@novely/core 0.5.0 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -19,11 +19,11 @@ type Path = PathItem[];
19
19
  type State = Record<string, any>;
20
20
  type Data = Record<string, any>;
21
21
  type SaveDate = number;
22
- type SaveType = "manual" | "auto";
22
+ type SaveType = 'manual' | 'auto';
23
23
  type SaveMeta = [SaveDate, SaveType];
24
24
  type Save = [Path, State, SaveMeta];
25
25
  type Lang = string;
26
- type TypewriterSpeed = "Slow" | "Medium" | "Fast" | "Auto" | (string & {});
26
+ type TypewriterSpeed = 'Slow' | 'Medium' | 'Fast' | 'Auto' | (string & {});
27
27
  type StorageMeta = [Lang, TypewriterSpeed];
28
28
  type Migration = (save: unknown) => unknown;
29
29
  type StorageData = {
@@ -37,7 +37,7 @@ type Stack = {
37
37
  push(value: Save): void;
38
38
  clear(): void;
39
39
  };
40
- type NovelyScreen = "mainmenu" | "game" | "saves" | "settings";
40
+ type NovelyScreen = 'mainmenu' | 'game' | 'saves' | 'settings';
41
41
  /**
42
42
  * @see https://pendletonjones.com/deep-partial
43
43
  */
@@ -47,7 +47,7 @@ type DeepPartial<T> = unknown extends T ? T : T extends object ? {
47
47
 
48
48
  type ValidAction = ['choice', [number]] | ['clear', [Set<keyof DefaultActionProxyProvider>?, Set<string>?]] | ['condition', [() => boolean, Record<string, ValidAction[]>]] | ['dialog', [string | undefined, Unwrappable, string | undefined]] | ['end', []] | ['showBackground', [string]] | ['playMusic', [string]] | ['stopMusic', [string]] | ['jump', [string]] | ['showCharacter', [string, keyof Character['emotions'], string?, string?]] | ['hideCharacter', [string, string?, string?, number?]] | ['animateCharacter', [string, number, ...string[]]] | ['wait', [FunctionableValue<number>]] | ['function', [() => Thenable<void>]] | ['input', [string, (meta: ActionInputOnInputMeta) => void, ActionInputSetup?]] | ['custom', [CustomHandler]] | ['vibrate', [...number[]]] | ['next', []] | ['text', [...string[]]] | ['exit'] | ValidAction[];
49
49
  type Story = Record<string, ValidAction[]>;
50
- type Unwrappable = string | ((lang: string, obj: Record<string, unknown>) => string) | Record<string, string>;
50
+ type Unwrappable = string | ((lang: string, obj: Record<string, unknown>) => string) | Record<string, string | (() => string)>;
51
51
  type FunctionableValue<T> = T | (() => T);
52
52
  type CustomHandlerGetResultDataFunction = {
53
53
  (data?: Record<string, unknown>): Record<string, unknown>;
@@ -150,7 +150,7 @@ interface CharacterHandle {
150
150
  withEmotion: (emotion: string) => () => void;
151
151
  append: (className?: string, style?: string, restoring?: boolean) => void;
152
152
  remove: (className?: string, style?: string, duration?: number) => (resolve: () => void, restoring: boolean) => void;
153
- emotions: Record<string, HTMLImageElement | Record<"head" | "left" | "right", HTMLImageElement>>;
153
+ emotions: Record<string, HTMLImageElement | Record<'head' | 'left' | 'right', HTMLImageElement>>;
154
154
  }
155
155
  interface AudioHandle {
156
156
  element: HTMLAudioElement;
@@ -160,7 +160,7 @@ interface AudioHandle {
160
160
  }
161
161
  interface RendererStore {
162
162
  characters: Record<string, CharacterHandle>;
163
- audio: Partial<Record<"music", AudioHandle>>;
163
+ audio: Partial<Record<'music', AudioHandle>>;
164
164
  }
165
165
  type Renderer = {
166
166
  character: (character: string) => CharacterHandle;
@@ -177,7 +177,11 @@ type Renderer = {
177
177
  /**
178
178
  * Показывает экран, скрывает другие
179
179
  */
180
- showScreen(name: "mainmenu" | "game" | "saves" | "settings" | 'loading'): void;
180
+ showScreen(name: 'mainmenu' | 'game' | 'saves' | 'settings' | 'loading'): void;
181
+ /**
182
+ * Shows prompt to exit
183
+ */
184
+ showExitPrompt(): void;
181
185
  };
182
186
  };
183
187
  type RendererInit = {
@@ -255,8 +259,35 @@ interface NovelyInit<Languages extends string, Characters extends Record<string,
255
259
  * Migration from old saves to newer
256
260
  */
257
261
  migrations?: Migration[];
262
+ /**
263
+ * For saves Novely uses `throttle` function. This might be needed if you want to control frequency of saves to the storage
264
+ * @default 799
265
+ */
266
+ throttleTimeout?: number;
267
+ /**
268
+ * Custom language detector
269
+ * @param languages Supported languages aka `languages: []` in the config
270
+ * @example ```ts
271
+ * novely({
272
+ * getLanguage(languages) {
273
+ * return sdk.environment.i18n.lang // i.e. custom language from some sdk
274
+ * }
275
+ * })
276
+ * ```
277
+ */
278
+ getLanguage?: (languages: string[]) => string;
279
+ /**
280
+ * Ignores saved language, and uses `getLanguage` to get it on every engine start
281
+ * @default false
282
+ */
283
+ overrideLanguage?: boolean;
284
+ /**
285
+ * Show a prompt before exiting a game
286
+ * @default true
287
+ */
288
+ askBeforeExit?: boolean;
258
289
  }
259
- declare const novely: <Languages extends string, Characters extends Record<string, Character<Languages>>, Inter extends _novely_t9n.T9N<Languages, string>, StateScheme extends State, DataScheme extends Data>({ characters, storage, storageDelay, renderer: createRenderer, initialScreen, t9n, languages, state: defaultState, data: defaultData, autosaves, migrations }: NovelyInit<Languages, Characters, Inter, StateScheme, DataScheme>) => {
290
+ declare const novely: <Languages extends string, Characters extends Record<string, Character<Languages>>, Inter extends _novely_t9n.T9N<Languages, string>, StateScheme extends State, DataScheme extends Data>({ characters, storage, storageDelay, renderer: createRenderer, initialScreen, t9n, languages, state: defaultState, data: defaultData, autosaves, migrations, throttleTimeout, getLanguage, overrideLanguage, askBeforeExit }: NovelyInit<Languages, Characters, Inter, StateScheme, DataScheme>) => {
260
291
  /**
261
292
  * Function to set story
262
293
  */
@@ -282,7 +313,7 @@ declare const novely: <Languages extends string, Characters extends Record<strin
282
313
  /**
283
314
  * Unwraps translatable content to a string value
284
315
  */
285
- unwrap(content: string | ((lang: string, obj: Record<string, unknown>) => string) | Record<Languages, string>): string;
316
+ unwrap(content: Unwrappable | Record<Languages, string>): string;
286
317
  /**
287
318
  * Function that is used for translation
288
319
  */
@@ -273,36 +273,31 @@ var Novely = (() => {
273
273
  }
274
274
 
275
275
  // src/constants.ts
276
- var SKIPPED_DURING_RESTORE = /* @__PURE__ */ new Set([
277
- "dialog",
278
- "choice",
279
- "input",
280
- "vibrate",
281
- "text"
282
- ]);
276
+ var SKIPPED_DURING_RESTORE = /* @__PURE__ */ new Set(["dialog", "choice", "input", "vibrate", "text"]);
283
277
  var EMPTY_SET = /* @__PURE__ */ new Set();
284
278
 
285
279
  // ../t9n/dist/index.js
286
- var p = (e, i) => {
287
- let r = [];
288
- for (let a of i) {
280
+ var d = (e, o) => {
281
+ let a = [];
282
+ for (let r of o) {
289
283
  if (!e)
290
284
  break;
291
- let [t, s] = e.split(a, 2);
292
- r.push(t), e = s;
285
+ let [t, i] = e.split(r, 2);
286
+ a.push(t), e = i;
293
287
  }
294
- return r.push(e), r;
288
+ return a.push(e), a;
295
289
  };
296
- var T = /{{(.*?)}}/g;
297
- var c = (e, i, r, a, t) => (Array.isArray(e) && (e = e.join("")), e.replace(T, (s, o, n) => {
298
- s = 0, n = i;
299
- let [d, g, l] = p(o.trim(), ["@", "%"]), u = d.split(".");
300
- for (; n && s < u.length; )
301
- n = n[u[s++]];
302
- g && r && n && t && (n = r[g][t.select(n)]);
303
- let S = a && l && a[l];
304
- return S && (n = S(n)), n ?? "";
305
- }));
290
+ var m = /{{(.*?)}}/g;
291
+ var l = (e) => Array.isArray(e) ? e.map((o) => l(o)).join("<br>") : typeof e == "function" ? l(e()) : e;
292
+ var x = (e, o, a, r, t) => l(e).replace(m, (i, s, n) => {
293
+ i = 0, n = o;
294
+ let [c, g, u] = d(s.trim(), ["@", "%"]), S = c.split(".");
295
+ for (; n && i < S.length; )
296
+ n = n[S[i++]];
297
+ g && a && n && t && (n = a[g][t.select(n)]);
298
+ let p = r && u && r[u];
299
+ return p && (n = p(n)), n ?? "";
300
+ });
306
301
 
307
302
  // src/novely.ts
308
303
  var novely = ({
@@ -316,7 +311,11 @@ var Novely = (() => {
316
311
  state: defaultState,
317
312
  data: defaultData,
318
313
  autosaves = true,
319
- migrations = []
314
+ migrations = [],
315
+ throttleTimeout = 799,
316
+ getLanguage: getLanguage2 = getLanguage,
317
+ overrideLanguage = false,
318
+ askBeforeExit = true
320
319
  }) => {
321
320
  let story;
322
321
  let times = /* @__PURE__ */ new Set();
@@ -326,17 +325,19 @@ var Novely = (() => {
326
325
  return times.add(value), value;
327
326
  };
328
327
  const withStory = (s) => {
329
- story = Object.fromEntries(Object.entries(s).map(([name, items]) => {
330
- const flat = (item) => {
331
- return item.flatMap((data2) => {
332
- const type = data2[0];
333
- if (Array.isArray(type))
334
- return flat(data2);
335
- return [data2];
336
- });
337
- };
338
- return [name, flat(items)];
339
- }));
328
+ story = Object.fromEntries(
329
+ Object.entries(s).map(([name, items]) => {
330
+ const flat = (item) => {
331
+ return item.flatMap((data2) => {
332
+ const type = data2[0];
333
+ if (Array.isArray(type))
334
+ return flat(data2);
335
+ return [data2];
336
+ });
337
+ };
338
+ return [name, flat(items)];
339
+ })
340
+ );
340
341
  if (initialScreen !== "game")
341
342
  renderer.ui.showScreen(initialScreen);
342
343
  };
@@ -355,7 +356,14 @@ var Novely = (() => {
355
356
  stack.value[1] = val;
356
357
  }
357
358
  const getDefaultSave = (state2 = {}) => {
358
- return [[[null, "start"], [null, 0]], state2, [intime(Date.now()), "auto"]];
359
+ return [
360
+ [
361
+ [null, "start"],
362
+ [null, 0]
363
+ ],
364
+ state2,
365
+ [intime(Date.now()), "auto"]
366
+ ];
359
367
  };
360
368
  const createStack = (current, stack2 = [current]) => {
361
369
  return {
@@ -380,7 +388,7 @@ var Novely = (() => {
380
388
  const initialData = {
381
389
  saves: [],
382
390
  data: klona(defaultData),
383
- meta: [getLanguage(languages), getTypewriterSpeed()]
391
+ meta: [getLanguage2(languages), getTypewriterSpeed()]
384
392
  };
385
393
  const $ = store(initialData);
386
394
  let initialDataLoaded = false;
@@ -388,15 +396,19 @@ var Novely = (() => {
388
396
  if (initialDataLoaded)
389
397
  storage.set(value);
390
398
  };
391
- const throttledOnStorageDataChange = throttle(onStorageDataChange, 120);
399
+ const throttledOnStorageDataChange = throttle(onStorageDataChange, throttleTimeout);
392
400
  $.subscribe(throttledOnStorageDataChange);
393
401
  const getStoredData = () => {
394
402
  storage.get().then((stored) => {
395
403
  for (const migration of migrations) {
396
404
  stored = migration(stored);
397
405
  }
398
- stored.meta[0] ||= getLanguage(languages);
399
406
  stored.meta[1] ||= getTypewriterSpeed();
407
+ if (overrideLanguage) {
408
+ stored.meta[0] = getLanguage2(languages);
409
+ } else {
410
+ stored.meta[0] ||= getLanguage2(languages);
411
+ }
400
412
  if (isEmpty(stored.data)) {
401
413
  stored.data = defaultData;
402
414
  }
@@ -455,7 +467,11 @@ var Novely = (() => {
455
467
  return;
456
468
  let latest = save2 ? save2 : $.get().saves.at(-1);
457
469
  if (!latest) {
458
- $.update(() => ({ saves: [initial], data: klona(defaultData), meta: [getLanguage(languages), getTypewriterSpeed()] }));
470
+ $.update(() => ({
471
+ saves: [initial],
472
+ data: klona(defaultData),
473
+ meta: [getLanguage2(languages), getTypewriterSpeed()]
474
+ }));
459
475
  latest = klona(initial);
460
476
  }
461
477
  restoring = true, stack.value = latest;
@@ -560,13 +576,17 @@ var Novely = (() => {
560
576
  }
561
577
  return current;
562
578
  };
563
- const exit = () => {
579
+ const exit = (force = false) => {
580
+ if (interacted && !force && askBeforeExit) {
581
+ renderer.ui.showExitPrompt();
582
+ return;
583
+ }
564
584
  const current = stack.value;
565
585
  stack.clear();
566
586
  renderer.ui.showScreen("mainmenu");
567
587
  const [[first, second], , [time, type]] = current;
568
588
  if (type === "auto" && first && second) {
569
- if (first[0] === null && first[1] === "start" && second[0] === null && !interacted && times.has(time)) {
589
+ if (!interacted && times.has(time)) {
570
590
  $.update((prev) => {
571
591
  prev.saves = prev.saves.filter((save2) => save2 !== current);
572
592
  return prev;
@@ -620,9 +640,9 @@ var Novely = (() => {
620
640
  },
621
641
  dialog([character, content, emotion]) {
622
642
  const name = (() => {
623
- const c2 = character, cs = characters;
643
+ const c = character, cs = characters;
624
644
  const lang = $.get().meta[0];
625
- return c2 ? c2 in cs ? typeof cs[c2].name === "string" ? cs[c2].name : cs[c2].name[lang] : c2 : "";
645
+ return c ? c in cs ? typeof cs[c].name === "string" ? cs[c].name : cs[c].name[lang] : c : "";
626
646
  })();
627
647
  renderer.dialog(unwrap(content), unwrap(name), character, emotion)(forward);
628
648
  },
@@ -641,7 +661,10 @@ var Novely = (() => {
641
661
  const unwrapped = choices.map(([content, action2, visible]) => {
642
662
  return [unwrap(content), action2, visible];
643
663
  });
644
- renderer.choices(unwrap(question), unwrapped)((selected) => {
664
+ renderer.choices(
665
+ unwrap(question),
666
+ unwrapped
667
+ )((selected) => {
645
668
  enmemory();
646
669
  const offset = isWithoutQuestion ? 0 : 1;
647
670
  stack.value[0].push(["choice", selected + offset], [null, 0]);
@@ -650,7 +673,10 @@ var Novely = (() => {
650
673
  });
651
674
  },
652
675
  jump([scene]) {
653
- stack.value[0] = [[null, scene], [null, -1]];
676
+ stack.value[0] = [
677
+ [null, scene],
678
+ [null, -1]
679
+ ];
654
680
  match("clear", []);
655
681
  },
656
682
  clear([keep, characters2]) {
@@ -713,14 +739,17 @@ var Novely = (() => {
713
739
  },
714
740
  exit() {
715
741
  const path = stack.value[0];
742
+ let exited = false;
716
743
  for (let i = path.length - 1; i > 0; i--) {
717
744
  if (path[i][0] !== "choice" && path[i][0] !== "condition")
718
745
  continue;
746
+ exited = true;
719
747
  stack.value[0] = path.slice(0, i);
720
748
  next();
721
749
  break;
722
750
  }
723
- render();
751
+ if (exited)
752
+ render();
724
753
  }
725
754
  });
726
755
  const enmemory = () => {
@@ -742,10 +771,12 @@ var Novely = (() => {
742
771
  };
743
772
  const render = () => {
744
773
  const referred = refer();
745
- if (!Array.isArray(referred))
746
- return;
747
- const [action2, ...props] = referred;
748
- match(action2, props);
774
+ if (Array.isArray(referred)) {
775
+ const [action2, ...props] = referred;
776
+ match(action2, props);
777
+ } else {
778
+ match("exit", []);
779
+ }
749
780
  };
750
781
  const push = () => {
751
782
  if (!restoring)
@@ -760,10 +791,14 @@ var Novely = (() => {
760
791
  interacted = value;
761
792
  };
762
793
  const unwrap = (content, global = false) => {
763
- const { data: data2, meta: [lang] } = $.get();
794
+ const {
795
+ data: data2,
796
+ meta: [lang]
797
+ } = $.get();
764
798
  const obj = global ? data2 : state();
765
- const str2 = isFunction(content) ? content(lang, obj) : typeof content === "object" ? content[lang] : content;
766
- return c(str2, obj);
799
+ const cnt = isFunction(content) ? content(lang, obj) : typeof content === "string" ? content : content[lang];
800
+ const str2 = isFunction(cnt) ? cnt() : cnt;
801
+ return x(str2, obj);
767
802
  };
768
803
  function data(value) {
769
804
  if (!value)
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../node_modules/.pnpm/deepmerge@4.3.1/node_modules/deepmerge/dist/cjs.js","../src/index.ts","../src/utils.ts","../src/store.ts","../src/novely.ts","../../../node_modules/.pnpm/klona@2.0.6/node_modules/klona/json/index.mjs","../src/constants.ts","../../t9n/src/lib.ts","../../t9n/src/translation.ts","../../t9n/src/translations.ts","../src/storage.ts"],"sourcesContent":["'use strict';\n\nvar isMergeableObject = function isMergeableObject(value) {\n\treturn isNonNullObject(value)\n\t\t&& !isSpecial(value)\n};\n\nfunction isNonNullObject(value) {\n\treturn !!value && typeof value === 'object'\n}\n\nfunction isSpecial(value) {\n\tvar stringValue = Object.prototype.toString.call(value);\n\n\treturn stringValue === '[object RegExp]'\n\t\t|| stringValue === '[object Date]'\n\t\t|| isReactElement(value)\n}\n\n// see https://github.com/facebook/react/blob/b5ac963fb791d1298e7f396236383bc955f916c1/src/isomorphic/classic/element/ReactElement.js#L21-L25\nvar canUseSymbol = typeof Symbol === 'function' && Symbol.for;\nvar REACT_ELEMENT_TYPE = canUseSymbol ? Symbol.for('react.element') : 0xeac7;\n\nfunction isReactElement(value) {\n\treturn value.$$typeof === REACT_ELEMENT_TYPE\n}\n\nfunction emptyTarget(val) {\n\treturn Array.isArray(val) ? [] : {}\n}\n\nfunction cloneUnlessOtherwiseSpecified(value, options) {\n\treturn (options.clone !== false && options.isMergeableObject(value))\n\t\t? deepmerge(emptyTarget(value), value, options)\n\t\t: value\n}\n\nfunction defaultArrayMerge(target, source, options) {\n\treturn target.concat(source).map(function(element) {\n\t\treturn cloneUnlessOtherwiseSpecified(element, options)\n\t})\n}\n\nfunction getMergeFunction(key, options) {\n\tif (!options.customMerge) {\n\t\treturn deepmerge\n\t}\n\tvar customMerge = options.customMerge(key);\n\treturn typeof customMerge === 'function' ? customMerge : deepmerge\n}\n\nfunction getEnumerableOwnPropertySymbols(target) {\n\treturn Object.getOwnPropertySymbols\n\t\t? Object.getOwnPropertySymbols(target).filter(function(symbol) {\n\t\t\treturn Object.propertyIsEnumerable.call(target, symbol)\n\t\t})\n\t\t: []\n}\n\nfunction getKeys(target) {\n\treturn Object.keys(target).concat(getEnumerableOwnPropertySymbols(target))\n}\n\nfunction propertyIsOnObject(object, property) {\n\ttry {\n\t\treturn property in object\n\t} catch(_) {\n\t\treturn false\n\t}\n}\n\n// Protects from prototype poisoning and unexpected merging up the prototype chain.\nfunction propertyIsUnsafe(target, key) {\n\treturn propertyIsOnObject(target, key) // Properties are safe to merge if they don't exist in the target yet,\n\t\t&& !(Object.hasOwnProperty.call(target, key) // unsafe if they exist up the prototype chain,\n\t\t\t&& Object.propertyIsEnumerable.call(target, key)) // and also unsafe if they're nonenumerable.\n}\n\nfunction mergeObject(target, source, options) {\n\tvar destination = {};\n\tif (options.isMergeableObject(target)) {\n\t\tgetKeys(target).forEach(function(key) {\n\t\t\tdestination[key] = cloneUnlessOtherwiseSpecified(target[key], options);\n\t\t});\n\t}\n\tgetKeys(source).forEach(function(key) {\n\t\tif (propertyIsUnsafe(target, key)) {\n\t\t\treturn\n\t\t}\n\n\t\tif (propertyIsOnObject(target, key) && options.isMergeableObject(source[key])) {\n\t\t\tdestination[key] = getMergeFunction(key, options)(target[key], source[key], options);\n\t\t} else {\n\t\t\tdestination[key] = cloneUnlessOtherwiseSpecified(source[key], options);\n\t\t}\n\t});\n\treturn destination\n}\n\nfunction deepmerge(target, source, options) {\n\toptions = options || {};\n\toptions.arrayMerge = options.arrayMerge || defaultArrayMerge;\n\toptions.isMergeableObject = options.isMergeableObject || isMergeableObject;\n\t// cloneUnlessOtherwiseSpecified is added to `options` so that custom arrayMerge()\n\t// implementations can use it. The caller may not replace it.\n\toptions.cloneUnlessOtherwiseSpecified = cloneUnlessOtherwiseSpecified;\n\n\tvar sourceIsArray = Array.isArray(source);\n\tvar targetIsArray = Array.isArray(target);\n\tvar sourceAndTargetTypesMatch = sourceIsArray === targetIsArray;\n\n\tif (!sourceAndTargetTypesMatch) {\n\t\treturn cloneUnlessOtherwiseSpecified(source, options)\n\t} else if (sourceIsArray) {\n\t\treturn options.arrayMerge(target, source, options)\n\t} else {\n\t\treturn mergeObject(target, source, options)\n\t}\n}\n\ndeepmerge.all = function deepmergeAll(array, options) {\n\tif (!Array.isArray(array)) {\n\t\tthrow new Error('first argument should be an array')\n\t}\n\n\treturn array.reduce(function(prev, next) {\n\t\treturn deepmerge(prev, next, options)\n\t}, {})\n};\n\nvar deepmerge_1 = deepmerge;\n\nmodule.exports = deepmerge_1;\n","export type { ValidAction, Story, ActionProxyProvider, DefaultActionProxyProvider, GetActionParameters, Unwrappable, CustomHandler, CustomHandlerGetResult, CustomHandlerGetResultDataFunction, FunctionableValue } from './action'\nexport type { Emotions, Character } from './character'\nexport type { CharacterHandle, AudioHandle, RendererStore, Renderer, RendererInit } from './renderer'\nexport type { Storage } from './storage'\nexport type { Thenable, Path, StorageData, StorageMeta, TypewriterSpeed, Lang, NovelyScreen } from './types'\nexport type { Stored } from './store'\nexport type { BaseTranslationStrings } from '@novely/t9n';\n\nexport { novely } from './novely'\nexport { localStorageStorage } from './storage'","import type { ActionProxyProvider, CustomHandler } from './action'\nimport type { Character } from './character'\nimport type { TypewriterSpeed, Thenable } from './types'\n\ntype MatchActionMap = {\n [Key in keyof ActionProxyProvider<Record<string, Character>>]: (data: Parameters<ActionProxyProvider<Record<string, Character>>[Key]>) => void;\n}\n\ntype MatchActionMapComplete = Omit<MatchActionMap, 'custom'> & {\n custom: (value: [handler: CustomHandler]) => Thenable<void>;\n}\n\nconst matchAction = <M extends MatchActionMapComplete>(values: M) => {\n return (action: keyof MatchActionMap, props: any) => {\n return values[action](props);\n }\n}\n\nconst isNumber = (val: unknown): val is number => {\n return typeof val === 'number';\n}\n\nconst isNull = (val: unknown): val is null => {\n return val === null;\n}\n\nconst isString = (val: unknown): val is string => {\n return typeof val === 'string';\n}\n\nconst isFunction = (val: unknown): val is ((...parameters: any[]) => any) => {\n return typeof val === 'function';\n}\n\nconst isPromise = (val: unknown): val is Promise<any> => {\n return Boolean(val) && (typeof val === 'object' || isFunction(val)) && isFunction((val as any).then)\n}\n\nconst isEmpty = (val: unknown): val is {} => {\n return typeof val === 'object' && !isNull(val) && Object.keys(val).length === 0;\n}\n\nconst isCSSImage = (str: string) => {\n const startsWith = String.prototype.startsWith.bind(str);\n\n return startsWith('http') || startsWith('/') || startsWith('.') || startsWith('data');\n}\n\nconst str = (value: unknown) => {\n return String(value);\n}\n\nconst isUserRequiredAction = (action: keyof MatchActionMapComplete, meta: Parameters<MatchActionMapComplete[keyof MatchActionMapComplete]>) => {\n return action === 'custom' && meta[0] && (meta[0] as unknown as CustomHandler).requireUserAction;\n}\n\nconst getTypewriterSpeed = (): TypewriterSpeed => {\n return 'Medium'\n}\n\nconst getLanguage = (languages: string[], language = navigator.language) => {\n if (languages.includes(language)) {\n return language;\n } else if (languages.includes((language = language.substring(0, 2)))) {\n return language;\n } else if ((language = languages.find((value) => navigator.languages.includes(value))!)) {\n return language\n }\n\n /**\n * We'v checked the `en-GB` format, `en` format, and maybe any second languages, but there were no matches\n */\n return languages[0];\n}\n\n/**\n * @copyright Techlead LLC\n * @see https://learn.javascript.ru/task/throttle\n */\nconst throttle = <Fn extends ((...args: any[]) => any)>(fn: Fn, ms: number) => {\n let throttled = false, savedArgs: any, savedThis: any;\n\n function wrapper(this: any) {\n if (throttled) {\n savedArgs = arguments;\n savedThis = this;\n return;\n }\n\n fn.apply(this, arguments as unknown as any[]);\n\n throttled = true;\n\n setTimeout(function () {\n throttled = false;\n\n if (savedArgs) {\n wrapper.apply(savedThis, savedArgs);\n savedArgs = savedThis = null;\n }\n }, ms);\n }\n\n return wrapper as unknown as (...args: Parameters<Fn>) => void;\n}\n\nconst vibrate = (pattern: VibratePattern) => {\n try {\n if ('vibrate' in navigator) {\n navigator.vibrate(pattern);\n }\n } catch { }\n}\n\nconst findLastIndex = <T>(array: T[], fn: (item: T) => boolean) => {\n for (let i = array.length - 1; i > 0; i--) {\n if (fn(array[i])) {\n return i;\n }\n }\n\n return -1;\n}\n\nexport { matchAction, isNumber, isNull, isString, isPromise, isEmpty, isCSSImage, str, isUserRequiredAction, getTypewriterSpeed, getLanguage, throttle, isFunction, vibrate, findLastIndex }","type Stored<T> = {\n subscribe: (cb: (value: T) => void) => () => void;\n update: (fn: (prev: T) => T) => void;\n get: () => T;\n}\n\nconst store = <T>(current: T, subscribers = new Set<(value: T) => void>()): Stored<T> => {\n const subscribe = (cb: (value: T) => void) => {\n subscribers.add(cb), cb(current);\n\n return () => {\n subscribers.delete(cb);\n }\n };\n\n const push = (value: T) => {\n subscribers.forEach((cb) => cb(value))\n };\n\n const update = (fn: (prev: T) => T) => {\n push((current = fn(current)));\n };\n\n const get = () => {\n return current;\n };\n\n return { subscribe, update, get } as const;\n};\n\nexport { store }\nexport type { Stored }","import type { Character } from './character';\nimport type { ActionProxyProvider, GetActionParameters, Story, ValidAction, Unwrappable, CustomHandler } from './action';\nimport type { Storage } from './storage';\nimport type { Save, State, Data, StorageData, DeepPartial, NovelyScreen, Migration } from './types'\nimport type { Renderer, RendererInit } from './renderer'\nimport type { SetupT9N } from '@novely/t9n'\nimport { matchAction, isNumber, isNull, isString, isPromise, isEmpty, str, isUserRequiredAction, getTypewriterSpeed, getLanguage, throttle, isFunction, vibrate, findLastIndex } from './utils';\nimport { store } from './store';\nimport { all as deepmerge } from 'deepmerge'\nimport { klona } from 'klona/json';\nimport { SKIPPED_DURING_RESTORE, EMPTY_SET } from './constants';\nimport { replace as replaceT9N } from '@novely/t9n';\n\ninterface NovelyInit<Languages extends string, Characters extends Record<string, Character<Languages>>, Inter extends ReturnType<SetupT9N<Languages>>, StateScheme extends State, DataScheme extends Data> {\n /**\n * An array of languages supported by the game.\n */\n languages: Languages[];\n /**\n * An object containing the characters in the game.\n */\n characters: Characters;\n /**\n * An object that provides access to the game's storage system.\n */\n storage: Storage;\n /**\n * Delay loading data until Promise is resolved\n */\n storageDelay?: Promise<void>;\n /**\n * A function that returns a Renderer object used to display the game's content\n */\n renderer: (characters: RendererInit) => Renderer;\n /**\n * An optional property that specifies the initial screen to display when the game starts\n */\n initialScreen?: NovelyScreen;\n /**\n * An object containing the translation functions used in the game\n */\n t9n: Inter;\n /**\n * Initial state value\n */\n state?: StateScheme;\n /**\n * Initial data value\n */\n data?: DataScheme;\n /**\n * Enable autosaves or disable\n * @default true\n */\n autosaves?: boolean;\n /**\n * Migration from old saves to newer\n */\n migrations?: Migration[]\n}\n\nconst novely = <\n Languages extends string,\n Characters extends Record<string, Character<Languages>>,\n Inter extends ReturnType<SetupT9N<Languages>>,\n StateScheme extends State,\n DataScheme extends Data\n>({\n characters,\n storage,\n storageDelay = Promise.resolve(),\n renderer: createRenderer,\n initialScreen = \"mainmenu\",\n t9n,\n languages,\n state: defaultState,\n data: defaultData,\n autosaves = true,\n migrations = []\n}: NovelyInit<Languages, Characters, Inter, StateScheme, DataScheme>) => {\n let story: Story;\n let times = new Set<number>();\n\n /**\n * Prevent `undefined`\n */\n defaultData ||= {} as DataScheme;\n defaultState ||= {} as StateScheme;\n\n /**\n * Saves timestamps created in this session\n */\n const intime = (value: number) => {\n return times.add(value), value;\n }\n\n const withStory = (s: Story) => {\n /**\n * Transforms `(ValidAction | ValidAction[])[]` to `ValidAction[]`\n */\n story = Object.fromEntries(Object.entries(s).map(([name, items]) => {\n const flat = (item: (ValidAction | ValidAction[])[]): ValidAction[] => {\n return item.flatMap((data) => {\n const type = data[0];\n\n /**\n * This is not just an action like `['name', ...arguments]`, but an array of actions\n */\n if (Array.isArray(type)) return flat(data as ValidAction[]);\n\n return [data as ValidAction];\n });\n };\n\n return [name, flat(items)];\n }));\n\n /**\n * When `initialScreen` is not a game, we can safely show it\n */\n if (initialScreen !