@nowline/layout 0.2.0

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Files changed (183) hide show
  1. package/LICENSE +190 -0
  2. package/README.md +103 -0
  3. package/dist/band-scale.d.ts +56 -0
  4. package/dist/band-scale.d.ts.map +1 -0
  5. package/dist/band-scale.js +86 -0
  6. package/dist/band-scale.js.map +1 -0
  7. package/dist/calendar.d.ts +79 -0
  8. package/dist/calendar.d.ts.map +1 -0
  9. package/dist/calendar.js +210 -0
  10. package/dist/calendar.js.map +1 -0
  11. package/dist/capacity.d.ts +72 -0
  12. package/dist/capacity.d.ts.map +1 -0
  13. package/dist/capacity.js +163 -0
  14. package/dist/capacity.js.map +1 -0
  15. package/dist/dsl-utils.d.ts +5 -0
  16. package/dist/dsl-utils.d.ts.map +1 -0
  17. package/dist/dsl-utils.js +28 -0
  18. package/dist/dsl-utils.js.map +1 -0
  19. package/dist/edge-routing.d.ts +89 -0
  20. package/dist/edge-routing.d.ts.map +1 -0
  21. package/dist/edge-routing.js +435 -0
  22. package/dist/edge-routing.js.map +1 -0
  23. package/dist/frame-tab-geometry.d.ts +78 -0
  24. package/dist/frame-tab-geometry.d.ts.map +1 -0
  25. package/dist/frame-tab-geometry.js +115 -0
  26. package/dist/frame-tab-geometry.js.map +1 -0
  27. package/dist/header-card-geometry.d.ts +29 -0
  28. package/dist/header-card-geometry.d.ts.map +1 -0
  29. package/dist/header-card-geometry.js +41 -0
  30. package/dist/header-card-geometry.js.map +1 -0
  31. package/dist/i18n.d.ts +48 -0
  32. package/dist/i18n.d.ts.map +1 -0
  33. package/dist/i18n.js +114 -0
  34. package/dist/i18n.js.map +1 -0
  35. package/dist/include-chrome-geometry.d.ts +86 -0
  36. package/dist/include-chrome-geometry.d.ts.map +1 -0
  37. package/dist/include-chrome-geometry.js +104 -0
  38. package/dist/include-chrome-geometry.js.map +1 -0
  39. package/dist/index.d.ts +11 -0
  40. package/dist/index.d.ts.map +1 -0
  41. package/dist/index.js +10 -0
  42. package/dist/index.js.map +1 -0
  43. package/dist/item-bar-geometry.d.ts +127 -0
  44. package/dist/item-bar-geometry.d.ts.map +1 -0
  45. package/dist/item-bar-geometry.js +173 -0
  46. package/dist/item-bar-geometry.js.map +1 -0
  47. package/dist/lane-utilization.d.ts +90 -0
  48. package/dist/lane-utilization.d.ts.map +1 -0
  49. package/dist/lane-utilization.js +206 -0
  50. package/dist/lane-utilization.js.map +1 -0
  51. package/dist/layout-context.d.ts +143 -0
  52. package/dist/layout-context.d.ts.map +1 -0
  53. package/dist/layout-context.js +8 -0
  54. package/dist/layout-context.js.map +1 -0
  55. package/dist/layout.d.ts +18 -0
  56. package/dist/layout.d.ts.map +1 -0
  57. package/dist/layout.js +1213 -0
  58. package/dist/layout.js.map +1 -0
  59. package/dist/nodes/anchor-node.d.ts +16 -0
  60. package/dist/nodes/anchor-node.d.ts.map +1 -0
  61. package/dist/nodes/anchor-node.js +68 -0
  62. package/dist/nodes/anchor-node.js.map +1 -0
  63. package/dist/nodes/footnote-node.d.ts +10 -0
  64. package/dist/nodes/footnote-node.d.ts.map +1 -0
  65. package/dist/nodes/footnote-node.js +41 -0
  66. package/dist/nodes/footnote-node.js.map +1 -0
  67. package/dist/nodes/group-node.d.ts +29 -0
  68. package/dist/nodes/group-node.d.ts.map +1 -0
  69. package/dist/nodes/group-node.js +187 -0
  70. package/dist/nodes/group-node.js.map +1 -0
  71. package/dist/nodes/include-node.d.ts +16 -0
  72. package/dist/nodes/include-node.d.ts.map +1 -0
  73. package/dist/nodes/include-node.js +117 -0
  74. package/dist/nodes/include-node.js.map +1 -0
  75. package/dist/nodes/item-node.d.ts +51 -0
  76. package/dist/nodes/item-node.d.ts.map +1 -0
  77. package/dist/nodes/item-node.js +108 -0
  78. package/dist/nodes/item-node.js.map +1 -0
  79. package/dist/nodes/marker-geometry.d.ts +22 -0
  80. package/dist/nodes/marker-geometry.d.ts.map +1 -0
  81. package/dist/nodes/marker-geometry.js +38 -0
  82. package/dist/nodes/marker-geometry.js.map +1 -0
  83. package/dist/nodes/milestone-node.d.ts +48 -0
  84. package/dist/nodes/milestone-node.d.ts.map +1 -0
  85. package/dist/nodes/milestone-node.js +210 -0
  86. package/dist/nodes/milestone-node.js.map +1 -0
  87. package/dist/nodes/parallel-node.d.ts +21 -0
  88. package/dist/nodes/parallel-node.d.ts.map +1 -0
  89. package/dist/nodes/parallel-node.js +80 -0
  90. package/dist/nodes/parallel-node.js.map +1 -0
  91. package/dist/nodes/roadmap-node.d.ts +76 -0
  92. package/dist/nodes/roadmap-node.d.ts.map +1 -0
  93. package/dist/nodes/roadmap-node.js +788 -0
