+ * useBlur(ref, { strength: 8, steps: 4 })
557
+ *
558
+ * return <View ref={ref}>Content</View>
559
+ * ```
560
+ */
2055
561
  function useBlur(ref, config = {}) {
2056
- const { applyFX, clearFX } = useFX(ref);
2057
- useEffect(() => {
2058
- if (!ref.current) return;
2059
- clearFX();
2060
- applyFX(createBlurFX, config);
2061
- return () => clearFX();
2062
- }, [ref, config, applyFX, clearFX]);
2063
- return { clearFX };
2064
- }
562
+ const { applyFX, clearFX } = useFX(ref);
563
+ useEffect(() => {
564
+ if (!ref.current) return;
565
+ clearFX();
566
+ applyFX(createBlurFX, config);
567
+ return () => clearFX();
568
+ }, [
569
+ ref,
570
+ config,
571
+ applyFX,
572
+ clearFX
573
+ ]);
574
+ return { clearFX };
575
+ }
576
+ //#endregion
577
+ //#region src/fx/convenience-hooks/use-glow.ts
578
+ /**
579
+ * Convenience hook for automatic glow FX
580
+ * Applies glow on mount and updates on config changes
581
+ */
582
+ /**
583
+ * Hook for automatic glow FX
584
+ * @param ref - GameObject ref
585
+ * @param config - Glow config (updates reactively)
586
+ * @returns FX controls
587
+ *
588
+ * @example
589
+ * ```tsx
590
+ * const ref = useRef(null)
591
+ * useGlow(ref, { color: 0xff6600, outerStrength: 6, innerStrength: 2 })
592
+ *
593
+ * return <View ref={ref}>Content</View>
594
+ * ```
595
+ */
2065
596
  function useGlow(ref, config = {}) {
2066
- const { applyFX, clearFX } = useFX(ref);
2067
- useEffect(() => {
2068
- if (!ref.current) return;
2069
- clearFX();
2070
- applyFX(createGlowFX, config);
2071
- return () => clearFX();
2072
- }, [ref, config, applyFX, clearFX]);
2073
- return { clearFX };
2074
- }
597
+ const { applyFX, clearFX } = useFX(ref);
598
+ useEffect(() => {
599
+ if (!ref.current) return;
600
+ clearFX();
601
+ applyFX(createGlowFX, config);
602
+ return () => clearFX();
603
+ }, [
604
+ ref,
605
+ config,
606
+ applyFX,
607
+ clearFX
608
+ ]);
609
+ return { clearFX };
610
+ }
611
+ //#endregion
612
+ //#region src/fx/convenience-hooks/use-shadow.ts
613
+ /**
614
+ * Convenience hook for automatic shadow FX
615
+ * Applies shadow on mount and updates on config changes
616
+ */
617
+ /**
618
+ * Hook for automatic shadow FX
619
+ * @param ref - GameObject ref
620
+ * @param config - Shadow config (updates reactively)
621
+ * @returns FX controls
622
+ *
623
+ * @example
624
+ * ```tsx
625
+ * const ref = useRef(null)
626
+ * useShadow(ref, { x: 4, y: 4, decay: 0.1 })
627
+ *
628
+ * return <View ref={ref}>Content</View>
629
+ * ```
630
+ */
2075
631
  function useShadow(ref, config = {}) {
2076
- const { applyFX, clearFX } = useFX(ref);
2077
- useEffect(() => {
2078
- if (!ref.current) return;
2079
- clearFX();
2080
- applyFX(createShadowFX, config);
2081
- return () => clearFX();
2082
- }, [ref, config, applyFX, clearFX]);
2083
- return { clearFX };
2084
- }
632
+ const { applyFX, clearFX } = useFX(ref);
633
+ useEffect(() => {
634
+ if (!ref.current) return;
635
+ clearFX();
636
+ applyFX(createShadowFX, config);
637
+ return () => clearFX();
638
+ }, [
639
+ ref,
640
+ config,
641
+ applyFX,
642
+ clearFX
643
+ ]);
644
+ return { clearFX };
645
+ }
646
+ //#endregion
647
+ //#region src/memo.ts
648
+ /**
649
+ * Safely sets __memo on a VNode, handling frozen/sealed objects from bundlers
650
+ * @param vnode - VNode to set __memo on
651
+ * @param value - Memoization value
652
+ * @returns Original VNode if extensible, or shallow copy with __memo
653
+ */
2085
654
  function setMemoSafe(vnode, value) {
2086
- if (Object.isExtensible(vnode)) {
2087
- vnode.__memo = value;
2088
- return vnode;
2089
- }
2090
- return { ...vnode, __memo: value };
2091
- }
655
+ if (Object.isExtensible(vnode)) {
656
+ vnode.__memo = value;
657
+ return vnode;
658
+ }
659
+ return {
660
+ ...vnode,
661
+ __memo: value
662
+ };
663
+ }
664
+ /**
665
+ * Marks a component to skip memoization (always re-render on prop changes)
666
+ * Use when component has side effects or needs to re-render every time
667
+ *
668
+ * @example
669
+ * ```tsx
670
+ * function AlwaysUpdate({ value }) {
671
+ * console.log('Rendering with:', value)
672
+ * return <Text text={value} />
673
+ * }
674
+ *
675
+ * // Disable memoization
676
+ * <AlwaysUpdate value={counter} __memo={false} />
677
+ * ```
678
+ *
679
+ * @param vnode - VNode to mark
680
+ * @returns Same VNode with memoization disabled (may be a copy if frozen)
681
+ */
2092
682
  function noMemo(vnode) {
2093
- return setMemoSafe(vnode, false);
2094
- }
683
+ return setMemoSafe(vnode, false);
684
+ }
685
+ /**
686
+ * Explicitly enable memoization for a component (default behavior)
687
+ * This is the default - you don't need to call this unless you want to be explicit
688
+ *
689
+ * @param vnode - VNode to mark
690
+ * @returns Same VNode with memoization enabled (may be a copy if frozen)
691
+ */
2095
692
  function memo(vnode) {
2096
- return setMemoSafe(vnode, true);
693
+ return setMemoSafe(vnode, true);
2097
694
  }
695
+ //#endregion
696
+ //#region src/particles/use-particles.ts
697
+ /**
698
+ * Hook for imperative particle control
699
+ */
2098
700
  function useParticles(ref) {
2099
- const getManager = useCallback(() => ref.current ?? null, [ref]);
2100
- const getEmitter = useCallback(() => {
2101
- const current = ref.current;
2102
- if (!current) return null;
2103
- if (isParticleEmitter(current)) return current;
2104
- return getFirstEmitter(current);
2105
- }, [ref]);
2106
- const start = useCallback(() => {
2107
- const emitter = getEmitter();
2108
- emitter?.start();
2109
- }, [getEmitter]);
2110
- const stop = useCallback(() => {
2111
- const emitter = getEmitter();
2112
- emitter?.stop();
2113
- }, [getEmitter]);
2114
- const explode = useCallback(
2115
- (count, x, y) => {
2116
- const emitter = getEmitter();
2117
- emitter?.explode(count, x, y);
2118
- },
2119
- [getEmitter]
2120
- );
2121
- const setConfig = useCallback(
2122
- (config) => {
2123
- const emitter = getEmitter();
2124
- applyEmitterConfig(emitter, config);
2125
- },
2126
- [getEmitter]
2127
- );
2128
- const setEmitZone = useCallback(
2129
- (zone, width, height) => {
2130
- const emitter = getEmitter();
2131
- const emitZone = buildEmitZoneFromLayout(zone, width, height);
2132
- applyEmitZone(emitter, emitZone);
2133
- },
2134
- [getEmitter]
2135
- );
2136
- const setExcludeZones = useCallback(
2137
- (zones, width, height) => {
2138
- const emitter = getEmitter();
2139
- const deathZones = buildDeathZonesFromLayout(zones, width, height);
2140
- applyDeathZone(emitter, deathZones);
2141
- },
2142
- [getEmitter]
2143
- );
2144
- return {
2145
- getManager,
2146
- getEmitter,
2147
- start,
2148
- stop,
2149
- explode,
2150
- setConfig,
2151
- setEmitZone,
2152
- setExcludeZones
2153
- };
2154
- }
2155
- const DEFAULT_LOGO_KEY = "phaser-jsx-logo";
2156
- const DEFAULT_BACKGROUND = {
2157
- type: "grid",
2158
- animation: "lemniscate",
2159
- opacity: 0.15,
2160
- color: 4890367
701
+ const getManager = useCallback(() => ref.current ?? null, [ref]);
702
+ const getEmitter = useCallback(() => {
703
+ const current = ref.current;
704
+ if (!current) return null;
705
+ if (isParticleEmitter(current)) return current;
706
+ return getFirstEmitter(current);
707
+ }, [ref]);
708
+ return {
709
+ getManager,