== 'game') renderer.ui.showScreen(initialScreen);\n }\n\n const action = new Proxy({} as ActionProxyProvider<Characters>, {\n get(_, prop) {\n return (...props: Parameters<ActionProxyProvider<Record<string, Character>>[keyof ActionProxyProvider<Record<string, Character>>]>) => {\n return [prop, ...props];\n }\n }\n });\n\n function state(value: DeepPartial<StateScheme> | ((prev: StateScheme) => StateScheme)): void;\n function state(): StateScheme;\n function state(value?: DeepPartial<StateScheme> | ((prev: StateScheme) => StateScheme)): StateScheme | void {\n if (!value) return stack.value[1] as StateScheme | void;\n\n const prev = stack.value[1];\n const val = isFunction(value) ? value(prev as StateScheme) : deepmerge([prev, value]);\n\n stack.value[1] = val as StateScheme;\n }\n\n const getDefaultSave = (state = {}) => {\n return [[[null, 'start'], [null, 0]], state, [intime(Date.now()), 'auto']] as Save;\n }\n\n const createStack = (current: Save, stack = [current]) => {\n return {\n get value() {\n return stack.at(-1)!;\n },\n set value(value: Save) {\n stack[stack.length - 1] = value;\n },\n back() {\n if (stack.length > 1) stack.pop(), goingBack = true;\n },\n push(value: Save) {\n stack.push(value);\n },\n clear() {\n stack = [getDefaultSave(klona(defaultState))];\n }\n }\n }\n\n /**\n * 1) Novely rendered using the `initialData`, but you can't start new game or `load` an empty one - this is scary, imagine losing your progress\n * 2) Actual stored data is loaded, language and etc is changed \n */\n const initialData: StorageData = {\n saves: [],\n data: klona(defaultData) as Data,\n meta: [getLanguage(languages), getTypewriterSpeed()],\n };\n\n const $ = store(initialData);\n\n let initialDataLoaded = false;\n\n const onStorageDataChange = (value: StorageData) => {\n if (initialDataLoaded) storage.set(value);\n };\n\n const throttledOnStorageDataChange = throttle(onStorageDataChange, 120);\n\n $.subscribe(throttledOnStorageDataChange);\n\n const getStoredData = () => {\n storage.get().then(stored => {\n /**\n * Migration is done only once (when game loads it's data), and then it saves the updated format\n */\n for (const migration of migrations) {\n // @ts-expect-error Types does not match between versions\n stored = migration(stored);\n }\n\n /**\n * Default `localStorageStorage` cannot determine preferred language, and returns empty array\n */\n stored.meta[0] ||= getLanguage(languages);\n stored.meta[1] ||= getTypewriterSpeed();\n\n /**\n * When data is empty replace it with `defaultData`\n * It also might be empty (default to empty)\n */\n if (isEmpty(stored.data)) {\n stored.data = defaultData as Data;\n }\n\n /**\n * Now the next store updates will entail saving via storage.set\n */\n initialDataLoaded = true;\n\n $.update(() => stored);\n\n /**\n * When initialScreen is game, then we will load it, but after the data is loaded\n */\n if (initialScreen === 'game') restore();\n });\n }\n\n /**\n * By default this is resolved immediately, but also can be delayed.\n * I.e. storage has not loaded yet\n */\n storageDelay.then(getStoredData)\n\n const initial = getDefaultSave(klona(defaultState));\n const stack = createStack(initial);\n\n const save = (override = false, type: Save[2][1] = override ? 'auto' : 'manual') => {\n if (!initialDataLoaded) return;\n\n /**\n * When autosaves diabled just return\n */\n if (!autosaves && type === 'auto') return;\n\n const current = klona(stack.value);\n\n $.update(prev => {\n /**\n * Find latest save that were created in current session, and check if it is latest in an array\n * \n * We check if save was created in current session and it is latest in array\n * When it is not then replacing it will break logical chain\n * \n * [auto save 1]\n * [manual save 1]\n * [auto save 2] <- should not replace first auto save \n */\n const isLatest = findLastIndex(prev.saves, value => times.has(value[2][0])) === prev.saves.length - 1;\n\n /**\n * Update type and time information\n */\n current[2][0] = intime(Date.now());\n current[2][1] = type;\n\n if (!override || !isLatest) {\n prev.saves.push(current);\n\n return prev;\n }\n\n /**\n * Get latest\n */\n const latest = prev.saves.at(-1);\n\n /**\n * When that save is the same type, replace it\n */\n if (latest && latest[2][1] === type) {\n prev.saves[prev.saves.length - 1] = current;\n } else {\n prev.saves.push(current);\n }\n\n return prev;\n });\n }\n\n const newGame = () => {\n if (!initialDataLoaded) return;\n\n const save = getDefaultSave(klona(defaultState));\n\n /**\n * Initial save is automatic, and should be ignored when autosaves is turned off\n */\n if (autosaves) {\n $.update(prev => {\n return prev.saves.push(save), prev;\n });\n }\n\n restore(save);\n }\n\n /**\n * Set's the save\n */\n const set = (save: Save) => {\n stack.value = save;\n\n return restore(save);\n }\n\n let restoring = false;\n let goingBack = false;\n let interacted = false;\n\n /**\n * Restore\n */\n const restore = async (save?: Save) => {\n if (!initialDataLoaded) return;\n\n let latest = save ? save : $.get().saves.at(-1);\n\n /**\n * When there is no game, then make a new game\n */\n if (!latest) {\n $.update(() => ({ saves: [initial], data: klona(defaultData) as Data, meta: [getLanguage(languages), getTypewriterSpeed()] }));\n\n latest = klona(initial);\n }\n\n restoring = true, stack.value = latest;\n\n /**\n * Текущий элемент в истории\n */\n let current: any = story;\n /**\n * Текущий элемент `[null, int]`\n */\n let index = 0;\n\n /**\n * Число элементов `[null, int]`\n */\n const max = stack.value[0].reduce((acc, [type, val]) => {\n if (isNull(type) && isNumber(val)) return acc + 1;\n\n return acc;\n }, 0);\n\n const queue = [] as [any, any][];\n const keep = new Set();\n const characters = new Set();\n\n for (const [type, val] of stack.value[0]) {\n if (type === null) {\n if (isString(val)) {\n current = current[val];\n } else if (isNumber(val)) {\n index++;\n\n /**\n * Запустим все экшены которые идут в `[null, int]` от `0` до `int`\n * Почему-то потребовалось изменить `<` на `<=`, чтобы последний action попадал сюда\n */\n for (let i = 0; i <= val; i++) {\n const [action, ...meta] = current[i];\n\n /**\n * Add item to queue and action to keep\n */\n const push = () => {\n keep.add(action);\n queue.push([action, meta]);\n }\n\n /**\n * Do not remove characters that will be here anyways\n */\n if (action === 'showCharacter') characters.add(meta[0]);\n\n /**\n * Экшены, для закрытия которых пользователь должен с ними взаимодействовать\n * Также в эту группу входят экшены, которые не должны быть вызваны при восстановлении\n */\n if (SKIPPED_DURING_RESTORE.has(action) || isUserRequiredAction(action, meta)) {\n if (index === max && i === val) {\n push();\n } else {\n continue;\n }\n }\n\n push();\n }\n\n current = current[val];\n }\n } else if (type === 'choice') {\n current = current[val as number + 1][1];\n } else if (type === 'condition') {\n current = current[2][val];\n }\n }\n\n queue.forEach((value, index) => {\n /**\n * Mutate the queue item\n */\n value.push(index);\n });\n\n /**\n * This is basically made for TypeScript.\n */\n const indexedQueue = queue as unknown as [Exclude<ValidAction[0], ValidAction>, ValidAction[1], number][];\n\n /**\n * Run these exactly before the main loop.\n */\n renderer.ui.showScreen('game');\n /**\n * Provide the `keep` in there\n */\n match('clear', [keep, characters]);\n\n /**\n * Get the next actions array.\n */\n const next = (i: number) => indexedQueue.slice(i + 1);\n\n for await (const [action, meta, i] of indexedQueue) {\n if (action === 'function' || action === 'custom') {\n /**\n * When `callOnlyLatest` is `true`\n */\n if (action === 'custom' && (meta as GetActionParameters<'Custom'>)[0].callOnlyLatest) {\n /**\n * We'll calculate it is `latest` or not\n */\n const notLatest = next(i).some(([_action, _meta]) => {\n if (!_meta || !meta) return false;\n\n const c0 = _meta[0] as unknown as GetActionParameters<'Custom'>[0];\n const c1 = meta[0] as unknown as GetActionParameters<'Custom'>[0];\n\n /**\n * Also check for `undefined`\n */\n const isIdenticalID = c0.id && c1.id && c0.id === c1.id;\n \n /**\n * Equal by id or equal by `toString()`\n */\n return isIdenticalID || (str(c0) === str(c1));\n });\n\n if (notLatest) continue;\n }\n\n /**\n * Action can return Promise. \n */\n const result = match(action, meta);\n\n /**\n * Should wait until it resolved\n */\n if (isPromise(result)) {\n /**\n * Await it!\n */\n await result;\n }\n } else if (action === 'showCharacter') {\n const skip = next(i).some(([_action, _meta]) => {\n /**\n * Проверка на возможный `undefined`\n */\n if (!_meta || !meta) return false;\n\n /**\n * Будет ли персонаж скрыт в будущем\n * Нет смысла при загрузке сохранения загружать и отрисовывать персонажа, который будет скрыт\n */\n const hidden = _action === 'hideCharacter' && _meta[0] === meta[0];\n /**\n * Не нужно запускать рендер персонажа, если после этого будет ещё один рендер этого персонажа\n * Таким образом избегаем ситуации, когда при загрузке вследствие гонки при загрузки изображений отрисовывается не последняя эмоция\n */\n const notLatest = _action === action && _meta[0] === meta[0];\n\n return hidden || notLatest;\n })\n\n if (skip) continue;\n\n match(action, meta);\n } else if (action === 'showBackground' || action === 'animateCharacter') {\n /**\n * Такая же оптимизация применяется к фонам и анимированию персонажей.\n * Если фон изменится, то нет смысла устанавливать текущий\n */\n const notLatest = next(i).some(([_action]) => action === _action);\n\n if (notLatest) continue;\n\n match(action, meta);\n } else {\n match(action, meta);\n }\n }\n\n restoring = goingBack = false, render();\n }\n\n const refer = () => {\n let current: any = story;\n\n for (const [type, val] of stack.value[0]) {\n if (type === null) {\n current = current[val];\n } else if (type === 'choice') {\n current = current[val as number + 1][1];\n } else if (type === 'condition') {\n current = current[2][val];\n }\n }\n\n return current;\n }\n\n const exit = () => {\n const current = stack.value;\n\n stack.clear();\n renderer.ui.showScreen('mainmenu');\n\n /**\n * First two save elements and it's type\n */\n const [[first, second], , [time, type]] = current;\n\n if (type === 'auto' && first && second) {\n /**\n * Если сохранение похоже на начальное, и при этом игрок не взаимодействовал с игрой, и оно было создано в текущей сессии, то удаляем его\n */\n if (first[0] === null && first[1] === 'start' && second[0] === null && !interacted && times.has(time)) {\n $.update((prev) => {\n prev.saves = prev.saves.filter(save => save !== current);\n\n return prev;\n })\n }\n }\n\n /**\n * Reset interactive value\n */\n interactivity(false);\n /**\n * Reset session times\n */\n times.clear();\n }\n\n const back = () => {\n return stack.back(), restore(stack.value);\n }\n\n const renderer = createRenderer({\n characters,\n set,\n restore,\n save,\n newGame,\n exit,\n back,\n stack,\n languages,\n t: t9n.i,\n $\n });\n\n const match = matchAction({\n wait([time]) {\n if (!restoring) setTimeout(push, isFunction(time) ? time() : time);\n },\n showBackground([background]) {\n renderer.background(background);\n push()\n },\n playMusic([source]) {\n renderer.music(source, 'music').play();\n push()\n },\n stopMusic([source]) {\n renderer.music(source, 'music').stop();\n push()\n },\n showCharacter([character, emotion, className, style]) {\n const handle = renderer.character(character);\n\n handle.append(className, style, restoring);\n handle.withEmotion(emotion)();\n\n push()\n },\n hideCharacter([character, className, style, duration]) {\n renderer.character(character).remove(className, style, duration)(push, restoring);\n },\n dialog([character, content, emotion]) {\n /**\n * Person name\n */\n const name = (() => {\n const c = character, cs = characters;\n const lang = $.get().meta[0];\n\n return c ? c in cs ? typeof cs[c].name === 'string' ? cs[c].name as string : (cs[c].name as Record<string, string>)[lang] : c : '';\n })();\n\n renderer.dialog(unwrap(content), unwrap(name), character, emotion)(forward);\n },\n function([fn]) {\n const result = fn(restoring, goingBack);\n\n if (!restoring) result ? result.then(push) : push();\n\n return result;\n },\n choice([question, ...choices]) {\n const isWithoutQuestion = Array.isArray(question);\n\n if (isWithoutQuestion) {\n /**\n * Первый элемент может быть как строкой, так и элементов выбора\n */\n choices.unshift(question as unknown as [Unwrappable, ValidAction[], () => boolean]);\n /**\n * Значит, текст не требуется\n */\n question = '';\n }\n\n const unwrapped = choices.map(([content, action, visible]) => {\n return [unwrap(content), action, visible] as [string, ValidAction[], () => boolean];\n });\n\n renderer.choices(unwrap(question), unwrapped)((selected) => {\n enmemory();\n\n /**\n * If there is a question, then `index` should be shifted by `1`\n */\n const offset = isWithoutQuestion ? 0 : 1;\n\n stack.value[0].push(['choice', selected + offset], [null, 0]);\n render();\n interactivity(true);\n });\n },\n jump([scene]) {\n /**\n * `-1` index is used here because `clear` will run `next` that will increase index to `0`\n */\n stack.value[0] = [[null, scene], [null, -1]];\n\n match('clear', []);\n },\n clear([keep, characters]) {\n /**\n * Remove vibration\n */\n vibrate(0);\n /**\n * Call the actual `clear`\n */\n renderer.clear(goingBack, keep || EMPTY_SET, characters || EMPTY_SET)(push);\n },\n condition([condition]) {\n const value = condition();\n\n if (!restoring) stack.value[0].push(['condition', String(value)], [null, 0]), render();\n },\n end() {\n /**\n * Clear the Scene\n */\n match('clear', []);\n /**\n * Go to the main menu\n */\n renderer.ui.showScreen('mainmenu');\n /**\n * Reset interactive value\n */\n interactivity(false);\n /**\n * Reset session times\n */\n times.clear();\n },\n input([question, onInput, setup]) {\n renderer.input(unwrap(question), onInput, setup)(forward);\n },\n custom([handler]) {\n const result = renderer.custom(handler, goingBack, () => {\n if (!restoring && handler.requireUserAction) enmemory(), interactivity(true);\n if (!restoring) push();\n });\n\n return result;\n },\n vibrate(pattern) {\n vibrate(pattern);\n push()\n },\n next() {\n push();\n },\n animateCharacter([character, timeout, ...classes]) {\n const handler: CustomHandler = (get) => {\n const { clear } = get('@@internal-animate-character', false);\n const char = renderer.store.characters[character];\n\n /**\n * Character is not defined, maybe, `animateCharacter` was called before `showCharacter`\n */\n if (!char) return;\n\n const target = char.canvas;\n\n /**\n * Character is not found\n */\n if (!target) return;\n\n const classNames = classes.filter(className => !target.classList.contains(className));\n\n target.classList.add(...classNames);\n\n const timeoutId = setTimeout(() => {\n target.classList.remove(...classNames);\n }, timeout);\n\n clear(() => {\n target.classList.remove(...classNames);\n \n /**\n * Clear timeout, because when you will game re-runs some callback might remove classes from character\n */\n clearTimeout(timeoutId);\n });\n }\n\n /**\n * `callOnlyLatest` property will not have any effect, because `custom` is called directly\n */\n match('custom', [handler]);\n },\n text(text) {\n renderer.text(text.map((content) => unwrap(content)).join(' '), forward);\n },\n exit() {\n const path = stack.value[0];\n\n for (let i = path.length - 1; i > 0; i--) {\n if (path[i][0] !== 'choice' && path[i][0] !== 'condition') continue;\n\n stack.value[0] = path.slice(0, i);\n next();\n\n break;\n }\n\n render();\n }\n });\n\n const enmemory = () => {\n if (restoring) return;\n\n const current = klona(stack.value);\n\n current[2][1] = 'auto';\n\n stack.push(current);\n\n save(true, 'auto');\n }\n\n const next = () => {\n const path = stack.value[0];\n /**\n * Последний элемент пути\n */\n const last = path[path.length - 1]!;\n\n /**\n * Если он вида `[null, int]` - увеличивает `int`\n */\n if (isNull(last[0]) && isNumber(last[1])) {\n last[1] = last[1] + 1;\n return;\n }\n\n /**\n * Иначе добавляет новое `[null int]`\n */\n path.push([null, 0]);\n }\n\n const render = () => {\n const referred = refer();\n\n if (!Array.isArray(referred)) return;\n\n const [action, ...props] = referred;\n\n match(action, props);\n }\n\n const push = () => {\n if (!restoring) next(), render();\n }\n\n const forward = () => {\n enmemory();\n push();\n interactivity(true)\n }\n\n const interactivity = (value = false) => {\n interacted = value;\n }\n\n /**\n * Unwraps translatable content to string\n * \n * @example ```\n * unwrap(t('Hello'));\n * unwrap({ en: 'Hello', ru: 'Привет' });\n * unwrap('Hello, {{name}}');\n * ```\n */\n const unwrap = (content: Unwrappable, global = false) => {\n const { data, meta: [lang] } = $.get();\n\n const obj = global ? data : state();\n const str = isFunction(content)\n ? content(lang, obj)\n : typeof content === 'object'\n ? content[lang]\n : content;\n \n return replaceT9N(str, obj);\n }\n\n function data(value: DeepPartial<DataScheme> | ((prev: DataScheme) => DataScheme)): void;\n function data(): DataScheme;\n function data(value?: DeepPartial<DataScheme> | ((prev: DataScheme) => DataScheme)): DataScheme | void {\n if (!value) return $.get().data as DataScheme | void;\n\n const prev = $.get().data;\n const val = isFunction(value) ? value(prev as DataScheme) : deepmerge([prev, value]);\n\n $.update((prev) => {\n prev.data = val;\n\n return prev;\n });\n }\n\n return {\n /**\n * Function to set story\n */\n withStory,\n /**\n * Function to get actions\n */\n action,\n /**\n * State that belongs to games\n */\n state,\n /**\n * Unlike `state`, stored at global scope instead and shared between games\n */\n data,\n /**\n * Unwraps translatable content to a string value\n */\n unwrap(content: Exclude<Unwrappable, Record<string, string>> | Record<Languages, string>) {\n return unwrap(content, true);\n },\n /**\n * Function that is used for translation\n */\n t: t9n.t as Inter['t'],\n }\n}\n\nexport { novely }\n","export function klona(val) {\n\tvar k, out, tmp;\n\n\tif (Array.isArray(val)) {\n\t\tout = Array(k=val.length);\n\t\twhile (k--) out[k] = (tmp=val[k]) && typeof tmp === 'object' ? klona(tmp) : tmp;\n\t\treturn out;\n\t}\n\n\tif (Object.prototype.toString.call(val) === '[object Object]') {\n\t\tout = {}; // null\n\t\tfor (k in val) {\n\t\t\tif (k === '__proto__') {\n\t\t\t\tObject.defineProperty(out, k, {\n\t\t\t\t\tvalue: klona(val[k]),\n\t\t\t\t\tconfigurable: true,\n\t\t\t\t\tenumerable: true,\n\t\t\t\t\twritable: true,\n\t\t\t\t});\n\t\t\t} else {\n\t\t\t\tout[k] = (tmp=val[k]) && typeof tmp === 'object' ? klona(tmp) : tmp;\n\t\t\t}\n\t\t}\n\t\treturn out;\n\t}\n\n\treturn val;\n}\n","const SKIPPED_DURING_RESTORE = new Set([\n 'dialog',\n 'choice',\n 'input',\n 'vibrate',\n 'text'\n] as const);\n\nconst EMPTY_SET = new Set<any>();\n\nexport { SKIPPED_DURING_RESTORE, EMPTY_SET }","const split = (input: string, delimeters: string[]) => {\n const output: (string | undefined)[] = [];\n\n for (const delimeter of delimeters) {\n if (!input) break;\n\n const [start, end] = input.split(delimeter, 2);\n\n output.push(start); input = end;\n }\n\n output.push(input);\n\n return output;\n}\n\nexport { split }","import type { BaseTranslationStrings } from './translations';\nimport { split } from './lib';\n\ntype PluralType = Intl.LDMLPluralRule;\ntype FunctionalSetupT9N = <LanguageKey extends string, PluralKey extends string, StringKey extends string, Actions extends string>(parameters: { [Lang in LanguageKey]: { pluralization: { [Plural in PluralKey]: Partial<Record<PluralType, string>> }; internal: { [Key in BaseTranslationStrings]: string }; strings: { [Str in StringKey]: string }; actions?: { [Action in Actions]?: (value: string) => string; } } }) => T9N<LanguageKey, StringKey>\ntype SetupT9N<LanguageKey extends string> = <PluralKey extends string, StringKey extends string, Actions extends string>(parameters: { [Lang in LanguageKey]: { pluralization: { [Plural in PluralKey]: Partial<Record<PluralType, string>> }; internal: { [Key in BaseTranslationStrings]: string }; strings: { [Str in StringKey]: string }; actions?: { [Action in Actions]?: (value: string) => string; } } }) => T9N<LanguageKey, StringKey>\n\ntype T9N<LanguageKey extends string, StringKey extends string> = {\n t(key: StringKey | Record<LanguageKey, string>): (lang: LanguageKey | (string & {}), obj: Record<string, unknown>) => string;\n i(key: StringKey, lang: LanguageKey | (string & {})): string;\n}\n\nconst RGX = /{{(.*?)}}/g;\n\nconst replace = (str: string | string[], obj: Record<string, unknown>, pluralization?: Record<string, Record<string, PluralType>>, actions?: Partial<Record<string, (str: string) => string>>, pr?: Intl.PluralRules) => {\n if (Array.isArray(str)) str = str.join('');\n\n return str.replace(RGX, (x: any, key: string, y: any) => {\n x = 0;\n y = obj;\n\n const [pathstr, plural, action] = split(key.trim(), ['@', '%']);\n\n let path = pathstr!.split('.');\n\n while (y && x < path.length) y = y[path[x++]];\n\n if (plural && pluralization && y && pr) {\n y = pluralization[plural][pr.select(y)];\n }\n\n const actionHandler = actions && action && actions[action];\n\n if (actionHandler) y = actionHandler(y);\n\n return y != null ? y : '';\n });\n}\n\nconst createT9N: FunctionalSetupT9N = (parameters) => {\n let locale: string | undefined;\n let pr: Intl.PluralRules | undefined;\n\n return {\n t(key) {\n return (lang, obj) => {\n /**\n * At first run `locale` and `pr` are not defined.\n * When `locale` changes, `pr` should be updated`\n */\n if (!locale || !pr || lang != locale) {\n pr = new Intl.PluralRules(locale = lang);\n }\n\n // @ts-ignore\n const str: string | string[] = typeof key === 'object' ? key[lang] : parameters[lang]['strings'][key];\n\n if (!str) return '';\n\n // @ts-ignore `(string & {})` cannot be used to index type `LanguageKey`.\n return replace(str, obj, parameters[lang]['pluralization'], parameters[lang]['actions'], pr);\n }\n },\n i(key, lang) {\n // @ts-ignore `(string & {})` cannot be used to index type `LanguageKey`.\n return parameters[lang]['internal'][key] as string;\n }\n }\n}\n\nexport { createT9N, replace }\nexport type { SetupT9N, T9N, FunctionalSetupT9N } ","const RU = {\n 'NewGame': 'Новая игра',\n 'HomeScreen': 'Главный экран',\n 'ToTheGame': 'К игре',\n 'Language': 'Язык',\n 'NoSaves': 'Сохранений нет',\n 'LoadSave': 'Загрузить',\n 'Saves': 'Сохранения',\n 'Settings': 'Настройки',\n 'Sumbit': 'Подтвердить',\n 'GoBack': 'Назад',\n 'DoSave': 'Сохранение',\n 'Auto': 'Авто',\n 'Stop': 'Стоп',\n 'Exit': 'Выход',\n 'Automatic': 'Автоматическое',\n 'Manual': 'Ручное',\n 'Remove': 'Удалить',\n 'LoadASaveFrom': 'Загрузить сохранение от',\n 'DeleteASaveFrom': 'Удалить сохранение от',\n 'TextSpeed': 'Скорость Текста',\n 'TextSpeedSlow': 'Медленная',\n 'TextSpeedMedium': 'Средняя',\n 'TextSpeedFast': 'Быстрая',\n 'TextSpeedAuto': 'Автоматическая'\n};\n\ntype BaseTranslationStrings = keyof typeof RU;\n\nconst EN: Record<BaseTranslationStrings, string> = {\n 'NewGame': 'New Game',\n 'HomeScreen': 'Home Screen',\n 'ToTheGame': 'To the Game',\n 'Language': 'Language',\n 'NoSaves': 'No saves',\n 'LoadSave': 'Load',\n 'Saves': 'Saves',\n 'Settings': 'Settings',\n 'Sumbit': 'Submit',\n 'GoBack': 'Go back',\n 'DoSave': 'Save',\n 'Auto': 'Auto',\n 'Stop': 'Stop',\n 'Exit': 'Exit',\n 'Automatic': 'Automatic',\n 'Manual': 'Manual',\n 'Remove': 'Remove',\n 'LoadASaveFrom': 'Load a save from',\n 'DeleteASaveFrom': 'Delete a save from',\n 'TextSpeed': 'Text Speed',\n 'TextSpeedSlow': 'Slow',\n 'TextSpeedMedium': 'Medium',\n 'TextSpeedFast': 'Fast',\n 'TextSpeedAuto': 'Auto'\n};\n\nexport { RU, EN }\nexport type { BaseTranslationStrings }","import type { StorageData } from './types'\n\ninterface LocalStorageStorageSettings {\n key: string\n}\n\ninterface Storage {\n get: () => Promise<StorageData>;\n set: (data: StorageData) => Promise<void>;\n}\n\nconst localStorageStorage = (options: LocalStorageStorageSettings): Storage => {\n return {\n async get() {\n const value = localStorage.getItem(options.key);\n\n return value ? JSON.parse(value) : { saves: [], data: {}, meta: [] };\n },\n async set(data) {\n localStorage.setItem(options.key, JSON.stringify(data));\n }\n }\n}\n\nexport type { Storage }\nexport { localStorageStorage }"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAEA,UAAI,oBAAoB,SAASA,mBAAkB,OAAO;AACzD,eAAO,gBAAgB,KAAK,KACxB,CAAC,UAAU,KAAK;AAAA,MACrB;AAEA,eAAS,gBAAgB,OAAO;AAC/B,eAAO,CAAC,CAAC,SAAS,OAAO,UAAU;AAAA,MACpC;AAEA,eAAS,UAAU,OAAO;AACzB,YAAI,cAAc,OAAO,UAAU,SAAS,KAAK,KAAK;AAEtD,eAAO,gBAAgB,qBACnB,gBAAgB,mBAChB,eAAe,KAAK;AAAA,MACzB;AAGA,UAAI,eAAe,OAAO,WAAW,cAAc,OAAO;AAC1D,UAAI,qBAAqB,eAAe,OAAO,IAAI,eAAe,IAAI;AAEtE,eAAS,eAAe,OAAO;AAC9B,eAAO,MAAM,aAAa;AAAA,MAC3B;AAEA,eAAS,YAAY,KAAK;AACzB,eAAO,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;AAAA,MACnC;AAEA,eAAS,8BAA8B,OAAO,SAAS;AACtD,eAAQ,QAAQ,UAAU,SAAS,QAAQ,kBAAkB,KAAK,IAC/DC,WAAU,YAAY,KAAK,GAAG,OAAO,OAAO,IAC5C;AAAA,MACJ;AAEA,eAAS,kBAAkB,QAAQ,QAAQ,SAAS;AACnD,eAAO,OAAO,OAAO,MAAM,EAAE,IAAI,SAAS,SAAS;AAClD,iBAAO,8BAA8B,SAAS,OAAO;AAAA,QACtD,CAAC;AAAA,MACF;AAEA,eAAS,iBAAiB,KAAK,SAAS;AACvC,YAAI,CAAC,QAAQ,aAAa;AACzB,iBAAOA;AAAA,QACR;AACA,YAAI,cAAc,QAAQ,YAAY,GAAG;AACzC,eAAO,OAAO,gBAAgB,aAAa,cAAcA;AAAA,MAC1D;AAEA,eAAS,gCAAgC,QAAQ;AAChD,eAAO,OAAO,wBACX,OAAO,sBAAsB,MAAM,EAAE,OAAO,SAAS,QAAQ;AAC9D,iBAAO,OAAO,qBAAqB,KAAK,QAAQ,MAAM;AAAA,QACvD,CAAC,IACC,CAAC;AAAA,MACL;AAEA,eAAS,QAAQ,QAAQ;AACxB,eAAO,OAAO,KAAK,MAAM,EAAE,OAAO,gCAAgC,MAAM,CAAC;AAAA,MAC1E;AAEA,eAAS,mBAAmB,QAAQ,UAAU;AAC7C,YAAI;AACH,iBAAO,YAAY;AAAA,QACpB,SAAQ,GAAN;AACD,iBAAO;AAAA,QACR;AAAA,MACD;AAGA,eAAS,iBAAiB,QAAQ,KAAK;AACtC,eAAO,mBAAmB,QAAQ,GAAG,KACjC,EAAE,OAAO,eAAe,KAAK,QAAQ,GAAG,KACvC,OAAO,qBAAqB,KAAK,QAAQ,GAAG;AAAA,MAClD;AAEA,eAAS,YAAY,QAAQ,QAAQ,SAAS;AAC7C,YAAI,cAAc,CAAC;AACnB,YAAI,QAAQ,kBAAkB,MAAM,GAAG;AACtC,kBAAQ,MAAM,EAAE,QAAQ,SAAS,KAAK;AACrC,wBAAY,GAAG,IAAI,8BAA8B,OAAO,GAAG,GAAG,OAAO;AAAA,UACtE,CAAC;AAAA,QACF;AACA,gBAAQ,MAAM,EAAE,QAAQ,SAAS,KAAK;AACrC,cAAI,iBAAiB,QAAQ,GAAG,GAAG;AAClC;AAAA,UACD;AAEA,cAAI,mBAAmB,QAAQ,GAAG,KAAK,QAAQ,kBAAkB,OAAO,GAAG,CAAC,GAAG;AAC9E,wBAAY,GAAG,IAAI,iBAAiB,KAAK,OAAO,EAAE,OAAO,GAAG,GAAG,OAAO,GAAG,GAAG,OAAO;AAAA,UACpF,OAAO;AACN,wBAAY,GAAG,IAAI,8BAA8B,OAAO,GAAG,GAAG,OAAO;AAAA,UACtE;AAAA,QACD,CAAC;AACD,eAAO;AAAA,MACR;AAEA,eAASA,WAAU,QAAQ,QAAQ,SAAS;AAC3C,kBAAU,WAAW,CAAC;AACtB,gBAAQ,aAAa,QAAQ,cAAc;AAC3C,gBAAQ,oBAAoB,QAAQ,qBAAqB;AAGzD,gBAAQ,gCAAgC;AAExC,YAAI,gBAAgB,MAAM,QAAQ,MAAM;AACxC,YAAI,gBAAgB,MAAM,QAAQ,MAAM;AACxC,YAAI,4BAA4B,kBAAkB;AAElD,YAAI,CAAC,2BAA2B;AAC/B,iBAAO,8BAA8B,QAAQ,OAAO;AAAA,QACrD,WAAW,eAAe;AACzB,iBAAO,QAAQ,WAAW,QAAQ,QAAQ,OAAO;AAAA,QAClD,OAAO;AACN,iBAAO,YAAY,QAAQ,QAAQ,OAAO;AAAA,QAC3C;AAAA,MACD;AAEA,MAAAA,WAAU,MAAM,SAAS,aAAa,OAAO,SAAS;AACrD,YAAI,CAAC,MAAM,QAAQ,KAAK,GAAG;AAC1B,gBAAM,IAAI,MAAM,mCAAmC;AAAA,QACpD;AAEA,eAAO,MAAM,OAAO,SAAS,MAAM,MAAM;AACxC,iBAAOA,WAAU,MAAM,MAAM,OAAO;AAAA,QACrC,GAAG,CAAC,CAAC;AAAA,MACN;AAEA,UAAI,cAAcA;AAElB,aAAO,UAAU;AAAA;AAAA;;;ACpIjB;AAAA;AAAA;AAAA;AAAA;;;ACYA,MAAM,cAAc,CAAmC,WAAc;AACnE,WAAO,CAAC,QAA8B,UAAe;AACnD,aAAO,OAAO,MAAM,EAAE,KAAK;AAAA,IAC7B;AAAA,EACF;AAEA,MAAM,WAAW,CAAC,QAAgC;AAChD,WAAO,OAAO,QAAQ;AAAA,EACxB;AAEA,MAAM,SAAS,CAAC,QAA8B;AAC5C,WAAO,QAAQ;AAAA,EACjB;AAEA,MAAM,WAAW,CAAC,QAAgC;AAChD,WAAO,OAAO,QAAQ;AAAA,EACxB;AAEA,MAAM,aAAa,CAAC,QAAyD;AAC3E,WAAO,OAAO,QAAQ;AAAA,EACxB;AAEA,MAAM,YAAY,CAAC,QAAsC;AACvD,WAAO,QAAQ,GAAG,MAAM,OAAO,QAAQ,YAAY,WAAW,GAAG,MAAM,WAAY,IAAY,IAAI;AAAA,EACrG;AAEA,MAAM,UAAU,CAAC,QAA4B;AAC3C,WAAO,OAAO,QAAQ,YAAY,CAAC,OAAO,GAAG,KAAK,OAAO,KAAK,GAAG,EAAE,WAAW;AAAA,EAChF;AAQA,MAAM,MAAM,CAAC,UAAmB;AAC9B,WAAO,OAAO,KAAK;AAAA,EACrB;AAEA,MAAM,uBAAuB,CAAC,QAAsC,SAA2E;AAC7I,WAAO,WAAW,YAAY,KAAK,CAAC,KAAM,KAAK,CAAC,EAA+B;AAAA,EACjF;AAEA,MAAM,qBAAqB,MAAuB;AAChD,WAAO;AAAA,EACT;AAEA,MAAM,cAAc,CAAC,WAAqB,WAAW,UAAU,aAAa;AAC1E,QAAI,UAAU,SAAS,QAAQ,GAAG;AAChC,aAAO;AAAA,IACT,WAAW,UAAU,SAAU,WAAW,SAAS,UAAU,GAAG,CAAC,CAAE,GAAG;AACpE,aAAO;AAAA,IACT,WAAY,WAAW,UAAU,KAAK,CAAC,UAAU,UAAU,UAAU,SAAS,KAAK,CAAC,GAAK;AACvF,aAAO;AAAA,IACT;AAKA,WAAO,UAAU,CAAC;AAAA,EACpB;AAMA,MAAM,WAAW,CAAuC,IAAQ,OAAe;AAC7E,QAAI,YAAY,OAAO,WAAgB;AAEvC,aAAS,UAAmB;AAC1B,UAAI,WAAW;AACb,oBAAY;AACZ,oBAAY;AACZ;AAAA,MACF;AAEA,SAAG,MAAM,MAAM,SAA6B;AAE5C,kBAAY;AAEZ,iBAAW,WAAY;AACrB,oBAAY;AAEZ,YAAI,WAAW;AACb,kBAAQ,MAAM,WAAW,SAAS;AAClC,sBAAY,YAAY;AAAA,QAC1B;AAAA,MACF,GAAG,EAAE;AAAA,IACP;AAEA,WAAO;AAAA,EACT;AAEA,MAAM,UAAU,CAAC,YAA4B;AAC3C,QAAI;AACF,UAAI,aAAa,WAAW;AAC1B,kBAAU,QAAQ,OAAO;AAAA,MAC3B;AAAA,IACF,QAAE;AAAA,IAAQ;AAAA,EACZ;AAEA,MAAM,gBAAgB,CAAI,OAAY,OAA6B;AACjE,aAAS,IAAI,MAAM,SAAS,GAAG,IAAI,GAAG,KAAK;AACzC,UAAI,GAAG,MAAM,CAAC,CAAC,GAAG;AAChB,eAAO;AAAA,MACT;AAAA,IACF;AAEA,WAAO;AAAA,EACT;;;ACpHA,MAAM,QAAQ,CAAI,SAAY,cAAc,oBAAI,IAAwB,MAAiB;AACvF,UAAM,YAAY,CAAC,OAA2B;AAC5C,kBAAY,IAAI,EAAE,GAAG,GAAG,OAAO;AAE/B,aAAO,MAAM;AACX,oBAAY,OAAO,EAAE;AAAA,MACvB;AAAA,IACF;AAEA,UAAM,OAAO,CAAC,UAAa;AACzB,kBAAY,QAAQ,CAAC,OAAO,GAAG,KAAK,CAAC;AAAA,IACvC;AAEA,UAAM,SAAS,CAAC,OAAuB;AACrC,WAAM,UAAU,GAAG,OAAO,CAAE;AAAA,IAC9B;AAEA,UAAM,MAAM,MAAM;AAChB,aAAO;AAAA,IACT;AAEA,WAAO,EAAE,WAAW,QAAQ,IAAI;AAAA,EAClC;;;ACpBA,yBAAiC;;;ACR1B,WAAS,MAAM,KAAK;AAC1B,QAAI,GAAG,KAAK;AAEZ,QAAI,MAAM,QAAQ,GAAG,GAAG;AACvB,YAAM,MAAM,IAAE,IAAI,MAAM;AACxB,aAAO;AAAK,YAAI,CAAC,KAAK,MAAI,IAAI,CAAC,MAAM,OAAO,QAAQ,WAAW,MAAM,GAAG,IAAI;AAC5E,aAAO;AAAA,IACR;AAEA,QAAI,OAAO,UAAU,SAAS,KAAK,GAAG,MAAM,mBAAmB;AAC9D,YAAM,CAAC;AACP,WAAK,KAAK,KAAK;AACd,YAAI,MAAM,aAAa;AACtB,iBAAO,eAAe,KAAK,GAAG;AAAA,YAC7B,OAAO,MAAM,IAAI,CAAC,CAAC;AAAA,YACnB,cAAc;AAAA,YACd,YAAY;AAAA,YACZ,UAAU;AAAA,UACX,CAAC;AAAA,QACF,OAAO;AACN,cAAI,CAAC,KAAK,MAAI,IAAI,CAAC,MAAM,OAAO,QAAQ,WAAW,MAAM,GAAG,IAAI;AAAA,QACjE;AAAA,MACD;AACA,aAAO;AAAA,IACR;AAEA,WAAO;AAAA,EACR;;;AC3BA,MAAM,yBAAyB,oBAAI,IAAI;AAAA,IACrC;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,EACF,CAAU;AAEV,MAAM,YAAY,oBAAI,IAAS;;;ACR/B,MAAMC,IAAQ,CAACC,GAAeC,MAAyB;AACrD,QAAMC,IAAiC,CAAC;AAExC,aAAWC,KAAaF,GAAY;AAClC,UAAI,CAACD;AAAO;AAEZ,UAAM,CAACI,GAAOC,CAAG,IAAIL,EAAM,MAAMG,GAAW,CAAC;AAE7CD,QAAO,KAAKE,CAAK,GAAGJ,IAAQK;IAC9B;AAEA,WAAAH,EAAO,KAAKF,CAAK,GAEVE;EACT;ACFA,MAAMI,IAAM;AAAZ,MAEMC,IAAU,CAACC,GAAwBC,GAA8BC,GAA4DC,GAA4DC,OACzL,MAAM,QAAQJ,CAAG,MAAGA,IAAMA,EAAI,KAAK,EAAE,IAElCA,EAAI,QAAQF,GAAK,CAACO,GAAQC,GAAaC,MAAW;AACvDF,QAAI,GACJE,IAAIN;AAEJ,QAAM,CAACO,GAASC,GAAQC,CAAM,IAAInB,EAAMe,EAAI,KAAK,GAAG,CAAC,KAAK,GAAG,CAAC,GAE1DK,IAAOH,