  94. package/dist/nodes/roadmap-node.js.map +1 -0
  95. package/dist/nodes/swimlane-node.d.ts +38 -0
  96. package/dist/nodes/swimlane-node.d.ts.map +1 -0
  97. package/dist/nodes/swimlane-node.js +308 -0
  98. package/dist/nodes/swimlane-node.js.map +1 -0
  99. package/dist/renderable.d.ts +44 -0
  100. package/dist/renderable.d.ts.map +1 -0
  101. package/dist/renderable.js +21 -0
  102. package/dist/renderable.js.map +1 -0
  103. package/dist/row-packer.d.ts +125 -0
  104. package/dist/row-packer.d.ts.map +1 -0
  105. package/dist/row-packer.js +169 -0
  106. package/dist/row-packer.js.map +1 -0
  107. package/dist/style-resolution.d.ts +14 -0
  108. package/dist/style-resolution.d.ts.map +1 -0
  109. package/dist/style-resolution.js +191 -0
  110. package/dist/style-resolution.js.map +1 -0
  111. package/dist/themes/dark.d.ts +4 -0
  112. package/dist/themes/dark.d.ts.map +1 -0
  113. package/dist/themes/dark.js +241 -0
  114. package/dist/themes/dark.js.map +1 -0
  115. package/dist/themes/index.d.ts +15 -0
  116. package/dist/themes/index.d.ts.map +1 -0
  117. package/dist/themes/index.js +30 -0
  118. package/dist/themes/index.js.map +1 -0
  119. package/dist/themes/light.d.ts +4 -0
  120. package/dist/themes/light.d.ts.map +1 -0
  121. package/dist/themes/light.js +248 -0
  122. package/dist/themes/light.js.map +1 -0
  123. package/dist/themes/shape.d.ts +194 -0
  124. package/dist/themes/shape.d.ts.map +1 -0
  125. package/dist/themes/shape.js +6 -0
  126. package/dist/themes/shape.js.map +1 -0
  127. package/dist/themes/shared.d.ts +145 -0
  128. package/dist/themes/shared.d.ts.map +1 -0
  129. package/dist/themes/shared.js +310 -0
  130. package/dist/themes/shared.js.map +1 -0
  131. package/dist/time-scale.d.ts +39 -0
  132. package/dist/time-scale.d.ts.map +1 -0
  133. package/dist/time-scale.js +62 -0
  134. package/dist/time-scale.js.map +1 -0
  135. package/dist/types.d.ts +483 -0
  136. package/dist/types.d.ts.map +1 -0
  137. package/dist/types.js +6 -0
  138. package/dist/types.js.map +1 -0
  139. package/dist/view-preset.d.ts +23 -0
  140. package/dist/view-preset.d.ts.map +1 -0
  141. package/dist/view-preset.js +146 -0
  142. package/dist/view-preset.js.map +1 -0
  143. package/dist/working-calendar.d.ts +14 -0
  144. package/dist/working-calendar.d.ts.map +1 -0
  145. package/dist/working-calendar.js +74 -0
  146. package/dist/working-calendar.js.map +1 -0
  147. package/package.json +37 -0
  148. package/src/band-scale.ts +115 -0
  149. package/src/calendar.ts +244 -0
  150. package/src/capacity.ts +191 -0
  151. package/src/dsl-utils.ts +30 -0
  152. package/src/edge-routing.ts +550 -0
  153. package/src/frame-tab-geometry.ts +165 -0
  154. package/src/header-card-geometry.ts +48 -0
  155. package/src/i18n.ts +124 -0
  156. package/src/include-chrome-geometry.ts +156 -0
  157. package/src/index.ts +116 -0
  158. package/src/item-bar-geometry.ts +222 -0
  159. package/src/lane-utilization.ts +259 -0
  160. package/src/layout-context.ts +182 -0
  161. package/src/layout.ts +1446 -0
  162. package/src/nodes/anchor-node.ts +77 -0
  163. package/src/nodes/footnote-node.ts +60 -0
  164. package/src/nodes/group-node.ts +252 -0
  165. package/src/nodes/include-node.ts +168 -0
  166. package/src/nodes/item-node.ts +171 -0
  167. package/src/nodes/marker-geometry.ts +43 -0
  168. package/src/nodes/milestone-node.ts +263 -0
  169. package/src/nodes/parallel-node.ts +101 -0
  170. package/src/nodes/roadmap-node.ts +957 -0
  171. package/src/nodes/swimlane-node.ts +423 -0
  172. package/src/renderable.ts +68 -0
  173. package/src/row-packer.ts +271 -0
  174. package/src/style-resolution.ts +243 -0
  175. package/src/themes/dark.ts +244 -0
  176. package/src/themes/index.ts +36 -0
  177. package/src/themes/light.ts +251 -0
  178. package/src/themes/shape.ts +230 -0
  179. package/src/themes/shared.ts +369 -0
  180. package/src/time-scale.ts +78 -0
  181. package/src/types.ts +607 -0
  182. package/src/view-preset.ts +180 -0
  183. package/src/working-calendar.ts +91 -0
@@ -0,0 +1,435 @@
1
+ // Channel-based dependency-arrow router. Replaces the single-elbow
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+ // `routeEdge` shipped in m2g with one that:
3
+ //
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+ // - Drops the vertical leg in the cleanest inter-column gutter (item
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+ // bars are obstacles).