710
+ getEmitter,
711
+ start: useCallback(() => {
712
+ getEmitter()?.start();
713
+ }, [getEmitter]),
714
+ stop: useCallback(() => {
715
+ getEmitter()?.stop();
716
+ }, [getEmitter]),
717
+ explode: useCallback((count, x, y) => {
718
+ getEmitter()?.explode(count, x, y);
719
+ }, [getEmitter]),
720
+ setConfig: useCallback((config) => {
721
+ applyEmitterConfig(getEmitter(), config);
722
+ }, [getEmitter]),
723
+ setEmitZone: useCallback((zone, width, height) => {
724
+ applyEmitZone(getEmitter(), buildEmitZoneFromLayout(zone, width, height));
725
+ }, [getEmitter]),
726
+ setExcludeZones: useCallback((zones, width, height) => {
727
+ applyDeathZone(getEmitter(), buildDeathZonesFromLayout(zones, width, height));
728
+ }, [getEmitter])
729
+ };
730
+ }
731
+ //#endregion
732
+ //#region src/scene-backgrounds.ts
733
+ var DEFAULT_LOGO_KEY = "phaser-jsx-logo";
734
+ var DEFAULT_BACKGROUND = {
735
+ type: "grid",
736
+ animation: "lemniscate",
737
+ opacity: .15,
738
+ color: 4890367
2161
739
  };
2162
740
  function addSceneBackground(scene, config = DEFAULT_BACKGROUND) {
2163
- const bgConfig = config ?? DEFAULT_BACKGROUND;
2164
- if (bgConfig.type === "none") return null;
2165
- let background;
2166
- let backgroundTween;
2167
- const particleTweens = [];
2168
- let resizeFn;
2169
- let destroyed = false;
2170
- const createGridBackground = () => {
2171
- const graphics = scene.add.graphics();
2172
- const gridSize = 40;
2173
- const color = bgConfig.color ?? 4890367;
2174
- const opacity = bgConfig.opacity ?? 0.15;
2175
- const drawGrid = (offsetX, offsetY) => {
2176
- graphics.clear();
2177
- graphics.lineStyle(1, color, opacity);
2178
- const width = scene.scale.width;
2179
- const height = scene.scale.height;
2180
- for (let x = offsetX % gridSize; x < width; x += gridSize) {
2181
- graphics.lineBetween(x, 0, x, height);
2182
- }
2183
- for (let y = offsetY % gridSize; y < height; y += gridSize) {
2184
- graphics.lineBetween(0, y, width, y);
2185
- }
2186
- };
2187
- drawGrid(0, 0);
2188
- graphics.__redrawFn = drawGrid;
2189
- background = graphics;
2190
- resizeFn = () => drawGrid(0, 0);
2191
- };
2192
- const createLogoBackground = () => {
2193
- const container = scene.add.container(scene.scale.width / 2, scene.scale.height / 2);
2194
- const opacity = bgConfig.opacity ?? 0.1;
2195
- const logoKey = bgConfig.logoKey ?? DEFAULT_LOGO_KEY;
2196
- const logo = scene.add.image(0, 0, logoKey);
2197
- logo.setAlpha(opacity);
2198
- logo.setScale(0.5);
2199
- container.add(logo);
2200
- background = container;
2201
- resizeFn = (width, height) => {
2202
- container.setPosition(width / 2, height / 2);
2203
- };
2204
- };
2205
- const createGradientBackground = () => {
2206
- const graphics = scene.add.graphics();
2207
- const color1 = bgConfig.color ?? 4890367;
2208
- const color2 = bgConfig.colorSecondary ?? 7031551;
2209
- const opacity = bgConfig.opacity ?? 0.2;
2210
- const drawGradient = () => {
2211
- graphics.clear();
2212
- graphics.fillGradientStyle(color1, color1, color2, color2, opacity, opacity, opacity, opacity);
2213
- graphics.fillRect(0, 0, scene.scale.width, scene.scale.height);
2214
- };
2215
- drawGradient();
2216
- background = graphics;
2217
- resizeFn = drawGradient;
2218
- };
2219
- const createParticlesBackground = () => {
2220
- const container = scene.add.container(0, 0);
2221
- const particleCount = 20;
2222
- const color = bgConfig.color ?? 4890367;
2223
- const opacity = bgConfig.opacity ?? 0.1;
2224
- const particles = [];
2225
- for (let i2 = 0; i2 < particleCount; i2 += 1) {
2226
- const size = Phaser.Math.Between(2, 6);
2227
- const x = Phaser.Math.Between(0, scene.scale.width);
2228
- const y = Phaser.Math.Between(0, scene.scale.height);
2229
- const particle = scene.add.circle(x, y, size, color, opacity);
2230
- container.add(particle);
2231
- particles.push(particle);
2232
- particleTweens.push(
2233
- scene.tweens.add({
2234
- targets: particle,
2235
- y: particle.y + Phaser.Math.Between(-50, 50),
2236
- x: particle.x + Phaser.Math.Between(-50, 50),
2237
- alpha: opacity * 1.5,
2238
- duration: Phaser.Math.Between(2e3, 4e3),
2239
- yoyo: true,
2240
- repeat: -1,
2241
- ease: "Sine.easeInOut"
2242
- })
2243
- );
2244
- }
2245
- background = container;
2246
- resizeFn = (width, height) => {
2247
- for (const particle of particles) {
2248
- particle.setPosition(Phaser.Math.Between(0, width), Phaser.Math.Between(0, height));
2249
- }
2250
- };
2251
- };
2252
- switch (bgConfig.type) {
2253
- case "grid":
2254
- createGridBackground();
2255
- break;
2256
- case "logo":
2257
- createLogoBackground();
2258
- break;
2259
- case "gradient":
2260
- createGradientBackground();
2261
- break;
2262
- case "particles":
2263
- createParticlesBackground();
2264
- break;
2265
- }
2266
- if (!background) return null;
2267
- if (bgConfig.animation && bgConfig.animation !== "static") {
2268
- backgroundTween = applyAnimation(scene, background, bgConfig.animation);
2269
- }
2270
- const onResize = () => {
2271
- if (resizeFn) resizeFn(scene.scale.width, scene.scale.height);
2272
- };
2273
- const cleanup = () => {
2274
- if (destroyed) return;
2275
- destroyed = true;
2276
- backgroundTween?.stop();
2277
- for (const tween of particleTweens) {
2278
- tween.stop();
2279
- }
2280
- background?.destroy();
2281
- background = void 0;
2282
- scene.scale.off(Phaser.Scale.Events.RESIZE, onResize);
2283
- scene.events.off(Phaser.Scenes.Events.SHUTDOWN, cleanup);
2284
- scene.events.off(Phaser.Scenes.Events.DESTROY, cleanup);
2285
- };
2286
- scene.scale.on(Phaser.Scale.Events.RESIZE, onResize);
2287
- scene.events.once(Phaser.Scenes.Events.SHUTDOWN, cleanup);
2288
- scene.events.once(Phaser.Scenes.Events.DESTROY, cleanup);
2289
- return {
2290
- background,
2291
- destroy: cleanup,
2292
- resize: (width, height) => {
2293
- if (resizeFn) resizeFn(width, height);
2294
- }
2295
- };
741
+ const bgConfig = config ?? DEFAULT_BACKGROUND;
742
+ if (bgConfig.type === "none") return null;
743
+ let background;
744
+ let backgroundTween;
745
+ const particleTweens = [];
746
+ let resizeFn;
747
+ let destroyed = false;
748
+ const createGridBackground = () => {
749
+ const graphics = scene.add.graphics();
750
+ const gridSize = 40;
751
+ const color = bgConfig.color ?? 4890367;
752
+ const opacity = bgConfig.opacity ?? .15;
753
+ const drawGrid = (offsetX, offsetY) => {
754
+ graphics.clear();
755
+ graphics.lineStyle(1, color, opacity);
756
+ const width = scene.scale.width;
757
+ const height = scene.scale.height;
758
+ for (let x = offsetX % gridSize; x < width; x += gridSize) graphics.lineBetween(x, 0, x, height);
759
+ for (let y = offsetY % gridSize; y < height; y += gridSize) graphics.lineBetween(0, y, width, y);
760
+ };
761
+ drawGrid(0, 0);
762
+ graphics.__redrawFn = drawGrid;
763
+ background = graphics;
764
+ resizeFn = () => drawGrid(0, 0);
765
+ };
766
+ const createLogoBackground = () => {
767
+ const container = scene.add.container(scene.scale.width / 2, scene.scale.height / 2);
768
+ const opacity = bgConfig.opacity ?? .1;
769
+ const logoKey = bgConfig.logoKey ?? DEFAULT_LOGO_KEY;
770
+ const logo = scene.add.image(0, 0, logoKey);
771
+ logo.setAlpha(opacity);
772
+ logo.setScale(.5);
773
+ container.add(logo);
774