EAAS,MAAM,GAAG;AAE7B,WAAOD,KAAKF,IAAIM,EAAK;AAAQJ,UAAIA,EAAEI,EAAKN,GAAG,CAAC;AAExCI,SAAUP,KAAiBK,KAAKH,MAClCG,IAAIL,EAAcO,CAAM,EAAEL,EAAG,OAAOG,CAAC,CAAC;AAGxC,QAAMK,IAAgBT,KAAWO,KAAUP,EAAQO,CAAM;AAEzD,WAAIE,MAAeL,IAAIK,EAAcL,CAAC,IAE/BA,KAAgB;EACzB,CAAC;;;AJyBH,MAAM,SAAS,CAMb;AAAA,IACA;AAAA,IACA;AAAA,IACA,eAAe,QAAQ,QAAQ;AAAA,IAC/B,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB;AAAA,IACA;AAAA,IACA,OAAO;AAAA,IACP,MAAM;AAAA,IACN,YAAY;AAAA,IACZ,aAAa,CAAC;AAAA,EAChB,MAAyE;AACvE,QAAI;AACJ,QAAI,QAAQ,oBAAI,IAAY;AAK5B,oBAAgB,CAAC;AACjB,qBAAiB,CAAC;AAKlB,UAAM,SAAS,CAAC,UAAkB;AAChC,aAAO,MAAM,IAAI,KAAK,GAAG;AAAA,IAC3B;AAEA,UAAM,YAAY,CAAC,MAAa;AAI9B,cAAQ,OAAO,YAAY,OAAO,QAAQ,CAAC,EAAE,IAAI,CAAC,CAAC,MAAM,KAAK,MAAM;AAClE,cAAM,OAAO,CAAC,SAAyD;AACrE,iBAAO,KAAK,QAAQ,CAACM,UAAS;AAC5B,kBAAM,OAAOA,MAAK,CAAC;AAKnB,gBAAI,MAAM,QAAQ,IAAI;AAAG,qBAAO,KAAKA,KAAqB;AAE1D,mBAAO,CAACA,KAAmB;AAAA,UAC7B,CAAC;AAAA,QACH;AAEA,eAAO,CAAC,MAAM,KAAK,KAAK,CAAC;AAAA,MAC3B,CAAC,CAAC;AAKF,UAAI,kBAAkB;AAAQ,iBAAS,GAAG,WAAW,aAAa;AAAA,IACpE;AAEA,UAAM,SAAS,IAAI,MAAM,CAAC,GAAsC;AAAA,MAC9D,IAAI,GAAG,MAAM;AACX,eAAO,IAAI,UAA4H;AACrI,iBAAO,CAAC,MAAM,GAAG,KAAK;AAAA,QACxB;AAAA,MACF;AAAA,IACF,CAAC;AAID,aAAS,MAAM,OAA6F;AAC1G,UAAI,CAAC;AAAO,eAAO,MAAM,MAAM,CAAC;AAEhC,YAAM,OAAO,MAAM,MAAM,CAAC;AAC1B,YAAM,MAAM,WAAW,KAAK,IAAI,MAAM,IAAmB,QAAI,iBAAAC,KAAU,CAAC,MAAM,KAAK,CAAC;AAEpF,YAAM,MAAM,CAAC,IAAI;AAAA,IACnB;AAEA,UAAM,iBAAiB,CAACC,SAAQ,CAAC,MAAM;AACrC,aAAO,CAAC,CAAC,CAAC,MAAM,OAAO,GAAG,CAAC,MAAM,CAAC,CAAC,GAAGA,QAAO,CAAC,OAAO,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC;AAAA,IAC3E;AAEA,UAAM,cAAc,CAAC,SAAeC,SAAQ,CAAC,OAAO,MAAM;AACxD,aAAO;AAAA,QACL,IAAI,QAAQ;AACV,iBAAOA,OAAM,GAAG,EAAE;AAAA,QACpB;AAAA,QACA,IAAI,MAAM,OAAa;AACrB,UAAAA,OAAMA,OAAM,SAAS,CAAC,IAAI;AAAA,QAC5B;AAAA,QACA,OAAO;AACL,cAAIA,OAAM,SAAS;AAAG,YAAAA,OAAM,IAAI,GAAG,YAAY;AAAA,QACjD;AAAA,QACA,KAAK,OAAa;AAChB,UAAAA,OAAM,KAAK,KAAK;AAAA,QAClB;AAAA,QACA,QAAQ;AACN,UAAAA,SAAQ,CAAC,eAAe,MAAM,YAAY,CAAC,CAAC;AAAA,QAC9C;AAAA,MACF;AAAA,IACF;AAMA,UAAM,cAA2B;AAAA,MAC/B,OAAO,CAAC;AAAA,MACR,MAAM,MAAM,WAAW;AAAA,MACvB,MAAM,CAAC,YAAY,SAAS,GAAG,mBAAmB,CAAC;AAAA,IACrD;AAEA,UAAM,IAAI,MAAM,WAAW;AAE3B,QAAI,oBAAoB;AAExB,UAAM,sBAAsB,CAAC,UAAuB;AAClD,UAAI;AAAmB,gBAAQ,IAAI,KAAK;AAAA,IAC1C;AAEA,UAAM,+BAA+B,SAAS,qBAAqB,GAAG;AAEtE,MAAE,UAAU,4BAA4B;AAExC,UAAM,gBAAgB,MAAM;AAC1B,cAAQ,IAAI,EAAE,KAAK,YAAU;AAI3B,mBAAW,aAAa,YAAY;AAElC,mBAAS,UAAU,MAAM;AAAA,QAC3B;AAKA,eAAO,KAAK,CAAC,MAAM,YAAY,SAAS;AACxC,eAAO,KAAK,CAAC,MAAM,mBAAmB;AAMtC,YAAI,QAAQ,OAAO,IAAI,GAAG;AACxB,iBAAO,OAAO;AAAA,QAChB;AAKA,4BAAoB;AAEpB,UAAE,OAAO,MAAM,MAAM;AAKrB,YAAI,kBAAkB;AAAQ,kBAAQ;AAAA,MACxC,CAAC;AAAA,IACH;AAMA,iBAAa,KAAK,aAAa;AAE/B,UAAM,UAAU,eAAe,MAAM,YAAY,CAAC;AAClD,UAAM,QAAQ,YAAY,OAAO;AAEjC,UAAM,OAAO,CAAC,WAAW,OAAO,OAAmB,WAAW,SAAS,aAAa;AAClF,UAAI,CAAC;AAAmB;AAKxB,UAAI,CAAC,aAAa,SAAS;AAAQ;AAEnC,YAAM,UAAU,MAAM,MAAM,KAAK;AAEjC,QAAE,OAAO,UAAQ;AAWf,cAAM,WAAW,cAAc,KAAK,OAAO,WAAS,MAAM,IAAI,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,MAAM,SAAS;AAKpG,gBAAQ,CAAC,EAAE,CAAC,IAAI,OAAO,KAAK,IAAI,CAAC;AACjC,gBAAQ,CAAC,EAAE,CAAC,IAAI;AAEhB,YAAI,CAAC,YAAY,CAAC,UAAU;AAC1B,eAAK,MAAM,KAAK,OAAO;AAEvB,iBAAO;AAAA,QACT;AAKA,cAAM,SAAS,KAAK,MAAM,GAAG,EAAE;AAK/B,YAAI,UAAU,OAAO,CAAC,EAAE,CAAC,MAAM,MAAM;AACnC,eAAK,MAAM,KAAK,MAAM,SAAS,CAAC,IAAI;AAAA,QACtC,OAAO;AACL,eAAK,MAAM,KAAK,OAAO;AAAA,QACzB;AAEA,eAAO;AAAA,MACT,CAAC;AAAA,IACH;AAEA,UAAM,UAAU,MAAM;AACpB,UAAI,CAAC;AAAmB;AAExB,YAAMC,QAAO,eAAe,MAAM,YAAY,CAAC;AAK/C,UAAI,WAAW;AACb,UAAE,OAAO,UAAQ;AACf,iBAAO,KAAK,MAAM,KAAKA,KAAI,GAAG;AAAA,QAChC,CAAC;AAAA,MACH;AAEA,cAAQA,KAAI;AAAA,IACd;AAKA,UAAM,MAAM,CAACA,UAAe;AAC1B,YAAM,QAAQA;AAEd,aAAO,QAAQA,KAAI;AAAA,IACrB;AAEA,QAAI,YAAY;AAChB,QAAI,YAAY;AAChB,QAAI,aAAa;AAKjB,UAAM,UAAU,OAAOA,UAAgB;AACrC,UAAI,CAAC;AAAmB;AAExB,UAAI,SAASA,QAAOA,QAAO,EAAE,IAAI,EAAE,MAAM,GAAG,EAAE;AAK9C,UAAI,CAAC,QAAQ;AACX,UAAE,OAAO,OAAO,EAAE,OAAO,CAAC,OAAO,GAAG,MAAM,MAAM,WAAW,GAAW,MAAM,CAAC,YAAY,SAAS,GAAG,mBAAmB,CAAC,EAAE,EAAE;AAE7H,iBAAS,MAAM,OAAO;AAAA,MACxB;AAEA,kBAAY,MAAM,MAAM,QAAQ;AAKhC,UAAI,UAAe;AAInB,UAAI,QAAQ;AAKZ,YAAM,MAAM,MAAM,MAAM,CAAC,EAAE,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM;AACtD,YAAI,OAAO,IAAI,KAAK,SAAS,GAAG;AAAG,iBAAO,MAAM;AAEhD,eAAO;AAAA,MACT,GAAG,CAAC;AAEJ,YAAM,QAAQ,CAAC;AACf,YAAM,OAAO,oBAAI,IAAI;AACrB,YAAMC,cAAa,oBAAI,IAAI;AAE3B,iBAAW,CAAC,MAAM,GAAG,KAAK,MAAM,MAAM,CAAC,GAAG;AACxC,YAAI,SAAS,MAAM;AACjB,cAAI,SAAS,GAAG,GAAG;AACjB,sBAAU,QAAQ,GAAG;AAAA,UACvB,WAAW,SAAS,GAAG,GAAG;AACxB;AAMA,qBAAS,IAAI,GAAG,KAAK,KAAK,KAAK;AAC7B,oBAAM,CAACC,SAAQ,GAAG,IAAI,IAAI,QAAQ,CAAC;AAKnC,oBAAMC,QAAO,MAAM;AACjB,qBAAK,IAAID,OAAM;AACf,sBAAM,KAAK,CAACA,SAAQ,IAAI,CAAC;AAAA,cAC3B;AAKA,kBAAIA,YAAW;AAAiB,gBAAAD,YAAW,IAAI,KAAK,CAAC,CAAC;AAMtD,kBAAI,uBAAuB,IAAIC,OAAM,KAAK,qBAAqBA,SAAQ,IAAI,GAAG;AAC5E,oBAAI,UAAU,OAAO,MAAM,KAAK;AAC9B,kBAAAC,MAAK;AAAA,gBACP,OAAO;AACL;AAAA,gBACF;AAAA,cACF;AAEA,cAAAA,MAAK;AAAA,YACP;AAEA,sBAAU,QAAQ,GAAG;AAAA,UACvB;AAAA,QACF,WAAW,SAAS,UAAU;AAC5B,oBAAU,QAAQ,MAAgB,CAAC,EAAE,CAAC;AAAA,QACxC,WAAW,SAAS,aAAa;AAC/B,oBAAU,QAAQ,CAAC,EAAE,GAAG;AAAA,QAC1B;AAAA,MACF;AAEA,YAAM,QAAQ,CAAC,OAAOC,WAAU;AAI9B,cAAM,KAAKA,MAAK;AAAA,MAClB,CAAC;AAKD,YAAM,eAAe;AAKrB,eAAS,GAAG,WAAW,MAAM;AAI7B,YAAM,SAAS,CAAC,MAAMH,WAAU,CAAC;AAKjC,YAAMI,QAAO,CAAC,MAAc,aAAa,MAAM,IAAI,CAAC;AAEpD,uBAAiB,CAACH,SAAQ,MAAM,CAAC,KAAK,cAAc;AAClD,YAAIA,YAAW,cAAcA,YAAW,UAAU;AAIhD,cAAIA,YAAW,YAAa,KAAuC,CAAC,EAAE,gBAAgB;AAIpF,kBAAM,YAAYG,MAAK,CAAC,EAAE,KAAK,CAAC,CAAC,SAAS,KAAK,MAAM;AACnD,kBAAI,CAAC,SAAS,CAAC;AAAM,uBAAO;AAE5B,oBAAM,KAAK,MAAM,CAAC;AAClB,oBAAM,KAAM,KAAK,CAAC;AAKlB,oBAAM,gBAAgB,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG;AAKrD,qBAAO,iBAAkB,IAAI,EAAE,MAAM,IAAI,EAAE;AAAA,YAC7C,CAAC;AAED,gBAAI;AAAW;AAAA,UACjB;AAKA,gBAAM,SAAS,MAAMH,SAAQ,IAAI;AAKjC,cAAI,UAAU,MAAM,GAAG;AAIrB,kBAAM;AAAA,UACR;AAAA,QACF,WAAWA,YAAW,iBAAiB;AACrC,gBAAM,OAAOG,MAAK,CAAC,EAAE,KAAK,CAAC,CAAC,SAAS,KAAK,MAAM;AAI9C,gBAAI,CAAC,SAAS,CAAC;AAAM,qBAAO;AAM5B,kBAAM,SAAS,YAAY,mBAAmB,MAAM,CAAC,MAAM,KAAK,CAAC;AAKjE,kBAAM,YAAY,YAAYH,WAAU,MAAM,CAAC,MAAM,KAAK,CAAC;AAE3D,mBAAO,UAAU;AAAA,UACnB,CAAC;AAED,cAAI;AAAM;AAEV,gBAAMA,SAAQ,IAAI;AAAA,QACpB,WAAWA,YAAW,oBAAoBA,YAAW,oBAAoB;AAKvE,gBAAM,YAAYG,MAAK,CAAC,EAAE,KAAK,CAAC,CAAC,OAAO,MAAMH,YAAW,OAAO;AAEhE,cAAI;AAAW;AAEf,gBAAMA,SAAQ,IAAI;AAAA,QACpB,OAAO;AACL,gBAAMA,SAAQ,IAAI;AAAA,QACpB;AAAA,MACF;AAEA,kBAAY,YAAY,OAAO,OAAO;AAAA,IACxC;AAEA,UAAM,QAAQ,MAAM;AAClB,UAAI,UAAe;AAEnB,iBAAW,CAAC,MAAM,GAAG,KAAK,MAAM,MAAM,CAAC,GAAG;AACxC,YAAI,SAAS,MAAM;AACjB,oBAAU,QAAQ,GAAG;AAAA,QACvB,WAAW,SAAS,UAAU;AAC5B,oBAAU,QAAQ,MAAgB,CAAC,EAAE,CAAC;AAAA,QACxC,WAAW,SAAS,aAAa;AAC/B,oBAAU,QAAQ,CAAC,EAAE,GAAG;AAAA,QAC1B;AAAA,MACF;AAEA,aAAO;AAAA,IACT;AAEA,UAAM,OAAO,MAAM;AACjB,YAAM,UAAU,MAAM;AAEtB,YAAM,MAAM;AACZ,eAAS,GAAG,WAAW,UAAU;AAKjC,YAAM,CAAC,CAAC,OAAO,MAAM,GAAG,EAAE,CAAC,MAAM,IAAI,CAAC,IAAI;AAE1C,UAAI,SAAS,UAAU,SAAS,QAAQ;AAItC,YAAI,MAAM,CAAC,MAAM,QAAQ,MAAM,CAAC,MAAM,WAAW,OAAO,CAAC,MAAM,QAAQ,CAAC,cAAc,MAAM,IAAI,IAAI,GAAG;AACrG,YAAE,OAAO,CAAC,SAAS;AACjB,iBAAK,QAAQ,KAAK,MAAM,OAAO,CAAAF,UAAQA,UAAS,OAAO;AAEvD,mBAAO;AAAA,UACT,CAAC;AAAA,QACH;AAAA,MACF;AAKA,oBAAc,KAAK;AAInB,YAAM,MAAM;AAAA,IACd;AAEA,UAAM,OAAO,MAAM;AACjB,aAAO,MAAM,KAAK,GAAG,QAAQ,MAAM,KAAK;AAAA,IAC1C;AAEA,UAAM,WAAW,eAAe;AAAA,MAC9B;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,GAAG,IAAI;AAAA,MACP;AAAA,IACF,CAAC;AAED,UAAM,QAAQ,YAAY;AAAA,MACxB,KAAK,CAAC,IAAI,GAAG;AACX,YAAI,CAAC;AAAW,qBAAW,MAAM,WAAW,IAAI,IAAI,KAAK,IAAI,IAAI;AAAA,MACnE;AAAA,MACA,eAAe,CAAC,UAAU,GAAG;AAC3B,iBAAS,WAAW,UAAU;AAC9B,aAAK;AAAA,MACP;AAAA,MACA,UAAU,CAAC,MAAM,GAAG;AAClB,iBAAS,MAAM,QAAQ,OAAO,EAAE,KAAK;AACrC,aAAK;AAAA,MACP;AAAA,MACA,UAAU,CAAC,MAAM,GAAG;AAClB,iBAAS,MAAM,QAAQ,OAAO,EAAE,KAAK;AACrC,aAAK;AAAA,MACP;AAAA,MACA,cAAc,CAAC,WAAW,SAAS,WAAW,KAAK,GAAG;AACpD,cAAM,SAAS,SAAS,UAAU,SAAS;AAE3C,eAAO,OAAO,WAAW,OAAO,SAAS;AACzC,eAAO,YAAY,OAAO,EAAE;AAE5B,aAAK;AAAA,MACP;AAAA,MACA,cAAc,CAAC,WAAW,WAAW,OAAO,QAAQ,GAAG;AACrD,iBAAS,UAAU,SAAS,EAAE,OAAO,WAAW,OAAO,QAAQ,EAAE,MAAM,SAAS;AAAA,MAClF;AAAA,MACA,OAAO,CAAC,WAAW,SAAS,OAAO,GAAG;AAIpC,cAAM,QAAQ,MAAM;AAClB,gBAAMM,KAAI,WAAW,KAAK;AAC1B,gBAAM,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC;AAE3B,iBAAOA,KAAIA,MAAK,KAAK,OAAO,GAAGA,EAAC,EAAE,SAAS,WAAW,GAAGA,EAAC,EAAE,OAAkB,GAAGA,EAAC,EAAE,KAAgC,IAAI,IAAIA,KAAI;AAAA,QAClI,GAAG;AAEH,iBAAS,OAAO,OAAO,OAAO,GAAG,OAAO,IAAI,GAAG,WAAW,OAAO,EAAE,OAAO;AAAA,MAC5E;AAAA,MACA,SAAS,CAAC,EAAE,GAAG;AACb,cAAM,SAAS,GAAG,WAAW,SAAS;AAEtC,YAAI,CAAC;AAAW,mBAAS,OAAO,KAAK,IAAI,IAAI,KAAK;AAElD,eAAO;AAAA,MACT;AAAA,MACA,OAAO,CAAC,UAAU,GAAG,OAAO,GAAG;AAC7B,cAAM,oBAAoB,MAAM,QAAQ,QAAQ;AAEhD,YAAI,mBAAmB;AAIrB,kBAAQ,QAAQ,QAAkE;AAIlF,qBAAW;AAAA,QACb;AAEA,cAAM,YAAY,QAAQ,IAAI,CAAC,CAAC,SAASJ,SAAQ,OAAO,MAAM;AAC5D,iBAAO,CAAC,OAAO,OAAO,GAAGA,SAAQ,OAAO;AAAA,QAC1C,CAAC;AAED,iBAAS,QAAQ,OAAO,QAAQ,GAAG,SAAS,EAAE,CAAC,aAAa;AAC1D,mBAAS;AAKT,gBAAM,SAAS,oBAAoB,IAAI;AAEvC,gBAAM,MAAM,CAAC,EAAE,KAAK,CAAC,UAAU,WAAW,MAAM,GAAG,CAAC,MAAM,CAAC,CAAC;AAC5D,iBAAO;AACP,wBAAc,IAAI;AAAA,QACpB,CAAC;AAAA,MACH;AAAA,MACA,KAAK,CAAC,KAAK,GAAG;AAIZ,cAAM,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,EAAE,CAAC;AAE3C,cAAM,SAAS,CAAC,CAAC;AAAA,MACnB;AAAA,MACA,MAAM,CAAC,MAAMD,WAAU,GAAG;AAIxB,gBAAQ,CAAC;AAIT,iBAAS,MAAM,WAAW,QAAQ,WAAWA,eAAc,SAAS,EAAE,IAAI;AAAA,MAC5E;AAAA,MACA,UAAU,CAAC,SAAS,GAAG;AACrB,cAAM,QAAQ,UAAU;AAExB,YAAI,CAAC;AAAW,gBAAM,MAAM,CAAC,EAAE,KAAK,CAAC,aAAa,OAAO,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO;AAAA,MACvF;AAAA,MACA,MAAM;AAIJ,cAAM,SAAS,CAAC,CAAC;AAIjB,iBAAS,GAAG,WAAW,UAAU;AAIjC,sBAAc,KAAK;AAInB,cAAM,MAAM;AAAA,MACd;AAAA,MACA,MAAM,CAAC,UAAU,SAAS,KAAK,GAAG;AAChC,iBAAS,MAAM,OAAO,QAAQ,GAAG,SAAS,KAAK,EAAE,OAAO;AAAA,MAC1D;AAAA,MACA,OAAO,CAAC,OAAO,GAAG;AAChB,cAAM,SAAS,SAAS,OAAO,SAAS,WAAW,MAAM;AACvD,cAAI,CAAC,aAAa,QAAQ;AAAmB,qBAAS,GAAG,cAAc,IAAI;AAC3E,cAAI,CAAC;AAAW,iBAAK;AAAA,QACvB,CAAC;AAED,eAAO;AAAA,MACT;AAAA,MACA,QAAQ,SAAS;AACf,gBAAQ,OAAO;AACf,aAAK;AAAA,MACP;AAAA,MACA,OAAO;AACL,aAAK;AAAA,MACP;AAAA,MACA,iBAAiB,CAAC,WAAW,SAAS,GAAG,OAAO,GAAG;AACjD,cAAM,UAAyB,CAAC,QAAQ;AACtC,gBAAM,EAAE,MAAM,IAAI,IAAI,gCAAgC,KAAK;AAC3D,gBAAM,OAAO,SAAS,MAAM,WAAW,SAAS;AAKhD,cAAI,CAAC;AAAM;AAEX,gBAAM,SAAS,KAAK;AAKpB,cAAI,CAAC;AAAQ;AAEb,gBAAM,aAAa,QAAQ,OAAO,eAAa,CAAC,OAAO,UAAU,SAAS,SAAS,CAAC;AAEpF,iBAAO,UAAU,IAAI,GAAG,UAAU;AAElC,gBAAM,YAAY,WAAW,MAAM;AACjC,mBAAO,UAAU,OAAO,GAAG,UAAU;AAAA,UACvC,GAAG,OAAO;AAEV,gBAAM,MAAM;AACV,mBAAO,UAAU,OAAO,GAAG,UAAU;AAKrC,yBAAa,SAAS;AAAA,UACxB,CAAC;AAAA,QACH;AAKA,cAAM,UAAU,CAAC,OAAO,CAAC;AAAA,MAC3B;AAAA,MACA,KAAK,MAAM;AACT,iBAAS,KAAK,KAAK,IAAI,CAAC,YAAY,OAAO,OAAO,CAAC,EAAE,KAAK,GAAG,GAAG,OAAO;AAAA,MACzE;AAAA,MACA,OAAO;AACL,cAAM,OAAO,MAAM,MAAM,CAAC;AAE1B,iBAAS,IAAI,KAAK,SAAS,GAAG,IAAI,GAAG,KAAK;AACxC,cAAI,KAAK,CAAC,EAAE,CAAC,MAAM,YAAY,KAAK,CAAC,EAAE,CAAC,MAAM;AAAa;AAE3D,gBAAM,MAAM,CAAC,IAAI,KAAK,MAAM,GAAG,CAAC;AAChC,eAAK;AAEL;AAAA,QACF;AAEA,eAAO;AAAA,MACT;AAAA,IACF,CAAC;AAED,UAAM,WAAW,MAAM;AACrB,UAAI;AAAW;AAEf,YAAM,UAAU,MAAM,MAAM,KAAK;AAEjC,cAAQ,CAAC,EAAE,CAAC,IAAI;AAEhB,YAAM,KAAK,OAAO;AAElB,WAAK,MAAM,MAAM;AAAA,IACnB;AAEA,UAAM,OAAO,MAAM;AACjB,YAAM,OAAO,MAAM,MAAM,CAAC;AAI1B,YAAM,OAAO,KAAK,KAAK,SAAS,CAAC;AAKjC,UAAI,OAAO,KAAK,CAAC,CAAC,KAAK,SAAS,KAAK,CAAC,CAAC,GAAG;AACxC,aAAK,CAAC,IAAI,KAAK,CAAC,IAAI;AACpB;AAAA,MACF;AAKA,WAAK,KAAK,CAAC,MAAM,CAAC,CAAC;AAAA,IACrB;AAEA,UAAM,SAAS,MAAM;AACnB,YAAM,WAAW,MAAM;AAEvB,UAAI,CAAC,MAAM,QAAQ,QAAQ;AAAG;AAE9B,YAAM,CAACC,SAAQ,GAAG,KAAK,IAAI;AAE3B,YAAMA,SAAQ,KAAK;AAAA,IACrB;AAEA,UAAM,OAAO,MAAM;AACjB,UAAI,CAAC;AAAW,aAAK,GAAG,OAAO;AAAA,IACjC;AAEA,UAAM,UAAU,MAAM;AACpB,eAAS;AACT,WAAK;AACL,oBAAc,IAAI;AAAA,IACpB;AAEA,UAAM,gBAAgB,CAAC,QAAQ,UAAU;AACvC,mBAAa;AAAA,IACf;AAWA,UAAM,SAAS,CAAC,SAAsB,SAAS,UAAU;AACvD,YAAM,EAAE,MAAAN,OAAM,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI;AAErC,YAAM,MAAM,SAASA,QAAO,MAAM;AAClC,YAAMW,OAAM,WAAW,OAAO,IAC1B,QAAQ,MAAM,GAAG,IACjB,OAAO,YAAY,WACjB,QAAQ,IAAI,IACZ;AAEN,aAAO,EAAWA,MAAK,GAAG;AAAA,IAC5B;AAIA,aAAS,KAAK,OAAyF;AACrG,UAAI,CAAC;AAAO,eAAO,EAAE,IAAI,EAAE;AAE3B,YAAM,OAAO,EAAE,IAAI,EAAE;AACrB,YAAM,MAAM,WAAW,KAAK,IAAI,MAAM,IAAkB,QAAI,iBAAAV,KAAU,CAAC,MAAM,KAAK,CAAC;AAEnF,QAAE,OAAO,CAACW,UAAS;AACjB,QAAAA,MAAK,OAAO;AAEZ,eAAOA;AAAA,MACT,CAAC;AAAA,IACH;AAEA,WAAO;AAAA;AAAA;AAAA;AAAA,MAIL;AAAA;AAAA;AAAA;AAAA,MAIA;AAAA;AAAA;AAAA;AAAA,MAIA;AAAA;AAAA;AAAA;AAAA,MAIA;AAAA;AAAA;AAAA;AAAA,MAIA,OAAO,SAAmF;AACxF,eAAO,OAAO,SAAS,IAAI;AAAA,MAC7B;AAAA;AAAA;AAAA;AAAA,MAIA,GAAG,IAAI;AAAA,IACT;AAAA,EACF;;;AMh4BA,MAAM,sBAAsB,CAAC,YAAkD;AAC7E,WAAO;AAAA,MACL,MAAM,MAAM;AACV,cAAM,QAAQ,aAAa,QAAQ,QAAQ,GAAG;AAE9C,eAAO,QAAQ,KAAK,MAAM,KAAK,IAAI,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,EAAE;AAAA,MACrE;AAAA,MACA,MAAM,IAAI,MAAM;AACd,qBAAa,QAAQ,QAAQ,KAAK,KAAK,UAAU,IAAI,CAAC;AAAA,MACxD;AAAA,IACF;AAAA,EACF;","names":["isMergeableObject","deepmerge","split","input","delimeters","output","delimeter","start","end","RGX","replace","str","obj","pluralization","actions","pr","x","key","y","pathstr","plural","action","path","actionHandler","data","deepmerge","state","stack","save","characters","action","push","index","next","c","str","prev"]}
1
+ {"version":3,"sources":["../../../node_modules/.pnpm/deepmerge@4.3.1/node_modules/deepmerge/dist/cjs.js","../src/index.ts","../src/utils.ts","../src/store.ts","../src/novely.ts","../../../node_modules/.pnpm/klona@2.0.6/node_modules/klona/json/index.mjs","../src/constants.ts","../../t9n/src/lib.ts","../../t9n/src/translation.ts","../../t9n/src/translations.ts","../src/storage.ts"],"sourcesContent":["'use strict';\n\nvar isMergeableObject = function isMergeableObject(value) {\n\treturn isNonNullObject(value)\n\t\t&& !isSpecial(value)\n};\n\nfunction isNonNullObject(value) {\n\treturn !!value && typeof value === 'object'\n}\n\nfunction isSpecial(value) {\n\tvar stringValue = Object.prototype.toString.call(value);\n\n\treturn stringValue === '[object RegExp]'\n\t\t|| stringValue === '[object Date]'\n\t\t|| isReactElement(value)\n}\n\n// see https://github.com/facebook/react/blob/b5ac963fb791d1298e7f396236383bc955f916c1/src/isomorphic/classic/element/ReactElement.js#L21-L25\nvar canUseSymbol = typeof Symbol === 'function' && Symbol.for;\nvar REACT_ELEMENT_TYPE = canUseSymbol ? Symbol.for('react.element') : 0xeac7;\n\nfunction isReactElement(value) {\n\treturn value.$$typeof === REACT_ELEMENT_TYPE\n}\n\nfunction emptyTarget(val) {\n\treturn Array.isArray(val) ? [] : {}\n}\n\nfunction cloneUnlessOtherwiseSpecified(value, options) {\n\treturn (options.clone !== false && options.isMergeableObject(value))\n\t\t? deepmerge(emptyTarget(value), value, options)\n\t\t: value\n}\n\nfunction defaultArrayMerge(target, source, options) {\n\treturn target.concat(source).map(function(element) {\n\t\treturn cloneUnlessOtherwiseSpecified(element, options)\n\t})\n}\n\nfunction getMergeFunction(key, options) {\n\tif (!options.customMerge) {\n\t\treturn deepmerge\n\t}\n\tvar customMerge = options.customMerge(key);\n\treturn typeof customMerge === 'function' ? customMerge : deepmerge\n}\n\nfunction getEnumerableOwnPropertySymbols(target) {\n\treturn Object.getOwnPropertySymbols\n\t\t? Object.getOwnPropertySymbols(target).filter(function(symbol) {\n\t\t\treturn Object.propertyIsEnumerable.call(target, symbol)\n\t\t})\n\t\t: []\n}\n\nfunction getKeys(target) {\n\treturn Object.keys(target).concat(getEnumerableOwnPropertySymbols(target))\n}\n\nfunction propertyIsOnObject(object, property) {\n\ttry {\n\t\treturn property in object\n\t} catch(_) {\n\t\treturn false\n\t}\n}\n\n// Protects from prototype poisoning and unexpected merging up the prototype chain.\nfunction propertyIsUnsafe(target, key) {\n\treturn propertyIsOnObject(target, key) // Properties are safe to merge if they don't exist in the target yet,\n\t\t&& !(Object.hasOwnProperty.call(target, key) // unsafe if they exist up the prototype chain,\n\t\t\t&& Object.propertyIsEnumerable.call(target, key)) // and also unsafe if they're nonenumerable.\n}\n\nfunction mergeObject(target, source, options) {\n\tvar destination = {};\n\tif (options.isMergeableObject(target)) {\n\t\tgetKeys(target).forEach(function(key) {\n\t\t\tdestination[key] = cloneUnlessOtherwiseSpecified(target[key], options);\n\t\t});\n\t}\n\tgetKeys(source).forEach(function(key) {\n\t\tif (propertyIsUnsafe(target, key)) {\n\t\t\treturn\n\t\t}\n\n\t\tif (propertyIsOnObject(target, key) && options.isMergeableObject(source[key])) {\n\t\t\tdestination[key] = getMergeFunction(key, options)(target[key], source[key], options);\n\t\t} else {\n\t\t\tdestination[key] = cloneUnlessOtherwiseSpecified(source[key], options);\n\t\t}\n\t});\n\treturn destination\n}\n\nfunction deepmerge(target, source, options) {\n\toptions = options || {};\n\toptions.arrayMerge = options.arrayMerge || defaultArrayMerge;\n\toptions.isMergeableObject = options.isMergeableObject || isMergeableObject;\n\t// cloneUnlessOtherwiseSpecified is added to `options` so that custom arrayMerge()\n\t// implementations can use it. The caller may not replace it.\n\toptions.cloneUnlessOtherwiseSpecified = cloneUnlessOtherwiseSpecified;\n\n\tvar sourceIsArray = Array.isArray(source);\n\tvar targetIsArray = Array.isArray(target);\n\tvar sourceAndTargetTypesMatch = sourceIsArray === targetIsArray;\n\n\tif (!sourceAndTargetTypesMatch) {\n\t\treturn cloneUnlessOtherwiseSpecified(source, options)\n\t} else if (sourceIsArray) {\n\t\treturn options.arrayMerge(target, source, options)\n\t} else {\n\t\treturn mergeObject(target, source, options)\n\t}\n}\n\ndeepmerge.all = function deepmergeAll(array, options) {\n\tif (!Array.isArray(array)) {\n\t\tthrow new Error('first argument should be an array')\n\t}\n\n\treturn array.reduce(function(prev, next) {\n\t\treturn deepmerge(prev, next, options)\n\t}, {})\n};\n\nvar deepmerge_1 = deepmerge;\n\nmodule.exports = deepmerge_1;\n","export type {\n\tValidAction,\n\tStory,\n\tActionProxyProvider,\n\tDefaultActionProxyProvider,\n\tGetActionParameters,\n\tUnwrappable,\n\tCustomHandler,\n\tCustomHandlerGetResult,\n\tCustomHandlerGetResultDataFunction,\n\tFunctionableValue,\n} from './action';\nexport type { Emotions, Character } from './character';\nexport type { CharacterHandle, AudioHandle, RendererStore, Renderer, RendererInit } from './renderer';\nexport type { Storage } from './storage';\nexport type { Thenable, Path, StorageData, StorageMeta, TypewriterSpeed, Lang, NovelyScreen } from './types';\nexport type { Stored } from './store';\nexport type { BaseTranslationStrings } from '@novely/t9n';\n\nexport { novely } from './novely';\nexport { localStorageStorage } from './storage';\n","import type { ActionProxyProvider, CustomHandler } from './action';\nimport type { Character } from './character';\nimport type { TypewriterSpeed, Thenable } from './types';\n\ntype MatchActionMap = {\n\t[Key in keyof ActionProxyProvider<Record<string, Character>>]: (\n\t\tdata: Parameters<ActionProxyProvider<Record<string, Character>>[Key]>,\n\t) => void;\n};\n\ntype MatchActionMapComplete = Omit<MatchActionMap, 'custom'> & {\n\tcustom: (value: [handler: CustomHandler]) => Thenable<void>;\n};\n\nconst matchAction = <M extends MatchActionMapComplete>(values: M) => {\n\treturn (action: keyof MatchActionMap, props: any) => {\n\t\treturn values[action](props);\n\t};\n};\n\nconst isNumber = (val: unknown): val is number => {\n\treturn typeof val === 'number';\n};\n\nconst isNull = (val: unknown): val is null => {\n\treturn val === null;\n};\n\nconst isString = (val: unknown): val is string => {\n\treturn typeof val === 'string';\n};\n\nconst isFunction = (val: unknown): val is (...parameters: any[]) => any => {\n\treturn typeof val === 'function';\n};\n\nconst isPromise = (val: unknown): val is Promise<any> => {\n\treturn Boolean(val) && (typeof val === 'object' || isFunction(val)) && isFunction((val as any).then);\n};\n\nconst isEmpty = (val: unknown): val is {} => {\n\treturn typeof val === 'object' && !isNull(val) && Object.keys(val).length === 0;\n};\n\nconst isCSSImage = (str: string) => {\n\tconst startsWith = String.prototype.startsWith.bind(str);\n\n\treturn startsWith('http') || startsWith('/') || startsWith('.') || startsWith('data');\n};\n\nconst str = (value: unknown) => {\n\treturn String(value);\n};\n\nconst isUserRequiredAction = (\n\taction: keyof MatchActionMapComplete,\n\tmeta: Parameters<MatchActionMapComplete[keyof MatchActionMapComplete]>,\n) => {\n\treturn action === 'custom' && meta[0] && (meta[0] as unknown as CustomHandler).requireUserAction;\n};\n\nconst getTypewriterSpeed = (): TypewriterSpeed => {\n\treturn 'Medium';\n};\n\nconst getLanguage = (languages: string[], language = navigator.language) => {\n\tif (languages.includes(language)) {\n\t\treturn language;\n\t} else if (languages.includes((language = language.substring(0, 2)))) {\n\t\treturn language;\n\t} else if ((language = languages.find((value) => navigator.languages.includes(value))!)) {\n\t\treturn language;\n\t}\n\n\t/**\n\t * We'v checked the `en-GB` format, `en` format, and maybe any second languages, but there were no matches\n\t */\n\treturn languages[0];\n};\n\n/**\n * @copyright Techlead LLC\n * @see https://learn.javascript.ru/task/throttle\n */\nconst throttle = <Fn extends (...args: any[]) => any>(fn: Fn, ms: number) => {\n\tlet throttled = false,\n\t\tsavedArgs: any,\n\t\tsavedThis: any;\n\n\tfunction wrapper(this: any) {\n\t\tif (throttled) {\n\t\t\tsavedArgs = arguments;\n\t\t\tsavedThis = this;\n\t\t\treturn;\n\t\t}\n\n\t\tfn.apply(this, arguments as unknown as any[]);\n\n\t\tthrottled = true;\n\n\t\tsetTimeout(function () {\n\t\t\tthrottled = false;\n\n\t\t\tif (savedArgs) {\n\t\t\t\twrapper.apply(savedThis, savedArgs);\n\t\t\t\tsavedArgs = savedThis = null;\n\t\t\t}\n\t\t}, ms);\n\t}\n\n\treturn wrapper as unknown as (...args: Parameters<Fn>) => void;\n};\n\nconst vibrate = (pattern: VibratePattern) => {\n\ttry {\n\t\tif ('vibrate' in navigator) {\n\t\t\tnavigator.vibrate(pattern);\n\t\t}\n\t} catch {}\n};\n\nconst findLastIndex = <T>(array: T[], fn: (item: T) => boolean) => {\n\tfor (let i = array.length - 1; i > 0; i--) {\n\t\tif (fn(array[i])) {\n\t\t\treturn i;\n\t\t}\n\t}\n\n\treturn -1;\n};\n\nexport {\n\tmatchAction,\n\tisNumber,\n\tisNull,\n\tisString,\n\tisPromise,\n\tisEmpty,\n\tisCSSImage,\n\tstr,\n\tisUserRequiredAction,\n\tgetTypewriterSpeed,\n\tgetLanguage,\n\tthrottle,\n\tisFunction,\n\tvibrate,\n\tfindLastIndex,\n};\n","type Stored<T> = {\n\tsubscribe: (cb: (value: T) => void) => () => void;\n\tupdate: (fn: (prev: T) => T) => void;\n\tget: () => T;\n};\n\nconst store = <T>(current: T, subscribers = new Set<(value: T) => void>()): Stored<T> => {\n\tconst subscribe = (cb: (value: T) => void) => {\n\t\tsubscribers.add(cb), cb(current);\n\n\t\treturn () => {\n\t\t\tsubscribers.delete(cb);\n\t\t};\n\t};\n\n\tconst push = (value: T) => {\n\t\tsubscribers.forEach((cb) => cb(value));\n\t};\n\n\tconst update = (fn: (prev: T) => T) => {\n\t\tpush((current = fn(current)));\n\t};\n\n\tconst get = () => {\n\t\treturn current;\n\t};\n\n\treturn { subscribe, update, get } as const;\n};\n\nexport { store };\nexport type { Stored };\n","import type { Character } from './character';\nimport type {\n\tActionProxyProvider,\n\tGetActionParameters,\n\tStory,\n\tValidAction,\n\tUnwrappable,\n\tCustomHandler,\n} from './action';\nimport type { Storage } from './storage';\nimport type { Save, State, Data, StorageData, DeepPartial, NovelyScreen, Migration } from './types';\nimport type { Renderer, RendererInit } from './renderer';\nimport type { SetupT9N } from '@novely/t9n';\nimport {\n\tmatchAction,\n\tisNumber,\n\tisNull,\n\tisString,\n\tisPromise,\n\tisEmpty,\n\tstr,\n\tisUserRequiredAction,\n\tgetTypewriterSpeed,\n\tgetLanguage as defaultGetLanguage,\n\tthrottle,\n\tisFunction,\n\tvibrate,\n\tfindLastIndex,\n} from './utils';\nimport { store } from './store';\nimport { all as deepmerge } from 'deepmerge';\nimport { klona } from 'klona/json';\nimport { SKIPPED_DURING_RESTORE, EMPTY_SET } from './constants';\nimport { replace as replaceT9N } from '@novely/t9n';\n\ninterface NovelyInit<\n\tLanguages extends string,\n\tCharacters extends Record<string, Character<Languages>>,\n\tInter extends ReturnType<SetupT9N<Languages>>,\n\tStateScheme extends State,\n\tDataScheme extends Data,\n> {\n\t/**\n\t * An array of languages supported by the game.\n\t */\n\tlanguages: Languages[];\n\t/**\n\t * An object containing the characters in the game.\n\t */\n\tcharacters: Characters;\n\t/**\n\t * An object that provides access to the game's storage system.\n\t */\n\tstorage: Storage;\n\t/**\n\t * Delay loading data until Promise is resolved\n\t */\n\tstorageDelay?: Promise<void>;\n\t/**\n\t * A function that returns a Renderer object used to display the game's content\n\t */\n\trenderer: (characters: RendererInit) => Renderer;\n\t/**\n\t * An optional property that specifies the initial screen to display when the game starts\n\t */\n\tinitialScreen?: NovelyScreen;\n\t/**\n\t * An object containing the translation functions used in the game\n\t */\n\tt9n: Inter;\n\t/**\n\t * Initial state value\n\t */\n\tstate?: StateScheme;\n\t/**\n\t * Initial data value\n\t */\n\tdata?: DataScheme;\n\t/**\n\t * Enable autosaves or disable\n\t * @default true\n\t */\n\tautosaves?: boolean;\n\t/**\n\t * Migration from old saves to newer\n\t */\n\tmigrations?: Migration[];\n\t/**\n\t * For saves Novely uses `throttle` function. This might be needed if you want to control frequency of saves to the storage\n\t * @default 799\n\t */\n\tthrottleTimeout?: number;\n\t/**\n\t * Custom language detector\n\t * @param languages Supported languages aka `languages: []` in the config\n\t * @example ```ts\n\t * novely({\n\t * \t\tgetLanguage(languages) {\n\t * \t\t\t\treturn sdk.environment.i18n.lang // i.e. custom language from some sdk\n\t * \t\t}\n\t * })\n\t * ```\n\t */\n\tgetLanguage?: (languages: string[]) => string;\n\t/**\n\t * Ignores saved language, and uses `getLanguage` to get it on every engine start\n\t * @default false\n\t */\n\toverrideLanguage?: boolean;\n\t/**\n\t * Show a prompt before exiting a game\n\t * @default true\n\t */\n\taskBeforeExit?: boolean;\n}\n\nconst novely = <\n\tLanguages extends string,\n\tCharacters extends Record<string, Character<Languages>>,\n\tInter extends ReturnType<SetupT9N<Languages>>,\n\tStateScheme extends State,\n\tDataScheme extends Data,\n>({\n\tcharacters,\n\tstorage,\n\tstorageDelay = Promise.resolve(),\n\trenderer: createRenderer,\n\tinitialScreen = 'mainmenu',\n\tt9n,\n\tlanguages,\n\tstate: defaultState,\n\tdata: defaultData,\n\tautosaves = true,\n\tmigrations = [],\n\tthrottleTimeout = 799,\n\tgetLanguage = defaultGetLanguage,\n\toverrideLanguage = false,\n\taskBeforeExit = true\n}: NovelyInit<Languages, Characters, Inter, StateScheme, DataScheme>) => {\n\tlet story: Story;\n\tlet times = new Set<number>();\n\n\t/**\n\t * Prevent `undefined`\n\t */\n\tdefaultData ||= {} as DataScheme;\n\tdefaultState ||= {} as StateScheme;\n\n\t/**\n\t * Saves timestamps created in this session\n\t */\n\tconst intime = (value: number) => {\n\t\treturn times.add(value), value;\n\t};\n\n\tconst withStory = (s: Story) => {\n\t\t/**\n\t\t * Transforms `(ValidAction | ValidAction[])[]` to `ValidAction[]`\n\t\t */\n\t\tstory = Object.fromEntries(\n\t\t\tObject.entries(s).map(([name, items]) => {\n\t\t\t\tconst flat = (item: (ValidAction | ValidAction[])[]): ValidAction[] => {\n\t\t\t\t\treturn item.flatMap((data) => {\n\t\t\t\t\t\tconst type = data[0];\n\n\t\t\t\t\t\t/**\n\t\t\t\t\t\t * This is not just an action like `['name', ...arguments]`, but an array of actions\n\t\t\t\t\t\t */\n\t\t\t\t\t\tif (Array.isArray(type)) return flat(data as ValidAction[]);\n\n\t\t\t\t\t\treturn [data as ValidAction];\n\t\t\t\t\t});\n\t\t\t\t};\n\n\t\t\t\treturn [name, flat(items)];\n\t\t\t}),\n\t\t);\n\n\t\t/**\n\t\t * When `initialScreen` is not a game, we can safely show it\n\t\t */\n\t\tif (initialScreen !== 'game') renderer.ui.showScreen(initialScreen);\n\t};\n\n\tconst action = new Proxy({} as ActionProxyProvider<Characters>, {\n\t\tget(_, prop) {\n\t\t\treturn (\n\t\t\t\t...props: Parameters<\n\t\t\t\t\tActionProxyProvider<Record<string, Character>>[keyof ActionProxyProvider<Record<string, Character>>]\n\t\t\t\t>\n\t\t\t) => {\n\t\t\t\treturn [prop, ...props];\n\t\t\t};\n\t\t},\n\t});\n\n\tfunction state(value: DeepPartial<StateScheme> | ((prev: StateScheme) => StateScheme)): void;\n\tfunction state(): StateScheme;\n\tfunction state(value?: DeepPartial<StateScheme> | ((prev: StateScheme) => StateScheme)): StateScheme | void {\n\t\tif (!value) return stack.value[1] as StateScheme | void;\n\n\t\tconst prev = stack.value[1];\n\t\tconst val = isFunction(value) ? value(prev as StateScheme) : deepmerge([prev, value]);\n\n\t\tstack.value[1] = val as StateScheme;\n\t}\n\n\tconst getDefaultSave = (state = {}) => {\n\t\treturn [\n\t\t\t[\n\t\t\t\t[null, 'start'],\n\t\t\t\t[null, 0],\n\t\t\t],\n\t\t\tstate,\n\t\t\t[intime(Date.now()), 'auto'],\n\t\t] as Save;\n\t};\n\n\tconst createStack = (current: Save, stack = [current]) => {\n\t\treturn {\n\t\t\tget value() {\n\t\t\t\treturn stack.at(-1)!;\n\t\t\t},\n\t\t\tset value(value: Save) {\n\t\t\t\tstack[stack.length - 1] = value;\n\t\t\t},\n\t\t\tback() {\n\t\t\t\tif (stack.length > 1) stack.pop(), (goingBack = true);\n\t\t\t},\n\t\t\tpush(value: Save) {\n\t\t\t\tstack.push(value);\n\t\t\t},\n\t\t\tclear() {\n\t\t\t\tstack = [getDefaultSave(klona(defaultState))];\n\t\t\t},\n\t\t};\n\t};\n\n\t/**\n\t * 1) Novely rendered using the `initialData`, but you can't start new game or `load` an empty one - this is scary, imagine losing your progress\n\t * 2) Actual stored data is loaded, language and etc is changed\n\t */\n\tconst initialData: StorageData = {\n\t\tsaves: [],\n\t\tdata: klona(defaultData) as Data,\n\t\tmeta: [getLanguage(languages), getTypewriterSpeed()],\n\t};\n\n\tconst $ = store(initialData);\n\n\tlet initialDataLoaded = false;\n\n\tconst onStorageDataChange = (value: StorageData) => {\n\t\tif (initialDataLoaded) storage.set(value);\n\t};\n\n\tconst throttledOnStorageDataChange = throttle(onStorageDataChange, throttleTimeout);\n\n\t$.subscribe(throttledOnStorageDataChange);\n\n\tconst getStoredData = () => {\n\t\tstorage.get().then((stored) => {\n\t\t\t/**\n\t\t\t * Migration is done only once (when game loads it's data), and then it saves the updated format\n\t\t\t */\n\t\t\tfor (const migration of migrations) {\n\t\t\t\t// @ts-expect-error Types does not match between versions\n\t\t\t\tstored = migration(stored);\n\t\t\t}\n\n\t\t\t/**\n\t\t\t * Default `localStorageStorage` returns empty array and engine set this up itself\n\t\t\t */\n\t\t\tstored.meta[1] ||= getTypewriterSpeed();\n\n\t\t\t/**\n\t\t\t * When we need to override it we do that, when not – only when language was not defined already\n\t\t\t */\n\t\t\tif (overrideLanguage) {\n\t\t\t\tstored.meta[0] = getLanguage(languages);\n\t\t\t} else {\n\t\t\t\tstored.meta[0] ||= getLanguage(languages);\n\t\t\t}\n\n\t\t\t/**\n\t\t\t * When data is empty replace it with `defaultData`\n\t\t\t * It also might be empty (default to empty)\n\t\t\t */\n\t\t\tif (isEmpty(stored.data)) {\n\t\t\t\tstored.data = defaultData as Data;\n\t\t\t}\n\n\t\t\t/**\n\t\t\t * Now the next store updates will entail saving via storage.set\n\t\t\t */\n\t\t\tinitialDataLoaded = true;\n\n\t\t\t$.update(() => stored);\n\n\t\t\t/**\n\t\t\t * When initialScreen is game, then we will load it, but after the data is loaded\n\t\t\t */\n\t\t\tif (initialScreen === 'game') restore();\n\t\t});\n\t};\n\n\t/**\n\t * By default this is resolved immediately, but also can be delayed.