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+ // - Nudges the elbow X away from any visible parallel/group bracket
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+ // within `BRACKET_NUDGE_PX` so arrows breathe instead of hugging
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+ // the bracket line.
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+ // - Assigns distinct slots when multiple edges share a channel so
10
+ // parallel arrows don't stack on top of one another.
11
+ // - Falls back to under-bar routing (rendered behind the bars with a
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+ // thinner stroke) when no clean channel exists in the source-target
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+ // gap.
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+ //
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+ // Containers are NOT treated as obstacles. Endpoints inside a parallel
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+ // or group route directly through the items-only obstacle map and use
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+ // the under-bar fallback when needed. Looping around container edges
18
+ // to avoid a single intersecting bar produced unsatisfying detours
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+ // (see `specs/handoffs/handoff-channel-routing-design.md`).
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+ /** Distance (px) the elbow X must keep from any visible bracket. Picked
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+ * to leave a small visible gap between the arrow's vertical leg and
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+ * the bracket stroke without forcing the arrow far from its natural
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+ * mid-gutter line. */
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+ export const BRACKET_NUDGE_PX = 4;
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+ /** Minimum horizontal source stub (px) — distance from the source's
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+ * exit point to the vertical-leg elbow. Below this, the source-side
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+ * arrow body collapses into the bar's right edge with no visible
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+ * horizontal segment. Treated as a hard constraint when picking
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+ * the channel X for left-to-right edges. */
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+ export const MIN_SOURCE_STUB_PX = 6;
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+ /** Minimum horizontal target stub (px) — distance from the vertical-leg
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+ * elbow to the target's left edge. Below this, the arrowhead has no
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+ * horizontal lead-in: the leg appears to plunge directly into the bar
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+ * without a visible target-side stub. Treated as a hard constraint
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+ * when picking the channel X for left-to-right edges; conflicts with
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+ * obstacle / bracket clearance trigger the under-bar fallback. */
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+ export const MIN_TARGET_STUB_PX = 6;
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+ /** Spacing between slots inside one channel. With a 12 px gutter and
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+ * this spacing, three slots (-1, 0, +1) fit comfortably; more than
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+ * three sharing a channel collapses to centerline. */
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+ const SLOT_SPACING_PX = 3;
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+ /** Tolerance (px) when grouping edges by channel X for slot assignment.
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+ * Edges within this distance share a channel. */
44
+ const SLOT_GROUP_TOLERANCE_PX = 1;
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+ /** Stub length leaving each endpoint before the elbow turn for
46
+ * right-to-left edges. The router also inserts a quarter-arc at the
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+ * elbow corner; the renderer's `roundedOrthogonalPath` rounds the
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+ * corners. Left-to-right edges use the per-side `MIN_*_STUB_PX`
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+ * constants instead — they provide tighter, asymmetric control over
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+ * the source vs target sides. */
51
+ const STUB_OUT_PX = 10;
52
+ export class ChannelGrid {
53
+ items;
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+ brackets;
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+ constructor(input) {
56
+ this.items = input.itemBars;
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+ this.brackets = input.brackets;
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+ }
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+ /** True when a vertical line at `x` intersects any item bar within
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+ * the Y span `[yMin, yMax]`. */
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+ hasObstacle(x, yMin, yMax) {
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+ const lo = Math.min(yMin, yMax);
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+ const hi = Math.max(yMin, yMax);
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+ for (const bar of this.items) {
65
+ if (x <= bar.x || x >= bar.x + bar.width)
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+ continue;
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+ if (bar.y + bar.height <= lo || bar.y >= hi)
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+ continue;
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+ return true;
70
+ }
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+ return false;
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+ }
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+ /** Visible brackets within `radius` px of `x` whose Y span overlaps
74
+ * `[yMin, yMax]`. The clearance nudge uses these to shift the
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+ * elbow X away from the bracket. */
76
+ bracketsNear(x, yMin, yMax, radius) {
77
+ const lo = Math.min(yMin, yMax);
78
+ const hi = Math.max(yMin, yMax);
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+ const out = [];
80
+ for (const b of this.brackets) {
81
+ if (Math.abs(b.x - x) > radius)
82
+ continue;
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+ if (b.yBottom <= lo || b.yTop >= hi)
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+ continue;
85
+ out.push(b);
86
+ }
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+ return out;
88
+ }
89
+ }
90
+ /**
91
+ * Walk a positioned swimlane tree and collect every painted item bar
92
+ * (visual edges) AND every visible bracket stroke. Output feeds
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+ * `ChannelGrid` so the router knows what to avoid.
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+ *
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+ * Swimlanes contained in include regions count too — items inside an
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+ * isolated region share the parent timeline so cross-region arrows
97
+ * still need the obstacle/bracket data to route cleanly.
98
+ */
99
+ export function collectRoutingObstacles(swimlanes, includes) {
100
+ const itemBars = [];
101
+ const brackets = [];
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+ const visitChild = (child) => {
103
+ if (child.kind === 'item') {
104
+ itemBars.push(child.box);
105
+ return;
106
+ }
107
+ if (child.kind === 'parallel') {
108
+ // Parallel `bracket:solid|dashed` paints `[ ]` strokes at
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+ // the box's left/right edges with 12 px vertical padding
110
+ // (matches `renderParallel`). The bracket has THREE
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+ // strokes per side — a vertical bar at the box edge, plus
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+ // top/bottom horizontal "feet" extending 4 px inward
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+ // toward the parallel's center. We model the verticals as
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+ // full-height bracket lines AND emit thin-Y-band entries
115
+ // at the foot tips so the clearance nudge sees the foot
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+ // extent (otherwise an elbow nudged just past the
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+ // vertical at +4 px would land squarely on the inward
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+ // foot tip — see issue #2 in the channel-routing handoff).