+ background = container;
775
+ resizeFn = (width, height) => {
776
+ container.setPosition(width / 2, height / 2);
777
+ };
778
+ };
779
+ const createGradientBackground = () => {
780
+ const graphics = scene.add.graphics();
781
+ const color1 = bgConfig.color ?? 4890367;
782
+ const color2 = bgConfig.colorSecondary ?? 7031551;
783
+ const opacity = bgConfig.opacity ?? .2;
784
+ const drawGradient = () => {
785
+ graphics.clear();
786
+ graphics.fillGradientStyle(color1, color1, color2, color2, opacity, opacity, opacity, opacity);
787
+ graphics.fillRect(0, 0, scene.scale.width, scene.scale.height);
788
+ };
789
+ drawGradient();
790
+ background = graphics;
791
+ resizeFn = drawGradient;
792
+ };
793
+ const createParticlesBackground = () => {
794
+ const container = scene.add.container(0, 0);
795
+ const particleCount = 20;
796
+ const color = bgConfig.color ?? 4890367;
797
+ const opacity = bgConfig.opacity ?? .1;
798
+ const particles = [];
799
+ for (let i = 0; i < particleCount; i += 1) {
800
+ const size = Phaser.Math.Between(2, 6);
801
+ const x = Phaser.Math.Between(0, scene.scale.width);
802
+ const y = Phaser.Math.Between(0, scene.scale.height);
803
+ const particle = scene.add.circle(x, y, size, color, opacity);
804
+ container.add(particle);
805
+ particles.push(particle);
806
+ particleTweens.push(scene.tweens.add({
807
+ targets: particle,
808
+ y: particle.y + Phaser.Math.Between(-50, 50),
809
+ x: particle.x + Phaser.Math.Between(-50, 50),
810
+ alpha: opacity * 1.5,
811
+ duration: Phaser.Math.Between(2e3, 4e3),
812
+ yoyo: true,
813
+ repeat: -1,
814
+ ease: "Sine.easeInOut"
815
+ }));
816
+ }
817
+ background = container;
818
+ resizeFn = (width, height) => {
819
+ for (const particle of particles) particle.setPosition(Phaser.Math.Between(0, width), Phaser.Math.Between(0, height));
820
+ };
821
+ };
822
+ switch (bgConfig.type) {
823
+ case "grid":
824
+ createGridBackground();
825
+ break;
826
+ case "logo":
827
+ createLogoBackground();
828
+ break;
829
+ case "gradient":
830
+ createGradientBackground();
831
+ break;
832
+ case "particles":
833
+ createParticlesBackground();
834
+ break;
835
+ }
836
+ if (!background) return null;
837
+ if (bgConfig.animation && bgConfig.animation !== "static") backgroundTween = applyAnimation(scene, background, bgConfig.animation);
838
+ const onResize = () => {
839
+ if (resizeFn) resizeFn(scene.scale.width, scene.scale.height);
840
+ };
841
+ const cleanup = () => {
842
+ if (destroyed) return;
843
+ destroyed = true;
844
+ backgroundTween?.stop();
845
+ for (const tween of particleTweens) tween.stop();
846
+ background?.destroy();
847
+ background = void 0;
848
+ scene.scale.off(Phaser.Scale.Events.RESIZE, onResize);
849
+ scene.events.off(Phaser.Scenes.Events.SHUTDOWN, cleanup);
850
+ scene.events.off(Phaser.Scenes.Events.DESTROY, cleanup);
851
+ };
852
+ scene.scale.on(Phaser.Scale.Events.RESIZE, onResize);
853
+ scene.events.once(Phaser.Scenes.Events.SHUTDOWN, cleanup);
854
+ scene.events.once(Phaser.Scenes.Events.DESTROY, cleanup);
855
+ return {
856
+ background,
857
+ destroy: cleanup,
858
+ resize: (width, height) => {
859
+ if (resizeFn) resizeFn(width, height);
860
+ }
861
+ };
2296
862
  }
2297
863
  function applyAnimation(scene, target, animation) {
2298
- const redrawFn = target.__redrawFn;
2299
- switch (animation) {
2300
- case "lemniscate":
2301
- return redrawFn ? animateLemniscate(scene, redrawFn) : animatePulse(scene, target);
2302
- case "wave":
2303
- return redrawFn ? animateWave(scene, redrawFn) : animatePulse(scene, target);
2304
- case "pulse":
2305
- return animatePulse(scene, target);
2306
- case "rotate":
2307
- return animateRotate(scene, target);
2308
- case "static":
2309
- default:
2310
- return void 0;
2311
- }
864
+ const redrawFn = target.__redrawFn;
865
+ switch (animation) {
866
+ case "lemniscate": return redrawFn ? animateLemniscate(scene, redrawFn) : animatePulse(scene, target);
867
+ case "wave": return redrawFn ? animateWave(scene, redrawFn) : animatePulse(scene, target);
868
+ case "pulse": return animatePulse(scene, target);
869
+ case "rotate": return animateRotate(scene, target);
870
+ default: return;
871
+ }
2312
872
  }
2313
873
  function animateLemniscate(scene, drawFn) {
2314
- const amplitude = 30;
2315
- const duration = 8e3;
2316
- return scene.tweens.addCounter({
2317
- from: 0,
2318
- to: Math.PI * 2,
2319
- duration,
2320
- repeat: -1,
2321
- onUpdate: (tween) => {
2322
- const t = tween.getValue();
2323
- if (t !== null) {
2324
- const offsetX = amplitude * Math.cos(t);
2325
- const offsetY = amplitude * Math.sin(2 * t) / 2;
2326
- drawFn(offsetX, offsetY);
2327
- }
2328
- }
2329
- });
874
+ const amplitude = 30;
875
+ return scene.tweens.addCounter({
876
+ from: 0,
877
+ to: Math.PI * 2,
878
+ duration: 8e3,
879
+ repeat: -1,
880
+ onUpdate: (tween) => {
881
+ const t = tween.getValue();
882
+ if (t !== null) drawFn(amplitude * Math.cos(t), amplitude * Math.sin(2 * t) / 2);
883
+ }
884
+ });
2330
885
  }
2331
886
  function animateWave(scene, drawFn) {
2332
- return scene.tweens.addCounter({
2333
- from: 0,
2334
- to: 40,
2335
- duration: 3e3,
2336
- yoyo: true,
2337
- repeat: -1,
2338
- onUpdate: (tween) => {
2339
- const offset = tween.getValue();
2340
- if (offset !== null) {
2341
- drawFn(offset, 0);
2342
- }
2343
- }
2344
- });
887
+ return scene.tweens.addCounter({
888
+ from: 0,
889
+ to: 40,
890
+ duration: 3e3,
891
+ yoyo: true,
892
+ repeat: -1,
893
+ onUpdate: (tween) => {
894
+ const offset = tween.getValue();
895
+ if (offset !== null) drawFn(offset, 0);
896
+ }
897
+ });
2345
898
  }
2346
899
  function animatePulse(scene, target) {
2347
- return scene.tweens.add({
2348
- targets: target,
2349
- scaleX: 1.1,
2350
- scaleY: 1.1,
2351
- duration: 2e3,
2352
- yoyo: true,
2353
- repeat: -1,
2354
- ease: "Sine.easeInOut"
2355
- });
900
+ return scene.tweens.add({
901
+ targets: target,
902
+ scaleX: 1.1,
903
+ scaleY: 1.1,
904
+ duration: 2e3,
905
+ yoyo: true,
906
+ repeat: -1,
907
+ ease: "Sine.easeInOut"
908
+ });
2356
909
  }
2357
910
  function animateRotate(scene, target) {
2358
- return scene.tweens.add({
2359
- targets: target,
2360
- angle: 360,
2361
- duration: 2e4,
2362
- repeat: -1,
2363
- ease: "Linear"
2364
- });
2365
- }
911
+ return scene.tweens.add({
912
+ targets: target,
913
+ angle: 360,
914
+ duration: 2e4,
915
+ repeat: -1,
916
+ ease: "Linear"
917
+ });
918
+ }
919
+ //#endregion
920
+ //#region src/plugin.ts
921
+ /**
922
+ * PhaserJSX Plugin for automatic JSX mounting
923
+ * Enables declarative initialization via Phaser game config
924
+ */
925
+ /**
926
+ * Implementation
927
+ */
2366
928
  function createPhaserJSXPlugin(config) {
2367
- return {
2368
- key: "PhaserJSX",
2369
- plugin: PhaserJSXPlugin,
2370
- start: true,
2371
- data: config
2372
- };
2373
- }
2374
- class PhaserJSXPlugin extends Phaser.Plugins.BasePlugin {
2375
- config;
2376
- mountHandle;
2377
- container;
2378
- targetScene;
2379
- /**
2380
- * Constructor - receives plugin manager and optional mapping
2381
- */
2382
- constructor(pluginManager) {
2383
- super(pluginManager);
2384
- }
2385
- /**
2386
- * Init lifecycle - called first with config data
2387
- */
2388
- init(data) {
2389
- if (data) {
2390