\n\t * I.e. storage has not loaded yet\n\t */\n\tstorageDelay.then(getStoredData);\n\n\tconst initial = getDefaultSave(klona(defaultState));\n\tconst stack = createStack(initial);\n\n\tconst save = (override = false, type: Save[2][1] = override ? 'auto' : 'manual') => {\n\t\tif (!initialDataLoaded) return;\n\n\t\t/**\n\t\t * When autosaves diabled just return\n\t\t */\n\t\tif (!autosaves && type === 'auto') return;\n\n\t\tconst current = klona(stack.value);\n\n\t\t$.update((prev) => {\n\t\t\t/**\n\t\t\t * Find latest save that were created in current session, and check if it is latest in an array\n\t\t\t *\n\t\t\t * We check if save was created in current session and it is latest in array\n\t\t\t * When it is not then replacing it will break logical chain\n\t\t\t *\n\t\t\t * [auto save 1]\n\t\t\t * [manual save 1]\n\t\t\t * [auto save 2] <- should not replace first auto save\n\t\t\t */\n\t\t\tconst isLatest = findLastIndex(prev.saves, (value) => times.has(value[2][0])) === prev.saves.length - 1;\n\n\t\t\t/**\n\t\t\t * Update type and time information\n\t\t\t */\n\t\t\tcurrent[2][0] = intime(Date.now());\n\t\t\tcurrent[2][1] = type;\n\n\t\t\tif (!override || !isLatest) {\n\t\t\t\tprev.saves.push(current);\n\n\t\t\t\treturn prev;\n\t\t\t}\n\n\t\t\t/**\n\t\t\t * Get latest\n\t\t\t */\n\t\t\tconst latest = prev.saves.at(-1);\n\n\t\t\t/**\n\t\t\t * When that save is the same type, replace it\n\t\t\t */\n\t\t\tif (latest && latest[2][1] === type) {\n\t\t\t\tprev.saves[prev.saves.length - 1] = current;\n\t\t\t} else {\n\t\t\t\tprev.saves.push(current);\n\t\t\t}\n\n\t\t\treturn prev;\n\t\t});\n\t};\n\n\tconst newGame = () => {\n\t\tif (!initialDataLoaded) return;\n\n\t\tconst save = getDefaultSave(klona(defaultState));\n\n\t\t/**\n\t\t * Initial save is automatic, and should be ignored when autosaves is turned off\n\t\t */\n\t\tif (autosaves) {\n\t\t\t$.update((prev) => {\n\t\t\t\treturn prev.saves.push(save), prev;\n\t\t\t});\n\t\t}\n\n\t\trestore(save);\n\t};\n\n\t/**\n\t * Set's the save\n\t */\n\tconst set = (save: Save) => {\n\t\tstack.value = save;\n\n\t\treturn restore(save);\n\t};\n\n\tlet restoring = false;\n\tlet goingBack = false;\n\tlet interacted = false;\n\n\t/**\n\t * Restore\n\t */\n\tconst restore = async (save?: Save) => {\n\t\tif (!initialDataLoaded) return;\n\n\t\tlet latest = save ? save : $.get().saves.at(-1);\n\n\t\t/**\n\t\t * When there is no game, then make a new game\n\t\t */\n\t\tif (!latest) {\n\t\t\t$.update(() => ({\n\t\t\t\tsaves: [initial],\n\t\t\t\tdata: klona(defaultData) as Data,\n\t\t\t\tmeta: [getLanguage(languages), getTypewriterSpeed()],\n\t\t\t}));\n\n\t\t\tlatest = klona(initial);\n\t\t}\n\n\t\t(restoring = true), (stack.value = latest);\n\n\t\t/**\n\t\t * Текущий элемент в истории\n\t\t */\n\t\tlet current: any = story;\n\t\t/**\n\t\t * Текущий элемент `[null, int]`\n\t\t */\n\t\tlet index = 0;\n\n\t\t/**\n\t\t * Число элементов `[null, int]`\n\t\t */\n\t\tconst max = stack.value[0].reduce((acc, [type, val]) => {\n\t\t\tif (isNull(type) && isNumber(val)) return acc + 1;\n\n\t\t\treturn acc;\n\t\t}, 0);\n\n\t\tconst queue = [] as [any, any][];\n\t\tconst keep = new Set();\n\t\tconst characters = new Set();\n\n\t\tfor (const [type, val] of stack.value[0]) {\n\t\t\tif (type === null) {\n\t\t\t\tif (isString(val)) {\n\t\t\t\t\tcurrent = current[val];\n\t\t\t\t} else if (isNumber(val)) {\n\t\t\t\t\tindex++;\n\n\t\t\t\t\t/**\n\t\t\t\t\t * Запустим все экшены которые идут в `[null, int]` от `0` до `int`\n\t\t\t\t\t * Почему-то потребовалось изменить `<` на `<=`, чтобы последний action попадал сюда\n\t\t\t\t\t */\n\t\t\t\t\tfor (let i = 0; i <= val; i++) {\n\t\t\t\t\t\tconst [action, ...meta] = current[i];\n\n\t\t\t\t\t\t/**\n\t\t\t\t\t\t * Add item to queue and action to keep\n\t\t\t\t\t\t */\n\t\t\t\t\t\tconst push = () => {\n\t\t\t\t\t\t\tkeep.add(action);\n\t\t\t\t\t\t\tqueue.push([action, meta]);\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\t/**\n\t\t\t\t\t\t * Do not remove characters that will be here anyways\n\t\t\t\t\t\t */\n\t\t\t\t\t\tif (action === 'showCharacter') characters.add(meta[0]);\n\n\t\t\t\t\t\t/**\n\t\t\t\t\t\t * Экшены, для закрытия которых пользователь должен с ними взаимодействовать\n\t\t\t\t\t\t * Также в эту группу входят экшены, которые не должны быть вызваны при восстановлении\n\t\t\t\t\t\t */\n\t\t\t\t\t\tif (SKIPPED_DURING_RESTORE.has(action) || isUserRequiredAction(action, meta)) {\n\t\t\t\t\t\t\tif (index === max && i === val) {\n\t\t\t\t\t\t\t\tpush();\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tpush();\n\t\t\t\t\t}\n\n\t\t\t\t\tcurrent = current[val];\n\t\t\t\t}\n\t\t\t} else if (type === 'choice') {\n\t\t\t\tcurrent = current[(val as number) + 1][1];\n\t\t\t} else if (type === 'condition') {\n\t\t\t\tcurrent = current[2][val];\n\t\t\t}\n\t\t}\n\n\t\tqueue.forEach((value, index) => {\n\t\t\t/**\n\t\t\t * Mutate the queue item\n\t\t\t */\n\t\t\tvalue.push(index);\n\t\t});\n\n\t\t/**\n\t\t * This is basically made for TypeScript.\n\t\t */\n\t\tconst indexedQueue = queue as unknown as [Exclude<ValidAction[0], ValidAction>, ValidAction[1], number][];\n\n\t\t/**\n\t\t * Run these exactly before the main loop.\n\t\t */\n\t\trenderer.ui.showScreen('game');\n\t\t/**\n\t\t * Provide the `keep` in there\n\t\t */\n\t\tmatch('clear', [keep, characters]);\n\n\t\t/**\n\t\t * Get the next actions array.\n\t\t */\n\t\tconst next = (i: number) => indexedQueue.slice(i + 1);\n\n\t\tfor await (const [action, meta, i] of indexedQueue) {\n\t\t\tif (action === 'function' || action === 'custom') {\n\t\t\t\t/**\n\t\t\t\t * When `callOnlyLatest` is `true`\n\t\t\t\t */\n\t\t\t\tif (action === 'custom' && (meta as GetActionParameters<'Custom'>)[0].callOnlyLatest) {\n\t\t\t\t\t/**\n\t\t\t\t\t * We'll calculate it is `latest` or not\n\t\t\t\t\t */\n\t\t\t\t\tconst notLatest = next(i).some(([_action, _meta]) => {\n\t\t\t\t\t\tif (!_meta || !meta) return false;\n\n\t\t\t\t\t\tconst c0 = _meta[0] as unknown as GetActionParameters<'Custom'>[0];\n\t\t\t\t\t\tconst c1 = meta[0] as unknown as GetActionParameters<'Custom'>[0];\n\n\t\t\t\t\t\t/**\n\t\t\t\t\t\t * Also check for `undefined`\n\t\t\t\t\t\t */\n\t\t\t\t\t\tconst isIdenticalID = c0.id && c1.id && c0.id === c1.id;\n\n\t\t\t\t\t\t/**\n\t\t\t\t\t\t * Equal by id or equal by `toString()`\n\t\t\t\t\t\t */\n\t\t\t\t\t\treturn isIdenticalID || str(c0) === str(c1);\n\t\t\t\t\t});\n\n\t\t\t\t\tif (notLatest) continue;\n\t\t\t\t}\n\n\t\t\t\t/**\n\t\t\t\t * Action can return Promise.\n\t\t\t\t */\n\t\t\t\tconst result = match(action, meta);\n\n\t\t\t\t/**\n\t\t\t\t * Should wait until it resolved\n\t\t\t\t */\n\t\t\t\tif (isPromise(result)) {\n\t\t\t\t\t/**\n\t\t\t\t\t * Await it!\n\t\t\t\t\t */\n\t\t\t\t\tawait result;\n\t\t\t\t}\n\t\t\t} else if (action === 'showCharacter') {\n\t\t\t\tconst skip = next(i).some(([_action, _meta]) => {\n\t\t\t\t\t/**\n\t\t\t\t\t * Проверка на возможный `undefined`\n\t\t\t\t\t */\n\t\t\t\t\tif (!_meta || !meta) return false;\n\n\t\t\t\t\t/**\n\t\t\t\t\t * Будет ли персонаж скрыт в будущем\n\t\t\t\t\t * Нет смысла при загрузке сохранения загружать и отрисовывать персонажа, который будет скрыт\n\t\t\t\t\t */\n\t\t\t\t\tconst hidden = _action === 'hideCharacter' && _meta[0] === meta[0];\n\t\t\t\t\t/**\n\t\t\t\t\t * Не нужно запускать рендер персонажа, если после этого будет ещё один рендер этого персонажа\n\t\t\t\t\t * Таким образом избегаем ситуации, когда при загрузке вследствие гонки при загрузки изображений отрисовывается не последняя эмоция\n\t\t\t\t\t */\n\t\t\t\t\tconst notLatest = _action === action && _meta[0] === meta[0];\n\n\t\t\t\t\treturn hidden || notLatest;\n\t\t\t\t});\n\n\t\t\t\tif (skip) continue;\n\n\t\t\t\tmatch(action, meta);\n\t\t\t} else if (action === 'showBackground' || action === 'animateCharacter') {\n\t\t\t\t/**\n\t\t\t\t * Такая же оптимизация применяется к фонам и анимированию персонажей.\n\t\t\t\t * Если фон изменится, то нет смысла устанавливать текущий\n\t\t\t\t */\n\t\t\t\tconst notLatest = next(i).some(([_action]) => action === _action);\n\n\t\t\t\tif (notLatest) continue;\n\n\t\t\t\tmatch(action, meta);\n\t\t\t} else {\n\t\t\t\tmatch(action, meta);\n\t\t\t}\n\t\t}\n\n\t\t(restoring = goingBack = false), render();\n\t};\n\n\tconst refer = () => {\n\t\tlet current: any = story;\n\n\t\tfor (const [type, val] of stack.value[0]) {\n\t\t\tif (type === null) {\n\t\t\t\tcurrent = current[val];\n\t\t\t} else if (type === 'choice') {\n\t\t\t\tcurrent = current[(val as number) + 1][1];\n\t\t\t} else if (type === 'condition') {\n\t\t\t\tcurrent = current[2][val];\n\t\t\t}\n\t\t}\n\n\t\treturn current;\n\t};\n\n\t/**\n\t *\n\t * @param force Force exit\n\t */\n\tconst exit = (force = false) => {\n\t\tif (interacted && !force && askBeforeExit) {\n\t\t\trenderer.ui.showExitPrompt();\n\t\t\treturn;\n\t\t}\n\n\t\tconst current = stack.value;\n\n\t\tstack.clear();\n\t\trenderer.ui.showScreen('mainmenu');\n\n\t\t/**\n\t\t * First two save elements and it's type\n\t\t */\n\t\tconst [[first, second], , [time, type]] = current;\n\n\t\tif (type === 'auto' && first && second) {\n\t\t\t/**\n\t\t\t * Player has not interacted with game and it belongs to the current session\n\t\t\t */\n\t\t\tif (!interacted && times.has(time)) {\n\t\t\t\t$.update((prev) => {\n\t\t\t\t\tprev.saves = prev.saves.filter((save) => save !== current);\n\n\t\t\t\t\treturn prev;\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\t/**\n\t\t * Reset interactive value\n\t\t */\n\t\tinteractivity(false);\n\t\t/**\n\t\t * Reset session times\n\t\t */\n\t\ttimes.clear();\n\t};\n\n\tconst back = () => {\n\t\treturn stack.back(), restore(stack.value);\n\t};\n\n\tconst renderer = createRenderer({\n\t\tcharacters,\n\t\tset,\n\t\trestore,\n\t\tsave,\n\t\tnewGame,\n\t\texit,\n\t\tback,\n\t\tstack,\n\t\tlanguages,\n\t\tt: t9n.i,\n\t\t$,\n\t});\n\n\tconst match = matchAction({\n\t\twait([time]) {\n\t\t\tif (!restoring) setTimeout(push, isFunction(time) ? time() : time);\n\t\t},\n\t\tshowBackground([background]) {\n\t\t\trenderer.background(background);\n\t\t\tpush();\n\t\t},\n\t\tplayMusic([source]) {\n\t\t\trenderer.music(source, 'music').play();\n\t\t\tpush();\n\t\t},\n\t\tstopMusic([source]) {\n\t\t\trenderer.music(source, 'music').stop();\n\t\t\tpush();\n\t\t},\n\t\tshowCharacter([character, emotion, className, style]) {\n\t\t\tconst handle = renderer.character(character);\n\n\t\t\thandle.append(className, style, restoring);\n\t\t\thandle.withEmotion(emotion)();\n\n\t\t\tpush();\n\t\t},\n\t\thideCharacter([character, className, style, duration]) {\n\t\t\trenderer.character(character).remove(className, style, duration)(push, restoring);\n\t\t},\n\t\tdialog([character, content, emotion]) {\n\t\t\t/**\n\t\t\t * Person name\n\t\t\t */\n\t\t\tconst name = (() => {\n\t\t\t\tconst c = character,\n\t\t\t\t\tcs = characters;\n\t\t\t\tconst lang = $.get().meta[0];\n\n\t\t\t\treturn c\n\t\t\t\t\t? c in cs\n\t\t\t\t\t\t? typeof cs[c].name === 'string'\n\t\t\t\t\t\t\t? (cs[c].name as string)\n\t\t\t\t\t\t\t: (cs[c].name as Record<string, string>)[lang]\n\t\t\t\t\t\t: c\n\t\t\t\t\t: '';\n\t\t\t})();\n\n\t\t\trenderer.dialog(unwrap(content), unwrap(name), character, emotion)(forward);\n\t\t},\n\t\tfunction([fn]) {\n\t\t\tconst result = fn(restoring, goingBack);\n\n\t\t\tif (!restoring) result ? result.then(push) : push();\n\n\t\t\treturn result;\n\t\t},\n\t\tchoice([question, ...choices]) {\n\t\t\tconst isWithoutQuestion = Array.isArray(question);\n\n\t\t\tif (isWithoutQuestion) {\n\t\t\t\t/**\n\t\t\t\t * Первый элемент может быть как строкой, так и элементов выбора\n\t\t\t\t */\n\t\t\t\tchoices.unshift(question as unknown as [Unwrappable, ValidAction[], () => boolean]);\n\t\t\t\t/**\n\t\t\t\t * Значит, текст не требуется\n\t\t\t\t */\n\t\t\t\tquestion = '';\n\t\t\t}\n\n\t\t\tconst unwrapped = choices.map(([content, action, visible]) => {\n\t\t\t\treturn [unwrap(content), action, visible] as [string, ValidAction[], () => boolean];\n\t\t\t});\n\n\t\t\trenderer.choices(\n\t\t\t\tunwrap(question),\n\t\t\t\tunwrapped,\n\t\t\t)((selected) => {\n\t\t\t\tenmemory();\n\n\t\t\t\t/**\n\t\t\t\t * If there is a question, then `index` should be shifted by `1`\n\t\t\t\t */\n\t\t\t\tconst offset = isWithoutQuestion ? 0 : 1;\n\n\t\t\t\tstack.value[0].push(['choice', selected + offset], [null, 0]);\n\t\t\t\trender();\n\t\t\t\tinteractivity(true);\n\t\t\t});\n\t\t},\n\t\tjump([scene]) {\n\t\t\t/**\n\t\t\t * `-1` index is used here because `clear` will run `next` that will increase index to `0`\n\t\t\t */\n\t\t\tstack.value[0] = [\n\t\t\t\t[null, scene],\n\t\t\t\t[null, -1],\n\t\t\t];\n\n\t\t\tmatch('clear', []);\n\t\t},\n\t\tclear([keep, characters]) {\n\t\t\t/**\n\t\t\t * Remove vibration\n\t\t\t */\n\t\t\tvibrate(0);\n\t\t\t/**\n\t\t\t * Call the actual `clear`\n\t\t\t */\n\t\t\trenderer.clear(goingBack, keep || EMPTY_SET, characters || EMPTY_SET)(push);\n\t\t},\n\t\tcondition([condition]) {\n\t\t\tconst value = condition();\n\n\t\t\tif (!restoring) stack.value[0].push(['condition', String(value)], [null, 0]), render();\n\t\t},\n\t\tend() {\n\t\t\t/**\n\t\t\t * Clear the Scene\n\t\t\t */\n\t\t\tmatch('clear', []);\n\t\t\t/**\n\t\t\t * Go to the main menu\n\t\t\t */\n\t\t\trenderer.ui.showScreen('mainmenu');\n\t\t\t/**\n\t\t\t * Reset interactive value\n\t\t\t */\n\t\t\tinteractivity(false);\n\t\t\t/**\n\t\t\t * Reset session times\n\t\t\t */\n\t\t\ttimes.clear();\n\t\t},\n\t\tinput([question, onInput, setup]) {\n\t\t\trenderer.input(unwrap(question), onInput, setup)(forward);\n\t\t},\n\t\tcustom([handler]) {\n\t\t\tconst result = renderer.custom(handler, goingBack, () => {\n\t\t\t\tif (!restoring && handler.requireUserAction) enmemory(), interactivity(true);\n\t\t\t\tif (!restoring) push();\n\t\t\t});\n\n\t\t\treturn result;\n\t\t},\n\t\tvibrate(pattern) {\n\t\t\tvibrate(pattern);\n\t\t\tpush();\n\t\t},\n\t\tnext() {\n\t\t\tpush();\n\t\t},\n\t\tanimateCharacter([character, timeout, ...classes]) {\n\t\t\tconst handler: CustomHandler = (get) => {\n\t\t\t\tconst { clear } = get('@@internal-animate-character', false);\n\t\t\t\tconst char = renderer.store.characters[character];\n\n\t\t\t\t/**\n\t\t\t\t * Character is not defined, maybe, `animateCharacter` was called before `showCharacter`\n\t\t\t\t */\n\t\t\t\tif (!char) return;\n\n\t\t\t\tconst target = char.canvas;\n\n\t\t\t\t/**\n\t\t\t\t * Character is not found\n\t\t\t\t */\n\t\t\t\tif (!target) return;\n\n\t\t\t\tconst classNames = classes.filter((className) => !target.classList.contains(className));\n\n\t\t\t\ttarget.classList.add(...classNames);\n\n\t\t\t\tconst timeoutId = setTimeout(() => {\n\t\t\t\t\ttarget.classList.remove(...classNames);\n\t\t\t\t}, timeout);\n\n\t\t\t\tclear(() => {\n\t\t\t\t\ttarget.classList.remove(...classNames);\n\n\t\t\t\t\t/**\n\t\t\t\t\t * Clear timeout, because when you will game re-runs some callback might remove classes from character\n\t\t\t\t\t */\n\t\t\t\t\tclearTimeout(timeoutId);\n\t\t\t\t});\n\t\t\t};\n\n\t\t\t/**\n\t\t\t * `callOnlyLatest` property will not have any effect, because `custom` is called directly\n\t\t\t */\n\t\t\tmatch('custom', [handler]);\n\t\t},\n\t\ttext(text) {\n\t\t\trenderer.text(text.map((content) => unwrap(content)).join(' '), forward);\n\t\t},\n\t\texit() {\n\t\t\tconst path = stack.value[0];\n\n\t\t\tlet exited = false;\n\n\t\t\tfor (let i = path.length - 1; i > 0; i--) {\n\t\t\t\tif (path[i][0] !== 'choice' && path[i][0] !== 'condition') continue;\n\n\t\t\t\texited = true;\n\t\t\t\tstack.value[0] = path.slice(0, i);\n\t\t\t\tnext();\n\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\t/**\n\t\t\t * Run render only when exit was performed. This prevents infinite loop of `render` -> `undefined` -> `exit` -> `render`.\n\t\t\t */\n\t\t\tif (exited) render();\n\t\t},\n\t});\n\n\tconst enmemory = () => {\n\t\tif (restoring) return;\n\n\t\tconst current = klona(stack.value);\n\n\t\tcurrent[2][1] = 'auto';\n\n\t\tstack.push(current);\n\n\t\tsave(true, 'auto');\n\t};\n\n\tconst next = () => {\n\t\tconst path = stack.value[0];\n\t\t/**\n\t\t * Последний элемент пути\n\t\t */\n\t\tconst last = path[path.length - 1]!;\n\n\t\t/**\n\t\t * Если он вида `[null, int]` - увеличивает `int`\n\t\t */\n\t\tif (isNull(last[0]) && isNumber(last[1])) {\n\t\t\tlast[1] = last[1] + 1;\n\t\t\treturn;\n\t\t}\n\n\t\t/**\n\t\t * Иначе добавляет новое `[null int]`\n\t\t */\n\t\tpath.push([null, 0]);\n\t};\n\n\tconst render = () => {\n\t\tconst referred = refer();\n\n\t\tif (Array.isArray(referred)) {\n\t\t\tconst [action, ...props] = referred;\n\n\t\t\tmatch(action, props);\n\t\t} else {\n\t\t\tmatch('exit', []);\n\t\t}\n\t};\n\n\tconst push = () => {\n\t\tif (!restoring) next(), render();\n\t};\n\n\tconst forward = () => {\n\t\tenmemory();\n\t\tpush();\n\t\tinteractivity(true);\n\t};\n\n\tconst interactivity = (value = false) => {\n\t\tinteracted = value;\n\t};\n\n\t/**\n\t * Unwraps translatable content to string\n\t *\n\t * @example ```\n\t * unwrap(t('Hello'));\n\t * unwrap({ en: 'Hello', ru: 'Привет' });\n\t * unwrap({ en: () => data().ad_viewed ? 'Diamond Hat' : 'Diamond Hat (Watch Adv)' })\n\t * unwrap('Hello, {{name}}');\n\t * ```\n\t */\n\tconst unwrap = (content: Unwrappable, global = false) => {\n\t\tconst {\n\t\t\tdata,\n\t\t\tmeta: [lang],\n\t\t} = $.get();\n\n\t\tconst obj = global ? data : state();\n\t\tconst cnt = isFunction(content) ? content(lang, obj) : typeof content === 'string' ? content : content[lang];\n\n\t\tconst str = isFunction(cnt) ? cnt() : cnt;\n\n\t\treturn replaceT9N(str, obj);\n\t};\n\n\tfunction data(value: DeepPartial<DataScheme> | ((prev: DataScheme) => DataScheme)): void;\n\tfunction data(): DataScheme;\n\tfunction data(value?: DeepPartial<DataScheme> | ((prev: DataScheme) => DataScheme)): DataScheme | void {\n\t\tif (!value) return $.get().data as DataScheme | void;\n\n\t\tconst prev = $.get().data;\n\t\tconst val = isFunction(value) ? value(prev as DataScheme) : deepmerge([prev, value]);\n\n\t\t$.update((prev) => {\n\t\t\tprev.data = val;\n\n\t\t\treturn prev;\n\t\t});\n\t}\n\n\treturn {\n\t\t/**\n\t\t * Function to set story\n\t\t */\n\t\twithStory,\n\t\t/**\n\t\t * Function to get actions\n\t\t */\n\t\taction,\n\t\t/**\n\t\t * State that belongs to games\n\t\t */\n\t\tstate,\n\t\t/**\n\t\t * Unlike `state`, stored at global scope instead and shared between games\n\t\t */\n\t\tdata,\n\t\t/**\n\t\t * Unwraps translatable content to a string value\n\t\t */\n\t\tunwrap(content: Exclude<Unwrappable, Record<string, string>> | Record<Languages, string>) {\n\t\t\treturn unwrap(content, true);\n\t\t},\n\t\t/**\n\t\t * Function that is used for translation\n\t\t */\n\t\tt: t9n.t as Inter['t'],\n\t};\n};\n\nexport { novely };\n","export function klona(val) {\n\tvar k, out, tmp;\n\n\tif (Array.isArray(val)) {\n\t\tout = Array(k=val.length);\n\t\twhile (k--) out[k] = (tmp=val[k]) && typeof tmp === 'object' ? klona(tmp) : tmp;\n\t\treturn out;\n\t}\n\n\tif (Object.prototype.toString.call(val) === '[object Object]') {\n\t\tout = {}; // null\n\t\tfor (k in val) {\n\t\t\tif (k === '__proto__') {\n\t\t\t\tObject.defineProperty(out, k, {\n\t\t\t\t\tvalue: klona(val[k]),\n\t\t\t\t\tconfigurable: true,\n\t\t\t\t\tenumerable: true,\n\t\t\t\t\twritable: true,\n\t\t\t\t});\n\t\t\t} else {\n\t\t\t\tout[k] = (tmp=val[k]) && typeof tmp === 'object' ? klona(tmp) : tmp;\n\t\t\t}\n\t\t}\n\t\treturn out;\n\t}\n\n\treturn val;\n}\n","const SKIPPED_DURING_RESTORE = new Set(['dialog', 'choice', 'input', 'vibrate', 'text'] as const);\n\nconst EMPTY_SET = new Set<any>();\n\nexport { SKIPPED_DURING_RESTORE, EMPTY_SET };\n","const split = (input: string, delimeters: string[]) => {\n\tconst output: (string | undefined)[] = [];\n\n\tfor (const delimeter of delimeters) {\n\t\tif (!input) break;\n\n\t\tconst [start, end] = input.split(delimeter, 2);\n\n\t\toutput.push(start);\n\t\tinput = end;\n\t}\n\n\toutput.push(input);\n\n\treturn output;\n};\n\nexport { split };\n","import type { BaseTranslationStrings } from './translations';\nimport { split } from './lib';\n\ntype PluralType = Intl.LDMLPluralRule;\ntype FunctionalSetupT9N = <\n\tLanguageKey extends string,\n\tPluralKey extends string,\n\tStringKey extends string,\n\tActions extends string,\n>(parameters: {\n\t[Lang in LanguageKey]: {\n\t\tpluralization: {\n\t\t\t[Plural in PluralKey]: Partial<Record<PluralType, string>>;\n\t\t};\n\t\tinternal: { [Key in BaseTranslationStrings]: string };\n\t\tstrings: { [Str in StringKey]: string };\n\t\tactions?: { [Action in Actions]?: (value: string) => string };\n\t};\n}) => T9N<LanguageKey, StringKey>;\ntype SetupT9N<LanguageKey extends string> = <\n\tPluralKey extends string,\n\tStringKey extends string,\n\tActions extends string,\n>(parameters: {\n\t[Lang in LanguageKey]: {\n\t\tpluralization: {\n\t\t\t[Plural in PluralKey]: Partial<Record<PluralType, string>>;\n\t\t};\n\t\tinternal: { [Key in BaseTranslationStrings]: string };\n\t\tstrings: { [Str in StringKey]: string };\n\t\tactions?: { [Action in Actions]?: (value: string) => string };\n\t};\n}) => T9N<LanguageKey, StringKey>;\n\ntype T9N<LanguageKey extends string, StringKey extends string> = {\n\tt(\n\t\tkey: StringKey | Record<LanguageKey, AllowedContent>,\n\t): (lang: LanguageKey | (string & {}), obj: Record<string, unknown>) => string;\n\ti(key: StringKey, lang: LanguageKey | (string & {})): string;\n};\n\nconst RGX = /{{(.*?)}}/g;\n\ntype AllowedContent = string | (() => string | string[]) | string[] | (string | (() => string | string[]))[];\n\n/**\n * Unwraps any allowed content into string\n * @param c Content\n */\nconst unwrap = (c: AllowedContent): string => {\n\tif (Array.isArray(c)) {\n\t\treturn c.map((item) => unwrap(item)).join('<br>');\n\t}\n\n\tif (typeof c === 'function') {\n\t\treturn unwrap(c());\n\t}\n\n\treturn c;\n};\n\nconst replace = (\n\tstr: AllowedContent,\n\tobj: Record<string, unknown>,\n\tpluralization?: Record<string, Record<string, PluralType>>,\n\tactions?: Partial<Record<string, (str: string) => string>>,\n\tpr?: Intl.PluralRules,\n) => {\n\treturn unwrap(str).replace(RGX, (x: any, key: string, y: any) => {\n\t\tx = 0;\n\t\ty = obj;\n\n\t\tconst [pathstr, plural, action] = split(key.trim(), ['@', '%']);\n\n\t\tlet path = pathstr!.split('.');\n\n\t\twhile (y && x < path.length) y = y[path[x++]];\n\n\t\tif (plural && pluralization && y && pr) {\n\t\t\ty = pluralization[plural][pr.select(y)];\n\t\t}\n\n\t\tconst actionHandler = actions && action && actions[action];\n\n\t\tif (actionHandler) y = actionHandler(y);\n\n\t\treturn y != null ? y : '';\n\t});\n};\n\nconst createT9N: FunctionalSetupT9N = (parameters) => {\n\tlet locale: string | undefined;\n\tlet pr: Intl.PluralRules | undefined;\n\n\treturn {\n\t\tt(key) {\n\t\t\treturn (lang, obj) => {\n\t\t\t\t/**\n\t\t\t\t * At first run `locale` and `pr` are not defined.\n\t\t\t\t * When `locale` changes, `pr` should be updated`\n\t\t\t\t */\n\t\t\t\tif (!locale || !pr || lang != locale) {\n\t\t\t\t\tpr = new Intl.PluralRules((locale = lang));\n\t\t\t\t}\n\n\t\t\t\t// @ts-ignore\n\t\t\t\tconst str: string | string[] = typeof key === 'object' ? key[lang] : parameters[lang]['strings'][key];\n\n\t\t\t\tif (!str) return '';\n\n\t\t\t\t// @ts-ignore `(string & {})` cannot be used to index type `LanguageKey`.\n\t\t\t\treturn replace(str, obj, parameters[lang]['pluralization'], parameters[lang]['actions'], pr);\n\t\t\t};\n\t\t},\n\t\ti(key, lang) {\n\t\t\t// @ts-ignore `(string & {})` cannot be used to index type `LanguageKey`.\n\t\t\treturn parameters[lang]['internal'][key] as string;\n\t\t},\n\t};\n};\n\nexport { createT9N, replace };\nexport type { SetupT9N, T9N, AllowedContent, FunctionalSetupT9N };\n","const RU = {\n\tNewGame: 'Новая игра',\n\tHomeScreen: 'Главный экран',\n\tToTheGame: 'К игре',\n\tLanguage: 'Язык',\n\tNoSaves: 'Сохранений нет',\n\tLoadSave: 'Загрузить',\n\tSaves: 'Сохранения',\n\tSettings: 'Настройки',\n\tSumbit: 'Подтвердить',\n\tGoBack: 'Назад',\n\tDoSave: 'Сохранение',\n\tAuto: 'Авто',\n\tStop: 'Стоп',\n\tExit: 'Выход',\n\tAutomatic: 'Автоматическое',\n\tManual: 'Ручное',\n\tRemove: 'Удалить',\n\tLoadASaveFrom: 'Загрузить сохранение от',\n\tDeleteASaveFrom: 'Удалить сохранение от',\n\tTextSpeed: 'Скорость Текста',\n\tTextSpeedSlow: 'Медленная',\n\tTextSpeedMedium: 'Средняя',\n\tTextSpeedFast: 'Быстрая',\n\tTextSpeedAuto: 'Автоматическая',\n\tCompleteText: 'Завершить текст',\n\tGoForward: 'Перейти вперёд',\n\tExitDialogWarning: 'Вы уверены, что хотите выйти? Прогресс будет сохранён.',\n\tExitDialogExit: 'Выйти',\n\tExitDialogBack: 'Вернуться в игру',\n};\n\ntype BaseTranslationStrings = keyof typeof RU;\n\nconst EN: Record<BaseTranslationStrings, string> = {\n\tNewGame: 'New Game',\n\tHomeScreen: 'Home Screen',\n\tToTheGame: 'To the Game',\n\tLanguage: 'Language',\n\tNoSaves: 'No saves',\n\tLoadSave: 'Load',\n\tSaves: 'Saves',\n\tSettings: 'Settings',\n\tSumbit: 'Submit',\n\tGoBack: 'Go back',\n\tDoSave: 'Save',\n\tAuto: 'Auto',\n\tStop: 'Stop',\n\tExit: 'Exit',\n\tAutomatic: 'Automatic',\n\tManual: 'Manual',\n\tRemove: 'Remove',\n\tLoadASaveFrom: 'Load a save from',\n\tDeleteASaveFrom: 'Delete a save from',\n\tTextSpeed: 'Text Speed',\n\tTextSpeedSlow: 'Slow',\n\tTextSpeedMedium: 'Medium',\n\tTextSpeedFast: 'Fast',\n\tTextSpeedAuto: 'Auto',\n\tCompleteText: 'Complete text',\n\tGoForward: 'Go forward',\n\tExitDialogWarning: 'Are you sure you want to exit? Progress will be saved.',\n\tExitDialogExit: 'Exit',\n\tExitDialogBack: 'Return to game',\n};\n\n/**\n * Translated automatically\n */\nconst KK: Record<BaseTranslationStrings, string> = {\n\tNewGame: 'Жаңа ойын',\n\tHomeScreen: 'Негізгі экран',\n\tToTheGame: 'Ойынға',\n\tLanguage: 'Тіл',\n\tNoSaves: 'Сақтау жоқ',\n\tLoadSave: 'Жүктеу',\n\tSaves: 'Сақтау',\n\tSettings: 'Параметрлер',\n\tSumbit: 'Растау',\n\tGoBack: 'Артқа',\n\tDoSave: 'Сақтау',\n\tAuto: 'Авто',\n\tStop: 'Тоқта',\n\tExit: 'Шығу',\n\tAutomatic: 'Автоматты',\n\tManual: 'Қолмен',\n\tRemove: 'Жою',\n\tLoadASaveFrom: 'Сақтауды жүктеу',\n\tDeleteASaveFrom: 'Сақтауды жою',\n\tTextSpeed: 'Мәтін Жылдамдығы',\n\tTextSpeedSlow: 'Баяу',\n\tTextSpeedMedium: 'Орташа',\n\tTextSpeedFast: 'Жылдам',\n\tTextSpeedAuto: 'Автоматты',\n\tCompleteText: 'Мәтінді аяқтау',\n\tGoForward: 'Алға жылжу',\n\tExitDialogWarning: 'Сіз шыққыңыз келетініне сенімдісіз бе? Прогресс сақталады',\n\tExitDialogExit: 'Шығу',\n\tExitDialogBack: 'Ойынға оралу'\n};\n\n/**\n * Translated automatically\n */\nconst JP: Record<BaseTranslationStrings, string> = {\n\tNewGame: '「新しいゲーム」',\n\tHomeScreen: 'ホーム画面',\n\tToTheGame: '「ゲームに戻る」',\n\tLanguage: '言語',\n\tNoSaves: 'ノーセーブ',\n\tLoadSave: 'ダウンロード',\n\tSaves: '保存',\n\tSettings: '設定',\n\tSumbit: '確認',\n\tGoBack: '「戻る」',\n\tDoSave: '保存',\n\tAuto: 'オート',\n\tStop: '止まれ',\n\tExit: '出口',\n\tAutomatic: '自動',\n\tManual: 'マニュアル',\n\tRemove: '削除',\n\tLoadASaveFrom: 'ロードセーブから',\n\tDeleteASaveFrom: 'から保存を削除',\n\tTextSpeed: 'テキストスピード',\n\tTextSpeedSlow: '「遅い」',\n\tTextSpeedMedium: 'ミディアム',\n\tTextSpeedFast: '「速い」',\n\tTextSpeedAuto: '自動',\n\tCompleteText: 'テキストを完成させる',\n\tGoForward: '先に行く',\n\tExitDialogWarning: '本当に終了しますか?