119
+ if (child.style.bracket === 'solid' || child.style.bracket === 'dashed') {
120
+ const padding = 12;
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+ const stub = 4;
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+ const yTop = child.box.y - padding;
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+ const yBottom = child.box.y + child.box.height + padding;
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+ const lx = child.box.x;
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+ const rx = child.box.x + child.box.width;
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+ brackets.push({ x: lx, yTop, yBottom });
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+ brackets.push({ x: rx, yTop, yBottom });
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+ // Foot tips: tiny Y bands centered on each foot row
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+ // so the entries only fire when the elbow's Y span
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+ // actually crosses the foot line.
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+ brackets.push({ x: lx + stub, yTop: yTop - 1, yBottom: yTop + 1 });
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+ brackets.push({ x: lx + stub, yTop: yBottom - 1, yBottom: yBottom + 1 });
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+ brackets.push({ x: rx - stub, yTop: yTop - 1, yBottom: yTop + 1 });
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+ brackets.push({ x: rx - stub, yTop: yBottom - 1, yBottom: yBottom + 1 });
135
+ }
136
+ for (const sub of child.children)
137
+ visitChild(sub);
138
+ return;
139
+ }
140
+ if (child.kind === 'group') {
141
+ // Bracket-style groups (no fill) paint a left-side `[`
142
+ // glyph along `box.x`. Filled-style groups have no bracket
143
+ // — the chiclet is the visual instead.
144
+ const isFilled = child.style.bg !== 'none' && child.style.bg !== '#ffffff';
145
+ if (!isFilled && child.style.bracket && child.style.bracket !== 'none') {
146
+ brackets.push({
147
+ x: child.box.x,
148
+ yTop: child.box.y,
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+ yBottom: child.box.y + child.box.height,
150
+ });
151
+ }
152
+ for (const sub of child.children)
153
+ visitChild(sub);
154
+ return;
155
+ }
156
+ };
157
+ const visitSwimlane = (lane) => {
158
+ for (const child of lane.children)
159
+ visitChild(child);
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+ for (const nested of lane.nested)
161
+ visitSwimlane(nested);
162
+ };
163
+ for (const lane of swimlanes)
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+ visitSwimlane(lane);
165
+ for (const region of includes) {
166
+ for (const lane of region.nestedSwimlanes)
167
+ visitSwimlane(lane);
168
+ }
169
+ return { itemBars, brackets };
170
+ }
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+ /**
172
+ * Pick a channel X for one edge (no slot offset yet). Returns the
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+ * provisional X, an `underBar` flag, and the satisfiable stub range
174
+ * so the bracket-clearance nudge can stay inside it. Same-row edges
175
+ * (`from.y ≈ to.y`) get a degenerate "channel" at midX so the
176
+ * renderer emits a straight line.
177
+ */
178
+ function pickChannelX(req, grid) {
179
+ const { from, to } = req;
180
+ if (Math.abs(from.y - to.y) < 0.5) {
181
+ return { x: (from.x + to.x) / 2, underBar: false, range: null };
182
+ }
183
+ const yMin = Math.min(from.y, to.y);
184
+ const yMax = Math.max(from.y, to.y);
185
+ if (from.x <= to.x) {
186
+ // Left-to-right edge. The elbow X must satisfy both the
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+ // min-source-stub and min-target-stub constraints — when the
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+ // gutter is wider than the sum of the stubs, that's a band;
189
+ // when it's tighter the band collapses or inverts and the
190
+ // arrow drops to under-bar at the target-stub line.
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+ const minX = from.x + MIN_SOURCE_STUB_PX;
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+ const maxX = to.x - MIN_TARGET_STUB_PX;
193
+ if (minX > maxX) {
194
+ // Gutter narrower than the combined min stubs — give up
195
+ // and honor the target-stub line so the arrowhead still
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+ // has its visible lead-in. Source stub absorbs the loss.
197
+ return {
198
+ x: to.x - MIN_TARGET_STUB_PX,
199
+ underBar: true,
200
+ range: null,
201
+ };
202
+ }
203
+ const range = { minX, maxX };
204
+ // Try the natural gutter midpoint, clamped into the range.
205
+ const naturalMid = (from.x + to.x) / 2;
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+ const mid = Math.max(minX, Math.min(maxX, naturalMid));
207
+ if (!grid.hasObstacle(mid, yMin, yMax)) {
208
+ return { x: mid, underBar: false, range };
209
+ }
210
+ // Walk inside the satisfiable range looking for a clear strip.
211
+ const span = maxX - minX;
212
+ for (let step = 1; step <= span; step++) {
213
+ const left = mid - step;
214
+ if (left >= minX && !grid.hasObstacle(left, yMin, yMax)) {
215
+ return { x: left, underBar: false, range };
216
+ }
217
+ const right = mid + step;
218
+ if (right <= maxX && !grid.hasObstacle(right, yMin, yMax)) {
219
+ return { x: right, underBar: false, range };
220
+ }
221
+ }
222
+ return { x: mid, underBar: true, range };
223
+ }
224
+ // Right-to-left edge: source ends past target's left edge. Try a
225
+ // channel just right of source first; then walk leftward across
226
+ // the source/target span looking for any clear vertical strip.