- this.config = { ...data };
2391
- }
2392
- }
2393
- /**
2394
- * Start lifecycle - called when plugin should start
2395
- */
2396
- start() {
2397
- this.game.events.on("ready", this.onGameReady, this);
2398
- }
2399
- /**
2400
- * Game ready handler - scene system is now initialized
2401
- */
2402
- onGameReady() {
2403
- const scenes = this.game.scene.scenes;
2404
- if (scenes.length > 0) {
2405
- const targetScene = scenes[0];
2406
- if (!targetScene) return;
2407
- this.targetScene = targetScene;
2408
- targetScene.events.once("create", this.onSceneCreate, this);
2409
- if (targetScene.scene.isActive()) {
2410
- this.onSceneCreate();
2411
- }
2412
- } else {
2413
- console.warn("[PhaserJSX Plugin] No scenes found to mount JSX");
2414
- }
2415
- }
2416
- /**
2417
- * Scene create handler - auto-mount JSX
2418
- */
2419
- onSceneCreate() {
2420
- const shouldAutoMount = this.config?.autoMount !== false;
2421
- if (shouldAutoMount && this.config?.component) {
2422
- this.mount();
2423
- if (this.config?.autoResize !== false) {
2424
- this.setupResizeHandler();
2425
- }
2426
- } else {
2427
- console.warn("[PhaserJSX Plugin] Auto-mount disabled or no component configured");
2428
- }
2429
- }
2430
- /**
2431
- * Setup resize event handler
2432
- */
2433
- setupResizeHandler() {
2434
- if (!this.targetScene) return;
2435
- this.targetScene.scale.on("resize", this.onResize, this);
2436
- }
2437
- /**
2438
- * Handle scene resize - update component props
2439
- */
2440
- onResize(gameSize) {
2441
- if (!this.mountHandle || !this.config?.component || !this.container) return;
2442
- const props = this.config.props || {};
2443
- const width = props.width ?? gameSize.width;
2444
- const height = props.height ?? gameSize.height;
2445
- this.mountHandle = mountJSX(this.container, this.config.component, {
2446
- ...props,
2447
- width,
2448
- height
2449
- });
2450
- }
2451
- /**
2452
- * Configure plugin
2453
- * Can be called from scene to set up component dynamically
2454
- */
2455
- configure(component, props) {
2456
- const newConfig = {
2457
- component
2458
- };
2459
- if (props !== void 0) {
2460
- newConfig.props = props;
2461
- }
2462
- this.config = {
2463
- ...this.config,
2464
- ...newConfig
2465
- };
2466
- }
2467
- /**
2468
- * Mount JSX component
2469
- */
2470
- mount() {
2471
- if (!this.targetScene) {
2472
- console.warn("[PhaserJSX Plugin] No scene available for mounting");
2473
- return;
2474
- }
2475
- if (!this.config?.component) {
2476
- console.warn("[PhaserJSX Plugin] No component configured for mounting");
2477
- return;
2478
- }
2479
- if (!this.container) {
2480
- const containerConfig = this.config.container || {};
2481
- this.container = this.targetScene.add.container(
2482
- containerConfig.x ?? 0,
2483
- containerConfig.y ?? 0
2484
- );
2485
- this.container.setDepth(containerConfig.depth ?? 100);
2486
- }
2487
- const props = this.config.props || {};
2488
- const width = props.width ?? this.targetScene.scale.width;
2489
- const height = props.height ?? this.targetScene.scale.height;
2490
- this.mountHandle = mountJSX(this.container, this.config.component, {
2491
- ...props,
2492
- width,
2493
- height
2494
- });
2495
- }
2496
- /**
2497
- * Unmount JSX component
2498
- */
2499
- unmount() {
2500
- if (this.mountHandle) {
2501
- this.mountHandle.unmount();
2502
- this.mountHandle = void 0;
2503
- }
2504
- }
2505
- /**
2506
- * Destroy lifecycle - cleanup
2507
- */
2508
- destroy() {
2509
- this.unmount();
2510
- if (this.container) {
2511
- this.container.destroy();
2512
- this.container = void 0;
2513
- }
2514
- this.game.events.off("ready", this.onGameReady, this);
2515
- if (this.targetScene) {
2516
- this.targetScene.events.off("create", this.onSceneCreate, this);
2517
- this.targetScene.scale.off("resize", this.onResize, this);
2518
- }
2519
- this.targetScene = void 0;
2520
- this.config = void 0;
2521
- super.destroy();
2522
- }
2523
- }
929
+ return {
930
+ key: "PhaserJSX",
931
+ plugin: PhaserJSXPlugin,
932
+ start: true,
933
+ data: config
934
+ };
935
+ }
936
+ /**
937
+ * PhaserJSX Plugin
938
+ * Provides automatic JSX mounting through Phaser plugin system
939
+ *
940
+ * @example
941
+ * ```typescript
942
+ * // In game config
943
+ * plugins: {
944
+ * global: [{
945
+ * key: 'PhaserJSX',
946
+ * plugin: PhaserJSXPlugin,
947
+ * start: true,
948
+ * data: {
949
+ * component: App,
950
+ * props: { width: '100%', height: '100%' }
951
+ * }
952
+ * }]
953
+ * }
954
+ * ```
955
+ */
956
+ var PhaserJSXPlugin = class extends Phaser.Plugins.BasePlugin {
957
+ config;
958
+ mountHandle;
959
+ container;
960
+ targetScene;
961
+ /**
962
+ * Constructor - receives plugin manager and optional mapping
963
+ */
964
+ constructor(pluginManager) {
965
+ super(pluginManager);
966
+ }
967
+ /**
968
+ * Init lifecycle - called first with config data
969
+ */
970
+ init(data) {
971
+ if (data) this.config = { ...data };
972
+ }
973
+ /**
974
+ * Start lifecycle - called when plugin should start
975
+ */
976
+ start() {
977
+ this.game.events.on("ready", this.onGameReady, this);
978
+ }
979
+ /**
980
+ * Game ready handler - scene system is now initialized
981
+ */
982
+ onGameReady() {
983
+ const scenes = this.game.scene.scenes;
984
+ if (scenes.length > 0) {
985
+ const targetScene = scenes[0];
986
+ if (!targetScene) return;
987
+ this.targetScene = targetScene;
988
+ targetScene.events.once("create", this.onSceneCreate, this);
989
+ if (targetScene.scene.isActive()) this.onSceneCreate();
990
+ } else console.warn("[PhaserJSX Plugin] No scenes found to mount JSX");
991
+ }
992
+ /**
993
+ * Scene create handler - auto-mount JSX
994
+ */
995
+ onSceneCreate() {
996
+ if (this.config?.autoMount !== false && this.config?.component) {
997
+ this.mount();
998
+ if (this.config?.autoResize !== false) this.setupResizeHandler();
999
+ } else console.warn("[PhaserJSX Plugin] Auto-mount disabled or no component configured");
1000
+ }
1001
+ /**
1002
+ * Setup resize event handler
1003
+ */
1004
+ setupResizeHandler() {
1005
+ if (!this.targetScene) return;
1006
+ this.targetScene.scale.on("resize", this.onResize, this);
1007
+ }
1008
+ /**
1009
+ * Handle scene resize - update component props
1010
+ */
1011
+ onResize(gameSize) {
1012
+ if (!this.mountHandle || !this.config?.component || !this.container) return;
1013
+ const props = this.config.props || {};
1014
+ const width = props.width ?? gameSize.width;
1015
+ const height = props.height ?? gameSize.height;
1016
+ this.mountHandle = mountJSX(this.container, this.config.component, {
1017
+ ...props,
1018
+ width,
1019
+ height
1020
+ });
1021
+ }
1022
+ /**
1023
+ * Configure plugin
1024
+ * Can be called from scene to set up component dynamically
1025
+ */
1026
+ configure(component, props) {
1027
+ const newConfig = { component };
1028
+ if (props !== void 0) newConfig.props = props;
1029
+ this.config = {
1030
+ ...this.config,
1031
+ ...newConfig
1032
+ };
1033
+ }
1034
+ /**
1035
+ * Mount JSX component
1036
+ */
1037
+ mount() {
1038
+ if (!this.targetScene) {
1039
+ console.warn("[PhaserJSX Plugin] No scene available for mounting");
1040
+ return;
1041
+ }
1042
+ if (!this.config?.component) {
1043
+ console.warn("[PhaserJSX Plugin] No component configured for mounting");