進行状況は保存されます',\n\tExitDialogExit: '終了',\n\tExitDialogBack: 'ゲームに戻る',\n};\n\nexport { RU, EN, KK, JP };\nexport type { BaseTranslationStrings };\n","import type { StorageData } from './types';\n\ninterface LocalStorageStorageSettings {\n\tkey: string;\n}\n\ninterface Storage {\n\tget: () => Promise<StorageData>;\n\tset: (data: StorageData) => Promise<void>;\n}\n\nconst localStorageStorage = (options: LocalStorageStorageSettings): Storage => {\n\treturn {\n\t\tasync get() {\n\t\t\tconst value = localStorage.getItem(options.key);\n\n\t\t\treturn value ? JSON.parse(value) : { saves: [], data: {}, meta: [] };\n\t\t},\n\t\tasync set(data) {\n\t\t\tlocalStorage.setItem(options.key, JSON.stringify(data));\n\t\t},\n\t};\n};\n\nexport type { Storage };\nexport { localStorageStorage };\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAEA,UAAI,oBAAoB,SAASA,mBAAkB,OAAO;AACzD,eAAO,gBAAgB,KAAK,KACxB,CAAC,UAAU,KAAK;AAAA,MACrB;AAEA,eAAS,gBAAgB,OAAO;AAC/B,eAAO,CAAC,CAAC,SAAS,OAAO,UAAU;AAAA,MACpC;AAEA,eAAS,UAAU,OAAO;AACzB,YAAI,cAAc,OAAO,UAAU,SAAS,KAAK,KAAK;AAEtD,eAAO,gBAAgB,qBACnB,gBAAgB,mBAChB,eAAe,KAAK;AAAA,MACzB;AAGA,UAAI,eAAe,OAAO,WAAW,cAAc,OAAO;AAC1D,UAAI,qBAAqB,eAAe,OAAO,IAAI,eAAe,IAAI;AAEtE,eAAS,eAAe,OAAO;AAC9B,eAAO,MAAM,aAAa;AAAA,MAC3B;AAEA,eAAS,YAAY,KAAK;AACzB,eAAO,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC;AAAA,MACnC;AAEA,eAAS,8BAA8B,OAAO,SAAS;AACtD,eAAQ,QAAQ,UAAU,SAAS,QAAQ,kBAAkB,KAAK,IAC/DC,WAAU,YAAY,KAAK,GAAG,OAAO,OAAO,IAC5C;AAAA,MACJ;AAEA,eAAS,kBAAkB,QAAQ,QAAQ,SAAS;AACnD,eAAO,OAAO,OAAO,MAAM,EAAE,IAAI,SAAS,SAAS;AAClD,iBAAO,8BAA8B,SAAS,OAAO;AAAA,QACtD,CAAC;AAAA,MACF;AAEA,eAAS,iBAAiB,KAAK,SAAS;AACvC,YAAI,CAAC,QAAQ,aAAa;AACzB,iBAAOA;AAAA,QACR;AACA,YAAI,cAAc,QAAQ,YAAY,GAAG;AACzC,eAAO,OAAO,gBAAgB,aAAa,cAAcA;AAAA,MAC1D;AAEA,eAAS,gCAAgC,QAAQ;AAChD,eAAO,OAAO,wBACX,OAAO,sBAAsB,MAAM,EAAE,OAAO,SAAS,QAAQ;AAC9D,iBAAO,OAAO,qBAAqB,KAAK,QAAQ,MAAM;AAAA,QACvD,CAAC,IACC,CAAC;AAAA,MACL;AAEA,eAAS,QAAQ,QAAQ;AACxB,eAAO,OAAO,KAAK,MAAM,EAAE,OAAO,gCAAgC,MAAM,CAAC;AAAA,MAC1E;AAEA,eAAS,mBAAmB,QAAQ,UAAU;AAC7C,YAAI;AACH,iBAAO,YAAY;AAAA,QACpB,SAAQ,GAAN;AACD,iBAAO;AAAA,QACR;AAAA,MACD;AAGA,eAAS,iBAAiB,QAAQ,KAAK;AACtC,eAAO,mBAAmB,QAAQ,GAAG,KACjC,EAAE,OAAO,eAAe,KAAK,QAAQ,GAAG,KACvC,OAAO,qBAAqB,KAAK,QAAQ,GAAG;AAAA,MAClD;AAEA,eAAS,YAAY,QAAQ,QAAQ,SAAS;AAC7C,YAAI,cAAc,CAAC;AACnB,YAAI,QAAQ,kBAAkB,MAAM,GAAG;AACtC,kBAAQ,MAAM,EAAE,QAAQ,SAAS,KAAK;AACrC,wBAAY,GAAG,IAAI,8BAA8B,OAAO,GAAG,GAAG,OAAO;AAAA,UACtE,CAAC;AAAA,QACF;AACA,gBAAQ,MAAM,EAAE,QAAQ,SAAS,KAAK;AACrC,cAAI,iBAAiB,QAAQ,GAAG,GAAG;AAClC;AAAA,UACD;AAEA,cAAI,mBAAmB,QAAQ,GAAG,KAAK,QAAQ,kBAAkB,OAAO,GAAG,CAAC,GAAG;AAC9E,wBAAY,GAAG,IAAI,iBAAiB,KAAK,OAAO,EAAE,OAAO,GAAG,GAAG,OAAO,GAAG,GAAG,OAAO;AAAA,UACpF,OAAO;AACN,wBAAY,GAAG,IAAI,8BAA8B,OAAO,GAAG,GAAG,OAAO;AAAA,UACtE;AAAA,QACD,CAAC;AACD,eAAO;AAAA,MACR;AAEA,eAASA,WAAU,QAAQ,QAAQ,SAAS;AAC3C,kBAAU,WAAW,CAAC;AACtB,gBAAQ,aAAa,QAAQ,cAAc;AAC3C,gBAAQ,oBAAoB,QAAQ,qBAAqB;AAGzD,gBAAQ,gCAAgC;AAExC,YAAI,gBAAgB,MAAM,QAAQ,MAAM;AACxC,YAAI,gBAAgB,MAAM,QAAQ,MAAM;AACxC,YAAI,4BAA4B,kBAAkB;AAElD,YAAI,CAAC,2BAA2B;AAC/B,iBAAO,8BAA8B,QAAQ,OAAO;AAAA,QACrD,WAAW,eAAe;AACzB,iBAAO,QAAQ,WAAW,QAAQ,QAAQ,OAAO;AAAA,QAClD,OAAO;AACN,iBAAO,YAAY,QAAQ,QAAQ,OAAO;AAAA,QAC3C;AAAA,MACD;AAEA,MAAAA,WAAU,MAAM,SAAS,aAAa,OAAO,SAAS;AACrD,YAAI,CAAC,MAAM,QAAQ,KAAK,GAAG;AAC1B,gBAAM,IAAI,MAAM,mCAAmC;AAAA,QACpD;AAEA,eAAO,MAAM,OAAO,SAAS,MAAM,MAAM;AACxC,iBAAOA,WAAU,MAAM,MAAM,OAAO;AAAA,QACrC,GAAG,CAAC,CAAC;AAAA,MACN;AAEA,UAAI,cAAcA;AAElB,aAAO,UAAU;AAAA;AAAA;;;ACpIjB;AAAA;AAAA;AAAA;AAAA;;;ACcA,MAAM,cAAc,CAAmC,WAAc;AACpE,WAAO,CAAC,QAA8B,UAAe;AACpD,aAAO,OAAO,MAAM,EAAE,KAAK;AAAA,IAC5B;AAAA,EACD;AAEA,MAAM,WAAW,CAAC,QAAgC;AACjD,WAAO,OAAO,QAAQ;AAAA,EACvB;AAEA,MAAM,SAAS,CAAC,QAA8B;AAC7C,WAAO,QAAQ;AAAA,EAChB;AAEA,MAAM,WAAW,CAAC,QAAgC;AACjD,WAAO,OAAO,QAAQ;AAAA,EACvB;AAEA,MAAM,aAAa,CAAC,QAAuD;AAC1E,WAAO,OAAO,QAAQ;AAAA,EACvB;AAEA,MAAM,YAAY,CAAC,QAAsC;AACxD,WAAO,QAAQ,GAAG,MAAM,OAAO,QAAQ,YAAY,WAAW,GAAG,MAAM,WAAY,IAAY,IAAI;AAAA,EACpG;AAEA,MAAM,UAAU,CAAC,QAA4B;AAC5C,WAAO,OAAO,QAAQ,YAAY,CAAC,OAAO,GAAG,KAAK,OAAO,KAAK,GAAG,EAAE,WAAW;AAAA,EAC/E;AAQA,MAAM,MAAM,CAAC,UAAmB;AAC/B,WAAO,OAAO,KAAK;AAAA,EACpB;AAEA,MAAM,uBAAuB,CAC5B,QACA,SACI;AACJ,WAAO,WAAW,YAAY,KAAK,CAAC,KAAM,KAAK,CAAC,EAA+B;AAAA,EAChF;AAEA,MAAM,qBAAqB,MAAuB;AACjD,WAAO;AAAA,EACR;AAEA,MAAM,cAAc,CAAC,WAAqB,WAAW,UAAU,aAAa;AAC3E,QAAI,UAAU,SAAS,QAAQ,GAAG;AACjC,aAAO;AAAA,IACR,WAAW,UAAU,SAAU,WAAW,SAAS,UAAU,GAAG,CAAC,CAAE,GAAG;AACrE,aAAO;AAAA,IACR,WAAY,WAAW,UAAU,KAAK,CAAC,UAAU,UAAU,UAAU,SAAS,KAAK,CAAC,GAAK;AACxF,aAAO;AAAA,IACR;AAKA,WAAO,UAAU,CAAC;AAAA,EACnB;AAMA,MAAM,WAAW,CAAqC,IAAQ,OAAe;AAC5E,QAAI,YAAY,OACf,WACA;AAED,aAAS,UAAmB;AAC3B,UAAI,WAAW;AACd,oBAAY;AACZ,oBAAY;AACZ;AAAA,MACD;AAEA,SAAG,MAAM,MAAM,SAA6B;AAE5C,kBAAY;AAEZ,iBAAW,WAAY;AACtB,oBAAY;AAEZ,YAAI,WAAW;AACd,kBAAQ,MAAM,WAAW,SAAS;AAClC,sBAAY,YAAY;AAAA,QACzB;AAAA,MACD,GAAG,EAAE;AAAA,IACN;AAEA,WAAO;AAAA,EACR;AAEA,MAAM,UAAU,CAAC,YAA4B;AAC5C,QAAI;AACH,UAAI,aAAa,WAAW;AAC3B,kBAAU,QAAQ,OAAO;AAAA,MAC1B;AAAA,IACD,QAAE;AAAA,IAAO;AAAA,EACV;AAEA,MAAM,gBAAgB,CAAI,OAAY,OAA6B;AAClE,aAAS,IAAI,MAAM,SAAS,GAAG,IAAI,GAAG,KAAK;AAC1C,UAAI,GAAG,MAAM,CAAC,CAAC,GAAG;AACjB,eAAO;AAAA,MACR;AAAA,IACD;AAEA,WAAO;AAAA,EACR;;;AC3HA,MAAM,QAAQ,CAAI,SAAY,cAAc,oBAAI,IAAwB,MAAiB;AACxF,UAAM,YAAY,CAAC,OAA2B;AAC7C,kBAAY,IAAI,EAAE,GAAG,GAAG,OAAO;AAE/B,aAAO,MAAM;AACZ,oBAAY,OAAO,EAAE;AAAA,MACtB;AAAA,IACD;AAEA,UAAM,OAAO,CAAC,UAAa;AAC1B,kBAAY,QAAQ,CAAC,OAAO,GAAG,KAAK,CAAC;AAAA,IACtC;AAEA,UAAM,SAAS,CAAC,OAAuB;AACtC,WAAM,UAAU,GAAG,OAAO,CAAE;AAAA,IAC7B;AAEA,UAAM,MAAM,MAAM;AACjB,aAAO;AAAA,IACR;AAEA,WAAO,EAAE,WAAW,QAAQ,IAAI;AAAA,EACjC;;;ACEA,yBAAiC;;;AC9B1B,WAAS,MAAM,KAAK;AAC1B,QAAI,GAAG,KAAK;AAEZ,QAAI,MAAM,QAAQ,GAAG,GAAG;AACvB,YAAM,MAAM,IAAE,IAAI,MAAM;AACxB,aAAO;AAAK,YAAI,CAAC,KAAK,MAAI,IAAI,CAAC,MAAM,OAAO,QAAQ,WAAW,MAAM,GAAG,IAAI;AAC5E,aAAO;AAAA,IACR;AAEA,QAAI,OAAO,UAAU,SAAS,KAAK,GAAG,MAAM,mBAAmB;AAC9D,YAAM,CAAC;AACP,WAAK,KAAK,KAAK;AACd,YAAI,MAAM,aAAa;AACtB,iBAAO,eAAe,KAAK,GAAG;AAAA,YAC7B,OAAO,MAAM,IAAI,CAAC,CAAC;AAAA,YACnB,cAAc;AAAA,YACd,YAAY;AAAA,YACZ,UAAU;AAAA,UACX,CAAC;AAAA,QACF,OAAO;AACN,cAAI,CAAC,KAAK,MAAI,IAAI,CAAC,MAAM,OAAO,QAAQ,WAAW,MAAM,GAAG,IAAI;AAAA,QACjE;AAAA,MACD;AACA,aAAO;AAAA,IACR;AAEA,WAAO;AAAA,EACR;;;AC3BA,MAAM,yBAAyB,oBAAI,IAAI,CAAC,UAAU,UAAU,SAAS,WAAW,MAAM,CAAU;AAEhG,MAAM,YAAY,oBAAI,IAAS;;;ACF/B,MAAMC,IAAQ,CAACC,GAAeC,MAAyB;AACtD,QAAMC,IAAiC,CAAC;AAExC,aAAWC,KAAaF,GAAY;AACnC,UAAI,CAACD;AAAO;AAEZ,UAAM,CAACI,GAAOC,CAAG,IAAIL,EAAM,MAAMG,GAAW,CAAC;AAE7CD,QAAO,KAAKE,CAAK,GACjBJ,IAAQK;IACT;AAEA,WAAAH,EAAO,KAAKF,CAAK,GAEVE;EACR;AC0BA,MAAMI,IAAM;AAAZ,MAQMC,IAAUC,OACX,MAAM,QAAQA,CAAC,IACXA,EAAE,IAAKC,OAASF,EAAOE,CAAI,CAAC,EAAE,KAAK,MAAM,IAG7C,OAAOD,KAAM,aACTD,EAAOC,EAAE,CAAC,IAGXA;AAjBR,MAoBME,IAAU,CACfC,GACAC,GACAC,GACAC,GACAC,MAEOR,EAAOI,CAAG,EAAE,QAAQL,GAAK,CAACU,GAAQC,GAAaC,MAAW;AAChEF,QAAI,GACJE,IAAIN;AAEJ,QAAM,CAACO,GAASC,GAAQC,CAAM,IAAItB,EAAMkB,EAAI,KAAK,GAAG,CAAC,KAAK,GAAG,CAAC,GAE1DK,IAAOH,EAAS,MAAM,GAAG;AAE7B,WAAOD,KAAKF,IAAIM,EAAK;AAAQJ,UAAIA,EAAEI,EAAKN,GAAG,CAAC;AAExCI,SAAUP,KAAiBK,KAAKH,MACnCG,IAAIL,EAAcO,CAAM,EAAEL,EAAG,OAAOG,CAAC,CAAC;AAGvC,QAAMK,IAAgBT,KAAWO,KAAUP,EAAQO,CAAM;AAEzD,WAAIE,MAAeL,IAAIK,EAAcL,CAAC,IAE/BA,KAAgB;EACxB,CAAC;;;AJ6BF,MAAM,SAAS,CAMb;AAAA,IACD;AAAA,IACA;AAAA,IACA,eAAe,QAAQ,QAAQ;AAAA,IAC/B,UAAU;AAAA,IACV,gBAAgB;AAAA,IAChB;AAAA,IACA;AAAA,IACA,OAAO;AAAA,IACP,MAAM;AAAA,IACN,YAAY;AAAA,IACZ,aAAa,CAAC;AAAA,IACd,kBAAkB;AAAA,IAClB,aAAAM,eAAc;AAAA,IACd,mBAAmB;AAAA,IACnB,gBAAgB;AAAA,EACjB,MAAyE;AACxE,QAAI;AACJ,QAAI,QAAQ,oBAAI,IAAY;AAK5B,oBAAgB,CAAC;AACjB,qBAAiB,CAAC;AAKlB,UAAM,SAAS,CAAC,UAAkB;AACjC,aAAO,MAAM,IAAI,KAAK,GAAG;AAAA,IAC1B;AAEA,UAAM,YAAY,CAAC,MAAa;AAI/B,cAAQ,OAAO;AAAA,QACd,OAAO,QAAQ,CAAC,EAAE,IAAI,CAAC,CAAC,MAAM,KAAK,MAAM;AACxC,gBAAM,OAAO,CAAC,SAAyD;AACtE,mBAAO,KAAK,QAAQ,CAACC,UAAS;AAC7B,oBAAM,OAAOA,MAAK,CAAC;AAKnB,kBAAI,MAAM,QAAQ,IAAI;AAAG,uBAAO,KAAKA,KAAqB;AAE1D,qBAAO,CAACA,KAAmB;AAAA,YAC5B,CAAC;AAAA,UACF;AAEA,iBAAO,CAAC,MAAM,KAAK,KAAK,CAAC;AAAA,QAC1B,CAAC;AAAA,MACF;AAKA,UAAI,kBAAkB;AAAQ,iBAAS,GAAG,WAAW,aAAa;AAAA,IACnE;AAEA,UAAM,SAAS,IAAI,MAAM,CAAC,GAAsC;AAAA,MAC/D,IAAI,GAAG,MAAM;AACZ,eAAO,IACH,UAGC;AACJ,iBAAO,CAAC,MAAM,GAAG,KAAK;AAAA,QACvB;AAAA,MACD;AAAA,IACD,CAAC;AAID,aAAS,MAAM,OAA6F;AAC3G,UAAI,CAAC;AAAO,eAAO,MAAM,MAAM,CAAC;AAEhC,YAAM,OAAO,MAAM,MAAM,CAAC;AAC1B,YAAM,MAAM,WAAW,KAAK,IAAI,MAAM,IAAmB,QAAI,iBAAAC,KAAU,CAAC,MAAM,KAAK,CAAC;AAEpF,YAAM,MAAM,CAAC,IAAI;AAAA,IAClB;AAEA,UAAM,iBAAiB,CAACC,SAAQ,CAAC,MAAM;AACtC,aAAO;AAAA,QACN;AAAA,UACC,CAAC,MAAM,OAAO;AAAA,UACd,CAAC,MAAM,CAAC;AAAA,QACT;AAAA,QACAA;AAAA,QACA,CAAC,OAAO,KAAK,IAAI,CAAC,GAAG,MAAM;AAAA,MAC5B;AAAA,IACD;AAEA,UAAM,cAAc,CAAC,SAAeC,SAAQ,CAAC,OAAO,MAAM;AACzD,aAAO;AAAA,QACN,IAAI,QAAQ;AACX,iBAAOA,OAAM,GAAG,EAAE;AAAA,QACnB;AAAA,QACA,IAAI,MAAM,OAAa;AACtB,UAAAA,OAAMA,OAAM,SAAS,CAAC,IAAI;AAAA,QAC3B;AAAA,QACA,OAAO;AACN,cAAIA,OAAM,SAAS;AAAG,YAAAA,OAAM,IAAI,GAAI,YAAY;AAAA,QACjD;AAAA,QACA,KAAK,OAAa;AACjB,UAAAA,OAAM,KAAK,KAAK;AAAA,QACjB;AAAA,QACA,QAAQ;AACP,UAAAA,SAAQ,CAAC,eAAe,MAAM,YAAY,CAAC,CAAC;AAAA,QAC7C;AAAA,MACD;AAAA,IACD;AAMA,UAAM,cAA2B;AAAA,MAChC,OAAO,CAAC;AAAA,MACR,MAAM,MAAM,WAAW;AAAA,MACvB,MAAM,CAACJ,aAAY,SAAS,GAAG,mBAAmB,CAAC;AAAA,IACpD;AAEA,UAAM,IAAI,MAAM,WAAW;AAE3B,QAAI,oBAAoB;AAExB,UAAM,sBAAsB,CAAC,UAAuB;AACnD,UAAI;AAAmB,gBAAQ,IAAI,KAAK;AAAA,IACzC;AAEA,UAAM,+BAA+B,SAAS,qBAAqB,eAAe;AAElF,MAAE,UAAU,4BAA4B;AAExC,UAAM,gBAAgB,MAAM;AAC3B,cAAQ,IAAI,EAAE,KAAK,CAAC,WAAW;AAI9B,mBAAW,aAAa,YAAY;AAEnC,mBAAS,UAAU,MAAM;AAAA,QAC1B;AAKA,eAAO,KAAK,CAAC,MAAM,mBAAmB;AAKtC,YAAI,kBAAkB;AACrB,iBAAO,KAAK,CAAC,IAAIA,aAAY,SAAS;AAAA,QACvC,OAAO;AACN,iBAAO,KAAK,CAAC,MAAMA,aAAY,SAAS;AAAA,QACzC;AAMA,YAAI,QAAQ,OAAO,IAAI,GAAG;AACzB,iBAAO,OAAO;AAAA,QACf;AAKA,4BAAoB;AAEpB,UAAE,OAAO,MAAM,MAAM;AAKrB,YAAI,kBAAkB;AAAQ,kBAAQ;AAAA,MACvC,CAAC;AAAA,IACF;AAMA,iBAAa,KAAK,aAAa;AAE/B,UAAM,UAAU,eAAe,MAAM,YAAY,CAAC;AAClD,UAAM,QAAQ,YAAY,OAAO;AAEjC,UAAM,OAAO,CAAC,WAAW,OAAO,OAAmB,WAAW,SAAS,aAAa;AACnF,UAAI,CAAC;AAAmB;AAKxB,UAAI,CAAC,aAAa,SAAS;AAAQ;AAEnC,YAAM,UAAU,MAAM,MAAM,KAAK;AAEjC,QAAE,OAAO,CAAC,SAAS;AAWlB,cAAM,WAAW,cAAc,KAAK,OAAO,CAAC,UAAU,MAAM,IAAI,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,MAAM,SAAS;AAKtG,gBAAQ,CAAC,EAAE,CAAC,IAAI,OAAO,KAAK,IAAI,CAAC;AACjC,gBAAQ,CAAC,EAAE,CAAC,IAAI;AAEhB,YAAI,CAAC,YAAY,CAAC,UAAU;AAC3B,eAAK,MAAM,KAAK,OAAO;AAEvB,iBAAO;AAAA,QACR;AAKA,cAAM,SAAS,KAAK,MAAM,GAAG,EAAE;AAK/B,YAAI,UAAU,OAAO,CAAC,EAAE,CAAC,MAAM,MAAM;AACpC,eAAK,MAAM,KAAK,MAAM,SAAS,CAAC,IAAI;AAAA,QACrC,OAAO;AACN,eAAK,MAAM,KAAK,OAAO;AAAA,QACxB;AAEA,eAAO;AAAA,MACR,CAAC;AAAA,IACF;AAEA,UAAM,UAAU,MAAM;AACrB,UAAI,CAAC;AAAmB;AAExB,YAAMK,QAAO,eAAe,MAAM,YAAY,CAAC;AAK/C,UAAI,WAAW;AACd,UAAE,OAAO,CAAC,SAAS;AAClB,iBAAO,KAAK,MAAM,KAAKA,KAAI,GAAG;AAAA,QAC/B,CAAC;AAAA,MACF;AAEA,cAAQA,KAAI;AAAA,IACb;AAKA,UAAM,MAAM,CAACA,UAAe;AAC3B,YAAM,QAAQA;AAEd,aAAO,QAAQA,KAAI;AAAA,IACpB;AAEA,QAAI,YAAY;AAChB,QAAI,YAAY;AAChB,QAAI,aAAa;AAKjB,UAAM,UAAU,OAAOA,UAAgB;AACtC,UAAI,CAAC;AAAmB;AAExB,UAAI,SAASA,QAAOA,QAAO,EAAE,IAAI,EAAE,MAAM,GAAG,EAAE;AAK9C,UAAI,CAAC,QAAQ;AACZ,UAAE,OAAO,OAAO;AAAA,UACf,OAAO,CAAC,OAAO;AAAA,UACf,MAAM,MAAM,WAAW;AAAA,UACvB,MAAM,CAACL,aAAY,SAAS,GAAG,mBAAmB,CAAC;AAAA,QACpD,EAAE;AAEF,iBAAS,MAAM,OAAO;AAAA,MACvB;AAEA,MAAC,YAAY,MAAQ,MAAM,QAAQ;AAKnC,UAAI,UAAe;AAInB,UAAI,QAAQ;AAKZ,YAAM,MAAM,MAAM,MAAM,CAAC,EAAE,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM;AACvD,YAAI,OAAO,IAAI,KAAK,SAAS,GAAG;AAAG,iBAAO,MAAM;AAEhD,eAAO;AAAA,MACR,GAAG,CAAC;AAEJ,YAAM,QAAQ,CAAC;AACf,YAAM,OAAO,oBAAI,IAAI;AACrB,YAAMM,cAAa,oBAAI,IAAI;AAE3B,iBAAW,CAAC,MAAM,GAAG,KAAK,MAAM,MAAM,CAAC,GAAG;AACzC,YAAI,SAAS,MAAM;AAClB,cAAI,SAAS,GAAG,GAAG;AAClB,sBAAU,QAAQ,GAAG;AAAA,UACtB,WAAW,SAAS,GAAG,GAAG;AACzB;AAMA,qBAAS,IAAI,GAAG,KAAK,KAAK,KAAK;AAC9B,oBAAM,CAACC,SAAQ,GAAG,IAAI,IAAI,QAAQ,CAAC;AAKnC,oBAAMC,QAAO,MAAM;AAClB,qBAAK,IAAID,OAAM;AACf,sBAAM,KAAK,CAACA,SAAQ,IAAI,CAAC;AAAA,cAC1B;AAKA,kBAAIA,YAAW;AAAiB,gBAAAD,YAAW,IAAI,KAAK,CAAC,CAAC;AAMtD,kBAAI,uBAAuB,IAAIC,OAAM,KAAK,qBAAqBA,SAAQ,IAAI,GAAG;AAC7E,oBAAI,UAAU,OAAO,MAAM,KAAK;AAC/B,kBAAAC,MAAK;AAAA,gBACN,OAAO;AACN;AAAA,gBACD;AAAA,cACD;AAEA,cAAAA,MAAK;AAAA,YACN;AAEA,sBAAU,QAAQ,GAAG;AAAA,UACtB;AAAA,QACD,WAAW,SAAS,UAAU;AAC7B,oBAAU,QAAS,MAAiB,CAAC,EAAE,CAAC;AAAA,QACzC,WAAW,SAAS,aAAa;AAChC,oBAAU,QAAQ,CAAC,EAAE,GAAG;AAAA,QACzB;AAAA,MACD;AAEA,YAAM,QAAQ,CAAC,OAAOC,WAAU;AAI/B,cAAM,KAAKA,MAAK;AAAA,MACjB,CAAC;AAKD,YAAM,eAAe;AAKrB,eAAS,GAAG,WAAW,MAAM;AAI7B,YAAM,SAAS,CAAC,MAAMH,WAAU,CAAC;AAKjC,YAAMI,QAAO,CAAC,MAAc,aAAa,MAAM,IAAI,CAAC;AAEpD,uBAAiB,CAACH,SAAQ,MAAM,CAAC,KAAK,cAAc;AACnD,YAAIA,YAAW,cAAcA,YAAW,UAAU;AAIjD,cAAIA,YAAW,YAAa,KAAuC,CAAC,EAAE,gBAAgB;AAIrF,kBAAM,YAAYG,MAAK,CAAC,EAAE,KAAK,CAAC,CAAC,SAAS,KAAK,MAAM;AACpD,kBAAI,CAAC,SAAS,CAAC;AAAM,uBAAO;AAE5B,oBAAM,KAAK,MAAM,CAAC;AAClB,oBAAM,KAAK,KAAK,CAAC;AAKjB,oBAAM,gBAAgB,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG;AAKrD,qBAAO,iBAAiB,IAAI,EAAE,MAAM,IAAI,EAAE;AAAA,YAC3C,CAAC;AAED,gBAAI;AAAW;AAAA,UAChB;AAKA,gBAAM,SAAS,MAAMH,SAAQ,IAAI;AAKjC,cAAI,UAAU,MAAM,GAAG;AAItB,kBAAM;AAAA,UACP;AAAA,QACD,WAAWA,YAAW,iBAAiB;AACtC,gBAAM,OAAOG,MAAK,CAAC,EAAE,KAAK,CAAC,CAAC,SAAS,KAAK,MAAM;AAI/C,gBAAI,CAAC,SAAS,CAAC;AAAM,qBAAO;AAM5B,kBAAM,SAAS,YAAY,mBAAmB,MAAM,CAAC,MAAM,KAAK,CAAC;AAKjE,kBAAM,YAAY,YAAYH,WAAU,MAAM,CAAC,MAAM,KAAK,CAAC;AAE3D,mBAAO,UAAU;AAAA,UAClB,CAAC;AAED,cAAI;AAAM;AAEV,gBAAMA,SAAQ,IAAI;AAAA,QACnB,WAAWA,YAAW,oBAAoBA,YAAW,oBAAoB;AAKxE,gBAAM,YAAYG,MAAK,CAAC,EAAE,KAAK,CAAC,CAAC,OAAO,MAAMH,YAAW,OAAO;AAEhE,cAAI;AAAW;AAEf,gBAAMA,SAAQ,IAAI;AAAA,QACnB,OAAO;AACN,gBAAMA,SAAQ,IAAI;AAAA,QACnB;AAAA,MACD;AAEA,MAAC,YAAY,YAAY,OAAQ,OAAO;AAAA,IACzC;AAEA,UAAM,QAAQ,MAAM;AACnB,UAAI,UAAe;AAEnB,iBAAW,CAAC,MAAM,GAAG,KAAK,MAAM,MAAM,CAAC,GAAG;AACzC,YAAI,SAAS,MAAM;AAClB,oBAAU,QAAQ,GAAG;AAAA,QACtB,WAAW,SAAS,UAAU;AAC7B,oBAAU,QAAS,MAAiB,CAAC,EAAE,CAAC;AAAA,QACzC,WAAW,SAAS,aAAa;AAChC,oBAAU,QAAQ,CAAC,EAAE,GAAG;AAAA,QACzB;AAAA,MACD;AAEA,aAAO;AAAA,IACR;AAMA,UAAM,OAAO,CAAC,QAAQ,UAAU;AAC/B,UAAI,cAAc,CAAC,SAAS,eAAe;AAC1C,iBAAS,GAAG,eAAe;AAC3B;AAAA,MACD;AAEA,YAAM,UAAU,MAAM;AAEtB,YAAM,MAAM;AACZ,eAAS,GAAG,WAAW,UAAU;AAKjC,YAAM,CAAC,CAAC,OAAO,MAAM,GAAG,EAAE,CAAC,MAAM,IAAI,CAAC,IAAI;AAE1C,UAAI,SAAS,UAAU,SAAS,QAAQ;AAIvC,YAAI,CAAC,cAAc,MAAM,IAAI,IAAI,GAAG;AACnC,YAAE,OAAO,CAAC,SAAS;AAClB,iBAAK,QAAQ,KAAK,MAAM,OAAO,CAACF,UAASA,UAAS,OAAO;AAEzD,mBAAO;AAAA,UACR,CAAC;AAAA,QACF;AAAA,MACD;AAKA,oBAAc,KAAK;AAInB,YAAM,MAAM;AAAA,IACb;AAEA,UAAM,OAAO,MAAM;AAClB,aAAO,MAAM,KAAK,GAAG,QAAQ,MAAM,KAAK;AAAA,IACzC;AAEA,UAAM,WAAW,eAAe;AAAA,MAC/B;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,GAAG,IAAI;AAAA,MACP;AAAA,IACD,CAAC;AAED,UAAM,QAAQ,YAAY;AAAA,MACzB,KAAK,CAAC,IAAI,GAAG;AACZ,YAAI,CAAC;AAAW,qBAAW,MAAM,WAAW,IAAI,IAAI,KAAK,IAAI,IAAI;AAAA,MAClE;AAAA,MACA,eAAe,CAAC,UAAU,GAAG;AAC5B,iBAAS,WAAW,UAAU;AAC9B,aAAK;AAAA,MACN;AAAA,MACA,UAAU,CAAC,MAAM,GAAG;AACnB,iBAAS,MAAM,QAAQ,OAAO,EAAE,KAAK;AACrC,aAAK;AAAA,MACN;AAAA,MACA,UAAU,CAAC,MAAM,GAAG;AACnB,iBAAS,MAAM,QAAQ,OAAO,EAAE,KAAK;AACrC,aAAK;AAAA,MACN;AAAA,MACA,cAAc,CAAC,WAAW,SAAS,WAAW,KAAK,GAAG;AACrD,cAAM,SAAS,SAAS,UAAU,SAAS;AAE3C,eAAO,OAAO,WAAW,OAAO,SAAS;AACzC,eAAO,YAAY,OAAO,EAAE;AAE5B,aAAK;AAAA,MACN;AAAA,MACA,cAAc,CAAC,WAAW,WAAW,OAAO,QAAQ,GAAG;AACtD,iBAAS,UAAU,SAAS,EAAE,OAAO,WAAW,OAAO,QAAQ,EAAE,MAAM,SAAS;AAAA,MACjF;AAAA,MACA,OAAO,CAAC,WAAW,SAAS,OAAO,GAAG;AAIrC,cAAM,QAAQ,MAAM;AACnB,gBAAM,IAAI,WACT,KAAK;AACN,gBAAM,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC;AAE3B,iBAAO,IACJ,KAAK,KACJ,OAAO,GAAG,CAAC,EAAE,SAAS,WACpB,GAAG,CAAC,EAAE,OACN,GAAG,CAAC,EAAE,KAAgC,IAAI,IAC5C,IACD;AAAA,QACJ,GAAG;AAEH,iBAAS,OAAO,OAAO,OAAO,GAAG,OAAO,IAAI,GAAG,WAAW,OAAO,EAAE,OAAO;AAAA,MAC3E;AAAA,MACA,SAAS,CAAC,EAAE,GAAG;AACd,cAAM,SAAS,GAAG,WAAW,SAAS;AAEtC,YAAI,CAAC;AAAW,mBAAS,OAAO,KAAK,IAAI,IAAI,KAAK;AAElD,eAAO;AAAA,MACR;AAAA,MACA,OAAO,CAAC,UAAU,GAAG,OAAO,GAAG;AAC9B,cAAM,oBAAoB,MAAM,QAAQ,QAAQ;AAEhD,YAAI,mBAAmB;AAItB,kBAAQ,QAAQ,QAAkE;AAIlF,qBAAW;AAAA,QACZ;AAEA,cAAM,YAAY,QAAQ,IAAI,CAAC,CAAC,SAASE,SAAQ,OAAO,MAAM;AAC7D,iBAAO,CAAC,OAAO,OAAO,GAAGA,SAAQ,OAAO;AAAA,QACzC,CAAC;AAED,iBAAS;AAAA,UACR,OAAO,QAAQ;AAAA,UACf;AAAA,QACD,EAAE,CAAC,aAAa;AACf,mBAAS;AAKT,gBAAM,SAAS,oBAAoB,IAAI;AAEvC,gBAAM,MAAM,CAAC,EAAE,KAAK,CAAC,UAAU,WAAW,MAAM,GAAG,CAAC,MAAM,CAAC,CAAC;AAC5D,iBAAO;AACP,wBAAc,IAAI;AAAA,QACnB,CAAC;AAAA,MACF;AAAA,MACA,KAAK,CAAC,KAAK,GAAG;AAIb,cAAM,MAAM,CAAC,IAAI;AAAA,UAChB,CAAC,MAAM,KAAK;AAAA,UACZ,CAAC,MAAM,EAAE;AAAA,QACV;AAEA,cAAM,SAAS,CAAC,CAAC;AAAA,MAClB;AAAA,MACA,MAAM,CAAC,MAAMD,WAAU,GAAG;AAIzB,gBAAQ,CAAC;AAIT,iBAAS,MAAM,WAAW,QAAQ,WAAWA,eAAc,SAAS,EAAE,IAAI;AAAA,MAC3E;AAAA,MACA,UAAU,CAAC,SAAS,GAAG;AACtB,cAAM,QAAQ,UAAU;AAExB,YAAI,CAAC;AAAW,gBAAM,MAAM,CAAC,EAAE,KAAK,CAAC,aAAa,OAAO,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO;AAAA,MACtF;AAAA,MACA,MAAM;AAIL,cAAM,SAAS,CAAC,CAAC;AAIjB,iBAAS,GAAG,WAAW,UAAU;AAIjC,sBAAc,KAAK;AAInB,cAAM,MAAM;AAAA,MACb;AAAA,MACA,MAAM,CAAC,UAAU,SAAS,KAAK,GAAG;AACjC,iBAAS,MAAM,OAAO,QAAQ,GAAG,SAAS,KAAK,EAAE,OAAO;AAAA,MACzD;AAAA,MACA,OAAO,CAAC,OAAO,GAAG;AACjB,cAAM,SAAS,SAAS,OAAO,SAAS,WAAW,MAAM;AACxD,cAAI,CAAC,aAAa,QAAQ;AAAmB,qBAAS,GAAG,cAAc,IAAI;AAC3E,cAAI,CAAC;AAAW,iBAAK;AAAA,QACtB,CAAC;AAED,eAAO;AAAA,MACR;AAAA,MACA,QAAQ,SAAS;AAChB,gBAAQ,OAAO;AACf,aAAK;AAAA,MACN;AAAA,MACA,OAAO;AACN,aAAK;AAAA,MACN;AAAA,MACA,iBAAiB,CAAC,WAAW,SAAS,GAAG,OAAO,GAAG;AAClD,cAAM,UAAyB,CAAC,QAAQ;AACvC,gBAAM,EAAE,MAAM,IAAI,IAAI,gCAAgC,KAAK;AAC3D,gBAAM,OAAO,SAAS,MAAM,WAAW,SAAS;AAKhD,cAAI,CAAC;AAAM;AAEX,gBAAM,SAAS,KAAK;AAKpB,cAAI,CAAC;AAAQ;AAEb,gBAAM,aAAa,QAAQ,OAAO,CAAC,cAAc,CAAC,OAAO,UAAU,SAAS,SAAS,CAAC;AAEtF,iBAAO,UAAU,IAAI,GAAG,UAAU;AAElC,gBAAM,YAAY,WAAW,MAAM;AAClC,mBAAO,UAAU,OAAO,GAAG,UAAU;AAAA,UACtC,GAAG,OAAO;AAEV,gBAAM,MAAM;AACX,mBAAO,UAAU,OAAO,GAAG,UAAU;AAKrC,yBAAa,SAAS;AAAA,UACvB,CAAC;AAAA,QACF;AAKA,cAAM,UAAU,CAAC,OAAO,CAAC;AAAA,MAC1B;AAAA,MACA,KAAK,MAAM;AACV,iBAAS,KAAK,KAAK,IAAI,CAAC,YAAY,OAAO,OAAO,CAAC,EAAE,KAAK,GAAG,GAAG,OAAO;AAAA,MACxE;AAAA,MACA,OAAO;AACN,cAAM,OAAO,MAAM,MAAM,CAAC;AAE1B,YAAI,SAAS;AAEb,iBAAS,IAAI,KAAK,SAAS,GAAG,IAAI,GAAG,KAAK;AACzC,cAAI,KAAK,CAAC,EAAE,CAAC,MAAM,YAAY,KAAK,CAAC,EAAE,CAAC,MAAM;AAAa;AAE3D,mBAAS;AACT,gBAAM,MAAM,CAAC,IAAI,KAAK,MAAM,GAAG,CAAC;AAChC,eAAK;AAEL;AAAA,QACD;AAKA,YAAI;AAAQ,iBAAO;AAAA,MACpB;AAAA,IACD,CAAC;AAED,UAAM,WAAW,MAAM;AACtB,UAAI;AAAW;AAEf,YAAM,UAAU,MAAM,MAAM,KAAK;AAEjC,cAAQ,CAAC,EAAE,CAAC,IAAI;AAEhB,YAAM,KAAK,OAAO;AAElB,WAAK,MAAM,MAAM;AAAA,IAClB;AAEA,UAAM,OAAO,MAAM;AAClB,YAAM,OAAO,MAAM,MAAM,CAAC;AAI1B,YAAM,OAAO,KAAK,KAAK,SAAS,CAAC;AAKjC,UAAI,OAAO,KAAK,CAAC,CAAC,KAAK,SAAS,KAAK,CAAC,CAAC,GAAG;AACzC,aAAK,CAAC,IAAI,KAAK,CAAC,IAAI;AACpB;AAAA,MACD;AAKA,WAAK,KAAK,CAAC,MAAM,CAAC,CAAC;AAAA,IACpB;AAEA,UAAM,SAAS,MAAM;AACpB,YAAM,WAAW,MAAM;AAEvB,UAAI,MAAM,QAAQ,QAAQ,GAAG;AAC5B,cAAM,CAACC,SAAQ,GAAG,KAAK,IAAI;AAE3B,cAAMA,SAAQ,KAAK;AAAA,MACpB,OAAO;AACN,cAAM,QAAQ,CAAC,CAAC;AAAA,MACjB;AAAA,IACD;AAEA,UAAM,OAAO,MAAM;AAClB,UAAI,CAAC;AAAW,aAAK,GAAG,OAAO;AAAA,IAChC;AAEA,UAAM,UAAU,MAAM;AACrB,eAAS;AACT,WAAK;AACL,oBAAc,IAAI;AAAA,IACnB;AAEA,UAAM,gBAAgB,CAAC,QAAQ,UAAU;AACxC,mBAAa;AAAA,IACd;AAYA,UAAM,SAAS,CAAC,SAAsB,SAAS,UAAU;AACxD,YAAM;AAAA,QACL,MAAAN;AAAA,QACA,MAAM,CAAC,IAAI;AAAA,MACZ,IAAI,EAAE,IAAI;AAEV,YAAM,MAAM,SAASA,QAAO,MAAM;AAClC,YAAM,MAAM,WAAW,OAAO,IAAI,QAAQ,MAAM,GAAG,IAAI,OAAO,YAAY,WAAW,UAAU,QAAQ,IAAI;AAE3G,YAAMU,OAAM,WAAW,GAAG,IAAI,IAAI,IAAI;AAEtC,aAAO,EAAWA,MAAK,GAAG;AAAA,IAC3B;AAIA,aAAS,KAAK,OAAyF;AACtG,UAAI,CAAC;AAAO,eAAO,EAAE,IAAI,EAAE;AAE3B,YAAM,OAAO,EAAE,IAAI,EAAE;AACrB,YAAM,MAAM,WAAW,KAAK,IAAI,MAAM,IAAkB,QAAI,iBAAAT,KAAU,CAAC,MAAM,KAAK,CAAC;AAEnF,QAAE,OAAO,CAACU,UAAS;AAClB,QAAAA,MAAK,OAAO;AAEZ,eAAOA;AAAA,MACR,CAAC;AAAA,IACF;AAEA,WAAO;AAAA;AAAA;AAAA;AAAA,MAIN;AAAA;AAAA;AAAA;AAAA,MAIA;AAAA;AAAA;AAAA;AAAA,MAIA;AAAA;AAAA;AAAA;AAAA,MAIA;AAAA;AAAA;AAAA;AAAA,MAIA,OAAO,SAAmF;AACzF,eAAO,OAAO,SAAS,IAAI;AAAA,MAC5B;AAAA;AAAA;AAAA;AAAA,MAIA,GAAG,IAAI;AAAA,IACR;AAAA,EACD;;;AMp/BA,MAAM,sBAAsB,CAAC,YAAkD;AAC9E,WAAO;AAAA,MACN,MAAM,MAAM;AACX,cAAM,QAAQ,aAAa,QAAQ,QAAQ,GAAG;AAE9C,eAAO,QAAQ,KAAK,MAAM,KAAK,IAAI,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,EAAE;AAAA,MACpE;AAAA,MACA,MAAM,IAAI,MAAM;AACf,qBAAa,QAAQ,QAAQ,KAAK,KAAK,UAAU,IAAI,CAAC;AAAA,MACvD;AAAA,IACD;AAAA,EACD;","names":["isMergeableObject","deepmerge","split","input","delimeters","output","delimeter","start","end","RGX","unwrap","c","item","replace","str","obj","pluralization","actions","pr","x","key","y","pathstr","plural","action","path","actionHandler","getLanguage","data","deepmerge","state","stack","save","characters","action","push","index","next","str","prev"]}
package/dist/index.js CHANGED
@@ -103,13 +103,7 @@ import { all as deepmerge } from "deepmerge";
103
103
  import { klona } from "klona/json";
104
104
 
105
105
  // src/constants.ts
106
- var SKIPPED_DURING_RESTORE = /* @__PURE__ */ new Set([
107
- "dialog",
108
- "choice",
109
- "input",
110
- "vibrate",
111
- "text"
112
- ]);
106
+ var SKIPPED_DURING_RESTORE = /* @__PURE__ */ new Set(["dialog", "choice", "input", "vibrate", "text"]);
113
107
  var EMPTY_SET = /* @__PURE__ */ new Set();
114
108
 
115
109
  // src/novely.ts
@@ -125,7 +119,11 @@ var novely = ({
125
119
  state: defaultState,
126
120
  data: defaultData,
127
121
  autosaves = true,
128
- migrations = []
122
+ migrations = [],
123
+ throttleTimeout = 799,
124
+ getLanguage: getLanguage2 = getLanguage,
125
+ overrideLanguage = false,
126
+ askBeforeExit = true
129
127
  }) => {
130
128
  let story;
131
129
  let times = /* @__PURE__ */ new Set();
@@ -135,17 +133,19 @@ var novely = ({
135
133
  return times.add(value), value;
136
134
  };
137
135
  const withStory = (s) => {
138
- story = Object.fromEntries(Object.entries(s).map(([name, items]) => {
139
- const flat = (item) => {
140
- return item.flatMap((data2) => {
141
- const type = data2[0];
142
- if (Array.isArray(type))
143
- return flat(data2);
144
- return [data2];
145
- });
146
- };
147
- return [name, flat(items)];
148
- }));
136
+ story = Object.fromEntries(
137
+ Object.entries(s).map(([name, items]) => {
138
+ const flat = (item) => {
139
+ return item.flatMap((data2) => {
140
+ const type = data2[0];
141
+ if (Array.isArray(type))
142
+ return flat(data2);
143
+ return [data2];
144
+ });
145
+ };
146
+ return [name, flat(items)];
147
+ })
148
+ );
149
149
  if (initialScreen !== "game")
150
150
  renderer.ui.showScreen(initialScreen);
151
151
  };
@@ -164,7 +164,14 @@ var novely = ({
164
164
  stack.value[1] = val;
165
165
  }
166
166
  const getDefaultSave = (state2 = {}) => {
167
- return [[[null, "start"], [null, 0]], state2, [intime(Date.now()), "auto"]];
167
+ return [
168
+ [
169
+ [null, "start"],
170
+ [null, 0]
171
+ ],
172
+ state2,
173
+ [intime(Date.now()), "auto"]
174
+ ];
168
175
  };
169
176
  const createStack = (current, stack2 = [current]) => {
170
177
  return {
@@ -189,7 +196,7 @@ var novely = ({
189
196
  const initialData = {
190
197
  saves: [],
191
198
  data: klona(defaultData),
192
- meta: [getLanguage(languages), getTypewriterSpeed()]
199
+ meta: [getLanguage2(languages), getTypewriterSpeed()]
193
200
  };
194
201
  const $ = store(initialData);
195
202
  let initialDataLoaded = false;
@@ -197,15 +204,19 @@ var novely = ({
197
204
  if (initialDataLoaded)
198
205
  storage.set(value);
199
206
  };
200
- const throttledOnStorageDataChange = throttle(onStorageDataChange, 120);
207
+ const throttledOnStorageDataChange = throttle(onStorageDataChange, throttleTimeout);
201
208
  $.subscribe(throttledOnStorageDataChange);
202
209
  const getStoredData = () => {
203
210
  storage.get().then((stored) => {
204
211
  for (const migration of migrations) {
205
212
  stored = migration(stored);
206
213
  }
207
- stored.meta[0] ||= getLanguage(languages);
208
214
  stored.meta[1] ||= getTypewriterSpeed();
215
+ if (overrideLanguage) {
216
+ stored.meta[0] = getLanguage2(languages);
217
+ } else {
218
+ stored.meta[0] ||= getLanguage2(languages);
219
+ }
209
220
  if (isEmpty(stored.data)) {
210
221
  stored.data = defaultData;
211
222
  }
@@ -264,7 +275,11 @@ var novely = ({
264
275
  return;
265
276
  let latest = save2 ? save2 : $.get().saves.at(-1);
266
277
  if (!latest) {
267
- $.update(() => ({ saves: [initial], data: klona(defaultData), meta: [getLanguage(languages), getTypewriterSpeed()] }));
278
+ $.update(() => ({
279
+ saves: [initial],
280
+ data: klona(defaultData),
281
+ meta: [getLanguage2(languages), getTypewriterSpeed()]
282
+ }));
268
283
  latest = klona(initial);
269
284
  }
270
285
  restoring = true, stack.value = latest;
@@ -369,13 +384,17 @@ var novely = ({
369
384
  }
370
385
  return current;
371
386
  };
372
- const exit = () => {
387
+ const exit = (force = false) => {
388
+ if (interacted && !force && askBeforeExit) {
389
+ renderer.ui.showExitPrompt();
390
+ return;
391
+ }
373
392
  const current = stack.value;
374
393
  stack.clear();
375
394
  renderer.ui.showScreen("mainmenu");
376
395
  const [[first, second], , [time, type]] = current;
377
396
  if (type === "auto" && first && second) {
378
- if (first[0] === null && first[1] === "start" && second[0] === null && !interacted && times.has(time)) {
397
+ if (!interacted && times.has(time)) {
379
398
  $.update((prev) => {
380
399
  prev.saves = prev.saves.filter((save2) => save2 !== current);
381
400
  return prev;
@@ -450,7 +469,10 @@ var novely = ({
450
469
  const unwrapped = choices.map(([content, action2, visible]) => {
451
470
  return [unwrap(content), action2, visible];
452
471
  });
453
- renderer.choices(unwrap(question), unwrapped)((selected) => {
472
+ renderer.choices(
473
+ unwrap(question),
474
+ unwrapped
475
+ )((selected) => {
454
476
  enmemory();
455
477
  const offset = isWithoutQuestion ? 0 : 1;
456
478
  stack.value[0].push(["choice", selected + offset], [null, 0]);
@@ -459,7 +481,10 @@ var novely = ({
459
481
  });
460
482
  },
461
483
  jump([scene]) {
462
- stack.value[0] = [[null, scene], [null, -1]];
484
+ stack.value[0] = [
485
+ [null, scene],
486
+ [null, -1]
487
+ ];
463
488
  match("clear", []);
464
489
  },
465
490
  clear([keep, characters2]) {
@@ -522,14 +547,17 @@ var novely = ({
522
547
  },
523
548
  exit() {
524
549
  const path = stack.value[0];
550
+ let exited = false;
525
551
  for (let i = path.length - 1; i > 0; i--) {
526
552
  if (path[i][0] !== "choice" && path[i][0] !== "condition")
527
553
  continue;
554
+ exited = true;
528
555
  stack.value[0] = path.slice(0, i);
529
556
  next();
530
557
  break;
531
558
  }
532
- render();
559
+ if (exited)
560
+ render();
533
561
  }
534
562
  });
535
563
  const enmemory = () => {
@@ -551,10 +579,12 @@ var novely = ({
551
579
  };
552
580
  const render = () => {
553
581
  const referred = refer();
554
- if (!Array.isArray(referred))
555
- return;
556
- const [action2, ...props] = referred;
557
- match(action2, props);
582
+ if (Array.isArray(referred)) {
583
+ const [action2, ...props] = referred;
584
+ match(action2, props);
585
+ } else {
586
+ match("exit", []);
587
+ }
558
588
  };
559
589
  const push = () => {
560
590
  if (!restoring)
@@ -569,9 +599,13 @@ var novely = ({
569
599
  interacted = value;
570
600
  };
571
601
  const unwrap = (content, global = false) => {
572
- const { data: data2, meta: [lang] } = $.get();
602
+ const {
603
+ data: data2,
604
+ meta: [lang]
605
+ } = $.get();
573
606
  const obj = global ? data2 : state();
574
- const str2 = isFunction(content) ? content(lang, obj) : typeof content === "object" ? content[lang] : content;
607
+ const cnt = isFunction(content) ? content(lang, obj) : typeof content === "string" ? content : content[lang];
608
+ const str2 = isFunction(cnt) ? cnt() : cnt;
575
609
  return replaceT9N(str2, obj);
576
610
  };
577
611
  function data(value) {