227
+ const probes = [from.x + STUB_OUT_PX, to.x - STUB_OUT_PX];
228
+ for (const probe of probes) {
229
+ if (probe > 0 && !grid.hasObstacle(probe, yMin, yMax)) {
230
+ return { x: probe, underBar: false, range: null };
231
+ }
232
+ }
233
+ // Fallback to under-bar at the source-side stub.
234
+ return { x: from.x + STUB_OUT_PX, underBar: true, range: null };
235
+ }
236
+ /**
237
+ * Apply the bracket-clearance nudge to a chosen channel X. Shifts `x`
238
+ * away from the nearest visible bracket within `BRACKET_NUDGE_PX`,
239
+ * preferring the direction that stays inside the satisfiable stub
240
+ * range. When neither direction fits — or the candidate position is
241
+ * still within nudge distance of another bracket — returns the input
242
+ * X clamped to the range and signals `forceUnderBar` so the leg paints
243
+ * BEHIND the bars and bracket strokes (z-order: bracket renders after
244
+ * under-bar edges, so the bracket cleanly covers the colliding
245
+ * portion).
246
+ */
247
+ function nudgeAwayFromBrackets(x, range, req, grid) {
248
+ const yMin = Math.min(req.from.y, req.to.y);
249
+ const yMax = Math.max(req.from.y, req.to.y);
250
+ const near = grid.bracketsNear(x, yMin, yMax, BRACKET_NUDGE_PX);
251
+ if (near.length === 0)
252
+ return { x, forceUnderBar: false };
253
+ // Find the closest bracket — that's the one driving the nudge.
254
+ let closest = near[0];
255
+ let closestDist = Math.abs(near[0].x - x);
256
+ for (let i = 1; i < near.length; i++) {
257
+ const d = Math.abs(near[i].x - x);
258
+ if (d < closestDist) {
259
+ closest = near[i];
260
+ closestDist = d;
261
+ }
262
+ }
263
+ // Try both sides of the closest bracket. Accept the first
264
+ // candidate that stays within the satisfiable range AND clears
265
+ // every other nearby bracket. The recheck radius is one epsilon
266
+ // tighter than `BRACKET_NUDGE_PX` so the closest bracket itself
267
+ // (now sitting at exactly the nudge distance) doesn't falsely
268
+ // trip the rejection — and so a SECOND bracket exactly at the
269
+ // nudge distance is also accepted as "just clear enough".
270
+ const candidates = [closest.x + BRACKET_NUDGE_PX, closest.x - BRACKET_NUDGE_PX];
271
+ const recheckRadius = BRACKET_NUDGE_PX - 0.01;
272
+ for (const candidate of candidates) {
273
+ if (range && (candidate < range.minX || candidate > range.maxX))
274
+ continue;
275
+ // Clamp right-to-left candidates to the natural gap so they
276
+ // don't escape past either endpoint (range is null on that path).
277
+ const clamped = range
278
+ ? candidate
279
+ : Math.max(Math.min(req.from.x, req.to.x) + 1, Math.min(Math.max(req.from.x, req.to.x) - 1, candidate));
280
+ const stillNear = grid.bracketsNear(clamped, yMin, yMax, recheckRadius);
281
+ if (stillNear.length === 0) {
282
+ return { x: clamped, forceUnderBar: false };
283
+ }
284
+ }
285
+ // No nudge fits. Keep the channel at its current X (clamped into
286
+ // the range) and force under-bar so item bars + bracket strokes
287
+ // mask the colliding portion of the leg.
288
+ const fallback = range ? Math.min(Math.max(x, range.minX), range.maxX) : x;
289
+ return { x: fallback, forceUnderBar: true };
290
+ }
291
+ /**
292
+ * Greedy interval coloring per channel. Edges sharing a channel
293
+ * (within `SLOT_GROUP_TOLERANCE_PX`) get distinct slot indices;
294
+ * overlapping Y spans land on different slots. Slot 0 is the
295
+ * centerline; ±1 sit `SLOT_SPACING_PX` to either side; further slots
296
+ * collapse back to the centerline (rare; visual stacking accepted).
297
+ */
298
+ function assignSlots(edges) {
299
+ // Group by channel X (sort first so close-X edges collapse).
300
+ const byX = [...edges].sort((a, b) => {
301
+ if (Math.abs(a.channelX - b.channelX) >= SLOT_GROUP_TOLERANCE_PX) {
302
+ return a.channelX - b.channelX;
303
+ }
304
+ // Within the same channel, deterministic by orderIndex.
305
+ return a.orderIndex - b.orderIndex;
306
+ });
307
+ const slotsByOrderIndex = new Map();
308
+ let groupStart = 0;
309
+ while (groupStart < byX.length) {
310
+ let groupEnd = groupStart + 1;
311
+ while (groupEnd < byX.length &&
312
+ Math.abs(byX[groupEnd].channelX - byX[groupStart].channelX) < SLOT_GROUP_TOLERANCE_PX) {
313
+ groupEnd++;
314
+ }
315
+ const group = byX.slice(groupStart, groupEnd);
316
+ // Within the group, greedy color by Y span. Sort by min Y then
317
+ // (deterministically) by orderIndex.