1044
+ return;
1045
+ }
1046
+ if (!this.container) {
1047
+ const containerConfig = this.config.container || {};
1048
+ this.container = this.targetScene.add.container(containerConfig.x ?? 0, containerConfig.y ?? 0);
1049
+ this.container.setDepth(containerConfig.depth ?? 100);
1050
+ }
1051
+ const props = this.config.props || {};
1052
+ const width = props.width ?? this.targetScene.scale.width;
1053
+ const height = props.height ?? this.targetScene.scale.height;
1054
+ this.mountHandle = mountJSX(this.container, this.config.component, {
1055
+ ...props,
1056
+ width,
1057
+ height
1058
+ });
1059
+ }
1060
+ /**
1061
+ * Unmount JSX component
1062
+ */
1063
+ unmount() {
1064
+ if (this.mountHandle) {
1065
+ this.mountHandle.unmount();
1066
+ this.mountHandle = void 0;
1067
+ }
1068
+ }
1069
+ /**
1070
+ * Destroy lifecycle - cleanup
1071
+ */
1072
+ destroy() {
1073
+ this.unmount();
1074
+ if (this.container) {
1075
+ this.container.destroy();
1076
+ this.container = void 0;
1077
+ }
1078
+ this.game.events.off("ready", this.onGameReady, this);
1079
+ if (this.targetScene) {
1080
+ this.targetScene.events.off("create", this.onSceneCreate, this);
1081
+ this.targetScene.scale.off("resize", this.onResize, this);
1082
+ }
1083
+ this.targetScene = void 0;
1084
+ this.config = void 0;
1085
+ super.destroy();
1086
+ }
1087
+ };
1088
+ //#endregion
1089
+ //#region src/colors/use-color-mode.ts
1090
+ /**
1091
+ * Color mode management for dynamic theme switching
1092
+ */
1093
+ /**
1094
+ * Hook to manage color mode (light/dark) dynamically
1095
+ * @returns Object with current mode, toggle function, and setter
1096
+ * @example
1097
+ * ```typescript
1098
+ * function ThemeToggle() {
1099
+ * const { colorMode, toggleColorMode } = useColorMode()
1100
+ *
1101
+ * return (
1102
+ * <Button onClick={toggleColorMode}>
1103
+ * {colorMode === 'light' ? 'Dark' : 'Light'} Mode
1104
+ * </Button>
1105
+ * )
1106
+ * }
1107
+ * ```
1108
+ */
2524
1109
  function useColorMode() {
2525
- const [colorMode, setColorModeState] = useState(themeRegistry.getColorMode());
2526
- useEffect(() => {
2527
- const unsubscribe = themeRegistry.subscribe(() => {
2528
- setColorModeState(themeRegistry.getColorMode());
2529
- });
2530
- return unsubscribe;
2531
- }, []);
2532
- const setColorMode2 = (mode) => {
2533
- themeRegistry.setColorMode(mode);
2534
- };
2535
- const toggleColorMode = () => {
2536
- const newMode = colorMode === "light" ? "dark" : "light";
2537
- setColorMode2(newMode);
2538
- };
2539
- return {
2540
- colorMode,
2541
- setColorMode: setColorMode2,
2542
- toggleColorMode
2543
- };
2544
- }
1110
+ const [colorMode, setColorModeState] = useState(themeRegistry.getColorMode());
1111
+ useEffect(() => {
1112
+ return themeRegistry.subscribe(() => {
1113
+ setColorModeState(themeRegistry.getColorMode());
1114
+ });
1115
+ }, []);
1116
+ const setColorMode = (mode) => {
1117
+ themeRegistry.setColorMode(mode);
1118
+ };
1119
+ const toggleColorMode = () => {
1120
+ setColorMode(colorMode === "light" ? "dark" : "light");
1121
+ };
1122
+ return {
1123
+ colorMode,
1124
+ setColorMode,
1125
+ toggleColorMode
1126
+ };
1127
+ }
1128
+ //#endregion
1129
+ //#region src/colors/use-colors.ts
1130
+ /**
1131
+ * Color system hooks for component usage
1132
+ */
1133
+ /**
1134
+ * Hook to access color tokens from theme context
1135
+ * Automatically updates when color mode or preset changes
1136
+ * @returns Current ColorTokens or undefined
1137
+ * @deprecated Use `useThemeTokens()` instead for access to colors, text styles, spacing, and more
1138
+ * @example
1139
+ * ```typescript
1140
+ * // Old way (deprecated):
1141
+ * const colors = useColors()
1142
+ *
1143
+ * // New way:
1144
+ * const tokens = useThemeTokens()
1145
+ * const colors = tokens?.colors
1146
+ *
1147
+ * // Access text styles, spacing, etc.:
1148
+ * <Text style={tokens.textStyles.DEFAULT} />
1149
+ * <View padding={tokens.spacing.lg} />
1150
+ * ```
1151
+ */
2545
1152
  function useColors() {
2546
- const localTheme = useTheme();
2547
- const getInitialColors = () => {
2548
- if (localTheme?.__colorPreset) {
2549
- const preset = getPresetWithMode(
2550
- localTheme.__colorPreset.name,
2551
- localTheme.__colorPreset.mode ?? "light"
2552
- );
2553
- return preset.colors;
2554
- }
2555
- return themeRegistry.getColorTokens();
2556
- };
2557
- const [colors, setColors] = useState(getInitialColors());
2558
- const [, forceUpdate] = useState(0);
2559
- useEffect(() => {
2560
- const unsubscribe = themeRegistry.subscribe(() => {
2561
- if (localTheme?.__colorPreset) {
2562
- const currentMode = themeRegistry.getColorMode();
2563
- const preset = getPresetWithMode(
2564
- localTheme.__colorPreset.name,
2565
- currentMode
2566
- );
2567
- setColors(preset.colors);
2568
- } else {
2569
- setColors(themeRegistry.getColorTokens());
2570
- }
2571
- forceUpdate((n2) => n2 + 1);
2572
- });
2573
- return unsubscribe;
2574
- }, [localTheme]);
2575
- return colors;
2576
- }
1153
+ const localTheme = useTheme();
1154
+ const getInitialColors = () => {
1155
+ if (localTheme?.__colorPreset) return getPresetWithMode(localTheme.__colorPreset.name, localTheme.__colorPreset.mode ?? "light").colors;
1156
+ return themeRegistry.getColorTokens();
1157
+ };
1158
+ const [colors, setColors] = useState(getInitialColors());
1159
+ const [, forceUpdate] = useState(0);
1160
+ useEffect(() => {
1161
+ return themeRegistry.subscribe(() => {
1162
+ if (localTheme?.__colorPreset) {
1163
+ const currentMode = themeRegistry.getColorMode();
1164
+ setColors(getPresetWithMode(localTheme.__colorPreset.name, currentMode).colors);
1165
+ } else setColors(themeRegistry.getColorTokens());
1166
+ forceUpdate((n) => n + 1);
1167
+ });
1168
+ }, [localTheme]);
1169
+ return colors;
1170
+ }
1171
+ /**
1172
+ * Hook to subscribe to theme changes without accessing colors
1173
+ * Use this in parent components that don't need colors themselves
1174
+ * but want to ensure children re-render when theme changes
1175
+ *
1176
+ * Note: Since useColors() now triggers re-renders automatically,
1177
+ * this hook is mainly useful if you don't need the colors themselves
1178
+ * but still want to react to theme changes.
1179
+ *
1180
+ * @example
1181
+ * ```typescript
1182
+ * function ParentComponent() {
1183
+ * useThemeSubscription() // Children will re-render on theme changes
1184
+ * return <ChildThatUsesColors />
1185
+ * }
1186
+ * ```
1187
+ */
2577
1188
  function useThemeSubscription() {
2578
- const [, forceUpdate] = useState(0);
2579
- useEffect(() => {
2580
- const unsubscribe = themeRegistry.subscribe(() => {
2581
- forceUpdate((n2) => n2 + 1);
2582
- });
2583
- return unsubscribe;
2584
- }, []);
2585
- }
1189
+ const [, forceUpdate] = useState(0);
1190
+ useEffect(() => {
1191
+ return themeRegistry.subscribe(() => {
1192
+ forceUpdate((n) => n + 1);
1193
+ });
1194
+ }, []);
1195
+ }
1196
+ //#endregion
1197
+ //#region src/colors/color-theme-helpers.ts
1198
+ /**
1199
+ * Convert ColorTokens to a theme-compatible object
1200
+ * Maps semantic color names to Phaser number format for View/Button components
1201
+ * @param colors - ColorTokens to convert
1202
+ * @returns Object with backgroundColor, borderColor, etc.