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/utils.ts","../src/store.ts","../src/novely.ts","../src/constants.ts","../src/storage.ts"],"sourcesContent":["import type { ActionProxyProvider, CustomHandler } from './action'\nimport type { Character } from './character'\nimport type { TypewriterSpeed, Thenable } from './types'\n\ntype MatchActionMap = {\n [Key in keyof ActionProxyProvider<Record<string, Character>>]: (data: Parameters<ActionProxyProvider<Record<string, Character>>[Key]>) => void;\n}\n\ntype MatchActionMapComplete = Omit<MatchActionMap, 'custom'> & {\n custom: (value: [handler: CustomHandler]) => Thenable<void>;\n}\n\nconst matchAction = <M extends MatchActionMapComplete>(values: M) => {\n return (action: keyof MatchActionMap, props: any) => {\n return values[action](props);\n }\n}\n\nconst isNumber = (val: unknown): val is number => {\n return typeof val === 'number';\n}\n\nconst isNull = (val: unknown): val is null => {\n return val === null;\n}\n\nconst isString = (val: unknown): val is string => {\n return typeof val === 'string';\n}\n\nconst isFunction = (val: unknown): val is ((...parameters: any[]) => any) => {\n return typeof val === 'function';\n}\n\nconst isPromise = (val: unknown): val is Promise<any> => {\n return Boolean(val) && (typeof val === 'object' || isFunction(val)) && isFunction((val as any).then)\n}\n\nconst isEmpty = (val: unknown): val is {} => {\n return typeof val === 'object' && !isNull(val) && Object.keys(val).length === 0;\n}\n\nconst isCSSImage = (str: string) => {\n const startsWith = String.prototype.startsWith.bind(str);\n\n return startsWith('http') || startsWith('/') || startsWith('.') || startsWith('data');\n}\n\nconst str = (value: unknown) => {\n return String(value);\n}\n\nconst isUserRequiredAction = (action: keyof MatchActionMapComplete, meta: Parameters<MatchActionMapComplete[keyof MatchActionMapComplete]>) => {\n return action === 'custom' && meta[0] && (meta[0] as unknown as CustomHandler).requireUserAction;\n}\n\nconst getTypewriterSpeed = (): TypewriterSpeed => {\n return 'Medium'\n}\n\nconst getLanguage = (languages: string[], language = navigator.language) => {\n if (languages.includes(language)) {\n return language;\n } else if (languages.includes((language = language.substring(0, 2)))) {\n return language;\n } else if ((language = languages.find((value) => navigator.languages.includes(value))!)) {\n return language\n }\n\n /**\n * We'v checked the `en-GB` format, `en` format, and maybe any second languages, but there were no matches\n */\n return languages[0];\n}\n\n/**\n * @copyright Techlead LLC\n * @see https://learn.javascript.ru/task/throttle\n */\nconst throttle = <Fn extends ((...args: any[]) => any)>(fn: Fn, ms: number) => {\n let throttled = false, savedArgs: any, savedThis: any;\n\n function wrapper(this: any) {\n if (throttled) {\n savedArgs = arguments;\n savedThis = this;\n return;\n }\n\n fn.apply(this, arguments as unknown as any[]);\n\n throttled = true;\n\n setTimeout(function () {\n throttled = false;\n\n if (savedArgs) {\n wrapper.apply(savedThis, savedArgs);\n savedArgs = savedThis = null;\n }\n }, ms);\n }\n\n return wrapper as unknown as (...args: Parameters<Fn>) => void;\n}\n\nconst vibrate = (pattern: VibratePattern) => {\n try {\n if ('vibrate' in navigator) {\n navigator.vibrate(pattern);\n }\n } catch { }\n}\n\nconst findLastIndex = <T>(array: T[], fn: (item: T) => boolean) => {\n for (let i = array.length - 1; i > 0; i--) {\n if (fn(array[i])) {\n return i;\n }\n }\n\n return -1;\n}\n\nexport { matchAction, isNumber, isNull, isString, isPromise, isEmpty, isCSSImage, str, isUserRequiredAction, getTypewriterSpeed, getLanguage, throttle, isFunction, vibrate, findLastIndex }","type Stored<T> = {\n subscribe: (cb: (value: T) => void) => () => void;\n update: (fn: (prev: T) => T) => void;\n get: () => T;\n}\n\nconst store = <T>(current: T, subscribers = new Set<(value: T) => void>()): Stored<T> => {\n const subscribe = (cb: (value: T) => void) => {\n subscribers.add(cb), cb(current);\n\n return () => {\n subscribers.delete(cb);\n }\n };\n\n const push = (value: T) => {\n subscribers.forEach((cb) => cb(value))\n };\n\n const update = (fn: (prev: T) => T) => {\n push((current = fn(current)));\n };\n\n const get = () => {\n return current;\n };\n\n return { subscribe, update, get } as const;\n};\n\nexport { store }\nexport type { Stored }","import type { Character } from './character';\nimport type { ActionProxyProvider, GetActionParameters, Story, ValidAction, Unwrappable, CustomHandler } from './action';\nimport type { Storage } from './storage';\nimport type { Save, State, Data, StorageData, DeepPartial, NovelyScreen, Migration } from './types'\nimport type { Renderer, RendererInit } from './renderer'\nimport type { SetupT9N } from '@novely/t9n'\nimport { matchAction, isNumber, isNull, isString, isPromise, isEmpty, str, isUserRequiredAction, getTypewriterSpeed, getLanguage, throttle, isFunction, vibrate, findLastIndex } from './utils';\nimport { store } from './store';\nimport { all as deepmerge } from 'deepmerge'\nimport { klona } from 'klona/json';\nimport { SKIPPED_DURING_RESTORE, EMPTY_SET } from './constants';\nimport { replace as replaceT9N } from '@novely/t9n';\n\ninterface NovelyInit<Languages extends string, Characters extends Record<string, Character<Languages>>, Inter extends ReturnType<SetupT9N<Languages>>, StateScheme extends State, DataScheme extends Data> {\n /**\n * An array of languages supported by the game.\n */\n languages: Languages[];\n /**\n * An object containing the characters in the game.\n */\n characters: Characters;\n /**\n * An object that provides access to the game's storage system.\n */\n storage: Storage;\n /**\n * Delay loading data until Promise is resolved\n */\n storageDelay?: Promise<void>;\n /**\n * A function that returns a Renderer object used to display the game's content\n */\n renderer: (characters: RendererInit) => Renderer;\n /**\n * An optional property that specifies the initial screen to display when the game starts\n */\n initialScreen?: NovelyScreen;\n /**\n * An object containing the translation functions used in the game\n */\n t9n: Inter;\n /**\n * Initial state value\n */\n state?: StateScheme;\n /**\n * Initial data value\n */\n data?: DataScheme;\n /**\n * Enable autosaves or disable\n * @default true\n */\n autosaves?: boolean;\n /**\n * Migration from old saves to newer\n */\n migrations?: Migration[]\n}\n\nconst novely = <\n Languages extends string,\n Characters extends Record<string, Character<Languages>>,\n Inter extends ReturnType<SetupT9N<Languages>>,\n StateScheme extends State,\n DataScheme extends Data\n>({\n characters,\n storage,\n storageDelay = Promise.resolve(),\n renderer: createRenderer,\n initialScreen = \"mainmenu\",\n t9n,\n languages,\n state: defaultState,\n data: defaultData,\n autosaves = true,\n migrations = []\n}: NovelyInit<Languages, Characters, Inter, StateScheme, DataScheme>) => {\n let story: Story;\n let times = new Set<number>();\n\n /**\n * Prevent `undefined`\n */\n defaultData ||= {} as DataScheme;\n defaultState ||= {} as StateScheme;\n\n /**\n * Saves timestamps created in this session\n */\n const intime = (value: number) => {\n return times.add(value), value;\n }\n\n const withStory = (s: Story) => {\n /**\n * Transforms `(ValidAction | ValidAction[])[]` to `ValidAction[]`\n */\n story = Object.fromEntries(Object.entries(s).map(([name, items]) => {\n const flat = (item: (ValidAction | ValidAction[])[]): ValidAction[] => {\n return item.flatMap((data) => {\n const type = data[0];\n\n /**\n * This is not just an action like `['name', ...arguments]`, but an array of actions\n */\n if (Array.isArray(type)) return flat(data as ValidAction[]);\n\n return [data as ValidAction];\n });\n };\n\n return [name, flat(items)];\n }));\n\n /**\n * When `initialScreen` is not a game, we can safely show it\n */\n if (initialScreen !== 'game') renderer.ui.showScreen(initialScreen);\n }\n\n const action = new Proxy({} as ActionProxyProvider<Characters>, {\n get(_, prop) {\n return (...props: Parameters<ActionProxyProvider<Record<string, Character>>[keyof ActionProxyProvider<Record<string, Character>>]>) => {\n return [prop, ...props];\n }\n }\n });\n\n function state(value: DeepPartial<StateScheme> | ((prev: StateScheme) => StateScheme)): void;\n function state(): StateScheme;\n function state(value?: DeepPartial<StateScheme> | ((prev: StateScheme) => StateScheme)): StateScheme | void {\n if (!value) return stack.value[1] as StateScheme | void;\n\n const prev = stack.value[1];\n const val = isFunction(value) ? value(prev as StateScheme) : deepmerge([prev, value]);\n\n stack.value[1] = val as StateScheme;\n }\n\n const getDefaultSave = (state = {}) => {\n return [[[null, 'start'], [null, 0]], state, [intime(Date.now()), 'auto']] as Save;\n }\n\n const createStack = (current: Save, stack = [current]) => {\n return {\n get value() {\n return stack.at(-1)!;\n },\n set value(value: Save) {\n stack[stack.length - 1] = value;\n },\n back() {\n if (stack.length > 1) stack.pop(), goingBack = true;\n },\n push(value: Save) {\n stack.push(value);\n },\n clear() {\n stack = [getDefaultSave(klona(defaultState))];\n }\n }\n }\n\n /**\n * 1) Novely rendered using the `initialData`, but you can't start new game or `load` an empty one - this is scary, imagine losing your progress\n * 2) Actual stored data is loaded, language and etc is changed \n */\n const initialData: StorageData = {\n saves: [],\n data: klona(defaultData) as Data,\n meta: [getLanguage(languages), getTypewriterSpeed()],\n };\n\n const $ = store(initialData);\n\n let initialDataLoaded = false;\n\n const onStorageDataChange = (value: StorageData) => {\n if (initialDataLoaded) storage.set(value);\n };\n\n const throttledOnStorageDataChange = throttle(onStorageDataChange, 120);\n\n $.subscribe(throttledOnStorageDataChange);\n\n const getStoredData = () => {\n storage.get().then(stored => {\n /**\n * Migration is done only once (when game loads it's data), and then it saves the updated format\n */\n for (const migration of migrations) {\n // @ts-expect-error Types does not match between versions\n stored = migration(stored);\n }\n\n /**\n * Default `localStorageStorage` cannot determine preferred language, and returns empty array\n */\n stored.meta[0] ||= getLanguage(languages);\n stored.meta[1] ||= getTypewriterSpeed();\n\n /**\n * When data is empty replace it with `defaultData`\n * It also might be empty (default to empty)\n */\n if (isEmpty(stored.data)) {\n stored.data = defaultData as Data;\n }\n\n /**\n * Now the next store updates will entail saving via storage.set\n */\n initialDataLoaded = true;\n\n $.update(() => stored);\n\n /**\n * When initialScreen is game, then we will load it, but after the data is loaded\n */\n if (initialScreen === 'game') restore();\n });\n }\n\n /**\n * By default this is resolved immediately, but also can be delayed.\n * I.e. storage has not loaded yet\n */\n storageDelay.then(getStoredData)\n\n const initial = getDefaultSave(klona(defaultState));\n const stack = createStack(initial);\n\n const save = (override = false, type: Save[2][1] = override ? 'auto' : 'manual') => {\n if (!initialDataLoaded) return;\n\n /**\n * When autosaves diabled just return\n */\n if (!autosaves && type === 'auto') return;\n\n const current = klona(stack.value);\n\n $.update(prev => {\n /**\n * Find latest save that were created in current session, and check if it is latest in an array\n * \n * We check if save was created in current session and it is latest in array\n * When it is not then replacing it will break logical chain\n * \n * [auto save 1]\n * [manual save 1]\n * [auto save 2] <- should not replace first auto save \n */\n const isLatest = findLastIndex(prev.saves, value => times.has(value[2][0])) === prev.saves.length - 1;\n\n /**\n * Update type and time information\n */\n current[2][0] = intime(Date.now());\n current[2][1] = type;\n\n if (!override || !isLatest) {\n prev.saves.push(current);\n\n return prev;\n }\n\n /**\n * Get latest\n */\n const latest = prev.saves.at(-1);\n\n /**\n * When that save is the same type, replace it\n */\n if (latest && latest[2][1] === type) {\n prev.saves[prev.saves.length - 1] = current;\n } else {\n prev.saves.push(current);\n }\n\n return prev;\n });\n }\n\n const newGame = () => {\n if (!initialDataLoaded) return;\n\n const save = getDefaultSave(klona(defaultState));\n\n /**\n * Initial save is automatic, and should be ignored when autosaves is turned off\n */\n if (autosaves) {\n $.update(prev => {\n return prev.saves.push(save), prev;\n });\n }\n\n restore(save);\n }\n\n /**\n * Set's the save\n */\n const set = (save: Save) => {\n stack.value = save;\n\n return restore(save);\n }\n\n let restoring = false;\n let goingBack = false;\n let interacted = false;\n\n /**\n * Restore\n */\n const restore = async (save?: Save) => {\n if (!initialDataLoaded) return;\n\n let latest = save ? save : $.get().saves.at(-1);\n\n /**\n * When there is no game, then make a new game\n */\n if (!latest) {\n $.update(() => ({ saves: [initial], data: klona(defaultData) as Data, meta: [getLanguage(languages), getTypewriterSpeed()] }));\n\n latest = klona(initial);\n }\n\n restoring = true, stack.value = latest;\n\n /**\n * Текущий элемент в истории\n */\n let current: any = story;\n /**\n * Текущий элемент `[null, int]`\n */\n let index = 0;\n\n /**\n * Число элементов `[null, int]`\n */\n const max = stack.value[0].reduce((acc, [type, val]) => {\n if (isNull(type) && isNumber(val)) return acc + 1;\n\n return acc;\n }, 0);\n\n const queue = [] as [any, any][];\n const keep = new Set();\n const characters = new Set();\n\n for (const [type, val] of stack.value[0]) {\n if (type === null) {\n if (isString(val)) {\n current = current[val];\n } else if (isNumber(val)) {\n index++;\n\n /**\n * Запустим все экшены которые идут в `[null, int]` от `0` до `int`\n * Почему-то потребовалось изменить `<` на `<=`, чтобы последний action попадал сюда\n */\n for (let i = 0; i <= val; i++) {\n const [action, ...meta] = current[i];\n\n /**\n * Add item to queue and action to keep\n */\n const push = () => {\n keep.add(action);\n queue.push([action, meta]);\n }\n\n /**\n * Do not remove characters that will be here anyways\n */\n if (action === 'showCharacter') characters.add(meta[0]);\n\n /**\n * Экшены, для закрытия которых пользователь должен с ними взаимодействовать\n * Также в эту группу входят экшены, которые не должны быть вызваны при восстановлении\n */\n if (SKIPPED_DURING_RESTORE.has(action) || isUserRequiredAction(action, meta)) {\n if (index === max && i === val) {\n push();\n } else {\n continue;\n }\n }\n\n push();\n }\n\n current = current[val];\n }\n } else if (type === 'choice') {\n current = current[val as number + 1][1];\n } else if (type === 'condition') {\n current = current[2][val];\n }\n }\n\n queue.forEach((value, index) => {\n /**\n * Mutate the queue item\n */\n value.push(index);\n });\n\n /**\n * This is basically made for TypeScript.\n */\n const indexedQueue = queue as unknown as [Exclude<ValidAction[0], ValidAction>, ValidAction[1], number][];\n\n /**\n * Run these exactly before the main loop.\n */\n renderer.ui.showScreen('game');\n /**\n * Provide the `keep` in there\n */\n match('clear', [keep, characters]);\n\n /**\n * Get the next actions array.\n */\n const next = (i: number) => indexedQueue.slice(i + 1);\n\n for await (const [action, meta, i] of indexedQueue) {\n if (action === 'function' || action === 'custom') {\n /**\n * When `callOnlyLatest` is `true`\n */\n if (action === 'custom' && (meta as GetActionParameters<'Custom'>)[0].callOnlyLatest) {\n /**\n * We'll calculate it is `latest` or not\n */\n const notLatest = next(i).some(([_action, _meta]) => {\n if (!_meta || !meta) return false;\n\n const c0 = _meta[0] as unknown as GetActionParameters<'Custom'>[0];\n const c1 = meta[0] as unknown as GetActionParameters<'Custom'>[0];\n\n /**\n * Also check for `undefined`\n */\n const isIdenticalID = c0.id && c1.id && c0.id === c1.id;\n \n /**\n * Equal by id or equal by `toString()`\n */\n return isIdenticalID || (str(c0) === str(c1));\n });\n\n if (notLatest) continue;\n }\n\n /**\n * Action can return Promise. \n */\n const result = match(action, meta);\n\n /**\n * Should wait until it resolved\n */\n if (isPromise(result)) {\n /**\n * Await it!\n */\n await result;\n }\n } else if (action === 'showCharacter') {\n const skip = next(i).some(([_action, _meta]) => {\n /**\n * Проверка на возможный `undefined`\n */\n if (!_meta || !meta) return false;\n\n /**\n * Будет ли персонаж скрыт в будущем\n * Нет смысла при загрузке сохранения загружать и отрисовывать персонажа, который будет скрыт\n */\n const hidden = _action === 'hideCharacter' && _meta[0] === meta[0];\n /**\n * Не нужно запускать рендер персонажа, если после этого будет ещё один рендер этого персонажа\n * Таким образом избегаем ситуации, когда при загрузке вследствие гонки при загрузки изображений отрисовывается не последняя эмоция\n */\n const notLatest = _action === action && _meta[0] === meta[0];\n\n return hidden || notLatest;\n })\n\n if (skip) continue;\n\n match(action, meta);\n } else if (action === 'showBackground' || action === 'animateCharacter') {\n /**\n * Такая же оптимизация применяется к фонам и анимированию персонажей.\n * Если фон изменится, то нет смысла устанавливать текущий\n */\n const notLatest = next(i).some(([_action]) => action === _action);\n\n if (notLatest) continue;\n\n match(action, meta);\n } else {\n match(action, meta);\n }\n }\n\n restoring = goingBack = false, render();\n }\n\n const refer = () => {\n let current: any = story;\n\n for (const [type, val] of stack.value[0]) {\n if (type === null) {\n current = current[val];\n } else if (type === 'choice') {\n current = current[val as number + 1][1];\n } else if (type === 'condition') {\n current = current[2][val];\n }\n }\n\n return current;\n }\n\n const exit = () => {\n const current = stack.value;\n\n stack.clear();\n renderer.ui.showScreen('mainmenu');\n\n /**\n * First two save elements and it's type\n */\n const [[first, second], , [time, type]] = current;\n\n if (type === 'auto' && first && second) {\n /**\n * Если сохранение похоже на начальное, и при этом игрок не взаимодействовал с игрой, и оно было создано в текущей сессии, то удаляем его\n */\n if (first[0] === null && first[1] === 'start' && second[0] === null && !interacted && times.has(time)) {\n $.update((prev) => {\n prev.saves = prev.saves.filter(save => save !== current);\n\n return prev;\n })\n }\n }\n\n /**\n * Reset interactive value\n */\n interactivity(false);\n /**\n * Reset session times\n */\n times.clear();\n }\n\n const back = () => {\n return stack.back(), restore(stack.value);\n }\n\n const renderer = createRenderer({\n characters,\n set,\n restore,\n save,\n newGame,\n exit,\n back,\n stack,\n languages,\n t: t9n.i,\n $\n });\n\n const match = matchAction({\n wait([time]) {\n if (!restoring) setTimeout(push, isFunction(time) ? time() : time);\n },\n showBackground([background]) {\n renderer.background(background);\n push()\n },\n playMusic([source]) {\n renderer.music(source, 'music').play();\n push()\n },\n stopMusic([source]) {\n renderer.music(source, 'music').stop();\n push()\n },\n showCharacter([character, emotion, className, style]) {\n const handle = renderer.character(character);\n\n handle.append(className, style, restoring);\n handle.withEmotion(emotion)();\n\n push()\n },\n hideCharacter([character, className, style, duration]) {\n renderer.character(character).remove(className, style, duration)(push, restoring);\n },\n dialog([character, content, emotion]) {\n /**\n * Person name\n */\n const name = (() => {\n const c = character, cs = characters;\n const lang = $.get().meta[0];\n\n return c ? c in cs ? typeof cs[c].name === 'string' ? cs[c].name as string : (cs[c].name as Record<string, string>)[lang] : c : '';\n })();\n\n renderer.dialog(unwrap(content), unwrap(name), character, emotion)(forward);\n },\n function([fn]) {\n const result = fn(restoring, goingBack);\n\n if (!restoring) result ? result.then(push) : push();\n\n return result;\n },\n choice([question, ...choices]) {\n const isWithoutQuestion = Array.isArray(question);\n\n if (isWithoutQuestion) {\n /**\n * Первый элемент может быть как строкой, так и элементов выбора\n */\n choices.unshift(question as unknown as [Unwrappable, ValidAction[], () => boolean]);\n /**\n * Значит, текст не требуется\n */\n question = '';\n }\n\n const unwrapped = choices.map(([content, action, visible]) => {\n return [unwrap(content), action, visible] as [string, ValidAction[], () => boolean];\n });\n\n renderer.choices(unwrap(question), unwrapped)((selected) => {\n enmemory();\n\n /**\n * If there is a question, then `index` should be shifted by `1`\n */\n const offset = isWithoutQuestion ? 0 : 1;\n\n stack.value[0].push(['choice', selected + offset], [null, 0]);\n render();\n interactivity(true);\n });\n },\n jump([scene]) {\n /**\n * `-1` index is used here because `clear` will run `next` that will increase index to `0`\n */\n stack.value[0] = [[null, scene], [null, -1]];\n\n match('clear', []);\n },\n clear([keep, characters]) {\n /**\n * Remove vibration\n */\n vibrate(0);\n /**\n * Call the actual `clear`\n */\n renderer.clear(goingBack, keep || EMPTY_SET, characters || EMPTY_SET)(push);\n },\n condition([condition]) {\n const value = condition();\n\n if (!restoring) stack.value[0].push(['condition', String(value)], [null, 0]), render();\n },\n end() {\n /**\n * Clear the Scene\n */\n match('clear', []);\n /**\n * Go to the main menu\n */\n renderer.ui.showScreen('mainmenu');\n /**\n * Reset interactive value\n */\n interactivity(false);\n /**\n * Reset session times\n */\n times.clear();\n },\n input([question, onInput, setup]) {\n renderer.input(unwrap(question), onInput, setup)(forward);\n },\n custom([handler]) {\n const result = renderer.custom(handler, goingBack, () => {\n if (!restoring && handler.requireUserAction) enmemory(), interactivity(true);\n if (!restoring) push();\n });\n\n return result;\n },\n vibrate(pattern) {\n vibrate(pattern);\n push()\n },\n next() {\n push();\n },\n animateCharacter([character, timeout, ...classes]) {\n const handler: CustomHandler = (get) => {\n const { clear } = get('@@internal-animate-character', false);\n const char = renderer.store.characters[character];\n\n /**\n * Character is not defined, maybe, `animateCharacter` was called before `showCharacter`\n */\n if (!char) return;\n\n const target = char.canvas;\n\n /**\n * Character is not found\n */\n if (!target) return;\n\n const classNames = classes.filter(className => !target.classList.contains(className));\n\n target.classList.add(...classNames);\n\n const timeoutId = setTimeout(() => {\n target.classList.remove(...classNames);\n }, timeout);\n\n clear(() => {\n target.classList.remove(...classNames);\n \n /**\n * Clear timeout, because when you will game re-runs some callback might remove classes from character\n */\n clearTimeout(timeoutId);\n });\n }\n\n /**\n * `callOnlyLatest` property will not have any effect, because `custom` is called directly\n */\n match('custom', [handler]);\n },\n text(text) {\n renderer.text(text.map((content) => unwrap(content)).join(' '), forward);\n },\n exit() {\n const path = stack.value[0];\n\n for (let i = path.length - 1; i > 0; i--) {\n if (path[i][0] !== 'choice' && path[i][0] !== 'condition') continue;\n\n stack.value[0] = path.slice(0, i);\n next();\n\n break;\n }\n\n render();\n }\n });\n\n const enmemory = () => {\n if (restoring) return;\n\n const current = klona(stack.value);\n\n current[2][1] = 'auto';\n\n stack.push(current);\n\n save(true, 'auto');\n }\n\n const next = () => {\n const path = stack.value[0];\n /**\n * Последний элемент пути\n */\n const last = path[path.length - 1]!;\n\n /**\n * Если он вида `[null, int]` - увеличивает `int`\n */\n if (isNull(last[0]) && isNumber(last[1])) {\n last[1] = last[1] + 1;\n return;\n }\n\n /**\n * Иначе добавляет новое `[null int]`\n */\n path.push([null, 0]);\n }\n\n const render = () => {\n const referred = refer();\n\n if (!Array.isArray(referred)) return;\n\n const [action, ...props] = referred;\n\n match(action, props);\n }\n\n const push = () => {\n if (!restoring) next(), render();\n }\n\n const forward = () => {\n enmemory();\n push();\n interactivity(true)\n }\n\n const interactivity = (value = false) => {\n interacted = value;\n }\n\n /**\n * Unwraps translatable content to string\n * \n * @example ```\n * unwrap(t('Hello'));\n * unwrap({ en: 'Hello', ru: 'Привет' });\n * unwrap('Hello, {{name}}');\n * ```\n */\n const unwrap = (content: Unwrappable, global = false) => {\n const { data, meta: [lang] } = $.get();\n\n const obj = global ? data : state();\n const str = isFunction(content)\n ? content(lang, obj)\n : typeof content === 'object'\n ? content[lang]\n : content;\n \n return replaceT9N(str, obj);\n }\n\n function data(value: DeepPartial<DataScheme> | ((prev: DataScheme) => DataScheme)): void;\n function data(): DataScheme;\n function data(value?: DeepPartial<DataScheme> | ((prev: DataScheme) => DataScheme)): DataScheme | void {\n if (!value) return $.get().data as DataScheme | void;\n\n const prev = $.get().data;\n const val = isFunction(value) ? value(prev as DataScheme) : deepmerge([prev, value]);\n\n $.update((prev) => {\n prev.data = val;\n\n return prev;\n });\n }\n\n return {\n /**\n * Function to set story\n */\n withStory,\n /**\n * Function to get actions\n */\n action,\n /**\n * State that belongs to games\n */\n state,\n /**\n * Unlike `state`, stored at global scope instead and shared between games\n */\n data,\n /**\n * Unwraps translatable content to a string value\n */\n unwrap(content: Exclude<Unwrappable, Record<string, string>> | Record<Languages, string>) {\n return unwrap(content, true);\n },\n /**\n * Function that is used for translation\n */\n t: t9n.t as Inter['t'],\n }\n}\n\nexport { novely }\n","const SKIPPED_DURING_RESTORE = new Set([\n 'dialog',\n 'choice',\n 'input',\n 'vibrate',\n 'text'\n] as const);\n\nconst EMPTY_SET = new Set<any>();\n\nexport { SKIPPED_DURING_RESTORE, EMPTY_SET }","import type { StorageData } from './types'\n\ninterface LocalStorageStorageSettings {\n key: string\n}\n\ninterface Storage {\n get: () => Promise<StorageData>;\n set: (data: StorageData) => Promise<void>;\n}\n\nconst localStorageStorage = (options: LocalStorageStorageSettings): Storage => {\n return {\n async get() {\n const value = localStorage.getItem(options.key);\n\n return value ? JSON.parse(value) : { saves: [], data: {}, meta: [] };\n },\n async set(data) {\n localStorage.setItem(options.key, JSON.stringify(data));\n }\n }\n}\n\nexport type { Storage }\nexport { localStorageStorage }"],"mappings":";AAYA,IAAM,cAAc,CAAmC,WAAc;AACnE,SAAO,CAAC,QAA8B,UAAe;AACnD,WAAO,OAAO,MAAM,EAAE,KAAK;AAAA,EAC7B;AACF;AAEA,IAAM,WAAW,CAAC,QAAgC;AAChD,SAAO,OAAO,QAAQ;AACxB;AAEA,IAAM,SAAS,CAAC,QAA8B;AAC5C,SAAO,QAAQ;AACjB;AAEA,IAAM,WAAW,CAAC,QAAgC;AAChD,SAAO,OAAO,QAAQ;AACxB;AAEA,IAAM,aAAa,CAAC,QAAyD;AAC3E,SAAO,OAAO,QAAQ;AACxB;AAEA,IAAM,YAAY,CAAC,QAAsC;AACvD,SAAO,QAAQ,GAAG,MAAM,OAAO,QAAQ,YAAY,WAAW,GAAG,MAAM,WAAY,IAAY,IAAI;AACrG;AAEA,IAAM,UAAU,CAAC,QAA4B;AAC3C,SAAO,OAAO,QAAQ,YAAY,CAAC,OAAO,GAAG,KAAK,OAAO,KAAK,GAAG,EAAE,WAAW;AAChF;AAQA,IAAM,MAAM,CAAC,UAAmB;AAC9B,SAAO,OAAO,KAAK;AACrB;AAEA,IAAM,uBAAuB,CAAC,QAAsC,SAA2E;AAC7I,SAAO,WAAW,YAAY,KAAK,CAAC,KAAM,KAAK,CAAC,EAA+B;AACjF;AAEA,IAAM,qBAAqB,MAAuB;AAChD,SAAO;AACT;AAEA,IAAM,cAAc,CAAC,WAAqB,WAAW,UAAU,aAAa;AAC1E,MAAI,UAAU,SAAS,QAAQ,GAAG;AAChC,WAAO;AAAA,EACT,WAAW,UAAU,SAAU,WAAW,SAAS,UAAU,GAAG,CAAC,CAAE,GAAG;AACpE,WAAO;AAAA,EACT,WAAY,WAAW,UAAU,KAAK,CAAC,UAAU,UAAU,UAAU,SAAS,KAAK,CAAC,GAAK;AACvF,WAAO;AAAA,EACT;AAKA,SAAO,UAAU,CAAC;AACpB;AAMA,IAAM,WAAW,CAAuC,IAAQ,OAAe;AAC7E,MAAI,YAAY,OAAO,WAAgB;AAEvC,WAAS,UAAmB;AAC1B,QAAI,WAAW;AACb,kBAAY;AACZ,kBAAY;AACZ;AAAA,IACF;AAEA,OAAG,MAAM,MAAM,SAA6B;AAE5C,gBAAY;AAEZ,eAAW,WAAY;AACrB,kBAAY;AAEZ,UAAI,WAAW;AACb,gBAAQ,MAAM,WAAW,SAAS;AAClC,oBAAY,YAAY;AAAA,MAC1B;AAAA,IACF,GAAG,EAAE;AAAA,EACP;AAEA,SAAO;AACT;AAEA,IAAM,UAAU,CAAC,YAA4B;AAC3C,MAAI;AACF,QAAI,aAAa,WAAW;AAC1B,gBAAU,QAAQ,OAAO;AAAA,IAC3B;AAAA,EACF,QAAE;AAAA,EAAQ;AACZ;AAEA,IAAM,gBAAgB,CAAI,OAAY,OAA6B;AACjE,WAAS,IAAI,MAAM,SAAS,GAAG,IAAI,GAAG,KAAK;AACzC,QAAI,GAAG,MAAM,CAAC,CAAC,GAAG;AAChB,aAAO;AAAA,IACT;AAAA,EACF;AAEA,SAAO;AACT;;;ACpHA,IAAM,QAAQ,CAAI,SAAY,cAAc,oBAAI,IAAwB,MAAiB;AACvF,QAAM,YAAY,CAAC,OAA2B;AAC5C,gBAAY,IAAI,EAAE,GAAG,GAAG,OAAO;AAE/B,WAAO,MAAM;AACX,kBAAY,OAAO,EAAE;AAAA,IACvB;AAAA,EACF;AAEA,QAAM,OAAO,CAAC,UAAa;AACzB,gBAAY,QAAQ,CAAC,OAAO,GAAG,KAAK,CAAC;AAAA,EACvC;AAEA,QAAM,SAAS,CAAC,OAAuB;AACrC,SAAM,UAAU,GAAG,OAAO,CAAE;AAAA,EAC9B;AAEA,QAAM,MAAM,MAAM;AAChB,WAAO;AAAA,EACT;AAEA,SAAO,EAAE,WAAW,QAAQ,IAAI;AAClC;;;ACpBA,SAAS,OAAO,iBAAiB;AACjC,SAAS,aAAa;;;ACTtB,IAAM,yBAAyB,oBAAI,IAAI;AAAA,EACrC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF,CAAU;AAEV,IAAM,YAAY,oBAAI,IAAS;;;ADG/B,SAAS,WAAW,kBAAkB;AAkDtC,IAAM,SAAS,CAMb;AAAA,EACA;AAAA,EACA;AAAA,EACA,eAAe,QAAQ,QAAQ;AAAA,EAC/B,UAAU;AAAA,EACV,gBAAgB;AAAA,EAChB;AAAA,EACA;AAAA,EACA,OAAO;AAAA,EACP,MAAM;AAAA,EACN,YAAY;AAAA,EACZ,aAAa,CAAC;AAChB,MAAyE;AACvE,MAAI;AACJ,MAAI,QAAQ,oBAAI,IAAY;AAK5B,kBAAgB,CAAC;AACjB,mBAAiB,CAAC;AAKlB,QAAM,SAAS,CAAC,UAAkB;AAChC,WAAO,MAAM,IAAI,KAAK,GAAG;AAAA,EAC3B;AAEA,QAAM,YAAY,CAAC,MAAa;AAI9B,YAAQ,OAAO,YAAY,OAAO,QAAQ,CAAC,EAAE,IAAI,CAAC,CAAC,MAAM,KAAK,MAAM;AAClE,YAAM,OAAO,CAAC,SAAyD;AACrE,eAAO,KAAK,QAAQ,CAACA,UAAS;AAC5B,gBAAM,OAAOA,MAAK,CAAC;AAKnB,cAAI,MAAM,QAAQ,IAAI;AAAG,mBAAO,KAAKA,KAAqB;AAE1D,iBAAO,CAACA,KAAmB;AAAA,QAC7B,CAAC;AAAA,MACH;AAEA,aAAO,CAAC,MAAM,KAAK,KAAK,CAAC;AAAA,IAC3B,CAAC,CAAC;AAKF,QAAI,kBAAkB;AAAQ,eAAS,GAAG,WAAW,aAAa;AAAA,EACpE;AAEA,QAAM,SAAS,IAAI,MAAM,CAAC,GAAsC;AAAA,IAC9D,IAAI,GAAG,MAAM;AACX,aAAO,IAAI,UAA4H;AACrI,eAAO,CAAC,MAAM,GAAG,KAAK;AAAA,MACxB;AAAA,IACF;AAAA,EACF,CAAC;AAID,WAAS,MAAM,OAA6F;AAC1G,QAAI,CAAC;AAAO,aAAO,MAAM,MAAM,CAAC;AAEhC,UAAM,OAAO,MAAM,MAAM,CAAC;AAC1B,UAAM,MAAM,WAAW,KAAK,IAAI,MAAM,IAAmB,IAAI,UAAU,CAAC,MAAM,KAAK,CAAC;AAEpF,UAAM,MAAM,CAAC,IAAI;AAAA,EACnB;AAEA,QAAM,iBAAiB,CAACC,SAAQ,CAAC,MAAM;AACrC,WAAO,CAAC,CAAC,CAAC,MAAM,OAAO,GAAG,CAAC,MAAM,CAAC,CAAC,GAAGA,QAAO,CAAC,OAAO,KAAK,IAAI,CAAC,GAAG,MAAM,CAAC;AAAA,EAC3E;AAEA,QAAM,cAAc,CAAC,SAAeC,SAAQ,CAAC,OAAO,MAAM;AACxD,WAAO;AAAA,MACL,IAAI,QAAQ;AACV,eAAOA,OAAM,GAAG,EAAE;AAAA,MACpB;AAAA,MACA,IAAI,MAAM,OAAa;AACrB,QAAAA,OAAMA,OAAM,SAAS,CAAC,IAAI;AAAA,MAC5B;AAAA,MACA,OAAO;AACL,YAAIA,OAAM,SAAS;AAAG,UAAAA,OAAM,IAAI,GAAG,YAAY;AAAA,MACjD;AAAA,MACA,KAAK,OAAa;AAChB,QAAAA,OAAM,KAAK,KAAK;AAAA,MAClB;AAAA,MACA,QAAQ;AACN,QAAAA,SAAQ,CAAC,eAAe,MAAM,YAAY,CAAC,CAAC;AAAA,MAC9C;AAAA,IACF;AAAA,EACF;AAMA,QAAM,cAA2B;AAAA,IAC/B,OAAO,CAAC;AAAA,IACR,MAAM,MAAM,WAAW;AAAA,IACvB,MAAM,CAAC,YAAY,SAAS,GAAG,mBAAmB,CAAC;AAAA,EACrD;AAEA,QAAM,IAAI,MAAM,WAAW;AAE3B,MAAI,oBAAoB;AAExB,QAAM,sBAAsB,CAAC,UAAuB;AAClD,QAAI;AAAmB,cAAQ,IAAI,KAAK;AAAA,EAC1C;AAEA,QAAM,+BAA+B,SAAS,qBAAqB,GAAG;AAEtE,IAAE,UAAU,4BAA4B;AAExC,QAAM,gBAAgB,MAAM;AAC1B,YAAQ,IAAI,EAAE,KAAK,YAAU;AAI3B,iBAAW,aAAa,YAAY;AAElC,iBAAS,UAAU,MAAM;AAAA,MAC3B;AAKA,aAAO,KAAK,CAAC,MAAM,YAAY,SAAS;AACxC,aAAO,KAAK,CAAC,MAAM,mBAAmB;AAMtC,UAAI,QAAQ,OAAO,IAAI,GAAG;AACxB,eAAO,OAAO;AAAA,MAChB;AAKA,0BAAoB;AAEpB,QAAE,OAAO,MAAM,MAAM;AAKrB,UAAI,kBAAkB;AAAQ,gBAAQ;AAAA,IACxC,CAAC;AAAA,EACH;AAMA,eAAa,KAAK,aAAa;AAE/B,QAAM,UAAU,eAAe,MAAM,YAAY,CAAC;AAClD,QAAM,QAAQ,YAAY,OAAO;AAEjC,QAAM,OAAO,CAAC,WAAW,OAAO,OAAmB,WAAW,SAAS,aAAa;AAClF,QAAI,CAAC;AAAmB;AAKxB,QAAI,CAAC,aAAa,SAAS;AAAQ;AAEnC,UAAM,UAAU,MAAM,MAAM,KAAK;AAEjC,MAAE,OAAO,UAAQ;AAWf,YAAM,WAAW,cAAc,KAAK,OAAO,WAAS,MAAM,IAAI,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,MAAM,SAAS;AAKpG,cAAQ,CAAC,EAAE,CAAC,IAAI,OAAO,KAAK,IAAI,CAAC;AACjC,cAAQ,CAAC,EAAE,CAAC,IAAI;AAEhB,UAAI,CAAC,YAAY,CAAC,UAAU;AAC1B,aAAK,MAAM,KAAK,OAAO;AAEvB,eAAO;AAAA,MACT;AAKA,YAAM,SAAS,KAAK,MAAM,GAAG,EAAE;AAK/B,UAAI,UAAU,OAAO,CAAC,EAAE,CAAC,MAAM,MAAM;AACnC,aAAK,MAAM,KAAK,MAAM,SAAS,CAAC,IAAI;AAAA,MACtC,OAAO;AACL,aAAK,MAAM,KAAK,OAAO;AAAA,MACzB;AAEA,aAAO;AAAA,IACT,CAAC;AAAA,EACH;AAEA,QAAM,UAAU,MAAM;AACpB,QAAI,CAAC;AAAmB;AAExB,UAAMC,QAAO,eAAe,MAAM,YAAY,CAAC;AAK/C,QAAI,WAAW;AACb,QAAE,OAAO,UAAQ;AACf,eAAO,KAAK,MAAM,KAAKA,KAAI,GAAG;AAAA,MAChC,CAAC;AAAA,IACH;AAEA,YAAQA,KAAI;AAAA,EACd;AAKA,QAAM,MAAM,CAACA,UAAe;AAC1B,UAAM,QAAQA;AAEd,WAAO,QAAQA,KAAI;AAAA,EACrB;AAEA,MAAI,YAAY;AAChB,MAAI,YAAY;AAChB,MAAI,aAAa;AAKjB,QAAM,UAAU,OAAOA,UAAgB;AACrC,QAAI,CAAC;AAAmB;AAExB,QAAI,SAASA,QAAOA,QAAO,EAAE,IAAI,EAAE,MAAM,GAAG,EAAE;AAK9C,QAAI,CAAC,QAAQ;AACX,QAAE,OAAO,OAAO,EAAE,OAAO,CAAC,OAAO,GAAG,MAAM,MAAM,WAAW,GAAW,MAAM,CAAC,YAAY,SAAS,GAAG,mBAAmB,CAAC,EAAE,EAAE;AAE7H,eAAS,MAAM,OAAO;AAAA,IACxB;AAEA,gBAAY,MAAM,MAAM,QAAQ;AAKhC,QAAI,UAAe;AAInB,QAAI,QAAQ;AAKZ,UAAM,MAAM,MAAM,MAAM,CAAC,EAAE,