318
+ const sortedGroup = [...group].sort((a, b) => {
319
+ const aMin = Math.min(a.req.from.y, a.req.to.y);
320
+ const bMin = Math.min(b.req.from.y, b.req.to.y);
321
+ if (Math.abs(aMin - bMin) > 0.5)
322
+ return aMin - bMin;
323
+ return a.orderIndex - b.orderIndex;
324
+ });
325
+ // Track per-slot maxY assigned so far.
326
+ const slotMaxY = [];
327
+ for (const entry of sortedGroup) {
328
+ const eMin = Math.min(entry.req.from.y, entry.req.to.y);
329
+ const eMax = Math.max(entry.req.from.y, entry.req.to.y);
330
+ let assigned = -1;
331
+ for (let s = 0; s < slotMaxY.length; s++) {
332
+ if (slotMaxY[s] <= eMin) {
333
+ assigned = s;
334
+ slotMaxY[s] = eMax;
335
+ break;
336
+ }
337
+ }
338
+ if (assigned === -1) {
339
+ assigned = slotMaxY.length;
340
+ slotMaxY.push(eMax);
341
+ }
342
+ slotsByOrderIndex.set(entry.orderIndex, assigned);
343
+ }
344
+ groupStart = groupEnd;
345
+ }
346
+ return slotsByOrderIndex;
347
+ }
348
+ /** Convert a slot index to its signed offset around the channel
349
+ * centerline. Slots 0/1/2/... become 0, +SLOT, -SLOT, +2*SLOT,
350
+ * -2*SLOT... so the FIRST edge sits on the centerline (no shift)
351
+ * and additional edges fan out alternately. Past 2 ± slots, slots
352
+ * collapse back to the centerline (visual stacking accepted). */
353
+ function slotOffset(slot) {
354
+ if (slot === 0)
355
+ return 0;
356
+ if (slot > 4)
357
+ return 0; // collapse beyond ±2 slots
358
+ const half = Math.ceil(slot / 2);
359
+ const sign = slot % 2 === 1 ? 1 : -1;
360
+ return sign * half * SLOT_SPACING_PX;
361
+ }
362
+ /**
363
+ * Marker → item stub. Source X sits on the marker's vertical cut
364
+ * line; the stub is a short horizontal segment to the target's left
365
+ * visual edge at the target's row mid-Y. No channel selection, no
366
+ * obstacle check — the cut line is the stem.
367
+ */
368
+ function routeMarkerStub(req) {
369
+ // When the cut line sits AT or PAST the target's left edge (item
370
+ // hugs the anchor's date column), nudge the source 1 px back so
371
+ // routeEdge produces a non-degenerate path with a visible
372
+ // arrowhead.
373
+ const from = req.from.x >= req.to.x ? { x: req.to.x - 1, y: req.from.y } : req.from;
374
+ return {
375
+ fromId: req.fromId,
376
+ toId: req.toId,
377
+ waypoints: [from, req.to],
378
+ underBar: false,
379
+ };
380
+ }
381
+ /**
382
+ * Route every dependency edge in one batch so slot assignment can
383
+ * coordinate across edges that share a channel. Marker → item edges
384
+ * route as direct stubs and bypass the channel router.
385
+ */
386
+ export function routeChannelEdges(requests, grid) {
387
+ const results = new Array(requests.length);
388
+ const channelEdges = [];
389
+ for (let i = 0; i < requests.length; i++) {
390
+ const req = requests[i];
391
+ if (req.isMarkerSource) {
392
+ results[i] = routeMarkerStub(req);
393
+ continue;
394
+ }
395
+ // Same-row contiguous chains drop entirely. The caller skips
396
+ // them before passing in, but defend against direct calls.
397
+ if (Math.abs(req.from.y - req.to.y) < 0.5 && req.to.x - req.from.x < 20) {
398
+ results[i] = {
399
+ fromId: req.fromId,
400
+ toId: req.toId,
401
+ waypoints: [req.from, req.to],
402
+ underBar: false,
403
+ };
404
+ continue;
405
+ }
406
+ const { x: provisionalX, underBar: provisionalUnderBar, range } = pickChannelX(req, grid);
407
+ const { x: channelX, forceUnderBar } = nudgeAwayFromBrackets(provisionalX, range, req, grid);
408
+ const underBar = provisionalUnderBar || forceUnderBar;
409
+ channelEdges.push({ req, channelX, underBar, orderIndex: i });
410
+ }
411
+ const slots = assignSlots(channelEdges);
412
+ for (const entry of channelEdges) {
413
+ const offset = slotOffset(slots.get(entry.orderIndex) ?? 0);
414
+ const slotX = entry.channelX + offset;
415
+ results[entry.orderIndex] = {
416
+ fromId: entry.req.fromId,
417
+ toId: entry.req.toId,
418
+ waypoints: buildOrthogonalPath(entry.req.from, entry.req.to, slotX),
419
+ underBar: entry.underBar,
420
+ };
421
+ }
422
+ return results;
423
+ }
424
+ /**
425
+ * Build the orthogonal polyline through a chosen vertical channel.
426
+ * Source-out-stub → vertical leg → target-in-stub. Same-row edges
427
+ * collapse to two points (handled by the caller's same-row skip).
428
+ */
429
+ function buildOrthogonalPath(from, to, slotX) {
430
+ if (Math.abs(from.y - to.y) < 0.5) {
431
+ return [from, to];
432
+ }
433
+ return [from, { x: slotX, y: from.y }, { x: slotX, y: to.y }, to];
434
+ }
435
+ //# sourceMappingURL=edge-routing.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,78 @@
1
+ /**
2
+ * Px-per-char for a 12 pt 600-weight title in `FONT_STACK.sans`.