1203
+ * @example
1204
+ * ```typescript
1205
+ * const colors = getPreset('oceanBlue').colors
1206
+ * const buttonTheme = {
1207
+ * ...colorsToTheme(colors, 'primary'),
1208
+ * padding: 8,
1209
+ * }
1210
+ * // Returns: { backgroundColor: 0x2196f3, borderColor: 0x... }
1211
+ * ```
1212
+ */
2586
1213
  function colorsToTheme(colors, colorKey, options = {}) {
2587
- const { backgroundShade = "DEFAULT", borderShade = "dark", includeBorder = true } = options;
2588
- const result = {
2589
- backgroundColor: colors[colorKey][backgroundShade].toNumber()
2590
- };
2591
- if (includeBorder) {
2592
- result.borderColor = colors[colorKey][borderShade].toNumber();
2593
- }
2594
- return result;
2595
- }
1214
+ const { backgroundShade = "DEFAULT", borderShade = "dark", includeBorder = true } = options;
1215
+ const result = { backgroundColor: colors[colorKey][backgroundShade].toNumber() };
1216
+ if (includeBorder) result.borderColor = colors[colorKey][borderShade].toNumber();
1217
+ return result;
1218
+ }
1219
+ /**
1220
+ * Get text color from ColorTokens as hex string for Phaser Text style
1221
+ * @param colors - ColorTokens to use
1222
+ * @param shade - Which text shade to use (default: 'DEFAULT')
1223
+ * @param alphaValue - Optional alpha value (0-1)
1224
+ * @returns Hex string or rgba string for Text style
1225
+ * @example
1226
+ * ```typescript
1227
+ * const colors = getPreset('oceanBlue').colors
1228
+ * const textStyle = {
1229
+ * color: getTextColor(colors),
1230
+ * fontSize: '18px'
1231
+ * }
1232
+ * ```
1233
+ */
2596
1234
  function getTextColor(colors, shade = "DEFAULT", alphaValue) {
2597
- const color = colors.text[shade];
2598
- return alphaValue !== void 0 ? alpha(color.toNumber(), alphaValue) : color.toString();
2599
- }
1235
+ const color = colors.text[shade];
1236
+ return alphaValue !== void 0 ? alpha(color.toNumber(), alphaValue) : color.toString();
1237
+ }
1238
+ /**
1239
+ * Get background color from ColorTokens
1240
+ * @param colors - ColorTokens to use
1241
+ * @param shade - Which shade to use (default: 'DEFAULT')
1242
+ * @returns Phaser color number
1243
+ */
2600
1244
  function getBackgroundColor(colors, shade = "DEFAULT") {
2601
- return colors.background[shade].toNumber();
2602
- }
1245
+ return colors.background[shade].toNumber();
1246
+ }
1247
+ /**
1248
+ * Get surface color from ColorTokens
1249
+ * @param colors - ColorTokens to use
1250
+ * @param shade - Which shade to use (default: 'DEFAULT')
1251
+ * @returns Phaser color number
1252
+ */
2603
1253
  function getSurfaceColor(colors, shade = "DEFAULT") {
2604
- return colors.surface[shade].toNumber();
2605
- }
1254
+ return colors.surface[shade].toNumber();
1255
+ }
1256
+ /**
1257
+ * Get border color from ColorTokens
1258
+ * @param colors - ColorTokens to use
1259
+ * @param shade - Which shade to use (default: 'DEFAULT')
1260
+ * @returns Phaser color number
1261
+ */
2606
1262
  function getBorderColor(colors, shade = "DEFAULT") {
2607
- return colors.border[shade].toNumber();
2608
- }
1263
+ return colors.border[shade].toNumber();
1264
+ }
1265
+ //#endregion
1266
+ //#region src/colors/preset-manager.ts
1267
+ /**
1268
+ * Dynamic color preset management
1269
+ */
1270
+ /**
1271
+ * Set the active color preset globally
1272
+ * Applies the preset with the current color mode and updates all components
1273
+ * Triggers complete remount of all active mountJSX instances
1274
+ * @param presetName - Name of the preset to apply
1275
+ * @param colorMode - Optional color mode to apply together with the preset
1276
+ * @example
1277
+ * ```typescript
1278
+ * // Switch to forest green theme
1279
+ * setColorPreset('forestGreen')
1280
+ *
1281
+ * // Apply preset and force dark mode in one go
1282
+ * setColorPreset('midnight', 'dark')
1283
+ *
1284
+ * // Current mode (light/dark) is preserved
1285
+ * ```
1286
+ */
2609
1287
  function setColorPreset(presetName, colorMode) {
2610
- const targetMode = colorMode ?? themeRegistry.getColorMode();
2611
- const preset = getPresetWithMode(presetName, targetMode);
2612
- themeRegistry.setColorTokens(preset.colors);
2613
- themeRegistry.setCurrentPresetName(presetName, true);
2614
- if (colorMode && themeRegistry.getColorMode() !== colorMode) {
2615
- themeRegistry.setColorMode(colorMode);
2616
- return;
2617
- }
2618
- setTimeout(() => {
2619
- remountAll();
2620
- }, 0);
2621
- }
1288
+ const preset = getPresetWithMode(presetName, colorMode ?? themeRegistry.getColorMode());
1289
+ themeRegistry.setColorTokens(preset.colors);
1290
+ themeRegistry.setCurrentPresetName(presetName, true);
1291
+ if (colorMode && themeRegistry.getColorMode() !== colorMode) {
1292
+ themeRegistry.setColorMode(colorMode);
1293
+ return;
1294
+ }
1295
+ setTimeout(() => {
1296
+ remountAll();
1297
+ }, 0);
1298
+ }
1299
+ /**
1300
+ * Get the currently active preset name
1301
+ * @returns Current preset name or undefined
1302
+ */
2622
1303
  function getCurrentPreset() {
2623
- return themeRegistry.getCurrentPresetName();
1304
+ return themeRegistry.getCurrentPresetName();
2624
1305
  }
1306
+ /**
1307
+ * Set the active color mode globally (without changing the preset)
1308
+ * @param mode - Color mode to apply
1309
+ */
2625
1310
  function setColorMode(mode) {
2626
- themeRegistry.setColorMode(mode);
2627
- }
1311
+ themeRegistry.setColorMode(mode);
1312
+ }
1313
+ /**
1314
+ * Get all available preset names
1315
+ * @returns Array of preset names
1316
+ * @example
1317
+ * ```typescript
1318
+ * const presets = getAvailablePresets() // ['oceanBlue', 'forestGreen', 'midnight']
1319
+ * ```
1320
+ */
2628
1321
  function getAvailablePresets() {
2629
- return ["oceanBlue", "forestGreen", "midnight"];
2630
- }
1322
+ return [
1323
+ "oceanBlue",
1324
+ "forestGreen",
1325
+ "midnight"
1326
+ ];
1327
+ }
1328
+ //#endregion
1329
+ //#region src/design-tokens/use-theme-tokens.ts
1330
+ /**
1331
+ * Hook to access complete design token system
1332
+ * Combines colors with text styles, spacing, sizes, and radius tokens
1333
+ */
1334
+ /**
1335
+ * Hook to access complete design token system from theme context
1336
+ * Provides colors, text styles, spacing, sizes, and radius tokens
1337
+ * Automatically updates when color mode or preset changes
1338
+ * @returns Current DesignTokens or undefined
1339
+ * @example
1340
+ * ```typescript
1341
+ * function MyComponent() {
1342
+ * const tokens = useThemeTokens()
1343
+ *
1344
+ * if (!tokens) return null
1345
+ *
1346
+ * return (
1347
+ * <View
1348
+ * backgroundColor={tokens.colors.surface.DEFAULT}
1349
+ * padding={tokens.spacing.lg}
1350
+ * cornerRadius={tokens.radius.md}
1351
+ * >
1352
+ * <Text text="Title" style={tokens.textStyles.title} />
1353
+ * <Text text="Body text" style={tokens.textStyles.DEFAULT} />
1354
+ * </View>
1355
+ * )
1356
+ * }
1357
+ * ```
1358
+ */
2631