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM;AACtD,UAAI,OAAO,IAAI,KAAK,SAAS,GAAG;AAAG,eAAO,MAAM;AAEhD,aAAO;AAAA,IACT,GAAG,CAAC;AAEJ,UAAM,QAAQ,CAAC;AACf,UAAM,OAAO,oBAAI,IAAI;AACrB,UAAMC,cAAa,oBAAI,IAAI;AAE3B,eAAW,CAAC,MAAM,GAAG,KAAK,MAAM,MAAM,CAAC,GAAG;AACxC,UAAI,SAAS,MAAM;AACjB,YAAI,SAAS,GAAG,GAAG;AACjB,oBAAU,QAAQ,GAAG;AAAA,QACvB,WAAW,SAAS,GAAG,GAAG;AACxB;AAMA,mBAAS,IAAI,GAAG,KAAK,KAAK,KAAK;AAC7B,kBAAM,CAACC,SAAQ,GAAG,IAAI,IAAI,QAAQ,CAAC;AAKnC,kBAAMC,QAAO,MAAM;AACjB,mBAAK,IAAID,OAAM;AACf,oBAAM,KAAK,CAACA,SAAQ,IAAI,CAAC;AAAA,YAC3B;AAKA,gBAAIA,YAAW;AAAiB,cAAAD,YAAW,IAAI,KAAK,CAAC,CAAC;AAMtD,gBAAI,uBAAuB,IAAIC,OAAM,KAAK,qBAAqBA,SAAQ,IAAI,GAAG;AAC5E,kBAAI,UAAU,OAAO,MAAM,KAAK;AAC9B,gBAAAC,MAAK;AAAA,cACP,OAAO;AACL;AAAA,cACF;AAAA,YACF;AAEA,YAAAA,MAAK;AAAA,UACP;AAEA,oBAAU,QAAQ,GAAG;AAAA,QACvB;AAAA,MACF,WAAW,SAAS,UAAU;AAC5B,kBAAU,QAAQ,MAAgB,CAAC,EAAE,CAAC;AAAA,MACxC,WAAW,SAAS,aAAa;AAC/B,kBAAU,QAAQ,CAAC,EAAE,GAAG;AAAA,MAC1B;AAAA,IACF;AAEA,UAAM,QAAQ,CAAC,OAAOC,WAAU;AAI9B,YAAM,KAAKA,MAAK;AAAA,IAClB,CAAC;AAKD,UAAM,eAAe;AAKrB,aAAS,GAAG,WAAW,MAAM;AAI7B,UAAM,SAAS,CAAC,MAAMH,WAAU,CAAC;AAKjC,UAAMI,QAAO,CAAC,MAAc,aAAa,MAAM,IAAI,CAAC;AAEpD,qBAAiB,CAACH,SAAQ,MAAM,CAAC,KAAK,cAAc;AAClD,UAAIA,YAAW,cAAcA,YAAW,UAAU;AAIhD,YAAIA,YAAW,YAAa,KAAuC,CAAC,EAAE,gBAAgB;AAIpF,gBAAM,YAAYG,MAAK,CAAC,EAAE,KAAK,CAAC,CAAC,SAAS,KAAK,MAAM;AACnD,gBAAI,CAAC,SAAS,CAAC;AAAM,qBAAO;AAE5B,kBAAM,KAAK,MAAM,CAAC;AAClB,kBAAM,KAAM,KAAK,CAAC;AAKlB,kBAAM,gBAAgB,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG;AAKrD,mBAAO,iBAAkB,IAAI,EAAE,MAAM,IAAI,EAAE;AAAA,UAC7C,CAAC;AAED,cAAI;AAAW;AAAA,QACjB;AAKA,cAAM,SAAS,MAAMH,SAAQ,IAAI;AAKjC,YAAI,UAAU,MAAM,GAAG;AAIrB,gBAAM;AAAA,QACR;AAAA,MACF,WAAWA,YAAW,iBAAiB;AACrC,cAAM,OAAOG,MAAK,CAAC,EAAE,KAAK,CAAC,CAAC,SAAS,KAAK,MAAM;AAI9C,cAAI,CAAC,SAAS,CAAC;AAAM,mBAAO;AAM5B,gBAAM,SAAS,YAAY,mBAAmB,MAAM,CAAC,MAAM,KAAK,CAAC;AAKjE,gBAAM,YAAY,YAAYH,WAAU,MAAM,CAAC,MAAM,KAAK,CAAC;AAE3D,iBAAO,UAAU;AAAA,QACnB,CAAC;AAED,YAAI;AAAM;AAEV,cAAMA,SAAQ,IAAI;AAAA,MACpB,WAAWA,YAAW,oBAAoBA,YAAW,oBAAoB;AAKvE,cAAM,YAAYG,MAAK,CAAC,EAAE,KAAK,CAAC,CAAC,OAAO,MAAMH,YAAW,OAAO;AAEhE,YAAI;AAAW;AAEf,cAAMA,SAAQ,IAAI;AAAA,MACpB,OAAO;AACL,cAAMA,SAAQ,IAAI;AAAA,MACpB;AAAA,IACF;AAEA,gBAAY,YAAY,OAAO,OAAO;AAAA,EACxC;AAEA,QAAM,QAAQ,MAAM;AAClB,QAAI,UAAe;AAEnB,eAAW,CAAC,MAAM,GAAG,KAAK,MAAM,MAAM,CAAC,GAAG;AACxC,UAAI,SAAS,MAAM;AACjB,kBAAU,QAAQ,GAAG;AAAA,MACvB,WAAW,SAAS,UAAU;AAC5B,kBAAU,QAAQ,MAAgB,CAAC,EAAE,CAAC;AAAA,MACxC,WAAW,SAAS,aAAa;AAC/B,kBAAU,QAAQ,CAAC,EAAE,GAAG;AAAA,MAC1B;AAAA,IACF;AAEA,WAAO;AAAA,EACT;AAEA,QAAM,OAAO,MAAM;AACjB,UAAM,UAAU,MAAM;AAEtB,UAAM,MAAM;AACZ,aAAS,GAAG,WAAW,UAAU;AAKjC,UAAM,CAAC,CAAC,OAAO,MAAM,GAAG,EAAE,CAAC,MAAM,IAAI,CAAC,IAAI;AAE1C,QAAI,SAAS,UAAU,SAAS,QAAQ;AAItC,UAAI,MAAM,CAAC,MAAM,QAAQ,MAAM,CAAC,MAAM,WAAW,OAAO,CAAC,MAAM,QAAQ,CAAC,cAAc,MAAM,IAAI,IAAI,GAAG;AACrG,UAAE,OAAO,CAAC,SAAS;AACjB,eAAK,QAAQ,KAAK,MAAM,OAAO,CAAAF,UAAQA,UAAS,OAAO;AAEvD,iBAAO;AAAA,QACT,CAAC;AAAA,MACH;AAAA,IACF;AAKA,kBAAc,KAAK;AAInB,UAAM,MAAM;AAAA,EACd;AAEA,QAAM,OAAO,MAAM;AACjB,WAAO,MAAM,KAAK,GAAG,QAAQ,MAAM,KAAK;AAAA,EAC1C;AAEA,QAAM,WAAW,eAAe;AAAA,IAC9B;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA,GAAG,IAAI;AAAA,IACP;AAAA,EACF,CAAC;AAED,QAAM,QAAQ,YAAY;AAAA,IACxB,KAAK,CAAC,IAAI,GAAG;AACX,UAAI,CAAC;AAAW,mBAAW,MAAM,WAAW,IAAI,IAAI,KAAK,IAAI,IAAI;AAAA,IACnE;AAAA,IACA,eAAe,CAAC,UAAU,GAAG;AAC3B,eAAS,WAAW,UAAU;AAC9B,WAAK;AAAA,IACP;AAAA,IACA,UAAU,CAAC,MAAM,GAAG;AAClB,eAAS,MAAM,QAAQ,OAAO,EAAE,KAAK;AACrC,WAAK;AAAA,IACP;AAAA,IACA,UAAU,CAAC,MAAM,GAAG;AAClB,eAAS,MAAM,QAAQ,OAAO,EAAE,KAAK;AACrC,WAAK;AAAA,IACP;AAAA,IACA,cAAc,CAAC,WAAW,SAAS,WAAW,KAAK,GAAG;AACpD,YAAM,SAAS,SAAS,UAAU,SAAS;AAE3C,aAAO,OAAO,WAAW,OAAO,SAAS;AACzC,aAAO,YAAY,OAAO,EAAE;AAE5B,WAAK;AAAA,IACP;AAAA,IACA,cAAc,CAAC,WAAW,WAAW,OAAO,QAAQ,GAAG;AACrD,eAAS,UAAU,SAAS,EAAE,OAAO,WAAW,OAAO,QAAQ,EAAE,MAAM,SAAS;AAAA,IAClF;AAAA,IACA,OAAO,CAAC,WAAW,SAAS,OAAO,GAAG;AAIpC,YAAM,QAAQ,MAAM;AAClB,cAAM,IAAI,WAAW,KAAK;AAC1B,cAAM,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC;AAE3B,eAAO,IAAI,KAAK,KAAK,OAAO,GAAG,CAAC,EAAE,SAAS,WAAW,GAAG,CAAC,EAAE,OAAkB,GAAG,CAAC,EAAE,KAAgC,IAAI,IAAI,IAAI;AAAA,MAClI,GAAG;AAEH,eAAS,OAAO,OAAO,OAAO,GAAG,OAAO,IAAI,GAAG,WAAW,OAAO,EAAE,OAAO;AAAA,IAC5E;AAAA,IACA,SAAS,CAAC,EAAE,GAAG;AACb,YAAM,SAAS,GAAG,WAAW,SAAS;AAEtC,UAAI,CAAC;AAAW,iBAAS,OAAO,KAAK,IAAI,IAAI,KAAK;AAElD,aAAO;AAAA,IACT;AAAA,IACA,OAAO,CAAC,UAAU,GAAG,OAAO,GAAG;AAC7B,YAAM,oBAAoB,MAAM,QAAQ,QAAQ;AAEhD,UAAI,mBAAmB;AAIrB,gBAAQ,QAAQ,QAAkE;AAIlF,mBAAW;AAAA,MACb;AAEA,YAAM,YAAY,QAAQ,IAAI,CAAC,CAAC,SAASE,SAAQ,OAAO,MAAM;AAC5D,eAAO,CAAC,OAAO,OAAO,GAAGA,SAAQ,OAAO;AAAA,MAC1C,CAAC;AAED,eAAS,QAAQ,OAAO,QAAQ,GAAG,SAAS,EAAE,CAAC,aAAa;AAC1D,iBAAS;AAKT,cAAM,SAAS,oBAAoB,IAAI;AAEvC,cAAM,MAAM,CAAC,EAAE,KAAK,CAAC,UAAU,WAAW,MAAM,GAAG,CAAC,MAAM,CAAC,CAAC;AAC5D,eAAO;AACP,sBAAc,IAAI;AAAA,MACpB,CAAC;AAAA,IACH;AAAA,IACA,KAAK,CAAC,KAAK,GAAG;AAIZ,YAAM,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,EAAE,CAAC;AAE3C,YAAM,SAAS,CAAC,CAAC;AAAA,IACnB;AAAA,IACA,MAAM,CAAC,MAAMD,WAAU,GAAG;AAIxB,cAAQ,CAAC;AAIT,eAAS,MAAM,WAAW,QAAQ,WAAWA,eAAc,SAAS,EAAE,IAAI;AAAA,IAC5E;AAAA,IACA,UAAU,CAAC,SAAS,GAAG;AACrB,YAAM,QAAQ,UAAU;AAExB,UAAI,CAAC;AAAW,cAAM,MAAM,CAAC,EAAE,KAAK,CAAC,aAAa,OAAO,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO;AAAA,IACvF;AAAA,IACA,MAAM;AAIJ,YAAM,SAAS,CAAC,CAAC;AAIjB,eAAS,GAAG,WAAW,UAAU;AAIjC,oBAAc,KAAK;AAInB,YAAM,MAAM;AAAA,IACd;AAAA,IACA,MAAM,CAAC,UAAU,SAAS,KAAK,GAAG;AAChC,eAAS,MAAM,OAAO,QAAQ,GAAG,SAAS,KAAK,EAAE,OAAO;AAAA,IAC1D;AAAA,IACA,OAAO,CAAC,OAAO,GAAG;AAChB,YAAM,SAAS,SAAS,OAAO,SAAS,WAAW,MAAM;AACvD,YAAI,CAAC,aAAa,QAAQ;AAAmB,mBAAS,GAAG,cAAc,IAAI;AAC3E,YAAI,CAAC;AAAW,eAAK;AAAA,MACvB,CAAC;AAED,aAAO;AAAA,IACT;AAAA,IACA,QAAQ,SAAS;AACf,cAAQ,OAAO;AACf,WAAK;AAAA,IACP;AAAA,IACA,OAAO;AACL,WAAK;AAAA,IACP;AAAA,IACA,iBAAiB,CAAC,WAAW,SAAS,GAAG,OAAO,GAAG;AACjD,YAAM,UAAyB,CAAC,QAAQ;AACtC,cAAM,EAAE,MAAM,IAAI,IAAI,gCAAgC,KAAK;AAC3D,cAAM,OAAO,SAAS,MAAM,WAAW,SAAS;AAKhD,YAAI,CAAC;AAAM;AAEX,cAAM,SAAS,KAAK;AAKpB,YAAI,CAAC;AAAQ;AAEb,cAAM,aAAa,QAAQ,OAAO,eAAa,CAAC,OAAO,UAAU,SAAS,SAAS,CAAC;AAEpF,eAAO,UAAU,IAAI,GAAG,UAAU;AAElC,cAAM,YAAY,WAAW,MAAM;AACjC,iBAAO,UAAU,OAAO,GAAG,UAAU;AAAA,QACvC,GAAG,OAAO;AAEV,cAAM,MAAM;AACV,iBAAO,UAAU,OAAO,GAAG,UAAU;AAKrC,uBAAa,SAAS;AAAA,QACxB,CAAC;AAAA,MACH;AAKA,YAAM,UAAU,CAAC,OAAO,CAAC;AAAA,IAC3B;AAAA,IACA,KAAK,MAAM;AACT,eAAS,KAAK,KAAK,IAAI,CAAC,YAAY,OAAO,OAAO,CAAC,EAAE,KAAK,GAAG,GAAG,OAAO;AAAA,IACzE;AAAA,IACA,OAAO;AACL,YAAM,OAAO,MAAM,MAAM,CAAC;AAE1B,eAAS,IAAI,KAAK,SAAS,GAAG,IAAI,GAAG,KAAK;AACxC,YAAI,KAAK,CAAC,EAAE,CAAC,MAAM,YAAY,KAAK,CAAC,EAAE,CAAC,MAAM;AAAa;AAE3D,cAAM,MAAM,CAAC,IAAI,KAAK,MAAM,GAAG,CAAC;AAChC,aAAK;AAEL;AAAA,MACF;AAEA,aAAO;AAAA,IACT;AAAA,EACF,CAAC;AAED,QAAM,WAAW,MAAM;AACrB,QAAI;AAAW;AAEf,UAAM,UAAU,MAAM,MAAM,KAAK;AAEjC,YAAQ,CAAC,EAAE,CAAC,IAAI;AAEhB,UAAM,KAAK,OAAO;AAElB,SAAK,MAAM,MAAM;AAAA,EACnB;AAEA,QAAM,OAAO,MAAM;AACjB,UAAM,OAAO,MAAM,MAAM,CAAC;AAI1B,UAAM,OAAO,KAAK,KAAK,SAAS,CAAC;AAKjC,QAAI,OAAO,KAAK,CAAC,CAAC,KAAK,SAAS,KAAK,CAAC,CAAC,GAAG;AACxC,WAAK,CAAC,IAAI,KAAK,CAAC,IAAI;AACpB;AAAA,IACF;AAKA,SAAK,KAAK,CAAC,MAAM,CAAC,CAAC;AAAA,EACrB;AAEA,QAAM,SAAS,MAAM;AACnB,UAAM,WAAW,MAAM;AAEvB,QAAI,CAAC,MAAM,QAAQ,QAAQ;AAAG;AAE9B,UAAM,CAACC,SAAQ,GAAG,KAAK,IAAI;AAE3B,UAAMA,SAAQ,KAAK;AAAA,EACrB;AAEA,QAAM,OAAO,MAAM;AACjB,QAAI,CAAC;AAAW,WAAK,GAAG,OAAO;AAAA,EACjC;AAEA,QAAM,UAAU,MAAM;AACpB,aAAS;AACT,SAAK;AACL,kBAAc,IAAI;AAAA,EACpB;AAEA,QAAM,gBAAgB,CAAC,QAAQ,UAAU;AACvC,iBAAa;AAAA,EACf;AAWA,QAAM,SAAS,CAAC,SAAsB,SAAS,UAAU;AACvD,UAAM,EAAE,MAAAL,OAAM,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI;AAErC,UAAM,MAAM,SAASA,QAAO,MAAM;AAClC,UAAMS,OAAM,WAAW,OAAO,IAC1B,QAAQ,MAAM,GAAG,IACjB,OAAO,YAAY,WACjB,QAAQ,IAAI,IACZ;AAEN,WAAO,WAAWA,MAAK,GAAG;AAAA,EAC5B;AAIA,WAAS,KAAK,OAAyF;AACrG,QAAI,CAAC;AAAO,aAAO,EAAE,IAAI,EAAE;AAE3B,UAAM,OAAO,EAAE,IAAI,EAAE;AACrB,UAAM,MAAM,WAAW,KAAK,IAAI,MAAM,IAAkB,IAAI,UAAU,CAAC,MAAM,KAAK,CAAC;AAEnF,MAAE,OAAO,CAACC,UAAS;AACjB,MAAAA,MAAK,OAAO;AAEZ,aAAOA;AAAA,IACT,CAAC;AAAA,EACH;AAEA,SAAO;AAAA;AAAA;AAAA;AAAA,IAIL;AAAA;AAAA;AAAA;AAAA,IAIA;AAAA;AAAA;AAAA;AAAA,IAIA;AAAA;AAAA;AAAA;AAAA,IAIA;AAAA;AAAA;AAAA;AAAA,IAIA,OAAO,SAAmF;AACxF,aAAO,OAAO,SAAS,IAAI;AAAA,IAC7B;AAAA;AAAA;AAAA;AAAA,IAIA,GAAG,IAAI;AAAA,EACT;AACF;;;AEh4BA,IAAM,sBAAsB,CAAC,YAAkD;AAC7E,SAAO;AAAA,IACL,MAAM,MAAM;AACV,YAAM,QAAQ,aAAa,QAAQ,QAAQ,GAAG;AAE9C,aAAO,QAAQ,KAAK,MAAM,KAAK,IAAI,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,EAAE;AAAA,IACrE;AAAA,IACA,MAAM,IAAI,MAAM;AACd,mBAAa,QAAQ,QAAQ,KAAK,KAAK,UAAU,IAAI,CAAC;AAAA,IACxD;AAAA,EACF;AACF;","names":["data","state","stack","save","characters","action","push","index","next","str","prev"]}
1
+ {"version":3,"sources":["../src/utils.ts","../src/store.ts","../src/novely.ts","../src/constants.ts","../src/storage.ts"],"sourcesContent":["import type { ActionProxyProvider, CustomHandler } from './action';\nimport type { Character } from './character';\nimport type { TypewriterSpeed, Thenable } from './types';\n\ntype MatchActionMap = {\n\t[Key in keyof ActionProxyProvider<Record<string, Character>>]: (\n\t\tdata: Parameters<ActionProxyProvider<Record<string, Character>>[Key]>,\n\t) => void;\n};\n\ntype MatchActionMapComplete = Omit<MatchActionMap, 'custom'> & {\n\tcustom: (value: [handler: CustomHandler]) => Thenable<void>;\n};\n\nconst matchAction = <M extends MatchActionMapComplete>(values: M) => {\n\treturn (action: keyof MatchActionMap, props: any) => {\n\t\treturn values[action](props);\n\t};\n};\n\nconst isNumber = (val: unknown): val is number => {\n\treturn typeof val === 'number';\n};\n\nconst isNull = (val: unknown): val is null => {\n\treturn val === null;\n};\n\nconst isString = (val: unknown): val is string => {\n\treturn typeof val === 'string';\n};\n\nconst isFunction = (val: unknown): val is (...parameters: any[]) => any => {\n\treturn typeof val === 'function';\n};\n\nconst isPromise = (val: unknown): val is Promise<any> => {\n\treturn Boolean(val) && (typeof val === 'object' || isFunction(val)) && isFunction((val as any).then);\n};\n\nconst isEmpty = (val: unknown): val is {} => {\n\treturn typeof val === 'object' && !isNull(val) && Object.keys(val).length === 0;\n};\n\nconst isCSSImage = (str: string) => {\n\tconst startsWith = String.prototype.startsWith.bind(str);\n\n\treturn startsWith('http') || startsWith('/') || startsWith('.') || startsWith('data');\n};\n\nconst str = (value: unknown) => {\n\treturn String(value);\n};\n\nconst isUserRequiredAction = (\n\taction: keyof MatchActionMapComplete,\n\tmeta: Parameters<MatchActionMapComplete[keyof MatchActionMapComplete]>,\n) => {\n\treturn action === 'custom' && meta[0] && (meta[0] as unknown as CustomHandler).requireUserAction;\n};\n\nconst getTypewriterSpeed = (): TypewriterSpeed => {\n\treturn 'Medium';\n};\n\nconst getLanguage = (languages: string[], language = navigator.language) => {\n\tif (languages.includes(language)) {\n\t\treturn language;\n\t} else if (languages.includes((language = language.substring(0, 2)))) {\n\t\treturn language;\n\t} else if ((language = languages.find((value) => navigator.languages.includes(value))!)) {\n\t\treturn language;\n\t}\n\n\t/**\n\t * We'v checked the `en-GB` format, `en` format, and maybe any second languages, but there were no matches\n\t */\n\treturn languages[0];\n};\n\n/**\n * @copyright Techlead LLC\n * @see https://learn.javascript.ru/task/throttle\n */\nconst throttle = <Fn extends (...args: any[]) => any>(fn: Fn, ms: number) => {\n\tlet throttled = false,\n\t\tsavedArgs: any,\n\t\tsavedThis: any;\n\n\tfunction wrapper(this: any) {\n\t\tif (throttled) {\n\t\t\tsavedArgs = arguments;\n\t\t\tsavedThis = this;\n\t\t\treturn;\n\t\t}\n\n\t\tfn.apply(this, arguments as unknown as any[]);\n\n\t\tthrottled = true;\n\n\t\tsetTimeout(function () {\n\t\t\tthrottled = false;\n\n\t\t\tif (savedArgs) {\n\t\t\t\twrapper.apply(savedThis, savedArgs);\n\t\t\t\tsavedArgs = savedThis = null;\n\t\t\t}\n\t\t}, ms);\n\t}\n\n\treturn wrapper as unknown as (...args: Parameters<Fn>) => void;\n};\n\nconst vibrate = (pattern: VibratePattern) => {\n\ttry {\n\t\tif ('vibrate' in navigator) {\n\t\t\tnavigator.vibrate(pattern);\n\t\t}\n\t} catch {}\n};\n\nconst findLastIndex = <T>(array: T[], fn: (item: T) => boolean) => {\n\tfor (let i = array.length - 1; i > 0; i--) {\n\t\tif (fn(array[i])) {\n\t\t\treturn i;\n\t\t}\n\t}\n\n\treturn -1;\n};\n\nexport {\n\tmatchAction,\n\tisNumber,\n\tisNull,\n\tisString,\n\tisPromise,\n\tisEmpty,\n\tisCSSImage,\n\tstr,\n\tisUserRequiredAction,\n\tgetTypewriterSpeed,\n\tgetLanguage,\n\tthrottle,\n\tisFunction,\n\tvibrate,\n\tfindLastIndex,\n};\n","type Stored<T> = {\n\tsubscribe: (cb: (value: T) => void) => () => void;\n\tupdate: (fn: (prev: T) => T) => void;\n\tget: () => T;\n};\n\nconst store = <T>(current: T, subscribers = new Set<(value: T) => void>()): Stored<T> => {\n\tconst subscribe = (cb: (value: T) => void) => {\n\t\tsubscribers.add(cb), cb(current);\n\n\t\treturn () => {\n\t\t\tsubscribers.delete(cb);\n\t\t};\n\t};\n\n\tconst push = (value: T) => {\n\t\tsubscribers.forEach((cb) => cb(value));\n\t};\n\n\tconst update = (fn: (prev: T) => T) => {\n\t\tpush((current = fn(current)));\n\t};\n\n\tconst get = () => {\n\t\treturn current;\n\t};\n\n\treturn { subscribe, update, get } as const;\n};\n\nexport { store };\nexport type { Stored };\n","import type { Character } from './character';\nimport type {\n\tActionProxyProvider,\n\tGetActionParameters,\n\tStory,\n\tValidAction,\n\tUnwrappable,\n\tCustomHandler,\n} from './action';\nimport type { Storage } from './storage';\nimport type { Save, State, Data, StorageData, DeepPartial, NovelyScreen, Migration } from './types';\nimport type { Renderer, RendererInit } from './renderer';\nimport type { SetupT9N } from '@novely/t9n';\nimport {\n\tmatchAction,\n\tisNumber,\n\tisNull,\n\tisString,\n\tisPromise,\n\tisEmpty,\n\tstr,\n\tisUserRequiredAction,\n\tgetTypewriterSpeed,\n\tgetLanguage as defaultGetLanguage,\n\tthrottle,\n\tisFunction,\n\tvibrate,\n\tfindLastIndex,\n} from './utils';\nimport { store } from './store';\nimport { all as deepmerge } from 'deepmerge';\nimport { klona } from 'klona/json';\nimport { SKIPPED_DURING_RESTORE, EMPTY_SET } from './constants';\nimport { replace as replaceT9N } from '@novely/t9n';\n\ninterface NovelyInit<\n\tLanguages extends string,\n\tCharacters extends Record<string, Character<Languages>>,\n\tInter extends ReturnType<SetupT9N<Languages>>,\n\tStateScheme extends State,\n\tDataScheme extends Data,\n> {\n\t/**\n\t * An array of languages supported by the game.\n\t */\n\tlanguages: Languages[];\n\t/**\n\t * An object containing the characters in the game.\n\t */\n\tcharacters: Characters;\n\t/**\n\t * An object that provides access to the game's storage system.\n\t */\n\tstorage: Storage;\n\t/**\n\t * Delay loading data until Promise is resolved\n\t */\n\tstorageDelay?: Promise<void>;\n\t/**\n\t * A function that returns a Renderer object used to display the game's content\n\t */\n\trenderer: (characters: RendererInit) => Renderer;\n\t/**\n\t * An optional property that specifies the initial screen to display when the game starts\n\t */\n\tinitialScreen?: NovelyScreen;\n\t/**\n\t * An object containing the translation functions used in the game\n\t */\n\tt9n: Inter;\n\t/**\n\t * Initial state value\n\t */\n\tstate?: StateScheme;\n\t/**\n\t * Initial data value\n\t */\n\tdata?: DataScheme;\n\t/**\n\t * Enable autosaves or disable\n\t * @default true\n\t */\n\tautosaves?: boolean;\n\t/**\n\t * Migration from old saves to newer\n\t */\n\tmigrations?: Migration[];\n\t/**\n\t * For saves Novely uses `throttle` function. This might be needed if you want to control frequency of saves to the storage\n\t * @default 799\n\t */\n\tthrottleTimeout?: number;\n\t/**\n\t * Custom language detector\n\t * @param languages Supported languages aka `languages: []` in the config\n\t * @example ```ts\n\t * novely({\n\t * \t\tgetLanguage(languages) {\n\t * \t\t\t\treturn sdk.environment.i18n.lang // i.e. custom language from some sdk\n\t * \t\t}\n\t * })\n\t * ```\n\t */\n\tgetLanguage?: (languages: string[]) => string;\n\t/**\n\t * Ignores saved language, and uses `getLanguage` to get it on every engine start\n\t * @default false\n\t */\n\toverrideLanguage?: boolean;\n\t/**\n\t * Show a prompt before exiting a game\n\t * @default true\n\t */\n\taskBeforeExit?: boolean;\n}\n\nconst novely = <\n\tLanguages extends string,\n\tCharacters extends Record<string, Character<Languages>>,\n\tInter extends ReturnType<SetupT9N<Languages>>,\n\tStateScheme extends State,\n\tDataScheme extends Data,\n>({\n\tcharacters,\n\tstorage,\n\tstorageDelay = Promise.resolve(),\n\trenderer: createRenderer,\n\tinitialScreen = 'mainmenu',\n\tt9n,\n\tlanguages,\n\tstate: defaultState,\n\tdata: defaultData,\n\tautosaves = true,\n\tmigrations = [],\n\tthrottleTimeout = 799,\n\tgetLanguage = defaultGetLanguage,\n\toverrideLanguage = false,\n\taskBeforeExit = true\n}: NovelyInit<Languages, Characters, Inter, StateScheme, DataScheme>) => {\n\tlet story: Story;\n\tlet times = new Set<number>();\n\n\t/**\n\t * Prevent `undefined`\n\t */\n\tdefaultData ||= {} as DataScheme;\n\tdefaultState ||= {} as StateScheme;\n\n\t/**\n\t * Saves timestamps created in this session\n\t */\n\tconst intime = (value: number) => {\n\t\treturn times.add(value), value;\n\t};\n\n\tconst withStory = (s: Story) => {\n\t\t/**\n\t\t * Transforms `(ValidAction | ValidAction[])[]` to `ValidAction[]`\n\t\t */\n\t\tstory = Object.fromEntries(\n\t\t\tObject.entries(s).map(([name, items]) => {\n\t\t\t\tconst flat = (item: (ValidAction | ValidAction[])[]): ValidAction[] => {\n\t\t\t\t\treturn item.flatMap((data) => {\n\t\t\t\t\t\tconst type = data[0];\n\n\t\t\t\t\t\t/**\n\t\t\t\t\t\t * This is not just an action like `['name', ...arguments]`, but an array of actions\n\t\t\t\t\t\t */\n\t\t\t\t\t\tif (Array.isArray(type)) return flat(data as ValidAction[]);\n\n\t\t\t\t\t\treturn [data as ValidAction];\n\t\t\t\t\t});\n\t\t\t\t};\n\n\t\t\t\treturn [name, flat(items)];\n\t\t\t}),\n\t\t);\n\n\t\t/**\n\t\t * When `initialScreen` is not a game, we can safely show it\n\t\t */\n\t\tif (initialScreen !== 'game') renderer.ui.showScreen(initialScreen);\n\t};\n\n\tconst action = new Proxy({} as ActionProxyProvider<Characters>, {\n\t\tget(_, prop) {\n\t\t\treturn (\n\t\t\t\t...props: Parameters<\n\t\t\t\t\tActionProxyProvider<Record<string, Character>>[keyof ActionProxyProvider<Record<string, Character>>]\n\t\t\t\t>\n\t\t\t) => {\n\t\t\t\treturn [prop, ...props];\n\t\t\t};\n\t\t},\n\t});\n\n\tfunction state(value: DeepPartial<StateScheme> | ((prev: StateScheme) => StateScheme)): void;\n\tfunction state(): StateScheme;\n\tfunction state(value?: DeepPartial<StateScheme> | ((prev: StateScheme) => StateScheme)): StateScheme | void {\n\t\tif (!value) return stack.value[1] as StateScheme | void;\n\n\t\tconst prev = stack.value[1];\n\t\tconst val = isFunction(value) ? value(prev as StateScheme) : deepmerge([prev, value]);\n\n\t\tstack.value[1] = val as StateScheme;\n\t}\n\n\tconst getDefaultSave = (state = {}) => {\n\t\treturn [\n\t\t\t[\n\t\t\t\t[null, 'start'],\n\t\t\t\t[null, 0],\n\t\t\t],\n\t\t\tstate,\n\t\t\t[intime(Date.now()), 'auto'],\n\t\t] as Save;\n\t};\n\n\tconst createStack = (current: Save, stack = [current]) => {\n\t\treturn {\n\t\t\tget value() {\n\t\t\t\treturn stack.at(-1)!;\n\t\t\t},\n\t\t\tset value(value: Save) {\n\t\t\t\tstack[stack.length - 1] = value;\n\t\t\t},\n\t\t\tback() {\n\t\t\t\tif (stack.length > 1) stack.pop(), (goingBack = true);\n\t\t\t},\n\t\t\tpush(value: Save) {\n\t\t\t\tstack.push(value);\n\t\t\t},\n\t\t\tclear() {\n\t\t\t\tstack = [getDefaultSave(klona(defaultState))];\n\t\t\t},\n\t\t};\n\t};\n\n\t/**\n\t * 1) Novely rendered using the `initialData`, but you can't start new game or `load` an empty one - this is scary, imagine losing your progress\n\t * 2) Actual stored data is loaded, language and etc is changed\n\t */\n\tconst initialData: StorageData = {\n\t\tsaves: [],\n\t\tdata: klona(defaultData) as Data,\n\t\tmeta: [getLanguage(languages), getTypewriterSpeed()],\n\t};\n\n\tconst $ = store(initialData);\n\n\tlet initialDataLoaded = false;\n\n\tconst onStorageDataChange = (value: StorageData) => {\n\t\tif (initialDataLoaded) storage.set(value);\n\t};\n\n\tconst throttledOnStorageDataChange = throttle(onStorageDataChange, throttleTimeout);\n\n\t$.subscribe(throttledOnStorageDataChange);\n\n\tconst getStoredData = () => {\n\t\tstorage.get().then((stored) => {\n\t\t\t/**\n\t\t\t * Migration is done only once (when game loads it's data), and then it saves the updated format\n\t\t\t */\n\t\t\tfor (const migration of migrations) {\n\t\t\t\t// @ts-expect-error Types does not match between versions\n\t\t\t\tstored = migration(stored);\n\t\t\t}\n\n\t\t\t/**\n\t\t\t * Default `localStorageStorage` returns empty array and engine set this up itself\n\t\t\t */\n\t\t\tstored.meta[1] ||= getTypewriterSpeed();\n\n\t\t\t/**\n\t\t\t * When we need to override it we do that, when not – only when language was not defined already\n\t\t\t */\n\t\t\tif (overrideLanguage) {\n\t\t\t\tstored.meta[0] = getLanguage(languages);\n\t\t\t} else {\n\t\t\t\tstored.meta[0] ||= getLanguage(languages);\n\t\t\t}\n\n\t\t\t/**\n\t\t\t * When data is empty replace it with `defaultData`\n\t\t\t * It also might be empty (default to empty)\n\t\t\t */\n\t\t\tif (isEmpty(stored.data)) {\n\t\t\t\tstored.data = defaultData as Data;\n\t\t\t}\n\n\t\t\t/**\n\t\t\t * Now the next store updates will entail saving via storage.set\n\t\t\t */\n\t\t\tinitialDataLoaded = true;\n\n\t\t\t$.update(() => stored);\n\n\t\t\t/**\n\t\t\t * When initialScreen is game, then we will load it, but after the data is loaded\n\t\t\t */\n\t\t\tif (initialScreen === 'game') restore();\n\t\t});\n\t};\n\n\t/**\n\t * By default this is resolved immediately, but also can be delayed.\n\t * I.e. storage has not loaded yet\n\t */\n\tstorageDelay.then(getStoredData);\n\n\tconst initial = getDefaultSave(klona(defaultState));\n\tconst stack = createStack(initial);\n\n\tconst save = (override = false, type: Save[2][1] = override ? 'auto' : 'manual') => {\n\t\tif (!initialDataLoaded) return;\n\n\t\t/**\n\t\t * When autosaves diabled just return\n\t\t */\n\t\tif (!autosaves && type === 'auto') return;\n\n\t\tconst current = klona(stack.value);\n\n\t\t$.update((prev) => {\n\t\t\t/**\n\t\t\t * Find latest save that were created in current session, and check if it is latest in an array\n\t\t\t *\n\t\t\t * We check if save was created in current session and it is latest in array\n\t\t\t * When it is not then replacing it will break logical chain\n\t\t\t *\n\t\t\t * [auto save 1]\n\t\t\t * [manual save 1]\n\t\t\t * [auto save 2] <- should not replace first auto save\n\t\t\t */\n\t\t\tconst isLatest = findLastIndex(prev.saves, (value) => times.has(value[2][0])) === prev.saves.length - 1;\n\n\t\t\t/**\n\t\t\t * Update type and time information\n\t\t\t */\n\t\t\tcurrent[2][0] = intime(Date.now());\n\t\t\tcurrent[2][1] = type;\n\n\t\t\tif (!override || !isLatest) {\n\t\t\t\tprev.saves.push(current);\n\n\t\t\t\treturn prev;\n\t\t\t}\n\n\t\t\t/**\n\t\t\t * Get latest\n\t\t\t */\n\t\t\tconst latest = prev.saves.at(-1);\n\n\t\t\t/**\n\t\t\t * When that save is the same type, replace it\n\t\t\t */\n\t\t\tif (latest && latest[2][1] === type) {\n\t\t\t\tprev.saves[prev.saves.length - 1] = current;\n\t\t\t} else {\n\t\t\t\tprev.saves.push(current);\n\t\t\t}\n\n\t\t\treturn prev;\n\t\t});\n\t};\n\n\tconst newGame = () => {\n\t\tif (!initialDataLoaded) return;\n\n\t\tconst save = getDefaultSave(klona(defaultState));\n\n\t\t/**\n\t\t * Initial save is automatic, and should be ignored when autosaves is turned off\n\t\t */\n\t\tif (autosaves) {\n\t\t\t$.update((prev) => {\n\t\t\t\treturn prev.saves.push(save), prev;\n\t\t\t});\n\t\t}\n\n\t\trestore(save);\n\t};\n\n\t/**\n\t * Set's the save\n\t */\n\tconst set = (save: Save) => {\n\t\tstack.value = save;\n\n\t\treturn restore(save);\n\t};\n\n\tlet restoring = false;\n\tlet goingBack = false;\n\tlet interacted = false;\n\n\t/**\n\t * Restore\n\t */\n\tconst restore = async (save?: Save) => {\n\t\tif (!initialDataLoaded) return;\n\n\t\tlet latest = save ? save : $.get().saves.at(-1);\n\n\t\t/**\n\t\t * When there is no game, then make a new game\n\t\t */\n\t\tif (!latest) {\n\t\t\t$.update(() => ({\n\t\t\t\tsaves: [initial],\n\t\t\t\tdata: klona(defaultData) as Data,\n\t\t\t\tmeta: [getLanguage(languages), getTypewriterSpeed()],\n\t\t\t}));\n\n\t\t\tlatest = klona(initial);\n\t\t}\n\n\t\t(restoring = true), (stack.value = latest);\n\n\t\t/**\n\t\t * Текущий элемент в истории\n\t\t */\n\t\tlet current: any = story;\n\t\t/**\n\t\t * Текущий элемент `[null, int]`\n\t\t */\n\t\tlet index = 0;\n\n\t\t/**\n\t\t * Число элементов `[null, int]`\n\t\t */\n\t\tconst max = stack.value[0].reduce((acc, [type, val]) => {\n\t\t\tif (isNull(type) && isNumber(val)) return acc + 1;\n\n\t\t\treturn acc;\n\t\t}, 0);\n\n\t\tconst queue = [] as [any, any][];\n\t\tconst keep = new Set();\n\t\tconst characters = new Set();\n\n\t\tfor (const [type, val] of stack.value[0]) {\n\t\t\tif (type === null) {\n\t\t\t\tif (isString(val)) {\n\t\t\t\t\tcurrent = current[val];\n\t\t\t\t} else if (isNumber(val)) {\n\t\t\t\t\tindex++;\n\n\t\t\t\t\t/**\n\t\t\t\t\t * Запустим все экшены которые идут в `[null, int]` от `0` до `int`\n\t\t\t\t\t * Почему-то потребовалось изменить `<` на `<=`, чтобы последний action попадал сюда\n\t\t\t\t\t */\n\t\t\t\t\tfor (let i = 0; i <= val; i++) {\n\t\t\t\t\t\tconst [action, ...meta] = current[i];\n\n\t\t\t\t\t\t/**\n\t\t\t\t\t\t * Add item to queue and action to keep\n\t\t\t\t\t\t */\n\t\t\t\t\t\tconst push = () => {\n\t\t\t\t\t\t\tkeep.add(action);\n\t\t\t\t\t\t\tqueue.push([action, meta]);\n\t\t\t\t\t\t};\n\n\t\t\t\t\t\t/**\n\t\t\t\t\t\t * Do not remove characters that will be here anyways\n\t\t\t\t\t\t */\n\t\t\t\t\t\tif (action === 'showCharacter') characters.add(meta[0]);\n\n\t\t\t\t\t\t/**\n\t\t\t\t\t\t * Экшены, для закрытия которых пользователь должен с ними взаимодействовать\n\t\t\t\t\t\t * Также в эту группу входят экшены, которые не должны быть вызваны при восстановлении\n\t\t\t\t\t\t */\n\t\t\t\t\t\tif (SKIPPED_DURING_RESTORE.has(action) || isUserRequiredAction(action, meta)) {\n\t\t\t\t\t\t\tif (index === max && i === val) {\n\t\t\t\t\t\t\t\tpush();\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tcontinue;\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\tpush();\n\t\t\t\t\t}\n\n\t\t\t\t\tcurrent = current[val];\n\t\t\t\t}\n\t\t\t} else if (type === 'choice') {\n\t\t\t\tcurrent = current[(val as number) + 1][1];\n\t\t\t} else if (type === 'condition') {\n\t\t\t\tcurrent = current[2][val];\n\t\t\t}\n\t\t}\n\n\t\tqueue.forEach((value, index) => {\n\t\t\t/**\n\t\t\t * Mutate the queue item\n\t\t\t */\n\t\t\tvalue.push(index);\n\t\t});\n\n\t\t/**\n\t\t * This is basically made for TypeScript.\n\t\t */\n\t\tconst indexedQueue = queue as unknown as [Exclude<ValidAction[0], ValidAction>, ValidAction[1], number][];\n\n\t\t/**\n\t\t * Run these exactly before the main loop.\n\t\t */\n\t\trenderer.ui.showScreen('game');\n\t\t/**\n\t\t * Provide the `keep` in there\n\t\t */\n\t\tmatch('clear', [keep, characters]);\n\n\t\t/**\n\t\t * Get the next actions array.\n\t\t */\n\t\tconst next = (i: number) => indexedQueue.slice(i + 1);\n\n\t\tfor await (const [action, meta, i] of indexedQueue) {\n\t\t\tif (action === 'function' || action === 'custom') {\n\t\t\t\t/**\n\t\t\t\t * When `callOnlyLatest` is `true`\n\t\t\t\t */\n\t\t\t\tif (action === 'custom' && (meta as GetActionParameters<'Custom'>)[0].callOnlyLatest) {\n\t\t\t\t\t/**\n\t\t\t\t\t * We'll calculate it is `latest` or not\n\t\t\t\t\t */\n\t\t\t\t\tconst notLatest = next(i).some(([_action, _meta]) => {\n\t\t\t\t\t\tif (!_meta || !meta) return false;\n\n\t\t\t\t\t\tconst c0 = _meta[0] as unknown as GetActionParameters<'Custom'>[0];\n\t\t\t\t\t\tconst c1 = meta[0] as unknown as GetActionParameters<'Custom'>[0];\n\n\t\t\t\t\t\t/**\n\t\t\t\t\t\t * Also check for `undefined`\n\t\t\t\t\t\t */\n\t\t\t\t\t\tconst isIdenticalID = c0.id && c1.id && c0.id === c1.id;\n\n\t\t\t\t\t\t/**\n\t\t\t\t\t\t * Equal by id or equal by `toString()`\n\t\t\t\t\t\t */\n\t\t\t\t\t\treturn isIdenticalID || str(c0) === str(c1);\n\t\t\t\t\t});\n\n\t\t\t\t\tif (notLatest) continue;\n\t\t\t\t}\n\n\t\t\t\t/**\n\t\t\t\t * Action can return Promise.\n\t\t\t\t */\n\t\t\t\tconst result = match(action, meta);\n\n\t\t\t\t/**\n\t\t\t\t * Should wait until it resolved\n\t\t\t\t */\n\t\t\t\tif (isPromise(result)) {\n\t\t\t\t\t/**\n\t\t\t\t\t * Await it!\n\t\t\t\t\t */\n\t\t\t\t\tawait result;\n\t\t\t\t}\n\t\t\t} else if (action === 'showCharacter') {\n\t\t\t\tconst skip = next(i).some(([_action, _meta]) => {\n\t\t\t\t\t/**\n\t\t\t\t\t * Проверка на возможный `undefined`\n\t\t\t\t\t */\n\t\t\t\t\tif (!_meta || !meta) return false;\n\n\t\t\t\t\t/**\n\t\t\t\t\t * Будет ли персонаж скрыт в будущем\n\t\t\t\t\t * Нет смысла при загрузке сохранения загружать и отрисовывать персонажа, который будет скрыт\n\t\t\t\t\t */\n\t\t\t\t\tconst hidden = _action === 'hideCharacter' && _meta[0] === meta[0];\n\t\t\t\t\t/**\n\t\t\t\t\t * Не нужно запускать рендер персонажа, если после этого будет ещё один рендер этого персонажа\n\t\t\t\t\t * Таким образом избегаем ситуации, когда при загрузке вследствие гонки при загрузки изображений отрисовывается не последняя эмоция\n\t\t\t\t\t */\n\t\t\t\t\tconst notLatest = _action === action && _meta[0] === meta[0];\n\n\t\t\t\t\treturn hidden || notLatest;\n\t\t\t\t});\n\n\t\t\t\tif (skip) continue;\n\n\t\t\t\tmatch(action, meta);\n\t\t\t} else if (action === 'showBackground' || action === 'animateCharacter') {\n\t\t\t\t/**\n\t\t\t\t * Такая же оптимизация применяется к фонам и анимированию персонажей.