3
+ * Calibrated against system-ui at 12 pt bold (~6.3 px/char actual);
4
+ * 6.5 leaves a small safety margin without producing a wide gap to
5
+ * the owner / badge that follows.
6
+ */
7
+ export declare const FRAME_TAB_TITLE_PX_PER_CHAR = 6.5;
8
+ /**
9
+ * Px-per-char for a 10 pt regular owner suffix in `FONT_STACK.sans`.
10
+ * Calibrated against system-ui at 10 pt regular (~5 px/char actual).
11
+ */
12
+ export declare const FRAME_TAB_OWNER_PX_PER_CHAR = 5;
13
+ /**
14
+ * Visible gap (px) between adjacent text elements inside the chiclet:
15
+ * title→owner, owner→badge, and (no-owner) title→badge. Small enough
16
+ * to read as a single chip but big enough that the eye can still
17
+ * separate the tokens.
18
+ */
19
+ export declare const FRAME_TAB_INNER_GAP_PX = 6;
20
+ /** Horizontal inset (px) from the chiclet's left edge to the title text. */
21
+ export declare const FRAME_TAB_LEFT_INSET_PX = 12;
22
+ /** Horizontal inset (px) from the rightmost element's right edge to the chiclet's right edge. */
23
+ export declare const FRAME_TAB_RIGHT_INSET_PX = 12;
24
+ /**
25
+ * Minimum total chiclet width (px). Acts as a floor so very short
26
+ * solo titles ("Q1", "Mob") don't produce a tiny chip that's hard to
27
+ * notice. Owner / badge presence almost always pushes the chiclet
28
+ * past this floor on its own.
29
+ */
30
+ export declare const FRAME_TAB_MIN_WIDTH_PX = 56;
31
+ /** Horizontal offset (px) from the swimlane box's left edge to the tab's left edge. */
32
+ export declare const FRAME_TAB_OFFSET_FROM_BOX_PX = 10;
33
+ export interface FrameTabGeometry {
34
+ /** Estimated rendered width (px) of the title text, no min-clamp. */
35
+ titleTextWidth: number;
36
+ /** Estimated rendered width (px) of the owner suffix; 0 when no owner. */
37
+ ownerTextWidth: number;
38
+ /** Width (px) of the capacity badge as supplied by the caller; 0 when none. */
39
+ capacityBadgeWidth: number;
40
+ /** Width (px) of the footnote indicator text as supplied by the caller; 0 when none. */
41
+ footnoteIndicatorWidth: number;
42
+ /** Canvas X (px) where the title text is painted. */
43
+ titleX: number;
44
+ /** Canvas X (px) where the owner text is painted; 0 when no owner. */
45
+ ownerX: number;
46
+ /** Canvas X (px) where the capacity badge starts; 0 when no badge. */
47
+ badgeX: number;
48
+ /**
49
+ * Canvas X (px) for the right edge of the footnote indicator text
50
+ * (use with `text-anchor: end`); 0 when no footnote. Sits inside
51
+ * the chiclet just before the right inset.
52
+ */
53
+ footnoteRightX: number;
54
+ /** Left X (canvas px) of the chiclet rectangle. */
55
+ tabX: number;
56
+ /** Total chiclet width (px). */
57
+ tabW: number;
58
+ /** Right X (canvas px) of the chiclet — convenience for layout collisions. */
59
+ rightX: number;
60
+ }
61
+ /**
62
+ * Single source of truth for the swimlane chiclet's geometry.
63
+ *
64
+ * `capacityBadgeWidth` and `footnoteIndicatorWidth` are supplied by
65
+ * the caller — they depend on resolved icon shape / footnote-indicator
66
+ * string which neither the layout nor the renderer wants to duplicate.
67
+ * Pass 0 (or omit) when the lane has no capacity badge / footnote
68
+ * indicators to render.
69
+ *
70
+ * Layout order inside the chiclet, left → right:
71
+ *
72
+ * [LEFT_INSET] title (INNER_GAP) owner (INNER_GAP) badge (INNER_GAP) footnote [RIGHT_INSET]
73
+ *
74
+ * Each element is optional except title; gaps are inserted only between
75
+ * present elements.
76
+ */
77
+ export declare function frameTabGeometry(boxX: number, title: string, owner: string | undefined, capacityBadgeWidth?: number, footnoteIndicatorWidth?: number): FrameTabGeometry;
78
+ //# sourceMappingURL=frame-tab-geometry.d.ts.map
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+ // Frame-tab chiclet geometry — the rounded label tab that overhangs a
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+ // swimlane's frame. Both the layout (collision math) and the renderer
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+ // (drawing) call `frameTabGeometry` so the chiclet's painted footprint
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+ // matches the bounding box layout reserves for it, and so the same
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+ // helper computes WHERE inside the chiclet each text element lands.
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+ //
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+ // Design note: this helper separates two concerns that used to be
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+ // conflated in a single set of "column widths":
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+ //
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+ // * Text-end positions (`titleX`, `ownerX`, `badgeX`) are computed
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+ // from estimated actual text widths plus a small explicit
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+ // `FRAME_TAB_INNER_GAP_PX`. The renderer paints elements at these
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+ // X coordinates directly — no second placement pass.