1359
  function useThemeTokens() {
2632
- const localTheme = useTheme();
2633
- const getInitialTokens = () => {
2634
- if (localTheme?.__colorPreset) {
2635
- const preset = getPresetWithMode(
2636
- localTheme.__colorPreset.name,
2637
- localTheme.__colorPreset.mode ?? "light"
2638
- );
2639
- return {
2640
- colors: preset.colors,
2641
- textStyles: createTextStyleTokens(preset.colors.text.DEFAULT.toString()),
2642
- spacing: defaultSpacingTokens,
2643
- sizes: defaultSizeTokens,
2644
- radius: defaultRadiusTokens
2645
- };
2646
- }
2647
- const colors = themeRegistry.getColorTokens();
2648
- if (!colors) return void 0;
2649
- return {
2650
- colors,
2651
- textStyles: createTextStyleTokens(colors.text.DEFAULT.toString()),
2652
- spacing: defaultSpacingTokens,
2653
- sizes: defaultSizeTokens,
2654
- radius: defaultRadiusTokens
2655
- };
2656
- };
2657
- const [tokens, setTokens] = useState(getInitialTokens());
2658
- const [, forceUpdate] = useState(0);
2659
- useEffect(() => {
2660
- const unsubscribe = themeRegistry.subscribe(() => {
2661
- if (localTheme?.__colorPreset) {
2662
- const currentMode = themeRegistry.getColorMode();
2663
- const preset = getPresetWithMode(
2664
- localTheme.__colorPreset.name,
2665
- currentMode
2666
- );
2667
- setTokens({
2668
- colors: preset.colors,
2669
- textStyles: createTextStyleTokens(preset.colors.text.DEFAULT.toString()),
2670
- spacing: defaultSpacingTokens,
2671
- sizes: defaultSizeTokens,
2672
- radius: defaultRadiusTokens
2673
- });
2674
- } else {
2675
- const colors = themeRegistry.getColorTokens();
2676
- if (colors) {
2677
- setTokens({
2678
- colors,
2679
- textStyles: createTextStyleTokens(colors.text.DEFAULT.toString()),
2680
- spacing: defaultSpacingTokens,
2681
- sizes: defaultSizeTokens,
2682
- radius: defaultRadiusTokens
2683
- });
2684
- }
2685
- }
2686
- forceUpdate((n2) => n2 + 1);
2687
- });
2688
- return unsubscribe;
2689
- }, [localTheme]);
2690
- return tokens;
2691
- }
1360
+ const localTheme = useTheme();
1361
+ const getInitialTokens = () => {
1362
+ if (localTheme?.__colorPreset) {
1363
+ const preset = getPresetWithMode(localTheme.__colorPreset.name, localTheme.__colorPreset.mode ?? "light");
1364
+ return {
1365
+ colors: preset.colors,
1366
+ textStyles: createTextStyleTokens(preset.colors.text.DEFAULT.toString()),
1367
+ spacing: defaultSpacingTokens,
1368
+ sizes: defaultSizeTokens,
1369
+ radius: defaultRadiusTokens
1370
+ };
1371
+ }
1372
+ const colors = themeRegistry.getColorTokens();
1373
+ if (!colors) return void 0;
1374
+ return {
1375
+ colors,
1376
+ textStyles: createTextStyleTokens(colors.text.DEFAULT.toString()),
1377
+ spacing: defaultSpacingTokens,
1378
+ sizes: defaultSizeTokens,
1379
+ radius: defaultRadiusTokens
1380
+ };
1381
+ };
1382
+ const [tokens, setTokens] = useState(getInitialTokens());
1383
+ const [, forceUpdate] = useState(0);
1384
+ useEffect(() => {
1385
+ return themeRegistry.subscribe(() => {
1386
+ if (localTheme?.__colorPreset) {
1387
+ const currentMode = themeRegistry.getColorMode();
1388
+ const preset = getPresetWithMode(localTheme.__colorPreset.name, currentMode);
1389
+ setTokens({
1390
+ colors: preset.colors,
1391
+ textStyles: createTextStyleTokens(preset.colors.text.DEFAULT.toString()),
1392
+ spacing: defaultSpacingTokens,
1393
+ sizes: defaultSizeTokens,
1394
+ radius: defaultRadiusTokens
1395
+ });
1396
+ } else {
1397
+ const colors = themeRegistry.getColorTokens();
1398
+ if (colors) setTokens({
1399
+ colors,
1400
+ textStyles: createTextStyleTokens(colors.text.DEFAULT.toString()),
1401
+ spacing: defaultSpacingTokens,
1402
+ sizes: defaultSizeTokens,
1403
+ radius: defaultRadiusTokens
1404
+ });
1405
+ }
1406
+ forceUpdate((n) => n + 1);
1407
+ });
1408
+ }, [localTheme]);
1409
+ return tokens;
1410
+ }
1411
+ //#endregion
1412
+ //#region src/index.ts
1413
+ /**
1414
+ * PhaserJSX UI Library
1415
+ * Provides JSX + hooks + VDOM for Phaser 3 game development
1416
+ */
2692
1417
  registerBuiltins();
2693
- export {
2694
- A as Accordion,
2695
- a as AlertDialog,
2696
- B as Button,
2697
- CAMERA_FX_REGISTRY,
2698
- C as CharText,
2699
- b as CharTextInput,
2700
- DEFAULT_BACKGROUND,
2701
- DEFAULT_CAMERA_FX,
2702
- af as DEFAULT_EFFECT,
2703
- DEFAULT_FX,
2704
- bj as DEFAULT_SPRING_CONFIG,
2705
- a7 as DOMInputElement,
2706
- DebugLogger,
2707
- ab as DevConfig,
2708
- ac as DevPresets,
2709
- D as Dialog,
2710
- c as Divider,
2711
- d as Dropdown,
2712
- ag as EFFECT_REGISTRY,
2713
- FX_REGISTRY,
2714
- Fragment,
2715
- bc as Graphics,
2716
- bo as HexColor,
2717
- I as Icon,
2718
- f as Image,
2719
- J as Joystick,
2720
- a8 as KeyboardInputManager,
2721
- M as Modal,
2722
- N as NineSlice,
2723
- g as NineSliceButton,
2724
- PARTICLE_PRESET_REGISTRY,
2725
- P as Particles,
2726
- PhaserJSXPlugin,
2727
- h as Portal,
2728
- R as RadioButton,
2729
- i as RadioGroup,
2730
- n as RangeSlider,
2731
- j as RefOriginView,
2732
- bk as SPRING_PRESETS,
2733
- S as ScrollSlider,
2734
- l as ScrollView,
2735
- m as Sidebar,
2736
- o as Slider,
2737
- bl as SpringPhysics,
2738
- Sprite,
2739
- T as Tab,
2740
- p as TabPanel,
2741
- q as Tabs,
2742
- bd as Text,
2743
- TileSprite,
2744
- r as Toggle,
2745
- s as TransformOriginView,
2746
- be as View,
2747
- W as WrapText,
2748
- addSceneBackground,
2749
- alpha,
2750
- bg as animatedSignal,
2751
- applyCameraFXByName,
2752
- bC as applyDarkMode,
2753
- ah as applyEffectByName,
2754
- applyFXByName,
2755
- bD as applyLightMode,
2756
- buildDeathZonesFromLayout,
2757
- buildEmitZone,
2758
- buildEmitZoneFromLayout,
2759
- k as calculateSliderSize,
2760
- colorsToTheme,
2761
- computed,
2762
- createBlurFX,
2763
- aj as createBounceEffect,
2764
- ak as createBreatheEffect,
2765
- createCameraFadeInFX,
2766
- createCameraFadeOutFX,
2767
- createCameraFlashFX,
2768
- createCameraShakeFX,
2769
- createCameraZoomFX,
2770
- createColorMatrixFX,
2771
- b2 as createDefaultTheme,
2772
- b7 as createElement,
2773
- al as createFadeEffect,
2774
- am as createFlashEffect,
2775
- an as createFlipInEffect,
2776
- ao as createFlipOutEffect,
2777
- ap as createFloatEffect,
2778
- createGlowFX,
2779
- e as createIconComponent,
2780
- aq as createJelloEffect,
2781
- ar as createNoneEffect,
2782
- createPhaserJSXPlugin,
2783
- createPixelateFX,
2784
- as as createPressEffect,
2785
- at as createPulseEffect,
2786
- createShadowFX,
2787
- au as createShakeEffect,
2788
- av as createSlideInEffect,
2789
- aw as createSlideOutEffect,
2790
- ax as createSpinEffect,
2791
- ay as createSwingEffect,
2792
- az as createTadaEffect,
2793
- bz as createTextStyle,
2794
- createTextStyleTokens,
2795
- b5 as createTheme,
2796
- createVignetteFX,
2797
- aA as createWiggleEffect,
2798
- aB as createWobbleEffect,
2799
- aC as createZoomInEffect,
2800
- aD as createZoomOutEffect,
2801
- bu as darken,
2802
- bv as darkenHex,