\n\t\t\t\t * Если фон изменится, то нет смысла устанавливать текущий\n\t\t\t\t */\n\t\t\t\tconst notLatest = next(i).some(([_action]) => action === _action);\n\n\t\t\t\tif (notLatest) continue;\n\n\t\t\t\tmatch(action, meta);\n\t\t\t} else {\n\t\t\t\tmatch(action, meta);\n\t\t\t}\n\t\t}\n\n\t\t(restoring = goingBack = false), render();\n\t};\n\n\tconst refer = () => {\n\t\tlet current: any = story;\n\n\t\tfor (const [type, val] of stack.value[0]) {\n\t\t\tif (type === null) {\n\t\t\t\tcurrent = current[val];\n\t\t\t} else if (type === 'choice') {\n\t\t\t\tcurrent = current[(val as number) + 1][1];\n\t\t\t} else if (type === 'condition') {\n\t\t\t\tcurrent = current[2][val];\n\t\t\t}\n\t\t}\n\n\t\treturn current;\n\t};\n\n\t/**\n\t *\n\t * @param force Force exit\n\t */\n\tconst exit = (force = false) => {\n\t\tif (interacted && !force && askBeforeExit) {\n\t\t\trenderer.ui.showExitPrompt();\n\t\t\treturn;\n\t\t}\n\n\t\tconst current = stack.value;\n\n\t\tstack.clear();\n\t\trenderer.ui.showScreen('mainmenu');\n\n\t\t/**\n\t\t * First two save elements and it's type\n\t\t */\n\t\tconst [[first, second], , [time, type]] = current;\n\n\t\tif (type === 'auto' && first && second) {\n\t\t\t/**\n\t\t\t * Player has not interacted with game and it belongs to the current session\n\t\t\t */\n\t\t\tif (!interacted && times.has(time)) {\n\t\t\t\t$.update((prev) => {\n\t\t\t\t\tprev.saves = prev.saves.filter((save) => save !== current);\n\n\t\t\t\t\treturn prev;\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\t/**\n\t\t * Reset interactive value\n\t\t */\n\t\tinteractivity(false);\n\t\t/**\n\t\t * Reset session times\n\t\t */\n\t\ttimes.clear();\n\t};\n\n\tconst back = () => {\n\t\treturn stack.back(), restore(stack.value);\n\t};\n\n\tconst renderer = createRenderer({\n\t\tcharacters,\n\t\tset,\n\t\trestore,\n\t\tsave,\n\t\tnewGame,\n\t\texit,\n\t\tback,\n\t\tstack,\n\t\tlanguages,\n\t\tt: t9n.i,\n\t\t$,\n\t});\n\n\tconst match = matchAction({\n\t\twait([time]) {\n\t\t\tif (!restoring) setTimeout(push, isFunction(time) ? time() : time);\n\t\t},\n\t\tshowBackground([background]) {\n\t\t\trenderer.background(background);\n\t\t\tpush();\n\t\t},\n\t\tplayMusic([source]) {\n\t\t\trenderer.music(source, 'music').play();\n\t\t\tpush();\n\t\t},\n\t\tstopMusic([source]) {\n\t\t\trenderer.music(source, 'music').stop();\n\t\t\tpush();\n\t\t},\n\t\tshowCharacter([character, emotion, className, style]) {\n\t\t\tconst handle = renderer.character(character);\n\n\t\t\thandle.append(className, style, restoring);\n\t\t\thandle.withEmotion(emotion)();\n\n\t\t\tpush();\n\t\t},\n\t\thideCharacter([character, className, style, duration]) {\n\t\t\trenderer.character(character).remove(className, style, duration)(push, restoring);\n\t\t},\n\t\tdialog([character, content, emotion]) {\n\t\t\t/**\n\t\t\t * Person name\n\t\t\t */\n\t\t\tconst name = (() => {\n\t\t\t\tconst c = character,\n\t\t\t\t\tcs = characters;\n\t\t\t\tconst lang = $.get().meta[0];\n\n\t\t\t\treturn c\n\t\t\t\t\t? c in cs\n\t\t\t\t\t\t? typeof cs[c].name === 'string'\n\t\t\t\t\t\t\t? (cs[c].name as string)\n\t\t\t\t\t\t\t: (cs[c].name as Record<string, string>)[lang]\n\t\t\t\t\t\t: c\n\t\t\t\t\t: '';\n\t\t\t})();\n\n\t\t\trenderer.dialog(unwrap(content), unwrap(name), character, emotion)(forward);\n\t\t},\n\t\tfunction([fn]) {\n\t\t\tconst result = fn(restoring, goingBack);\n\n\t\t\tif (!restoring) result ? result.then(push) : push();\n\n\t\t\treturn result;\n\t\t},\n\t\tchoice([question, ...choices]) {\n\t\t\tconst isWithoutQuestion = Array.isArray(question);\n\n\t\t\tif (isWithoutQuestion) {\n\t\t\t\t/**\n\t\t\t\t * Первый элемент может быть как строкой, так и элементов выбора\n\t\t\t\t */\n\t\t\t\tchoices.unshift(question as unknown as [Unwrappable, ValidAction[], () => boolean]);\n\t\t\t\t/**\n\t\t\t\t * Значит, текст не требуется\n\t\t\t\t */\n\t\t\t\tquestion = '';\n\t\t\t}\n\n\t\t\tconst unwrapped = choices.map(([content, action, visible]) => {\n\t\t\t\treturn [unwrap(content), action, visible] as [string, ValidAction[], () => boolean];\n\t\t\t});\n\n\t\t\trenderer.choices(\n\t\t\t\tunwrap(question),\n\t\t\t\tunwrapped,\n\t\t\t)((selected) => {\n\t\t\t\tenmemory();\n\n\t\t\t\t/**\n\t\t\t\t * If there is a question, then `index` should be shifted by `1`\n\t\t\t\t */\n\t\t\t\tconst offset = isWithoutQuestion ? 0 : 1;\n\n\t\t\t\tstack.value[0].push(['choice', selected + offset], [null, 0]);\n\t\t\t\trender();\n\t\t\t\tinteractivity(true);\n\t\t\t});\n\t\t},\n\t\tjump([scene]) {\n\t\t\t/**\n\t\t\t * `-1` index is used here because `clear` will run `next` that will increase index to `0`\n\t\t\t */\n\t\t\tstack.value[0] = [\n\t\t\t\t[null, scene],\n\t\t\t\t[null, -1],\n\t\t\t];\n\n\t\t\tmatch('clear', []);\n\t\t},\n\t\tclear([keep, characters]) {\n\t\t\t/**\n\t\t\t * Remove vibration\n\t\t\t */\n\t\t\tvibrate(0);\n\t\t\t/**\n\t\t\t * Call the actual `clear`\n\t\t\t */\n\t\t\trenderer.clear(goingBack, keep || EMPTY_SET, characters || EMPTY_SET)(push);\n\t\t},\n\t\tcondition([condition]) {\n\t\t\tconst value = condition();\n\n\t\t\tif (!restoring) stack.value[0].push(['condition', String(value)], [null, 0]), render();\n\t\t},\n\t\tend() {\n\t\t\t/**\n\t\t\t * Clear the Scene\n\t\t\t */\n\t\t\tmatch('clear', []);\n\t\t\t/**\n\t\t\t * Go to the main menu\n\t\t\t */\n\t\t\trenderer.ui.showScreen('mainmenu');\n\t\t\t/**\n\t\t\t * Reset interactive value\n\t\t\t */\n\t\t\tinteractivity(false);\n\t\t\t/**\n\t\t\t * Reset session times\n\t\t\t */\n\t\t\ttimes.clear();\n\t\t},\n\t\tinput([question, onInput, setup]) {\n\t\t\trenderer.input(unwrap(question), onInput, setup)(forward);\n\t\t},\n\t\tcustom([handler]) {\n\t\t\tconst result = renderer.custom(handler, goingBack, () => {\n\t\t\t\tif (!restoring && handler.requireUserAction) enmemory(), interactivity(true);\n\t\t\t\tif (!restoring) push();\n\t\t\t});\n\n\t\t\treturn result;\n\t\t},\n\t\tvibrate(pattern) {\n\t\t\tvibrate(pattern);\n\t\t\tpush();\n\t\t},\n\t\tnext() {\n\t\t\tpush();\n\t\t},\n\t\tanimateCharacter([character, timeout, ...classes]) {\n\t\t\tconst handler: CustomHandler = (get) => {\n\t\t\t\tconst { clear } = get('@@internal-animate-character', false);\n\t\t\t\tconst char = renderer.store.characters[character];\n\n\t\t\t\t/**\n\t\t\t\t * Character is not defined, maybe, `animateCharacter` was called before `showCharacter`\n\t\t\t\t */\n\t\t\t\tif (!char) return;\n\n\t\t\t\tconst target = char.canvas;\n\n\t\t\t\t/**\n\t\t\t\t * Character is not found\n\t\t\t\t */\n\t\t\t\tif (!target) return;\n\n\t\t\t\tconst classNames = classes.filter((className) => !target.classList.contains(className));\n\n\t\t\t\ttarget.classList.add(...classNames);\n\n\t\t\t\tconst timeoutId = setTimeout(() => {\n\t\t\t\t\ttarget.classList.remove(...classNames);\n\t\t\t\t}, timeout);\n\n\t\t\t\tclear(() => {\n\t\t\t\t\ttarget.classList.remove(...classNames);\n\n\t\t\t\t\t/**\n\t\t\t\t\t * Clear timeout, because when you will game re-runs some callback might remove classes from character\n\t\t\t\t\t */\n\t\t\t\t\tclearTimeout(timeoutId);\n\t\t\t\t});\n\t\t\t};\n\n\t\t\t/**\n\t\t\t * `callOnlyLatest` property will not have any effect, because `custom` is called directly\n\t\t\t */\n\t\t\tmatch('custom', [handler]);\n\t\t},\n\t\ttext(text) {\n\t\t\trenderer.text(text.map((content) => unwrap(content)).join(' '), forward);\n\t\t},\n\t\texit() {\n\t\t\tconst path = stack.value[0];\n\n\t\t\tlet exited = false;\n\n\t\t\tfor (let i = path.length - 1; i > 0; i--) {\n\t\t\t\tif (path[i][0] !== 'choice' && path[i][0] !== 'condition') continue;\n\n\t\t\t\texited = true;\n\t\t\t\tstack.value[0] = path.slice(0, i);\n\t\t\t\tnext();\n\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\t/**\n\t\t\t * Run render only when exit was performed. This prevents infinite loop of `render` -> `undefined` -> `exit` -> `render`.\n\t\t\t */\n\t\t\tif (exited) render();\n\t\t},\n\t});\n\n\tconst enmemory = () => {\n\t\tif (restoring) return;\n\n\t\tconst current = klona(stack.value);\n\n\t\tcurrent[2][1] = 'auto';\n\n\t\tstack.push(current);\n\n\t\tsave(true, 'auto');\n\t};\n\n\tconst next = () => {\n\t\tconst path = stack.value[0];\n\t\t/**\n\t\t * Последний элемент пути\n\t\t */\n\t\tconst last = path[path.length - 1]!;\n\n\t\t/**\n\t\t * Если он вида `[null, int]` - увеличивает `int`\n\t\t */\n\t\tif (isNull(last[0]) && isNumber(last[1])) {\n\t\t\tlast[1] = last[1] + 1;\n\t\t\treturn;\n\t\t}\n\n\t\t/**\n\t\t * Иначе добавляет новое `[null int]`\n\t\t */\n\t\tpath.push([null, 0]);\n\t};\n\n\tconst render = () => {\n\t\tconst referred = refer();\n\n\t\tif (Array.isArray(referred)) {\n\t\t\tconst [action, ...props] = referred;\n\n\t\t\tmatch(action, props);\n\t\t} else {\n\t\t\tmatch('exit', []);\n\t\t}\n\t};\n\n\tconst push = () => {\n\t\tif (!restoring) next(), render();\n\t};\n\n\tconst forward = () => {\n\t\tenmemory();\n\t\tpush();\n\t\tinteractivity(true);\n\t};\n\n\tconst interactivity = (value = false) => {\n\t\tinteracted = value;\n\t};\n\n\t/**\n\t * Unwraps translatable content to string\n\t *\n\t * @example ```\n\t * unwrap(t('Hello'));\n\t * unwrap({ en: 'Hello', ru: 'Привет' });\n\t * unwrap({ en: () => data().ad_viewed ? 'Diamond Hat' : 'Diamond Hat (Watch Adv)' })\n\t * unwrap('Hello, {{name}}');\n\t * ```\n\t */\n\tconst unwrap = (content: Unwrappable, global = false) => {\n\t\tconst {\n\t\t\tdata,\n\t\t\tmeta: [lang],\n\t\t} = $.get();\n\n\t\tconst obj = global ? data : state();\n\t\tconst cnt = isFunction(content) ? content(lang, obj) : typeof content === 'string' ? content : content[lang];\n\n\t\tconst str = isFunction(cnt) ? cnt() : cnt;\n\n\t\treturn replaceT9N(str, obj);\n\t};\n\n\tfunction data(value: DeepPartial<DataScheme> | ((prev: DataScheme) => DataScheme)): void;\n\tfunction data(): DataScheme;\n\tfunction data(value?: DeepPartial<DataScheme> | ((prev: DataScheme) => DataScheme)): DataScheme | void {\n\t\tif (!value) return $.get().data as DataScheme | void;\n\n\t\tconst prev = $.get().data;\n\t\tconst val = isFunction(value) ? value(prev as DataScheme) : deepmerge([prev, value]);\n\n\t\t$.update((prev) => {\n\t\t\tprev.data = val;\n\n\t\t\treturn prev;\n\t\t});\n\t}\n\n\treturn {\n\t\t/**\n\t\t * Function to set story\n\t\t */\n\t\twithStory,\n\t\t/**\n\t\t * Function to get actions\n\t\t */\n\t\taction,\n\t\t/**\n\t\t * State that belongs to games\n\t\t */\n\t\tstate,\n\t\t/**\n\t\t * Unlike `state`, stored at global scope instead and shared between games\n\t\t */\n\t\tdata,\n\t\t/**\n\t\t * Unwraps translatable content to a string value\n\t\t */\n\t\tunwrap(content: Exclude<Unwrappable, Record<string, string>> | Record<Languages, string>) {\n\t\t\treturn unwrap(content, true);\n\t\t},\n\t\t/**\n\t\t * Function that is used for translation\n\t\t */\n\t\tt: t9n.t as Inter['t'],\n\t};\n};\n\nexport { novely };\n","const SKIPPED_DURING_RESTORE = new Set(['dialog', 'choice', 'input', 'vibrate', 'text'] as const);\n\nconst EMPTY_SET = new Set<any>();\n\nexport { SKIPPED_DURING_RESTORE, EMPTY_SET };\n","import type { StorageData } from './types';\n\ninterface LocalStorageStorageSettings {\n\tkey: string;\n}\n\ninterface Storage {\n\tget: () => Promise<StorageData>;\n\tset: (data: StorageData) => Promise<void>;\n}\n\nconst localStorageStorage = (options: LocalStorageStorageSettings): Storage => {\n\treturn {\n\t\tasync get() {\n\t\t\tconst value = localStorage.getItem(options.key);\n\n\t\t\treturn value ? JSON.parse(value) : { saves: [], data: {}, meta: [] };\n\t\t},\n\t\tasync set(data) {\n\t\t\tlocalStorage.setItem(options.key, JSON.stringify(data));\n\t\t},\n\t};\n};\n\nexport type { Storage };\nexport { localStorageStorage };\n"],"mappings":";AAcA,IAAM,cAAc,CAAmC,WAAc;AACpE,SAAO,CAAC,QAA8B,UAAe;AACpD,WAAO,OAAO,MAAM,EAAE,KAAK;AAAA,EAC5B;AACD;AAEA,IAAM,WAAW,CAAC,QAAgC;AACjD,SAAO,OAAO,QAAQ;AACvB;AAEA,IAAM,SAAS,CAAC,QAA8B;AAC7C,SAAO,QAAQ;AAChB;AAEA,IAAM,WAAW,CAAC,QAAgC;AACjD,SAAO,OAAO,QAAQ;AACvB;AAEA,IAAM,aAAa,CAAC,QAAuD;AAC1E,SAAO,OAAO,QAAQ;AACvB;AAEA,IAAM,YAAY,CAAC,QAAsC;AACxD,SAAO,QAAQ,GAAG,MAAM,OAAO,QAAQ,YAAY,WAAW,GAAG,MAAM,WAAY,IAAY,IAAI;AACpG;AAEA,IAAM,UAAU,CAAC,QAA4B;AAC5C,SAAO,OAAO,QAAQ,YAAY,CAAC,OAAO,GAAG,KAAK,OAAO,KAAK,GAAG,EAAE,WAAW;AAC/E;AAQA,IAAM,MAAM,CAAC,UAAmB;AAC/B,SAAO,OAAO,KAAK;AACpB;AAEA,IAAM,uBAAuB,CAC5B,QACA,SACI;AACJ,SAAO,WAAW,YAAY,KAAK,CAAC,KAAM,KAAK,CAAC,EAA+B;AAChF;AAEA,IAAM,qBAAqB,MAAuB;AACjD,SAAO;AACR;AAEA,IAAM,cAAc,CAAC,WAAqB,WAAW,UAAU,aAAa;AAC3E,MAAI,UAAU,SAAS,QAAQ,GAAG;AACjC,WAAO;AAAA,EACR,WAAW,UAAU,SAAU,WAAW,SAAS,UAAU,GAAG,CAAC,CAAE,GAAG;AACrE,WAAO;AAAA,EACR,WAAY,WAAW,UAAU,KAAK,CAAC,UAAU,UAAU,UAAU,SAAS,KAAK,CAAC,GAAK;AACxF,WAAO;AAAA,EACR;AAKA,SAAO,UAAU,CAAC;AACnB;AAMA,IAAM,WAAW,CAAqC,IAAQ,OAAe;AAC5E,MAAI,YAAY,OACf,WACA;AAED,WAAS,UAAmB;AAC3B,QAAI,WAAW;AACd,kBAAY;AACZ,kBAAY;AACZ;AAAA,IACD;AAEA,OAAG,MAAM,MAAM,SAA6B;AAE5C,gBAAY;AAEZ,eAAW,WAAY;AACtB,kBAAY;AAEZ,UAAI,WAAW;AACd,gBAAQ,MAAM,WAAW,SAAS;AAClC,oBAAY,YAAY;AAAA,MACzB;AAAA,IACD,GAAG,EAAE;AAAA,EACN;AAEA,SAAO;AACR;AAEA,IAAM,UAAU,CAAC,YAA4B;AAC5C,MAAI;AACH,QAAI,aAAa,WAAW;AAC3B,gBAAU,QAAQ,OAAO;AAAA,IAC1B;AAAA,EACD,QAAE;AAAA,EAAO;AACV;AAEA,IAAM,gBAAgB,CAAI,OAAY,OAA6B;AAClE,WAAS,IAAI,MAAM,SAAS,GAAG,IAAI,GAAG,KAAK;AAC1C,QAAI,GAAG,MAAM,CAAC,CAAC,GAAG;AACjB,aAAO;AAAA,IACR;AAAA,EACD;AAEA,SAAO;AACR;;;AC3HA,IAAM,QAAQ,CAAI,SAAY,cAAc,oBAAI,IAAwB,MAAiB;AACxF,QAAM,YAAY,CAAC,OAA2B;AAC7C,gBAAY,IAAI,EAAE,GAAG,GAAG,OAAO;AAE/B,WAAO,MAAM;AACZ,kBAAY,OAAO,EAAE;AAAA,IACtB;AAAA,EACD;AAEA,QAAM,OAAO,CAAC,UAAa;AAC1B,gBAAY,QAAQ,CAAC,OAAO,GAAG,KAAK,CAAC;AAAA,EACtC;AAEA,QAAM,SAAS,CAAC,OAAuB;AACtC,SAAM,UAAU,GAAG,OAAO,CAAE;AAAA,EAC7B;AAEA,QAAM,MAAM,MAAM;AACjB,WAAO;AAAA,EACR;AAEA,SAAO,EAAE,WAAW,QAAQ,IAAI;AACjC;;;ACEA,SAAS,OAAO,iBAAiB;AACjC,SAAS,aAAa;;;AC/BtB,IAAM,yBAAyB,oBAAI,IAAI,CAAC,UAAU,UAAU,SAAS,WAAW,MAAM,CAAU;AAEhG,IAAM,YAAY,oBAAI,IAAS;;;AD+B/B,SAAS,WAAW,kBAAkB;AAmFtC,IAAM,SAAS,CAMb;AAAA,EACD;AAAA,EACA;AAAA,EACA,eAAe,QAAQ,QAAQ;AAAA,EAC/B,UAAU;AAAA,EACV,gBAAgB;AAAA,EAChB;AAAA,EACA;AAAA,EACA,OAAO;AAAA,EACP,MAAM;AAAA,EACN,YAAY;AAAA,EACZ,aAAa,CAAC;AAAA,EACd,kBAAkB;AAAA,EAClB,aAAAA,eAAc;AAAA,EACd,mBAAmB;AAAA,EACnB,gBAAgB;AACjB,MAAyE;AACxE,MAAI;AACJ,MAAI,QAAQ,oBAAI,IAAY;AAK5B,kBAAgB,CAAC;AACjB,mBAAiB,CAAC;AAKlB,QAAM,SAAS,CAAC,UAAkB;AACjC,WAAO,MAAM,IAAI,KAAK,GAAG;AAAA,EAC1B;AAEA,QAAM,YAAY,CAAC,MAAa;AAI/B,YAAQ,OAAO;AAAA,MACd,OAAO,QAAQ,CAAC,EAAE,IAAI,CAAC,CAAC,MAAM,KAAK,MAAM;AACxC,cAAM,OAAO,CAAC,SAAyD;AACtE,iBAAO,KAAK,QAAQ,CAACC,UAAS;AAC7B,kBAAM,OAAOA,MAAK,CAAC;AAKnB,gBAAI,MAAM,QAAQ,IAAI;AAAG,qBAAO,KAAKA,KAAqB;AAE1D,mBAAO,CAACA,KAAmB;AAAA,UAC5B,CAAC;AAAA,QACF;AAEA,eAAO,CAAC,MAAM,KAAK,KAAK,CAAC;AAAA,MAC1B,CAAC;AAAA,IACF;AAKA,QAAI,kBAAkB;AAAQ,eAAS,GAAG,WAAW,aAAa;AAAA,EACnE;AAEA,QAAM,SAAS,IAAI,MAAM,CAAC,GAAsC;AAAA,IAC/D,IAAI,GAAG,MAAM;AACZ,aAAO,IACH,UAGC;AACJ,eAAO,CAAC,MAAM,GAAG,KAAK;AAAA,MACvB;AAAA,IACD;AAAA,EACD,CAAC;AAID,WAAS,MAAM,OAA6F;AAC3G,QAAI,CAAC;AAAO,aAAO,MAAM,MAAM,CAAC;AAEhC,UAAM,OAAO,MAAM,MAAM,CAAC;AAC1B,UAAM,MAAM,WAAW,KAAK,IAAI,MAAM,IAAmB,IAAI,UAAU,CAAC,MAAM,KAAK,CAAC;AAEpF,UAAM,MAAM,CAAC,IAAI;AAAA,EAClB;AAEA,QAAM,iBAAiB,CAACC,SAAQ,CAAC,MAAM;AACtC,WAAO;AAAA,MACN;AAAA,QACC,CAAC,MAAM,OAAO;AAAA,QACd,CAAC,MAAM,CAAC;AAAA,MACT;AAAA,MACAA;AAAA,MACA,CAAC,OAAO,KAAK,IAAI,CAAC,GAAG,MAAM;AAAA,IAC5B;AAAA,EACD;AAEA,QAAM,cAAc,CAAC,SAAeC,SAAQ,CAAC,OAAO,MAAM;AACzD,WAAO;AAAA,MACN,IAAI,QAAQ;AACX,eAAOA,OAAM,GAAG,EAAE;AAAA,MACnB;AAAA,MACA,IAAI,MAAM,OAAa;AACtB,QAAAA,OAAMA,OAAM,SAAS,CAAC,IAAI;AAAA,MAC3B;AAAA,MACA,OAAO;AACN,YAAIA,OAAM,SAAS;AAAG,UAAAA,OAAM,IAAI,GAAI,YAAY;AAAA,MACjD;AAAA,MACA,KAAK,OAAa;AACjB,QAAAA,OAAM,KAAK,KAAK;AAAA,MACjB;AAAA,MACA,QAAQ;AACP,QAAAA,SAAQ,CAAC,eAAe,MAAM,YAAY,CAAC,CAAC;AAAA,MAC7C;AAAA,IACD;AAAA,EACD;AAMA,QAAM,cAA2B;AAAA,IAChC,OAAO,CAAC;AAAA,IACR,MAAM,MAAM,WAAW;AAAA,IACvB,MAAM,CAACH,aAAY,SAAS,GAAG,mBAAmB,CAAC;AAAA,EACpD;AAEA,QAAM,IAAI,MAAM,WAAW;AAE3B,MAAI,oBAAoB;AAExB,QAAM,sBAAsB,CAAC,UAAuB;AACnD,QAAI;AAAmB,cAAQ,IAAI,KAAK;AAAA,EACzC;AAEA,QAAM,+BAA+B,SAAS,qBAAqB,eAAe;AAElF,IAAE,UAAU,4BAA4B;AAExC,QAAM,gBAAgB,MAAM;AAC3B,YAAQ,IAAI,EAAE,KAAK,CAAC,WAAW;AAI9B,iBAAW,aAAa,YAAY;AAEnC,iBAAS,UAAU,MAAM;AAAA,MAC1B;AAKA,aAAO,KAAK,CAAC,MAAM,mBAAmB;AAKtC,UAAI,kBAAkB;AACrB,eAAO,KAAK,CAAC,IAAIA,aAAY,SAAS;AAAA,MACvC,OAAO;AACN,eAAO,KAAK,CAAC,MAAMA,aAAY,SAAS;AAAA,MACzC;AAMA,UAAI,QAAQ,OAAO,IAAI,GAAG;AACzB,eAAO,OAAO;AAAA,MACf;AAKA,0BAAoB;AAEpB,QAAE,OAAO,MAAM,MAAM;AAKrB,UAAI,kBAAkB;AAAQ,gBAAQ;AAAA,IACvC,CAAC;AAAA,EACF;AAMA,eAAa,KAAK,aAAa;AAE/B,QAAM,UAAU,eAAe,MAAM,YAAY,CAAC;AAClD,QAAM,QAAQ,YAAY,OAAO;AAEjC,QAAM,OAAO,CAAC,WAAW,OAAO,OAAmB,WAAW,SAAS,aAAa;AACnF,QAAI,CAAC;AAAmB;AAKxB,QAAI,CAAC,aAAa,SAAS;AAAQ;AAEnC,UAAM,UAAU,MAAM,MAAM,KAAK;AAEjC,MAAE,OAAO,CAAC,SAAS;AAWlB,YAAM,WAAW,cAAc,KAAK,OAAO,CAAC,UAAU,MAAM,IAAI,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,KAAK,MAAM,SAAS;AAKtG,cAAQ,CAAC,EAAE,CAAC,IAAI,OAAO,KAAK,IAAI,CAAC;AACjC,cAAQ,CAAC,EAAE,CAAC,IAAI;AAEhB,UAAI,CAAC,YAAY,CAAC,UAAU;AAC3B,aAAK,MAAM,KAAK,OAAO;AAEvB,eAAO;AAAA,MACR;AAKA,YAAM,SAAS,KAAK,MAAM,GAAG,EAAE;AAK/B,UAAI,UAAU,OAAO,CAAC,EAAE,CAAC,MAAM,MAAM;AACpC,aAAK,MAAM,KAAK,MAAM,SAAS,CAAC,IAAI;AAAA,MACrC,OAAO;AACN,aAAK,MAAM,KAAK,OAAO;AAAA,MACxB;AAEA,aAAO;AAAA,IACR,CAAC;AAAA,EACF;AAEA,QAAM,UAAU,MAAM;AACrB,QAAI,CAAC;AAAmB;AAExB,UAAMI,QAAO,eAAe,MAAM,YAAY,CAAC;AAK/C,QAAI,WAAW;AACd,QAAE,OAAO,CAAC,SAAS;AAClB,eAAO,KAAK,MAAM,KAAKA,KAAI,GAAG;AAAA,MAC/B,CAAC;AAAA,IACF;AAEA,YAAQA,KAAI;AAAA,EACb;AAKA,QAAM,MAAM,CAACA,UAAe;AAC3B,UAAM,QAAQA;AAEd,WAAO,QAAQA,KAAI;AAAA,EACpB;AAEA,MAAI,YAAY;AAChB,MAAI,YAAY;AAChB,MAAI,aAAa;AAKjB,QAAM,UAAU,OAAOA,UAAgB;AACtC,QAAI,CAAC;AAAmB;AAExB,QAAI,SAASA,QAAOA,QAAO,EAAE,IAAI,EAAE,MAAM,GAAG,EAAE;AAK9C,QAAI,CAAC,QAAQ;AACZ,QAAE,OAAO,OAAO;AAAA,QACf,OAAO,CAAC,OAAO;AAAA,QACf,MAAM,MAAM,WAAW;AAAA,QACvB,MAAM,CAACJ,aAAY,SAAS,GAAG,mBAAmB,CAAC;AAAA,MACpD,EAAE;AAEF,eAAS,MAAM,OAAO;AAAA,IACvB;AAEA,IAAC,YAAY,MAAQ,MAAM,QAAQ;AAKnC,QAAI,UAAe;AAInB,QAAI,QAAQ;AAKZ,UAAM,MAAM,MAAM,MAAM,CAAC,EAAE,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM;AACvD,UAAI,OAAO,IAAI,KAAK,SAAS,GAAG;AAAG,eAAO,MAAM;AAEhD,aAAO;AAAA,IACR,GAAG,CAAC;AAEJ,UAAM,QAAQ,CAAC;AACf,UAAM,OAAO,oBAAI,IAAI;AACrB,UAAMK,cAAa,oBAAI,IAAI;AAE3B,eAAW,CAAC,MAAM,GAAG,KAAK,MAAM,MAAM,CAAC,GAAG;AACzC,UAAI,SAAS,MAAM;AAClB,YAAI,SAAS,GAAG,GAAG;AAClB,oBAAU,QAAQ,GAAG;AAAA,QACtB,WAAW,SAAS,GAAG,GAAG;AACzB;AAMA,mBAAS,IAAI,GAAG,KAAK,KAAK,KAAK;AAC9B,kBAAM,CAACC,SAAQ,GAAG,IAAI,IAAI,QAAQ,CAAC;AAKnC,kBAAMC,QAAO,MAAM;AAClB,mBAAK,IAAID,OAAM;AACf,oBAAM,KAAK,CAACA,SAAQ,IAAI,CAAC;AAAA,YAC1B;AAKA,gBAAIA,YAAW;AAAiB,cAAAD,YAAW,IAAI,KAAK,CAAC,CAAC;AAMtD,gBAAI,uBAAuB,IAAIC,OAAM,KAAK,qBAAqBA,SAAQ,IAAI,GAAG;AAC7E,kBAAI,UAAU,OAAO,MAAM,KAAK;AAC/B,gBAAAC,MAAK;AAAA,cACN,OAAO;AACN;AAAA,cACD;AAAA,YACD;AAEA,YAAAA,MAAK;AAAA,UACN;AAEA,oBAAU,QAAQ,GAAG;AAAA,QACtB;AAAA,MACD,WAAW,SAAS,UAAU;AAC7B,kBAAU,QAAS,MAAiB,CAAC,EAAE,CAAC;AAAA,MACzC,WAAW,SAAS,aAAa;AAChC,kBAAU,QAAQ,CAAC,EAAE,GAAG;AAAA,MACzB;AAAA,IACD;AAEA,UAAM,QAAQ,CAAC,OAAOC,WAAU;AAI/B,YAAM,KAAKA,MAAK;AAAA,IACjB,CAAC;AAKD,UAAM,eAAe;AAKrB,aAAS,GAAG,WAAW,MAAM;AAI7B,UAAM,SAAS,CAAC,MAAMH,WAAU,CAAC;AAKjC,UAAMI,QAAO,CAAC,MAAc,aAAa,MAAM,IAAI,CAAC;AAEpD,qBAAiB,CAACH,SAAQ,MAAM,CAAC,KAAK,cAAc;AACnD,UAAIA,YAAW,cAAcA,YAAW,UAAU;AAIjD,YAAIA,YAAW,YAAa,KAAuC,CAAC,EAAE,gBAAgB;AAIrF,gBAAM,YAAYG,MAAK,CAAC,EAAE,KAAK,CAAC,CAAC,SAAS,KAAK,MAAM;AACpD,gBAAI,CAAC,SAAS,CAAC;AAAM,qBAAO;AAE5B,kBAAM,KAAK,MAAM,CAAC;AAClB,kBAAM,KAAK,KAAK,CAAC;AAKjB,kBAAM,gBAAgB,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG;AAKrD,mBAAO,iBAAiB,IAAI,EAAE,MAAM,IAAI,EAAE;AAAA,UAC3C,CAAC;AAED,cAAI;AAAW;AAAA,QAChB;AAKA,cAAM,SAAS,MAAMH,SAAQ,IAAI;AAKjC,YAAI,UAAU,MAAM,GAAG;AAItB,gBAAM;AAAA,QACP;AAAA,MACD,WAAWA,YAAW,iBAAiB;AACtC,cAAM,OAAOG,MAAK,CAAC,EAAE,KAAK,CAAC,CAAC,SAAS,KAAK,MAAM;AAI/C,cAAI,CAAC,SAAS,CAAC;AAAM,mBAAO;AAM5B,gBAAM,SAAS,YAAY,mBAAmB,MAAM,CAAC,MAAM,KAAK,CAAC;AAKjE,gBAAM,YAAY,YAAYH,WAAU,MAAM,CAAC,MAAM,KAAK,CAAC;AAE3D,iBAAO,UAAU;AAAA,QAClB,CAAC;AAED,YAAI;AAAM;AAEV,cAAMA,SAAQ,IAAI;AAAA,MACnB,WAAWA,YAAW,oBAAoBA,YAAW,oBAAoB;AAKxE,cAAM,YAAYG,MAAK,CAAC,EAAE,KAAK,CAAC,CAAC,OAAO,MAAMH,YAAW,OAAO;AAEhE,YAAI;AAAW;AAEf,cAAMA,SAAQ,IAAI;AAAA,MACnB,OAAO;AACN,cAAMA,SAAQ,IAAI;AAAA,MACnB;AAAA,IACD;AAEA,IAAC,YAAY,YAAY,OAAQ,OAAO;AAAA,EACzC;AAEA,QAAM,QAAQ,MAAM;AACnB,QAAI,UAAe;AAEnB,eAAW,CAAC,MAAM,GAAG,KAAK,MAAM,MAAM,CAAC,GAAG;AACzC,UAAI,SAAS,MAAM;AAClB,kBAAU,QAAQ,GAAG;AAAA,MACtB,WAAW,SAAS,UAAU;AAC7B,kBAAU,QAAS,MAAiB,CAAC,EAAE,CAAC;AAAA,MACzC,WAAW,SAAS,aAAa;AAChC,kBAAU,QAAQ,CAAC,EAAE,GAAG;AAAA,MACzB;AAAA,IACD;AAEA,WAAO;AAAA,EACR;AAMA,QAAM,OAAO,CAAC,QAAQ,UAAU;AAC/B,QAAI,cAAc,CAAC,SAAS,eAAe;AAC1C,eAAS,GAAG,eAAe;AAC3B;AAAA,IACD;AAEA,UAAM,UAAU,MAAM;AAEtB,UAAM,MAAM;AACZ,aAAS,GAAG,WAAW,UAAU;AAKjC,UAAM,CAAC,CAAC,OAAO,MAAM,GAAG,EAAE,CAAC,MAAM,IAAI,CAAC,IAAI;AAE1C,QAAI,SAAS,UAAU,SAAS,QAAQ;AAIvC,UAAI,CAAC,cAAc,MAAM,IAAI,IAAI,GAAG;AACnC,UAAE,OAAO,CAAC,SAAS;AAClB,eAAK,QAAQ,KAAK,MAAM,OAAO,CAACF,UAASA,UAAS,OAAO;AAEzD,iBAAO;AAAA,QACR,CAAC;AAAA,MACF;AAAA,IACD;AAKA,kBAAc,KAAK;AAInB,UAAM,MAAM;AAAA,EACb;AAEA,QAAM,OAAO,MAAM;AAClB,WAAO,MAAM,KAAK,GAAG,QAAQ,MAAM,KAAK;AAAA,EACzC;AAEA,QAAM,WAAW,eAAe;AAAA,IAC/B;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA,GAAG,IAAI;AAAA,IACP;AAAA,EACD,CAAC;AAED,QAAM,QAAQ,YAAY;AAAA,IACzB,KAAK,CAAC,IAAI,GAAG;AACZ,UAAI,CAAC;AAAW,mBAAW,MAAM,WAAW,IAAI,IAAI,KAAK,IAAI,IAAI;AAAA,IAClE;AAAA,IACA,eAAe,CAAC,UAAU,GAAG;AAC5B,eAAS,WAAW,UAAU;AAC9B,WAAK;AAAA,IACN;AAAA,IACA,UAAU,CAAC,MAAM,GAAG;AACnB,eAAS,MAAM,QAAQ,OAAO,EAAE,KAAK;AACrC,WAAK;AAAA,IACN;AAAA,IACA,UAAU,CAAC,MAAM,GAAG;AACnB,eAAS,MAAM,QAAQ,OAAO,EAAE,KAAK;AACrC,WAAK;AAAA,IACN;AAAA,IACA,cAAc,CAAC,WAAW,SAAS,WAAW,KAAK,GAAG;AACrD,YAAM,SAAS,SAAS,UAAU,SAAS;AAE3C,aAAO,OAAO,WAAW,OAAO,SAAS;AACzC,aAAO,YAAY,OAAO,EAAE;AAE5B,WAAK;AAAA,IACN;AAAA,IACA,cAAc,CAAC,WAAW,WAAW,OAAO,QAAQ,GAAG;AACtD,eAAS,UAAU,SAAS,EAAE,OAAO,WAAW,OAAO,QAAQ,EAAE,MAAM,SAAS;AAAA,IACjF;AAAA,IACA,OAAO,CAAC,WAAW,SAAS,OAAO,GAAG;AAIrC,YAAM,QAAQ,MAAM;AACnB,cAAM,IAAI,WACT,KAAK;AACN,cAAM,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC;AAE3B,eAAO,IACJ,KAAK,KACJ,OAAO,GAAG,CAAC,EAAE,SAAS,WACpB,GAAG,CAAC,EAAE,OACN,GAAG,CAAC,EAAE,KAAgC,IAAI,IAC5C,IACD;AAAA,MACJ,GAAG;AAEH,eAAS,OAAO,OAAO,OAAO,GAAG,OAAO,IAAI,GAAG,WAAW,OAAO,EAAE,OAAO;AAAA,IAC3E;AAAA,IACA,SAAS,CAAC,EAAE,GAAG;AACd,YAAM,SAAS,GAAG,WAAW,SAAS;AAEtC,UAAI,CAAC;AAAW,iBAAS,OAAO,KAAK,IAAI,IAAI,KAAK;AAElD,aAAO;AAAA,IACR;AAAA,IACA,OAAO,CAAC,UAAU,GAAG,OAAO,GAAG;AAC9B,YAAM,oBAAoB,MAAM,QAAQ,QAAQ;AAEhD,UAAI,mBAAmB;AAItB,gBAAQ,QAAQ,QAAkE;AAIlF,mBAAW;AAAA,MACZ;AAEA,YAAM,YAAY,QAAQ,IAAI,CAAC,CAAC,SAASE,SAAQ,OAAO,MAAM;AAC7D,eAAO,CAAC,OAAO,OAAO,GAAGA,SAAQ,OAAO;AAAA,MACzC,CAAC;AAED,eAAS;AAAA,QACR,OAAO,QAAQ;AAAA,QACf;AAAA,MACD,EAAE,CAAC,aAAa;AACf,iBAAS;AAKT,cAAM,SAAS,oBAAoB,IAAI;AAEvC,cAAM,MAAM,CAAC,EAAE,KAAK,CAAC,UAAU,WAAW,MAAM,GAAG,CAAC,MAAM,CAAC,CAAC;AAC5D,eAAO;AACP,sBAAc,IAAI;AAAA,MACnB,CAAC;AAAA,IACF;AAAA,IACA,KAAK,CAAC,KAAK,GAAG;AAIb,YAAM,MAAM,CAAC,IAAI;AAAA,QAChB,CAAC,MAAM,KAAK;AAAA,QACZ,CAAC,MAAM,EAAE;AAAA,MACV;AAEA,YAAM,SAAS,CAAC,CAAC;AAAA,IAClB;AAAA,IACA,MAAM,CAAC,MAAMD,WAAU,GAAG;AAIzB,cAAQ,CAAC;AAIT,eAAS,MAAM,WAAW,QAAQ,WAAWA,eAAc,SAAS,EAAE,IAAI;AAAA,IAC3E;AAAA,IACA,UAAU,CAAC,SAAS,GAAG;AACtB,YAAM,QAAQ,UAAU;AAExB,UAAI,CAAC;AAAW,cAAM,MAAM,CAAC,EAAE,KAAK,CAAC,aAAa,OAAO,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,GAAG,OAAO;AAAA,IACtF;AAAA,IACA,MAAM;AAIL,YAAM,SAAS,CAAC,CAAC;AAIjB,eAAS,GAAG,WAAW,UAAU;AAIjC,oBAAc,KAAK;AAInB,YAAM,MAAM;AAAA,IACb;AAAA,IACA,MAAM,CAAC,UAAU,SAAS,KAAK,GAAG;AACjC,eAAS,MAAM,OAAO,QAAQ,GAAG,SAAS,KAAK,EAAE,OAAO;AAAA,IACzD;AAAA,IACA,OAAO,CAAC,OAAO,GAAG;AACjB,YAAM,SAAS,SAAS,OAAO,SAAS,WAAW,MAAM;AACxD,YAAI,CAAC,aAAa,QAAQ;AAAmB,mBAAS,GAAG,cAAc,IAAI;AAC3E,YAAI,CAAC;AAAW,eAAK;AAAA,MACtB,CAAC;AAED,aAAO;AAAA,IACR;AAAA,IACA,QAAQ,SAAS;AAChB,cAAQ,OAAO;AACf,WAAK;AAAA,IACN;AAAA,IACA,OAAO;AACN,WAAK;AAAA,IACN;AAAA,IACA,iBAAiB,CAAC,WAAW,SAAS,GAAG,OAAO,GAAG;AAClD,YAAM,UAAyB,CAAC,QAAQ;AACvC,cAAM,EAAE,MAAM,IAAI,IAAI,gCAAgC,KAAK;AAC3D,cAAM,OAAO,SAAS,MAAM,WAAW,SAAS;AAKhD,YAAI,CAAC;AAAM;AAEX,cAAM,SAAS,KAAK;AAKpB,YAAI,CAAC;AAAQ;AAEb,cAAM,aAAa,QAAQ,OAAO,CAAC,cAAc,CAAC,OAAO,UAAU,SAAS,SAAS,CAAC;AAEtF,eAAO,UAAU,IAAI,GAAG,UAAU;AAElC,cAAM,YAAY,WAAW,MAAM;AAClC,iBAAO,UAAU,OAAO,GAAG,UAAU;AAAA,QACtC,GAAG,OAAO;AAEV,cAAM,MAAM;AACX,iBAAO,UAAU,OAAO,GAAG,UAAU;AAKrC,uBAAa,SAAS;AAAA,QACvB,CAAC;AAAA,MACF;AAKA,YAAM,UAAU,CAAC,OAAO,CAAC;AAAA,IAC1B;AAAA,IACA,KAAK,MAAM;AACV,eAAS,KAAK,KAAK,IAAI,CAAC,YAAY,OAAO,OAAO,CAAC,EAAE,KAAK,GAAG,GAAG,OAAO;AAAA,IACxE;AAAA,IACA,OAAO;AACN,YAAM,OAAO,MAAM,MAAM,CAAC;AAE1B,UAAI,SAAS;AAEb,eAAS,IAAI,KAAK,SAAS,GAAG,IAAI,GAAG,KAAK;AACzC,YAAI,KAAK,CAAC,EAAE,CAAC,MAAM,YAAY,KAAK,CAAC,EAAE,CAAC,MAAM;AAAa;AAE3D,iBAAS;AACT,cAAM,MAAM,CAAC,IAAI,KAAK,MAAM,GAAG,CAAC;AAChC,aAAK;AAEL;AAAA,MACD;AAKA,UAAI;AAAQ,eAAO;AAAA,IACpB;AAAA,EACD,CAAC;AAED,QAAM,WAAW,MAAM;AACtB,QAAI;AAAW;AAEf,UAAM,UAAU,MAAM,MAAM,KAAK;AAEjC,YAAQ,CAAC,EAAE,CAAC,IAAI;AAEhB,UAAM,KAAK,OAAO;AAElB,SAAK,MAAM,MAAM;AAAA,EAClB;AAEA,QAAM,OAAO,MAAM;AAClB,UAAM,OAAO,MAAM,MAAM,CAAC;AAI1B,UAAM,OAAO,KAAK,KAAK,SAAS,CAAC;AAKjC,QAAI,OAAO,KAAK,CAAC,CAAC,KAAK,SAAS,KAAK,CAAC,CAAC,GAAG;AACzC,WAAK,CAAC,IAAI,KAAK,CAAC,IAAI;AACpB;AAAA,IACD;AAKA,SAAK,KAAK,CAAC,MAAM,CAAC,CAAC;AAAA,EACpB;AAEA,QAAM,SAAS,MAAM;AACpB,UAAM,WAAW,MAAM;AAEvB,QAAI,MAAM,QAAQ,QAAQ,GAAG;AAC5B,YAAM,CAACC,SAAQ,GAAG,KAAK,IAAI;AAE3B,YAAMA,SAAQ,KAAK;AAAA,IACpB,OAAO;AACN,YAAM,QAAQ,CAAC,CAAC;AAAA,IACjB;AAAA,EACD;AAEA,QAAM,OAAO,MAAM;AAClB,QAAI,CAAC;AAAW,WAAK,GAAG,OAAO;AAAA,EAChC;AAEA,QAAM,UAAU,MAAM;AACrB,aAAS;AACT,SAAK;AACL,kBAAc,IAAI;AAAA,EACnB;AAEA,QAAM,gBAAgB,CAAC,QAAQ,UAAU;AACxC,iBAAa;AAAA,EACd;AAYA,QAAM,SAAS,CAAC,SAAsB,SAAS,UAAU;AACxD,UAAM;AAAA,MACL,MAAAL;AAAA,MACA,MAAM,CAAC,IAAI;AAAA,IACZ,IAAI,EAAE,IAAI;AAEV,UAAM,MAAM,SAASA,QAAO,MAAM;AAClC,UAAM,MAAM,WAAW,OAAO,IAAI,QAAQ,MAAM,GAAG,IAAI,OAAO,YAAY,WAAW,UAAU,QAAQ,IAAI;AAE3G,UAAMS,OAAM,WAAW,GAAG,IAAI,IAAI,IAAI;AAEtC,WAAO,WAAWA,MAAK,GAAG;AAAA,EAC3B;AAIA,WAAS,KAAK,OAAyF;AACtG,QAAI,CAAC;AAAO,aAAO,EAAE,IAAI,EAAE;AAE3B,UAAM,OAAO,EAAE,IAAI,EAAE;AACrB,UAAM,MAAM,WAAW,KAAK,IAAI,MAAM,IAAkB,IAAI,UAAU,CAAC,MAAM,KAAK,CAAC;AAEnF,MAAE,OAAO,CAACC,UAAS;AAClB,MAAAA,MAAK,OAAO;AAEZ,aAAOA;AAAA,IACR,CAAC;AAAA,EACF;AAEA,SAAO;AAAA;AAAA;AAAA;AAAA,IAIN;AAAA;AAAA;AAAA;AAAA,IAIA;AAAA;AAAA;AAAA;AAAA,IAIA;AAAA;AAAA;AAAA;AAAA,IAIA;AAAA;AAAA;AAAA;AAAA,IAIA,OAAO,SAAmF;AACzF,aAAO,OAAO,SAAS,IAAI;AAAA,IAC5B;AAAA;AAAA;AAAA;AAAA,IAIA,GAAG,IAAI;AAAA,EACR;AACD;;;AEp/BA,IAAM,sBAAsB,CAAC,YAAkD;AAC9E,SAAO;AAAA,IACN,MAAM,MAAM;AACX,YAAM,QAAQ,aAAa,QAAQ,QAAQ,GAAG;AAE9C,aAAO,QAAQ,KAAK,MAAM,KAAK,IAAI,EAAE,OAAO,CAAC,GAAG,MAAM,CAAC,GAAG,MAAM,CAAC,EAAE;AAAA,IACpE;AAAA,IACA,MAAM,IAAI,MAAM;AACf,mBAAa,QAAQ,QAAQ,KAAK,KAAK,UAAU,IAAI,CAAC;AAAA,IACvD;AAAA,EACD;AACD;","names":["getLanguage","data","state","stack","save","characters","action","push","index","next","str","prev"]}
package/package.json CHANGED
@@ -1,63 +1,63 @@
1
1
  {
2
- "name": "@novely/core",
3
- "description": "Novely - powerful visual novel engine for creating interactive stories and games with branching narratives and rich multimedia content.",
4
- "version": "0.5.0",
5
- "type": "module",
6
- "sideEffects": false,
7
- "publishConfig": {
8
- "access": "public"
9
- },
10
- "types": "./dist/index.d.ts",
11
- "cdn": "./dist/index.global.js",
12
- "unpkg": "./dist/index.global.js",
13
- "jsdelivr": "./dist/index.global.js",
14
- "browser": "./dist/index.global.js",
15
- "exports": {
16
- ".": {
17
- "types": "./dist/index.d.ts",
18
- "import": "./dist/index.js"
19
- },
20
- "./*": "./dist/*",
21
- "./package.json": "./package.json"
22
- },
23
- "scripts": {
24
- "dev": "tsup --watch",
25
- "build": "tsup --dts"
26
- },
27
- "devDependencies": {
28
- "tsup": "^7.1.0",
29
- "typescript": "^5.1.6"
30
- },
31
- "dependencies": {
32
- "@novely/t9n": "latest",
33
- "deepmerge": "^4.3.1",
34
- "klona": "^2.0.6"
35
- },
36
- "peerDependencies": {
37
- "deepmerge": "^4.3.0",
38
- "klona": "^2.0.6"
39
- },
40
- "license": "ISC",
41
- "bugs": {
42
- "url": "https://github.com/yhdgms1/novely/issues"
43
- },
44
- "homepage": "https://github.com/yhdgms1/novely/tree/main/packages/core",
45
- "keywords": [
46
- "novely",
47
- "novel",
48
- "engine",
49
- "renpy"
50
- ],
51
- "author": {
52
- "name": "Artemiy Schukin",
53
- "url": "https://github.com/yhdgms1"
54
- },
55
- "contributors": [],
56
- "repository": {
57
- "type": "git",
58
- "url": "git+https://github.com/yhdgms1/novely.git"
59
- },
60
- "files": [
61
- "dist/*"
62
- ]
2
+ "name": "@novely/core",
3
+ "description": "Novely - powerful visual novel engine for creating interactive stories and games with branching narratives and rich multimedia content.",
4
+ "version": "0.7.0",
5
+ "type": "module",
6
+ "sideEffects": false,
7
+ "publishConfig": {
8
+ "access": "public"
9
+ },
10
+ "types": "./dist/index.d.ts",
11
+ "cdn": "./dist/index.global.js",
12
+ "unpkg": "./dist/index.global.js",
13
+ "jsdelivr": "./dist/index.global.js",
14
+ "browser": "./dist/index.global.js",
15
+ "exports": {
16
+ ".": {
17
+ "types": "./dist/index.d.ts",
18
+ "import": "./dist/index.js"
19
+ },
20
+ "./*": "./dist/*",
21
+ "./package.json": "./package.json"
22
+ },
23
+ "scripts": {
24
+ "dev": "tsup --watch",
25
+ "build": "tsup --dts"
26
+ },
27
+ "devDependencies": {
28
+ "tsup": "^7.1.0",
29
+ "typescript": "^5.1.6"
30
+ },
31
+ "dependencies": {
32
+ "@novely/t9n": "latest",
33
+ "deepmerge": "^4.3.1",
34
+ "klona": "^2.0.6"
35
+ },
36
+ "peerDependencies": {
37
+ "deepmerge": "^4.3.0",
38
+ "klona": "^2.0.6"
39
+ },
40
+ "license": "ISC",
41
+ "bugs": {
42
+ "url": "https://github.com/yhdgms1/novely/issues"
43
+ },
44
+ "homepage": "https://github.com/yhdgms1/novely/tree/main/packages/core",
45
+ "keywords": [
46
+ "novely",
47
+ "novel",
48
+ "engine",
49
+ "renpy"
50
+ ],
51
+ "author": {
52
+ "name": "Artemiy Schukin",
53
+ "url": "https://github.com/yhdgms1"
54
+ },
55
+ "contributors": [],
56
+ "repository": {
57
+ "type": "git",
58
+ "url": "git+https://github.com/yhdgms1/novely.git"
59
+ },
60
+ "files": [
61
+ "dist/*"
62
+ ]
63
63
  }