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+ //
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+ // * Chiclet width (`tabW`) is computed from the right edge of the
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+ // last painted element plus `FRAME_TAB_RIGHT_INSET_PX`, with a
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+ // small minimum so a 2–3 char solo title still produces a usable
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+ // chip. This means short labels naturally shrink-wrap their
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+ // chiclet rather than reserving a wide whitespace column.
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+ //
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+ // The per-char width factors are calibrated to actual avg-char-width
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+ // of the system sans-serif stack at the relevant font sizes / weights.
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+ // They lean slightly conservative (~5 % over actual) so the chiclet
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+ // never visually clips its label even when the runtime font's metrics
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+ // exceed the calibration target.
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+ /**
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+ * Px-per-char for a 12 pt 600-weight title in `FONT_STACK.sans`.
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+ * Calibrated against system-ui at 12 pt bold (~6.3 px/char actual);
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+ * 6.5 leaves a small safety margin without producing a wide gap to
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+ * the owner / badge that follows.
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+ */
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+ export const FRAME_TAB_TITLE_PX_PER_CHAR = 6.5;
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+ /**
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+ * Px-per-char for a 10 pt regular owner suffix in `FONT_STACK.sans`.
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+ * Calibrated against system-ui at 10 pt regular (~5 px/char actual).
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+ */
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+ export const FRAME_TAB_OWNER_PX_PER_CHAR = 5;
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+ /**
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+ * Visible gap (px) between adjacent text elements inside the chiclet:
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+ * title→owner, owner→badge, and (no-owner) title→badge. Small enough
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+ * to read as a single chip but big enough that the eye can still
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+ * separate the tokens.
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+ */
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+ export const FRAME_TAB_INNER_GAP_PX = 6;
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+ /** Horizontal inset (px) from the chiclet's left edge to the title text. */
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+ export const FRAME_TAB_LEFT_INSET_PX = 12;
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+ /** Horizontal inset (px) from the rightmost element's right edge to the chiclet's right edge. */
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+ export const FRAME_TAB_RIGHT_INSET_PX = 12;
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+ /**
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+ * Minimum total chiclet width (px). Acts as a floor so very short
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+ * solo titles ("Q1", "Mob") don't produce a tiny chip that's hard to
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+ * notice. Owner / badge presence almost always pushes the chiclet
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+ * past this floor on its own.
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+ */
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+ export const FRAME_TAB_MIN_WIDTH_PX = 56;
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+ /** Horizontal offset (px) from the swimlane box's left edge to the tab's left edge. */
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+ export const FRAME_TAB_OFFSET_FROM_BOX_PX = 10;
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+ /**
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+ * Single source of truth for the swimlane chiclet's geometry.
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+ *
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+ * `capacityBadgeWidth` and `footnoteIndicatorWidth` are supplied by
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+ * the caller — they depend on resolved icon shape / footnote-indicator
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+ * string which neither the layout nor the renderer wants to duplicate.
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+ * Pass 0 (or omit) when the lane has no capacity badge / footnote
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+ * indicators to render.
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+ *
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+ * Layout order inside the chiclet, left → right:
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+ *
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+ * [LEFT_INSET] title (INNER_GAP) owner (INNER_GAP) badge (INNER_GAP) footnote [RIGHT_INSET]
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+ *
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+ * Each element is optional except title; gaps are inserted only between
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+ * present elements.
73
+ */
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+ export function frameTabGeometry(boxX, title, owner, capacityBadgeWidth = 0, footnoteIndicatorWidth = 0) {
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+ const tabX = boxX + FRAME_TAB_OFFSET_FROM_BOX_PX;
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+ const titleX = tabX + FRAME_TAB_LEFT_INSET_PX;
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+ const titleTextWidth = title.length * FRAME_TAB_TITLE_PX_PER_CHAR;
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+ let cursorX = titleX + titleTextWidth;
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+ let ownerTextWidth = 0;
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+ let ownerX = 0;
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+ if (owner) {
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+ ownerTextWidth = `owner: ${owner}`.length * FRAME_TAB_OWNER_PX_PER_CHAR;
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+ ownerX = cursorX + FRAME_TAB_INNER_GAP_PX;
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+ cursorX = ownerX + ownerTextWidth;
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+ }
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+ let badgeX = 0;
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+ if (capacityBadgeWidth > 0) {
88
+ badgeX = cursorX + FRAME_TAB_INNER_GAP_PX;
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+ cursorX = badgeX + capacityBadgeWidth;
90
+ }
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+ let footnoteRightX = 0;
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+ if (footnoteIndicatorWidth > 0) {
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+ // Footnote indicator paints with `text-anchor: end`, so its
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+ // X is the RIGHT edge of the text. Add the gap before it and
95
+ // its own width to the running content cursor.
96
+ footnoteRightX = cursorX + FRAME_TAB_INNER_GAP_PX + footnoteIndicatorWidth;
97
+ cursorX = footnoteRightX;
98
+ }
99
+ const contentW = cursorX - tabX + FRAME_TAB_RIGHT_INSET_PX;
100
+ const tabW = Math.max(FRAME_TAB_MIN_WIDTH_PX, contentW);
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+ return {
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+ titleTextWidth,
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+ ownerTextWidth,
104
+ capacityBadgeWidth,
105
+ footnoteIndicatorWidth,
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+ titleX,
107
+ ownerX,
108
+ badgeX,
109
+ footnoteRightX,
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+ tabX,
111
+ tabW,
112
+ rightX: tabX + tabW,
113
+ };
114
+ }
115
+ //# sourceMappingURL=frame-tab-geometry.js.map
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