2803
- defaultRadiusTokens,
2804
- defaultSizeTokens,
2805
- defaultSpacingTokens,
2806
- bK as defaultTextStyleTokens,
2807
- b3 as defaultTheme,
2808
- aW as disposeCtx,
2809
- bA as ensureContrast,
2810
- bE as forestGreenPreset,
2811
- bF as generateColorScale,
2812
- getAvailablePresets,
2813
- getBackgroundColor,
2814
- aM as getBackgroundGraphics,
2815
- getBorderColor,
2816
- bB as getContrastRatio,
2817
- aE as getCurrent,
2818
- getCurrentPreset,
2819
- aL as getLayoutProps,
2820
- aO as getLayoutRect,
2821
- aJ as getLayoutSize,
2822
- a9 as getMountStats,
2823
- bG as getPreset,
2824
- getPresetWithMode,
2825
- aa as getRenderContext,
2826
- getSurfaceColor,
2827
- getTextColor,
2828
- getThemedProps,
2829
- aQ as getWorldLayoutRect,
2830
- graphicsCreator,
2831
- graphicsPatcher,
2832
- bw as hex,
2833
- bp as hexToNumber,
2834
- b1 as host,
2835
- imageCreator,
2836
- imagePatcher,
2837
- bh as isAnimatedSignal,
2838
- jsx,
2839
- jsxs,
2840
- bx as lighten,
2841
- by as lightenHex,
2842
- memo,
2843
- b4 as mergeThemes,
2844
- bH as midnightPreset,
2845
- b8 as mount,
2846
- mountJSX as mountComponent,
2847
- mountJSX,
2848
- nineSliceCreator,
2849
- nineSlicePatcher,
2850
- noMemo,
2851
- b0 as nodeRegistry,
2852
- a5 as normalizeCornerRadius,
2853
- a6 as normalizeEdgeInsets,
2854
- normalizeGap,
2855
- b6 as normalizeVNodeLike,
2856
- bq as numberToHex,
2857
- br as numberToRgb,
2858
- bI as oceanBluePreset,
2859
- particlesCreator,
2860
- particlesPatcher,
2861
- ba as patchVNode,
2862
- bf as portalRegistry,
2863
- bJ as presets,
2864
- register,
2865
- registerBuiltins,
2866
- aZ as releaseAllSVGTextures,
2867
- aX as releaseSVGTexture,
2868
- aY as releaseSVGTextures,
2869
- remountAll,
2870
- resolveCameraFX,
2871
- ai as resolveEffect,
2872
- resolveFX,
2873
- resolveParticlePreset,
2874
- bs as rgbToHsl,
2875
- bt as rgbToNumber,
2876
- setColorMode,
2877
- setColorPreset,
2878
- aT as shallowEqual,
2879
- aU as shouldComponentUpdate,
2880
- spriteCreator,
2881
- spritePatcher,
2882
- ad as svgToTexture,
2883
- textCreator,
2884
- textPatcher,
2885
- themeRegistry,
2886
- tileSpriteCreator,
2887
- tileSpritePatcher,
2888
- b9 as unmount,
2889
- bb as unmountJSX,
2890
- bi as unwrapSignal,
2891
- aN as useBackgroundGraphics,
2892
- useBlur,
2893
- useCallback,
2894
- useCameraFX,
2895
- useCameraFade,
2896
- useCameraFlash,
2897
- useCameraZoom,
2898
- useColorMode,
2899
- useColors,
2900
- useEffect,
2901
- useFX,
2902
- aG as useForceRedraw,
2903
- ae as useGameObjectEffect,
2904
- useGlow,
2905
- u as useIconPreload,
2906
- aS as useLayoutEffect,
2907
- aP as useLayoutRect,
2908
- aK as useLayoutSize,
2909
- aH as useMemo,
2910
- useParticles,
2911
- aV as useRedraw,
2912
- useRef,
2913
- a_ as useSVGTexture,
2914
- a$ as useSVGTextures,
2915
- useScene,
2916
- useScreenShake,
2917
- useShadow,
2918
- bm as useSpring,
2919
- bn as useSprings,
2920
- useState,
2921
- useTheme,
2922
- useThemeSubscription,
2923
- useThemeTokens,
2924
- aI as useViewportSize,
2925
- aR as useWorldLayoutRect,
2926
- viewCreator,
2927
- viewPatcher,
2928
- viewportRegistry,
2929
- aF as withHooks
2930
- };
2931
- //# sourceMappingURL=index.js.map
1418
+ //#endregion
1419
+ export { Accordion, AlertDialog, Button, CAMERA_FX_REGISTRY, CharText, CharTextInput, DEFAULT_BACKGROUND, DEFAULT_CAMERA_FX, DEFAULT_EFFECT, DEFAULT_FX, DEFAULT_SPRING_CONFIG, DOMInputElement, DebugLogger, DevConfig, DevPresets, Dialog, Divider, Dropdown, EFFECT_REGISTRY, FX_REGISTRY, Fragment, Graphics, HexColor, Icon, Image, Joystick, KeyboardInputManager, Modal, NineSlice, NineSliceButton, PARTICLE_PRESET_REGISTRY, Particles, PhaserJSXPlugin, Portal, RadioButton, RadioGroup, RangeSlider, RefOriginView, SPRING_PRESETS, ScrollSlider, ScrollView, Sidebar, Slider, SpringPhysics, Sprite, Tab, TabPanel, Tabs, Text, TileSprite, Toggle, TransformOriginView, View, WrapText, addSceneBackground, alpha, animatedSignal, applyCameraFXByName, applyDarkMode, applyEffectByName, applyFXByName, applyLightMode, buildDeathZonesFromLayout, buildEmitZone, buildEmitZoneFromLayout, calculateSliderSize, colorsToTheme, computed, createBlurFX, createBounceEffect, createBreatheEffect, createCameraFadeInFX, createCameraFadeOutFX, createCameraFlashFX, createCameraShakeFX, createCameraZoomFX, createColorMatrixFX, createDefaultTheme, createElement, createFadeEffect, createFlashEffect, createFlipInEffect, createFlipOutEffect, createFloatEffect, createGlowFX, createIconComponent, createJelloEffect, createNoneEffect, createPhaserJSXPlugin, createPixelateFX, createPressEffect, createPulseEffect, createShadowFX, createShakeEffect, createSlideInEffect, createSlideOutEffect, createSpinEffect, createSwingEffect, createTadaEffect, createTextStyle, createTextStyleTokens, createTheme, createVignetteFX, createWiggleEffect, createWobbleEffect, createZoomInEffect, createZoomOutEffect, darken, darkenHex, defaultRadiusTokens, defaultSizeTokens, defaultSpacingTokens, defaultTextStyleTokens, defaultTheme, disposeCtx, ensureContrast, forestGreenPreset, generateColorScale, getAvailablePresets, getBackgroundColor, getBackgroundGraphics, getBorderColor, getContrastRatio, getCurrent, getCurrentPreset, getLayoutProps, getLayoutRect, getLayoutSize, getMountStats, getPreset, getPresetWithMode, getRenderContext, getSurfaceColor, getTextColor, getThemedProps, getWorldLayoutRect, graphicsCreator, graphicsPatcher, hex, hexToNumber, host, imageCreator, imagePatcher, isAnimatedSignal, jsx, jsxs, lighten, lightenHex, memo, mergeThemes, midnightPreset, mount, mountJSX as mountComponent, mountJSX, nineSliceCreator, nineSlicePatcher, noMemo, nodeRegistry, normalizeCornerRadius, normalizeEdgeInsets, normalizeGap, normalizeVNodeLike, numberToHex, numberToRgb, oceanBluePreset, particlesCreator, particlesPatcher, patchVNode, portalRegistry, presets, register, registerBuiltins, releaseAllSVGTextures, releaseSVGTexture, releaseSVGTextures, remountAll, resolveCameraFX, resolveEffect, resolveFX, resolveParticlePreset, rgbToHsl, rgbToNumber, setColorMode, setColorPreset, shallowEqual, shouldComponentUpdate, spriteCreator, spritePatcher, svgToTexture, textCreator, textPatcher, themeRegistry, tileSpriteCreator, tileSpritePatcher, unmount, unmountJSX, unwrapSignal, useBackgroundGraphics, useBlur, useCallback, useCameraFX, useCameraFade, useCameraFlash, useCameraZoom, useColorMode, useColors, useEffect, useFX, useForceRedraw, useGameObjectEffect, useGlow, useIconPreload, useLayoutEffect, useLayoutRect, useLayoutSize, useMemo, useParticles, useRedraw, useRef, useSVGTexture, useSVGTextures, useScene, useScreenShake, useShadow, useSpring, useSprings, useState, useTheme, useThemeSubscription, useThemeTokens, useViewportSize, useWorldLayoutRect, viewCreator, viewPatcher, viewportRegistry, withHooks };
1420
+
1421
+ //# sourceMappingURL=index.js.map