@novely/core 0.47.1 → 0.47.2

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@@ -834,7 +834,7 @@ var Novely = (() => {
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  const characters = /* @__PURE__ */ new Set();
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  const audio2 = {
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  music: /* @__PURE__ */ new Set(),
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- sound: /* @__PURE__ */ new Set()
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+ sounds: /* @__PURE__ */ new Set()
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  };
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  const next = (i) => queue.slice(i + 1);
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  for (const [i, item] of queue.entries()) {
@@ -863,23 +863,35 @@ var Novely = (() => {
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  }
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  }
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  processedQueue.push(item);
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- } else if (action === "showCharacter" || action === "playSound" || action === "playMusic" || action === "voice") {
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+ } else if (action === "playSound") {
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+ const closing = getOppositeAction(action);
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+ const skip = next(i).some((item2) => {
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+ if (isUserRequiredAction(item2) || isSkippedDuringRestore(item2[0])) {
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+ return true;
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+ }
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+ const [_action, target] = item2;
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+ if (target !== params[0]) {
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+ return false;
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+ }
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+ return _action === closing || _action === action;
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+ });
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+ if (skip) continue;
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+ audio2.sounds.add(unwrapAsset(params[0]));
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+ processedQueue.push(item);
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+ } else if (action === "showCharacter" || action === "playMusic" || action === "voice") {
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  const closing = getOppositeAction(action);
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  const skip = next(i).some(([_action, target]) => {
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  if (target !== params[0] && action !== "voice") {
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  return false;
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  }
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- const musicGonnaBePaused = action === "playMusic" && _action === "pauseMusic";
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- const soundGonnaBePaused = action === "playSound" && _action === "pauseSound";
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- return musicGonnaBePaused || soundGonnaBePaused || _action === closing || _action === action;
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+ const musicWillBePaused = action === "playMusic" && _action === "pauseMusic";
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+ return musicWillBePaused || _action === closing || _action === action;
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  });
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  if (skip) continue;
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  if (action === "showCharacter") {
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  characters.add(params[0]);
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  } else if (action === "playMusic") {
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  audio2.music.add(unwrapAsset(params[0]));
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- } else if (action === "playSound") {
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- audio2.sound.add(unwrapAsset(params[0]));
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  }
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  processedQueue.push(item);
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  } else if (action === "showBackground" || action === "preload") {